Commit 0f7f8e16 authored by Ivan Tyagov's avatar Ivan Tyagov

Better printouts.

parent cd417d61
...@@ -138,7 +138,7 @@ void callbackTicHeartBeat() ...@@ -138,7 +138,7 @@ void callbackTicHeartBeat()
{ {
/* Increase periodically heart beats of the server */ /* Increase periodically heart beats of the server */
HEART_BEATS += 1; HEART_BEATS += 1;
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "\theart_beat %d", HEART_BEATS); //UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "\theart_beat %d", HEART_BEATS);
// set OPC UA's heat_beat node value // set OPC UA's heat_beat node value
UA_NodeId myFloatNodeId = UA_NODEID_STRING(1, "heart_beat"); UA_NodeId myFloatNodeId = UA_NODEID_STRING(1, "heart_beat");
......
...@@ -58,9 +58,9 @@ static void dataChangeNotificationCallback(UA_Server *server, UA_UInt32 monitore ...@@ -58,9 +58,9 @@ static void dataChangeNotificationCallback(UA_Server *server, UA_UInt32 monitore
// split <ID>.<heart_beats>, just converting to int is enough // split <ID>.<heart_beats>, just converting to int is enough
coupler_id = (int) heart_beat; coupler_id = (int) heart_beat;
if (coupler_id!=COUPLER_ID) { if (coupler_id!=COUPLER_ID) {
UA_LOG_INFO(UA_Log_Stdout, \ //UA_LOG_INFO(UA_Log_Stdout, \
UA_LOGCATEGORY_USERLAND, \ // UA_LOGCATEGORY_USERLAND, \
"HEART BEAT: %d (%ld)", coupler_id, milli_seconds_now); // "HEART BEAT: %d (%ld)", coupler_id, milli_seconds_now);
// convert coupler_id to str // convert coupler_id to str
char* coupler_id_str = convertInt2Str(coupler_id); char* coupler_id_str = convertInt2Str(coupler_id);
...@@ -309,6 +309,10 @@ void callbackCheckHeartBeat() { ...@@ -309,6 +309,10 @@ void callbackCheckHeartBeat() {
} }
else { else {
// all good, we received a keep alive in time // all good, we received a keep alive in time
if (CURRENT_STATE == STATE_NO_INITIAL_HEART_BEAT) {
// initial keep alive received, printout
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "INITIAL HEART BEAT received: %s", coupler_id_str);
}
CURRENT_STATE = STATE_UP; CURRENT_STATE = STATE_UP;
} }
} }
......
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