team: fix possible recursive locking when add slaves
Hangbin Liu authored
If we add a bond device which is already the master of the team interface,
we will hold the team->lock in team_add_slave() first and then request the
lock in team_set_mac_address() again. The functions are called like:

- team_add_slave()
 - team_port_add()
   - team_port_enter()
     - team_modeop_port_enter()
       - __set_port_dev_addr()
         - dev_set_mac_address()
           - bond_set_mac_address()
             - dev_set_mac_address()
  	       - team_set_mac_address

Although team_upper_dev_link() would check the upper devices but it is
called too late. Fix it by adding a checking before processing the slave.

v2: Do not split the string in netdev_err()

Fixes: 3d249d4c

 ("net: introduce ethernet teaming device")
Acked-by: default avatarJiri Pirko <jiri@mellanox.com>
Signed-off-by: default avatarHangbin Liu <liuhangbin@gmail.com>
Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
925b0c84
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