// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package main

var genericOps = []opData{
	// 2-input arithmetic
	// Types must be consistent with Go typing. Add, for example, must take two values
	// of the same type and produces that same type.
	{name: "Add8", argLength: 2, commutative: true}, // arg0 + arg1
	{name: "Add16", argLength: 2, commutative: true},
	{name: "Add32", argLength: 2, commutative: true},
	{name: "Add64", argLength: 2, commutative: true},
	{name: "AddPtr", argLength: 2}, // For address calculations.  arg0 is a pointer and arg1 is an int.
	{name: "Add32F", argLength: 2},
	{name: "Add64F", argLength: 2},
	// TODO: Add64C, Add128C

	{name: "Sub8", argLength: 2}, // arg0 - arg1
	{name: "Sub16", argLength: 2},
	{name: "Sub32", argLength: 2},
	{name: "Sub64", argLength: 2},
	{name: "SubPtr", argLength: 2},
	{name: "Sub32F", argLength: 2},
	{name: "Sub64F", argLength: 2},

	{name: "Mul8", argLength: 2, commutative: true}, // arg0 * arg1
	{name: "Mul16", argLength: 2, commutative: true},
	{name: "Mul32", argLength: 2, commutative: true},
	{name: "Mul64", argLength: 2, commutative: true},
	{name: "Mul32F", argLength: 2},
	{name: "Mul64F", argLength: 2},

	{name: "Div32F", argLength: 2}, // arg0 / arg1
	{name: "Div64F", argLength: 2},

	{name: "Hmul8", argLength: 2}, // (arg0 * arg1) >> width
	{name: "Hmul8u", argLength: 2},
	{name: "Hmul16", argLength: 2},
	{name: "Hmul16u", argLength: 2},
	{name: "Hmul32", argLength: 2},
	{name: "Hmul32u", argLength: 2},
	{name: "Hmul64", argLength: 2},
	{name: "Hmul64u", argLength: 2},

	// Weird special instruction for strength reduction of divides.
	{name: "Avg64u", argLength: 2}, // (uint64(arg0) + uint64(arg1)) / 2, correct to all 64 bits.

	{name: "Div8", argLength: 2}, // arg0 / arg1
	{name: "Div8u", argLength: 2},
	{name: "Div16", argLength: 2},
	{name: "Div16u", argLength: 2},
	{name: "Div32", argLength: 2},
	{name: "Div32u", argLength: 2},
	{name: "Div64", argLength: 2},
	{name: "Div64u", argLength: 2},

	{name: "Mod8", argLength: 2}, // arg0 % arg1
	{name: "Mod8u", argLength: 2},
	{name: "Mod16", argLength: 2},
	{name: "Mod16u", argLength: 2},
	{name: "Mod32", argLength: 2},
	{name: "Mod32u", argLength: 2},
	{name: "Mod64", argLength: 2},
	{name: "Mod64u", argLength: 2},

	{name: "And8", argLength: 2, commutative: true}, // arg0 & arg1
	{name: "And16", argLength: 2, commutative: true},
	{name: "And32", argLength: 2, commutative: true},
	{name: "And64", argLength: 2, commutative: true},

	{name: "Or8", argLength: 2, commutative: true}, // arg0 | arg1
	{name: "Or16", argLength: 2, commutative: true},
	{name: "Or32", argLength: 2, commutative: true},
	{name: "Or64", argLength: 2, commutative: true},

	{name: "Xor8", argLength: 2, commutative: true}, // arg0 ^ arg1
	{name: "Xor16", argLength: 2, commutative: true},
	{name: "Xor32", argLength: 2, commutative: true},
	{name: "Xor64", argLength: 2, commutative: true},

	// For shifts, AxB means the shifted value has A bits and the shift amount has B bits.
	{name: "Lsh8x8", argLength: 2}, // arg0 << arg1
	{name: "Lsh8x16", argLength: 2},
	{name: "Lsh8x32", argLength: 2},
	{name: "Lsh8x64", argLength: 2},
	{name: "Lsh16x8", argLength: 2},
	{name: "Lsh16x16", argLength: 2},
	{name: "Lsh16x32", argLength: 2},
	{name: "Lsh16x64", argLength: 2},
	{name: "Lsh32x8", argLength: 2},
	{name: "Lsh32x16", argLength: 2},
	{name: "Lsh32x32", argLength: 2},
	{name: "Lsh32x64", argLength: 2},
	{name: "Lsh64x8", argLength: 2},
	{name: "Lsh64x16", argLength: 2},
	{name: "Lsh64x32", argLength: 2},
	{name: "Lsh64x64", argLength: 2},

