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nexedi
erp5
Commits
a14e79a2
Commit
a14e79a2
authored
Nov 15, 2022
by
Roque
Browse files
Options
Browse Files
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Plain Diff
erp5_standard_babylonjs: jslint
parent
11a5aab5
Changes
6
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Showing
6 changed files
with
138 additions
and
135 deletions
+138
-135
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_gadget_js.js
...s/PathTemplateItem/web_page_module/babylonjs_gadget_js.js
+4
-2
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_gadget_js.xml
.../PathTemplateItem/web_page_module/babylonjs_gadget_js.xml
+2
-2
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_logic_js.js
...js/PathTemplateItem/web_page_module/babylonjs_logic_js.js
+15
-12
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_logic_js.xml
...s/PathTemplateItem/web_page_module/babylonjs_logic_js.xml
+2
-2
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_web_worker_js.js
...thTemplateItem/web_page_module/babylonjs_web_worker_js.js
+113
-115
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_web_worker_js.xml
...hTemplateItem/web_page_module/babylonjs_web_worker_js.xml
+2
-2
No files found.
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_gadget_js.js
View file @
a14e79a2
/*global window, rJS, domsugar, DroneGameManager*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true, evil: false */
(
function
(
window
,
rJS
,
domsugar
,
DroneGameManager
)
{
"
use strict
"
;
...
...
@@ -37,8 +40,7 @@
})
.
declareJob
(
'
runGame
'
,
function
runGame
(
options
)
{
var
gadget
=
this
,
game_manager
=
new
DroneGameManager
();
var
game_manager
=
new
DroneGameManager
();
return
game_manager
.
play
(
options
);
});
...
...
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_gadget_js.xml
View file @
a14e79a2
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.22
220.55651.16947
</string>
</value>
<value>
<string>
1004.22
551.38156.49220
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
16685
21119.96
</float>
<float>
16685
41051.5
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_logic_js.js
View file @
a14e79a2
/*global window, rJS, jIO, RSVP, domsugar, console,
requestAnimationFrame, cancelAnimationFrame,
Worker, DroneGameManager*/
/*global window, rJS, RSVP, BABYLON, console*/
/*jslint nomen: true, indent: 2, maxerr: 3, maxlen: 80 */
var
runGame
,
updateGame
;
...
...
@@ -12,25 +10,30 @@ var runGame, updateGame;
console
.
log
(
'
runGame
'
,
canvas
);
var
finish_deferred
=
RSVP
.
defer
();
var
finish_deferred
=
RSVP
.
defer
()
,
engine
,
scene
,
camera
,
light
,
sphere
;
// Create the Babylon engine
var
engine
=
new
BABYLON
.
Engine
(
canvas
,
true
);
engine
=
new
BABYLON
.
Engine
(
canvas
,
true
);
engine
.
enableOfflineSupport
=
false
;
// Create the base scene
var
scene
=
new
BABYLON
.
Scene
(
engine
);
scene
.
clearColor
=
new
BABYLON
.
Color4
(
88
/
255
,
171
/
255
,
217
/
255
,
255
/
255
);
scene
=
new
BABYLON
.
Scene
(
engine
);
scene
.
clearColor
=
new
BABYLON
.
Color4
(
88
/
255
,
171
/
255
,
217
/
255
,
1
);
// Camera
var
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera1
"
,
400
,
1.25
,
10
,
new
BABYLON
.
Vector3
(
0
,
5
,
-
10
),
scene
);
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera1
"
,
400
,
1.25
,
10
,
new
BABYLON
.
Vector3
(
0
,
5
,
-
10
),
scene
);
camera
.
setTarget
(
BABYLON
.
Vector3
.
Zero
());
camera
.
wheelPrecision
=
10
;
camera
.
maxz
=
40000
camera
.
attachControl
(
canvas
,
true
);
camera
.
maxz
=
40000
;
camera
.
attachControl
(
canvas
,
true
);
// Light
const
light
=
new
BABYLON
.
HemisphericLight
(
"
light
"
,
new
BABYLON
.
Vector3
(
0
,
1
,
0
),
scene
);
light
=
new
BABYLON
.
HemisphericLight
(
"
light
"
,
new
BABYLON
.
Vector3
(
0
,
1
,
0
),
scene
);
light
.
intensity
=
0.7
;
// Some objects (sphere and plane)
const
sphere
=
BABYLON
.
MeshBuilder
.
CreateSphere
(
"
sphere
"
,
{
diameter
:
2
,
segments
:
32
},
scene
);
sphere
=
BABYLON
.
MeshBuilder
.
CreateSphere
(
"
sphere
"
,
{
diameter
:
2
,
segments
:
32
},
scene
);
sphere
.
position
.
y
=
1
;
BABYLON
.
MeshBuilder
.
CreateGround
(
"
ground
"
,
{
width
:
6
,
height
:
6
},
scene
);
...
...
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_logic_js.xml
View file @
a14e79a2
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.
637.31290.20070
</string>
</value>
<value>
<string>
1004.
