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Romain Courteaud
erp5
Commits
92337513
Commit
92337513
authored
Oct 31, 2022
by
Roque
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erp5_drone_simulator: gadget and game logic
parent
7be75143
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.js
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.xml
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronedummy_js.xml
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronelogfollower_js.js
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronelogfollower_js.xml
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_gadget_html.html
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_gadget_html.xml
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_gadget_js.js
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_gadget_js.xml
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
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bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.js
0 → 100644
View file @
92337513
/*global console*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true */
/************************** DRONE A AILE FIXE API ****************************/
var
TAKEOFF_RADIUS
=
60
,
LOITER_LIMIT
=
30
,
LOITER_RADIUS_FACTOR
=
0.60
,
LOITER_SPEED_FACTOR
=
1.5
;
var
DroneAaileFixeAPI
=
/** @class */
(
function
()
{
"
use strict
"
;
//** CONSTRUCTOR
function
DroneAaileFixeAPI
(
gameManager
,
drone_info
,
flight_parameters
,
id
)
{
this
.
_gameManager
=
gameManager
;
this
.
_mapManager
=
this
.
_gameManager
.
_mapManager
;
this
.
_map_dict
=
this
.
_mapManager
.
getMapInfo
();
this
.
_flight_parameters
=
flight_parameters
;
this
.
_id
=
id
;
this
.
_drone_info
=
drone_info
;
this
.
_loiter_radius
=
0
;
this
.
_last_loiter_point_reached
=
-
1
;
//this._start_altitude = 0;
//this._last_altitude_point_reached = -1;
this
.
_loiter_mode
=
false
;
this
.
_drone_dict_list
=
[];
}
/*
** Function called on start phase of the drone, just before onStart AI script
*/
DroneAaileFixeAPI
.
prototype
.
internal_start
=
function
()
{
};
/*
** Function called on every drone update, right after onUpdate AI script
*/
DroneAaileFixeAPI
.
prototype
.
internal_update
=
function
(
drone
)
{
if
(
this
.
_loiter_mode
)
{
this
.
loiter
(
drone
);
}
/*if (this._start_altitude > 0) { //TODO move start_altitude here
this.reachAltitude(drone);
}*/
var
_this
=
this
,
drone_position
=
drone
.
getCurrentPosition
(),
drone_info
;
if
(
drone_position
)
{
drone_info
=
{
'
altitudeRel
'
:
drone_position
.
z
,
'
altitudeAbs
'
:
this
.
_mapManager
.
getMapInfo
().
start_AMSL
+
drone_position
.
z
,
'
latitude
'
:
drone_position
.
x
,
'
longitude
'
:
drone_position
.
y
};
this
.
_drone_dict_list
[
this
.
_id
]
=
drone_info
;
//broadcast drone info using internal msg
this
.
_gameManager
.
_droneList
.
forEach
(
function
(
drone
)
{
if
(
drone
.
id
!==
_this
.
_id
)
{
drone
.
internal_getMsg
(
drone_info
,
_this
.
_id
);
}
});
}
};
DroneAaileFixeAPI
.
prototype
.
internal_getMsg
=
function
(
msg
,
id
)
{
this
.
_drone_dict_list
[
id
]
=
msg
;
};
DroneAaileFixeAPI
.
prototype
.
set_loiter_mode
=
function
(
radius
)
{
this
.
_loiter_mode
=
true
;
if
(
radius
&&
radius
>
LOITER_LIMIT
)
{
this
.
_loiter_radius
=
radius
*
LOITER_RADIUS_FACTOR
;
this
.
_loiter_center
=
this
.
_last_target
;
this
.
_loiter_coordinates
=
[];
this
.
_last_loiter_point_reached
=
-
1
;
var
x1
,
y1
,
angle
;
//for (var angle = 0; angle <360; angle+=8){ //counter-clockwise
for
(
angle
=
360
;
angle
>
0
;
angle
-=
8
){
//clockwise
x1
=
this
.
_loiter_radius
*
Math
.
cos
(
angle
*
(
Math
.
PI
/
180
))
+
this
.
_loiter_center
.
x
;
y1
=
this
.
_loiter_radius
*
Math
.
sin
(
angle
*
(
Math
.
PI
/
180
))
+
this
.
_loiter_center
.
y
;
this
.
_loiter_coordinates
.
push
(
this
.
getCurrentPosition
(
x1
,
y1
,
this
.
_loiter_center
.
z
));
}
}
};
DroneAaileFixeAPI
.
prototype
.
internal_setTargetCoordinates
=
function
(
drone
,
x
,
y
,
z
,
loiter
)
{
//this._start_altitude = 0;
//convert real geo-coordinates to virtual x-y coordinates
var
coordinates
=
this
.
processCoordinates
(
x
,
y
,
z
);
if
(
!
loiter
)
{
this
.
_loiter_mode
=
false
;
drone
.
_maxSpeed
=
this
.
getMaxSpeed
();
//save last target point to use as next loiter center
this
.
_last_target
=
coordinates
;
}
this
.
internal_setVirtualPlaneTargetCoordinates
(
drone
,
coordinates
.
x
,
coordinates
.
y
,
coordinates
.
z
);
};
/*
** This expects x,y plane coordinates (not geo latitude-longitud)
*/
DroneAaileFixeAPI
.
prototype
.
internal_setVirtualPlaneTargetCoordinates
=
function
(
drone
,
x
,
y
,
z
)
{
x
-=
drone
.
_controlMesh
.
position
.
x
;
y
-=
drone
.
_controlMesh
.
position
.
z
;
z
-=
drone
.
_controlMesh
.
position
.
y
;
drone
.
setDirection
(
x
,
y
,
z
);
drone
.
setAcceleration
(
drone
.
_maxAcceleration
);
return
;
};
DroneAaileFixeAPI
.
prototype
.
sendMsg
=
function
(
msg
,
to
)
{
var
_this
=
this
,
droneList
=
_this
.
_gameManager
.
_droneList
;
_this
.
_gameManager
.
delay
(
function
()
{
if
(
to
<
0
)
{
// Send to all drones
droneList
.
forEach
(
function
(
drone
)
{
if
(
drone
.
infosMesh
)
{
try
{
drone
.
onGetMsg
(
msg
);
}
catch
(
error
)
{
console
.
warn
(
'
Drone crashed on sendMsg due to error:
'
,
error
);
drone
.
_internal_crash
();
}
}
});
}
else
{
// Send to specific drone
if
(
droneList
[
to
].
infosMesh
)
{
try
{
droneList
[
to
].
onGetMsg
(
msg
);
}
catch
(
error
)
{
console
.
warn
(
'
Drone crashed on sendMsg due to error:
'
,
error
);
droneList
[
to
].
_internal_crash
();
}
}
}
},
_this
.
_flight_parameters
.
latency
.
communication
);
};
DroneAaileFixeAPI
.
prototype
.
log
=
function
(
msg
)
{
console
.
log
(
"
API say :
"
+
msg
);
};
DroneAaileFixeAPI
.
prototype
.
getGameParameter
=
function
(
name
)
{
if
([
"
gameTime
"
,
"
map
"
].
includes
(
name
))
{
return
this
.
_gameManager
.
gameParameter
[
name
];
}
};
/*
** Converts geo latitude-longitud coordinates (º) to x,y plane coordinates (m)
*/
DroneAaileFixeAPI
.
prototype
.
processCoordinates
=
function
(
lat
,
lon
,
z
)
{
if
(
isNaN
(
lat
)
||
isNaN
(
lon
)
||
isNaN
(
z
)){
throw
new
Error
(
'
Target coordinates must be numbers
'
);
}
var
x
=
this
.
_mapManager
.
longitudToX
(
lon
,
this
.
_map_dict
.
width
),
y
=
this
.
_mapManager
.
latitudeToY
(
lat
,
this
.
_map_dict
.
depth
),
position
=
this
.
_mapManager
.
normalize
(
x
,
y
,
this
.
_map_dict
),
processed_coordinates
;
if
(
z
>
this
.
_map_dict
.
start_AMSL
)
{
z
-=
this
.
_map_dict
.
start_AMSL
;
}
processed_coordinates
=
{
x
:
position
[
0
],
y
:
position
[
1
],
z
:
z
};
//this._last_altitude_point_reached = -1;
//this.takeoff_path = [];
return
processed_coordinates
;
};
DroneAaileFixeAPI
.
prototype
.
getCurrentPosition
=
function
(
x
,
y
,
z
)
{
return
this
.
_mapManager
.
convertToGeoCoordinates
(
x
,
y
,
z
,
this
.
_map_dict
);
};
DroneAaileFixeAPI
.
prototype
.
loiter
=
function
(
drone
)
{
if
(
this
.
_loiter_radius
>
LOITER_LIMIT
)
{
var
drone_pos
=
drone
.
getCurrentPosition
(),
min
=
9999
,
min_i
,
i
,
d
,
next_point
;
//shift loiter circle to nearest point
if
(
this
.
_last_loiter_point_reached
===
-
1
)
{
if
(
!
this
.
shifted
)
{
drone
.
_maxSpeed
=
drone
.
_maxSpeed
*
LOITER_SPEED_FACTOR
;
for
(
i
=
0
;
i
<
this
.
_loiter_coordinates
.
length
;
i
+=
1
){
d
=
this
.
_mapManager
.
latLonDistance
([
drone_pos
.
x
,
drone_pos
.
y
],
[
this
.
_loiter_coordinates
[
i
].
x
,
this
.
_loiter_coordinates
[
i
].
y
]);
if
(
d
<
min
)
{
min
=
d
;
min_i
=
i
;
}
}
this
.
_loiter_coordinates
=
this
.
_loiter_coordinates
.
concat
(
this
.
_loiter_coordinates
.
splice
(
0
,
min_i
));
this
.
shifted
=
true
;
}
}
else
{
this
.
shifted
=
false
;
}
//stop
if
(
this
.
_last_loiter_point_reached
===
this
.
_loiter_coordinates
.
length
-
1
)
{
if
(
drone
.
_maxSpeed
!==
this
.
getMaxSpeed
())
{
drone
.
_maxSpeed
=
this
.
getMaxSpeed
();
}
drone
.
setDirection
(
0
,
0
,
0
);
return
;
}
//loiter
next_point
=
this
.
_loiter_coordinates
[
this
.