	{name: "Rsh8x8", argLength: 2}, // arg0 >> arg1, signed
	{name: "Rsh8x16", argLength: 2},
	{name: "Rsh8x32", argLength: 2},
	{name: "Rsh8x64", argLength: 2},
	{name: "Rsh16x8", argLength: 2},
	{name: "Rsh16x16", argLength: 2},
	{name: "Rsh16x32", argLength: 2},
	{name: "Rsh16x64", argLength: 2},
	{name: "Rsh32x8", argLength: 2},
	{name: "Rsh32x16", argLength: 2},
	{name: "Rsh32x32", argLength: 2},
	{name: "Rsh32x64", argLength: 2},
	{name: "Rsh64x8", argLength: 2},
	{name: "Rsh64x16", argLength: 2},
	{name: "Rsh64x32", argLength: 2},
	{name: "Rsh64x64", argLength: 2},

	{name: "Rsh8Ux8", argLength: 2}, // arg0 >> arg1, unsigned
	{name: "Rsh8Ux16", argLength: 2},
	{name: "Rsh8Ux32", argLength: 2},
	{name: "Rsh8Ux64", argLength: 2},
	{name: "Rsh16Ux8", argLength: 2},
	{name: "Rsh16Ux16", argLength: 2},
	{name: "Rsh16Ux32", argLength: 2},
	{name: "Rsh16Ux64", argLength: 2},
	{name: "Rsh32Ux8", argLength: 2},
	{name: "Rsh32Ux16", argLength: 2},
	{name: "Rsh32Ux32", argLength: 2},
	{name: "Rsh32Ux64", argLength: 2},
	{name: "Rsh64Ux8", argLength: 2},
	{name: "Rsh64Ux16", argLength: 2},
	{name: "Rsh64Ux32", argLength: 2},
	{name: "Rsh64Ux64", argLength: 2},

	// (Left) rotates replace pattern matches in the front end
	// of (arg0 << arg1) ^ (arg0 >> (A-arg1))
	// where A is the bit width of arg0 and result.
	// Note that because rotates are pattern-matched from
	// shifts, that a rotate of arg1=A+k (k > 0) bits originated from
	//    (arg0 << A+k) ^ (arg0 >> -k) =
	//    0 ^ arg0>>huge_unsigned =
	//    0 ^ 0 = 0
	// which is not the same as a rotation by A+k
	//
	// However, in the specific case of k = 0, the result of
	// the shift idiom is the same as the result for the
	// rotate idiom, i.e., result=arg0.
	// This is different from shifts, where
	// arg0 << A is defined to be zero.
	//
	// Because of this, and also because the primary use case
	// for rotates is hashing and crypto code with constant
	// distance, rotate instructions are only substituted
	// when arg1 is a constant between 1 and A-1, inclusive.
	{name: "Lrot8", argLength: 1, aux: "Int64"},
	{name: "Lrot16", argLength: 1, aux: "Int64"},
	{name: "Lrot32", argLength: 1, aux: "Int64"},
	{name: "Lrot64", argLength: 1, aux: "Int64"},

	// 2-input comparisons
	{name: "Eq8", argLength: 2, commutative: true}, // arg0 == arg1
	{name: "Eq16", argLength: 2, commutative: true},
	{name: "Eq32", argLength: 2, commutative: true},
	{name: "Eq64", argLength: 2, commutative: true},
	{name: "EqPtr", argLength: 2, commutative: true},
	{name: "EqInter", argLength: 2}, // arg0 or arg1 is nil; other cases handled by frontend
	{name: "EqSlice", argLength: 2}, // arg0 or arg1 is nil; other cases handled by frontend
	{name: "Eq32F", argLength: 2},
	{name: "Eq64F", argLength: 2},

	{name: "Neq8", argLength: 2, commutative: true}, // arg0 != arg1
	{name: "Neq16", argLength: 2, commutative: true},
	{name: "Neq32", argLength: 2, commutative: true},
	{name: "Neq64", argLength: 2, commutative: true},
	{name: "NeqPtr", argLength: 2, commutative: true},
	{name: "NeqInter", argLength: 2}, // arg0 or arg1 is nil; other cases handled by frontend
	{name: "NeqSlice", argLength: 2}, // arg0 or arg1 is nil; other cases handled by frontend
	{name: "Neq32F", argLength: 2},
	{name: "Neq64F", argLength: 2},

