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Eugene Shen
todomvc
Commits
62b04cb0
Commit
62b04cb0
authored
Oct 09, 2012
by
Sindre Sorhus
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Backbone Marionette cleanup. Closes #284
parent
b7cc462a
Changes
7
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Showing
7 changed files
with
23 additions
and
2151 deletions
+23
-2151
CNAME
CNAME
+1
-0
labs/architecture-examples/backbone_marionette/css/app.css
labs/architecture-examples/backbone_marionette/css/app.css
+9
-0
labs/architecture-examples/backbone_marionette/index.html
labs/architecture-examples/backbone_marionette/index.html
+2
-16
labs/architecture-examples/backbone_marionette/js/lib/underscore.js
...tecture-examples/backbone_marionette/js/lib/underscore.js
+0
-1059
labs/architecture-examples/backbone_marionette_modules/css/app.css
...itecture-examples/backbone_marionette_modules/css/app.css
+9
-0
labs/architecture-examples/backbone_marionette_modules/index.html
...hitecture-examples/backbone_marionette_modules/index.html
+2
-17
labs/architecture-examples/backbone_marionette_modules/js/lib/underscore.js
...examples/backbone_marionette_modules/js/lib/underscore.js
+0
-1059
No files found.
CNAME
0 → 100644
View file @
62b04cb0
todomvc.com
\ No newline at end of file
labs/architecture-examples/backbone_marionette/css/
custom
.css
→
labs/architecture-examples/backbone_marionette/css/
app
.css
View file @
62b04cb0
#todoapp
.filter-active
#todo-list
.completed
{
display
:
none
}
#todoapp
.filter-active
#todo-list
.completed
,
#todoapp
.filter-completed
#todo-list
.active
{
display
:
none
display
:
none
;
}
#main
,
#footer
{
display
:
none
;
#main
,
#footer
{
display
:
none
;
}
labs/architecture-examples/backbone_marionette/index.html
View file @
62b04cb0
...
...
@@ -5,7 +5,7 @@
<meta
http-equiv=
"X-UA-Compatible"
content=
"IE=edge,chrome=1"
>
<title>
Marionette • TodoMVC
</title>
<link
rel=
"stylesheet"
href=
"../../../assets/base.css"
>
<link
rel=
"stylesheet"
href=
"css/
custom
.css"
>
<link
rel=
"stylesheet"
href=
"css/
app
.css"
>
<!--[if IE]>
<script src="../../../assets/ie.js"></script>
<![endif]-->
...
...
@@ -25,7 +25,7 @@
<!-- vendor libraries -->
<script
src=
"../../../assets/base.js"
></script>
<script
src=
"../../../assets/jquery.min.js"
></script>
<script
src=
"
js/lib/underscore
.js"
></script>
<script
src=
"
../../../assets/lodash.min
.js"
></script>
<script
src=
"js/lib/backbone.js"
></script>
<script
src=
"js/lib/backbone-localStorage.js"
></script>
<script
src=
"js/lib/backbone.marionette.js"
></script>
...
...
@@ -79,19 +79,5 @@
<
label
for
=
"
toggle-all
"
>
Mark
all
as
complete
<
/label
>
<
ul
id
=
"
todo-list
"
><
/ul
>
</script>
<script>
var
_gaq
=
_gaq
||
[];
_gaq
.
push
([
'
_setAccount
'
,
'
UA-22728809-1
'
]);
_gaq
.
push
([
'
_trackPageview
'
]);
(
function
()
{
var
ga
=
document
.
createElement
(
'
script
'
);
ga
.
type
=
'
text/javascript
'
;
ga
.
async
=
true
;
ga
.
src
=
(
'
https:
'
==
document
.
location
.
protocol
?
'
https://ssl
'
:
'
http://www
'
)
+
'
.google-analytics.com/ga.js
'
;
var
s
=
document
.
getElementsByTagName
(
'
script
'
)[
0
];
s
.
parentNode
.
insertBefore
(
ga
,
s
);
})();
</script>
</body>
</html>
labs/architecture-examples/backbone_marionette/js/lib/underscore.js
deleted
100644 → 0
View file @
b7cc462a
// Underscore.js 1.3.3
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore is freely distributable under the MIT license.
// Portions of Underscore are inspired or borrowed from Prototype,
// Oliver Steele's Functional, and John Resig's Micro-Templating.
// For all details and documentation:
// http://documentcloud.github.com/underscore
(
function
()
{
// Baseline setup
// --------------
// Establish the root object, `window` in the browser, or `global` on the server.
var
root
=
this
;
// Save the previous value of the `_` variable.
var
previousUnderscore
=
root
.