_last_loiter_point_reached
+
1
];
this
.
internal_setTargetCoordinates
(
drone
,
next_point
.
x
,
next_point
.
y
,
next_point
.
z
,
true
);
if
(
this
.
_mapManager
.
latLonDistance
([
drone_pos
.
x
,
drone_pos
.
y
],
[
next_point
.
x
,
next_point
.
y
])
<
1
)
{
this
.
_last_loiter_point_reached
+=
1
;
if
(
this
.
_last_loiter_point_reached
===
this
.
_loiter_coordinates
.
length
-
1
)
{
return
;
}
next_point
=
this
.
_loiter_coordinates
[
this
.
_last_loiter_point_reached
+
1
];
this
.
internal_setTargetCoordinates
(
drone
,
next_point
.
x
,
next_point
.
y
,
next_point
.
z
,
true
);
}
}
};
DroneAaileFixeAPI
.
prototype
.
getDroneAI
=
function
()
{
return
null
;
};
DroneAaileFixeAPI
.
prototype
.
setAltitude
=
function
(
altitude
,
drone
)
{
/*if (this._start_altitude === 0) {
this._start_altitude = 1;
}
this.takeoff_path = [];
if (skip_loiter) {*/
var
drone_pos
=
drone
.
getCurrentPosition
();
this
.
internal_setTargetCoordinates
(
drone
,
drone_pos
.
x
,
drone_pos
.
y
,
altitude
);
return
;
/*}
var x1, y1,
LOOPS = 1,
CIRCLE_ANGLE = 8,
current_point = 0,
total_points = 360/CIRCLE_ANGLE*LOOPS,
initial_altitude = drone.getAltitudeAbs(),
center = {
x: drone.position.x,
y: drone.position.y,
z: drone.position.z
};
for (var l = 0; l <= LOOPS; l+=1){
for (var angle = 360; angle > 0; angle-=CIRCLE_ANGLE){ //clockwise sense
current_point++;
x1 = TAKEOFF_RADIUS * Math.cos(angle * (Math.PI / 180)) + center.x;
y1 = TAKEOFF_RADIUS * Math.sin(angle * (Math.PI / 180)) + center.y;
if (current_point < total_points/3) {
var FACTOR = 0.5;
x1 = center.x*FACTOR + x1*(1-FACTOR);
y1 = center.y*FACTOR + y1*(1-FACTOR);
}
this.takeoff_path.push({x: x1, y: y1, z: initial_altitude +
current_point * (altitude-initial_altitude)/total_points});
}
}*/
};
/*DroneAaileFixeAPI.prototype.reachAltitude = function (drone) {
function distance(p1, p2) {
return Math.sqrt(Math.pow(p1[0] - p2[0], 2) +
Math.pow(p1[1] - p2[1], 2));
}
//stop
if (this._last_altitude_point_reached === this.takeoff_path.length - 1) {
this._last_altitude_point_reached = -1;
this.takeoff_path = [];
this._start_altitude = 0;
drone.setDirection(0, 0, 0);
return;
}
//loiter
var drone_pos = {
x: drone.position.x,
y: drone.position.y,
z: drone.position.z
};
var next_point = this.takeoff_path[this._last_altitude_point_reached + 1];
this.internal_setVirtualPlaneTargetCoordinates(
next_point.x, next_point.y, next_point.z);
if (distance([drone_pos.x, drone_pos.y],
[next_point.x, next_point.y]) < 1) {
this._last_altitude_point_reached += 1;
if (this._last_altitude_point_reached === this.takeoff_path.length - 1) {
return;
}
next_point = this.takeoff_path[this._last_altitude_point_reached + 1];
this.internal_setVirtualPlaneTargetCoordinates(
next_point.x, next_point.y, next_point.z);
}
};*/
DroneAaileFixeAPI
.
prototype
.
getMaxSpeed
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxSpeed
;
};
DroneAaileFixeAPI
.
prototype
.
triggerParachute
=
function
(
drone
)
{
var
drone_pos
=
drone
.
getCurrentPosition
();
this
.
internal_setTargetCoordinates
(
drone
,
drone_pos
.
x
,
drone_pos
.
y
,
5
);
};
DroneAaileFixeAPI
.
prototype
.
landed
=
function
(
drone
)
{
var
drone_pos
=
drone
.
getCurrentPosition
();
return
Math
.
floor
(
drone_pos
.
z
)
<
10
;
};
DroneAaileFixeAPI
.
prototype
.
exit
=
function
()
{
return
;
};
DroneAaileFixeAPI
.
prototype
.
getInitialAltitude
=
function
()
{
return
0
;
};
DroneAaileFixeAPI
.
prototype
.
getAltitudeAbs
=
function
(
altitude
)
{
return
altitude
;
};
DroneAaileFixeAPI
.
prototype
.
getMinHeight
=
function
()
{
return
0
;
};
DroneAaileFixeAPI
.
prototype
.
getMaxHeight
=
function
()
{
return
800
;
};
DroneAaileFixeAPI
.
prototype
.
getFlightParameters
=
function
()
{
return
this
.
_flight_parameters
;
};
return
DroneAaileFixeAPI
;
}());
\ No newline at end of file
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.xml
0 → 100644
View file @
92337513
<?xml version="1.0"?>
<ZopeData>
<record
id=
"1"
aka=
"AAAAAAAAAAE="
>
<pickle>
<global
name=
"Web Script"
module=
"erp5.portal_type"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_Access_contents_information_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Add_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Change_local_roles_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Modify_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_View_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
content_md5
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
content_type
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
default_reference
</string>
</key>
<value>
<string>
gadget_erp5_page_drone_simulator_droneaaailefixe.js
</string>
</value>
</item>
<item>
<key>
<string>
description
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
id
</string>
</key>
<value>
<string>
drone_simulator_droneaaailefixe_js
</string>
</value>
</item>
<item>
<key>
<string>
language
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
portal_type
</string>
</key>
<value>
<string>
Web Script
</string>
</value>
</item>
<item>
<key>
<string>
short_title
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
title
</string>
</key>
<value>
<string>
Drone A Aile Fixe (API)
</string>
</value>
</item>
<item>
<key>
<string>
version
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
workflow_history
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAI=
</string>
</persistent>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"2"
aka=
"AAAAAAAAAAI="
>
<pickle>
<global
name=
"PersistentMapping"
module=
"Persistence.mapping"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
data
</string>
</key>
<value>
<dictionary>
<item>
<key>
<string>
document_publication_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAM=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
edit_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAQ=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
processing_status_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAU=
</string>
</persistent>
</value>
</item>
</dictionary>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"3"
aka=
"AAAAAAAAAAM="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
publish_alive
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664807682.76
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
<item>
<key>
<string>
validation_state
</string>
</key>
<value>
<string>
published_alive
</string>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"4"
aka=
"AAAAAAAAAAQ="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
edit
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.25224.30173.1314
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
<value>
<string>
current
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1668701317.95
</float>
<string>
UTC
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</tuple>
</state>
</object>
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</item>
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</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"5"
aka=
"AAAAAAAAAAU="
>
<pickle>
<global
name=
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module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
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</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
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<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
external_processing_state
</string>
</key>
<value>
<string>
empty
</string>
</value>
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<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
0.0.0.0
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
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/>
</klass>
<tuple>
<none/>
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<state>
<tuple>
<float>
1664807031.69
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<string>
UTC
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</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronedummy_js.xml
0 → 100644
View file @
92337513
<?xml version="1.0"?>
<ZopeData>
<record
id=
"1"
aka=
"AAAAAAAAAAE="
>
<pickle>
<global
name=
"Web Script"
module=
"erp5.portal_type"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_Access_contents_information_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Add_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Change_local_roles_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Modify_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_View_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
content_type
</string>
</key>
<value>
<string>
application/javascript
</string>
</value>
</item>
<item>
<key>
<string>
default_reference
</string>
</key>
<value>
<string>
gadget_erp5_page_drone_simulator_dronedummy.js
</string>
</value>
</item>
<item>
<key>
<string>
description
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
id
</string>
</key>
<value>
<string>
drone_simulator_dronedummy_js
</string>
</value>
</item>
<item>
<key>
<string>
language
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
portal_type
</string>
</key>
<value>
<string>
Web Script
</string>
</value>
</item>
<item>
<key>
<string>
short_title
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
title
</string>
</key>
<value>
<string>
Drone Dummy (API)
</string>
</value>
</item>
<item>
<key>
<string>
version
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
workflow_history
</string>
</key>
<value>
<persistent>
<string
encoding=
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>
AAAAAAAAAAI=
</string>
</persistent>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
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aka=
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>
<pickle>
<global
name=
"PersistentMapping"
module=
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/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
data
</string>
</key>
<value>
<dictionary>
<item>
<key>
<string>
document_publication_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAM=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
edit_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
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>
AAAAAAAAAAQ=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
processing_status_workflow
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</key>
<value>
<persistent>
<string
encoding=
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>
AAAAAAAAAAU=
</string>
</persistent>
</value>
</item>
</dictionary>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"3"
aka=
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>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
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/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
publish_alive
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664807685.95
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
<item>
<key>
<string>
validation_state
</string>
</key>
<value>
<string>
published_alive
</string>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"4"
aka=
"AAAAAAAAAAQ="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
edit
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.693.34749.46916
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
<value>
<string>
current
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1667230280.59
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"5"
aka=
"AAAAAAAAAAU="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
external_processing_state
</string>
</key>
<value>
<string>
empty
</string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
0.0.0.0
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664807319.81
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronelogfollower_js.js
0 → 100644
View file @
92337513
/*global console*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true */
/**************************** DRONE LOG FOLLOWER ******************************/
var
DroneLogAPI
=
/** @class */
(
function
()
{
"
use strict
"
;
//** CONSTRUCTOR
function
DroneLogAPI
(
gameManager
,
drone_info
,
flight_parameters
,
id
)
{
this
.
_gameManager
=
gameManager
;
this
.
_mapManager
=
this
.
_gameManager
.
_mapManager
;
this
.
_drone_info
=
drone_info
;
this
.