	{name: "Less8", argLength: 2}, // arg0 < arg1
	{name: "Less8U", argLength: 2},
	{name: "Less16", argLength: 2},
	{name: "Less16U", argLength: 2},
	{name: "Less32", argLength: 2},
	{name: "Less32U", argLength: 2},
	{name: "Less64", argLength: 2},
	{name: "Less64U", argLength: 2},
	{name: "Less32F", argLength: 2},
	{name: "Less64F", argLength: 2},

	{name: "Leq8", argLength: 2}, // arg0 <= arg1
	{name: "Leq8U", argLength: 2},
	{name: "Leq16", argLength: 2},
	{name: "Leq16U", argLength: 2},
	{name: "Leq32", argLength: 2},
	{name: "Leq32U", argLength: 2},
	{name: "Leq64", argLength: 2},
	{name: "Leq64U", argLength: 2},
	{name: "Leq32F", argLength: 2},
	{name: "Leq64F", argLength: 2},

	{name: "Greater8", argLength: 2}, // arg0 > arg1
	{name: "Greater8U", argLength: 2},
	{name: "Greater16", argLength: 2},
	{name: "Greater16U", argLength: 2},
	{name: "Greater32", argLength: 2},
	{name: "Greater32U", argLength: 2},
	{name: "Greater64", argLength: 2},
	{name: "Greater64U", argLength: 2},
	{name: "Greater32F", argLength: 2},
	{name: "Greater64F", argLength: 2},

	{name: "Geq8", argLength: 2}, // arg0 <= arg1
	{name: "Geq8U", argLength: 2},
	{name: "Geq16", argLength: 2},
	{name: "Geq16U", argLength: 2},
	{name: "Geq32", argLength: 2},
	{name: "Geq32U", argLength: 2},
	{name: "Geq64", argLength: 2},
	{name: "Geq64U", argLength: 2},
	{name: "Geq32F", argLength: 2},
	{name: "Geq64F", argLength: 2},

	// 1-input ops
	{name: "Not", argLength: 1}, // !arg0

	{name: "Neg8", argLength: 1}, // -arg0
	{name: "Neg16", argLength: 1},
	{name: "Neg32", argLength: 1},
	{name: "Neg64", argLength: 1},
	{name: "Neg32F", argLength: 1},
	{name: "Neg64F", argLength: 1},

	{name: "Com8", argLength: 1}, // ^arg0
	{name: "Com16", argLength: 1},
	{name: "Com32", argLength: 1},
	{name: "Com64", argLength: 1},

	{name: "Sqrt", argLength: 1}, // sqrt(arg0), float64 only

	// Data movement, max argument length for Phi is indefinite so just pick
	// a really large number
	{name: "Phi", argLength: -1}, // select an argument based on which predecessor block we came from
	{name: "Copy", argLength: 1}, // output = arg0
	// Convert converts between pointers and integers.
	// We have a special op for this so as to not confuse GC
	// (particularly stack maps).  It takes a memory arg so it
	// gets correctly ordered with respect to GC safepoints.
	// arg0=ptr/int arg1=mem, output=int/ptr
	{name: "Convert", argLength: 2},

	// constants. Constant values are stored in the aux or
	// auxint fields.
	{name: "ConstBool", aux: "Bool"},     // auxint is 0 for false and 1 for true
	{name: "ConstString", aux: "String"}, // value is aux.(string)
	{name: "ConstNil", typ: "BytePtr"},   // nil pointer
	{name: "Const8", aux: "Int8"},        // value is low 8 bits of auxint
	{name: "Const16", aux: "Int16"},      // value is low 16 bits of auxint
	{name: "Const32", aux: "Int32"},      // value is low 32 bits of auxint
	{name: "Const64", aux: "Int64"},      // value is auxint
	{name: "Const32F", aux: "Float32"},   // value is math.Float64frombits(uint64(auxint)) and is exactly prepresentable as float 32
	{name: "Const64F", aux: "Float64"},   // value is math.Float64frombits(uint64(auxint))
	{name: "ConstInterface"},             // nil interface
	{name: "ConstSlice"},                 // nil slice

	// Constant-like things
	{name: "InitMem"},            // memory input to the function.
	{name: "Arg", aux: "SymOff"}, // argument to the function.  aux=GCNode of arg, off = offset in that arg.

	// The address of a variable.  arg0 is the base pointer (SB or SP, depending
	// on whether it is a global or stack variable).  The Aux field identifies the
	// variable. It will be either an *ExternSymbol (with arg0=SB), *ArgSymbol (arg0=SP),
	// or *AutoSymbol (arg0=SP).
	{name: "Addr", argLength: 1, aux: "Sym"}, // Address of a variable.  Arg0=SP or SB.  Aux identifies the variable.

