Commit 01dcfd53 authored by Benjamin Gaignard's avatar Benjamin Gaignard Committed by Mauro Carvalho Chehab

media: uapi: Move parsed HEVC pixel format out of staging

Move HEVC pixel format since we are ready to stabilize the uAPI
Signed-off-by: default avatarBenjamin Gaignard <benjamin.gaignard@collabora.com>
Reviewed-by: default avatarEzequiel Garcia <ezequiel@vanguardiasur.com.ar>
Acked-by: default avatarNicolas Dufresne <nicolas.dufresne@collabora.com>
Tested-by: default avatarJernej Skrabec <jernej.skrabec@gmail.com>
Signed-off-by: default avatarHans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab@kernel.org>
parent 311027bd
......@@ -215,11 +215,6 @@ Compressed Formats
See the :ref:`associated Codec Control IDs <v4l2-mpeg-hevc>`.
Buffers associated with this pixel format must contain the appropriate
number of macroblocks to decode a full corresponding frame.
.. note::
This format is not yet part of the public kernel API and it
is expected to change.
* .. _V4L2-PIX-FMT-FWHT:
- ``V4L2_PIX_FMT_FWHT``
......
......@@ -13,9 +13,6 @@
#include <linux/videodev2.h>
/* The pixel format isn't stable at the moment and will likely be renamed. */
#define V4L2_PIX_FMT_HEVC_SLICE v4l2_fourcc('S', '2', '6', '5') /* HEVC parsed slices */
#define V4L2_CID_STATELESS_HEVC_SPS (V4L2_CID_CODEC_BASE + 1008)
#define V4L2_CID_STATELESS_HEVC_PPS (V4L2_CID_CODEC_BASE + 1009)
#define V4L2_CID_STATELESS_HEVC_SLICE_PARAMS (V4L2_CID_CODEC_BASE + 1010)
......
......@@ -736,6 +736,7 @@ struct v4l2_pix_format {
#define V4L2_PIX_FMT_FWHT v4l2_fourcc('F', 'W', 'H', 'T') /* Fast Walsh Hadamard Transform (vicodec) */
#define V4L2_PIX_FMT_FWHT_STATELESS v4l2_fourcc('S', 'F', 'W', 'H') /* Stateless FWHT (vicodec) */
#define V4L2_PIX_FMT_H264_SLICE v4l2_fourcc('S', '2', '6', '4') /* H264 parsed slices */
#define V4L2_PIX_FMT_HEVC_SLICE v4l2_fourcc('S', '2', '6', '5') /* HEVC parsed slices */
/* Vendor-specific formats */
#define V4L2_PIX_FMT_CPIA1 v4l2_fourcc('C', 'P', 'I', 'A') /* cpia1 YUV */
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment