Commit 56e0f78e authored by Chris Wilson's avatar Chris Wilson

drm/i915/gt: Use caller provided forcewake for intel_mocs_init_engine

During post-reset resume, we call intel_mocs_init_engine to reinitialise
the MOCS registers. Suprisingly, especially when enhanced by lockdep,
the acquisition of the forcewake lock around each register write takes a
substantial portion of the reset time. We don't need to use the
individual forcewake here as we can assume that the caller is holding a
blanket forcewake for the reset&resume and the resume is serialised.
Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190703155225.9501-2-chris@chris-wilson.co.uk
parent b7dc9395
...@@ -346,6 +346,9 @@ void intel_mocs_init_engine(struct intel_engine_cs *engine) ...@@ -346,6 +346,9 @@ void intel_mocs_init_engine(struct intel_engine_cs *engine)
unsigned int index; unsigned int index;
u32 unused_value; u32 unused_value;
/* Called under a blanket forcewake */
assert_forcewakes_active(uncore, FORCEWAKE_ALL);
if (!get_mocs_settings(gt, &table)) if (!get_mocs_settings(gt, &table))
return; return;
...@@ -355,14 +358,14 @@ void intel_mocs_init_engine(struct intel_engine_cs *engine) ...@@ -355,14 +358,14 @@ void intel_mocs_init_engine(struct intel_engine_cs *engine)
for (index = 0; index < table.size; index++) { for (index = 0; index < table.size; index++) {
u32 value = get_entry_control(&table, index); u32 value = get_entry_control(&table, index);
intel_uncore_write(uncore, intel_uncore_write_fw(uncore,
mocs_register(engine->id, index), mocs_register(engine->id, index),
value); value);
} }
/* All remaining entries are also unused */ /* All remaining entries are also unused */
for (; index < table.n_entries; index++) for (; index < table.n_entries; index++)
intel_uncore_write(uncore, intel_uncore_write_fw(uncore,
mocs_register(engine->id, index), mocs_register(engine->id, index),
unused_value); unused_value);
} }
......
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