	{name: "SP"},                 // stack pointer
	{name: "SB", typ: "Uintptr"}, // static base pointer (a.k.a. globals pointer)
	{name: "Func", aux: "Sym"},   // entry address of a function

	// Memory operations
	{name: "Load", argLength: 2},                            // Load from arg0.  arg1=memory
	{name: "Store", argLength: 3, typ: "Mem", aux: "Int64"}, // Store arg1 to arg0.  arg2=memory, auxint=size.  Returns memory.
	{name: "Move", argLength: 3, aux: "Int64"},              // arg0=destptr, arg1=srcptr, arg2=mem, auxint=size.  Returns memory.
	{name: "Zero", argLength: 2, aux: "Int64"},              // arg0=destptr, arg1=mem, auxint=size. Returns memory.

	// Function calls. Arguments to the call have already been written to the stack.
	// Return values appear on the stack. The method receiver, if any, is treated
	// as a phantom first argument.
	{name: "ClosureCall", argLength: 3, aux: "Int64"}, // arg0=code pointer, arg1=context ptr, arg2=memory.  auxint=arg size.  Returns memory.
	{name: "StaticCall", argLength: 1, aux: "SymOff"}, // call function aux.(*gc.Sym), arg0=memory.  auxint=arg size.  Returns memory.
	{name: "DeferCall", argLength: 1, aux: "Int64"},   // defer call.  arg0=memory, auxint=arg size.  Returns memory.
	{name: "GoCall", argLength: 1, aux: "Int64"},      // go call.  arg0=memory, auxint=arg size.  Returns memory.
	{name: "InterCall", argLength: 2, aux: "Int64"},   // interface call.  arg0=code pointer, arg1=memory, auxint=arg size.  Returns memory.

	// Conversions: signed extensions, zero (unsigned) extensions, truncations
	{name: "SignExt8to16", argLength: 1, typ: "Int16"},
	{name: "SignExt8to32", argLength: 1},
	{name: "SignExt8to64", argLength: 1},
	{name: "SignExt16to32", argLength: 1},
	{name: "SignExt16to64", argLength: 1},
	{name: "SignExt32to64", argLength: 1},
	{name: "ZeroExt8to16", argLength: 1, typ: "UInt16"},
	{name: "ZeroExt8to32", argLength: 1},
	{name: "ZeroExt8to64", argLength: 1},
	{name: "ZeroExt16to32", argLength: 1},
	{name: "ZeroExt16to64", argLength: 1},
	{name: "ZeroExt32to64", argLength: 1},
	{name: "Trunc16to8", argLength: 1},
	{name: "Trunc32to8", argLength: 1},
	{name: "Trunc32to16", argLength: 1},
	{name: "Trunc64to8", argLength: 1},
	{name: "Trunc64to16", argLength: 1},
	{name: "Trunc64to32", argLength: 1},

	{name: "Cvt32to32F", argLength: 1},
	{name: "Cvt32to64F", argLength: 1},
	{name: "Cvt64to32F", argLength: 1},
	{name: "Cvt64to64F", argLength: 1},
	{name: "Cvt32Fto32", argLength: 1},
	{name: "Cvt32Fto64", argLength: 1},
	{name: "Cvt64Fto32", argLength: 1},
	{name: "Cvt64Fto64", argLength: 1},
	{name: "Cvt32Fto64F", argLength: 1},
	{name: "Cvt64Fto32F", argLength: 1},

	// Automatically inserted safety checks
	{name: "IsNonNil", argLength: 1, typ: "Bool"},        // arg0 != nil
	{name: "IsInBounds", argLength: 2, typ: "Bool"},      // 0 <= arg0 < arg1
	{name: "IsSliceInBounds", argLength: 2, typ: "Bool"}, // 0 <= arg0 <= arg1
	{name: "NilCheck", argLength: 2, typ: "Void"},        // arg0=ptr, arg1=mem.  Panics if arg0 is nil, returns void.

