Commit 8fc7036e authored by Rob Clark's avatar Rob Clark

drm/msm/dpu: fix BGR565 vs RGB565 confusion

The component order between the two was swapped, resulting in incorrect
color when games with 565 visual hit the overlay path instead of GPU
composition.

Fixes: 25fdd593 ("drm/msm: Add SDM845 DPU support")
Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
Reviewed-by: default avatarSean Paul <seanpaul@chromium.org>
Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
parent c6659785
......@@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = {
INTERLEAVED_RGB_FMT(RGB565,
0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
false, 2, 0,
DPU_FETCH_LINEAR, 1),
INTERLEAVED_RGB_FMT(BGR565,
0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
false, 2, 0,
DPU_FETCH_LINEAR, 1),
......
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