_
;
// Establish the object that gets returned to break out of a loop iteration.
var
breaker
=
{};
// Save bytes in the minified (but not gzipped) version:
var
ArrayProto
=
Array
.
prototype
,
ObjProto
=
Object
.
prototype
,
FuncProto
=
Function
.
prototype
;
// Create quick reference variables for speed access to core prototypes.
var
slice
=
ArrayProto
.
slice
,
unshift
=
ArrayProto
.
unshift
,
toString
=
ObjProto
.
toString
,
hasOwnProperty
=
ObjProto
.
hasOwnProperty
;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var
nativeForEach
=
ArrayProto
.
forEach
,
nativeMap
=
ArrayProto
.
map
,
nativeReduce
=
ArrayProto
.
reduce
,
nativeReduceRight
=
ArrayProto
.
reduceRight
,
nativeFilter
=
ArrayProto
.
filter
,
nativeEvery
=
ArrayProto
.
every
,
nativeSome
=
ArrayProto
.
some
,
nativeIndexOf
=
ArrayProto
.
indexOf
,
nativeLastIndexOf
=
ArrayProto
.
lastIndexOf
,
nativeIsArray
=
Array
.
isArray
,
nativeKeys
=
Object
.
keys
,
nativeBind
=
FuncProto
.
bind
;
// Create a safe reference to the Underscore object for use below.
var
_
=
function
(
obj
)
{
return
new
wrapper
(
obj
);
};
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for the old `require()` API. If we're in
// the browser, add `_` as a global object via a string identifier,
// for Closure Compiler "advanced" mode.
if
(
typeof
exports
!==
'
undefined
'
)
{
if
(
typeof
module
!==
'
undefined
'
&&
module
.
exports
)
{
exports
=
module
.
exports
=
_
;
}
exports
.
_
=
_
;
}
else
{
root
[
'
_
'
]
=
_
;
}
// Current version.
_
.
VERSION
=
'
1.3.3
'
;
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles objects with the built-in `forEach`, arrays, and raw objects.
// Delegates to **ECMAScript 5**'s native `forEach` if available.
var
each
=
_
.
each
=
_
.
forEach
=
function
(
obj
,
iterator
,
context
)
{
if
(
obj
==
null
)
return
;
if
(
nativeForEach
&&
obj
.
forEach
===
nativeForEach
)
{
obj
.
forEach
(
iterator
,
context
);
}
else
if
(
obj
.
length
===
+
obj
.
length
)
{
for
(
var
i
=
0
,
l
=
obj
.
length
;
i
<
l
;
i
++
)
{
if
(
i
in
obj
&&
iterator
.
call
(
context
,
obj
[
i
],
i
,
obj
)
===
breaker
)
return
;
}
}
else
{
for
(
var
key
in
obj
)
{
if
(
_
.
has
(
obj
,
key
))
{
if
(
iterator
.
call
(
context
,
obj
[
key
],
key
,
obj
)
===
breaker
)
return
;
}
}
}
};
// Return the results of applying the iterator to each element.
// Delegates to **ECMAScript 5**'s native `map` if available.
_
.
map
=
_
.
collect
=
function
(
obj
,
iterator
,
context
)
{
var
results
=
[];
if
(
obj
==
null
)
return
results
;
if
(
nativeMap
&&
obj
.
map
===
nativeMap
)
return
obj
.
map
(
iterator
,
context
);
each
(
obj
,
function
(
value
,
index
,
list
)
{
results
[
results
.
length
]
=
iterator
.
call
(
context
,
value
,
index
,
list
);
});
if
(
obj
.
length
===
+
obj
.
length
)
results
.
length
=
obj
.
length
;
return
results
;
};
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
_
.
reduce
=
_
.
foldl
=
_
.
inject
=
function
(
obj
,
iterator
,
memo
,
context
)
{
var
initial
=
arguments
.
length
>
2
;
if
(
obj
==
null
)
obj
=
[];
if
(
nativeReduce
&&
obj
.
reduce
===
nativeReduce
)
{
if
(
context
)
iterator
=
_
.
bind
(
iterator
,
context
);
return
initial
?
obj
.
reduce
(
iterator
,
memo
)
:
obj
.
reduce
(
iterator
);
}
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
!
initial
)
{
memo
=
value
;
initial
=
true
;
}
else
{
memo
=
iterator
.
call
(
context
,
memo
,
value
,
index
,
list
);
}
});
if
(
!
initial
)
throw
new
TypeError
(
'
Reduce of empty array with no initial value
'
);
return
memo
;
};
// The right-associative version of reduce, also known as `foldr`.
// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
_
.
reduceRight
=
_
.
foldr
=
function
(
obj
,
iterator
,
memo
,
context
)
{
var
initial
=
arguments
.
length
>
2
;
if
(
obj
==
null
)
obj
=
[];
if
(
nativeReduceRight
&&
obj
.
reduceRight
===
nativeReduceRight
)
{
if
(
context
)
iterator
=
_
.
bind
(
iterator
,
context
);
return
initial
?
obj
.
reduceRight
(
iterator
,
memo
)
:
obj
.
reduceRight
(
iterator
);
}
var
reversed
=
_
.
toArray
(
obj
).
reverse
();
if
(
context
&&
!
initial
)
iterator
=
_
.
bind
(
iterator
,
context
);
return
initial
?