_flight_parameters
=
flight_parameters
;
}
/*
** Function called at start phase of the drone, just before onStart AI script
*/
DroneLogAPI
.
prototype
.
internal_start
=
function
()
{
function
getLogEntries
(
log
)
{
var
i
,
line_list
=
log
.
split
(
'
\n
'
),
log_entry_list
=
[],
log_entry
,
log_header_found
;
for
(
i
=
0
;
i
<
line_list
.
length
;
i
+=
1
)
{
if
(
!
log_header_found
&&
!
line_list
[
i
].
includes
(
"
timestamp;
"
))
{
continue
;
}
log_header_found
=
true
;
if
(
line_list
[
i
].
indexOf
(
"
AMSL
"
)
>=
0
||
!
line_list
[
i
].
includes
(
"
;
"
))
{
continue
;
}
log_entry
=
line_list
[
i
].
trim
();
if
(
log_entry
)
{
log_entry_list
.
push
(
log_entry
);
}
}
return
log_entry_list
;
}
var
log
=
this
.
_drone_info
.
log_content
,
entry_1
,
entry_2
,
interval
,
map_dict
=
this
.
_mapManager
.
getMapInfo
(),
min_height
=
15
,
converted_log_point_list
=
[],
i
,
splitted_log_entry
,
x
,
y
,
position
,
lat
,
lon
,
height
,
timestamp
,
time_offset
=
1
,
log_entry_list
=
getLogEntries
(
log
);
//XXX: Patch to determine log time format (if this is standarized, drop it)
if
(
log_entry_list
[
0
]
&&
log_entry_list
[
1
])
{
entry_1
=
log_entry_list
[
0
].
split
(
"
;
"
);
entry_2
=
log_entry_list
[
1
].
split
(
"
;
"
);
interval
=
parseInt
(
entry_2
[
0
],
10
)
-
parseInt
(
entry_1
[
0
],
10
);
//if interval > 1' then timestamp is in microseconds
if
(
Math
.
floor
(
interval
/
1000
)
>
60
)
{
time_offset
=
1000
;
}
}
for
(
i
=
0
;
i
<
log_entry_list
.
length
;
i
+=
1
)
{
splitted_log_entry
=
log_entry_list
[
i
].
split
(
"
;
"
);
timestamp
=
parseInt
(
splitted_log_entry
[
0
],
10
);
lat
=
parseFloat
(
splitted_log_entry
[
1
]);
lon
=
parseFloat
(
splitted_log_entry
[
2
]);
x
=
this
.
_mapManager
.
longitudToX
(
lon
,
map_dict
.
map_size
);
y
=
this
.
_mapManager
.
latitudeToY
(
lat
,
map_dict
.
map_size
);
position
=
this
.
_mapManager
.
normalize
(
x
,
y
,
map_dict
);
height
=
parseFloat
(
splitted_log_entry
[
4
]);
if
(
height
<
min_height
)
{
height
=
min_height
;
}
converted_log_point_list
.
push
([
position
[
0
],
position
[
1
],
height
,
timestamp
/
time_offset
]);
}
this
.
_flight_parameters
.
converted_log_point_list
=
converted_log_point_list
;
};
/*
** Function called on every drone update, right after onUpdate AI script
*/
DroneLogAPI
.
prototype
.
internal_update
=
function
()
{
return
;
};
DroneLogAPI
.
prototype
.
internal_setTargetCoordinates
=
function
(
drone
,
x
,
y
,
z
)
{
var
coordinates
=
this
.
processCoordinates
(
x
,
y
,
z
);
coordinates
.
x
-=
drone
.
_controlMesh
.
position
.
x
;
coordinates
.
y
-=
drone
.
_controlMesh
.
position
.
z
;
coordinates
.
z
-=
drone
.
_controlMesh
.
position
.
y
;
drone
.
setDirection
(
coordinates
.
x
,
coordinates
.
y
,
coordinates
.
z
);
drone
.
setAcceleration
(
drone
.
_maxAcceleration
);
return
;
};
DroneLogAPI
.
prototype
.
sendMsg
=
function
(
msg
,
to
)
{
return
;
};
DroneLogAPI
.
prototype
.
log
=
function
(
msg
)
{
console
.
log
(
"
API say :
"
+
msg
);
};
DroneLogAPI
.
prototype
.
getGameParameter
=
function
(
name
)
{
if
([
"
gameTime
"
,
"
map
"
].
includes
(
name
))
{
return
this
.
_gameManager
.
gameParameter
[
name
];
}
};
DroneLogAPI
.
prototype
.
processCoordinates
=
function
(
x
,
y
,
z
)
{
if
(
isNaN
(
x
)
||
isNaN
(
y
)
||
isNaN
(
z
)){
throw
new
Error
(
'
Target coordinates must be numbers
'
);
}
return
{
x
:
x
,
y
:
y
,
z
:
z
};
};
//Internal AI: drone follows the flight log points
DroneLogAPI
.
prototype
.
getDroneAI
=
function
()
{
return
'
function distance(p1, p2) {
'
+
'
var a = p1[0] - p2[0],
'
+
'
b = p1[1] - p2[1];
'
+
'
return Math.sqrt(a * a + b * b);
'
+
'
}
'
+
'
me.onStart = function() {
'
+
'
console.log("DRONE LOG START!");
'
+
'
if (!me.getFlightParameters())
'
+
'
throw "DroneLog API must implement getFlightParameters";
'
+
'
me.flightParameters = me.getFlightParameters();
'
+
'
me.checkpoint_list = me.flightParameters.converted_log_point_list;
'
+
'
if (me.checkpoint_list.length === 0)
'
+
'
throw "flight log is empty or it does not contain valid entries";
'
+
'
me.startTime = new Date();
'
+
'
me.initTimestamp = me.checkpoint_list[0][3];
'
+
'
me.setTargetCoordinates(me.checkpoint_list[0][0],
'
+
'
me.checkpoint_list[0][1], me.checkpoint_list[0][2]);
'
+
'
me.last_checkpoint_reached = -1;
'
+
'
me.setAcceleration(10);
'
+
'
};
'
+
'
me.onUpdate = function(timestamp) {
'
+
'
var next_checkpoint = me.checkpoint_list
'
+
'
[me.last_checkpoint_reached+1];
'
+
'
if (distance([me.position.x, me.position.y], next_checkpoint) < 12) {
'
+
'
me.going = false;
'
+
'
var log_elapsed = next_checkpoint[3] - me.initTimestamp,
'
+
'
time_elapsed = new Date() - me.startTime;
'
+
'
if (time_elapsed < log_elapsed) {
'
+
'
me.setDirection(0, 0, 0);
'
+
'
return;
'
+
'
}
'
+
'
if (me.last_checkpoint_reached + 1 ===
'
+
'
me.checkpoint_list.length - 1) {
'
+
'
me.exit(0);
'
+
'
return;
'
+
'
}
'
+
'
me.last_checkpoint_reached += 1;
'
+
'
next_checkpoint = me.checkpoint_list[me.last_checkpoint_reached+1];
'
+
'
me.setTargetCoordinates(next_checkpoint[0], next_checkpoint[1],
'
+
'
next_checkpoint[2]);
'
+
'
} else {
'
+
'
if (!me.going) {
'
+
'
me.setTargetCoordinates(next_checkpoint[0], next_checkpoint[1],
'
+
'
next_checkpoint[2]);
'
+
'
me.going = true;
'
+
'
}
'
+
'
}
'
+
'
};
'
;
};
DroneLogAPI
.
prototype
.
getCurrentPosition
=
function
(
x
,
y
,
z
)
{
return
{
x
:
x
,
y
:
y
,
z
:
z
};
};
DroneLogAPI
.
prototype
.
set_loiter_mode
=
function
(
radius
,
drone
)
{
return
;
};
DroneLogAPI
.
prototype
.
setAltitude
=
function
(
altitude
,
drone
)
{
return
;
};
DroneLogAPI
.
prototype
.
getMaxSpeed
=
function
()
{
return
3000
;
};
DroneLogAPI
.
prototype
.
getInitialAltitude
=
function
()
{
return
0
;
};
DroneLogAPI
.
prototype
.
getAltitudeAbs
=
function
()
{
return
0
;
};
DroneLogAPI
.
prototype
.
getMinHeight
=
function
()
{
return
0
;
};
DroneLogAPI
.
prototype
.
getMaxHeight
=
function
()
{
return
220
;
};
DroneLogAPI
.
prototype
.
triggerParachute
=
function
(
drone
)
{
return
;
};
DroneLogAPI
.
prototype
.
getFlightParameters
=
function
()
{
return
this
.
_flight_parameters
;
};
DroneLogAPI
.
prototype
.
