Commit f7fe64ad authored by Matthew Brost's avatar Matthew Brost Committed by Luben Tuikov

drm/sched: Split free_job into own work item

Rather than call free_job and run_job in same work item have a dedicated
work item for each. This aligns with the design and intended use of work
queues.

v2:
   - Test for DMA_FENCE_FLAG_TIMESTAMP_BIT before setting
     timestamp in free_job() work item (Danilo)
v3:
  - Drop forward dec of drm_sched_select_entity (Boris)
  - Return in drm_sched_run_job_work if entity NULL (Boris)
v4:
  - Replace dequeue with peek and invert logic (Luben)
  - Wrap to 100 lines (Luben)
  - Update comments for *_queue / *_queue_if_ready functions (Luben)
v5:
  - Drop peek argument, blindly reinit idle (Luben)
  - s/drm_sched_free_job_queue_if_ready/drm_sched_free_job_queue_if_done (Luben)
  - Update work_run_job & work_free_job kernel doc (Luben)
v6:
  - Do not move drm_sched_select_entity in file (Luben)
Signed-off-by: default avatarMatthew Brost <matthew.brost@intel.com>
Link: https://lore.kernel.org/r/20231031032439.1558703-4-matthew.brost@intel.comReviewed-by: default avatarLuben Tuikov <ltuikov89@gmail.com>
Signed-off-by: default avatarLuben Tuikov <ltuikov89@gmail.com>
parent a6149f03
......@@ -265,6 +265,32 @@ static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
queue_work(sched->submit_wq, &sched->work_run_job);
}
/**
* drm_sched_free_job_queue - enqueue free-job work
* @sched: scheduler instance
*/
static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched)
{
if (!READ_ONCE(sched->pause_submit))
queue_work(sched->submit_wq, &sched->work_free_job);
}
/**
* drm_sched_free_job_queue_if_done - enqueue free-job work if ready
* @sched: scheduler instance
*/
static void drm_sched_free_job_queue_if_done(struct drm_gpu_scheduler *sched)
{
struct drm_sched_job *job;
spin_lock(&sched->job_list_lock);
job = list_first_entry_or_null(&sched->pending_list,
struct drm_sched_job, list);
if (job && dma_fence_is_signaled(&job->s_fence->finished))
drm_sched_free_job_queue(sched);
spin_unlock(&sched->job_list_lock);
}
/**
* drm_sched_job_done - complete a job
* @s_job: pointer to the job which is done
......@@ -284,7 +310,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
dma_fence_get(&s_fence->finished);
drm_sched_fence_finished(s_fence, result);
dma_fence_put(&s_fence->finished);
drm_sched_run_job_queue(sched);
drm_sched_free_job_queue(sched);
}
/**
......@@ -943,6 +969,8 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched)
typeof(*next), list);
if (next) {
if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
&next->s_fence->scheduled.flags))
next->s_fence->scheduled.timestamp =
dma_fence_timestamp(&job->s_fence->finished);
/* start TO timer for next job */
......@@ -994,41 +1022,64 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
EXPORT_SYMBOL(drm_sched_pick_best);
/**
* drm_sched_run_job_work - main scheduler thread
* drm_sched_run_job_queue_if_ready - enqueue run-job work if ready
* @sched: scheduler instance
*/
static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched)
{
if (drm_sched_select_entity(sched))
drm_sched_run_job_queue(sched);
}
/**
* drm_sched_free_job_work - worker to call free_job
*
* @w: run job work
* @w: free job work
*/
static void drm_sched_run_job_work(struct work_struct *w)
static void drm_sched_free_job_work(struct work_struct *w)
{
struct drm_gpu_scheduler *sched =
container_of(w, struct drm_gpu_scheduler, work_run_job);
struct drm_sched_entity *entity;
container_of(w, struct drm_gpu_scheduler, work_free_job);
struct drm_sched_job *cleanup_job;
int r;
if (READ_ONCE(sched->pause_submit))
return;
cleanup_job = drm_sched_get_cleanup_job(sched);
entity = drm_sched_select_entity(sched);
if (!entity && !cleanup_job)
return; /* No more work */
if (cleanup_job)
if (cleanup_job) {
sched->ops->free_job(cleanup_job);
if (entity) {
drm_sched_free_job_queue_if_done(sched);
drm_sched_run_job_queue_if_ready(sched);
}
}
/**
* drm_sched_run_job_work - worker to call run_job
*
* @w: run job work
*/
static void drm_sched_run_job_work(struct work_struct *w)
{
struct drm_gpu_scheduler *sched =
container_of(w, struct drm_gpu_scheduler, work_run_job);
struct drm_sched_entity *entity;
struct dma_fence *fence;
struct drm_sched_fence *s_fence;
struct drm_sched_job *sched_job;
int r;
if (READ_ONCE(sched->pause_submit))
return;
entity = drm_sched_select_entity(sched);
if (!entity)
return;
sched_job = drm_sched_entity_pop_job(entity);
if (!sched_job) {
complete_all(&entity->entity_idle);
if (!cleanup_job)
return; /* No more work */
goto again;
}
s_fence = sched_job->s_fence;
......@@ -1050,18 +1101,14 @@ static void drm_sched_run_job_work(struct work_struct *w)
if (r == -ENOENT)
drm_sched_job_done(sched_job, fence->error);
else if (r)
DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n",
r);
DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n", r);
} else {
drm_sched_job_done(sched_job, IS_ERR(fence) ?
PTR_ERR(fence) : 0);
}
wake_up(&sched->job_scheduled);
}
again:
drm_sched_run_job_queue(sched);
drm_sched_run_job_queue_if_ready(sched);
}
/**
......@@ -1145,6 +1192,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
atomic_set(&sched->hw_rq_count, 0);
INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
atomic_set(&sched->_score, 0);
atomic64_set(&sched->job_id_count, 0);
sched->pause_submit = false;
......@@ -1274,6 +1322,7 @@ void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched)
{
WRITE_ONCE(sched->pause_submit, true);
cancel_work_sync(&sched->work_run_job);
cancel_work_sync(&sched->work_free_job);
}
EXPORT_SYMBOL(drm_sched_wqueue_stop);
......@@ -1286,5 +1335,6 @@ void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched)
{
WRITE_ONCE(sched->pause_submit, false);
queue_work(sched->submit_wq, &sched->work_run_job);
queue_work(sched->submit_wq, &sched->work_free_job);
}
EXPORT_SYMBOL(drm_sched_wqueue_start);
......@@ -480,9 +480,10 @@ struct drm_sched_backend_ops {
* finished.
* @hw_rq_count: the number of jobs currently in the hardware queue.
* @job_id_count: used to assign unique id to the each job.
* @submit_wq: workqueue used to queue @work_run_job
* @submit_wq: workqueue used to queue @work_run_job and @work_free_job
* @timeout_wq: workqueue used to queue @work_tdr
* @work_run_job: work which calls run_job op of each scheduler.
* @work_free_job: work which calls free_job op of each scheduler.
* @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
* timeout interval is over.
* @pending_list: the list of jobs which are currently in the job queue.
......@@ -512,6 +513,7 @@ struct drm_gpu_scheduler {
struct workqueue_struct *submit_wq;
struct workqueue_struct *timeout_wq;
struct work_struct work_run_job;
struct work_struct work_free_job;
struct delayed_work work_tdr;
struct list_head pending_list;
spinlock_t job_list_lock;
......
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