Commit 05c1961f authored by GoshaZotov's avatar GoshaZotov

delete unused code

parent dee06364
...@@ -827,47 +827,6 @@ Processor3D.prototype._getMatrixRotateOy = function() ...@@ -827,47 +827,6 @@ Processor3D.prototype._getMatrixRotateOy = function()
return this.matrixRotateOy; return this.matrixRotateOy;
}; };
Processor3D.prototype._getMatrixRotateAllAxis2 = function()
{
var matrixRotateOY = this._getMatrixRotateOy2();
var matrixRotateOX = this._getMatrixRotateOx2();
/*итоговая матрица
|cosOy 0 sinOy 0|
|sinOx * sinOy cosOx -sinOx * cosOy 0|
|-sinOy * cosOx sinOx cosOy * cosOx 0|
|-sinOy 0 (cosOy + 1) 1|*/
if(!this.matrixRotateAllAxis2)
{
this.matrixRotateAllAxis2 = Point3D.prototype.multiplyMatrix(matrixRotateOY, matrixRotateOX);
}
return this.matrixRotateAllAxis2;
};
Processor3D.prototype._getMatrixRotateOx2 = function()
{
//todo посмотреть возможность заменить массивы на Float32Array
if(!this.matrixRotateOx2)
{
this.matrixRotateOx2 = [[1, 0, 0, 0], [0, Math.cos(-this.angleOx), Math.sin(-this.angleOx), 0], [0, - Math.sin(-this.angleOx), Math.cos(-this.angleOx), 1], [0, 0, 0, 1]];
}
return this.matrixRotateOx2;
};
Processor3D.prototype._getMatrixRotateOy2 = function()
{
if(!this.matrixRotateOy2)
{
this.matrixRotateOy2 = [[Math.cos(-this.angleOy), 0, -Math.sin(-this.angleOy), 0], [0, 1, 0, 0], [Math.sin(-this.angleOy), 0, Math.cos(-this.angleOy), 1], [0, 0, 0, 1]];
}
return this.matrixRotateOy2;
};
Processor3D.prototype._getMatrixRotateOz = function() Processor3D.prototype._getMatrixRotateOz = function()
{ {
return [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; return [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
...@@ -890,18 +849,6 @@ Processor3D.prototype._getPerspectiveProjectionMatrix = function(fov) ...@@ -890,18 +849,6 @@ Processor3D.prototype._getPerspectiveProjectionMatrix = function(fov)
return this.projectMatrix; return this.projectMatrix;
}; };
Processor3D.prototype._getPerspectiveProjectionMatrix2 = function(fov)
{
/*var zf = this.rPerspective + this.depthPerspective;
var zn = this.rPerspective;
var q = zf / (zf - zn);
return [[1 / Math.tan(this.rPerspective / 2), 0, 0, 0], [0, 1 / Math.tan(this.rPerspective / 2), 0, 0], [0, 0, q, 1], [0, 0, -q * zn, 0]];*/
return [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 0, 1 / fov], [0, 0, 0, 1]];
};
Processor3D.prototype.correctPointsPosition = function(chartSpace) Processor3D.prototype.correctPointsPosition = function(chartSpace)
{ {
if(this.chartsDrawer.calcProp.type === AscFormat.c_oChartTypes.Pie) if(this.chartsDrawer.calcProp.type === AscFormat.c_oChartTypes.Pie)
......
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