Commit 45e8b94b authored by Stephen Sawchuk's avatar Stephen Sawchuk

Merge pull request #573 from stephenplusplus/bbm

backbone_marionette_require code style + spec comp.
parents 48b8ca7d ee9db311
app.build.js
js/main.built.js
js/lib/tpl.js
js/lib/backbone.js
js/lib/backbone.marionette.js
js/lib/backbone-localStorage.js
......@@ -4,6 +4,8 @@
"dependencies": {
"todomvc-common": "~0.1.6",
"requirejs": "~2.1.6",
"backbone.marionette": "~1.0.2"
"underscore": "~1.4.4",
"backbone.marionette": "~1.0.3",
"backbone.localStorage": "~1.1.4"
}
}
/**
* Backbone localStorage Adapter
* Version 1.1.4
*
* https://github.com/jeromegn/Backbone.localStorage
*/
(function (root, factory) {
if (typeof exports === 'object') {
module.exports = factory(require("underscore"), require("backbone"));
} else if (typeof define === "function" && define.amd) {
// AMD. Register as an anonymous module.
define(["underscore","backbone"], function(_, Backbone) {
// Use global variables if the locals are undefined.
return factory(_ || root._, Backbone || root.Backbone);
});
} else {
// RequireJS isn't being used. Assume underscore and backbone are loaded in <script> tags
factory(_, Backbone);
}
}(this, function(_, Backbone) {
// A simple module to replace `Backbone.sync` with *localStorage*-based
// persistence. Models are given GUIDS, and saved into a JSON object. Simple
// as that.
// Hold reference to Underscore.js and Backbone.js in the closure in order
// to make things work even if they are removed from the global namespace
// Generate four random hex digits.
function S4() {
return (((1+Math.random())*0x10000)|0).toString(16).substring(1);
};
// Generate a pseudo-GUID by concatenating random hexadecimal.
function guid() {
return (S4()+S4()+"-"+S4()+"-"+S4()+"-"+S4()+"-"+S4()+S4()+S4());
};
// Our Store is represented by a single JS object in *localStorage*. Create it
// with a meaningful name, like the name you'd give a table.
// window.Store is deprectated, use Backbone.LocalStorage instead
Backbone.LocalStorage = window.Store = function(name) {
if( !this.localStorage ) {
throw "Backbone.localStorage: Environment does not support localStorage."
}
this.name = name;
var store = this.localStorage().getItem(this.name);
this.records = (store && store.split(",")) || [];
};
_.extend(Backbone.LocalStorage.prototype, {
// Save the current state of the **Store** to *localStorage*.
save: function() {
this.localStorage().setItem(this.name, this.records.join(","));
},
// Add a model, giving it a (hopefully)-unique GUID, if it doesn't already
// have an id of it's own.
create: function(model) {
if (!model.id) {
model.id = guid();
model.set(model.idAttribute, model.id);
}
this.localStorage().setItem(this.name+"-"+model.id, JSON.stringify(model));
this.records.push(model.id.toString());
this.save();
return this.find(model);
},
// Update a model by replacing its copy in `this.data`.
update: function(model) {
this.localStorage().setItem(this.name+"-"+model.id, JSON.stringify(model));
if (!_.include(this.records, model.id.toString()))
this.records.push(model.id.toString()); this.save();
return this.find(model);
},
// Retrieve a model from `this.data` by id.
find: function(model) {
return this.jsonData(this.localStorage().getItem(this.name+"-"+model.id));
},
// Return the array of all models currently in storage.
findAll: function() {
// Lodash removed _#chain in v1.0.0-rc.1
return (_.chain || _)(this.records)
.map(function(id){
return this.jsonData(this.localStorage().getItem(this.name+"-"+id));
}, this)
.compact()
.value();
},
// Delete a model from `this.data`, returning it.
destroy: function(model) {
if (model.isNew())
return false
this.localStorage().removeItem(this.name+"-"+model.id);
this.records = _.reject(this.records, function(id){
return id === model.id.toString();
});
this.save();
return model;
},
localStorage: function() {
return localStorage;
},
// fix for "illegal access" error on Android when JSON.parse is passed null
jsonData: function (data) {
return data && JSON.parse(data);
},
// Clear localStorage for specific collection.
_clear: function() {
var local = this.localStorage(),
itemRe = new RegExp("^" + this.name + "-");
// Remove id-tracking item (e.g., "foo").
local.removeItem(this.name);
// Lodash removed _#chain in v1.0.0-rc.1
// Match all data items (e.g., "foo-ID") and remove.
(_.chain || _)(local).keys()
.filter(function (k) { return itemRe.test(k); })
.each(function (k) { local.removeItem(k); });
},
// Size of localStorage.
_storageSize: function() {
return this.localStorage().length;
}
});
// localSync delegate to the model or collection's
// *localStorage* property, which should be an instance of `Store`.
// window.Store.sync and Backbone.localSync is deprecated, use Backbone.LocalStorage.sync instead
Backbone.LocalStorage.sync = window.Store.sync = Backbone.localSync = function(method, model, options) {
var store = model.localStorage || model.collection.localStorage;
var resp, errorMessage, syncDfd = Backbone.$.Deferred && Backbone.$.Deferred(); //If $ is having Deferred - use it.
try {
switch (method) {
case "read":
resp = model.id != undefined ? store.find(model) : store.findAll();
break;
case "create":
resp = store.create(model);
break;
case "update":
resp = store.update(model);
break;
case "delete":
resp = store.destroy(model);
break;
}
} catch(error) {
if (error.code === DOMException.QUOTA_EXCEEDED_ERR && store._storageSize() === 0)
errorMessage = "Private browsing is unsupported";
else
errorMessage = error.message;
}
if (resp) {
if (options && options.success) {
if (Backbone.VERSION === "0.9.10") {
options.success(model, resp, options);
} else {
options.success(resp);
}
}
if (syncDfd) {
syncDfd.resolve(resp);
}
} else {
errorMessage = errorMessage ? errorMessage
: "Record Not Found";
if (options && options.error)
if (Backbone.VERSION === "0.9.10") {
options.error(model, errorMessage, options);
} else {
options.error(errorMessage);
}
if (syncDfd)
syncDfd.reject(errorMessage);
}
// add compatibility with $.ajax
// always execute callback for success and error
if (options && options.complete) options.complete(resp);
return syncDfd && syncDfd.promise();
};
Backbone.ajaxSync = Backbone.sync;
Backbone.getSyncMethod = function(model) {
if(model.localStorage || (model.collection && model.collection.localStorage)) {
return Backbone.localSync;
}
return Backbone.ajaxSync;
};
// Override 'Backbone.sync' to default to localSync,
// the original 'Backbone.sync' is still available in 'Backbone.ajaxSync'
Backbone.sync = function(method, model, options) {
return Backbone.getSyncMethod(model).apply(this, [method, model, options]);
};
return Backbone.LocalStorage;
}));
// MarionetteJS (Backbone.Marionette)
// ----------------------------------
// v1.0.3
//
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
//
// http://marionettejs.com
/*!
* Includes BabySitter
* https://github.com/marionettejs/backbone.babysitter/
*
* Includes Wreqr
* https://github.com/marionettejs/backbone.wreqr/
*/
// Backbone.BabySitter
// -------------------
// v0.0.5
//
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
//
// http://github.com/babysitterjs/backbone.babysitter
// Backbone.ChildViewContainer
// ---------------------------
//
// Provide a container to store, retrieve and
// shut down child views.
Backbone.ChildViewContainer = (function(Backbone, _){
// Container Constructor
// ---------------------
var Container = function(initialViews){
this._views = {};
this._indexByModel = {};
this._indexByCollection = {};
this._indexByCustom = {};
this._updateLength();
this._addInitialViews(initialViews);
};
// Container Methods
// -----------------
_.extend(Container.prototype, {
// Add a view to this container. Stores the view
// by `cid` and makes it searchable by the model
// and/or collection of the view. Optionally specify
// a custom key to store an retrieve the view.
add: function(view, customIndex){
var viewCid = view.cid;
// store the view
this._views[viewCid] = view;
// index it by model
if (view.model){
this._indexByModel[view.model.cid] = viewCid;
}
// index it by collection
if (view.collection){
this._indexByCollection[view.collection.cid] = viewCid;
}
// index by custom
if (customIndex){
this._indexByCustom[customIndex] = viewCid;
}
this._updateLength();
},
// Find a view by the model that was attached to
// it. Uses the model's `cid` to find it, and
// retrieves the view by it's `cid` from the result
findByModel: function(model){
var viewCid = this._indexByModel[model.cid];
return this.findByCid(viewCid);
},
// Find a view by the collection that was attached to
// it. Uses the collection's `cid` to find it, and
// retrieves the view by it's `cid` from the result
findByCollection: function(col){
var viewCid = this._indexByCollection[col.cid];
return this.findByCid(viewCid);
},
// Find a view by a custom indexer.
findByCustom: function(index){
var viewCid = this._indexByCustom[index];
return this.findByCid(viewCid);
},
// Find by index. This is not guaranteed to be a
// stable index.
findByIndex: function(index){
return _.values(this._views)[index];
},
// retrieve a view by it's `cid` directly
findByCid: function(cid){
return this._views[cid];
},
// Remove a view
remove: function(view){
var viewCid = view.cid;
// delete model index
if (view.model){
delete this._indexByModel[view.model.cid];
}
// delete collection index
if (view.collection){
delete this._indexByCollection[view.collection.cid];
}
// delete custom index
var cust;
for (var key in this._indexByCustom){
if (this._indexByCustom.hasOwnProperty(key)){
if (this._indexByCustom[key] === viewCid){
cust = key;
break;
}
}
}
if (cust){
delete this._indexByCustom[cust];
}
// remove the view from the container
delete this._views[viewCid];
// update the length
this._updateLength();
},
// Call a method on every view in the container,
// passing parameters to the call method one at a
// time, like `function.call`.
call: function(method, args){
args = Array.prototype.slice.call(arguments, 1);
this.apply(method, args);
},
// Apply a method on every view in the container,
// passing parameters to the call method one at a
// time, like `function.apply`.
apply: function(method, args){
var view;
// fix for IE < 9
args = args || [];
_.each(this._views, function(view, key){
if (_.isFunction(view[method])){
view[method].apply(view, args);
}
});
},
// Update the `.length` attribute on this container
_updateLength: function(){
this.length = _.size(this._views);
},
// set up an initial list of views
_addInitialViews: function(views){
if (!views){ return; }
var view, i,
length = views.length;
for (i=0; i<length; i++){
view = views[i];
this.add(view);
}
}
});
// Borrowing this code from Backbone.Collection:
// http://backbonejs.org/docs/backbone.html#section-106
//
// Mix in methods from Underscore, for iteration, and other
// collection related features.
var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
'select', 'reject', 'every', 'all', 'some', 'any', 'include',
'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
'last', 'without', 'isEmpty', 'pluck'];
_.each(methods, function(method) {
Container.prototype[method] = function() {
var views = _.values(this._views);
var args = [views].concat(_.toArray(arguments));
return _[method].apply(_, args);
};
});
// return the public API
return Container;
})(Backbone, _);
// Backbone.Wreqr (Backbone.Marionette)
// ----------------------------------
// v0.2.0
//
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
//
// http://github.com/marionettejs/backbone.wreqr
Backbone.Wreqr = (function(Backbone, Marionette, _){
"use strict";
var Wreqr = {};
// Handlers
// --------
// A registry of functions to call, given a name
Wreqr.Handlers = (function(Backbone, _){
"use strict";
// Constructor
// -----------
var Handlers = function(options){
this.options = options;
this._wreqrHandlers = {};
if (_.isFunction(this.initialize)){
this.initialize(options);
}
};
Handlers.extend = Backbone.Model.extend;
// Instance Members
// ----------------
_.extend(Handlers.prototype, Backbone.Events, {
// Add multiple handlers using an object literal configuration
setHandlers: function(handlers){
_.each(handlers, function(handler, name){
var context = null;
if (_.isObject(handler) && !_.isFunction(handler)){
context = handler.context;
handler = handler.callback;
}
this.setHandler(name, handler, context);
}, this);
},
// Add a handler for the given name, with an
// optional context to run the handler within
setHandler: function(name, handler, context){
var config = {
callback: handler,
context: context
};
this._wreqrHandlers[name] = config;
this.trigger("handler:add", name, handler, context);
},
// Determine whether or not a handler is registered
hasHandler: function(name){
return !! this._wreqrHandlers[name];
},
// Get the currently registered handler for
// the specified name. Throws an exception if
// no handler is found.
getHandler: function(name){
var config = this._wreqrHandlers[name];
if (!config){
throw new Error("Handler not found for '" + name + "'");
}
return function(){
var args = Array.prototype.slice.apply(arguments);
return config.callback.apply(config.context, args);
};
},
// Remove a handler for the specified name
removeHandler: function(name){
delete this._wreqrHandlers[name];
},
// Remove all handlers from this registry
removeAllHandlers: function(){
this._wreqrHandlers = {};
}
});
return Handlers;
})(Backbone, _);
// Wreqr.CommandStorage
// --------------------
//
// Store and retrieve commands for execution.
Wreqr.CommandStorage = (function(){
"use strict";
// Constructor function
var CommandStorage = function(options){
this.options = options;
this._commands = {};
if (_.isFunction(this.initialize)){
this.initialize(options);
}
};
// Instance methods
_.extend(CommandStorage.prototype, Backbone.Events, {
// Get an object literal by command name, that contains
// the `commandName` and the `instances` of all commands
// represented as an array of arguments to process
getCommands: function(commandName){
var commands = this._commands[commandName];
// we don't have it, so add it
if (!commands){
// build the configuration
commands = {
command: commandName,
instances: []
};
// store it
this._commands[commandName] = commands;
}
return commands;
},
// Add a command by name, to the storage and store the
// args for the command
addCommand: function(commandName, args){
var command = this.getCommands(commandName);
command.instances.push(args);
},
// Clear all commands for the given `commandName`
clearCommands: function(commandName){
var command = this.getCommands(commandName);
command.instances = [];
}
});
return CommandStorage;
})();
// Wreqr.Commands
// --------------
//
// A simple command pattern implementation. Register a command
// handler and execute it.
Wreqr.Commands = (function(Wreqr){
"use strict";
return Wreqr.Handlers.extend({
// default storage type
storageType: Wreqr.CommandStorage,
constructor: function(options){
this.options = options || {};
this._initializeStorage(this.options);
this.on("handler:add", this._executeCommands, this);
var args = Array.prototype.slice.call(arguments);
Wreqr.Handlers.prototype.constructor.apply(this, args);
},
// Execute a named command with the supplied args
execute: function(name, args){
name = arguments[0];
args = Array.prototype.slice.call(arguments, 1);
if (this.hasHandler(name)){
this.getHandler(name).apply(this, args);
} else {
this.storage.addCommand(name, args);
}
},
// Internal method to handle bulk execution of stored commands
_executeCommands: function(name, handler, context){
var command = this.storage.getCommands(name);
// loop through and execute all the stored command instances
_.each(command.instances, function(args){
handler.apply(context, args);
});
this.storage.clearCommands(name);
},
// Internal method to initialize storage either from the type's
// `storageType` or the instance `options.storageType`.
_initializeStorage: function(options){
var storage;
var StorageType = options.storageType || this.storageType;
if (_.isFunction(StorageType)){
storage = new StorageType();
} else {
storage = StorageType;
}
this.storage = storage;
}
});
})(Wreqr);
// Wreqr.RequestResponse
// ---------------------
//
// A simple request/response implementation. Register a
// request handler, and return a response from it
Wreqr.RequestResponse = (function(Wreqr){
"use strict";
return Wreqr.Handlers.extend({
request: function(){
var name = arguments[0];
var args = Array.prototype.slice.call(arguments, 1);
return this.getHandler(name).apply(this, args);
}
});
})(Wreqr);
// Event Aggregator
// ----------------
// A pub-sub object that can be used to decouple various parts
// of an application through event-driven architecture.
Wreqr.EventAggregator = (function(Backbone, _){
"use strict";
var EA = function(){};
// Copy the `extend` function used by Backbone's classes
EA.extend = Backbone.Model.extend;
// Copy the basic Backbone.Events on to the event aggregator
_.extend(EA.prototype, Backbone.Events);
return EA;
})(Backbone, _);
return Wreqr;
})(Backbone, Backbone.Marionette, _);
var Marionette = (function(global, Backbone, _){
"use strict";
// Define and export the Marionette namespace
var Marionette = {};
Backbone.Marionette = Marionette;
// Get the DOM manipulator for later use
Marionette.$ = Backbone.$;
// Helpers
// -------
// For slicing `arguments` in functions
var protoSlice = Array.prototype.slice;
function slice(args) {
return protoSlice.call(args);
}
function throwError(message, name) {
var error = new Error(message);
error.name = name || 'Error';
throw error;
}
// Marionette.extend
// -----------------
// Borrow the Backbone `extend` method so we can use it as needed
Marionette.extend = Backbone.Model.extend;
// Marionette.getOption
// --------------------
// Retrieve an object, function or other value from a target
// object or its `options`, with `options` taking precedence.
Marionette.getOption = function(target, optionName){
if (!target || !optionName){ return; }
var value;
if (target.options && (optionName in target.options) && (target.options[optionName] !== undefined)){
value = target.options[optionName];
} else {
value = target[optionName];
}
return value;
};
// Trigger an event and a corresponding method name. Examples:
//
// `this.triggerMethod("foo")` will trigger the "foo" event and
// call the "onFoo" method.
//
// `this.triggerMethod("foo:bar") will trigger the "foo:bar" event and
// call the "onFooBar" method.
Marionette.triggerMethod = (function(){
// split the event name on the :
var splitter = /(^|:)(\w)/gi;
// take the event section ("section1:section2:section3")
// and turn it in to uppercase name
function getEventName(match, prefix, eventName) {
return eventName.toUpperCase();
}
// actual triggerMethod name
var triggerMethod = function(event) {
// get the method name from the event name
var methodName = 'on' + event.replace(splitter, getEventName);
var method = this[methodName];
// trigger the event
this.trigger.apply(this, arguments);
// call the onMethodName if it exists
if (_.isFunction(method)) {
// pass all arguments, except the event name
return method.apply(this, _.tail(arguments));
}
};
return triggerMethod;
})();
// DOMRefresh
// ----------
//
// Monitor a view's state, and after it has been rendered and shown
// in the DOM, trigger a "dom:refresh" event every time it is
// re-rendered.
Marionette.MonitorDOMRefresh = (function(){
// track when the view has been rendered
function handleShow(view){
view._isShown = true;
triggerDOMRefresh(view);
}
// track when the view has been shown in the DOM,
// using a Marionette.Region (or by other means of triggering "show")
function handleRender(view){
view._isRendered = true;
triggerDOMRefresh(view);
}
// Trigger the "dom:refresh" event and corresponding "onDomRefresh" method
function triggerDOMRefresh(view){
if (view._isShown && view._isRendered){
if (_.isFunction(view.triggerMethod)){
view.triggerMethod("dom:refresh");
}
}
}
// Export public API
return function(view){
view.listenTo(view, "show", function(){
handleShow(view);
});
view.listenTo(view, "render", function(){
handleRender(view);
});
};
})();
// Marionette.bindEntityEvents & unbindEntityEvents
// ---------------------------
//
// These methods are used to bind/unbind a backbone "entity" (collection/model)
// to methods on a target object.
//
// The first parameter, `target`, must have a `listenTo` method from the
// EventBinder object.
//
// The second parameter is the entity (Backbone.Model or Backbone.Collection)
// to bind the events from.
//
// The third parameter is a hash of { "event:name": "eventHandler" }
// configuration. Multiple handlers can be separated by a space. A
// function can be supplied instead of a string handler name.
(function(Marionette){
"use strict";
// Bind the event to handlers specified as a string of
// handler names on the target object
function bindFromStrings(target, entity, evt, methods){
var methodNames = methods.split(/\s+/);
_.each(methodNames,function(methodName) {
var method = target[methodName];
if(!method) {
throwError("Method '"+ methodName +"' was configured as an event handler, but does not exist.");
}
target.listenTo(entity, evt, method, target);
});
}
// Bind the event to a supplied callback function
function bindToFunction(target, entity, evt, method){
target.listenTo(entity, evt, method, target);
}
// Bind the event to handlers specified as a string of
// handler names on the target object
function unbindFromStrings(target, entity, evt, methods){
var methodNames = methods.split(/\s+/);
_.each(methodNames,function(methodName) {
var method = target[methodName];
target.stopListening(entity, evt, method, target);
});
}
// Bind the event to a supplied callback function
function unbindToFunction(target, entity, evt, method){
target.stopListening(entity, evt, method, target);
}
// generic looping function
function iterateEvents(target, entity, bindings, functionCallback, stringCallback){
if (!entity || !bindings) { return; }
// allow the bindings to be a function
if (_.isFunction(bindings)){
bindings = bindings.call(target);
}
// iterate the bindings and bind them
_.each(bindings, function(methods, evt){
// allow for a function as the handler,
// or a list of event names as a string
if (_.isFunction(methods)){
functionCallback(target, entity, evt, methods);
} else {
stringCallback(target, entity, evt, methods);
}
});
}
// Export Public API
Marionette.bindEntityEvents = function(target, entity, bindings){
iterateEvents(target, entity, bindings, bindToFunction, bindFromStrings);
};
Marionette.unbindEntityEvents = function(target, entity, bindings){
iterateEvents(target, entity, bindings, unbindToFunction, unbindFromStrings);
};
})(Marionette);
// Callbacks
// ---------
// A simple way of managing a collection of callbacks
// and executing them at a later point in time, using jQuery's
// `Deferred` object.
Marionette.Callbacks = function(){
this._deferred = Marionette.$.Deferred();
this._callbacks = [];
};
_.extend(Marionette.Callbacks.prototype, {
// Add a callback to be executed. Callbacks added here are
// guaranteed to execute, even if they are added after the
// `run` method is called.
add: function(callback, contextOverride){
this._callbacks.push({cb: callback, ctx: contextOverride});
this._deferred.done(function(context, options){
if (contextOverride){ context = contextOverride; }
callback.call(context, options);
});
},
// Run all registered callbacks with the context specified.
// Additional callbacks can be added after this has been run
// and they will still be executed.
run: function(options, context){
this._deferred.resolve(context, options);
},
// Resets the list of callbacks to be run, allowing the same list
// to be run multiple times - whenever the `run` method is called.
reset: function(){
var callbacks = this._callbacks;
this._deferred = Marionette.$.Deferred();
this._callbacks = [];
_.each(callbacks, function(cb){
this.add(cb.cb, cb.ctx);
}, this);
}
});
// Marionette Controller
// ---------------------
//
// A multi-purpose object to use as a controller for
// modules and routers, and as a mediator for workflow
// and coordination of other objects, views, and more.
