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Matt Roper authored
We need to disable all sprite planes when disabling the CRTC. We had been using the top-level atomic 'disable' entrypoint to accomplish this, which was wrong. Not only can this lead to various locking issues, it also modifies the actual plane state, making it impossible to restore the plane properly later. For example, a DPMS off followed by a DPMS on will result in any sprite planes in use not being restored properly. The proper solution here is to call directly into our 'commit plane' hook with a copy of the plane's current state that has 'visible' set to false. Committing this dummy state will turn off the plane, but will not touch the actual plane->state pointer, allowing us to properly restore the plane state later. Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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