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Martin Manchev
osie
Commits
4cbe4062
Commit
4cbe4062
authored
Oct 07, 2021
by
Ivan Tyagov
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Use bitwise operation to set proper relays' state (WIP).
parent
3fbb86ee
Changes
1
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14 additions
and
4 deletions
+14
-4
coupler/opc-ua-server/server.c
coupler/opc-ua-server/server.c
+14
-4
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coupler/opc-ua-server/server.c
View file @
4cbe4062
...
@@ -17,6 +17,9 @@
...
@@ -17,6 +17,9 @@
#include <open62541/server.h>
#include <open62541/server.h>
#include <open62541/server_config_default.h>
#include <open62541/server_config_default.h>
// global relay state
uint8_t
myrelay
=
0
;
static
int
setRelayState
(
int
command
)
{
static
int
setRelayState
(
int
command
)
{
/*
/*
* Set relays' state over I2C
* Set relays' state over I2C
...
@@ -127,7 +130,7 @@ static void beforeReadTime(UA_Server *server,
...
@@ -127,7 +130,7 @@ static void beforeReadTime(UA_Server *server,
const
UA_NodeId
*
sessionId
,
void
*
sessionContext
,
const
UA_NodeId
*
sessionId
,
void
*
sessionContext
,
const
UA_NodeId
*
nodeid
,
void
*
nodeContext
,
const
UA_NodeId
*
nodeid
,
void
*
nodeContext
,
const
UA_NumericRange
*
range
,
const
UA_DataValue
*
data
)
{
const
UA_NumericRange
*
range
,
const
UA_DataValue
*
data
)
{
//
printf("Before read.");
//
nothing to do as not yet needed.
}
}
static
void
afterWriteTime
(
UA_Server
*
server
,
static
void
afterWriteTime
(
UA_Server
*
server
,
...
@@ -138,12 +141,19 @@ static void afterWriteTime(UA_Server *server,
...
@@ -138,12 +141,19 @@ static void afterWriteTime(UA_Server *server,
if
(
data
->
value
.
type
==
&
UA_TYPES
[
UA_TYPES_INT32
])
{
if
(
data
->
value
.
type
==
&
UA_TYPES
[
UA_TYPES_INT32
])
{
UA_Int32
hrValue
=
*
(
UA_Int32
*
)
data
->
value
.
data
;
UA_Int32
hrValue
=
*
(
UA_Int32
*
)
data
->
value
.
data
;
//printf("
int32V
alue %u\n", hrValue);
//printf("
v
alue %u\n", hrValue);
if
(
hrValue
>
0
){
if
(
hrValue
>
0
){
setRelayState
(
0x0F
);
//printf("relaystate=%d", (int) myrelay);
myrelay
|=
1UL
<<
0
;
// relay0
myrelay
|=
1UL
<<
1
;
myrelay
|=
1UL
<<
2
;
myrelay
|=
1UL
<<
3
;
// relay3
setRelayState
(
myrelay
);
}
}
else
{
else
{
setRelayState
(
0x00
);
myrelay
&=
~
(
1UL
<<
0
);
// relay0
myrelay
&=
~
(
1UL
<<
3
);
// relay3
setRelayState
(
myrelay
);
}
}
}
}
}
}
...
...
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