-
Ville Syrjälä authored
Using PLANE_PRIMARY + PLANE_SPRITE? on skl+ results in a bunch of unnecessary head scratching. Add aliases using the skl+ plane names. And for pre-skl we only need to keep PRIMARY,SPRITE0,SPRITE1 as we only ever have 0-2 sprites per pipe on those platforms. v2: Don't break icl_nv12_y_plane_mask() (Jani) Cc: Jani Nikula <jani.nikula@intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240517171208.21313-1-ville.syrjala@linux.intel.comReviewed-by: Jani Nikula <jani.nikula@intel.com>
df798d43