Marionette.Controller = function(options){
this.triggerMethod = Marionette.triggerMethod;
this.options = options || {};
if (_.isFunction(this.initialize)){
this.initialize(this.options);
}
};
Marionette.Controller.extend = Marionette.extend;
// Controller Methods
// --------------
// Ensure it can trigger events with Backbone.Events
_.extend(Marionette.Controller.prototype, Backbone.Events, {
close: function(){
this.stopListening();
this.triggerMethod("close");
this.unbind();
}
});
// Region
// ------
//
// Manage the visual regions of your composite application. See
// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
Marionette.Region = function(options){
this.options = options || {};
this.el = Marionette.getOption(this, "el");
if (!this.el){
var err = new Error("An 'el' must be specified for a region.");
err.name = "NoElError";
throw err;
}
if (this.initialize){
var args = Array.prototype.slice.apply(arguments);
this.initialize.apply(this, args);
}
};
// Region Type methods
// -------------------
_.extend(Marionette.Region, {
// Build an instance of a region by passing in a configuration object
// and a default region type to use if none is specified in the config.
//
// The config object should either be a string as a jQuery DOM selector,
// a Region type directly, or an object literal that specifies both
// a selector and regionType:
//
// ```js
// {
// selector: "#foo",
// regionType: MyCustomRegion
// }
// ```
//
buildRegion: function(regionConfig, defaultRegionType){
var regionIsString = (typeof regionConfig === "string");
var regionSelectorIsString = (typeof regionConfig.selector === "string");
var regionTypeIsUndefined = (typeof regionConfig.regionType === "undefined");
var regionIsType = (typeof regionConfig === "function");
if (!regionIsType && !regionIsString && !regionSelectorIsString) {
throw new Error("Region must be specified as a Region type, a selector string or an object with selector property");
}
var selector, RegionType;
// get the selector for the region
if (regionIsString) {
selector = regionConfig;
}
if (regionConfig.selector) {
selector = regionConfig.selector;
}
// get the type for the region
if (regionIsType){
RegionType = regionConfig;
}
if (!regionIsType && regionTypeIsUndefined) {
RegionType = defaultRegionType;
}
if (regionConfig.regionType) {
RegionType = regionConfig.regionType;
}
// build the region instance
var region = new RegionType({
el: selector
});
// override the `getEl` function if we have a parentEl
// this must be overridden to ensure the selector is found
// on the first use of the region. if we try to assign the
// region's `el` to `parentEl.find(selector)` in the object
// literal to build the region, the element will not be
// guaranteed to be in the DOM already, and will cause problems
if (regionConfig.parentEl){
region.getEl = function(selector) {
var parentEl = regionConfig.parentEl;
if (_.isFunction(parentEl)){
parentEl = parentEl();
}
return parentEl.find(selector);
};
}
return region;
}
});
// Region Instance Methods
// -----------------------
_.extend(Marionette.Region.prototype, Backbone.Events, {
// Displays a backbone view instance inside of the region.
// Handles calling the `render` method for you. Reads content
// directly from the `el` attribute. Also calls an optional
// `onShow` and `close` method on your view, just after showing
// or just before closing the view, respectively.
show: function(view){
this.ensureEl();
var isViewClosed = view.isClosed || _.isUndefined(view.$el);
var isDifferentView = view !== this.currentView;
if (isDifferentView) {
this.close();
}
view.render();
if (isDifferentView || isViewClosed) {
this.open(view);
}
this.currentView = view;
Marionette.triggerMethod.call(this, "show", view);
Marionette.triggerMethod.call(view, "show");
},
ensureEl: function(){
if (!this.$el || this.$el.length === 0){
this.$el = this.getEl(this.el);
}
},
// Override this method to change how the region finds the
// DOM element that it manages. Return a jQuery selector object.
getEl: function(selector){
return Marionette.$(selector);
},
// Override this method to change how the new view is
// appended to the `$el` that the region is managing
open: function(view){
this.$el.empty().append(view.el);
},
// Close the current view, if there is one. If there is no
// current view, it does nothing and returns immediately.
close: function(){
var view = this.currentView;
if (!view || view.isClosed){ return; }
// call 'close' or 'remove', depending on which is found
if (view.close) { view.close(); }
else if (view.remove) { view.remove(); }
Marionette.triggerMethod.call(this, "close");
delete this.currentView;
},
// Attach an existing view to the region. This
// will not call `render` or `onShow` for the new view,
// and will not replace the current HTML for the `el`
// of the region.
attachView: function(view){
this.currentView = view;
},
// Reset the region by closing any existing view and
// clearing out the cached `$el`. The next time a view
// is shown via this region, the region will re-query the
// DOM for the region's `el`.
reset: function(){
this.close();
delete this.$el;
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Region.extend = Marionette.extend;
// Marionette.RegionManager
// ------------------------
//
// Manage one or more related `Marionette.Region` objects.
Marionette.RegionManager = (function(Marionette){
var RegionManager = Marionette.Controller.extend({
constructor: function(options){
this._regions = {};
Marionette.Controller.prototype.constructor.call(this, options);
},
// Add multiple regions using an object literal, where
// each key becomes the region name, and each value is
// the region definition.
addRegions: function(regionDefinitions, defaults){
var regions = {};
_.each(regionDefinitions, function(definition, name){
if (typeof definition === "string"){
definition = { selector: definition };
}
if (definition.selector){
definition = _.defaults({}, definition, defaults);
}
var region = this.addRegion(name, definition);
regions[name] = region;
}, this);
return regions;
},
// Add an individual region to the region manager,
// and return the region instance
addRegion: function(name, definition){
var region;
var isObject = _.isObject(definition);
var isString = _.isString(definition);
var hasSelector = !!definition.selector;
if (isString || (isObject && hasSelector)){
region = Marionette.Region.buildRegion(definition, Marionette.Region);
} else if (_.isFunction(definition)){
region = Marionette.Region.buildRegion(definition, Marionette.Region);
} else {
region = definition;
}
this._store(name, region);
this.triggerMethod("region:add", name, region);
return region;
},
// Get a region by name
get: function(name){
return this._regions[name];
},
// Remove a region by name
removeRegion: function(name){
var region = this._regions[name];
this._remove(name, region);
},
// Close all regions in the region manager, and
// remove them
removeRegions: function(){
_.each(this._regions, function(region, name){
this._remove(name, region);
}, this);
},
// Close all regions in the region manager, but
// leave them attached
closeRegions: function(){
_.each(this._regions, function(region, name){
region.close();
}, this);
},
// Close all regions and shut down the region
// manager entirely
close: function(){
this.removeRegions();
var args = Array.prototype.slice.call(arguments);
Marionette.Controller.prototype.close.apply(this, args);
},
// internal method to store regions
_store: function(name, region){
this._regions[name] = region;
this._setLength();
},
// internal method to remove a region
_remove: function(name, region){
region.close();
delete this._regions[name];
this._setLength();
this.triggerMethod("region:remove", name, region);
},
// set the number of regions current held
_setLength: function(){
this.length = _.size(this._regions);
}
});
// Borrowing this code from Backbone.Collection:
// http://backbonejs.org/docs/backbone.html#section-106
//
// Mix in methods from Underscore, for iteration, and other
// collection related features.
var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
'select', 'reject', 'every', 'all', 'some', 'any', 'include',
'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
'last', 'without', 'isEmpty', 'pluck'];
_.each(methods, function(method) {
RegionManager.prototype[method] = function() {
var regions = _.values(this._regions);
var args = [regions].concat(_.toArray(arguments));
return _[method].apply(_, args);
};
});
return RegionManager;
})(Marionette);
// Template Cache
// --------------
// Manage templates stored in `<script>` blocks,
// caching them for faster access.
Marionette.TemplateCache = function(templateId){
this.templateId = templateId;
};
// TemplateCache object-level methods. Manage the template
// caches from these method calls instead of creating
// your own TemplateCache instances
_.extend(Marionette.TemplateCache, {
templateCaches: {},
// Get the specified template by id. Either
// retrieves the cached version, or loads it
// from the DOM.
get: function(templateId){
var cachedTemplate = this.templateCaches[templateId];
if (!cachedTemplate){
cachedTemplate = new Marionette.TemplateCache(templateId);
this.templateCaches[templateId] = cachedTemplate;
}
return cachedTemplate.load();
},
// Clear templates from the cache. If no arguments
// are specified, clears all templates:
// `clear()`
//
// If arguments are specified, clears each of the
// specified templates from the cache:
// `clear("#t1", "#t2", "...")`
clear: function(){
var i;
var args = slice(arguments);
var length = args.length;
if (length > 0){
for(i=0; i<length; i++){
delete this.templateCaches[args[i]];
}
} else {
this.templateCaches = {};
}
}
});
// TemplateCache instance methods, allowing each
// template cache object to manage its own state
// and know whether or not it has been loaded
_.extend(Marionette.TemplateCache.prototype, {
// Internal method to load the template
load: function(){
// Guard clause to prevent loading this template more than once
if (this.compiledTemplate){
return this.compiledTemplate;
}
// Load the template and compile it
var template = this.loadTemplate(this.templateId);
this.compiledTemplate = this.compileTemplate(template);
return this.compiledTemplate;
},
// Load a template from the DOM, by default. Override
// this method to provide your own template retrieval
// For asynchronous loading with AMD/RequireJS, consider
// using a template-loader plugin as described here:
// https://github.com/marionettejs/backbone.marionette/wiki/Using-marionette-with-requirejs
loadTemplate: function(templateId){
var template = Marionette.$(templateId).html();
if (!template || template.length === 0){
throwError("Could not find template: '" + templateId + "'", "NoTemplateError");
}
return template;
},
// Pre-compile the template before caching it. Override
// this method if you do not need to pre-compile a template
// (JST / RequireJS for example) or if you want to change
// the template engine used (Handebars, etc).
compileTemplate: function(rawTemplate){
return _.template(rawTemplate);
}
});
// Renderer
// --------
// Render a template with data by passing in the template
// selector and the data to render.
Marionette.Renderer = {
// Render a template with data. The `template` parameter is
// passed to the `TemplateCache` object to retrieve the
// template function. Override this method to provide your own
// custom rendering and template handling for all of Marionette.
render: function(template, data){
if (!template) {
var error = new Error("Cannot render the template since it's false, null or undefined.");
error.name = "TemplateNotFoundError";
throw error;
}
var templateFunc;
if (typeof template === "function"){
templateFunc = template;
} else {
templateFunc = Marionette.TemplateCache.get(template);
}
return templateFunc(data);
}
};
// Marionette.View
// ---------------
// The core view type that other Marionette views extend from.
Marionette.View = Backbone.View.extend({
constructor: function(){
_.bindAll(this, "render");
var args = Array.prototype.slice.apply(arguments);
Backbone.View.prototype.constructor.apply(this, args);
Marionette.MonitorDOMRefresh(this);
this.listenTo(this, "show", this.onShowCalled, this);
},
// import the "triggerMethod" to trigger events with corresponding
// methods if the method exists
triggerMethod: Marionette.triggerMethod,
// Get the template for this view
// instance. You can set a `template` attribute in the view
// definition or pass a `template: "whatever"` parameter in
// to the constructor options.
getTemplate: function(){
return Marionette.getOption(this, "template");
},
// Mix in template helper methods. Looks for a
// `templateHelpers` attribute, which can either be an
// object literal, or a function that returns an object
// literal. All methods and attributes from this object
// are copies to the object passed in.
mixinTemplateHelpers: function(target){
target = target || {};
var templateHelpers = this.templateHelpers;
if (_.isFunction(templateHelpers)){
templateHelpers = templateHelpers.call(this);
}
return _.extend(target, templateHelpers);
},
// Configure `triggers` to forward DOM events to view
// events. `triggers: {"click .foo": "do:foo"}`
configureTriggers: function(){
if (!this.triggers) { return; }
var triggerEvents = {};
// Allow `triggers` to be configured as a function
var triggers = _.result(this, "triggers");
// Configure the triggers, prevent default
// action and stop propagation of DOM events
_.each(triggers, function(value, key){
// build the event handler function for the DOM event
triggerEvents[key] = function(e){
// stop the event in its tracks
if (e && e.preventDefault){ e.preventDefault(); }
if (e && e.stopPropagation){ e.stopPropagation(); }
// build the args for the event
var args = {
view: this,
model: this.model,
collection: this.collection
};
// trigger the event
this.triggerMethod(value, args);
};
}, this);
return triggerEvents;
},
// Overriding Backbone.View's delegateEvents to handle
// the `triggers`, `modelEvents`, and `collectionEvents` configuration
delegateEvents: function(events){
this._delegateDOMEvents(events);
Marionette.bindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
Marionette.bindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
},
// internal method to delegate DOM events and triggers
_delegateDOMEvents: function(events){
events = events || this.events;
if (_.isFunction(events)){ events = events.call(this); }
var combinedEvents = {};
var triggers = this.configureTriggers();
_.extend(combinedEvents, events, triggers);
Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
},
// Overriding Backbone.View's undelegateEvents to handle unbinding
// the `triggers`, `modelEvents`, and `collectionEvents` config
undelegateEvents: function(){
var args = Array.prototype.slice.call(arguments);
Backbone.View.prototype.undelegateEvents.apply(this, args);
Marionette.unbindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
Marionette.unbindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
},
// Internal method, handles the `show` event.
onShowCalled: function(){},
// Default `close` implementation, for removing a view from the
// DOM and unbinding it. Regions will call this method
// for you. You can specify an `onClose` method in your view to
// add custom code that is called after the view is closed.
close: function(){
if (this.isClosed) { return; }
// allow the close to be stopped by returning `false`
// from the `onBeforeClose` method
var shouldClose = this.triggerMethod("before:close");
if (shouldClose === false){
return;
}
// mark as closed before doing the actual close, to
// prevent infinite loops within "close" event handlers
// that are trying to close other views
this.isClosed = true;
this.triggerMethod("close");
// unbind UI elements
this.unbindUIElements();
// remove the view from the DOM
this.remove();
},
// This method binds the elements specified in the "ui" hash inside the view's code with
// the associated jQuery selectors.
bindUIElements: function(){
if (!this.ui) { return; }
// store the ui hash in _uiBindings so they can be reset later
// and so re-rendering the view will be able to find the bindings
if (!this._uiBindings){
this._uiBindings = this.ui;
}
// get the bindings result, as a function or otherwise
var bindings = _.result(this, "_uiBindings");
// empty the ui so we don't have anything to start with
this.ui = {};
// bind each of the selectors
_.each(_.keys(bindings), function(key) {
var selector = bindings[key];
this.ui[key] = this.$(selector);
}, this);
},
// This method unbinds the elements specified in the "ui" hash
unbindUIElements: function(){
if (!this.ui){ return; }
// delete all of the existing ui bindings
_.each(this.ui, function($el, name){
delete this.ui[name];
}, this);
// reset the ui element to the original bindings configuration
this.ui = this._uiBindings;
delete this._uiBindings;
}
});
// Item View
// ---------
// A single item view implementation that contains code for rendering
// with underscore.js templates, serializing the view's model or collection,
// and calling several methods on extended views, such as `onRender`.
Marionette.ItemView = Marionette.View.extend({
// Serialize the model or collection for the view. If a model is
// found, `.toJSON()` is called. If a collection is found, `.toJSON()`
// is also called, but is used to populate an `items` array in the
// resulting data. If both are found, defaults to the model.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function(){
var data = {};
if (this.model) {
data = this.model.toJSON();
}
else if (this.collection) {
data = { items: this.collection.toJSON() };
}
return data;
},
// Render the view, defaulting to underscore.js templates.
// You can override this in your view definition to provide
// a very specific rendering for your view. In general, though,
// you should override the `Marionette.Renderer` object to
// change how Marionette renders views.
render: function(){
this.isClosed = false;
this.triggerMethod("before:render", this);
this.triggerMethod("item:before:render", this);
var data = this.serializeData();
data = this.mixinTemplateHelpers(data);
var template = this.getTemplate();
var html = Marionette.Renderer.render(template, data);
this.$el.html(html);
this.bindUIElements();
this.triggerMethod("render", this);
this.triggerMethod("item:rendered", this);
return this;
},
// Override the default close event to add a few
// more events that are triggered.
close: function(){
if (this.isClosed){ return; }
this.triggerMethod('item:before:close');
Marionette.View.prototype.close.apply(this, slice(arguments));
this.triggerMethod('item:closed');
}
});
// Collection View
// ---------------
// A view that iterates over a Backbone.Collection
// and renders an individual ItemView for each model.
Marionette.CollectionView = Marionette.View.extend({
// used as the prefix for item view events
// that are forwarded through the collectionview
itemViewEventPrefix: "itemview",
// constructor
constructor: function(options){
this._initChildViewStorage();
Marionette.View.prototype.constructor.apply(this, slice(arguments));
this._initialEvents();
},
// Configured the initial events that the collection view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
_initialEvents: function(){
if (this.collection){
this.listenTo(this.collection, "add", this.addChildView, this);
this.listenTo(this.collection, "remove", this.removeItemView, this);
this.listenTo(this.collection, "reset", this.render, this);
}
},
// Handle a child item added to the collection
addChildView: function(item, collection, options){
this.closeEmptyView();
var ItemView = this.getItemView(item);
var index = this.collection.indexOf(item);
this.addItemView(item, ItemView, index);
},
// Override from `Marionette.View` to guarantee the `onShow` method
// of child views is called.
onShowCalled: function(){
this.children.each(function(child){
Marionette.triggerMethod.call(child, "show");
});
},
// Internal method to trigger the before render callbacks
// and events
triggerBeforeRender: function(){
this.triggerMethod("before:render", this);
this.triggerMethod("collection:before:render", this);
},
// Internal method to trigger the rendered callbacks and
// events
triggerRendered: function(){
this.triggerMethod("render", this);
this.triggerMethod("collection:rendered", this);
},
// Render the collection of items. Override this method to
// provide your own implementation of a render function for
// the collection view.
render: function(){
this.isClosed = false;
this.triggerBeforeRender();
this._renderChildren();
this.triggerRendered();
return this;
},
// Internal method. Separated so that CompositeView can have
// more control over events being triggered, around the rendering
// process
_renderChildren: function(){
this.closeEmptyView();
this.closeChildren();
if (this.collection && this.collection.length > 0) {
this.showCollection();
} else {
this.showEmptyView();
}
},
// Internal method to loop through each item in the
// collection view and show it
showCollection: function(){
var ItemView;
this.collection.each(function(item, index){
ItemView = this.getItemView(item);
this.addItemView(item, ItemView, index);
}, this);
},
// Internal method to show an empty view in place of
// a collection of item views, when the collection is
// empty
showEmptyView: function(){
var EmptyView = Marionette.getOption(this, "emptyView");
if (EmptyView && !this._showingEmptyView){
this._showingEmptyView = true;
var model = new Backbone.Model();
this.addItemView(model, EmptyView, 0);
}
},
// Internal method to close an existing emptyView instance
// if one exists. Called when a collection view has been
// rendered empty, and then an item is added to the collection.
closeEmptyView: function(){
if (this._showingEmptyView){
this.closeChildren();
delete this._showingEmptyView;
}
},
// Retrieve the itemView type, either from `this.options.itemView`
// or from the `itemView` in the object definition. The "options"
// takes precedence.
getItemView: function(item){
var itemView = Marionette.getOption(this, "itemView");
if (!itemView){
throwError("An `itemView` must be specified", "NoItemViewError");
}
return itemView;
},
// Render the child item's view and add it to the
// HTML for the collection view.
addItemView: function(item, ItemView, index){
// get the itemViewOptions if any were specified
var itemViewOptions = Marionette.getOption(this, "itemViewOptions");
if (_.isFunction(itemViewOptions)){
itemViewOptions = itemViewOptions.call(this, item, index);
}
// build the view
var view = this.buildItemView(item, ItemView, itemViewOptions);
// set up the child view event forwarding
this.addChildViewEventForwarding(view);
// this view is about to be added
this.triggerMethod("before:item:added", view);
// Store the child view itself so we can properly
// remove and/or close it later
this.children.add(view);
// Render it and show it
this.renderItemView(view, index);
// call the "show" method if the collection view
// has already been shown
if (this._isShown){
Marionette.triggerMethod.call(view, "show");
}
// this view was added
this.triggerMethod("after:item:added", view);
},
// Set up the child view event forwarding. Uses an "itemview:"
// prefix in front of all forwarded events.
addChildViewEventForwarding: function(view){
var prefix = Marionette.getOption(this, "itemViewEventPrefix");
// Forward all child item view events through the parent,
// prepending "itemview:" to the event name
this.listenTo(view, "all", function(){
var args = slice(arguments);
args[0] = prefix + ":" + args[0];
args.splice(1, 0, view);
Marionette.triggerMethod.apply(this, args);
}, this);
},
// render the item view
renderItemView: function(view, index) {
view.render();
this.appendHtml(this, view, index);
},
// Build an `itemView` for every model in the collection.
buildItemView: function(item, ItemViewType, itemViewOptions){
var options = _.extend({model: item}, itemViewOptions);
return new ItemViewType(options);
},
// get the child view by item it holds, and remove it
removeItemView: function(item){
var view = this.children.findByModel(item);
this.removeChildView(view);
this.checkEmpty();
},
// Remove the child view and close it
removeChildView: function(view){
// shut down the child view properly,
// including events that the collection has from it
if (view){
this.stopListening(view);
// call 'close' or 'remove', depending on which is found
if (view.close) { view.close(); }
else if (view.remove) { view.remove(); }
this.children.remove(view);
}
this.triggerMethod("item:removed", view);
},
// helper to show the empty view if the collection is empty
checkEmpty: function() {
// check if we're empty now, and if we are, show the
// empty view
if (!this.collection || this.collection.length === 0){
this.showEmptyView();
}
},
// Append the HTML to the collection's `el`.
// Override this method to do something other
// then `.append`.
appendHtml: function(collectionView, itemView, index){
collectionView.$el.append(itemView.el);
},
// Internal method to set up the `children` object for
// storing all of the child views
_initChildViewStorage: function(){
this.children = new Backbone.ChildViewContainer();
},
// Handle cleanup and other closing needs for
// the collection of views.
close: function(){
if (this.isClosed){ return; }
this.triggerMethod("collection:before:close");
this.closeChildren();
this.triggerMethod("collection:closed");
Marionette.View.prototype.close.apply(this, slice(arguments));
},
// Close the child views that this collection view
// is holding on to, if any
closeChildren: function(){
this.children.each(function(child){
this.removeChildView(child);
}, this);
this.checkEmpty();
}
});
// Composite View
// --------------
// Used for rendering a branch-leaf, hierarchical structure.