22559.55266.7577
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
166
7226282.49
</float>
<float>
166
8541447.24
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_web_worker_js.js
View file @
a14e79a2
/*global window, rJS, jIO, RSVP, domsugar, console,
requestAnimationFrame, cancelAnimationFrame,
Worker, importScripts,
DroneGameManager*/
/*global self, window, rJS, jIO, RSVP, console, importScripts, bindHandler,
handlers, prepareCanvas, postMessage, runGame, updateGame, handleEvent*/
/*jslint nomen: true, indent: 2, maxerr: 3, maxlen: 80 */
self
.
window
=
{
addEventListener
:
function
(
event
,
fn
,
opt
)
{
bindHandler
(
'
window
'
,
event
,
fn
,
opt
);
},
setTimeout
:
self
.
setTimeout
.
bind
(
self
),
PointerEvent
:
true
addEventListener
:
function
(
event
,
fn
,
opt
)
{
bindHandler
(
'
window
'
,
event
,
fn
,
opt
);
},
setTimeout
:
self
.
setTimeout
.
bind
(
self
),
PointerEvent
:
true
};
self
.
document
=
{
addEventListener
:
function
(
event
,
fn
,
opt
)
{
bindHandler
(
'
document
'
,
event
,
fn
,
opt
);
},
// Uses to detect wheel event like at src/Inputs/scene.inputManager.ts:797
createElement
:
function
()
{
return
{
onwheel
:
true
};
},
defaultView
:
self
.
window
,
addEventListener
:
function
(
event
,
fn
,
opt
)
{
bindHandler
(
'
document
'
,
event
,
fn
,
opt
);
},
// Uses to detect wheel event like at src/Inputs/scene.inputManager.ts:797
createElement
:
function
()
{
return
{
onwheel
:
true
};
},
defaultView
:
self
.
window
};
importScripts
(
'
babylon.js
'
,
'
babylon.gui.js
'
,
'
rsvp.js
'
);
function
mainToWorker
(
evt
)
{
var
i
,
offscreen_canvas
;
switch
(
evt
.
data
.
type
)
{
case
'
start
'
:
console
.
log
(
"
[WEB WORKER] Ready to handle the folliwing events:
"
,
handlers
.
keys
());
for
(
var
i
=
0
;
i
<
evt
.
data
.
logic_url_list
.
length
;
i
+=
1
)
{
importScripts
(
evt
.
data
.
logic_url_list
[
i
]);
}
var
offscreen_canvas
=
prepareCanvas
(
evt
.
data
);
RSVP
=
window
.
RSVP
;
return
new
RSVP
.
Queue
()
.
push
(
function
()
{
postMessage
({
'
type
'
:
'
started
'
});
return
runGame
(
offscreen_canvas
,
evt
.
data
.
game_parameters
);
})
.
push
(
function
(
result
)
{
return
postMessage
({
'
type
'
:
'
finished
'
,
'
result
'
:
result
});
},
function
(
error
)
{
console
.
log
(
"
ERROR:
"
,
error
);
return
postMessage
({
'
type
'
:
'
error
'
,
'
error
'
:
error
});
});
break
;
case
'
update
'
:
return
new
RSVP
.
Queue
()
.
push
(
function
()
{
return
updateGame
();
})
.
push
(
function
()
{
return
postMessage
({
'
type
'
:
'
updated
'
});
});
break
;
case
'
event
'
:
handleEvent
(
evt
.
data
);
break
;
default
:
throw
new
Error
(
'
Unsupported message
'
+
JSON
.
stringify
(
evt
.
data
));
case
'
start
'
:
console
.
log
(
"
[WEB WORKER] Ready to handle the folliwing events:
"
,
handlers
.
keys
());
for
(
i
=
0
;
i
<
evt
.
data
.
logic_url_list
.
length
;
i
+=
1
)
{
importScripts
(
evt
.
data
.
logic_url_list
[
i
]);
}
offscreen_canvas
=
prepareCanvas
(
evt
.
data
);
RSVP
=
window
.
RSVP
;
return
new
RSVP
.
Queue
()
.
push
(
function
()
{
postMessage
({
'
type
'
:
'
started
'
});
return
runGame
(
offscreen_canvas
,
evt
.
data
.
game_parameters
);
})
.
push
(
function
(
result
)
{
return
postMessage
({
'
type
'
:
'
finished
'
,
'
result
'
:
result
});
},
function
(
error
)
{
console
.
log
(
"
ERROR:
"
,
error
);
return
postMessage
({
'
type
'
:
'
error
'
,
'
error
'
:
error
});
});
case
'
update
'
:
return
new
RSVP
.
Queue
()
.
push
(
function
()
{
return
updateGame
();
})
.
push
(
function
()
{
return
postMessage
({
'
type
'
:
'
updated
'
});
});
case
'
event
'
:
handleEvent
(
evt
.
data
);
break
;
default
:
throw
new
Error
(
'
Unsupported message
'
+
JSON
.
stringify
(
evt
.
data
));
}
}
;
}
// Doesn't work without it
class
HTMLElement
{}
...
...