exit
=
function
(
drone
)
{
return
;
};
return
DroneLogAPI
;
}());
\ No newline at end of file
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronelogfollower_js.xml
0 → 100644
View file @
92337513
<?xml version="1.0"?>
<ZopeData>
<record
id=
"1"
aka=
"AAAAAAAAAAE="
>
<pickle>
<global
name=
"Web Script"
module=
"erp5.portal_type"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_Access_contents_information_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Add_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Change_local_roles_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Modify_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_View_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
content_md5
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
content_type
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
default_reference
</string>
</key>
<value>
<string>
gadget_erp5_page_drone_simulator_dronelogfollower.js
</string>
</value>
</item>
<item>
<key>
<string>
description
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
id
</string>
</key>
<value>
<string>
drone_simulator_dronelogfollower_js
</string>
</value>
</item>
<item>
<key>
<string>
language
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
portal_type
</string>
</key>
<value>
<string>
Web Script
</string>
</value>
</item>
<item>
<key>
<string>
short_title
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
title
</string>
</key>
<value>
<string>
Drone Log Follower (API)
</string>
</value>
</item>
<item>
<key>
<string>
version
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
workflow_history
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAI=
</string>
</persistent>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"2"
aka=
"AAAAAAAAAAI="
>
<pickle>
<global
name=
"PersistentMapping"
module=
"Persistence.mapping"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
data
</string>
</key>
<value>
<dictionary>
<item>
<key>
<string>
document_publication_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAM=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
edit_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAQ=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
processing_status_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAU=
</string>
</persistent>
</value>
</item>
</dictionary>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"3"
aka=
"AAAAAAAAAAM="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
publish_alive
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664807683.96
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
<item>
<key>
<string>
validation_state
</string>
</key>
<value>
<string>
published_alive
</string>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"4"
aka=
"AAAAAAAAAAQ="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
edit
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.25197.65379.45943
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
<value>
<string>
current
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1668699757.5
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"5"
aka=
"AAAAAAAAAAU="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
external_processing_state
</string>
</key>
<value>
<string>
empty
</string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
0.0.0.0
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664807270.82
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_gadget_html.html
0 → 100644
View file @
92337513
<!DOCTYPE html>
<html>
<!--
data-i18n=Others
data-i18n=Tools
-->
<head>
<meta
http-equiv=
"Content-type"
content=
"text/html; charset=utf-8"
/>
<meta
name=
"viewport"
content=
"width=device-width"
/>
<title>
Drone Simulator Flight Comparison
</title>
<link
rel=
"http://www.renderjs.org/rel/interface"
href=
"interface_page.html"
>
<!-- renderjs -->
<script
src=
"rsvp.js"
type=
"text/javascript"
></script>
<script
src=
"renderjs.js"
type=
"text/javascript"
></script>
<!-- custom script -->
<script
src=
"jiodev.js"
type=
"text/javascript"
></script>
<script
src=
"gadget_global.js"
type=
"text/javascript"
></script>
<script
src=
"domsugar.js"
type=
"text/javascript"
></script>
<script
src=
"gadget_erp5_page_babylonjs_main.js"
type=
"text/javascript"
></script>
<script
src=
"gadget_erp5_page_drone_simulator_gadget.js"
type=
"text/javascript"
></script>
</head>
<body>
</body>
</html>
\ No newline at end of file
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_gadget_html.xml
0 → 100644
View file @
92337513
<?xml version="1.0"?>
<ZopeData>
<record
id=
"1"
aka=
"AAAAAAAAAAE="
>
<pickle>
<global
name=
"Web Page"
module=
"erp5.portal_type"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_Access_contents_information_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Add_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Change_local_roles_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Modify_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_View_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
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content_md5
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content_type
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text/html
</string>
</value>
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default_reference
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<value>
<string>
gadget_erp5_page_drone_simulator_gadget.html
</string>
</value>
</item>
<item>
<key>
<string>
description
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
id
</string>
</key>
<value>
<string>
drone_simulator_gadget_html
</string>
</value>
</item>
<item>
<key>
<string>
language
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
portal_type
</string>
</key>
<value>
<string>
Web Page
</string>
</value>
</item>
<item>
<key>
<string>
short_title
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
title
</string>
</key>
<value>
<string>
Drone Simulator Gadget
</string>
</value>
</item>
<item>
<key>
<string>
version
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
workflow_history
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</key>
<value>
<persistent>
<string
encoding=
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>
AAAAAAAAAAI=
</string>
</persistent>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
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aka=
"AAAAAAAAAAI="
>
<pickle>
<global
name=
"PersistentMapping"
module=
"Persistence.mapping"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
data
</string>
</key>
<value>
<dictionary>
<item>
<key>
<string>
document_publication_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAM=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
edit_workflow
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<value>
<persistent>
<string
encoding=
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>
AAAAAAAAAAQ=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
processing_status_workflow
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</key>
<value>
<persistent>
<string
encoding=
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>
AAAAAAAAAAU=
</string>
</persistent>
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</value>
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</pickle>
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<record
id=
"3"
aka=
"AAAAAAAAAAM="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
publish_alive
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664478783.04
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
<item>
<key>
<string>
validation_state
</string>
</key>
<value>
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published_alive
</string>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
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<record
id=
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aka=
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>
<pickle>
<global
name=
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module=
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/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
edit
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
serial
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</key>
<value>
<string>
1004.696.58996.11161
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<item>
<key>
<string>
state
</string>
</key>
<value>
<string>
current
</string>
</value>
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<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
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/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1667230263.06
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<string>
UTC
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aka=
"AAAAAAAAAAU="
>
<pickle>
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module=
"Products.ERP5Type.Workflow"
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</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
detect_converted_file
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
external_processing_state
</string>
</key>
<value>
<string>
converted
</string>
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<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
0.0.0.0
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<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664478763.22
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<string>
UTC
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</dictionary>
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</ZopeData>
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_gadget_js.js
0 → 100644
View file @
92337513
/*global window, rJS, domsugar, DroneGameManager*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true, evil: false */
(
function
(
window
,
rJS
,
domsugar
,
DroneGameManager
)
{
"
use strict
"
;
var
canvas
,
offscreen
,
WIDTH
=
680
,
HEIGHT
=
340
,
LOGIC_FILE_LIST
=
[
'
gadget_erp5_page_drone_simulator_logic.js
'
,
'
gadget_erp5_page_drone_simulator_droneaaailefixe.js
'
,
'
gadget_erp5_page_drone_simulator_dronelogfollower.js
'
];
rJS
(
window
)
/////////////////////////////////////////////////////////////////
// Acquired methods
/////////////////////////////////////////////////////////////////
.
declareAcquiredMethod
(
"
jio_allDocs
"
,
"
jio_allDocs
"
)
.
declareMethod
(
'
render
'
,
function
render
()
{
var
gadget
=
this
,
loading
=
domsugar
(
'
span
'
,
[
"
Loading...
"
]),
container
=
domsugar
(
'
div
'
);
canvas
=
domsugar
(
'
canvas
'
);
loading
.
id
=
"
loading
"
;
container
.
className
=
'
container
'
;
container
.
appendChild
(
canvas
);
domsugar
(
gadget
.
element
,
[
loading
,
container
]);
canvas
.
width
=
WIDTH
;
canvas
.
height
=
HEIGHT
;
// https://doc.babylonjs.com/divingDeeper/scene/offscreenCanvas
offscreen
=
canvas
.
transferControlToOffscreen
();
})
// To be called outside
.
declareMethod
(
'
runGame
'
,
function
runGame
(
options
)
{
options
.
canvas
=
offscreen
;
options
.
canvas_original
=
canvas
;
options
.
width
=
canvas
.
width
;
options
.
height
=
canvas
.
height
;
options
.
logic_url_list
=
LOGIC_FILE_LIST
;
var
gadget
=
this
,
game_manager
=
new
DroneGameManager
(
gadget
);
return
game_manager
.
play
(
options
)
.
push
(
function
()
{
return
game_manager
.
result
();
});
});
}(
window
,
rJS
,
domsugar
,
DroneGameManager
));
\ No newline at end of file
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_gadget_js.xml
0 → 100644
View file @
92337513
<?xml version="1.0"?>
<ZopeData>
<record
id=
"1"
aka=
"AAAAAAAAAAE="
>
<pickle>
<global
name=
"Web Script"
module=
"erp5.portal_type"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_Access_contents_information_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Add_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Change_local_roles_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_Modify_portal_content_Permission
</string>
</key>
<value>
<tuple>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
_View_Permission
</string>
</key>
<value>
<tuple>
<string>
Anonymous
</string>
<string>
Assignee
</string>
<string>
Assignor
</string>
<string>
Associate
</string>
<string>
Auditor
</string>
<string>
Manager
</string>
</tuple>
</value>
</item>
<item>
<key>
<string>
content_md5
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
content_type
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
default_reference
</string>
</key>
<value>
<string>
gadget_erp5_page_drone_simulator_gadget.js
</string>
</value>
</item>
<item>
<key>
<string>
description
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
id
</string>
</key>
<value>
<string>
drone_simulator_gadget_js
</string>
</value>
</item>
<item>
<key>
<string>
language
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
portal_type
</string>
</key>
<value>
<string>
Web Script
</string>
</value>
</item>
<item>
<key>
<string>
short_title
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
title
</string>
</key>
<value>
<string>
Drone Simulator Gadget JS
</string>
</value>
</item>
<item>
<key>
<string>
version
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
workflow_history
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAI=
</string>
</persistent>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"2"
aka=
"AAAAAAAAAAI="
>
<pickle>
<global
name=
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module=
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/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
data
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<value>
<dictionary>
<item>
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<string>
document_publication_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAM=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
edit_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAQ=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
processing_status_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAU=
</string>
</persistent>
</value>
</item>
</dictionary>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"3"
aka=
"AAAAAAAAAAM="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
publish_alive
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664478735.96
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
<item>
<key>
<string>
validation_state
</string>
</key>
<value>
<string>
published_alive
</string>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"4"
aka=
"AAAAAAAAAAQ="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
edit
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.22554.1789.1262
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
<value>
<string>
current
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1668541098.4
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"5"
aka=
"AAAAAAAAAAU="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
detect_converted_file
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
external_processing_state
</string>
</key>
<value>
<string>
converted
</string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
0.0.0.0
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664478663.3
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
0 → 100644
View file @
92337513
/*global BABYLON, RSVP, console, DroneAaileFixeAPI, DroneLogAPI*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true, evil: false */
/******************************* DRONE MANAGER ********************************/
var
GAMEPARAMETERS
=
{};
var
DroneManager
=
/** @class */
(
function
()
{
"
use strict
"
;
//** CONSTRUCTOR
function
DroneManager
(
scene
,
id
,
API
)
{
this
.
_mesh
=
null
;
this
.
_controlMesh
=
null
;
this
.
_canPlay
=
false
;
this
.
_canCommunicate
=
false
;
this
.
_maxAcceleration
=
0
;
this
.
_maxSpeed
=
0
;
this
.
_speed
=
0
;
this
.
_acceleration
=
0
;
this
.
_direction
=
BABYLON
.
Vector3
.
Zero
();
this
.
_maxOrientation
=
Math
.
PI
/
4
;
this
.
_scene
=
scene
;
this
.
_canUpdate
=
true
;
this
.
_id
=
id
;
this
.
_leader_id
=
0
;
this
.
_API
=
API
;
// var API created on AI evel
// Create the control mesh
this
.
_controlMesh
=
BABYLON
.
Mesh
.
CreateBox
(
"
droneControl_
"
+
id
,
0.01
,
this
.
_scene
);
this
.
_controlMesh
.
isVisible
=
false
;
this
.
_controlMesh
.
computeWorldMatrix
(
true
);
// Create the mesh from the drone prefab
this
.
_mesh
=
DroneManager
.
Prefab
.
clone
(
"
drone_
"
+
id
,
this
.
_controlMesh
);
this
.
_mesh
.
position
=
BABYLON
.
Vector3
.
Zero
();
this
.
_mesh
.
isVisible
=
false
;
this
.
_mesh
.
computeWorldMatrix
(
true
);
// Get the back collider
this
.
_mesh
.
getChildMeshes
().
forEach
(
function
(
mesh
)
{
mesh
.
isVisible
=
true
;
});
if
(
!
DroneManager
.
PrefabBlueMat
)
{
DroneManager
.
PrefabBlueMat
=
new
BABYLON
.
StandardMaterial
(
"
blueTeamMat
"
,
scene
);
DroneManager
.