// Extends directly from CollectionView and also renders an
// an item view as `modelView`, for the top leaf
Marionette.CompositeView = Marionette.CollectionView.extend({
// Configured the initial events that the composite view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
_initialEvents: function(){
if (this.collection){
this.listenTo(this.collection, "add", this.addChildView, this);
this.listenTo(this.collection, "remove", this.removeItemView, this);
this.listenTo(this.collection, "reset", this._renderChildren, this);
}
},
// Retrieve the `itemView` to be used when rendering each of
// the items in the collection. The default is to return
// `this.itemView` or Marionette.CompositeView if no `itemView`
// has been defined
getItemView: function(item){
var itemView = Marionette.getOption(this, "itemView") || this.constructor;
if (!itemView){
throwError("An `itemView` must be specified", "NoItemViewError");
}
return itemView;
},
// Serialize the collection for the view.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function(){
var data = {};
if (this.model){
data = this.model.toJSON();
}
return data;
},
// Renders the model once, and the collection once. Calling
// this again will tell the model's view to re-render itself
// but the collection will not re-render.
render: function(){
this.isRendered = true;
this.isClosed = false;
this.resetItemViewContainer();
this.triggerBeforeRender();
var html = this.renderModel();
this.$el.html(html);
// the ui bindings is done here and not at the end of render since they
// will not be available until after the model is rendered, but should be
// available before the collection is rendered.
this.bindUIElements();
this.triggerMethod("composite:model:rendered");
this._renderChildren();
this.triggerMethod("composite:rendered");
this.triggerRendered();
return this;
},
_renderChildren: function(){
if (this.isRendered){
Marionette.CollectionView.prototype._renderChildren.call(this);
this.triggerMethod("composite:collection:rendered");
}
},
// Render an individual model, if we have one, as
// part of a composite view (branch / leaf). For example:
// a treeview.
renderModel: function(){
var data = {};
data = this.serializeData();
data = this.mixinTemplateHelpers(data);
var template = this.getTemplate();
return Marionette.Renderer.render(template, data);
},
// Appends the `el` of itemView instances to the specified
// `itemViewContainer` (a jQuery selector). Override this method to
// provide custom logic of how the child item view instances have their
// HTML appended to the composite view instance.
appendHtml: function(cv, iv, index){
var $container = this.getItemViewContainer(cv);
$container.append(iv.el);
},
// Internal method to ensure an `$itemViewContainer` exists, for the
// `appendHtml` method to use.
getItemViewContainer: function(containerView){
if ("$itemViewContainer" in containerView){
return containerView.$itemViewContainer;
}
var container;
if (containerView.itemViewContainer){
var selector = _.result(containerView, "itemViewContainer");
container = containerView.$(selector);
if (container.length <= 0) {
throwError("The specified `itemViewContainer` was not found: " + containerView.itemViewContainer, "ItemViewContainerMissingError");
}
} else {
container = containerView.$el;
}
containerView.$itemViewContainer = container;
return container;
},
// Internal method to reset the `$itemViewContainer` on render
resetItemViewContainer: function(){
if (this.$itemViewContainer){
delete this.$itemViewContainer;
}
}
});
// Layout
// ------
// Used for managing application layouts, nested layouts and
// multiple regions within an application or sub-application.
//
// A specialized view type that renders an area of HTML and then
// attaches `Region` instances to the specified `regions`.
// Used for composite view management and sub-application areas.
Marionette.Layout = Marionette.ItemView.extend({
regionType: Marionette.Region,
// Ensure the regions are available when the `initialize` method
// is called.
constructor: function (options) {
options = options || {};
this._firstRender = true;
this._initializeRegions(options);
Marionette.ItemView.call(this, options);
},
// Layout's render will use the existing region objects the
// first time it is called. Subsequent calls will close the
// views that the regions are showing and then reset the `el`
// for the regions to the newly rendered DOM elements.
render: function(){
if (this._firstRender){
// if this is the first render, don't do anything to
// reset the regions
this._firstRender = false;
} else if (this.isClosed){
// a previously closed layout means we need to
// completely re-initialize the regions
this._initializeRegions();
} else {
// If this is not the first render call, then we need to
// re-initializing the `el` for each region
this._reInitializeRegions();
}
var args = Array.prototype.slice.apply(arguments);
var result = Marionette.ItemView.prototype.render.apply(this, args);
return result;
},
// Handle closing regions, and then close the view itself.
close: function () {
if (this.isClosed){ return; }
this.regionManager.close();
var args = Array.prototype.slice.apply(arguments);
Marionette.ItemView.prototype.close.apply(this, args);
},
// Add a single region, by name, to the layout
addRegion: function(name, definition){
var regions = {};
regions[name] = definition;
return this.addRegions(regions)[name];
},
// Add multiple regions as a {name: definition, name2: def2} object literal
addRegions: function(regions){
this.regions = _.extend(this.regions || {}, regions);
return this._buildRegions(regions);
},
// Remove a single region from the Layout, by name
removeRegion: function(name){
return this.regionManager.removeRegion(name);
},
// internal method to build regions
_buildRegions: function(regions){
var that = this;
var defaults = {
parentEl: function(){ return that.$el; }
};
return this.regionManager.addRegions(regions, defaults);
},
// Internal method to initialize the regions that have been defined in a
// `regions` attribute on this layout.
_initializeRegions: function (options) {
var regions;
this._initRegionManager();
if (_.isFunction(this.regions)) {
regions = this.regions(options);
} else {
regions = this.regions || {};
}
this.addRegions(regions);
},
// Internal method to re-initialize all of the regions by updating the `el` that
// they point to
_reInitializeRegions: function(){
this.regionManager.closeRegions();
this.regionManager.each(function(region){
region.reset();
});
},
// Internal method to initialize the region manager
// and all regions in it
_initRegionManager: function(){
this.regionManager = new Marionette.RegionManager();
this.listenTo(this.regionManager, "region:add", function(name, region){
this[name] = region;
this.trigger("region:add", name, region);
});
this.listenTo(this.regionManager, "region:remove", function(name, region){
delete this[name];
this.trigger("region:remove", name, region);
});
}
});
// AppRouter
// ---------
// Reduce the boilerplate code of handling route events
// and then calling a single method on another object.
// Have your routers configured to call the method on
// your object, directly.
//
// Configure an AppRouter with `appRoutes`.
//
// App routers can only take one `controller` object.
// It is recommended that you divide your controller
// objects in to smaller pieces of related functionality
// and have multiple routers / controllers, instead of
// just one giant router and controller.
//
// You can also add standard routes to an AppRouter.
Marionette.AppRouter = Backbone.Router.extend({
constructor: function(options){
Backbone.Router.prototype.constructor.apply(this, slice(arguments));
this.options = options;
if (this.appRoutes){
var controller = Marionette.getOption(this, "controller");
this.processAppRoutes(controller, this.appRoutes);
}
},
// Internal method to process the `appRoutes` for the
// router, and turn them in to routes that trigger the
// specified method on the specified `controller`.
processAppRoutes: function(controller, appRoutes) {
var routeNames = _.keys(appRoutes).reverse(); // Backbone requires reverted order of routes
_.each(routeNames, function(route) {
var methodName = appRoutes[route];
var method = controller[methodName];
if (!method) {
throw new Error("Method '" + methodName + "' was not found on the controller");
}
this.route(route, methodName, _.bind(method, controller));
}, this);
}
});
// Application
// -----------
// Contain and manage the composite application as a whole.
// Stores and starts up `Region` objects, includes an
// event aggregator as `app.vent`
Marionette.Application = function(options){
this._initRegionManager();
this._initCallbacks = new Marionette.Callbacks();
this.vent = new Backbone.Wreqr.EventAggregator();
this.commands = new Backbone.Wreqr.Commands();
this.reqres = new Backbone.Wreqr.RequestResponse();
this.submodules = {};
_.extend(this, options);
this.triggerMethod = Marionette.triggerMethod;
};
_.extend(Marionette.Application.prototype, Backbone.Events, {
// Command execution, facilitated by Backbone.Wreqr.Commands
execute: function(){
var args = Array.prototype.slice.apply(arguments);
this.commands.execute.apply(this.commands, args);
},
// Request/response, facilitated by Backbone.Wreqr.RequestResponse
request: function(){
var args = Array.prototype.slice.apply(arguments);
return this.reqres.request.apply(this.reqres, args);
},
// Add an initializer that is either run at when the `start`
// method is called, or run immediately if added after `start`
// has already been called.
addInitializer: function(initializer){
this._initCallbacks.add(initializer);
},
// kick off all of the application's processes.
// initializes all of the regions that have been added
// to the app, and runs all of the initializer functions
start: function(options){
this.triggerMethod("initialize:before", options);
this._initCallbacks.run(options, this);
this.triggerMethod("initialize:after", options);
this.triggerMethod("start", options);
},
// Add regions to your app.
// Accepts a hash of named strings or Region objects
// addRegions({something: "#someRegion"})
// addRegions({something: Region.extend({el: "#someRegion"}) });
addRegions: function(regions){
return this._regionManager.addRegions(regions);
},
// Removes a region from your app.
// Accepts the regions name
// removeRegion('myRegion')
removeRegion: function(region) {
this._regionManager.removeRegion(region);
},
// Create a module, attached to the application
module: function(moduleNames, moduleDefinition){
// slice the args, and add this application object as the
// first argument of the array
var args = slice(arguments);
args.unshift(this);
// see the Marionette.Module object for more information
return Marionette.Module.create.apply(Marionette.Module, args);
},
// Internal method to set up the region manager
_initRegionManager: function(){
this._regionManager = new Marionette.RegionManager();
this.listenTo(this._regionManager, "region:add", function(name, region){
this[name] = region;
});
this.listenTo(this._regionManager, "region:remove", function(name, region){
delete this[name];
});
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Application.extend = Marionette.extend;
// Module
// ------
// A simple module system, used to create privacy and encapsulation in
// Marionette applications
Marionette.Module = function(moduleName, app){
this.moduleName = moduleName;
// store sub-modules
this.submodules = {};
this._setupInitializersAndFinalizers();
// store the configuration for this module
this.app = app;
this.startWithParent = true;
this.triggerMethod = Marionette.triggerMethod;
};
// Extend the Module prototype with events / listenTo, so that the module
// can be used as an event aggregator or pub/sub.
_.extend(Marionette.Module.prototype, Backbone.Events, {
// Initializer for a specific module. Initializers are run when the
// module's `start` method is called.
addInitializer: function(callback){
this._initializerCallbacks.add(callback);
},
// Finalizers are run when a module is stopped. They are used to teardown
// and finalize any variables, references, events and other code that the
// module had set up.
addFinalizer: function(callback){
this._finalizerCallbacks.add(callback);
},
// Start the module, and run all of its initializers
start: function(options){
// Prevent re-starting a module that is already started
if (this._isInitialized){ return; }
// start the sub-modules (depth-first hierarchy)
_.each(this.submodules, function(mod){
// check to see if we should start the sub-module with this parent
if (mod.startWithParent){
mod.start(options);
}
});
// run the callbacks to "start" the current module
this.triggerMethod("before:start", options);
this._initializerCallbacks.run(options, this);
this._isInitialized = true;
this.triggerMethod("start", options);
},
// Stop this module by running its finalizers and then stop all of
// the sub-modules for this module
stop: function(){
// if we are not initialized, don't bother finalizing
if (!this._isInitialized){ return; }
this._isInitialized = false;
Marionette.triggerMethod.call(this, "before:stop");
// stop the sub-modules; depth-first, to make sure the
// sub-modules are stopped / finalized before parents
_.each(this.submodules, function(mod){ mod.stop(); });
// run the finalizers
this._finalizerCallbacks.run(undefined,this);
// reset the initializers and finalizers
this._initializerCallbacks.reset();
this._finalizerCallbacks.reset();
Marionette.triggerMethod.call(this, "stop");
},
// Configure the module with a definition function and any custom args
// that are to be passed in to the definition function
addDefinition: function(moduleDefinition, customArgs){
this._runModuleDefinition(moduleDefinition, customArgs);
},
// Internal method: run the module definition function with the correct
// arguments
_runModuleDefinition: function(definition, customArgs){
if (!definition){ return; }
// build the correct list of arguments for the module definition
var args = _.flatten([
this,
this.app,
Backbone,
Marionette,
Marionette.$, _,
customArgs
]);
definition.apply(this, args);
},
// Internal method: set up new copies of initializers and finalizers.
// Calling this method will wipe out all existing initializers and
// finalizers.
_setupInitializersAndFinalizers: function(){
this._initializerCallbacks = new Marionette.Callbacks();
this._finalizerCallbacks = new Marionette.Callbacks();
}
});
// Type methods to create modules
_.extend(Marionette.Module, {
// Create a module, hanging off the app parameter as the parent object.
create: function(app, moduleNames, moduleDefinition){
var module = app;
// get the custom args passed in after the module definition and
// get rid of the module name and definition function
var customArgs = slice(arguments);
customArgs.splice(0, 3);
// split the module names and get the length
moduleNames = moduleNames.split(".");
var length = moduleNames.length;
// store the module definition for the last module in the chain
var moduleDefinitions = [];
moduleDefinitions[length-1] = moduleDefinition;
// Loop through all the parts of the module definition
_.each(moduleNames, function(moduleName, i){
var parentModule = module;
module = this._getModule(parentModule, moduleName, app);
this._addModuleDefinition(parentModule, module, moduleDefinitions[i], customArgs);
}, this);
// Return the last module in the definition chain
return module;
},
_getModule: function(parentModule, moduleName, app, def, args){
// Get an existing module of this name if we have one
var module = parentModule[moduleName];
if (!module){
// Create a new module if we don't have one
module = new Marionette.Module(moduleName, app);
parentModule[moduleName] = module;
// store the module on the parent
parentModule.submodules[moduleName] = module;
}
return module;
},
_addModuleDefinition: function(parentModule, module, def, args){
var fn;
var startWithParent;
if (_.isFunction(def)){
// if a function is supplied for the module definition
fn = def;
startWithParent = true;
} else if (_.isObject(def)){
// if an object is supplied
fn = def.define;
startWithParent = def.startWithParent;
} else {
// if nothing is supplied
startWithParent = true;
}
// add module definition if needed
if (fn){
module.addDefinition(fn, args);
}
// `and` the two together, ensuring a single `false` will prevent it
// from starting with the parent
module.startWithParent = module.startWithParent && startWithParent;
// setup auto-start if needed
if (module.startWithParent && !module.startWithParentIsConfigured){
// only configure this once
module.startWithParentIsConfigured = true;
// add the module initializer config
parentModule.addInitializer(function(options){
if (module.startWithParent){
module.start(options);
}
});
}
}
});
return Marionette;
})(this, Backbone, _);
// Backbone.js 0.9.2
// Backbone.js 1.0.0
// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc.
// (c) 2010-2013 Jeremy Ashkenas, DocumentCloud Inc.
// Backbone may be freely distributed under the MIT license.
// For all details and documentation:
// http://backbonejs.org
......@@ -10,7 +10,7 @@
// Initial Setup
// -------------
// Save a reference to the global object (`window` in the browser, `global`
// Save a reference to the global object (`window` in the browser, `exports`
// on the server).
var root = this;
......@@ -18,12 +18,14 @@
// restored later on, if `noConflict` is used.
var previousBackbone = root.Backbone;
// Create a local reference to slice/splice.
var slice = Array.prototype.slice;
var splice = Array.prototype.splice;
// Create local references to array methods we'll want to use later.
var array = [];
var push = array.push;
var slice = array.slice;
var splice = array.splice;
// The top-level namespace. All public Backbone classes and modules will
// be attached to this. Exported for both CommonJS and the browser.
// be attached to this. Exported for both the browser and the server.
var Backbone;
if (typeof exports !== 'undefined') {
Backbone = exports;
......@@ -32,23 +34,15 @@
}
// Current version of the library. Keep in sync with `package.json`.
Backbone.VERSION = '0.9.2';
Backbone.VERSION = '1.0.0';
// Require Underscore, if we're on the server, and it's not already present.
var _ = root._;
if (!_ && (typeof require !== 'undefined')) _ = require('underscore');
// For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable.
var $ = root.jQuery || root.Zepto || root.ender;
// Set the JavaScript library that will be used for DOM manipulation and
// Ajax calls (a.k.a. the `$` variable). By default Backbone will use: jQuery,
// Zepto, or Ender; but the `setDomLibrary()` method lets you inject an
// alternate JavaScript library (or a mock library for testing your views
// outside of a browser).
Backbone.setDomLibrary = function(lib) {
$ = lib;
};
// For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns
// the `$` variable.
Backbone.$ = root.jQuery || root.Zepto || root.ender || root.$;
// Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
// to its previous owner. Returns a reference to this Backbone object.
......@@ -69,14 +63,12 @@
Backbone.emulateJSON = false;
// Backbone.Events
// -----------------
// Regular expression used to split event strings
var eventSplitter = /\s+/;
// ---------------
// A module that can be mixed in to *any object* in order to provide it with
// custom events. You may bind with `on` or remove with `off` callback functions
// to an event; trigger`-ing an event fires all callbacks in succession.
// custom events. You may bind with `on` or remove with `off` callback
// functions to an event; `trigger`-ing an event fires all callbacks in
// succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
......@@ -85,58 +77,56 @@
//
var Events = Backbone.Events = {
// Bind one or more space separated events, `events`, to a `callback`
// function. Passing `"all"` will bind the callback to all events fired.
on: function(events, callback, context) {
var calls, event, node, tail, list;
if (!callback) return this;
events = events.split(eventSplitter);
calls = this._callbacks || (this._callbacks = {});
// Create an immutable callback list, allowing traversal during
// modification. The tail is an empty object that will always be used
// as the next node.
while (event = events.shift()) {
list = calls[event];
node = list ? list.tail : {};
node.next = tail = {};
node.context = context;
node.callback = callback;
calls[event] = {tail: tail, next: list ? list.next : node};
}
// Bind an event to a `callback` function. Passing `"all"` will bind
// the callback to all events fired.
on: function(name, callback, context) {
if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this;
this._events || (this._events = {});
var events = this._events[name] || (this._events[name] = []);
events.push({callback: callback, context: context, ctx: context || this});
return this;
},
// Remove one or many callbacks. If `context` is null, removes all callbacks
// with that function. If `callback` is null, removes all callbacks for the
// event. If `events` is null, removes all bound callbacks for all events.
off: function(events, callback, context) {
var event, calls, node, tail, cb, ctx;
// Bind an event to only be triggered a single time. After the first time
// the callback is invoked, it will be removed.
once: function(name, callback, context) {
if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this;
var self = this;
var once = _.once(function() {
self.off(name, once);
callback.apply(this, arguments);
});
once._callback = callback;
return this.on(name, once, context);
},
// No events, or removing *all* events.
if (!(calls = this._callbacks)) return;
if (!(events || callback || context)) {
delete this._callbacks;
// Remove one or many callbacks. If `context` is null, removes all
// callbacks with that function. If `callback` is null, removes all
// callbacks for the event. If `name` is null, removes all bound
// callbacks for all events.
off: function(name, callback, context) {
var retain, ev, events, names, i, l, j, k;
if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;
if (!name && !callback && !context) {
this._events = {};
return this;
}
// Loop through the listed events and contexts, splicing them out of the
// linked list of callbacks if appropriate.
events = events ? events.split(eventSplitter) : _.keys(calls);
while (event = events.shift()) {
node = calls[event];
delete calls[event];
if (!node || !(callback || context)) continue;
// Create a new list, omitting the indicated callbacks.
tail = node.tail;
while ((node = node.next) !== tail) {
cb = node.callback;
ctx = node.context;
if ((callback && cb !== callback) || (context && ctx !== context)) {
this.on(event, cb, ctx);
names = name ? [name] : _.keys(this._events);
for (i = 0, l = names.length; i < l; i++) {
name = names[i];
if (events = this._events[name]) {
this._events[name] = retain = [];
if (callback || context) {
for (j = 0, k = events.length; j < k; j++) {
ev = events[j];
if ((callback && callback !== ev.callback && callback !== ev.callback._callback) ||
(context && context !== ev.context)) {
retain.push(ev);
}
}
}
if (!retain.length) delete this._events[name];
}
}
......@@ -147,81 +137,138 @@
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
trigger: function(events) {
var event, node, calls, tail, args, all, rest;
if (!(calls = this._callbacks)) return this;
all = calls.all;
events = events.split(eventSplitter);
rest = slice.call(arguments, 1);
trigger: function(name) {
if (!this._events) return this;
var args = slice.call(arguments, 1);
if (!eventsApi(this, 'trigger', name, args)) return this;
var events = this._events[name];
var allEvents = this._events.all;
if (events) triggerEvents(events, args);
if (allEvents) triggerEvents(allEvents, arguments);
return this;
},
// For each event, walk through the linked list of callbacks twice,
// first to trigger the event, then to trigger any `"all"` callbacks.
while (event = events.shift()) {
if (node = calls[event]) {
tail = node.tail;
while ((node = node.next) !== tail) {
node.callback.apply(node.context || this, rest);
// Tell this object to stop listening to either specific events ... or
// to every object it's currently listening to.
stopListening: function(obj, name, callback) {
var listeners = this._listeners;
if (!listeners) return this;
var deleteListener = !name && !callback;
if (typeof name === 'object') callback = this;
if (obj) (listeners = {})[obj._listenerId] = obj;
for (var id in listeners) {
listeners[id].off(name, callback, this);
if (deleteListener) delete this._listeners[id];
}
return this;
}
};
// Regular expression used to split event strings.
var eventSplitter = /\s+/;
// Implement fancy features of the Events API such as multiple event
// names `"change blur"` and jQuery-style event maps `{change: action}`
// in terms of the existing API.
var eventsApi = function(obj, action, name, rest) {
if (!name) return true;
// Handle event maps.
if (typeof name === 'object') {
for (var key in name) {
obj[action].apply(obj, [key, name[key]].concat(rest));
}
if (node = all) {
tail = node.tail;
args = [event].concat(rest);
while ((node = node.next) !== tail) {
node.callback.apply(node.context || this, args);
return false;
}
// Handle space separated event names.
if (eventSplitter.test(name)) {
var names = name.split(eventSplitter);
for (var i = 0, l = names.length; i < l; i++) {
obj[action].apply(obj, [names[i]].concat(rest));
}
return false;
}
return this;
return true;
};
// A difficult-to-believe, but optimized internal dispatch function for
// triggering events. Tries to keep the usual cases speedy (most internal
// Backbone events have 3 arguments).
var triggerEvents = function(events, args) {
var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args);
}
};
var listenMethods = {listenTo: 'on', listenToOnce: 'once'};
// Inversion-of-control versions of `on` and `once`. Tell *this* object to
// listen to an event in another object ... keeping track of what it's
// listening to.