_
.
reduce
(
reversed
,
iterator
,
memo
,
context
)
:
_
.
reduce
(
reversed
,
iterator
);
};
// Return the first value which passes a truth test. Aliased as `detect`.
_
.
find
=
_
.
detect
=
function
(
obj
,
iterator
,
context
)
{
var
result
;
any
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
iterator
.
call
(
context
,
value
,
index
,
list
))
{
result
=
value
;
return
true
;
}
});
return
result
;
};
// Return all the elements that pass a truth test.
// Delegates to **ECMAScript 5**'s native `filter` if available.
// Aliased as `select`.
_
.
filter
=
_
.
select
=
function
(
obj
,
iterator
,
context
)
{
var
results
=
[];
if
(
obj
==
null
)
return
results
;
if
(
nativeFilter
&&
obj
.
filter
===
nativeFilter
)
return
obj
.
filter
(
iterator
,
context
);
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
iterator
.
call
(
context
,
value
,
index
,
list
))
results
[
results
.
length
]
=
value
;
});
return
results
;
};
// Return all the elements for which a truth test fails.
_
.
reject
=
function
(
obj
,
iterator
,
context
)
{
var
results
=
[];
if
(
obj
==
null
)
return
results
;
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
!
iterator
.
call
(
context
,
value
,
index
,
list
))
results
[
results
.
length
]
=
value
;
});
return
results
;
};
// Determine whether all of the elements match a truth test.
// Delegates to **ECMAScript 5**'s native `every` if available.
// Aliased as `all`.
_
.
every
=
_
.
all
=
function
(
obj
,
iterator
,
context
)
{
var
result
=
true
;
if
(
obj
==
null
)
return
result
;
if
(
nativeEvery
&&
obj
.
every
===
nativeEvery
)
return
obj
.
every
(
iterator
,
context
);
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
!
(
result
=
result
&&
iterator
.
call
(
context
,
value
,
index
,
list
)))
return
breaker
;
});
return
!!
result
;
};
// Determine if at least one element in the object matches a truth test.
// Delegates to **ECMAScript 5**'s native `some` if available.
// Aliased as `any`.
var
any
=
_
.
some
=
_
.
any
=
function
(
obj
,
iterator
,
context
)
{
iterator
||
(
iterator
=
_
.
identity
);
var
result
=
false
;
if
(
obj
==
null
)
return
result
;
if
(
nativeSome
&&
obj
.
some
===
nativeSome
)
return
obj
.
some
(
iterator
,
context
);
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
result
||
(
result
=
iterator
.
call
(
context
,
value
,
index
,
list
)))
return
breaker
;
});
return
!!
result
;
};
// Determine if a given value is included in the array or object using `===`.
// Aliased as `contains`.
_
.
include
=
_
.
contains
=
function
(
obj
,
target
)
{
var
found
=
false
;
if
(
obj
==
null
)
return
found
;
if
(
nativeIndexOf
&&
obj
.
indexOf
===
nativeIndexOf
)
return
obj
.
indexOf
(
target
)
!=
-
1
;
found
=
any
(
obj
,
function
(
value
)
{
return
value
===
target
;
});
return
found
;
};
// Invoke a method (with arguments) on every item in a collection.
_
.
invoke
=
function
(
obj
,
method
)
{
var
args
=
slice
.
call
(
arguments
,
2
);
return
_
.
map
(
obj
,
function
(
value
)
{
return
(
_
.
isFunction
(
method
)
?
method
||
value
:
value
[
method
]).
apply
(
value
,
args
);
});
};
// Convenience version of a common use case of `map`: fetching a property.
_
.
pluck
=
function
(
obj
,
key
)
{
return
_
.
map
(
obj
,
function
(
value
){
return
value
[
key
];
});
};
// Return the maximum element or (element-based computation).
_
.
max
=
function
(
obj
,
iterator
,
context
)
{
if
(
!
iterator
&&
_
.
isArray
(
obj
)
&&
obj
[
0
]
===
+
obj
[
0
])
return
Math
.
max
.
apply
(
Math
,
obj
);
if
(
!
iterator
&&
_
.
isEmpty
(
obj
))
return
-
Infinity
;
var
result
=
{
computed
:
-
Infinity
};
each
(
obj
,
function
(
value
,
index
,
list
)
{
var
computed
=
iterator
?
iterator
.
call
(
context
,
value
,
index
,
list
)
:
value
;
computed
>=
result
.
computed
&&
(
result
=
{
value
:
value
,
computed
:
computed
});
});
return
result
.
value
;
};
// Return the minimum element (or element-based computation).