PrefabBlueMat
.
diffuseTexture
=
new
BABYLON
.
Texture
(
"
assets/drone/drone_bleu.jpg
"
,
scene
);
}
}
DroneManager
.
prototype
.
_swapAxe
=
function
(
vector
)
{
return
new
BABYLON
.
Vector3
(
vector
.
x
,
vector
.
z
,
vector
.
y
);
};
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
leader_id
"
,
{
get
:
function
()
{
return
this
.
_leader_id
;
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
drone_dict
"
,
{
get
:
function
()
{
return
this
.
_API
.
_drone_dict_list
;
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
can_play
"
,
{
get
:
function
()
{
return
this
.
_canPlay
;
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
id
"
,
{
get
:
function
()
{
return
this
.
_id
;
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
colliderMesh
"
,
{
get
:
function
()
{
return
this
.
_mesh
;
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
infosMesh
"
,
{
get
:
function
()
{
return
this
.
_controlMesh
;
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
position
"
,
{
get
:
function
()
{
if
(
this
.
_controlMesh
!==
null
)
{
return
this
.
_swapAxe
(
this
.
_controlMesh
.
position
);
}
return
null
;
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
speed
"
,
{
get
:
function
()
{
return
this
.
_speed
;
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
direction
"
,
{
get
:
function
()
{
return
this
.
_swapAxe
(
this
.
_direction
);
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
worldDirection
"
,
{
get
:
function
()
{
return
new
BABYLON
.
Vector3
(
this
.
_direction
.
x
,
this
.
_direction
.
y
,
this
.
_direction
.
z
);
},
enumerable
:
true
,
configurable
:
true
});
DroneManager
.
prototype
.
internal_start
=
function
()
{
this
.
_maxAcceleration
=
GAMEPARAMETERS
.
drone
.
maxAcceleration
;
this
.
_maxSpeed
=
this
.
_API
.
getMaxSpeed
();
this
.
_API
.
internal_start
();
this
.
_canPlay
=
true
;
this
.
_canCommunicate
=
true
;
try
{
return
this
.
onStart
();
}
catch
(
error
)
{
console
.
warn
(
'
Drone crashed on start due to error:
'
,
error
);
this
.
_internal_crash
(
error
);
}
};
/**
* Set a target point to move
*/
DroneManager
.
prototype
.
setTargetCoordinates
=
function
(
x
,
y
,
z
)
{
if
(
!
this
.
_canPlay
)
{
return
;
}
return
this
.
_API
.
internal_setTargetCoordinates
(
this
,
x
,
y
,
z
);
};
DroneManager
.
prototype
.
internal_update
=
function
(
delta_time
)
{
var
context
=
this
,
updateSpeed
;
if
(
this
.
_controlMesh
)
{
context
.
_speed
+=
context
.
_acceleration
*
delta_time
/
1000
;
if
(
context
.
_speed
>
context
.
_maxSpeed
)
{
context
.
_speed
=
context
.
_maxSpeed
;
}
if
(
context
.
_speed
<
-
context
.
_maxSpeed
)
{
context
.
_speed
=
-
context
.
_maxSpeed
;
}
updateSpeed
=
context
.
_speed
*
delta_time
/
1000
;
if
(
context
.
_direction
.
x
!==
0
||
context
.
_direction
.
y
!==
0
||
context
.
_direction
.
z
!==
0
)
{
context
.
_controlMesh
.
position
.
addInPlace
(
new
BABYLON
.
Vector3
(
context
.
_direction
.
x
*
updateSpeed
,
context
.
_direction
.
y
*
updateSpeed
,
context
.
_direction
.
z
*
updateSpeed
));
}
context
.
_controlMesh
.
computeWorldMatrix
(
true
);
context
.
_mesh
.
computeWorldMatrix
(
true
);
if
(
context
.
_canUpdate
)
{
context
.
_canUpdate
=
false
;
return
new
RSVP
.
Queue
()
.
push
(
function
()
{
return
context
.
onUpdate
(
context
.
_API
.
_gameManager
.
_game_duration
);
})
.
push
(
function
()
{
context
.
_canUpdate
=
true
;
},
function
(
error
)
{
console
.
warn
(
'
Drone crashed on update due to error:
'
,
error
);
context
.
_internal_crash
(
error
);
})
.
push
(
function
()
{
context
.
_API
.
internal_update
(
context
);
});
}
return
;
}
return
;
};
DroneManager
.
prototype
.
_internal_crash
=
function
(
error
)
{
this
.
_canCommunicate
=
false
;
this
.
_controlMesh
=
null
;
this
.
_mesh
=
null
;
this
.
_canPlay
=
false
;
if
(
error
)
{
this
.
_API
.
_gameManager
.
logError
(
this
,
error
);
}
this
.
onTouched
();
};
DroneManager
.
prototype
.
setStartingPosition
=
function
(
x
,
y
,
z
)
{
if
(
isNaN
(
x
)
||
isNaN
(
y
)
||
isNaN
(
z
)){
throw
new
Error
(
'
Position coordinates must be numbers
'
);
}
if
(
!
this
.
_canPlay
)
{
if
(
z
<=
0.05
)
{
z
=
0.05
;
}
this
.
_controlMesh
.
position
=
new
BABYLON
.
Vector3
(
x
,
z
,
y
);
}
this
.
_controlMesh
.
computeWorldMatrix
(
true
);
this
.
_mesh
.
computeWorldMatrix
(
true
);
};
DroneManager
.
prototype
.
setAcceleration
=
function
(
factor
)
{
if
(
!
this
.
_canPlay
)
{
return
;
}
if
(
isNaN
(
factor
)){
throw
new
Error
(
'
Acceleration must be a number
'
);
}
if
(
factor
>
this
.
_maxAcceleration
)
{
factor
=
this
.
_maxAcceleration
;
}
this
.
_acceleration
=
factor
;
};
DroneManager
.
prototype
.
setDirection
=
function
(
x
,
y
,
z
)
{
if
(
!
this
.
_canPlay
)
{
return
;
}
if
(
isNaN
(
x
)
||
isNaN
(
y
)
||
isNaN
(
z
))
{
throw
new
Error
(
'
Direction coordinates must be numbers
'
);
}
this
.
_direction
=
new
BABYLON
.
Vector3
(
x
,
z
,
y
).
normalize
();
};
/**
* Send a message to drones
* @param msg The message to send
* @param id The targeted drone. -1 or nothing to broadcast
*/
DroneManager
.
prototype
.
sendMsg
=
function
(
msg
,
id
)
{
var
_this
=
this
;
if
(
!
this
.
_canCommunicate
)
{
return
;
}
if
(
id
>=
0
)
{
}
else
{
id
=
-
1
;
}
if
(
_this
.
infosMesh
)
{
return
_this
.
_API
.
sendMsg
(
JSON
.
parse
(
JSON
.
stringify
(
msg
)),
id
);
}
};
/**
* Handle internal get msg
* @param msg The message to send
* @param id of the sender
*/
DroneManager
.
prototype
.
internal_getMsg
=
function
(
msg
,
id
)
{
return
this
.
_API
.
internal_getMsg
(
msg
,
id
);
};
/** Perform a console.log with drone id + the message */
DroneManager
.
prototype
.
log
=
function
(
msg
)
{
return
msg
;
};
DroneManager
.
prototype
.
getMaxHeight
=
function
()
{
return
this
.
_API
.
getMaxHeight
();
};
DroneManager
.
prototype
.
getMinHeight
=
function
()
{
return
this
.
_API
.
getMinHeight
();
};
DroneManager
.
prototype
.
getInitialAltitude
=
function
()
{
return
this
.
_API
.
getInitialAltitude
();
};
DroneManager
.
prototype
.
getAltitudeAbs
=
function
()
{
if
(
this
.
_controlMesh
)
{
var
altitude
=
this
.
_controlMesh
.
position
.
y
;
return
this
.
_API
.
getAltitudeAbs
(
altitude
);
}
return
null
;
};
/**
* Get a game parameter by name
* @param name Name of the parameter to retrieve
*/
DroneManager
.
prototype
.
getGameParameter
=
function
(
name
)
{
if
(
!
this
.
_canCommunicate
)
{
return
;
}
return
this
.
_API
.
getGameParameter
(
name
);
};
DroneManager
.
prototype
.
getCurrentPosition
=
function
()
{
if
(
this
.
_controlMesh
)
{
return
this
.
_API
.
getCurrentPosition
(
this
.
_controlMesh
.
position
.
x
,
this
.
_controlMesh
.
position
.
z
,
this
.
_controlMesh
.
position
.
y
);
}
return
null
;
};
DroneManager
.
prototype
.
setAltitude
=
function
(
altitude
)
{
if
(
!
this
.
_canPlay
)
{
return
;
}
return
this
.
_API
.
setAltitude
(
altitude
,
this
);
};
/**
* Make the drone loiter (circle with a set radius)
*/
DroneManager
.
prototype
.
loiter
=
function
(
radius
)
{
if
(
!
this
.
_canPlay
)
{
return
;
}
this
.
_API
.
set_loiter_mode
(
radius
);
};
DroneManager
.
prototype
.
getFlightParameters
=
function
()
{
if
(
this
.
_API
.
getFlightParameters
)
{
return
this
.
_API
.
getFlightParameters
();
}
return
null
;
};
DroneManager
.
prototype
.
getYaw
=
function
()
{
return
0
;
};
DroneManager
.
prototype
.
triggerParachute
=
function
()
{
return
this
.
_API
.
triggerParachute
(
this
);
};
DroneManager
.
prototype
.
exit
=
function
()
{
this
.
_internal_crash
();
return
this
.
_API
.
exit
();
};
DroneManager
.
prototype
.
landed
=
function
()
{
return
this
.