_.each(listenMethods, function(implementation, method) {
Events[method] = function(obj, name, callback) {
var listeners = this._listeners || (this._listeners = {});
var id = obj._listenerId || (obj._listenerId = _.uniqueId('l'));
listeners[id] = obj;
if (typeof name === 'object') callback = this;
obj[implementation](name, callback, this);
return this;
};
});
// Aliases for backwards compatibility.
Events.bind = Events.on;
Events.unbind = Events.off;
// Allow the `Backbone` object to serve as a global event bus, for folks who
// want global "pubsub" in a convenient place.
_.extend(Backbone, Events);
// Backbone.Model
// --------------
// Create a new model, with defined attributes. A client id (`cid`)
// Backbone **Models** are the basic data object in the framework --
// frequently representing a row in a table in a database on your server.
// A discrete chunk of data and a bunch of useful, related methods for
// performing computations and transformations on that data.
// Create a new model with the specified attributes. A client id (`cid`)
// is automatically generated and assigned for you.
var Model = Backbone.Model = function(attributes, options) {
var defaults;
attributes || (attributes = {});
if (options && options.parse) attributes = this.parse(attributes);
if (defaults = getValue(this, 'defaults')) {
attributes = _.extend({}, defaults, attributes);
}
if (options && options.collection) this.collection = options.collection;
this.attributes = {};
this._escapedAttributes = {};
var attrs = attributes || {};
options || (options = {});
this.cid = _.uniqueId('c');
this.attributes = {};
_.extend(this, _.pick(options, modelOptions));
if (options.parse) attrs = this.parse(attrs, options) || {};
if (defaults = _.result(this, 'defaults')) {
attrs = _.defaults({}, attrs, defaults);
}
this.set(attrs, options);
this.changed = {};
this._silent = {};
this._pending = {};
this.set(attributes, {silent: true});
// Reset change tracking.
this.changed = {};
this._silent = {};
this._pending = {};
this._previousAttributes = _.clone(this.attributes);
this.initialize.apply(this, arguments);
};
// A list of options to be attached directly to the model, if provided.
var modelOptions = ['url', 'urlRoot', 'collection'];
// Attach all inheritable methods to the Model prototype.
_.extend(Model.prototype, Events, {
// A hash of attributes whose current and previous value differ.
changed: null,
// A hash of attributes that have silently changed since the last time
// `change` was called. Will become pending attributes on the next call.
_silent: null,
// A hash of attributes that have changed since the last `'change'` event
// began.
_pending: null,
// The value returned during the last failed validation.
validationError: null,
// The default name for the JSON `id` attribute is `"id"`. MongoDB and
// CouchDB users may want to set this to `"_id"`.
......@@ -236,6 +283,12 @@
return _.clone(this.attributes);
},
// Proxy `Backbone.sync` by default -- but override this if you need
// custom syncing semantics for *this* particular model.
sync: function() {
return Backbone.sync.apply(this, arguments);
},
// Get the value of an attribute.
get: function(attr) {
return this.attributes[attr];
......@@ -243,10 +296,7 @@
// Get the HTML-escaped value of an attribute.
escape: function(attr) {
var html;
if (html = this._escapedAttributes[attr]) return html;
var val = this.get(attr);
return this._escapedAttributes[attr] = _.escape(val == null ? '' : '' + val);
return _.escape(this.get(attr));
},
// Returns `true` if the attribute contains a value that is not null
......@@ -255,146 +305,195 @@
return this.get(attr) != null;
},
// Set a hash of model attributes on the object, firing `"change"` unless
// you choose to silence it.
set: function(key, value, options) {
var attrs, attr, val;
// Set a hash of model attributes on the object, firing `"change"`. This is
// the core primitive operation of a model, updating the data and notifying
// anyone who needs to know about the change in state. The heart of the beast.
set: function(key, val, options) {
var attr, attrs, unset, changes, silent, changing, prev, current;
if (key == null) return this;
// Handle both `"key", value` and `{key: value}` -style arguments.
if (_.isObject(key) || key == null) {
if (typeof key === 'object') {
attrs = key;
options = value;
options = val;
} else {
attrs = {};
attrs[key] = value;
(attrs = {})[key] = val;
}
// Extract attributes and options.
options || (options = {});
if (!attrs) return this;
if (attrs instanceof Model) attrs = attrs.attributes;
if (options.unset) for (attr in attrs) attrs[attr] = void 0;
// Run validation.
if (!this._validate(attrs, options)) return false;
// Extract attributes and options.
unset = options.unset;
silent = options.silent;
changes = [];
changing = this._changing;
this._changing = true;
if (!changing) {
this._previousAttributes = _.clone(this.attributes);
this.changed = {};
}
current = this.attributes, prev = this._previousAttributes;
// Check for changes of `id`.
if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
var changes = options.changes = {};
var now = this.attributes;
var escaped = this._escapedAttributes;
var prev = this._previousAttributes || {};
// For each `set` attribute...
// For each `set` attribute, update or delete the current value.
for (attr in attrs) {
val = attrs[attr];
// If the new and current value differ, record the change.
if (!_.isEqual(now[attr], val) || (options.unset && _.has(now, attr))) {
delete escaped[attr];
(options.silent ? this._silent : changes)[attr] = true;
}
// Update or delete the current value.
options.unset ? delete now[attr] : now[attr] = val;
// If the new and previous value differ, record the change. If not,
// then remove changes for this attribute.
if (!_.isEqual(prev[attr], val) || (_.has(now, attr) != _.has(prev, attr))) {
if (!_.isEqual(current[attr], val)) changes.push(attr);
if (!_.isEqual(prev[attr], val)) {
this.changed[attr] = val;
if (!options.silent) this._pending[attr] = true;
} else {
delete this.changed[attr];
delete this._pending[attr];
}
unset ? delete current[attr] : current[attr] = val;
}
// Trigger all relevant attribute changes.
if (!silent) {
if (changes.length) this._pending = true;
for (var i = 0, l = changes.length; i < l; i++) {
this.trigger('change:' + changes[i], this, current[changes[i]], options);
}
}
// Fire the `"change"` events.
if (!options.silent) this.change(options);
// You might be wondering why there's a `while` loop here. Changes can
// be recursively nested within `"change"` events.
if (changing) return this;
if (!silent) {
while (this._pending) {
this._pending = false;
this.trigger('change', this, options);
}
}
this._pending = false;
this._changing = false;
return this;
},
// Remove an attribute from the model, firing `"change"` unless you choose
// to silence it. `unset` is a noop if the attribute doesn't exist.
// Remove an attribute from the model, firing `"change"`. `unset` is a noop
// if the attribute doesn't exist.
unset: function(attr, options) {
(options || (options = {})).unset = true;
return this.set(attr, null, options);
return this.set(attr, void 0, _.extend({}, options, {unset: true}));
},
// Clear all attributes on the model, firing `"change"` unless you choose
// to silence it.
// Clear all attributes on the model, firing `"change"`.
clear: function(options) {
(options || (options = {})).unset = true;
return this.set(_.clone(this.attributes), options);
var attrs = {};
for (var key in this.attributes) attrs[key] = void 0;
return this.set(attrs, _.extend({}, options, {unset: true}));
},
// Determine if the model has changed since the last `"change"` event.
// If you specify an attribute name, determine if that attribute has changed.
hasChanged: function(attr) {
if (attr == null) return !_.isEmpty(this.changed);
return _.has(this.changed, attr);
},
// Return an object containing all the attributes that have changed, or
// false if there are no changed attributes. Useful for determining what
// parts of a view need to be updated and/or what attributes need to be
// persisted to the server. Unset attributes will be set to undefined.
// You can also pass an attributes object to diff against the model,
// determining if there *would be* a change.
changedAttributes: function(diff) {
if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
var val, changed = false;
var old = this._changing ? this._previousAttributes : this.attributes;
for (var attr in diff) {
if (_.isEqual(old[attr], (val = diff[attr]))) continue;
(changed || (changed = {}))[attr] = val;
}
return changed;
},
// Get the previous value of an attribute, recorded at the time the last
// `"change"` event was fired.
previous: function(attr) {
if (attr == null || !this._previousAttributes) return null;
return this._previousAttributes[attr];
},
// Get all of the attributes of the model at the time of the previous
// `"change"` event.
previousAttributes: function() {
return _.clone(this._previousAttributes);
},
// Fetch the model from the server. If the server's representation of the
// model differs from its current attributes, they will be overriden,
// model differs from its current attributes, they will be overridden,
// triggering a `"change"` event.
fetch: function(options) {
options = options ? _.clone(options) : {};
if (options.parse === void 0) options.parse = true;
var model = this;
var success = options.success;
options.success = function(resp, status, xhr) {
if (!model.set(model.parse(resp, xhr), options)) return false;
if (success) success(model, resp);
options.success = function(resp) {
if (!model.set(model.parse(resp, options), options)) return false;
if (success) success(model, resp, options);
model.trigger('sync', model, resp, options);
};
options.error = Backbone.wrapError(options.error, model, options);
return (this.sync || Backbone.sync).call(this, 'read', this, options);
wrapError(this, options);
return this.sync('read', this, options);
},
// Set a hash of model attributes, and sync the model to the server.
// If the server returns an attributes hash that differs, the model's
// state will be `set` again.
save: function(key, value, options) {
var attrs, current;
save: function(key, val, options) {
var attrs, method, xhr, attributes = this.attributes;
// Handle both `("key", value)` and `({key: value})` -style calls.
if (_.isObject(key) || key == null) {
// Handle both `"key", value` and `{key: value}` -style arguments.
if (key == null || typeof key === 'object') {
attrs = key;
options = value;
options = val;
} else {
attrs = {};
attrs[key] = value;
(attrs = {})[key] = val;
}
options = options ? _.clone(options) : {};
// If we're "wait"-ing to set changed attributes, validate early.
if (options.wait) {
// If we're not waiting and attributes exist, save acts as `set(attr).save(null, opts)`.
if (attrs && (!options || !options.wait) && !this.set(attrs, options)) return false;
options = _.extend({validate: true}, options);
// Do not persist invalid models.
if (!this._validate(attrs, options)) return false;
current = _.clone(this.attributes);
}
// Regular saves `set` attributes before persisting to the server.
var silentOptions = _.extend({}, options, {silent: true});
if (attrs && !this.set(attrs, options.wait ? silentOptions : options)) {
return false;
// Set temporary attributes if `{wait: true}`.
if (attrs && options.wait) {
this.attributes = _.extend({}, attributes, attrs);
}
// After a successful server-side save, the client is (optionally)
// updated with the server-side state.
if (options.parse === void 0) options.parse = true;
var model = this;
var success = options.success;
options.success = function(resp, status, xhr) {
var serverAttrs = model.parse(resp, xhr);
if (options.wait) {
delete options.wait;
serverAttrs = _.extend(attrs || {}, serverAttrs);
}
if (!model.set(serverAttrs, options)) return false;
if (success) {
success(model, resp);
} else {
model.trigger('sync', model, resp, options);
options.success = function(resp) {
// Ensure attributes are restored during synchronous saves.
model.attributes = attributes;
var serverAttrs = model.parse(resp, options);
if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) {
return false;
}
if (success) success(model, resp, options);
model.trigger('sync', model, resp, options);
};
wrapError(this, options);
method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update');
if (method === 'patch') options.attrs = attrs;
xhr = this.sync(method, this, options);
// Restore attributes.
if (attrs && options.wait) this.attributes = attributes;
// Finish configuring and sending the Ajax request.
options.error = Backbone.wrapError(options.error, model, options);
var method = this.isNew() ? 'create' : 'update';
var xhr = (this.sync || Backbone.sync).call(this, method, this, options);
if (options.wait) this.set(current, silentOptions);
return xhr;
},
......@@ -406,27 +505,24 @@
var model = this;
var success = options.success;
var triggerDestroy = function() {
var destroy = function() {
model.trigger('destroy', model, model.collection, options);
};
options.success = function(resp) {
if (options.wait || model.isNew()) destroy();
if (success) success(model, resp, options);
if (!model.isNew()) model.trigger('sync', model, resp, options);
};
if (this.isNew()) {
triggerDestroy();
options.success();
return false;
}
wrapError(this, options);
options.success = function(resp) {
if (options.wait) triggerDestroy();
if (success) {
success(model, resp);
} else {
model.trigger('sync', model, resp, options);
}
};
options.error = Backbone.wrapError(options.error, model, options);
var xhr = (this.sync || Backbone.sync).call(this, 'delete', this, options);
if (!options.wait) triggerDestroy();
var xhr = this.sync('delete', this, options);
if (!options.wait) destroy();
return xhr;
},
......@@ -434,14 +530,14 @@
// using Backbone's restful methods, override this to change the endpoint
// that will be called.
url: function() {
var base = getValue(this, 'urlRoot') || getValue(this.collection, 'url') || urlError();
var base = _.result(this, 'urlRoot') || _.result(this.collection, 'url') || urlError();
if (this.isNew()) return base;
return base + (base.charAt(base.length - 1) == '/' ? '' : '/') + encodeURIComponent(this.id);
return base + (base.charAt(base.length - 1) === '/' ? '' : '/') + encodeURIComponent(this.id);
},
// **parse** converts a response into the hash of attributes to be `set` on
// the model. The default implementation is just to pass the response along.
parse: function(resp, xhr) {
parse: function(resp, options) {
return resp;
},
......@@ -455,116 +551,63 @@
return this.id == null;
},
// Call this method to manually fire a `"change"` event for this model and
// a `"change:attribute"` event for each changed attribute.
// Calling this will cause all objects observing the model to update.
change: function(options) {
options || (options = {});
var changing = this._changing;
this._changing = true;
// Silent changes become pending changes.
for (var attr in this._silent) this._pending[attr] = true;
// Silent changes are triggered.
var changes = _.extend({}, options.changes, this._silent);
this._silent = {};
for (var attr in changes) {
this.trigger('change:' + attr, this, this.get(attr), options);
}
if (changing) return this;
// Continue firing `"change"` events while there are pending changes.
while (!_.isEmpty(this._pending)) {
this._pending = {};
this.trigger('change', this, options);
// Pending and silent changes still remain.
for (var attr in this.changed) {
if (this._pending[attr] || this._silent[attr]) continue;
delete this.changed[attr];
}
this._previousAttributes = _.clone(this.attributes);
}
this._changing = false;
return this;
},
// Determine if the model has changed since the last `"change"` event.
// If you specify an attribute name, determine if that attribute has changed.
hasChanged: function(attr) {
if (!arguments.length) return !_.isEmpty(this.changed);
return _.has(this.changed, attr);
},
// Return an object containing all the attributes that have changed, or
// false if there are no changed attributes. Useful for determining what
// parts of a view need to be updated and/or what attributes need to be
// persisted to the server. Unset attributes will be set to undefined.
// You can also pass an attributes object to diff against the model,
// determining if there *would be* a change.
changedAttributes: function(diff) {
if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
var val, changed = false, old = this._previousAttributes;
for (var attr in diff) {
if (_.isEqual(old[attr], (val = diff[attr]))) continue;
(changed || (changed = {}))[attr] = val;
}
return changed;
},
// Get the previous value of an attribute, recorded at the time the last
// `"change"` event was fired.
previous: function(attr) {
if (!arguments.length || !this._previousAttributes) return null;
return this._previousAttributes[attr];
},
// Get all of the attributes of the model at the time of the previous
// `"change"` event.
previousAttributes: function() {
return _.clone(this._previousAttributes);
},
// Check if the model is currently in a valid state. It's only possible to
// get into an *invalid* state if you're using silent changes.
isValid: function() {
return !this.validate(this.attributes);
// Check if the model is currently in a valid state.
isValid: function(options) {
return this._validate({}, _.extend(options || {}, { validate: true }));
},
// Run validation against the next complete set of model attributes,
// returning `true` if all is well. If a specific `error` callback has
// been passed, call that instead of firing the general `"error"` event.
// returning `true` if all is well. Otherwise, fire an `"invalid"` event.
_validate: function(attrs, options) {
if (options.silent || !this.validate) return true;
if (!options.validate || !this.validate) return true;
attrs = _.extend({}, this.attributes, attrs);
var error = this.validate(attrs, options);
var error = this.validationError = this.validate(attrs, options) || null;
if (!error) return true;
if (options && options.error) {
options.error(this, error, options);
} else {
this.trigger('error', this, error, options);
}
this.trigger('invalid', this, error, _.extend(options || {}, {validationError: error}));
return false;
}
});
// Underscore methods that we want to implement on the Model.
var modelMethods = ['keys', 'values', 'pairs', 'invert', 'pick', 'omit'];
// Mix in each Underscore method as a proxy to `Model#attributes`.
_.each(modelMethods, function(method) {
Model.prototype[method] = function() {
var args = slice.call(arguments);
args.unshift(this.attributes);
return _[method].apply(_, args);
};
});
// Backbone.Collection
// -------------------
// Provides a standard collection class for our sets of models, ordered
// or unordered. If a `comparator` is specified, the Collection will maintain
// If models tend to represent a single row of data, a Backbone Collection is
// more analagous to a table full of data ... or a small slice or page of that
// table, or a collection of rows that belong together for a particular reason
// -- all of the messages in this particular folder, all of the documents
// belonging to this particular author, and so on. Collections maintain
// indexes of their models, both in order, and for lookup by `id`.
// Create a new **Collection**, perhaps to contain a specific type of `model`.
// If a `comparator` is specified, the Collection will maintain
// its models in sort order, as they're added and removed.
var Collection = Backbone.Collection = function(models, options) {
options || (options = {});
if (options.url) this.url = options.url;
if (options.model) this.model = options.model;
if (options.comparator) this.comparator = options.comparator;
if (options.comparator !== void 0) this.comparator = options.comparator;
this._reset();
this.initialize.apply(this, arguments);
if (models) this.reset(models, {silent: true, parse: options.parse});
if (models) this.reset(models, _.extend({silent: true}, options));
};
// Default options for `Collection#set`.
var setOptions = {add: true, remove: true, merge: true};
var addOptions = {add: true, merge: false, remove: false};
// Define the Collection's inheritable methods.
_.extend(Collection.prototype, Events, {
......@@ -582,84 +625,132 @@
return this.map(function(model){ return model.toJSON(options); });
},
// Add a model, or list of models to the set. Pass **silent** to avoid
// firing the `add` event for every new model.
// Proxy `Backbone.sync` by default.
sync: function() {
return Backbone.sync.apply(this, arguments);
},
// Add a model, or list of models to the set.
add: function(models, options) {
var i, index, length, model, cid, id, cids = {}, ids = {}, dups = [];
options || (options = {});
models = _.isArray(models) ? models.slice() : [models];
return this.set(models, _.defaults(options || {}, addOptions));
},
// Begin by turning bare objects into model references, and preventing
// invalid models or duplicate models from being added.
for (i = 0, length = models.length; i < length; i++) {
if (!(model = models[i] = this._prepareModel(models[i], options))) {
throw new Error("Can't add an invalid model to a collection");
}
cid = model.cid;
id = model.id;
if (cids[cid] || this._byCid[cid] || ((id != null) && (ids[id] || this._byId[id]))) {
dups.push(i);
continue;
// Remove a model, or a list of models from the set.
remove: function(models, options) {
models = _.isArray(models) ? models.slice() : [models];
options || (options = {});
var i, l, index, model;
for (i = 0, l = models.length; i < l; i++) {
model = this.get(models[i]);
if (!model) continue;
delete this._byId[model.id];
delete this._byId[model.cid];
index = this.indexOf(model);
this.models.splice(index, 1);
this.length--;
if (!options.silent) {
options.index = index;
model.trigger('remove', model, this, options);
}
cids[cid] = ids[id] = model;
this._removeReference(model);
}
return this;
},
// Update a collection by `set`-ing a new list of models, adding new ones,
// removing models that are no longer present, and merging models that
// already exist in the collection, as necessary. Similar to **Model#set**,
// the core operation for updating the data contained by the collection.
set: function(models, options) {
options = _.defaults(options || {}, setOptions);
if (options.parse) models = this.parse(models, options);
if (!_.isArray(models)) models = models ? [models] : [];
var i, l, model, attrs, existing, sort;
var at = options.at;
var sortable = this.comparator && (at == null) && options.sort !== false;
var sortAttr = _.isString(this.comparator) ? this.comparator : null;
var toAdd = [], toRemove = [], modelMap = {};
// Turn bare objects into model references, and prevent invalid models
// from being added.
for (i = 0, l = models.length; i < l; i++) {
if (!(model = this._prepareModel(models[i], options))) continue;
// Remove duplicates.
i = dups.length;
while (i--) {
models.splice(dups[i], 1);
// If a duplicate is found, prevent it from being added and
// optionally merge it into the existing model.
if (existing = this.get(model)) {
if (options.remove) modelMap[existing.cid] = true;
if (options.merge) {
existing.set(model.attributes, options);
if (sortable && !sort && existing.hasChanged(sortAttr)) sort = true;
}
// This is a new model, push it to the `toAdd` list.
} else if (options.add) {
toAdd.push(model);
// Listen to added models' events, and index models for lookup by
// `id` and by `cid`.
for (i = 0, length = models.length; i < length; i++) {
(model = models[i]).on('all', this._onModelEvent, this);
this._byCid[model.cid] = model;
model.on('all', this._onModelEvent, this);
this._byId[model.cid] = model;
if (model.id != null) this._byId[model.id] = model;
}
}
// Remove nonexistent models if appropriate.
if (options.remove) {
for (i = 0, l = this.length; i < l; ++i) {
if (!modelMap[(model = this.models[i]).cid]) toRemove.push(model);
}
if (toRemove.length) this.remove(toRemove, options);
}
// See if sorting is needed, update `length` and splice in new models.
if (toAdd.length) {
if (sortable) sort = true;
this.length += toAdd.length;
if (at != null) {
splice.apply(this.models, [at, 0].concat(toAdd));
} else {
push.apply(this.models, toAdd);
}
}
// Silently sort the collection if appropriate.
if (sort) this.sort({silent: true});
// Insert models into the collection, re-sorting if needed, and triggering
// `add` events unless silenced.
this.length += length;
index = options.at != null ? options.at : this.models.length;
splice.apply(this.models, [index, 0].concat(models));
if (this.comparator) this.sort({silent: true});
if (options.silent) return this;
for (i = 0, length = this.models.length; i < length; i++) {
if (!cids[(model = this.models[i]).cid]) continue;
options.index = i;
model.trigger('add', model, this, options);
// Trigger `add` events.
for (i = 0, l = toAdd.length; i < l; i++) {
(model = toAdd[i]).trigger('add', model, this, options);
}
// Trigger `sort` if the collection was sorted.
if (sort) this.trigger('sort', this, options);
return this;
},
// Remove a model, or a list of models from the set. Pass silent to avoid
// firing the `remove` event for every model removed.
remove: function(models, options) {
var i, l, index, model;
// When you have more items than you want to add or remove individually,
// you can reset the entire set with a new list of models, without firing
// any granular `add` or `remove` events. Fires `reset` when finished.