_
.
min
=
function
(
obj
,
iterator
,
context
)
{
if
(
!
iterator
&&
_
.
isArray
(
obj
)
&&
obj
[
0
]
===
+
obj
[
0
])
return
Math
.
min
.
apply
(
Math
,
obj
);
if
(
!
iterator
&&
_
.
isEmpty
(
obj
))
return
Infinity
;
var
result
=
{
computed
:
Infinity
};
each
(
obj
,
function
(
value
,
index
,
list
)
{
var
computed
=
iterator
?
iterator
.
call
(
context
,
value
,
index
,
list
)
:
value
;
computed
<
result
.
computed
&&
(
result
=
{
value
:
value
,
computed
:
computed
});
});
return
result
.
value
;
};
// Shuffle an array.
_
.
shuffle
=
function
(
obj
)
{
var
shuffled
=
[],
rand
;
each
(
obj
,
function
(
value
,
index
,
list
)
{
rand
=
Math
.
floor
(
Math
.
random
()
*
(
index
+
1
));
shuffled
[
index
]
=
shuffled
[
rand
];
shuffled
[
rand
]
=
value
;
});
return
shuffled
;
};
// Sort the object's values by a criterion produced by an iterator.
_
.
sortBy
=
function
(
obj
,
val
,
context
)
{
var
iterator
=
_
.
isFunction
(
val
)
?
val
:
function
(
obj
)
{
return
obj
[
val
];
};
return
_
.
pluck
(
_
.
map
(
obj
,
function
(
value
,
index
,
list
)
{
return
{
value
:
value
,
criteria
:
iterator
.
call
(
context
,
value
,
index
,
list
)
};
}).
sort
(
function
(
left
,
right
)
{
var
a
=
left
.
criteria
,
b
=
right
.
criteria
;
if
(
a
===
void
0
)
return
1
;
if
(
b
===
void
0
)
return
-
1
;
return
a
<
b
?
-
1
:
a
>
b
?
1
:
0
;
}),
'
value
'
);
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_
.
groupBy
=
function
(
obj
,
val
)
{
var
result
=
{};
var
iterator
=
_
.
isFunction
(
val
)
?
val
:
function
(
obj
)
{
return
obj
[
val
];
};
each
(
obj
,
function
(
value
,
index
)
{
var
key
=
iterator
(
value
,
index
);
(
result
[
key
]
||
(
result
[
key
]
=
[])).
push
(
value
);
});
return
result
;
};
// Use a comparator function to figure out at what index an object should
// be inserted so as to maintain order. Uses binary search.
_
.
sortedIndex
=
function
(
array
,
obj
,
iterator
)
{
iterator
||
(
iterator
=
_
.
identity
);
var
low
=
0
,
high
=
array
.
length
;
while
(
low
<
high
)
{
var
mid
=
(
low
+
high
)
>>
1
;
iterator
(
array
[
mid
])
<
iterator
(
obj
)
?
low
=
mid
+
1
:
high
=
mid
;
}
return
low
;
};
// Safely convert anything iterable into a real, live array.
_
.
toArray
=
function
(
obj
)
{
if
(
!
obj
)
return
[];
if
(
_
.
isArray
(
obj
))
return
slice
.
call
(
obj
);
if
(
_
.
isArguments
(
obj
))
return
slice
.
call
(
obj
);
if
(
obj
.
toArray
&&
_
.
isFunction
(
obj
.
toArray
))
return
obj
.
toArray
();
return
_
.
values
(
obj
);
};
// Return the number of elements in an object.
_
.
size
=
function
(
obj
)
{
return
_
.
isArray
(
obj
)
?
obj
.
length
:
_
.
keys
(
obj
).
length
;
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head` and `take`. The **guard** check
// allows it to work with `_.map`.
_
.
first
=
_
.
head
=
_
.
take
=
function
(
array
,
n
,
guard
)
{
return
(
n
!=
null
)
&&
!
guard
?
slice
.
call
(
array
,
0
,
n
)
:
array
[
0
];
};
// Returns everything but the last entry of the array. Especcialy useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N. The **guard** check allows it to work with
// `_.map`.
_
.
initial
=
function
(
array
,
n
,
guard
)
{
return
slice
.
call
(
array
,
0
,
array
.
length
-
((
n
==
null
)
||
guard
?
1
:
n
));
};
// Get the last element of an array. Passing **n** will return the last N
// values in the array. The **guard** check allows it to work with `_.map`.
_
.
last
=
function
(
array
,
n
,
guard
)
{
if
((
n
!=
null
)
&&
!
guard
)
{
return
slice
.
call
(
array
,
Math
.
max
(
array
.
length
-
n
,
0
));
}
else
{
return
array
[
array
.
length
-
1
];
}
};
// Returns everything but the first entry of the array. Aliased as `tail`.
// Especially useful on the arguments object. Passing an **index** will return
// the rest of the values in the array from that index onward. The **guard**
// check allows it to work with `_.map`.
_
.
rest
=
_
.
tail
=
function
(
array
,
index
,
guard
)
{
return
slice
.
call
(
array
,
(
index
==
null
)
||
guard
?
1
:
index
);
};
// Trim out all falsy values from an array.