_API
.
landed
(
this
);
};
/**
* Set the drone last checkpoint reached
* @param checkpoint to be set
*/
DroneManager
.
prototype
.
setCheckpoint
=
function
(
checkpoint
)
{
return
checkpoint
;
};
/**
* Function called on game start
*/
DroneManager
.
prototype
.
onStart
=
function
()
{
};
/**
* Function called on game update
*/
DroneManager
.
prototype
.
onUpdate
=
function
(
timestamp
)
{
};
/**
* Function called when drone crashes
*/
DroneManager
.
prototype
.
onTouched
=
function
()
{
};
/**
* Function called when a message is received
* @param msg The message
*/
DroneManager
.
prototype
.
onGetMsg
=
function
(
msg
)
{
};
return
DroneManager
;
}());
/******************************************************************************/
/******************************** MAP MANAGER *********************************/
var
MapManager
=
/** @class */
(
function
()
{
"
use strict
"
;
function
calculateMapInfo
(
map
,
map_dict
,
initial_position
)
{
var
max_width
=
map
.
latLonDistance
([
map_dict
.
min_lat
,
map_dict
.
min_lon
],
[
map_dict
.
min_lat
,
map_dict
.
max_lon
]),
max_height
=
map
.
latLonDistance
([
map_dict
.
min_lat
,
map_dict
.
min_lon
],
[
map_dict
.
max_lat
,
map_dict
.
min_lon
]),
map_size
=
Math
.
ceil
(
Math
.
max
(
max_width
,
max_height
))
*
0.6
,
map_info
=
{
"
depth
"
:
map_size
,
"
height
"
:
map_dict
.
height
,
"
width
"
:
map_size
,
"
map_size
"
:
map_size
,
"
min_x
"
:
map
.
longitudToX
(
map_dict
.
min_lon
,
map_size
),
"
min_y
"
:
map
.
latitudeToY
(
map_dict
.
min_lat
,
map_size
),
"
max_x
"
:
map
.
longitudToX
(
map_dict
.
max_lon
,
map_size
),
"
max_y
"
:
map
.
latitudeToY
(
map_dict
.
max_lat
,
map_size
),
"
start_AMSL
"
:
map_dict
.
start_AMSL
},
position
=
map
.
normalize
(
map
.
longitudToX
(
initial_position
.
longitude
,
map_size
),
map
.
latitudeToY
(
initial_position
.
latitude
,
map_size
),
map_info
);
map_info
.
initial_position
=
{
"
x
"
:
position
[
0
],
"
y
"
:
position
[
1
],
"
z
"
:
initial_position
.
z
};
return
map_info
;
}
//** CONSTRUCTOR
function
MapManager
(
scene
)
{
var
_this
=
this
,
max_sky
,
skybox
,
skyboxMat
,
largeGroundMat
,
largeGroundBottom
,
width
,
depth
,
terrain
,
max
;
_this
.
map_info
=
calculateMapInfo
(
_this
,
GAMEPARAMETERS
.
map
,
GAMEPARAMETERS
.
initialPosition
);
max
=
_this
.
map_info
.
width
;
if
(
_this
.
map_info
.
depth
>
max
)
{
max
=
_this
.
map_info
.
depth
;
}
if
(
_this
.
map_info
.
height
>
max
)
{
max
=
_this
.
map_info
.
height
;
}
max
=
max
<
_this
.
map_info
.
depth
?
_this
.
map_info
.
depth
:
max
;
// Skybox
max_sky
=
(
max
*
10
<
20000
)
?
max
*
10
:
20000
;
skybox
=
BABYLON
.
Mesh
.
CreateBox
(
"
skyBox
"
,
max_sky
,
scene
);
skybox
.
infiniteDistance
=
true
;
skybox
.
renderingGroupId
=
0
;
skyboxMat
=
new
BABYLON
.
StandardMaterial
(
"
skybox
"
,
scene
);
skyboxMat
.
backFaceCulling
=
false
;
skyboxMat
.
disableLighting
=
true
;
skyboxMat
.
reflectionTexture
=
new
BABYLON
.
CubeTexture
(
"
./assets/skybox/sky
"
,
scene
);
skyboxMat
.
reflectionTexture
.
coordinatesMode
=
BABYLON
.
Texture
.
SKYBOX_MODE
;
skyboxMat
.
infiniteDistance
=
true
;
skybox
.
material
=
skyboxMat
;
// Plane from bottom
largeGroundMat
=
new
BABYLON
.
StandardMaterial
(
"
largeGroundMat
"
,
scene
);
largeGroundMat
.
specularColor
=
BABYLON
.
Color3
.
Black
();
largeGroundMat
.
alpha
=
0.4
;
largeGroundBottom
=
BABYLON
.
Mesh
.
CreatePlane
(
"
largeGroundBottom
"
,
max
*
11
,
scene
);
largeGroundBottom
.
position
.
y
=
-
0.01
;
largeGroundBottom
.
rotation
.
x
=
-
Math
.
PI
/
2
;
largeGroundBottom
.
rotation
.
y
=
Math
.
PI
;
largeGroundBottom
.
material
=
largeGroundMat
;
// Camera
scene
.
activeCamera
.
upperRadiusLimit
=
max
*
4
;
// Terrain
// Give map some margin from the flight limits
width
=
_this
.
map_info
.
width
*
1.10
;
depth
=
_this
.
map_info
.
depth
*
1.10
;
//height = _this.map_info.height;
terrain
=
scene
.
getMeshByName
(
"
terrain001
"
);
terrain
.
isVisible
=
true
;
terrain
.
position
=
BABYLON
.
Vector3
.
Zero
();
terrain
.
scaling
=
new
BABYLON
.
Vector3
(
depth
/
50000
,
depth
/
50000
,
width
/
50000
);
}
MapManager
.
prototype
.
getMapInfo
=
function
()
{
return
this
.
map_info
;
};
MapManager
.
prototype
.
longitudToX
=
function
(
lon
,
map_size
)
{
return
(
map_size
/
360.0
)
*
(
180
+
lon
);
};
MapManager
.
prototype
.
latitudeToY
=
function
(
lat
,
map_size
)
{
return
(
map_size
/
180.0
)
*
(
90
-
lat
);
};
MapManager
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
var
R
=
6371
e3
,
q1
=
c1
[
0
]
*
Math
.
PI
/
180
,
q2
=
c2
[
0
]
*
Math
.
PI
/
180
,
dq
=
(
c2
[
0
]
-
c1
[
0
])
*
Math
.
PI
/
180
,
dl
=
(
c2
[
1
]
-
c1
[
1
])
*
Math
.
PI
/
180
,
a
=
Math
.
sin
(
dq
/
2
)
*
Math
.
sin
(
dq
/
2
)
+
Math
.
cos
(
q1
)
*
Math
.
cos
(
q2
)
*
Math
.
sin
(
dl
/
2
)
*
Math
.
sin
(
dl
/
2
),
c
=
2
*
Math
.
atan2
(
Math
.
sqrt
(
a
),
Math
.
sqrt
(
1
-
a
));
return
R
*
c
;
};
MapManager
.
prototype
.
normalize
=
function
(
x
,
y
,
map_dict
)
{
var
n_x
=
(
x
-
map_dict
.
min_x
)
/
(
map_dict
.
max_x
-
map_dict
.
min_x
),
n_y
=
(
y
-
map_dict
.
min_y
)
/
(
map_dict
.
max_y
-
map_dict
.
min_y
);
return
[
n_x
*
1000
-
map_dict
.
width
/
2
,
n_y
*
1000
-
map_dict
.
depth
/
2
];
};
MapManager
.
prototype
.
convertToGeoCoordinates
=
function
(
x
,
y
,
z
,
map_dict
)
{
var
lon
=
x
+
map_dict
.
width
/
2
,
lat
=
y
+
map_dict
.
depth
/
2
;
lon
=
lon
/
1000
;
lon
=
lon
*
(
map_dict
.
max_x
-
map_dict
.
min_x
)
+
map_dict
.
min_x
;
lon
=
lon
/
(
map_dict
.
width
/
360.0
)
-
180
;
lat
=
lat
/
1000
;
lat
=
lat
*
(
map_dict
.
max_y
-
map_dict
.
min_y
)
+
map_dict
.
min_y
;
lat
=
90
-
lat
/
(
map_dict
.
depth
/
180.0
);
return
{
x
:
lat
,
y
:
lon
,
z
:
z
};
};
return
MapManager
;
}());
/******************************************************************************/
/******************************** GAME MANAGER ********************************/
var
GameManager
=
/** @class */
(
function
()
{
"
use strict
"
;
// *** CONSTRUCTOR ***
function
GameManager
(
canvas
,
game_parameters_json
)
{
var
drone
,
header_list
;
this
.
_canvas
=
canvas
;
this
.
_scene
=
null
;
this
.
_engine
=
null
;
this
.
_droneList
=
[];
this
.
_canUpdate
=
false
;
this
.
_max_step_animation_frame
=
game_parameters_json
.
simulation_speed
;
if
(
!
this
.
_max_step_animation_frame
)
{
this
.
_max_step_animation_frame
=
5
;
}
Object
.
assign
(
GAMEPARAMETERS
,
game_parameters_json
);
this
.
_game_parameters_json
=
game_parameters_json
;
this
.
_map_swapped
=
false
;
this
.
_log_count
=
[];
this
.
_flight_log
=
[];
if
(
GAMEPARAMETERS
.
draw_flight_path
)
{
this
.
_last_position_drawn
=
[];
this
.
_trace_objects_per_drone
=
[];
header_list
=
[
"
timestamp;
"
,
"
latitude;
"
,
"
longitude;
"
,
"
AMSL (m);
"
,
"
rel altitude (m);
"
,
"
pitch (°);
"
,
"
roll(°);
"
,
"
yaw(°);
"
,
"
air speed (m/s);
"
,
"
throttle(%);
"
,
"
climb rate(m/s)
"
];
for
(
drone
=
0
;
drone
<
GAMEPARAMETERS
.
droneList
.
length
;
drone
+=
1
)
{
this
.
_flight_log
[
drone
]
=
[];
this
.
_flight_log
[
drone
].
push
(
header_list
);
this
.
_log_count
[
drone
]
=
0
;
this
.
_last_position_drawn
[
drone
]
=
null
;
this
.
_trace_objects_per_drone
[
drone
]
=
[];
}
this
.
_colors
=
[
new
BABYLON
.
Color3
(
255
,
165
,
0
),
new
BABYLON
.
Color3
(
0
,
0
,
255
),
new
BABYLON
.
Color3
(
255
,
0
,
0
),
new
BABYLON
.
Color3
(
0
,
255
,
0
),
new
BABYLON
.
Color3
(
0
,
128
,
128
),
new
BABYLON
.
Color3
(
0
,
0
,
0
),
new
BABYLON
.
Color3
(
255
,
255
,
255
),
new
BABYLON
.
Color3
(
128
,
128
,
0
),
new
BABYLON
.
Color3
(
128
,
0
,
128
),
new
BABYLON
.