// Useful for bulk operations and optimizations.
reset: function(models, options) {
options || (options = {});
models = _.isArray(models) ? models.slice() : [models];
for (i = 0, l = models.length; i < l; i++) {
model = this.getByCid(models[i]) || this.get(models[i]);
if (!model) continue;
delete this._byId[model.id];
delete this._byCid[model.cid];
index = this.indexOf(model);
this.models.splice(index, 1);
this.length--;
if (!options.silent) {
options.index = index;
model.trigger('remove', model, this, options);
}
this._removeReference(model);
for (var i = 0, l = this.models.length; i < l; i++) {
this._removeReference(this.models[i]);
}
options.previousModels = this.models;
this._reset();
this.add(models, _.extend({silent: true}, options));
if (!options.silent) this.trigger('reset', this, options);
return this;
},
// Add a model to the end of the collection.
push: function(model, options) {
model = this._prepareModel(model, options);
this.add(model, options);
this.add(model, _.extend({at: this.length}, options));
return model;
},
......@@ -684,15 +775,15 @@
return model;
},
// Get a model from the set by id.
get: function(id) {
if (id == null) return void 0;
return this._byId[id.id != null ? id.id : id];
// Slice out a sub-array of models from the collection.
slice: function(begin, end) {
return this.models.slice(begin, end);
},
// Get a model from the set by client id.
getByCid: function(cid) {
return cid && this._byCid[cid.cid || cid];
// Get a model from the set by id.
get: function(obj) {
if (obj == null) return void 0;
return this._byId[obj.id != null ? obj.id : obj.cid || obj];
},
// Get the model at the given index.
......@@ -700,10 +791,11 @@
return this.models[index];
},
// Return models with matching attributes. Useful for simple cases of `filter`.
where: function(attrs) {
if (_.isEmpty(attrs)) return [];
return this.filter(function(model) {
// Return models with matching attributes. Useful for simple cases of
// `filter`.
where: function(attrs, first) {
if (_.isEmpty(attrs)) return first ? void 0 : [];
return this[first ? 'find' : 'filter'](function(model) {
for (var key in attrs) {
if (attrs[key] !== model.get(key)) return false;
}
......@@ -711,75 +803,75 @@
});
},
// Return the first model with matching attributes. Useful for simple cases
// of `find`.
findWhere: function(attrs) {
return this.where(attrs, true);
},
// Force the collection to re-sort itself. You don't need to call this under
// normal circumstances, as the set will maintain sort order as each item
// is added.
sort: function(options) {
options || (options = {});
if (!this.comparator) throw new Error('Cannot sort a set without a comparator');
var boundComparator = _.bind(this.comparator, this);
if (this.comparator.length == 1) {
this.models = this.sortBy(boundComparator);
options || (options = {});
// Run sort based on type of `comparator`.
if (_.isString(this.comparator) || this.comparator.length === 1) {
this.models = this.sortBy(this.comparator, this);
} else {
this.models.sort(boundComparator);
this.models.sort(_.bind(this.comparator, this));
}
if (!options.silent) this.trigger('reset', this, options);
if (!options.silent) this.trigger('sort', this, options);
return this;
},
// Figure out the smallest index at which a model should be inserted so as
// to maintain order.
sortedIndex: function(model, value, context) {
value || (value = this.comparator);
var iterator = _.isFunction(value) ? value : function(model) {
return model.get(value);
};
return _.sortedIndex(this.models, model, iterator, context);
},
// Pluck an attribute from each model in the collection.
pluck: function(attr) {
return _.map(this.models, function(model){ return model.get(attr); });
},
// When you have more items than you want to add or remove individually,
// you can reset the entire set with a new list of models, without firing
// any `add` or `remove` events. Fires `reset` when finished.
reset: function(models, options) {
models || (models = []);
options || (options = {});
for (var i = 0, l = this.models.length; i < l; i++) {
this._removeReference(this.models[i]);
}
this._reset();
this.add(models, _.extend({silent: true}, options));
if (!options.silent) this.trigger('reset', this, options);
return this;
return _.invoke(this.models, 'get', attr);
},
// Fetch the default set of models for this collection, resetting the
// collection when they arrive. If `add: true` is passed, appends the
// models to the collection instead of resetting.
// collection when they arrive. If `reset: true` is passed, the response
// data will be passed through the `reset` method instead of `set`.
fetch: function(options) {
options = options ? _.clone(options) : {};
if (options.parse === undefined) options.parse = true;
var collection = this;
if (options.parse === void 0) options.parse = true;
var success = options.success;
options.success = function(resp, status, xhr) {
collection[options.add ? 'add' : 'reset'](collection.parse(resp, xhr), options);
if (success) success(collection, resp);
var collection = this;
options.success = function(resp) {
var method = options.reset ? 'reset' : 'set';
collection[method](resp, options);
if (success) success(collection, resp, options);
collection.trigger('sync', collection, resp, options);
};
options.error = Backbone.wrapError(options.error, collection, options);
return (this.sync || Backbone.sync).call(this, 'read', this, options);
wrapError(this, options);
return this.sync('read', this, options);
},
// Create a new instance of a model in this collection. Add the model to the
// collection immediately, unless `wait: true` is passed, in which case we
// wait for the server to agree.
create: function(model, options) {
var coll = this;
options = options ? _.clone(options) : {};
model = this._prepareModel(model, options);
if (!model) return false;
if (!options.wait) coll.add(model, options);
if (!(model = this._prepareModel(model, options))) return false;
if (!options.wait) this.add(model, options);
var collection = this;
var success = options.success;
options.success = function(nextModel, resp, xhr) {
if (options.wait) coll.add(nextModel, options);
if (success) {
success(nextModel, resp);
} else {
nextModel.trigger('sync', model, resp, options);
}
options.success = function(resp) {
if (options.wait) collection.add(model, options);
if (success) success(model, resp, options);
};
model.save(null, options);
return model;
......@@ -787,44 +879,43 @@
// **parse** converts a response into a list of models to be added to the
// collection. The default implementation is just to pass it through.
parse: function(resp, xhr) {
parse: function(resp, options) {
return resp;
},
// Proxy to _'s chain. Can't be proxied the same way the rest of the
// underscore methods are proxied because it relies on the underscore
// constructor.
chain: function () {
return _(this.models).chain();
// Create a new collection with an identical list of models as this one.
clone: function() {
return new this.constructor(this.models);
},
// Reset all internal state. Called when the collection is reset.
_reset: function(options) {
// Private method to reset all internal state. Called when the collection
// is first initialized or reset.
_reset: function() {
this.length = 0;
this.models = [];
this._byId = {};
this._byCid = {};
},
// Prepare a model or hash of attributes to be added to this collection.
_prepareModel: function(model, options) {
// Prepare a hash of attributes (or other model) to be added to this
// collection.
_prepareModel: function(attrs, options) {
if (attrs instanceof Model) {
if (!attrs.collection) attrs.collection = this;
return attrs;
}
options || (options = {});
if (!(model instanceof Model)) {
var attrs = model;
options.collection = this;
model = new this.model(attrs, options);
if (!model._validate(model.attributes, options)) model = false;
} else if (!model.collection) {
model.collection = this;
var model = new this.model(attrs, options);
if (!model._validate(attrs, options)) {
this.trigger('invalid', this, attrs, options);
return false;
}
return model;
},
// Internal method to remove a model's ties to a collection.
// Internal method to sever a model's ties to a collection.
_removeReference: function(model) {
if (this == model.collection) {
delete model.collection;
}
if (this === model.collection) delete model.collection;
model.off('all', this._onModelEvent, this);
},
......@@ -833,13 +924,11 @@
// events simply proxy through. "add" and "remove" events that originate
// in other collections are ignored.
_onModelEvent: function(event, model, collection, options) {
if ((event == 'add' || event == 'remove') && collection != this) return;
if (event == 'destroy') {
this.remove(model, options);
}
if ((event === 'add' || event === 'remove') && collection !== this) return;
if (event === 'destroy') this.remove(model, options);
if (model && event === 'change:' + model.idAttribute) {
delete this._byId[model.previous(model.idAttribute)];
this._byId[model.id] = model;
if (model.id != null) this._byId[model.id] = model;
}
this.trigger.apply(this, arguments);
}
......@@ -847,21 +936,274 @@
});
// Underscore methods that we want to implement on the Collection.
var methods = ['forEach', 'each', 'map', 'reduce', 'reduceRight', 'find',
'detect', 'filter', 'select', 'reject', 'every', 'all', 'some', 'any',
'include', 'contains', 'invoke', 'max', 'min', 'sortBy', 'sortedIndex',
'toArray', 'size', 'first', 'initial', 'rest', 'last', 'without', 'indexOf',
'shuffle', 'lastIndexOf', 'isEmpty', 'groupBy'];
// 90% of the core usefulness of Backbone Collections is actually implemented
// right here:
var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl',
'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select',
'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke',
'max', 'min', 'toArray', 'size', 'first', 'head', 'take', 'initial', 'rest',
'tail', 'drop', 'last', 'without', 'indexOf', 'shuffle', 'lastIndexOf',
'isEmpty', 'chain'];
// Mix in each Underscore method as a proxy to `Collection#models`.
_.each(methods, function(method) {
Collection.prototype[method] = function() {
return _[method].apply(_, [this.models].concat(_.toArray(arguments)));
var args = slice.call(arguments);
args.unshift(this.models);
return _[method].apply(_, args);
};
});
// Underscore methods that take a property name as an argument.
var attributeMethods = ['groupBy', 'countBy', 'sortBy'];
// Use attributes instead of properties.
_.each(attributeMethods, function(method) {
Collection.prototype[method] = function(value, context) {
var iterator = _.isFunction(value) ? value : function(model) {
return model.get(value);
};
return _[method](this.models, iterator, context);
};
});
// Backbone.View
// -------------
// Backbone Views are almost more convention than they are actual code. A View
// is simply a JavaScript object that represents a logical chunk of UI in the
// DOM. This might be a single item, an entire list, a sidebar or panel, or
// even the surrounding frame which wraps your whole app. Defining a chunk of
// UI as a **View** allows you to define your DOM events declaratively, without
// having to worry about render order ... and makes it easy for the view to
// react to specific changes in the state of your models.
// Creating a Backbone.View creates its initial element outside of the DOM,
// if an existing element is not provided...
var View = Backbone.View = function(options) {
this.cid = _.uniqueId('view');
this._configure(options || {});
this._ensureElement();
this.initialize.apply(this, arguments);
this.delegateEvents();
};
// Cached regex to split keys for `delegate`.
var delegateEventSplitter = /^(\S+)\s*(.*)$/;
// List of view options to be merged as properties.
var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];
// Set up all inheritable **Backbone.View** properties and methods.
_.extend(View.prototype, Events, {
// The default `tagName` of a View's element is `"div"`.
tagName: 'div',
// jQuery delegate for element lookup, scoped to DOM elements within the
// current view. This should be prefered to global lookups where possible.
$: function(selector) {
return this.$el.find(selector);
},
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function(){},
// **render** is the core function that your view should override, in order
// to populate its element (`this.el`), with the appropriate HTML. The
// convention is for **render** to always return `this`.
render: function() {
return this;
},
// Remove this view by taking the element out of the DOM, and removing any
// applicable Backbone.Events listeners.
remove: function() {
this.$el.remove();
this.stopListening();
return this;
},
// Change the view's element (`this.el` property), including event
// re-delegation.
setElement: function(element, delegate) {
if (this.$el) this.undelegateEvents();
this.$el = element instanceof Backbone.$ ? element : Backbone.$(element);
this.el = this.$el[0];
if (delegate !== false) this.delegateEvents();
return this;
},
// Set callbacks, where `this.events` is a hash of
//
// *{"event selector": "callback"}*
//
// {
// 'mousedown .title': 'edit',
// 'click .button': 'save'
// 'click .open': function(e) { ... }
// }
//
// pairs. Callbacks will be bound to the view, with `this` set properly.
// Uses event delegation for efficiency.
// Omitting the selector binds the event to `this.el`.
// This only works for delegate-able events: not `focus`, `blur`, and
// not `change`, `submit`, and `reset` in Internet Explorer.
delegateEvents: function(events) {
if (!(events || (events = _.result(this, 'events')))) return this;
this.undelegateEvents();
for (var key in events) {
var method = events[key];
if (!_.isFunction(method)) method = this[events[key]];
if (!method) continue;
var match = key.match(delegateEventSplitter);
var eventName = match[1], selector = match[2];
method = _.bind(method, this);
eventName += '.delegateEvents' + this.cid;
if (selector === '') {
this.$el.on(eventName, method);
} else {
this.$el.on(eventName, selector, method);
}
}
return this;
},
// Clears all callbacks previously bound to the view with `delegateEvents`.
// You usually don't need to use this, but may wish to if you have multiple
// Backbone views attached to the same DOM element.
undelegateEvents: function() {
this.$el.off('.delegateEvents' + this.cid);
return this;
},
// Performs the initial configuration of a View with a set of options.
// Keys with special meaning *(e.g. model, collection, id, className)* are
// attached directly to the view. See `viewOptions` for an exhaustive
// list.
_configure: function(options) {
if (this.options) options = _.extend({}, _.result(this, 'options'), options);
_.extend(this, _.pick(options, viewOptions));
this.options = options;
},
// Ensure that the View has a DOM element to render into.
// If `this.el` is a string, pass it through `$()`, take the first
// matching element, and re-assign it to `el`. Otherwise, create
// an element from the `id`, `className` and `tagName` properties.
_ensureElement: function() {
if (!this.el) {
var attrs = _.extend({}, _.result(this, 'attributes'));
if (this.id) attrs.id = _.result(this, 'id');
if (this.className) attrs['class'] = _.result(this, 'className');
var $el = Backbone.$('<' + _.result(this, 'tagName') + '>').attr(attrs);
this.setElement($el, false);
} else {
this.setElement(_.result(this, 'el'), false);
}
}
});
// Backbone.sync
// -------------
// Override this function to change the manner in which Backbone persists
// models to the server. You will be passed the type of request, and the
// model in question. By default, makes a RESTful Ajax request
// to the model's `url()`. Some possible customizations could be:
//
// * Use `setTimeout` to batch rapid-fire updates into a single request.
// * Send up the models as XML instead of JSON.
// * Persist models via WebSockets instead of Ajax.
//
// Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
// as `POST`, with a `_method` parameter containing the true HTTP method,
// as well as all requests with the body as `application/x-www-form-urlencoded`
// instead of `application/json` with the model in a param named `model`.
// Useful when interfacing with server-side languages like **PHP** that make
// it difficult to read the body of `PUT` requests.
Backbone.sync = function(method, model, options) {
var type = methodMap[method];
// Default options, unless specified.
_.defaults(options || (options = {}), {
emulateHTTP: Backbone.emulateHTTP,
emulateJSON: Backbone.emulateJSON
});
// Default JSON-request options.
var params = {type: type, dataType: 'json'};
// Ensure that we have a URL.
if (!options.url) {
params.url = _.result(model, 'url') || urlError();
}
// Ensure that we have the appropriate request data.
if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {
params.contentType = 'application/json';
params.data = JSON.stringify(options.attrs || model.toJSON(options));
}
// For older servers, emulate JSON by encoding the request into an HTML-form.
if (options.emulateJSON) {
params.contentType = 'application/x-www-form-urlencoded';
params.data = params.data ? {model: params.data} : {};
}
// For older servers, emulate HTTP by mimicking the HTTP method with `_method`
// And an `X-HTTP-Method-Override` header.
if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {
params.type = 'POST';
if (options.emulateJSON) params.data._method = type;
var beforeSend = options.beforeSend;
options.beforeSend = function(xhr) {
xhr.setRequestHeader('X-HTTP-Method-Override', type);
if (beforeSend) return beforeSend.apply(this, arguments);
};
}
// Don't process data on a non-GET request.
if (params.type !== 'GET' && !options.emulateJSON) {
params.processData = false;
}
// If we're sending a `PATCH` request, and we're in an old Internet Explorer
// that still has ActiveX enabled by default, override jQuery to use that
// for XHR instead. Remove this line when jQuery supports `PATCH` on IE8.
if (params.type === 'PATCH' && window.ActiveXObject &&
!(window.external && window.external.msActiveXFilteringEnabled)) {
params.xhr = function() {
return new ActiveXObject("Microsoft.XMLHTTP");
};
}
// Make the request, allowing the user to override any Ajax options.
var xhr = options.xhr = Backbone.ajax(_.extend(params, options));
model.trigger('request', model, xhr, options);
return xhr;
};
// Map from CRUD to HTTP for our default `Backbone.sync` implementation.
var methodMap = {
'create': 'POST',
'update': 'PUT',
'patch': 'PATCH',
'delete': 'DELETE',
'read': 'GET'
};
// Set the default implementation of `Backbone.ajax` to proxy through to `$`.
// Override this if you'd like to use a different library.
Backbone.ajax = function() {
return Backbone.$.ajax.apply(Backbone.$, arguments);
};
// Backbone.Router
// -------------------
// ---------------
// Routers map faux-URLs to actions, and fire events when routes are
// matched. Creating a new one sets its `routes` hash, if not set statically.
......@@ -874,9 +1216,10 @@
// Cached regular expressions for matching named param parts and splatted
// parts of route strings.
var namedParam = /:\w+/g;
var optionalParam = /\((.*?)\)/g;
var namedParam = /(\(\?)?:\w+/g;
var splatParam = /\*\w+/g;
var escapeRegExp = /[-[\]{}()+?.,\\^$|#\s]/g;
var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g;
// Set up all inheritable **Backbone.Router** properties and methods.
_.extend(Router.prototype, Events, {
......@@ -892,21 +1235,27 @@
// });
//
route: function(route, name, callback) {
Backbone.history || (Backbone.history = new History);
if (!_.isRegExp(route)) route = this._routeToRegExp(route);
if (_.isFunction(name)) {
callback = name;
name = '';
}
if (!callback) callback = this[name];
Backbone.history.route(route, _.bind(function(fragment) {
var args = this._extractParameters(route, fragment);
callback && callback.apply(this, args);
this.trigger.apply(this, ['route:' + name].concat(args));
Backbone.history.trigger('route', this, name, args);
}, this));
var router = this;
Backbone.history.route(route, function(fragment) {
var args = router._extractParameters(route, fragment);
callback && callback.apply(router, args);
router.trigger.apply(router, ['route:' + name].concat(args));
router.trigger('route', name, args);
Backbone.history.trigger('route', router, name, args);
});
return this;
},
// Simple proxy to `Backbone.history` to save a fragment into the history.
navigate: function(fragment, options) {
Backbone.history.navigate(fragment, options);
return this;
},
// Bind all defined routes to `Backbone.history`. We have to reverse the
......@@ -914,12 +1263,10 @@
// routes can be defined at the bottom of the route map.
_bindRoutes: function() {
if (!this.routes) return;
var routes = [];
for (var route in this.routes) {
routes.unshift([route, this.routes[route]]);
}
for (var i = 0, l = routes.length; i < l; i++) {
this.route(routes[i][0], routes[i][1], this[routes[i][1]]);
this.routes = _.result(this, 'routes');
var route, routes = _.keys(this.routes);
while ((route = routes.pop()) != null) {
this.route(route, this.routes[route]);
}
},
......@@ -927,15 +1274,22 @@
// against the current location hash.
_routeToRegExp: function(route) {
route = route.replace(escapeRegExp, '\\$&')
.replace(namedParam, '([^\/]+)')
.replace(optionalParam, '(?:$1)?')
.replace(namedParam, function(match, optional){
return optional ? match : '([^\/]+)';
})
.replace(splatParam, '(.*?)');
return new RegExp('^' + route + '$');
},
// Given a route, and a URL fragment that it matches, return the array of
// extracted parameters.
// extracted decoded parameters. Empty or unmatched parameters will be
// treated as `null` to normalize cross-browser behavior.
_extractParameters: function(route, fragment) {
return route.exec(fragment).slice(1);
var params = route.exec(fragment).slice(1);
return _.map(params, function(param) {
return param ? decodeURIComponent(param) : null;
});
}
});
......@@ -943,19 +1297,34 @@
// Backbone.History
// ----------------
// Handles cross-browser history management, based on URL fragments. If the
// browser does not support `onhashchange`, falls back to polling.
// Handles cross-browser history management, based on either
// [pushState](http://diveintohtml5.info/history.html) and real URLs, or
// [onhashchange](https://developer.mozilla.org/en-US/docs/DOM/window.onhashchange)
// and URL fragments. If the browser supports neither (old IE, natch),
// falls back to polling.
var History = Backbone.History = function() {
this.handlers = [];
_.bindAll(this, 'checkUrl');
// Ensure that `History` can be used outside of the browser.
if (typeof window !== 'undefined') {
this.location = window.location;
this.history = window.history;
}
};
// Cached regex for cleaning leading hashes and slashes .
var routeStripper = /^[#\/]/;
// Cached regex for stripping a leading hash/slash and trailing space.
var routeStripper = /^[#\/]|\s+$/g;
// Cached regex for stripping leading and trailing slashes.
var rootStripper = /^\/+|\/+$/g;
// Cached regex for detecting MSIE.
var isExplorer = /msie [\w.]+/;
// Cached regex for removing a trailing slash.
var trailingSlash = /\/$/;
// Has the history handling already been started?