_
.
compact
=
function
(
array
)
{
return
_
.
filter
(
array
,
function
(
value
){
return
!!
value
;
});
};
// Return a completely flattened version of an array.
_
.
flatten
=
function
(
array
,
shallow
)
{
return
_
.
reduce
(
array
,
function
(
memo
,
value
)
{
if
(
_
.
isArray
(
value
))
return
memo
.
concat
(
shallow
?
value
:
_
.
flatten
(
value
));
memo
[
memo
.
length
]
=
value
;
return
memo
;
},
[]);
};
// Return a version of the array that does not contain the specified value(s).
_
.
without
=
function
(
array
)
{
return
_
.
difference
(
array
,
slice
.
call
(
arguments
,
1
));
};
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_
.
uniq
=
_
.
unique
=
function
(
array
,
isSorted
,
iterator
)
{
var
initial
=
iterator
?
_
.
map
(
array
,
iterator
)
:
array
;
var
results
=
[];
// The `isSorted` flag is irrelevant if the array only contains two elements.
if
(
array
.
length
<
3
)
isSorted
=
true
;
_
.
reduce
(
initial
,
function
(
memo
,
value
,
index
)
{
if
(
isSorted
?
_
.
last
(
memo
)
!==
value
||
!
memo
.
length
:
!
_
.
include
(
memo
,
value
))
{
memo
.
push
(
value
);
results
.
push
(
array
[
index
]);
}
return
memo
;
},
[]);
return
results
;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_
.
union
=
function
()
{
return
_
.
uniq
(
_
.
flatten
(
arguments
,
true
));
};
// Produce an array that contains every item shared between all the
// passed-in arrays. (Aliased as "intersect" for back-compat.)
_
.
intersection
=
_
.
intersect
=
function
(
array
)
{
var
rest
=
slice
.
call
(
arguments
,
1
);
return
_
.
filter
(
_
.
uniq
(
array
),
function
(
item
)
{
return
_
.
every
(
rest
,
function
(
other
)
{
return
_
.
indexOf
(
other
,
item
)
>=
0
;
});
});
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_
.
difference
=
function
(
array
)
{
var
rest
=
_
.
flatten
(
slice
.
call
(
arguments
,
1
),
true
);
return
_
.
filter
(
array
,
function
(
value
){
return
!
_
.
include
(
rest
,
value
);
});
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_
.
zip
=
function
()
{
var
args
=
slice
.
call
(
arguments
);
var
length
=
_
.
max
(
_
.
pluck
(
args
,
'
length
'
));
var
results
=
new
Array
(
length
);
for
(
var
i
=
0
;
i
<
length
;
i
++
)
results
[
i
]
=
_
.
pluck
(
args
,
""
+
i
);
return
results
;
};
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
// we need this function. Return the position of the first occurrence of an
// item in an array, or -1 if the item is not included in the array.
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_
.
indexOf
=
function
(
array
,
item
,
isSorted
)
{
if
(
array
==
null
)
return
-
1
;
var
i
,
l
;
if
(
isSorted
)
{
i
=
_
.
sortedIndex
(
array
,
item
);
return
array
[
i
]
===
item
?
i
:
-
1
;
}
if
(
nativeIndexOf
&&
array
.
indexOf
===
nativeIndexOf
)
return
array
.
indexOf
(
item
);
for
(
i
=
0
,
l
=
array
.
length
;
i
<
l
;
i
++
)
if
(
i
in
array
&&
array
[
i
]
===
item
)
return
i
;
return
-
1
;
};
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
_
.
lastIndexOf
=
function
(
array
,
item
)
{
if
(
array
==
null
)
return
-
1
;
if
(
nativeLastIndexOf
&&
array
.
lastIndexOf
===
nativeLastIndexOf
)
return
array
.
lastIndexOf
(
item
);
var
i
=
array
.
length
;
while
(
i
--
)
if
(
i
in
array
&&
array
[
i
]
===
item
)
return
i
;
return
-
1
;
};
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_
.
range
=
function
(
start
,
stop
,
step
)
{
if
(
arguments
.
length
<=
1
)
{
stop
=
start
||
0
;
start
=
0
;
}
step
=
arguments
[
2
]
||
1
;
var
len
=
Math
.
max
(
Math
.
ceil
((
stop
-
start
)
/
step
),
0
);
var
idx
=
0
;
var
range
=
new
Array
(
len
);
while
(
idx
<
len
)
{
range
[
idx
++
]
=
start
;
start
+=
step
;
}
return
range
;
};
// Function (ahem) Functions
// ------------------
// Reusable constructor function for prototype setting.
var
ctor
=
function
(){};
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Binding with arguments is also known as `curry`.
// Delegates to **ECMAScript 5**'s native `Function.bind` if available.
// We check for `func.bind` first, to fail fast when `func` is undefined.
_
.
bind
=
function
bind
(
func
,
context
)
{
var
bound
,
args
;
if
(
func
.
bind
===
nativeBind
&&
nativeBind
)
return
nativeBind
.
apply
(
func
,
slice
.
call
(
arguments
,
1
));
if
(
!