Color3
(
0
,
0
,
128
)
];
}
this
.
APIs_dict
=
{
DroneAaileFixeAPI
:
DroneAaileFixeAPI
,
DroneLogAPI
:
DroneLogAPI
};
}
Object
.
defineProperty
(
GameManager
.
prototype
,
"
gameParameter
"
,
{
get
:
function
()
{
return
this
.
_gameParameter
;
},
enumerable
:
true
,
configurable
:
true
});
GameManager
.
prototype
.
run
=
function
()
{
var
gadget
=
this
;
return
gadget
.
_init
()
.
push
(
function
()
{
return
gadget
.
_flight_log
;
});
};
GameManager
.
prototype
.
update
=
function
()
{
// time delta means that drone are updated every virtual second
// This is fixed and must not be modified
// otherwise, it will lead to different scenario results
// (as drone calculations may be triggered less often)
var
_this
=
this
,
TIME_DELTA
=
1000
/
60
;
// init the value on the first step
_this
.
waiting_update_count
=
_this
.
_max_step_animation_frame
;
function
triggerUpdateIfPossible
()
{
if
((
_this
.
_canUpdate
)
&&
(
_this
.
ongoing_update_promise
===
null
)
&&
(
0
<
_this
.
waiting_update_count
))
{
_this
.
ongoing_update_promise
=
_this
.
_update
(
TIME_DELTA
,
(
_this
.
waiting_update_count
===
1
))
.
push
(
function
()
{
_this
.
waiting_update_count
-=
1
;
_this
.
ongoing_update_promise
=
null
;
triggerUpdateIfPossible
();
})
.
push
(
undefined
,
function
(
error
)
{
console
.
log
(
"
ERROR on update:
"
,
error
);
console
.
log
(
"
rejecting finish_deferred promise...
"
);
_this
.
finish_deferred
.
reject
.
bind
(
_this
.
finish_deferred
);
});
}
}
triggerUpdateIfPossible
();
};
GameManager
.
prototype
.
delay
=
function
(
callback
,
millisecond
)
{
this
.
_delayed_defer_list
.
push
([
callback
,
millisecond
]);
};
GameManager
.
prototype
.
logError
=
function
(
drone
,
error
)
{
this
.
_flight_log
[
drone
.
_id
].
push
(
error
.
stack
);
};
GameManager
.
prototype
.
_checkDroneRules
=
function
(
drone
)
{
//TODO move this to API methods
if
(
drone
.
getCurrentPosition
())
{
return
drone
.
getCurrentPosition
().
z
>
1
;
}
return
false
;
};
GameManager
.
prototype
.
_update
=
function
(
delta_time
)
{
var
_this
=
this
,
queue
=
new
RSVP
.
Queue
(),
i
,
drone_position
;
this
.
_updateTimeAndLog
(
delta_time
);
// trigger all deferred calls if it is time
for
(
i
=
_this
.
_delayed_defer_list
.
length
-
1
;
0
<=
i
;
i
-=
1
)
{
_this
.
_delayed_defer_list
[
i
][
1
]
=
_this
.
_delayed_defer_list
[
i
][
1
]
-
delta_time
;
if
(
_this
.
_delayed_defer_list
[
i
][
1
]
<=
0
)
{
queue
.
push
(
_this
.
_delayed_defer_list
[
i
][
0
]);
_this
.
_delayed_defer_list
.
splice
(
i
,
1
);
}
}
this
.
_droneList
.
forEach
(
function
(
drone
)
{
queue
.
push
(
function
()
{
drone
.
_tick
+=
1
;
if
(
_this
.
_checkDroneRules
(
drone
))
{
return
drone
.
internal_update
(
delta_time
);
}
//TODO error must be defined by the api?
drone
.
_internal_crash
(
'
Drone touched the floor
'
);
});
});
return
queue
.
push
(
function
()
{
if
(
_this
.
_timeOut
())
{
console
.
log
(
"
TIMEOUT!
"
);
return
_this
.
_finish
();
}
if
(
_this
.
_allDronesFinished
())
{
console
.
log
(
"
ALL DRONES EXITED
"
);
return
_this
.
_finish
();
}
});
};
GameManager
.
prototype
.
_updateTimeAndLog
=
function
(
delta_time
)
{
this
.
_game_duration
+=
delta_time
;
var
seconds
=
Math
.
floor
(
this
.
_game_duration
/
1000
),
drone
,
drone_position
,
map_info
,
geo_coordinates
,
position_obj
,
material
,
color
;
if
(
GAMEPARAMETERS
.
log_drone_flight
||
GAMEPARAMETERS
.
draw_flight_path
)
{
for
(
drone
=
0
;
drone
<
GAMEPARAMETERS
.
droneList
.
length
;
drone
+=
1
)
{
if
(
this
.
_droneList
[
drone
].
can_play
)
{
drone_position
=
this
.
_droneList
[
drone
].
position
;
if
(
GAMEPARAMETERS
.
log_drone_flight
)
{
map_info
=
this
.
_mapManager
.
getMapInfo
();
if
(
this
.
_log_count
[
drone
]
===
0
||
this
.
_game_duration
/
this
.
_log_count
[
drone
]
>
1
)
{
this
.
_log_count
[
drone
]
+=
GAMEPARAMETERS
.
log_interval_time
;
geo_coordinates
=
this
.
_mapManager
.
convertToGeoCoordinates
(
drone_position
.
x
,
drone_position
.
y
,
drone_position
.
z
,
map_info
);
this
.
_flight_log
[
drone
].
push
(
[
this
.
_game_duration
,
geo_coordinates
.
x
,
geo_coordinates
.
y
,
map_info
.
start_AMSL
+
drone_position
.
z
,
drone_position
.
z
]);
}
}
if
(
GAMEPARAMETERS
.
draw_flight_path
)
{
//draw drone position every some seconds
if
(
seconds
-
this
.
_last_position_drawn
[
drone
]
>
3
)
{
this
.
_last_position_drawn
[
drone
]
=
seconds
;
position_obj
=
BABYLON
.
MeshBuilder
.
CreateBox
(
"
obs_
"
+
seconds
,
{
size
:
1
},
this
.
_scene
);
position_obj
.
position
=
new
BABYLON
.
Vector3
(
drone_position
.
x
,
drone_position
.
z
,
drone_position
.
y
);
position_obj
.
scaling
=
new
BABYLON
.
Vector3
(
4
,
4
,
4
);
material
=
new
BABYLON
.
StandardMaterial
(
this
.
_scene
);
material
.
alpha
=
1
;
color
=
new
BABYLON
.
Color3
(
255
,
0
,
0
);
if
(
this
.
_colors
[
drone
])
{
color
=
this
.
_colors
[
drone
];
}
material
.
diffuseColor
=
color
;
position_obj
.
material
=
material
;
if
(
GAMEPARAMETERS
.
temp_flight_path
)
{
if
(
this
.
_trace_objects_per_drone
[
drone
].
length
===
20
)
{
this
.
_trace_objects_per_drone
[
drone
][
0
].
dispose
();
this
.
_trace_objects_per_drone
[
drone
].
splice
(
0
,
1
);
}
this
.
_trace_objects_per_drone
[
drone
].
push
(
position_obj
);
}
}
}
}
}
}
};
GameManager
.
prototype
.
_timeOut
=
function
()
{
var
seconds
=
Math
.
floor
(
this
.
_game_duration
/
1000
);
return
this
.
_totalTime
-
seconds
<=
0
;
};
GameManager
.
prototype
.
_allDronesFinished
=
function
()
{
var
finish
=
true
;
this
.
_droneList
.
forEach
(
function
(
drone
)
{
if
(
drone
.
can_play
)
{
finish
=
false
;
}
});
return
finish
;
};
GameManager
.
prototype
.
_finish
=
function
()
{
console
.
log
(
"
Simulation finished
"
);
this
.
_canUpdate
=
false
;
return
this
.
finish_deferred
.
resolve
();
};
GameManager
.
prototype
.
_dispose
=
function
()
{
if
(
this
.
_scene
)
{
this
.
_scene
.
dispose
();
}
};
GameManager
.
prototype
.
_init
=
function
()
{
var
_this
=
this
,
canvas
,
hemi_north
,
hemi_south
,
camera
,
on3DmodelsReady
;
canvas
=
this
.
_canvas
;
this
.
_delayed_defer_list
=
[];
this
.
_dispose
();
// Create the Babylon engine
this
.
_engine
=
new
BABYLON
.
Engine
(
canvas
,
true
,
{
//options for event handling
stencil
:
true
,
disableWebGL2Support
:
false
,
audioEngine
:
false
});
this
.
_scene
=
new
BABYLON
.
Scene
(
this
.
_engine
);
this
.
_scene
.
clearColor
=
new
BABYLON
.
Color4
(
88
/
255
,
171
/
255
,
217
/
255
,
255
/
255
);
//removed for event handling
//this._engine.enableOfflineSupport = false;
//this._scene.collisionsEnabled = true;
// Lights
hemi_north
=
new
BABYLON
.
HemisphericLight
(
"
hemiN
"
,
new
BABYLON
.
Vector3
(
1
,
-
1
,
1
),
this
.
_scene
);
hemi_north
.
intensity
=
0.75
;
hemi_south
=
new
BABYLON
.
HemisphericLight
(
"
hemiS
"
,
new
BABYLON
.
Vector3
(
-
1
,
1
,
-
1
),
this
.
_scene
);
hemi_south
.
intensity
=
0.75
;
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
800
,
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
camera
.
wheelPrecision
=
10
;
//changed for event handling
//camera.attachControl(this._scene.getEngine().getRenderingCanvas()); //orig
camera
.
attachControl
(
canvas
,
true
);
camera
.
maxz
=
40000
;
this
.
_camera
=
camera
;
// Render loop
this
.
_engine
.
runRenderLoop
(
function
()
{
_this
.
_scene
.
render
();
});
// -------------------------------- SIMULATION - Prepare API, Map and Teams
on3DmodelsReady
=
function
(
ctx
)
{
// Get the game parameters
if
(
!
ctx
.
_map_swapped
)
{
GAMEPARAMETERS
=
ctx
.
_getGameParameter
();
ctx
.
_map_swapped
=
true
;
}
// Init the map
_this
.
_mapManager
=
new
MapManager
(
ctx
.
_scene
);
ctx
.
_spawnDrones
(
_this
.
