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Kirill Smelkov
cpython
Commits
0153a0d8
Commit
0153a0d8
authored
Apr 11, 1998
by
Fred Drake
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Include () after function name.
One more logical mark.
parent
5743635b
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2
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6 additions
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8 deletions
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-8
Doc/lib/libimgfile.tex
Doc/lib/libimgfile.tex
+3
-4
Doc/libimgfile.tex
Doc/libimgfile.tex
+3
-4
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Doc/lib/libimgfile.tex
View file @
0153a0d8
...
...
@@ -42,9 +42,8 @@ after scaling. The filter forms supported are \code{'impulse'},
\code
{
'gaussian'
}
. If a filter is specified
\var
{
blur
}
is an optional
parameter specifying the blurriness of the filter. It defaults to
\code
{
1.0
}
.
\code
{
readscaled
}
makes no
attempt to keep the aspect ratio correct, so that is the users'
responsibility.
\function
{
readscaled()
}
makes no attempt to keep the aspect ratio
correct, so that is the users' responsibility.
\end{funcdesc}
\begin{funcdesc}
{
ttob
}{
flag
}
...
...
@@ -59,5 +58,5 @@ This function writes the RGB or greyscale data in \var{data} to image
file
\var
{
file
}
.
\var
{
x
}
and
\var
{
y
}
give the size of the image,
\var
{
z
}
is 1 for 1 byte greyscale images or 3 for RGB images (which are
stored as 4 byte values of which only the lower three bytes are used).
These are the formats returned by
\
code
{
gl.lrectread
}
.
These are the formats returned by
\
function
{
gl.lrectread()
}
.
\end{funcdesc}
Doc/libimgfile.tex
View file @
0153a0d8
...
...
@@ -42,9 +42,8 @@ after scaling. The filter forms supported are \code{'impulse'},
\code
{
'gaussian'
}
. If a filter is specified
\var
{
blur
}
is an optional
parameter specifying the blurriness of the filter. It defaults to
\code
{
1.0
}
.
\code
{
readscaled
}
makes no
attempt to keep the aspect ratio correct, so that is the users'
responsibility.
\function
{
readscaled()
}
makes no attempt to keep the aspect ratio
correct, so that is the users' responsibility.
\end{funcdesc}
\begin{funcdesc}
{
ttob
}{
flag
}
...
...
@@ -59,5 +58,5 @@ This function writes the RGB or greyscale data in \var{data} to image
file
\var
{
file
}
.
\var
{
x
}
and
\var
{
y
}
give the size of the image,
\var
{
z
}
is 1 for 1 byte greyscale images or 3 for RGB images (which are
stored as 4 byte values of which only the lower three bytes are used).
These are the formats returned by
\
code
{
gl.lrectread
}
.
These are the formats returned by
\
function
{
gl.lrectread()
}
.
\end{funcdesc}
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