_
.
isFunction
(
func
))
throw
new
TypeError
;
args
=
slice
.
call
(
arguments
,
2
);
return
bound
=
function
()
{
if
(
!
(
this
instanceof
bound
))
return
func
.
apply
(
context
,
args
.
concat
(
slice
.
call
(
arguments
)));
ctor
.
prototype
=
func
.
prototype
;
var
self
=
new
ctor
;
var
result
=
func
.
apply
(
self
,
args
.
concat
(
slice
.
call
(
arguments
)));
if
(
Object
(
result
)
===
result
)
return
result
;
return
self
;
};
};
// Bind all of an object's methods to that object. Useful for ensuring that
// all callbacks defined on an object belong to it.
_
.
bindAll
=
function
(
obj
)
{
var
funcs
=
slice
.
call
(
arguments
,
1
);
if
(
funcs
.
length
==
0
)
funcs
=
_
.
functions
(
obj
);
each
(
funcs
,
function
(
f
)
{
obj
[
f
]
=
_
.
bind
(
obj
[
f
],
obj
);
});
return
obj
;
};
// Memoize an expensive function by storing its results.
_
.
memoize
=
function
(
func
,
hasher
)
{
var
memo
=
{};
hasher
||
(
hasher
=
_
.
identity
);
return
function
()
{
var
key
=
hasher
.
apply
(
this
,
arguments
);
return
_
.
has
(
memo
,
key
)
?
memo
[
key
]
:
(
memo
[
key
]
=
func
.
apply
(
this
,
arguments
));
};
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_
.
delay
=
function
(
func
,
wait
)
{
var
args
=
slice
.
call
(
arguments
,
2
);
return
setTimeout
(
function
(){
return
func
.
apply
(
null
,
args
);
},
wait
);
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_
.
defer
=
function
(
func
)
{
return
_
.
delay
.
apply
(
_
,
[
func
,
1
].
concat
(
slice
.
call
(
arguments
,
1
)));
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_
.
throttle
=
function
(
func
,
wait
)
{
var
context
,
args
,
timeout
,
throttling
,
more
,
result
;
var
whenDone
=
_
.
debounce
(
function
(){
more
=
throttling
=
false
;
},
wait
);
return
function
()
{
context
=
this
;
args
=
arguments
;
var
later
=
function
()
{
timeout
=
null
;
if
(
more
)
func
.
apply
(
context
,
args
);
whenDone
();
};
if
(
!
timeout
)
timeout
=
setTimeout
(
later
,
wait
);
if
(
throttling
)
{
more
=
true
;
}
else
{
result
=
func
.
apply
(
context
,
args
);
}
whenDone
();
throttling
=
true
;
return
result
;
};
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
_
.
debounce
=
function
(
func
,
wait
,
immediate
)
{
var
timeout
;
return
function
()
{
var
context
=
this
,
args
=
arguments
;
var
later
=
function
()
{
timeout
=
null
;
if
(
!
immediate
)
func
.
apply
(
context
,
args
);
};
if
(
immediate
&&
!
timeout
)
func
.
apply
(
context
,
args
);
clearTimeout
(
timeout
);
timeout
=
setTimeout
(
later
,
wait
);
};
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_
.
once
=
function
(
func
)
{
var
ran
=
false
,
memo
;
return
function
()
{
if
(
ran
)
return
memo
;
ran
=
true
;
return
memo
=
func
.
apply
(
this
,
arguments
);
};
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_
.
wrap
=
function
(
func
,
wrapper
)
{
return
function
()
{
var
args
=
[
func
].
concat
(
slice
.
call
(
arguments
,
0
));
return
wrapper
.
apply
(
this
,
args
);
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_
.
compose
=
function
()
{
var
funcs
=
arguments
;
return
function
()
{
var
args
=
arguments
;
for
(
var
i
=
funcs
.
length
-
1
;
i
>=
0
;
i
--
)
{
args
=
[
funcs
[
i
].
apply
(
this
,
args
)];
}
return
args
[
0
];
};
};
// Returns a function that will only be executed after being called N times.
_
.
after
=
function
(
times
,
func
)
{
if
(
times
<=
0
)
return
func
();
return
function
()
{
if
(
--
times
<
1
)
{
return
func
.
apply
(
this
,
arguments
);
}
};
};
// Object Functions
// ----------------
// Retrieve the names of an object's properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_
.
keys
=
nativeKeys
||
function
(
obj
)
{
if
(
obj
!==
Object
(
obj
))
throw
new
TypeError
(
'
Invalid object
'
);
var
keys
=
[];
for
(
var
key
in
obj
)
if
(
_
.
has
(
obj
,
key
))
keys
[
keys
.
length
]
=
key
;
return
keys
;
};
// Retrieve the values of an object's properties.