	// Pseudo-ops
	{name: "GetG", argLength: 1}, // runtime.getg() (read g pointer).  arg0=mem
	{name: "GetClosurePtr"},      // get closure pointer from dedicated register

	// Indexing operations
	{name: "ArrayIndex", aux: "Int64", argLength: 1}, // arg0=array, auxint=index.  Returns a[i]
	{name: "PtrIndex", argLength: 2},                 // arg0=ptr, arg1=index. Computes ptr+sizeof(*v.type)*index, where index is extended to ptrwidth type
	{name: "OffPtr", argLength: 1, aux: "Int64"},     // arg0 + auxint (arg0 and result are pointers)

	// Slices
	{name: "SliceMake", argLength: 3},                // arg0=ptr, arg1=len, arg2=cap
	{name: "SlicePtr", argLength: 1, typ: "BytePtr"}, // ptr(arg0)
	{name: "SliceLen", argLength: 1},                 // len(arg0)
	{name: "SliceCap", argLength: 1},                 // cap(arg0)

	// Complex (part/whole)
	{name: "ComplexMake", argLength: 2}, // arg0=real, arg1=imag
	{name: "ComplexReal", argLength: 1}, // real(arg0)
	{name: "ComplexImag", argLength: 1}, // imag(arg0)

	// Strings
	{name: "StringMake", argLength: 2}, // arg0=ptr, arg1=len
	{name: "StringPtr", argLength: 1},  // ptr(arg0)
	{name: "StringLen", argLength: 1},  // len(arg0)

	// Interfaces
	{name: "IMake", argLength: 2},                // arg0=itab, arg1=data
	{name: "ITab", argLength: 1, typ: "BytePtr"}, // arg0=interface, returns itable field
	{name: "IData", argLength: 1},                // arg0=interface, returns data field

	// Structs
	{name: "StructMake0"},                              // Returns struct with 0 fields.
	{name: "StructMake1", argLength: 1},                // arg0=field0.  Returns struct.
	{name: "StructMake2", argLength: 2},                // arg0,arg1=field0,field1.  Returns struct.
	{name: "StructMake3", argLength: 3},                // arg0..2=field0..2.  Returns struct.
	{name: "StructMake4", argLength: 4},                // arg0..3=field0..3.  Returns struct.
	{name: "StructSelect", argLength: 1, aux: "Int64"}, // arg0=struct, auxint=field index.  Returns the auxint'th field.

	// Spill&restore ops for the register allocator. These are
	// semantically identical to OpCopy; they do not take/return
	// stores like regular memory ops do. We can get away without memory
	// args because we know there is no aliasing of spill slots on the stack.
	{name: "StoreReg", argLength: 1},
	{name: "LoadReg", argLength: 1},

	// Used during ssa construction. Like Copy, but the arg has not been specified yet.
	{name: "FwdRef"},

	// Unknown value. Used for Values whose values don't matter because they are dead code.
	{name: "Unknown"},

	{name: "VarDef", argLength: 1, aux: "Sym", typ: "Mem"}, // aux is a *gc.Node of a variable that is about to be initialized.  arg0=mem, returns mem
	{name: "VarKill", argLength: 1, aux: "Sym"},            // aux is a *gc.Node of a variable that is known to be dead.  arg0=mem, returns mem
	{name: "VarLive", argLength: 1, aux: "Sym"},            // aux is a *gc.Node of a variable that must be kept live.  arg0=mem, returns mem
}

//     kind           control    successors       implicit exit
//   ----------------------------------------------------------
//     Exit        return mem                []             yes
//      Ret        return mem                []             yes
//   RetJmp        return mem                []             yes
//    Plain               nil            [next]
//       If   a boolean Value      [then, else]
//     Call               mem            [next]             yes  (control opcode should be OpCall or OpStaticCall)
//    Check              void            [next]             yes  (control opcode should be Op{Lowered}NilCheck)
//    First               nil    [always,never]

var genericBlocks = []blockData{
	{name: "Plain"},  // a single successor
	{name: "If"},     // 2 successors, if control goto Succs[0] else goto Succs[1]
	{name: "Call"},   // 1 successor, control is call op (of memory type)
	{name: "Defer"},  // 2 successors, Succs[0]=defer queued, Succs[1]=defer recovered. control is call op (of memory type)
	{name: "Check"},  // 1 successor, control is nilcheck op (of void type)
	{name: "Ret"},    // no successors, control value is memory result
	{name: "RetJmp"}, // no successors, jumps to b.Aux.(*gc.Sym)
	{name: "Exit"},   // no successors, control value generates a panic

	// transient block states used for dead code removal
	{name: "First"}, // 2 successors, always takes the first one (second is dead)
	{name: "Dead"},  // no successors; determined to be dead but not yet removed
}

func init() {
	archs = append(archs, arch{
		name:   "generic",
		ops:    genericOps,
		blocks: genericBlocks,
	})
}