@@ -70,83 +68,83 @@ self.handlers = new Map();
self
.
canvas
=
null
;
// getBoundingInfo()
const
rect
=
{
top
:
0
,
left
:
0
,
right
:
0
,
bottom
:
0
,
x
:
0
,
y
:
0
,
height
:
0
,
width
:
0
,
var
rect
=
{
top
:
0
,
left
:
0
,
right
:
0
,
bottom
:
0
,
x
:
0
,
y
:
0
,
height
:
0
,
width
:
0
};
function
bindHandler
(
targetName
,
eventName
,
fn
,
opt
)
{
const
handlerId
=
targetName
+
eventName
;
handlers
.
set
(
handlerId
,
fn
);
postMessage
({
type
:
'
event
'
,
targetName
:
targetName
,
eventName
:
eventName
,
opt
:
opt
,
})
var
handlerId
=
targetName
+
eventName
;
handlers
.
set
(
handlerId
,
fn
);
postMessage
({
type
:
'
event
'
,
targetName
:
targetName
,
eventName
:
eventName
,
opt
:
opt
});
}
function
noop
()
{}
function
handleEvent
(
event
)
{
const
handlerId
=
event
.
targetName
+
event
.
eventName
;
event
.
eventClone
.
preventDefault
=
noop
;
event
.
eventClone
.
target
=
self
.
canvas
;
if
(
!
handlers
.
has
(
handlerId
))
{
throw
new
Error
(
'
Unknown handlerId:
'
+
handlerId
);
}
handlers
.
get
(
handlerId
)(
event
.
eventClone
);
var
handlerId
=
event
.
targetName
+
event
.
eventName
;
event
.
eventClone
.
preventDefault
=
noop
;
event
.
eventClone
.
target
=
self
.
canvas
;
if
(
!
handlers
.
has
(
handlerId
))
{
throw
new
Error
(
'
Unknown handlerId:
'
+
handlerId
);
}
handlers
.
get
(
handlerId
)(
event
.
eventClone
);
}
function
prepareCanvas
(
data
)
{
const
canvas
=
data
.
canvas
;
var
canvas
=
data
.
canvas
,
style
;
self
.
canvas
=
canvas
;
canvas
.
clientWidth
=
data
.
width
;
canvas
.
clientHeight
=
data
.
height
;
canvas
.
width
=
data
.
width
;
canvas
.
height
=
data
.
height
;
rect
.
right
=
rect
.
width
=
data
.
width
;
rect
.
bottom
=
rect
.
height
=
data
.
height
;
canvas
.
setAttribute
=
function
(
name
,
value
)
{
postMessage
({
type
:
'
canvasMethod
'
,
method
:
'
setAttribute
'
,
args
:
[
name
,
value
],
})
};
canvas
.
addEventListener
=
function
(
event
,
fn
,
opt
)
{
bindHandler
(
'
canvas
'
,
event
,
fn
,
opt
);
};
canvas
.
clientWidth
=
data
.
width
;
canvas
.
clientHeight
=
data
.
height
;
canvas
.
width
=
data
.
width
;
canvas
.
height
=
data
.
height
;
rect
.
right
=
rect
.
width
=
data
.
width
;
rect
.
bottom
=
rect
.
height
=
data
.
height
;
canvas
.
setAttribute
=
function
(
name
,
value
)
{
postMessage
({
type
:
'
canvasMethod
'
,
method
:
'
setAttribute
'
,
args
:
[
name
,
value
]
});
};
canvas
.
addEventListener
=
function
(
event
,
fn
,
opt
)
{
bindHandler
(
'
canvas
'
,
event
,
fn
,
opt
);
};
canvas
.
getBoundingClientRect
=
function
()
{
return
rect
;
};
canvas
.
focus
=
function
()
{
postMessage
({
type
:
'
canvasMethod
'
,
method
:
'
focus
'
,
args
:
[],
})
};
// noinspection JSUnusedGlobalSymbols
const
style
=
{
set
touchAction
(
value
)
{
postMessage
({
type
:
'
canvasStyle
'
,
name
:
'
touchAction
'
,
value
:
value
,
})
}
};
Object
.
defineProperty
(
canvas
,
'
style
'
,
{
get
()
{
return
style
}});
return
canvas
;
return
rect
;
};
canvas
.
focus
=
function
()
{
postMessage
({
type
:
'
canvasMethod
'
,
method
:
'
focus
'
,
args
:
[]
});
};
// noinspection JSUnusedGlobalSymbols
style
=
{
set
touchAction
(
value
)
{
postMessage
({
type
:
'
canvasStyle
'
,
name
:
'
touchAction
'
,
value
:
value
});
}
};
Object
.
defineProperty
(
canvas
,
'
style
'
,
{
get
()
{
return
style
}});
return
canvas
;
}
function
noop
()
{}
(
function
(
worker
)
{
worker
.
onmessage
=
mainToWorker
;
worker
.
postMessage
({
...
...
bt5/erp5_standard_babylonjs/PathTemplateItem/web_page_module/babylonjs_web_worker_js.xml
View file @
a14e79a2
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.
637.44055.35925
</string>
</value>
<value>
<string>
1004.
22590.20102.60876
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
166
7226285.84
</float>
<float>
166
8543292.95
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
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