History.started = false;
......@@ -968,9 +1337,8 @@
// Gets the true hash value. Cannot use location.hash directly due to bug
// in Firefox where location.hash will always be decoded.
getHash: function(windowOverride) {
var loc = windowOverride ? windowOverride.location : window.location;
var match = loc.href.match(/#(.*)$/);
getHash: function(window) {
var match = (window || this).location.href.match(/#(.*)$/);
return match ? match[1] : '';
},
......@@ -978,15 +1346,14 @@
// the hash, or the override.
getFragment: function(fragment, forcePushState) {
if (fragment == null) {
if (this._hasPushState || forcePushState) {
fragment = window.location.pathname;
var search = window.location.search;
if (search) fragment += search;
if (this._hasPushState || !this._wantsHashChange || forcePushState) {
fragment = this.location.pathname;
var root = this.root.replace(trailingSlash, '');
if (!fragment.indexOf(root)) fragment = fragment.substr(root.length);
} else {
fragment = this.getHash();
}
}
if (!fragment.indexOf(this.options.root)) fragment = fragment.substr(this.options.root.length);
return fragment.replace(routeStripper, '');
},
......@@ -999,24 +1366,28 @@
// Figure out the initial configuration. Do we need an iframe?
// Is pushState desired ... is it available?
this.options = _.extend({}, {root: '/'}, this.options, options);
this.root = this.options.root;
this._wantsHashChange = this.options.hashChange !== false;
this._wantsPushState = !!this.options.pushState;
this._hasPushState = !!(this.options.pushState && window.history && window.history.pushState);
this._hasPushState = !!(this.options.pushState && this.history && this.history.pushState);
var fragment = this.getFragment();
var docMode = document.documentMode;
var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7));
if (oldIE) {
this.iframe = $('<iframe src="javascript:0" tabindex="-1" />').hide().appendTo('body')[0].contentWindow;
// Normalize root to always include a leading and trailing slash.
this.root = ('/' + this.root + '/').replace(rootStripper, '/');
if (oldIE && this._wantsHashChange) {
this.iframe = Backbone.$('<iframe src="javascript:0" tabindex="-1" />').hide().appendTo('body')[0].contentWindow;
this.navigate(fragment);
}
// Depending on whether we're using pushState or hashes, and whether
// 'onhashchange' is supported, determine how we check the URL state.
if (this._hasPushState) {
$(window).bind('popstate', this.checkUrl);
Backbone.$(window).on('popstate', this.checkUrl);
} else if (this._wantsHashChange && ('onhashchange' in window) && !oldIE) {
$(window).bind('hashchange', this.checkUrl);
Backbone.$(window).on('hashchange', this.checkUrl);
} else if (this._wantsHashChange) {
this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
}
......@@ -1024,14 +1395,14 @@
// Determine if we need to change the base url, for a pushState link
// opened by a non-pushState browser.
this.fragment = fragment;
var loc = window.location;
var atRoot = loc.pathname == this.options.root;
var loc = this.location;
var atRoot = loc.pathname.replace(/[^\/]$/, '$&/') === this.root;
// If we've started off with a route from a `pushState`-enabled browser,
// but we're currently in a browser that doesn't support it...
if (this._wantsHashChange && this._wantsPushState && !this._hasPushState && !atRoot) {
this.fragment = this.getFragment(null, true);
window.location.replace(this.options.root + '#' + this.fragment);
this.location.replace(this.root + this.location.search + '#' + this.fragment);
// Return immediately as browser will do redirect to new url
return true;
......@@ -1039,18 +1410,16 @@
// in a browser where it could be `pushState`-based instead...
} else if (this._wantsPushState && this._hasPushState && atRoot && loc.hash) {
this.fragment = this.getHash().replace(routeStripper, '');
window.history.replaceState({}, document.title, loc.protocol + '//' + loc.host + this.options.root + this.fragment);
this.history.replaceState({}, document.title, this.root + this.fragment + loc.search);
}
if (!this.options.silent) {
return this.loadUrl();
}
if (!this.options.silent) return this.loadUrl();
},
// Disable Backbone.history, perhaps temporarily. Not useful in a real app,
// but possibly useful for unit testing Routers.
stop: function() {
$(window).unbind('popstate', this.checkUrl).unbind('hashchange', this.checkUrl);
Backbone.$(window).off('popstate', this.checkUrl).off('hashchange', this.checkUrl);
clearInterval(this._checkUrlInterval);
History.started = false;
},
......@@ -1065,8 +1434,10 @@
// calls `loadUrl`, normalizing across the hidden iframe.
checkUrl: function(e) {
var current = this.getFragment();
if (current == this.fragment && this.iframe) current = this.getFragment(this.getHash(this.iframe));
if (current == this.fragment) return false;
if (current === this.fragment && this.iframe) {
current = this.getFragment(this.getHash(this.iframe));
}
if (current === this.fragment) return false;
if (this.iframe) this.navigate(current);
this.loadUrl() || this.loadUrl(this.getHash());
},
......@@ -1095,31 +1466,31 @@
navigate: function(fragment, options) {
if (!History.started) return false;
if (!options || options === true) options = {trigger: options};
var frag = (fragment || '').replace(routeStripper, '');
if (this.fragment == frag) return;
fragment = this.getFragment(fragment || '');
if (this.fragment === fragment) return;
this.fragment = fragment;
var url = this.root + fragment;
// If pushState is available, we use it to set the fragment as a real URL.
if (this._hasPushState) {
if (frag.indexOf(this.options.root) != 0) frag = this.options.root + frag;
this.fragment = frag;
window.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, frag);
this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url);
// If hash changes haven't been explicitly disabled, update the hash
// fragment to store history.
} else if (this._wantsHashChange) {
this.fragment = frag;
this._updateHash(window.location, frag, options.replace);
if (this.iframe && (frag != this.getFragment(this.getHash(this.iframe)))) {
// Opening and closing the iframe tricks IE7 and earlier to push a history entry on hash-tag change.
// When replace is true, we don't want this.
this._updateHash(this.location, fragment, options.replace);
if (this.iframe && (fragment !== this.getFragment(this.getHash(this.iframe)))) {
// Opening and closing the iframe tricks IE7 and earlier to push a
// history entry on hash-tag change. When replace is true, we don't
// want this.
if(!options.replace) this.iframe.document.open().close();
this._updateHash(this.iframe.location, frag, options.replace);
this._updateHash(this.iframe.location, fragment, options.replace);
}
// If you've told us that you explicitly don't want fallback hashchange-
// based history, then `navigate` becomes a page refresh.
} else {
window.location.assign(this.options.root + fragment);
return this.location.assign(url);
}
if (options.trigger) this.loadUrl(fragment);
},
......@@ -1128,304 +1499,73 @@
// a new one to the browser history.
_updateHash: function(location, fragment, replace) {
if (replace) {
location.replace(location.toString().replace(/(javascript:|#).*$/, '') + '#' + fragment);
} else {
location.hash = fragment;
}
}
});
// Backbone.View
// -------------
// Creating a Backbone.View creates its initial element outside of the DOM,
// if an existing element is not provided...
var View = Backbone.View = function(options) {
this.cid = _.uniqueId('view');
this._configure(options || {});
this._ensureElement();
this.initialize.apply(this, arguments);
this.delegateEvents();
};
// Cached regex to split keys for `delegate`.
var delegateEventSplitter = /^(\S+)\s*(.*)$/;
// List of view options to be merged as properties.
var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName'];
// Set up all inheritable **Backbone.View** properties and methods.
_.extend(View.prototype, Events, {
// The default `tagName` of a View's element is `"div"`.
tagName: 'div',
// jQuery delegate for element lookup, scoped to DOM elements within the
// current view. This should be prefered to global lookups where possible.
$: function(selector) {
return this.$el.find(selector);
},
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function(){},
// **render** is the core function that your view should override, in order
// to populate its element (`this.el`), with the appropriate HTML. The
// convention is for **render** to always return `this`.
render: function() {
return this;
},
// Remove this view from the DOM. Note that the view isn't present in the
// DOM by default, so calling this method may be a no-op.
remove: function() {
this.$el.remove();
return this;
},
// For small amounts of DOM Elements, where a full-blown template isn't
// needed, use **make** to manufacture elements, one at a time.
//
// var el = this.make('li', {'class': 'row'}, this.model.escape('title'));
//
make: function(tagName, attributes, content) {
var el = document.createElement(tagName);
if (attributes) $(el).attr(attributes);
if (content) $(el).html(content);
return el;
},
// Change the view's element (`this.el` property), including event
// re-delegation.
setElement: function(element, delegate) {
if (this.$el) this.undelegateEvents();
this.$el = (element instanceof $) ? element : $(element);
this.el = this.$el[0];
if (delegate !== false) this.delegateEvents();
return this;
},
// Set callbacks, where `this.events` is a hash of
//
// *{"event selector": "callback"}*
//
// {
// 'mousedown .title': 'edit',
// 'click .button': 'save'
// 'click .open': function(e) { ... }
// }
//
// pairs. Callbacks will be bound to the view, with `this` set properly.
// Uses event delegation for efficiency.
// Omitting the selector binds the event to `this.el`.
// This only works for delegate-able events: not `focus`, `blur`, and
// not `change`, `submit`, and `reset` in Internet Explorer.
delegateEvents: function(events) {
if (!(events || (events = getValue(this, 'events')))) return;
this.undelegateEvents();
for (var key in events) {
var method = events[key];
if (!_.isFunction(method)) method = this[events[key]];
if (!method) throw new Error('Method "' + events[key] + '" does not exist');
var match = key.match(delegateEventSplitter);
var eventName = match[1], selector = match[2];
method = _.bind(method, this);
eventName += '.delegateEvents' + this.cid;
if (selector === '') {
this.$el.bind(eventName, method);
} else {
this.$el.delegate(selector, eventName, method);
}
}
},
// Clears all callbacks previously bound to the view with `delegateEvents`.
// You usually don't need to use this, but may wish to if you have multiple
// Backbone views attached to the same DOM element.
undelegateEvents: function() {
this.$el.unbind('.delegateEvents' + this.cid);
},
// Performs the initial configuration of a View with a set of options.
// Keys with special meaning *(model, collection, id, className)*, are
// attached directly to the view.
_configure: function(options) {
if (this.options) options = _.extend({}, this.options, options);
for (var i = 0, l = viewOptions.length; i < l; i++) {
var attr = viewOptions[i];
if (options[attr]) this[attr] = options[attr];
}
this.options = options;
},
// Ensure that the View has a DOM element to render into.
// If `this.el` is a string, pass it through `$()`, take the first
// matching element, and re-assign it to `el`. Otherwise, create
// an element from the `id`, `className` and `tagName` properties.
_ensureElement: function() {
if (!this.el) {
var attrs = getValue(this, 'attributes') || {};
if (this.id) attrs.id = this.id;
if (this.className) attrs['class'] = this.className;
this.setElement(this.make(this.tagName, attrs), false);
var href = location.href.replace(/(javascript:|#).*$/, '');
location.replace(href + '#' + fragment);
} else {
this.setElement(this.el, false);
// Some browsers require that `hash` contains a leading #.
location.hash = '#' + fragment;
}
}
});
// The self-propagating extend function that Backbone classes use.
var extend = function (protoProps, classProps) {
var child = inherits(this, protoProps, classProps);
child.extend = this.extend;
return child;
};
// Set up inheritance for the model, collection, and view.
Model.extend = Collection.extend = Router.extend = View.extend = extend;
// Backbone.sync
// -------------
// Map from CRUD to HTTP for our default `Backbone.sync` implementation.
var methodMap = {
'create': 'POST',
'update': 'PUT',
'delete': 'DELETE',
'read': 'GET'
};
// Override this function to change the manner in which Backbone persists
// models to the server. You will be passed the type of request, and the
// model in question. By default, makes a RESTful Ajax request
// to the model's `url()`. Some possible customizations could be:
//
// * Use `setTimeout` to batch rapid-fire updates into a single request.
// * Send up the models as XML instead of JSON.
// * Persist models via WebSockets instead of Ajax.
//
// Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
// as `POST`, with a `_method` parameter containing the true HTTP method,
// as well as all requests with the body as `application/x-www-form-urlencoded`
// instead of `application/json` with the model in a param named `model`.
// Useful when interfacing with server-side languages like **PHP** that make
// it difficult to read the body of `PUT` requests.
Backbone.sync = function(method, model, options) {
var type = methodMap[method];
// Default options, unless specified.
options || (options = {});
// Default JSON-request options.
var params = {type: type, dataType: 'json'};
// Ensure that we have a URL.
if (!options.url) {
params.url = getValue(model, 'url') || urlError();
}
// Ensure that we have the appropriate request data.
if (!options.data && model && (method == 'create' || method == 'update')) {
params.contentType = 'application/json';
params.data = JSON.stringify(model.toJSON());
}
// For older servers, emulate JSON by encoding the request into an HTML-form.
if (Backbone.emulateJSON) {
params.contentType = 'application/x-www-form-urlencoded';
params.data = params.data ? {model: params.data} : {};
}
// For older servers, emulate HTTP by mimicking the HTTP method with `_method`
// And an `X-HTTP-Method-Override` header.
if (Backbone.emulateHTTP) {
if (type === 'PUT' || type === 'DELETE') {
if (Backbone.emulateJSON) params.data._method = type;
params.type = 'POST';
params.beforeSend = function(xhr) {
xhr.setRequestHeader('X-HTTP-Method-Override', type);
};
}
}
// Don't process data on a non-GET request.
if (params.type !== 'GET' && !Backbone.emulateJSON) {
params.processData = false;
}
// Make the request, allowing the user to override any Ajax options.
return $.ajax(_.extend(params, options));
};
// Wrap an optional error callback with a fallback error event.
Backbone.wrapError = function(onError, originalModel, options) {
return function(model, resp) {
resp = model === originalModel ? resp : model;
if (onError) {
onError(originalModel, resp, options);
} else {
originalModel.trigger('error', originalModel, resp, options);
}
};
};
// Create the default Backbone.history.
Backbone.history = new History;
// Helpers
// -------
// Shared empty constructor function to aid in prototype-chain creation.
var ctor = function(){};
// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to `goog.inherits`, but uses a hash of prototype properties and
// class properties to be extended.
var inherits = function(parent, protoProps, staticProps) {
var extend = function(protoProps, staticProps) {
var parent = this;
var child;
// The constructor function for the new subclass is either defined by you
// (the "constructor" property in your `extend` definition), or defaulted
// by us to simply call the parent's constructor.
if (protoProps && protoProps.hasOwnProperty('constructor')) {
if (protoProps && _.has(protoProps, 'constructor')) {
child = protoProps.constructor;
} else {
child = function(){ parent.apply(this, arguments); };
child = function(){ return parent.apply(this, arguments); };
}
// Inherit class (static) properties from parent.
_.extend(child, parent);
// Add static properties to the constructor function, if supplied.
_.extend(child, parent, staticProps);
// Set the prototype chain to inherit from `parent`, without calling
// `parent`'s constructor function.
ctor.prototype = parent.prototype;
child.prototype = new ctor();
var Surrogate = function(){ this.constructor = child; };
Surrogate.prototype = parent.prototype;
child.prototype = new Surrogate;
// Add prototype properties (instance properties) to the subclass,
// if supplied.
if (protoProps) _.extend(child.prototype, protoProps);
// Add static properties to the constructor function, if supplied.
if (staticProps) _.extend(child, staticProps);
// Correctly set child's `prototype.constructor`.
child.prototype.constructor = child;
// Set a convenience property in case the parent's prototype is needed later.
// Set a convenience property in case the parent's prototype is needed
// later.
child.__super__ = parent.prototype;
return child;
};
// Helper function to get a value from a Backbone object as a property
// or as a function.
var getValue = function(object, prop) {
if (!(object && object[prop])) return null;
return _.isFunction(object[prop]) ? object[prop]() : object[prop];
};
// Set up inheritance for the model, collection, router, view and history.
Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;
// Throw an error when a URL is needed, and none is supplied.
var urlError = function() {
throw new Error('A "url" property or function must be specified');
};
// Wrap an optional error callback with a fallback error event.
var wrapError = function (model, options) {
var error = options.error;
options.error = function(resp) {
if (error) error(model, resp, options);
model.trigger('error', model, resp, options);
};
};
}).call(this);
#todoapp.filter-active #todo-list .completed {
display:none
}
#todoapp.filter-completed #todo-list .active {
display:none
}
#main, #footer {
#todoapp.filter-active #todo-list .completed,
#todoapp.filter-completed #todo-list .active,
#main,
#footer {
display : none;
}
<!doctype html>
<html lang="en" data-framework="marionettejs">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Backbone.Marionette & Requirejs • TodoMVC</title>
<link rel="stylesheet" href="bower_components/todomvc-common/base.css">
<link rel="stylesheet" href="css/custom.css">
</head>
<body>
<section id="todoapp">
<header id="header">
</header>
<section id="main">
</section>
<footer id="footer">
</footer>
</section>
<footer id="info">
<p>Double-click to edit a todo</p>
<p>Created by <a href="http://github.com/jsoverson">Jarrod Overson</a></p>
<p><a href="index.html">View the built version</a></p>
</footer>
<script src="bower_components/todomvc-common/base.js"></script>
<script data-main="js/main" src="bower_components/requirejs/require.js"></script>
</body>
</html>
......@@ -19,9 +19,8 @@
<footer id="info">
<p>Double-click to edit a todo</p>
<p>Created by <a href="http://github.com/jsoverson">Jarrod Overson</a></p>
<p><a href="index-dev.html">View the unbuilt version</a></p>
</footer>
<script src="bower_components/todomvc-common/base.js"></script>
<script data-main="js/main.built" src="bower_components/requirejs/require.js"></script>
<script data-main="js/main" src="bower_components/requirejs/require.js"></script>
</body>
</html>
/*global $*/
define(
['marionette','vent','collections/TodoList','views/Header','views/TodoListCompositeView','views/Footer'],
function(marionette, vent, TodoList, Header, TodoListCompositeView, Footer){
"use strict";
var app = new marionette.Application(),
todoList = new TodoList();
app.bindTo(todoList, 'all', function() {
if (todoList.length === 0) {
app.main.$el.hide();
app.footer.$el.hide();
} else {
app.main.$el.show();
app.footer.$el.show();
}
});
/*global define */
app.addRegions({
header : '#header',
main : '#main',
footer : '#footer'
});
define([
'marionette',
'collections/TodoList',
'views/Header',
'views/TodoListCompositeView',
'views/Footer'
], function (Marionette, TodoList, Header, TodoListCompositeView, Footer) {
'use strict';
app.addInitializer(function(){
var app = new Marionette.Application();
var todoList = new TodoList();
var viewOptions = {
collection : todoList
collection: todoList
};
app.header.show(new Header(viewOptions));
app.main.show(new TodoListCompositeView(viewOptions));
app.footer.show(new Footer(viewOptions));
var header = new Header(viewOptions);
var main = new TodoListCompositeView(viewOptions);
var footer = new Footer(viewOptions);
todoList.fetch();
app.addRegions({
header: '#header',
main: '#main',
footer: '#footer'
});
app.addInitializer(function () {
app.header.show(header);
app.main.show(main);
app.footer.show(footer);
vent.on('todoList:filter',function(filter) {
filter = filter || 'all';
$('#todoapp').attr('class', 'filter-' + filter);
todoList.fetch();
});
app.listenTo(todoList, 'all', function () {
app.main.$el.toggle(todoList.length > 0);
app.footer.$el.toggle(todoList.length > 0);
});
vent.on('todoList:clear:completed',function(){
function destroy(todo) { todo.destroy(); }
app.vent.on('todoList:filter', function (filter) {
footer.updateFilterSelection(filter);
todoList.getCompleted().forEach(destroy);
document.getElementById('todoapp').className = 'filter-' + (filter === '' ? 'all' : filter);
});
return app;
app.vent.on('todoList:clear:completed', function () {
todoList.getCompleted().forEach(function (todo) {
todo.destroy();
});
});
}
);
return window.app = app;
});
define(['backbone','models/Todo','lib/backbone-localStorage'],function(Backbone,Todo) {
/*global define */
define([
'backbone',
'models/Todo',
'localStorage'
], function (Backbone, Todo) {
'use strict';
function isCompleted(todo) { return todo.get('completed'); }
function isCompleted(todo) {
return todo.get('completed');
}
return Backbone.Collection.extend({
model: Todo,
localStorage: new Backbone.LocalStorage('todos-backbone'),
getCompleted: function() {
getCompleted: function () {
return this.filter(isCompleted);
},
getActive: function() {
getActive: function () {
return this.reject(isCompleted);
},
comparator: function( todo ) {
comparator: function (todo) {
return todo.get('created');
}
});
});
/*global define*/
/*global define */
define(['vent'], function (vent) {
"use strict";
define([
'app'
], function (app) {
'use strict';
return {
setFilter : function(param) {
vent.trigger('todoList:filter', param.trim() || '');
setFilter: function (param) {
app.vent.trigger('todoList:filter', param && param.trim() || '');
}
};
});
/**
* Backbone localStorage Adapter
* https://github.com/jeromegn/Backbone.localStorage
*/
(function() {
// A simple module to replace `Backbone.sync` with *localStorage*-based
// persistence. Models are given GUIDS, and saved into a JSON object. Simple
// as that.
// Hold reference to Underscore.js and Backbone.js in the closure in order
// to make things work even if they are removed from the global namespace
var _ = this._;
var Backbone = this.Backbone;
// Generate four random hex digits.
function S4() {
return (((1+Math.random())*0x10000)|0).toString(16).substring(1);
};
// Generate a pseudo-GUID by concatenating random hexadecimal.
function guid() {
return (S4()+S4()+"-"+S4()+"-"+S4()+"-"+S4()+"-"+S4()+S4()+S4());
};
// Our Store is represented by a single JS object in *localStorage*. Create it
// with a meaningful name, like the name you'd give a table.
// window.Store is deprectated, use Backbone.LocalStorage instead
Backbone.LocalStorage = window.Store = function(name) {
this.name = name;
var store = this.localStorage().getItem(this.name);
this.records = (store && store.split(",")) || [];
};
_.extend(Backbone.LocalStorage.prototype, {
// Save the current state of the **Store** to *localStorage*.
save: function() {
this.localStorage().setItem(this.name, this.records.join(","));
},
// Add a model, giving it a (hopefully)-unique GUID, if it doesn't already
// have an id of it's own.
create: function(model) {
if (!model.id) {
model.id = guid();
model.set(model.idAttribute, model.id);
}
this.localStorage().setItem(this.name+"-"+model.id, JSON.stringify(model));
this.records.push(model.id.toString());
this.save();
return model.toJSON();
},
// Update a model by replacing its copy in `this.data`.
update: function(model) {
this.localStorage().setItem(this.name+"-"+model.id, JSON.stringify(model));
if (!_.include(this.records, model.id.toString())) this.records.push(model.id.toString()); this.save();
return model.toJSON();
},
// Retrieve a model from `this.data` by id.
find: function(model) {
return JSON.parse(this.localStorage().getItem(this.name+"-"+model.id));
},
// Return the array of all models currently in storage.
findAll: function() {
return _(this.records).chain()
.map(function(id){return JSON.parse(this.localStorage().getItem(this.name+"-"+id));}, this)
.compact()
.value();
},
// Delete a model from `this.data`, returning it.
destroy: function(model) {
this.localStorage().removeItem(this.name+"-"+model.id);
this.records = _.reject(this.records, function(record_id){return record_id == model.id.toString();});
this.save();
return model;
},
localStorage: function() {
return localStorage;
}
});
// localSync delegate to the model or collection's
// *localStorage* property, which should be an instance of `Store`.
