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nexedi
ZEO
Commits
59844c4f
Commit
59844c4f
authored
Jul 26, 2005
by
Tim Peters
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Merge rev 37435 from 3.4 branch.
More words; update examples w/ new output.
parent
03bf92a9
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doc/ZEO/trace.txt
doc/ZEO/trace.txt
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src/ZEO/simul.py
src/ZEO/simul.py
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doc/ZEO/trace.txt
View file @
59844c4f
...
...
@@ -46,11 +46,11 @@ around 70% are good. 90% is excellent. If you see a hit rate under 60% you
can probably improve the cache performance (and hence your Zope application
server's performance) by increasing the ZEO cache size. This is normally
configured using key ``cache_size`` in the ``zeoclient`` section of your
configuration file. The default cache size is 20 MB, which is
very
small.
configuration file. The default cache size is 20 MB, which is small.
The stats.py tool shows its command line syntax when invoked without
arguments. The tracefile argument can be a gzipped file if it has a .gz
extension. It will read from stdin (assuming uncompressed data) if the
extension. It will
be
read from stdin (assuming uncompressed data) if the
tracefile argument is '-'.
Simulating Different Cache Sizes
...
...
@@ -66,36 +66,59 @@ statistics is added at the end.
Example, assuming the trace file is in /tmp/cachetrace.log::
$ python simul.py -s 100 /tmp/cachetrace.log
START TIME DURATION LOADS HITS INVALS WRITES FLIPS HITRATE
Sep 4 11:59 38:01 59833 40473 257 20 2 67.6%
$
$ python simul.py -s 4 /tmp/cachetrace.log
CircularCacheSimulation, cache size 4,194,304 bytes
START TIME DURATION LOADS HITS INVALS WRITES HITRATE EVICTS INUSE
Jul 22 22:22 39:09 3218856 1429329 24046 41517 44.4% 40776 99.8
This shows that with a 4 MB cache size, the cache hit rate is 44.4%, the
percentage 1429329 (number of cache hits) is of 3218856 (number of load
requests). The cache simulated 40776 evictions, to make room for new object
states. At the end, 99.8% of the bytes reserved for the cache file were in
use to hold object state (the remaining 0.2% consists of "holes", bytes freed
by object eviction and not yet reused to hold another object's state).
This shows that with a 100 MB cache size, the cache hit rate is
67.6%. So let's try this again with a 200 MB cache size::
Let's try this again with an 8 MB cache::
$ python simul.py -s
200
/tmp/cachetrace.log
START TIME DURATION LOADS HITS INVALS WRITES FLIPS HITRATE
Sep 4 11:59 38:01 59833 40921 258 20 1 68.4%
$
$ python simul.py -s
8
/tmp/cachetrace.log
CircularCacheSimulation, cache size 8,388,608 bytes
START TIME DURATION LOADS HITS INVALS WRITES HITRATE EVICTS INUSE
Jul 22 22:22 39:09 3218856 2182722 31315 41517 67.8% 40016 100.0
This showed hardly any improvement. So let's try a 300 MB cache
size::
That's a huge improvement in hit rate, which isn't surprising since these are
very small cache sizes. The default cache size is 20 MB, which is still on
the small side::
$ python2.0 simul.py -s 300 /tmp/cachetrace.log
ZEOCacheSimulation, cache size 300,000,000 bytes
START TIME DURATION LOADS HITS INVALS WRITES FLIPS HITRATE
Sep 4 11:59 38:01 59833 40921 258 20 0 68.4%
$
$ python simul.py /tmp/cachetrace.log
CircularCacheSimulation, cache size 20,971,520 bytes
START TIME DURATION LOADS HITS INVALS WRITES HITRATE EVICTS INUSE
Jul 22 22:22 39:09 3218856 2982589 37922 41517 92.7% 37761 99.9
This shows that for this particular trace file, the maximum attainable
hit rate is 68.4%. This is probably caused by the fact that nearly a
third of the objects mentioned in the trace were loaded only once --
the cache only helps if an object is loaded more than once.
Again a very nice improvement in hit rate, and there's not a lot of room left
for improvement. Let's try 100 MB::
The simul.py tool also supports simulating different cache
strategies. Since none of these are implemented, these are not
further documented here.
$ python simul.py -s 100 /tmp/cachetrace.log
CircularCacheSimulation, cache size 104,857,600 bytes
START TIME DURATION LOADS HITS INVALS WRITES HITRATE EVICTS INUSE
Jul 22 22:22 39:09 3218856 3218741 39572 41517 100.0% 22778 100.0
It's very unusual to see a hit rate so high. The application here frequently
modified a very large BTree, so given enough cache space to hold the entire
BTree it rarely needed to ask the ZEO server for data: this application
reused the same objects over and over.
More typical is that a substantial number of objects will be referenced only
once. Whenever an object turns out to be loaded only once, it's a pure loss
for the cache: the first (and only) load is a cache miss; storing the object
evicts other objects, possibly causing more cache misses; and the object is
never loaded again. If, for example, a third of the objects are loaded only
once, it's quite possible for the theoretical maximum hit rate to be 67%, no
matter how large the cache.
The simul.py script also contains code to simulate different cache
strategies. Since none of these are implemented, and only the default cache
strategy's code has been updated to be aware of MVCC, these are not further
documented here.
Simulation Limitations
----------------------
...
...
@@ -118,4 +141,4 @@ exact simulation:
requests for O will continue to be simulated cache misses, although in a
real cache they'll likely be cache hits. On the other hand, the
simulated cache doesn't need to evict any objects to make room for O, so it
may enjoy further cache hits on objects a real cache would
need to evict
.
may enjoy further cache hits on objects a real cache would
have evicted
.
src/ZEO/simul.py
View file @
59844c4f
...
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@@ -299,7 +299,7 @@ class CircularCacheEntry(object):
from
ZEO.cache
import
ZEC3_HEADER_SIZE
class
CircularCacheSimulation
(
Simulation
):
"""Simulate the ZEO 3.0
a
cache."""
"""Simulate the ZEO 3.0 cache."""
# The cache is managed as a single file with a pointer that
# goes around the file, circularly, forever. New objects
...
...
@@ -572,7 +572,7 @@ class CircularCacheSimulation(Simulation):
# CAUTION: It's most likely that none of the simulators below this
# point work anymore. A great many changes were needed to teach
# CircularCacheSimulation (above) about MVCC, including method signature
# changes and changes in cache file format, and none of the other
s
simulator
# changes and changes in cache file format, and none of the other simulator
# classes were changed.
#############################################################################
...
...
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