_mapManager
.
map_info
.
initial_position
,
GAMEPARAMETERS
.
droneList
,
ctx
);
// Hide the drone prefab
DroneManager
.
Prefab
.
isVisible
=
false
;
//Hack to make advanced texture work
var
documentTmp
=
document
,
advancedTexture
,
count
,
controlMesh
,
rect
,
label
;
document
=
undefined
;
advancedTexture
=
BABYLON
.
GUI
.
AdvancedDynamicTexture
.
CreateFullscreenUI
(
"
UI
"
,
true
,
ctx
.
_scene
);
document
=
documentTmp
;
for
(
count
=
0
;
count
<
GAMEPARAMETERS
.
droneList
.
length
;
count
+=
1
)
{
controlMesh
=
ctx
.
_droneList
[
count
].
infosMesh
;
rect
=
new
BABYLON
.
GUI
.
Rectangle
();
rect
.
width
=
"
10px
"
;
rect
.
height
=
"
10px
"
;
rect
.
cornerRadius
=
20
;
rect
.
color
=
"
white
"
;
rect
.
thickness
=
0.5
;
rect
.
background
=
"
grey
"
;
advancedTexture
.
addControl
(
rect
);
label
=
new
BABYLON
.
GUI
.
TextBlock
();
label
.
text
=
count
.
toString
();
label
.
fontSize
=
7
;
rect
.
addControl
(
label
);
rect
.
linkWithMesh
(
controlMesh
);
rect
.
linkOffsetY
=
0
;
}
console
.
log
(
"
on3DmodelsReady - advaced textures added
"
);
return
ctx
;
};
// ----------------------------------- SIMULATION - Load 3D models
return
new
RSVP
.
Queue
()
.
push
(
function
()
{
return
new
RSVP
.
Promise
(
function
(
resolve
)
{
return
_this
.
_load3DModel
(
resolve
);
});
})
.
push
(
function
()
{
on3DmodelsReady
(
_this
);
var
result
=
new
RSVP
.
Queue
();
result
.
push
(
function
()
{
return
RSVP
.
delay
(
1000
);
});
return
result
.
push
(
_this
.
_start
.
bind
(
_this
));
});
};
GameManager
.
prototype
.
_start
=
function
()
{
var
_this
=
this
,
promise_list
;
_this
.
waiting_update_count
=
0
;
_this
.
ongoing_update_promise
=
null
;
_this
.
finish_deferred
=
RSVP
.
defer
();
console
.
log
(
"
Simulation started.
"
);
this
.
_game_duration
=
0
;
this
.
_totalTime
=
GAMEPARAMETERS
.
gameTime
;
return
new
RSVP
.
Queue
()
.
push
(
function
()
{
promise_list
=
[];
_this
.
_droneList
.
forEach
(
function
(
drone
)
{
drone
.
_tick
=
0
;
promise_list
.
push
(
drone
.
internal_start
());
});
return
RSVP
.
all
(
promise_list
);
})
.
push
(
function
()
{
_this
.
_canUpdate
=
true
;
return
_this
.
finish_deferred
.
promise
;
});
};
GameManager
.
prototype
.
_load3DModel
=
function
(
callback
)
{
var
_this
=
this
,
droneTask
,
mapTask
,
assetManager
=
new
BABYLON
.
AssetsManager
(
this
.
_scene
);
assetManager
.
useDefaultLoadingScreen
=
true
;
// DRONE
droneTask
=
assetManager
.
addMeshTask
(
"
loadingDrone
"
,
""
,
"
assets/drone/
"
,
"
drone.babylon
"
);
droneTask
.
onSuccess
=
function
(
task
)
{
task
.
loadedMeshes
.
forEach
(
function
(
mesh
)
{
mesh
.
isPickable
=
false
;
mesh
.
isVisible
=
false
;
});
DroneManager
.
Prefab
=
_this
.
_scene
.
getMeshByName
(
"
Dummy_Drone
"
);
DroneManager
.
Prefab
.
scaling
=
new
BABYLON
.
Vector3
(
0.006
,
0.006
,
0.006
);
DroneManager
.
Prefab
.
position
=
new
BABYLON
.
Vector3
(
0
,
-
5
,
0
);
};
droneTask
.
onError
=
function
()
{
console
.
log
(
"
Error loading 3D model for Drone
"
);
};
// MAP
mapTask
=
assetManager
.
addMeshTask
(
"
loadingMap
"
,
""
,
"
assets/map/
"
,
"
map.babylon
"
);
mapTask
.
onSuccess
=
function
(
task
)
{
task
.
loadedMeshes
.
forEach
(
function
(
mesh
)
{
mesh
.
isPickable
=
false
;
mesh
.
isVisible
=
false
;
});
};
mapTask
.
onError
=
function
()
{
console
.
log
(
"
Error loading 3D model for Map
"
);
};
assetManager
.
onFinish
=
function
()
{
return
callback
();
};
assetManager
.
load
();
};
GameManager
.
prototype
.
_getGameParameter
=
function
()
{
var
parameter
=
{};
Object
.
assign
(
parameter
,
this
.
_game_parameters_json
);
this
.
_gameParameter
=
{};
Object
.
assign
(
this
.
_gameParameter
,
this
.
_game_parameters_json
);
return
parameter
;
};
GameManager
.
prototype
.
_spawnDrones
=
function
(
center
,
drone_list
,
ctx
)
{
var
position
,
i
,
position_list
=
[],
max_collision
=
10
*
drone_list
.
length
,
collision_nb
=
0
,
api
;
function
checkCollision
(
position
,
list
)
{
var
el
;
for
(
el
=
0
;
el
<
list
.
length
;
el
+=
1
)
{
if
(
position
.
equalsWithEpsilon
(
list
[
el
],
0.5
))
{
return
true
;
}
}
return
false
;
}
function
spawnDrone
(
x
,
y
,
z
,
index
,
drone_info
,
api
)
{
var
default_drone_AI
=
api
.
getDroneAI
(),
code
,
base
,
code_eval
;
if
(
default_drone_AI
)
{
code
=
default_drone_AI
;
}
else
{
code
=
drone_info
.
script_content
;
}
code_eval
=
"
let drone = new DroneManager(ctx._scene,
"
+
index
+
'
, api);
'
+
"
let droneMe = function(NativeDate, me, Math, window, DroneManager,
"
+
"
GameManager, DroneLogAPI, DroneAaileFixeAPI, BABYLON,
"
+
"
GAMEPARAMETERS) {
"
+
"
var start_time = (new Date(2070, 0, 0, 0, 0, 0, 0)).getTime();
"
+
"
Date.now = function () {
"
+
"
return start_time + drone._tick * 1000/60;};
"
+
"
function Date() {if (!(this instanceof Date))
"
+
"
{throw new Error('Missing new operator');}
"
+
"
if (arguments.length === 0) {return new NativeDate(Date.now());}
"
+
"
else {return new NativeDate(...arguments);}}
"
;
// Simple desactivation of direct access of all globals
// It is still accessible in reality, but it will me more visible
// if people really access them
if
(
x
!==
null
&&
y
!==
null
&&
z
!==
null
)
{
code_eval
+=
"
me.setStartingPosition(
"
+
x
+
"
,
"
+
y
+
"
,
"
+
z
+
"
);
"
;
}
base
=
code_eval
;
code_eval
+=
code
+
"
}; droneMe(Date, drone, Math, {});
"
;
base
+=
"
};ctx._droneList.push(drone)
"
;
code_eval
+=
"
ctx._droneList.push(drone)
"
;
try
{
eval
(
code_eval
);
}
catch
(
error
)
{
eval
(
base
);
}
}
function
randomSpherePoint
(
x0
,
y0
,
z0
,
rx0
,
ry0
,
rz0
)
{
var
u
=
Math
.
random
(),
v
=
Math
.
random
(),
rx
=
Math
.
random
()
*
rx0
,
ry
=
Math
.
random
()
*
ry0
,
rz
=
Math
.
random
()
*
rz0
,
theta
=
2
*
Math
.
PI
*
u
,
phi
=
Math
.
acos
(
2
*
v
-
1
),
x
=
x0
+
(
rx
*
Math
.
sin
(
phi
)
*
Math
.
cos
(
theta
)),
y
=
y0
+
(
ry
*
Math
.
sin
(
phi
)
*
Math
.
sin
(
theta
)),
z
=
z0
+
(
rz
*
Math
.
cos
(
phi
));
return
new
BABYLON
.
Vector3
(
x
,
y
,
z
);
}
for
(
i
=
0
;
i
<
drone_list
.
length
;
i
+=
1
)
{
position
=
randomSpherePoint
(
center
.
x
+
i
,
center
.
y
+
i
,
center
.
z
+
i
,
0
,
0
,
0
);
if
(
checkCollision
(
position
,
position_list
))
{
collision_nb
+=
1
;
if
(
collision_nb
<
max_collision
)
{
i
-=
1
;
}
}
else
{
position_list
.
push
(
position
);
api
=
new
this
.
APIs_dict
[
drone_list
[
i
].
type
](
this
,
drone_list
[
i
],
GAMEPARAMETERS
,
i
);
spawnDrone
(
position
.
x
,
position
.
y
,
position
.
z
,
i
,
drone_list
[
i
],
api
);
}
}
};
return
GameManager
;
}());
/******************************************************************************/
/*********************** DRONE SIMULATOR LOGIC ********************************/
var
runGame
,
updateGame
;
(
function
()
{
"
use strict
"
;
console
.
log
(
'
game logic
'
);
var
game_manager_instance
;
runGame
=
function
(
canvas
,
game_parameters_json
)
{
if
(
!
game_manager_instance
)
{
game_manager_instance
=
new
GameManager
(
canvas
,
game_parameters_json
);
}
return
game_manager_instance
.
run
();
};
updateGame
=
function
()
{
if
(
game_manager_instance
)
{
return
game_manager_instance
.
update
();
}
};
/*// Resize canvas on window resize
window.addEventListener('resize', function () {
engine.resize();
});*/
}(
this
));
/******************************************************************************/
\ No newline at end of file
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
0 → 100644
View file @
92337513
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Drone Logic
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<item>
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version
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</key>
<value>
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</item>
<item>
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actor
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<value>
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serial
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state
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time
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<global
name=
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module=
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<item>
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actor
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<value>
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error_message
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<item>
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empty
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<item>
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<string>
serial
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<value>
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<item>
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<string>
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<klass>
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module=
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</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1662477378.07
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
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