// window.Store.sync and Backbone.localSync is deprectated, use Backbone.LocalStorage.sync instead
Backbone.LocalStorage.sync = window.Store.sync = Backbone.localSync = function(method, model, options, error) {
var store = model.localStorage || model.collection.localStorage;
// Backwards compatibility with Backbone <= 0.3.3
if (typeof options == 'function') {
options = {
success: options,
error: error
};
}
var resp;
switch (method) {
case "read": resp = model.id != undefined ? store.find(model) : store.findAll(); break;
case "create": resp = store.create(model); break;
case "update": resp = store.update(model); break;
case "delete": resp = store.destroy(model); break;
}
if (resp) {
options.success(resp);
} else {
options.error("Record not found");
}
};
Backbone.ajaxSync = Backbone.sync;
Backbone.getSyncMethod = function(model) {
if(model.localStorage || (model.collection && model.collection.localStorage))
{
return Backbone.localSync;
}
return Backbone.ajaxSync;
};
// Override 'Backbone.sync' to default to localSync,
// the original 'Backbone.sync' is still available in 'Backbone.ajaxSync'
Backbone.sync = function(method, model, options, error) {
return Backbone.getSyncMethod(model).apply(this, [method, model, options, error]);
};
})();
// Backbone.Marionette, v0.9.11
// Copyright (c)2012 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
// http://github.com/derickbailey/backbone.marionette
Backbone.Marionette = (function(Backbone, _, $){
var Marionette = {};
// EventBinder
// -----------
// The event binder facilitates the binding and unbinding of events
// from objects that extend `Backbone.Events`. It makes
// unbinding events, even with anonymous callback functions,
// easy.
//
// Inspired by [Johnny Oshika](http://stackoverflow.com/questions/7567404/backbone-js-repopulate-or-recreate-the-view/7607853#7607853)
Marionette.EventBinder = function(){
this._eventBindings = [];
};
_.extend(Marionette.EventBinder.prototype, {
// Store the event binding in array so it can be unbound
// easily, at a later point in time.
bindTo: function (obj, eventName, callback, context) {
context = context || this;
obj.on(eventName, callback, context);
var binding = {
obj: obj,
eventName: eventName,
callback: callback,
context: context
};
this._eventBindings.push(binding);
return binding;
},
// Unbind from a single binding object. Binding objects are
// returned from the `bindTo` method call.
unbindFrom: function(binding){
binding.obj.off(binding.eventName, binding.callback, binding.context);
this._eventBindings = _.reject(this._eventBindings, function(bind){return bind === binding;});
},
// Unbind all of the events that we have stored.
unbindAll: function () {
var that = this;
// The `unbindFrom` call removes elements from the array
// while it is being iterated, so clone it first.
var bindings = _.map(this._eventBindings, _.identity);
_.each(bindings, function (binding, index) {
that.unbindFrom(binding);
});
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.EventBinder.extend = Backbone.View.extend;
// Marionette.View
// ---------------
// The core view type that other Marionette views extend from.
Marionette.View = Backbone.View.extend({
constructor: function(){
var eventBinder = new Marionette.EventBinder();
_.extend(this, eventBinder);
Backbone.View.prototype.constructor.apply(this, arguments);
this.bindTo(this, "show", this.onShowCalled, this);
},
// Get the template for this view
// instance. You can set a `template` attribute in the view
// definition or pass a `template: "whatever"` parameter in
// to the constructor options.
getTemplate: function(){
var template;
// Get the template from `this.options.template` or
// `this.template`. The `options` takes precedence.
if (this.options && this.options.template){
template = this.options.template;
} else {
template = this.template;
}
return template;
},
// Serialize the model or collection for the view. If a model is
// found, `.toJSON()` is called. If a collection is found, `.toJSON()`
// is also called, but is used to populate an `items` array in the
// resulting data. If both are found, defaults to the model.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function(){
var data;
if (this.model) {
data = this.model.toJSON();
}
else if (this.collection) {
data = { items: this.collection.toJSON() };
}
data = this.mixinTemplateHelpers(data);
return data;
},
// Mix in template helper methods. Looks for a
// `templateHelpers` attribute, which can either be an
// object literal, or a function that returns an object
// literal. All methods and attributes from this object
// are copies to the object passed in.
mixinTemplateHelpers: function(target){
target = target || {};
var templateHelpers = this.templateHelpers;
if (_.isFunction(templateHelpers)){
templateHelpers = templateHelpers.call(this);
}
return _.extend(target, templateHelpers);
},
// Configure `triggers` to forward DOM events to view
// events. `triggers: {"click .foo": "do:foo"}`
configureTriggers: function(){
if (!this.triggers) { return; }
var triggers = this.triggers;
var that = this;
var triggerEvents = {};
// Allow `triggers` to be configured as a function
if (_.isFunction(triggers)){ triggers = triggers.call(this); }
// Configure the triggers, prevent default
// action and stop propagation of DOM events
_.each(triggers, function(value, key){
triggerEvents[key] = function(e){
if (e && e.preventDefault){ e.preventDefault(); }
if (e && e.stopPropagation){ e.stopPropagation(); }
that.trigger(value);
};
});
return triggerEvents;
},
// Overriding Backbone.View's delegateEvents specifically
// to handle the `triggers` configuration
delegateEvents: function(events){
events = events || this.events;
if (_.isFunction(events)){ events = events.call(this); }
var combinedEvents = {};
var triggers = this.configureTriggers();
_.extend(combinedEvents, events, triggers);
Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
},
// Internal method, handles the `show` event.
onShowCalled: function(){},
// Default `close` implementation, for removing a view from the
// DOM and unbinding it. Regions will call this method
// for you. You can specify an `onClose` method in your view to
// add custom code that is called after the view is closed.
close: function(){
if (this.beforeClose) { this.beforeClose(); }
this.remove();
if (this.onClose) { this.onClose(); }
this.trigger('close');
this.unbindAll();
this.unbind();
},
// This method binds the elements specified in the "ui" hash inside the view's code with
// the associated jQuery selectors.
bindUIElements: function(){
if (!this.ui) { return; }
var that = this;
if (!this.uiBindings) {
// We want to store the ui hash in uiBindings, since afterwards the values in the ui hash
// will be overridden with jQuery selectors.
this.uiBindings = this.ui;
}
// refreshing the associated selectors since they should point to the newly rendered elements.
this.ui = {};
_.each(_.keys(this.uiBindings), function(key) {
var selector = that.uiBindings[key];
that.ui[key] = that.$(selector);
});
}
});
// Item View
// ---------
// A single item view implementation that contains code for rendering
// with underscore.js templates, serializing the view's model or collection,
// and calling several methods on extended views, such as `onRender`.
Marionette.ItemView = Marionette.View.extend({
constructor: function(){
Marionette.View.prototype.constructor.apply(this, arguments);
if (this.initialEvents){
this.initialEvents();
}
},
// Render the view, defaulting to underscore.js templates.
// You can override this in your view definition to provide
// a very specific rendering for your view. In general, though,
// you should override the `Marionette.Renderer` object to
// change how Marionette renders views.
render: function(){
if (this.beforeRender){ this.beforeRender(); }
this.trigger("before:render", this);
this.trigger("item:before:render", this);
var data = this.serializeData();
var template = this.getTemplate();
var html = Marionette.Renderer.render(template, data);
this.$el.html(html);
this.bindUIElements();
if (this.onRender){ this.onRender(); }
this.trigger("render", this);
this.trigger("item:rendered", this);
return this;
},
// Override the default close event to add a few
// more events that are triggered.
close: function(){
this.trigger('item:before:close');
Marionette.View.prototype.close.apply(this, arguments);
this.trigger('item:closed');
}
});
// Collection View
// ---------------
// A view that iterates over a Backbone.Collection
// and renders an individual ItemView for each model.
Marionette.CollectionView = Marionette.View.extend({
constructor: function(){
Marionette.View.prototype.constructor.apply(this, arguments);
this.initChildViewStorage();
this.initialEvents();
this.onShowCallbacks = new Marionette.Callbacks();
},
// Configured the initial events that the collection view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
initialEvents: function(){
if (this.collection){
this.bindTo(this.collection, "add", this.addChildView, this);
this.bindTo(this.collection, "remove", this.removeItemView, this);
this.bindTo(this.collection, "reset", this.render, this);
}
},
// Handle a child item added to the collection
addChildView: function(item, collection, options){
this.closeEmptyView();
var ItemView = this.getItemView();
return this.addItemView(item, ItemView, options.index);
},
// Override from `Marionette.View` to guarantee the `onShow` method
// of child views is called.
onShowCalled: function(){
this.onShowCallbacks.run();
},
// Internal method to trigger the before render callbacks
// and events
triggerBeforeRender: function(){
if (this.beforeRender) { this.beforeRender(); }
this.trigger("before:render", this);
this.trigger("collection:before:render", this);
},
// Internal method to trigger the rendered callbacks and
// events
triggerRendered: function(){
if (this.onRender) { this.onRender(); }
this.trigger("render", this);
this.trigger("collection:rendered", this);
},
// Render the collection of items. Override this method to
// provide your own implementation of a render function for
// the collection view.
render: function(){
this.triggerBeforeRender();
this.closeEmptyView();
this.closeChildren();
if (this.collection && this.collection.length > 0) {
this.showCollection();
} else {
this.showEmptyView();
}
this.triggerRendered();
return this;
},
// Internal method to loop through each item in the
// collection view and show it
showCollection: function(){
var that = this;
var ItemView = this.getItemView();
this.collection.each(function(item, index){
that.addItemView(item, ItemView, index);
});
},
// Internal method to show an empty view in place of
// a collection of item views, when the collection is
// empty
showEmptyView: function(){
var EmptyView = this.options.emptyView || this.emptyView;
if (EmptyView && !this._showingEmptyView){
this._showingEmptyView = true;
var model = new Backbone.Model();
this.addItemView(model, EmptyView, 0);
}
},
// Internal method to close an existing emptyView instance
// if one exists. Called when a collection view has been
// rendered empty, and then an item is added to the collection.
closeEmptyView: function(){
if (this._showingEmptyView){
this.closeChildren();
delete this._showingEmptyView;
}
},
// Retrieve the itemView type, either from `this.options.itemView`
// or from the `itemView` in the object definition. The "options"
// takes precedence.
getItemView: function(){
var itemView = this.options.itemView || this.itemView;
if (!itemView){
var err = new Error("An `itemView` must be specified");
err.name = "NoItemViewError";
throw err;
}
return itemView;
},
// Render the child item's view and add it to the
// HTML for the collection view.
addItemView: function(item, ItemView, index){
var that = this;
var view = this.buildItemView(item, ItemView);
// Store the child view itself so we can properly
// remove and/or close it later
this.storeChild(view);
if (this.onItemAdded){ this.onItemAdded(view); }
this.trigger("item:added", view);
// Render it and show it
var renderResult = this.renderItemView(view, index);
// call onShow for child item views
if (view.onShow){
this.onShowCallbacks.add(view.onShow, view);
}
// Forward all child item view events through the parent,
// prepending "itemview:" to the event name
var childBinding = this.bindTo(view, "all", function(){
var args = slice.call(arguments);
args[0] = "itemview:" + args[0];
args.splice(1, 0, view);
that.trigger.apply(that, args);
});
// Store all child event bindings so we can unbind
// them when removing / closing the child view
this.childBindings = this.childBindings || {};
this.childBindings[view.cid] = childBinding;
return renderResult;
},
// render the item view
renderItemView: function(view, index) {
view.render();
this.appendHtml(this, view, index);
},
// Build an `itemView` for every model in the collection.
buildItemView: function(item, ItemView){
var itemViewOptions = _.result(this, "itemViewOptions");
var options = _.extend({model: item}, itemViewOptions);
var view = new ItemView(options);
return view;
},
// Remove the child view and close it
removeItemView: function(item){
var view = this.children[item.cid];
if (view){
var childBinding = this.childBindings[view.cid];
if (childBinding) {
this.unbindFrom(childBinding);
delete this.childBindings[view.cid];
}
view.close();
delete this.children[item.cid];
}
if (!this.collection || this.collection.length === 0){
this.showEmptyView();
}
this.trigger("item:removed", view);
},
// Append the HTML to the collection's `el`.
// Override this method to do something other
// then `.append`.
appendHtml: function(collectionView, itemView, index){
collectionView.$el.append(itemView.el);
},
// Store references to all of the child `itemView`
// instances so they can be managed and cleaned up, later.
storeChild: function(view){
this.children[view.model.cid] = view;
},
// Internal method to set up the `children` object for
// storing all of the child views
initChildViewStorage: function(){
this.children = {};
},
// Handle cleanup and other closing needs for
// the collection of views.
close: function(){
this.trigger("collection:before:close");
this.closeChildren();
Marionette.View.prototype.close.apply(this, arguments);
this.trigger("collection:closed");
},
// Close the child views that this collection view
// is holding on to, if any
closeChildren: function(){
var that = this;
if (this.children){
_.each(_.clone(this.children), function(childView){
that.removeItemView(childView.model);
});
}
}
});
// Composite View
// --------------
// Used for rendering a branch-leaf, hierarchical structure.
// Extends directly from CollectionView and also renders an
// an item view as `modelView`, for the top leaf
Marionette.CompositeView = Marionette.CollectionView.extend({
constructor: function(options){
Marionette.CollectionView.apply(this, arguments);
this.itemView = this.getItemView();
},
// Configured the initial events that the composite view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
initialEvents: function(){
if (this.collection){
this.bindTo(this.collection, "add", this.addChildView, this);
this.bindTo(this.collection, "remove", this.removeItemView, this);
this.bindTo(this.collection, "reset", this.renderCollection, this);
}
},
// Retrieve the `itemView` to be used when rendering each of
// the items in the collection. The default is to return
// `this.itemView` or Marionette.CompositeView if no `itemView`
// has been defined
getItemView: function(){
return this.itemView || this.constructor;
},
// Renders the model once, and the collection once. Calling
// this again will tell the model's view to re-render itself
// but the collection will not re-render.
render: function(){
var that = this;
this.resetItemViewContainer();
var html = this.renderModel();
this.$el.html(html);
// the ui bindings is done here and not at the end of render since they should be
// available before the collection is rendered.
this.bindUIElements();
this.trigger("composite:model:rendered");
this.trigger("render");
this.renderCollection();
this.trigger("composite:rendered");
return this;
},
// Render the collection for the composite view
renderCollection: function(){
Marionette.CollectionView.prototype.render.apply(this, arguments);
this.trigger("composite:collection:rendered");
},
// Render an individual model, if we have one, as
// part of a composite view (branch / leaf). For example:
// a treeview.
renderModel: function(){
var data = {};
data = this.serializeData();
var template = this.getTemplate();
return Marionette.Renderer.render(template, data);
},
// Appends the `el` of itemView instances to the specified
// `itemViewContainer` (a jQuery selector). Override this method to
// provide custom logic of how the child item view instances have their
// HTML appended to the composite view instance.
appendHtml: function(cv, iv){
var $container = this.getItemViewContainer(cv);
$container.append(iv.el);
},
// Internal method to ensure an `$itemViewContainer` exists, for the
// `appendHtml` method to use.
getItemViewContainer: function(containerView){
var container;
if ("$itemViewContainer" in containerView){
container = containerView.$itemViewContainer;
} else {
if (containerView.itemViewContainer){
container = containerView.$(_.result(containerView, "itemViewContainer"));
if (container.length <= 0) {
var err = new Error("Missing `itemViewContainer`");
err.name = "ItemViewContainerMissingError";
throw err;
}
} else {
container = containerView.$el;
}
containerView.$itemViewContainer = container;
}
return container;
},
// Internal method to reset the `$itemViewContainer` on render
resetItemViewContainer: function(){
if (this.$itemViewContainer){
delete this.$itemViewContainer;
}
}
});
// Region
// ------
// Manage the visual regions of your composite application. See
// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
Marionette.Region = function(options){
this.options = options || {};
var eventBinder = new Marionette.EventBinder();
_.extend(this, eventBinder, options);
if (!this.el){
var err = new Error("An 'el' must be specified");
err.name = "NoElError";
throw err;
}
if (this.initialize){
this.initialize.apply(this, arguments);
}
};
_.extend(Marionette.Region.prototype, Backbone.Events, {
// Displays a backbone view instance inside of the region.
// Handles calling the `render` method for you. Reads content
// directly from the `el` attribute. Also calls an optional
// `onShow` and `close` method on your view, just after showing
// or just before closing the view, respectively.
show: function(view){
this.ensureEl();
this.close();
view.render();
this.open(view);
if (view.onShow) { view.onShow(); }
view.trigger("show");
if (this.onShow) { this.onShow(view); }
this.trigger("view:show", view);
this.currentView = view;
},
ensureEl: function(){
if (!this.$el || this.$el.length === 0){
this.$el = this.getEl(this.el);
}
},
// Override this method to change how the region finds the
// DOM element that it manages. Return a jQuery selector object.
getEl: function(selector){
return $(selector);
},
// Override this method to change how the new view is
// appended to the `$el` that the region is managing
open: function(view){
this.$el.html(view.el);
},
// Close the current view, if there is one. If there is no
// current view, it does nothing and returns immediately.
close: function(){
var view = this.currentView;
if (!view){ return; }
if (view.close) { view.close(); }
this.trigger("view:closed", view);
delete this.currentView;
},
// Attach an existing view to the region. This
// will not call `render` or `onShow` for the new view,
// and will not replace the current HTML for the `el`
// of the region.
attachView: function(view){
this.currentView = view;
},
// Reset the region by closing any existing view and
// clearing out the cached `$el`. The next time a view
// is shown via this region, the region will re-query the
// DOM for the region's `el`.
reset: function(){
this.close();
delete this.$el;
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Region.extend = Backbone.View.extend;
// Layout
// ------
// Used for managing application layouts, nested layouts and
// multiple regions within an application or sub-application.
//
// A specialized view type that renders an area of HTML and then
// attaches `Region` instances to the specified `regions`.
// Used for composite view management and sub-application areas.
Marionette.Layout = Marionette.ItemView.extend({
regionType: Marionette.Region,
constructor: function () {
Backbone.Marionette.ItemView.apply(this, arguments);
this.initializeRegions();
},
// Layout's render will use the existing region objects the
// first time it is called. Subsequent calls will close the
// views that the regions are showing and then reset the `el`
// for the regions to the newly rendered DOM elements.
render: function(){
var result = Marionette.ItemView.prototype.render.apply(this, arguments);
// Rewrite this function to handle re-rendering and
// re-initializing the `el` for each region
this.render = function(){
this.closeRegions();
this.reInitializeRegions();
var result = Marionette.ItemView.prototype.render.apply(this, arguments);
return result;
};
return result;
},
// Handle closing regions, and then close the view itself.
close: function () {
this.closeRegions();
this.destroyRegions();
Backbone.Marionette.ItemView.prototype.close.call(this, arguments);
},
// Initialize the regions that have been defined in a
// `regions` attribute on this layout. The key of the
// hash becomes an attribute on the layout object directly.
// For example: `regions: { menu: ".menu-container" }`
// will product a `layout.menu` object which is a region
// that controls the `.menu-container` DOM element.
initializeRegions: function () {
if (!this.regionManagers){
this.regionManagers = {};
}
var that = this;
_.each(this.regions, function (region, name) {
if ( typeof region != 'string'
&& typeof region.selector != 'string' ) {
throw new Exception('Region must be specified as a selector ' +
'string or an object with selector property');
}
var selector = typeof region === 'string' ? region : region.selector;
var regionType = typeof region.regionType === 'undefined'
? that.regionType : region.regionType;
var regionManager = new regionType({
el: selector,
getEl: function(selector){
return that.$(selector);
}
});
that.regionManagers[name] = regionManager;
that[name] = regionManager;
});
},
// Re-initialize all of the regions by updating the `el` that
// they point to
reInitializeRegions: function(){
if (this.regionManagers && _.size(this.regionManagers)===0){
this.initializeRegions();
} else {
_.each(this.regionManagers, function(region){
region.reset();
});
}
},
// Close all of the regions that have been opened by
// this layout. This method is called when the layout
// itself is closed.
closeRegions: function () {
var that = this;
_.each(this.regionManagers, function (manager, name) {
manager.close();
});
},
// Destroys all of the regions by removing references
// from the Layout
destroyRegions: function(){
var that = this;
_.each(this.regionManagers, function (manager, name) {
delete that[name];
});
this.regionManagers = {};
}
});
// Application
// -----------
// Contain and manage the composite application as a whole.
// Stores and starts up `Region` objects, includes an
// event aggregator as `app.vent`
Marionette.Application = function(options){
this.initCallbacks = new Marionette.Callbacks();
this.vent = new Marionette.EventAggregator();
this.submodules = {};
var eventBinder = new Marionette.EventBinder();
_.extend(this, eventBinder, options);
};
_.extend(Marionette.Application.prototype, Backbone.Events, {
// Add an initializer that is either run at when the `start`
// method is called, or run immediately if added after `start`
// has already been called.
addInitializer: function(initializer){
this.initCallbacks.add(initializer);
},
// kick off all of the application's processes.
// initializes all of the regions that have been added
// to the app, and runs all of the initializer functions
start: function(options){
this.trigger("initialize:before", options);
this.initCallbacks.run(options, this);
this.trigger("initialize:after", options);
this.trigger("start", options);
},
// Add regions to your app.
// Accepts a hash of named strings or Region objects
// addRegions({something: "#someRegion"})
// addRegions{{something: Region.extend({el: "#someRegion"}) });
addRegions: function(regions){
var regionValue, regionObj, region;
for(region in regions){
if (regions.hasOwnProperty(region)){
regionValue = regions[region];
if (typeof regionValue === "string"){
regionObj = new Marionette.Region({
el: regionValue
});
} else {
regionObj = new regionValue();
}
this[region] = regionObj;
}
}
},
// Removes a region from your app.