_
.
values
=
function
(
obj
)
{
return
_
.
map
(
obj
,
_
.
identity
);
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`
_
.
functions
=
_
.
methods
=
function
(
obj
)
{
var
names
=
[];
for
(
var
key
in
obj
)
{
if
(
_
.
isFunction
(
obj
[
key
]))
names
.
push
(
key
);
}
return
names
.
sort
();
};
// Extend a given object with all the properties in passed-in object(s).
_
.
extend
=
function
(
obj
)
{
each
(
slice
.
call
(
arguments
,
1
),
function
(
source
)
{
for
(
var
prop
in
source
)
{
obj
[
prop
]
=
source
[
prop
];
}
});
return
obj
;
};
// Return a copy of the object only containing the whitelisted properties.
_
.
pick
=
function
(
obj
)
{
var
result
=
{};
each
(
_
.
flatten
(
slice
.
call
(
arguments
,
1
)),
function
(
key
)
{
if
(
key
in
obj
)
result
[
key
]
=
obj
[
key
];
});
return
result
;
};
// Fill in a given object with default properties.
_
.
defaults
=
function
(
obj
)
{
each
(
slice
.
call
(
arguments
,
1
),
function
(
source
)
{
for
(
var
prop
in
source
)
{
if
(
obj
[
prop
]
==
null
)
obj
[
prop
]
=
source
[
prop
];
}
});
return
obj
;
};
// Create a (shallow-cloned) duplicate of an object.
_
.
clone
=
function
(
obj
)
{
if
(
!
_
.
isObject
(
obj
))
return
obj
;
return
_
.
isArray
(
obj
)
?
obj
.
slice
()
:
_
.
extend
({},
obj
);
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_
.
tap
=
function
(
obj
,
interceptor
)
{
interceptor
(
obj
);
return
obj
;
};
// Internal recursive comparison function.
function
eq
(
a
,
b
,
stack
)
{
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
if
(
a
===
b
)
return
a
!==
0
||
1
/
a
==
1
/
b
;
// A strict comparison is necessary because `null == undefined`.
if
(
a
==
null
||
b
==
null
)
return
a
===
b
;
// Unwrap any wrapped objects.
if
(
a
.
_chain
)
a
=
a
.
_wrapped
;
if
(
b
.
_chain
)
b
=
b
.
_wrapped
;
// Invoke a custom `isEqual` method if one is provided.
if
(
a
.
isEqual
&&
_
.
isFunction
(
a
.
isEqual
))
return
a
.
isEqual
(
b
);
if
(
b
.
isEqual
&&
_
.
isFunction
(
b
.
isEqual
))
return
b
.
isEqual
(
a
);
// Compare `[[Class]]` names.
var
className
=
toString
.
call
(
a
);
if
(
className
!=
toString
.
call
(
b
))
return
false
;
switch
(
className
)
{
// Strings, numbers, dates, and booleans are compared by value.
case
'
[object String]
'
:
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return
a
==
String
(
b
);
case
'
[object Number]
'
:
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
// other numeric values.
return
a
!=
+
a
?
b
!=
+
b
:
(
a
==
0
?
1
/
a
==
1
/
b
:
a
==
+
b
);
case
'
[object Date]
'
:
case
'
[object Boolean]
'
:
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return
+
a
==
+
b
;
// RegExps are compared by their source patterns and flags.
case
'
[object RegExp]
'
:
return
a
.
source
==
b
.
source
&&
a
.
global
==
b
.
global
&&
a
.
multiline
==
b
.
multiline
&&
a
.
ignoreCase
==
b
.
ignoreCase
;
}
if
(
typeof
a
!=
'
object
'
||
typeof
b
!=
'
object
'
)
return
false
;
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
var
length
=
stack
.
length
;
while
(
length
--
)
{
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if
(
stack
[
length
]
==
a
)
return
true
;
}
// Add the first object to the stack of traversed objects.
stack
.
push
(
a
);
var
size
=
0
,
result
=
true
;
// Recursively compare objects and arrays.
if
(
className
==
'
[object Array]
'
)
{
// Compare array lengths to determine if a deep comparison is necessary.
size
=
a
.
length
;
result
=
size
==
b
.
length
;
if
(
result
)
{
// Deep compare the contents, ignoring non-numeric properties.
while
(
size
--
)
{
// Ensure commutative equality for sparse arrays.
if
(
!
(
result
=
size
in
a
==
size
in
b
&&
eq
(
a
[
size
],
b
[
size
],
stack
)))
break
;
}
}
}
else
{
// Objects with different constructors are not equivalent.
if
(
'
constructor
'
in
a
!=
'
constructor
'
in
b
||
a
.
constructor
!=
b
.
constructor
)
return
false
;
// Deep compare objects.
for
(
var
key
in
a
)
{
if
(
_
.
has
(
a
,
key
))
{
// Count the expected number of properties.
size
++
;
// Deep compare each member.
if
(
!