// Accepts the regions name
// removeRegion('myRegion')
removeRegion: function(region) {
this[region].close();
delete this[region];
},
// Create a module, attached to the application
module: function(moduleNames, moduleDefinition){
// slice the args, and add this application object as the
// first argument of the array
var args = slice.call(arguments);
args.unshift(this);
// see the Marionette.Module object for more information
return Marionette.Module.create.apply(Marionette.Module, args);
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Application.extend = Backbone.View.extend;
// AppRouter
// ---------
// Reduce the boilerplate code of handling route events
// and then calling a single method on another object.
// Have your routers configured to call the method on
// your object, directly.
//
// Configure an AppRouter with `appRoutes`.
//
// App routers can only take one `controller` object.
// It is recommended that you divide your controller
// objects in to smaller peices of related functionality
// and have multiple routers / controllers, instead of
// just one giant router and controller.
//
// You can also add standard routes to an AppRouter.
Marionette.AppRouter = Backbone.Router.extend({
constructor: function(options){
Backbone.Router.prototype.constructor.call(this, options);
if (this.appRoutes){
var controller = this.controller;
if (options && options.controller) {
controller = options.controller;
}
this.processAppRoutes(controller, this.appRoutes);
}
},
// Internal method to process the `appRoutes` for the
// router, and turn them in to routes that trigger the
// specified method on the specified `controller`.
processAppRoutes: function(controller, appRoutes){
var method, methodName;
var route, routesLength, i;
var routes = [];
var router = this;
for(route in appRoutes){
if (appRoutes.hasOwnProperty(route)){
routes.unshift([route, appRoutes[route]]);
}
}
routesLength = routes.length;
for (i = 0; i < routesLength; i++){
route = routes[i][0];
methodName = routes[i][1];
method = controller[methodName];
if (!method){
var msg = "Method '" + methodName + "' was not found on the controller";
var err = new Error(msg);
err.name = "NoMethodError";
throw err;
}
method = _.bind(method, controller);
router.route(route, methodName, method);
}
}
});
// Module
// ------
// A simple module system, used to create privacy and encapsulation in
// Marionette applications
Marionette.Module = function(moduleName, app, customArgs){
this.moduleName = moduleName;
// store sub-modules
this.submodules = {};
this._setupInitializersAndFinalizers();
// store the configuration for this module
this._config = {};
this._config.app = app;
this._config.customArgs = customArgs;
this._config.definitions = [];
// extend this module with an event binder
var eventBinder = new Marionette.EventBinder();
_.extend(this, eventBinder);
};
// Extend the Module prototype with events / bindTo, so that the module
// can be used as an event aggregator or pub/sub.
_.extend(Marionette.Module.prototype, Backbone.Events, {
// Initializer for a specific module. Initializers are run when the
// module's `start` method is called.
addInitializer: function(callback){
this._initializerCallbacks.add(callback);
},
// Finalizers are run when a module is stopped. They are used to teardown
// and finalize any variables, references, events and other code that the
// module had set up.
addFinalizer: function(callback){
this._finalizerCallbacks.add(callback);
},
// Start the module, and run all of it's initializers
start: function(options){
// Prevent re-start the module
if (this._isInitialized){ return; }
this._runModuleDefinition();
this._initializerCallbacks.run(options, this);
this._isInitialized = true;
// start the sub-modules
if (this.submodules){
_.each(this.submodules, function(mod){
mod.start(options);
});
}
},
// Stop this module by running its finalizers and then stop all of
// the sub-modules for this module
stop: function(){
// if we are not initialized, don't bother finalizing
if (!this._isInitialized){ return; }
this._isInitialized = false;
// run the finalizers
this._finalizerCallbacks.run();
// then reset the initializers and finalizers
this._setupInitializersAndFinalizers();
// stop the sub-modules
_.each(this.submodules, function(mod){ mod.stop(); });
},
// Configure the module with a definition function and any custom args
// that are to be passed in to the definition function
addDefinition: function(moduleDefinition){
this._config.definitions.push(moduleDefinition);
},
// Internal method: run the module definition function with the correct
// arguments
_runModuleDefinition: function(){
if (this._config.definitions.length === 0) { return; }
// build the correct list of arguments for the module definition
var args = _.flatten([
this,
this._config.app,
Backbone,
Marionette,
$, _,
this._config.customArgs
]);
// run the module definition function with the correct args
var definitionCount = this._config.definitions.length-1;
for(var i=0; i <= definitionCount; i++){
var definition = this._config.definitions[i];
definition.apply(this, args);
}
},
// Internal method: set up new copies of initializers and finalizers.
// Calling this method will wipe out all existing initializers and
// finalizers.
_setupInitializersAndFinalizers: function(){
this._initializerCallbacks = new Marionette.Callbacks();
this._finalizerCallbacks = new Marionette.Callbacks();
}
});
// Function level methods to create modules
_.extend(Marionette.Module, {
// Create a module, hanging off the app parameter as the parent object.
create: function(app, moduleNames, moduleDefinition){
var that = this;
var parentModule = app;
moduleNames = moduleNames.split(".");
// get the custom args passed in after the module definition and
// get rid of the module name and definition function
var customArgs = slice.apply(arguments);
customArgs.splice(0, 3);
// Loop through all the parts of the module definition
var length = moduleNames.length;
_.each(moduleNames, function(moduleName, i){
var isLastModuleInChain = (i === length-1);
// Get an existing module of this name if we have one
var module = parentModule[moduleName];
if (!module){
// Create a new module if we don't have one
module = new Marionette.Module(moduleName, app, customArgs);
parentModule[moduleName] = module;
// store the module on the parent
parentModule.submodules[moduleName] = module;
}
// Only add a module definition and initializer when this is
// the last module in a "parent.child.grandchild" hierarchy of
// module names
if (isLastModuleInChain ){
that._createModuleDefinition(module, moduleDefinition, app);
}
// Reset the parent module so that the next child
// in the list will be added to the correct parent
parentModule = module;
});
// Return the last module in the definition chain
return parentModule;
},
_createModuleDefinition: function(module, moduleDefinition, app){
var moduleOptions = this._getModuleDefinitionOptions(moduleDefinition);
// add the module definition
if (moduleOptions.definition){
module.addDefinition(moduleOptions.definition);
}
if (moduleOptions.startWithApp){
// start the module when the app starts
app.addInitializer(function(options){
module.start(options);
});
}
},
_getModuleDefinitionOptions: function(moduleDefinition){
// default to starting the module with the app
var options = { startWithApp: true };
// short circuit if we don't have a module definition
if (!moduleDefinition){ return options; }
if (_.isFunction(moduleDefinition)){
// if the definition is a function, assign it directly
// and use the defaults
options.definition = moduleDefinition;
} else {
// the definition is an object. grab the "define" attribute
// and the "startWithApp" attribute, as set the options
// appropriately
options.definition = moduleDefinition.define;
if (moduleDefinition.hasOwnProperty("startWithApp")){
options.startWithApp = moduleDefinition.startWithApp;
}
}
return options;
}
});
// Template Cache
// --------------
// Manage templates stored in `<script>` blocks,
// caching them for faster access.
Marionette.TemplateCache = function(templateId){
this.templateId = templateId;
};
// TemplateCache object-level methods. Manage the template
// caches from these method calls instead of creating
// your own TemplateCache instances
_.extend(Marionette.TemplateCache, {
templateCaches: {},
// Get the specified template by id. Either
// retrieves the cached version, or loads it
// from the DOM.
get: function(templateId){
var that = this;
var cachedTemplate = this.templateCaches[templateId];
if (!cachedTemplate){
cachedTemplate = new Marionette.TemplateCache(templateId);
this.templateCaches[templateId] = cachedTemplate;
}
return cachedTemplate.load();
},
// Clear templates from the cache. If no arguments
// are specified, clears all templates:
// `clear()`
//
// If arguments are specified, clears each of the
// specified templates from the cache:
// `clear("#t1", "#t2", "...")`
clear: function(){
var i;
var length = arguments.length;
if (length > 0){
for(i=0; i<length; i++){
delete this.templateCaches[arguments[i]];
}
} else {
this.templateCaches = {};
}
}
});
// TemplateCache instance methods, allowing each
// template cache object to manage it's own state
// and know whether or not it has been loaded
_.extend(Marionette.TemplateCache.prototype, {
// Internal method to load the template asynchronously.
load: function(){
var that = this;
// Guard clause to prevent loading this template more than once
if (this.compiledTemplate){
return this.compiledTemplate;
}
// Load the template and compile it
var template = this.loadTemplate(this.templateId);
this.compiledTemplate = this.compileTemplate(template);
return this.compiledTemplate;
},
// Load a template from the DOM, by default. Override
// this method to provide your own template retrieval,
// such as asynchronous loading from a server.
loadTemplate: function(templateId){
var template = $(templateId).html();
if (!template || template.length === 0){
var msg = "Could not find template: '" + templateId + "'";
var err = new Error(msg);
err.name = "NoTemplateError";
throw err;
}
return template;
},
// Pre-compile the template before caching it. Override
// this method if you do not need to pre-compile a template
// (JST / RequireJS for example) or if you want to change
// the template engine used (Handebars, etc).
compileTemplate: function(rawTemplate){
return _.template(rawTemplate);
}
});
// Renderer
// --------
// Render a template with data by passing in the template
// selector and the data to render.
Marionette.Renderer = {
// Render a template with data. The `template` parameter is
// passed to the `TemplateCache` object to retrieve the
// template function. Override this method to provide your own
// custom rendering and template handling for all of Marionette.
render: function(template, data){
var templateFunc = typeof template === 'function' ? template : Marionette.TemplateCache.get(template);
var html = templateFunc(data);
return html;
}
};
// Callbacks
// ---------
// A simple way of managing a collection of callbacks
// and executing them at a later point in time, using jQuery's
// `Deferred` object.
Marionette.Callbacks = function(){
this.deferred = $.Deferred();
this.promise = this.deferred.promise();
};
_.extend(Marionette.Callbacks.prototype, {
// Add a callback to be executed. Callbacks added here are
// guaranteed to execute, even if they are added after the
// `run` method is called.
add: function(callback, contextOverride){
this.promise.done(function(context, options){
if (contextOverride){ context = contextOverride; }
callback.call(context, options);
});
},
// Run all registered callbacks with the context specified.
// Additional callbacks can be added after this has been run
// and they will still be executed.
run: function(options, context){
this.deferred.resolve(context, options);
}
});
// Event Aggregator
// ----------------
// A pub-sub object that can be used to decouple various parts
// of an application through event-driven architecture.
Marionette.EventAggregator = Marionette.EventBinder.extend({
// Extend any provided options directly on to the event binder
constructor: function(options){
Marionette.EventBinder.apply(this, arguments);
_.extend(this, options);
},
// Override the `bindTo` method to ensure that the event aggregator
// is used as the event binding storage
bindTo: function(eventName, callback, context){
return Marionette.EventBinder.prototype.bindTo.call(this, this, eventName, callback, context);
}
});
// Copy the basic Backbone.Events on to the event aggregator
_.extend(Marionette.EventAggregator.prototype, Backbone.Events);
// Copy the `extend` function used by Backbone's classes
Marionette.EventAggregator.extend = Backbone.View.extend;
// Helpers
// -------
// For slicing `arguments` in functions
var slice = Array.prototype.slice;
return Marionette;
})(Backbone, _, window.jQuery || window.Zepto || window.ender);
This source diff could not be displayed because it is too large. You can view the blob instead.
require.config({
paths : {
underscore : '../bower_components/underscore/underscore',
backbone : 'lib/backbone',
marionette : 'lib/backbone.marionette',
jquery : '../bower_components/jquery/jquery',
tpl : 'lib/tpl'
paths: {
underscore: '../bower_components/underscore/underscore',
backbone: '../bower_components/backbone/backbone',
marionette: '../bower_components/backbone.marionette/lib/backbone.marionette',
jquery: '../bower_components/jquery/jquery',
localStorage: '../bower_components/backbone.localStorage/backbone.localStorage',
tpl: 'lib/tpl'
},
shim : {
'lib/backbone-localStorage' : ['backbone'],
underscore : {
exports : '_'
shim: {
'lib/backbone-localStorage': ['backbone'],
underscore: {
exports: '_'
},
backbone : {
exports : 'Backbone',
deps : ['jquery','underscore']
backbone: {
exports: 'Backbone',
deps: ['jquery', 'underscore']
},
marionette : {
exports : 'Backbone.Marionette',
deps : ['backbone']
marionette: {
exports: 'Backbone.Marionette',
deps: ['backbone']
}
},
deps : ['jquery','underscore']
deps: ['jquery', 'underscore']
});
require(['app','backbone','routers/index','controllers/index'],function(app,Backbone,Router,Controller){
"use strict";
require([
'app',
'backbone',
'routers/index',
'controllers/index'
], function (app, Backbone, Router, Controller) {
'use strict';
app.start();
new Router({
controller : Controller
});
new Router({ controller: Controller });
Backbone.history.start();
});
/*global define */
define(['backbone','lib/backbone-localStorage'],function(Backbone){
define([
'backbone',
'localStorage'
], function (Backbone) {
'use strict';
return Backbone.Model.extend({
localStorage: new Backbone.LocalStorage('todos-backbone'),
defaults: {
title : '',
completed : false,
created : 0
title: '',
completed: false,
created: 0
},
initialize : function() {
if (this.isNew()) this.set('created', Date.now());
initialize: function () {
if (this.isNew()) {
this.set('created', Date.now());
}
},
toggle : function() {
toggle: function () {
return this.set('completed', !this.get('completed'));
}
});
});
define(['marionette'],function(marionette) {
/*global define */
define([
'marionette'
], function (Marionette) {
'use strict';
return marionette.AppRouter.extend({
appRoutes:{
return Marionette.AppRouter.extend({
appRoutes: {
'*filter': 'setFilter'
}
});
});
/*global define */
define(function (require) {
'use strict';
define(function(require){
"use strict";
return {
todoItemView : require('tpl!templates/todoItemView.tmpl'),
todosCompositeView : require('tpl!templates/todoListCompositeView.tmpl'),
footer : require('tpl!templates/footer.tmpl'),
header : require('tpl!templates/header.tmpl')
todoItemView: require('tpl!templates/todoItemView.tmpl'),
todosCompositeView: require('tpl!templates/todoListCompositeView.tmpl'),
footer: require('tpl!templates/footer.tmpl'),
header: require('tpl!templates/header.tmpl')
};
});
<span id="todo-count"><strong></strong> items left</span>
<span id="todo-count"><strong>0</strong> items left</span>
<ul id="filters">
<li>
<a href="#/">All</a>
......@@ -10,4 +10,4 @@
<a href="#/completed">Completed</a>
</li>
</ul>
<button id="clear-completed">Clear completed</button>
<button id="clear-completed"></button>
<div class="view">
<input class="toggle" type="checkbox" <% if (completed) { %>checked<% } %>>
<input class="toggle" type="checkbox"<% if (completed) { %> checked<% } %>>
<label><%= title %></label>
<button class="destroy"></button>
</div>
......
define(['marionette'],function(marionette){
"use strict";
return new marionette.EventAggregator();
});
/*global define*/
/*global define */
define(['marionette'], function (Marionette) {
"use strict";
define([
'marionette',
'jquery'
], function (Marionette, $) {
'use strict';
return Marionette.View.extend({
tagName : 'span',
initialize : function() {
this.bindTo(this.collection, 'all', this.render, this);
initialize: function () {
this.listenTo(this.collection, 'all', this.render, this);
},
render : function() {
this.$el.html(this.collection.getActive().length);
render: function () {
this.$el = $('#todo-count');
var itemsLeft = this.collection.getActive().length;
var itemsWord = itemsLeft < 1 || itemsLeft > 1 ? 'items' : 'item';
this.$el.html('<strong>' + itemsLeft + '</strong> ' + itemsWord + ' left');
}
});
});
/*global define */
define([
'marionette',
'jquery'
], function (Marionette, $) {
'use strict';
return Marionette.View.extend({
initialize: function () {
this.listenTo(this.collection, 'all', this.render, this);
},
render: function () {
this.$el = $('#clear-completed');
var completedTodos = this.collection.getCompleted();
this.$el
.toggle(completedTodos.length > 0)
.html('Clear completed (' + completedTodos.length + ')');
}
});
});
/*global define, $*/
/*global define */
define(['marionette','vent','templates','views/ActiveCount'], function (Marionette,vent,templates,ActiveCount) {
"use strict";
define([
'marionette',
'templates',
'views/ActiveCount',
'views/CompletedCount'
], function (Marionette, templates, ActiveCount, CompletedCount) {
'use strict';
return Marionette.Layout.extend({
template : templates.footer,
regions : {
count : '#todo-count strong'
template: templates.footer,
regions: {
activeCount: '#todo-count',
completedCount: '#clear-completed'
},
ui : {
filters : '#filters a'
ui: {
filters: '#filters a'
},
events : {
events: {
'click #clear-completed' : 'onClearClick'
},
initialize : function() {
this.bindTo(vent, 'todoList:filter', this.updateFilterSelection, this);
},
onRender : function() {
this.count.show(new ActiveCount({collection : this.collection}));
onRender: function () {
this.activeCount.show(new ActiveCount({ collection: this.collection }));
this.completedCount.show(new CompletedCount({ collection: this.collection }));
},
updateFilterSelection : function(filter) {
this.ui.filters.removeClass('selected').filter('[href="#/' + filter + '"]').addClass('selected');
updateFilterSelection: function (filter) {
this.ui.filters
.removeClass('selected')
.filter('[href="#/' + filter + '"]')
.addClass('selected');
},
onClearClick : function() {
vent.trigger('todoList:clear:completed');
onClearClick: function () {
window.app.vent.trigger('todoList:clear:completed');
}
});
});
/*global define*/
/*global define */
define(['marionette','templates'], function (Marionette,templates) {
"use strict";
define([
'marionette',
'templates'
], function (Marionette, templates) {
'use strict';
return Marionette.ItemView.extend({
template : templates.header,
ui : {
input : '#new-todo'
template: templates.header,
ui: {
input: '#new-todo'
},
events : {
events: {
'keypress #new-todo': 'onInputKeypress'
},
onInputKeypress : function(evt) {
onInputKeypress: function (event) {
var ENTER_KEY = 13;
var todoText = this.ui.input.val().trim();
if ( evt.which === ENTER_KEY && todoText ) {
if (event.which === ENTER_KEY && todoText) {
this.collection.create({
title : todoText
title: todoText
});
this.ui.input.val('');
}
}
});
});
/*global define*/
/*global define */
define(['marionette','templates'], function (Marionette,templates) {
"use strict";
define([
'marionette',
'templates'
], function (Marionette, templates) {
'use strict';
var ENTER_KEY = 13;
var ESCAPE_KEY = 27;
return Marionette.CompositeView.extend({
tagName : 'li',
template : templates.todoItemView,
tagName: 'li',
template: templates.todoItemView,
value: '',
ui : {
edit : '.edit'
ui: {
edit: '.edit'
},
events : {
'click .destroy' : 'destroy',
'dblclick label' : 'onEditClick',
'keypress .edit' : 'onEditKeypress',
'click .toggle' : 'toggle'
events: {
'click .toggle': 'toggle',
'click .destroy': 'destroy',
'dblclick label': 'onEditDblclick',
'keypress .edit': 'onEditKeypress',
'blur .edit': 'onEditBlur'
},
initialize : function() {
this.bindTo(this.model, 'change', this.render, this);
initialize: function () {
this.value = this.model.get('title');
this.listenTo(this.model, 'change', this.render, this);
},
onRender : function() {
this.$el.removeClass('active completed');
if (this.model.get('completed')) this.$el.addClass('completed');
else this.$el.addClass('active');
onRender: function () {
this.$el
.removeClass('active completed')
.addClass(this.model.get('completed') ? 'completed' : 'active');
},
destroy : function() {
destroy: function () {
this.model.destroy();
},
toggle : function() {
toggle: function () {
this.model.toggle().save();
},
onEditClick : function() {
this.$el.addClass('editing');
this.ui.edit.focus();
toggleEditingMode: function () {
this.$el.toggleClass('editing');
},
onEditKeypress : function(evt) {
var ENTER_KEY = 13;
var todoText = this.ui.edit.val().trim();
onEditDblclick: function () {
this.toggleEditingMode();
this.ui.edit.focus().val(this.value);
},
if ( evt.which === ENTER_KEY && todoText ) {
this.model.set('title', todoText).save();
this.$el.removeClass('editing');
onEditKeypress: function (event) {
if (event.which === ENTER_KEY) {
this.ui.edit.trigger('blur');
}
if (event.which === ESCAPE_KEY) {
this.toggleEditingMode();
}
},
onEditBlur: function (event) {
this.value = event.target.value.trim();
if (this.value) {
this.model.set('title', this.value).save();
} else {
this.destroy();
}
this.toggleEditingMode();
}
});
});
/*global define*/
/*global define */
define(['marionette','templates','vent','views/TodoItemView'], function (Marionette,templates,vent,ItemView) {
"use strict";
define([
'marionette',
'templates',
'views/TodoItemView'
], function (Marionette, templates, ItemView) {
'use strict';
return Marionette.CompositeView.extend({
template : templates.todosCompositeView,
itemView : ItemView,
itemViewContainer : '#todo-list',
template: templates.todosCompositeView,
ui : {
toggle : '#toggle-all'
itemView: ItemView,
itemViewContainer: '#todo-list',
ui: {
toggle: '#toggle-all'
},
events : {
'click #toggle-all' : 'onToggleAllClick'
events: {
'click #toggle-all': 'onToggleAllClick'
},
initialize : function() {
this.bindTo(this.collection, 'all', this.updateToggleCheckbox, this);
initialize: function () {
this.listenTo(this.collection, 'all', this.updateToggleCheckbox, this);
},
onRender : function() {
onRender: function () {
this.updateToggleCheckbox();
},
updateToggleCheckbox : function() {
function reduceCompleted(left, right) { return left && right.get('completed'); }
var allCompleted = this.collection.reduce(reduceCompleted,true);
updateToggleCheckbox: function () {
var allCompleted = this.collection.reduce(function (lastModel, thisModel) {
return lastModel && thisModel.get('completed');
}, true);
this.ui.toggle.prop('checked', allCompleted);
},
onToggleAllClick : function(evt) {
var isChecked = evt.currentTarget.checked;
this.collection.each(function(todo){
todo.save({'completed': isChecked});
onToggleAllClick: function (event) {
var isChecked = event.currentTarget.checked;
this.collection.each(function (todo) {
todo.save({ completed: isChecked });
});
}
});
});
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