(
result
=
_
.
has
(
b
,
key
)
&&
eq
(
a
[
key
],
b
[
key
],
stack
)))
break
;
}
}
// Ensure that both objects contain the same number of properties.
if
(
result
)
{
for
(
key
in
b
)
{
if
(
_
.
has
(
b
,
key
)
&&
!
(
size
--
))
break
;
}
result
=
!
size
;
}
}
// Remove the first object from the stack of traversed objects.
stack
.
pop
();
return
result
;
}
// Perform a deep comparison to check if two objects are equal.
_
.
isEqual
=
function
(
a
,
b
)
{
return
eq
(
a
,
b
,
[]);
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_
.
isEmpty
=
function
(
obj
)
{
if
(
obj
==
null
)
return
true
;
if
(
_
.
isArray
(
obj
)
||
_
.
isString
(
obj
))
return
obj
.
length
===
0
;
for
(
var
key
in
obj
)
if
(
_
.
has
(
obj
,
key
))
return
false
;
return
true
;
};
// Is a given value a DOM element?
_
.
isElement
=
function
(
obj
)
{
return
!!
(
obj
&&
obj
.
nodeType
==
1
);
};
// Is a given value an array?
// Delegates to ECMA5's native Array.isArray
_
.
isArray
=
nativeIsArray
||
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Array]
'
;
};
// Is a given variable an object?
_
.
isObject
=
function
(
obj
)
{
return
obj
===
Object
(
obj
);
};
// Is a given variable an arguments object?
_
.
isArguments
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Arguments]
'
;
};
if
(
!
_
.
isArguments
(
arguments
))
{
_
.
isArguments
=
function
(
obj
)
{
return
!!
(
obj
&&
_
.
has
(
obj
,
'
callee
'
));
};
}
// Is a given value a function?
_
.
isFunction
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Function]
'
;
};
// Is a given value a string?
_
.
isString
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object String]
'
;
};
// Is a given value a number?
_
.
isNumber
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Number]
'
;
};
// Is a given object a finite number?
_
.
isFinite
=
function
(
obj
)
{
return
_
.
isNumber
(
obj
)
&&
isFinite
(
obj
);
};
// Is the given value `NaN`?
_
.
isNaN
=
function
(
obj
)
{
// `NaN` is the only value for which `===` is not reflexive.
return
obj
!==
obj
;
};
// Is a given value a boolean?
_
.
isBoolean
=
function
(
obj
)
{
return
obj
===
true
||
obj
===
false
||
toString
.
call
(
obj
)
==
'
[object Boolean]
'
;
};
// Is a given value a date?
_
.
isDate
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Date]
'
;
};
// Is the given value a regular expression?
_
.
isRegExp
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object RegExp]
'
;
};
// Is a given value equal to null?
_
.
isNull
=
function
(
obj
)
{
return
obj
===
null
;
};
// Is a given variable undefined?
_
.
isUndefined
=
function
(
obj
)
{
return
obj
===
void
0
;
};
// Has own property?
_
.
has
=
function
(
obj
,
key
)
{
return
hasOwnProperty
.
call
(
obj
,
key
);
};
// Utility Functions
// -----------------
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
// previous owner. Returns a reference to the Underscore object.
_
.
noConflict
=
function
()
{
root
.
_
=
previousUnderscore
;
return
this
;
};
// Keep the identity function around for default iterators.
_
.
identity
=
function
(
value
)
{
return
value
;
};
// Run a function **n** times.
_
.
times
=
function
(
n
,
iterator
,
context
)
{
for
(
var
i
=
0
;
i
<
n
;
i
++
)
iterator
.
call
(
context
,
i
);
};
// Escape a string for HTML interpolation.
_
.
escape
=
function
(
string
)
{
return
(
''
+
string
).
replace
(
/&/g
,
'
&
'
).
replace
(
/</g
,
'
<
'
).
replace
(
/>/g
,
'
>
'
).
replace
(
/"/g
,
'
"
'
).
replace
(
/'/g
,
'
'
'
).
replace
(
/
\/
/g
,
'
/
'
);
};
// If the value of the named property is a function then invoke it;
// otherwise, return it.
_
.
result
=
function
(
object
,
property
)
{
if
(
object
==
null
)
return
null
;
var
value
=
object
[
property
];
return
_
.
isFunction
(
value
)
?
value
.
call
(
object
)
:
value
;
};
// Add your own custom functions to the Underscore object, ensuring that
// they're correctly added to the OOP wrapper as well.
_
.
mixin
=
function
(
obj
)
{
each
(
_
.
functions
(
obj
),
function
(
name
){
addToWrapper
(
name
,
_
[
name
]
=
obj
[
name
]);
});
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var
idCounter
=
0
;
_
.
uniqueId
=
function
(
prefix
)
{
var
id
=
idCounter
++
;
return
prefix
?
prefix
+
id
:
id
;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_
.
templateSettings
=
{
evaluate
:
/<%
([\s\S]
+
?)
%>/g
,
interpolate
:
/<%=
([\s\S]
+
?)
%>/g
,
escape
:
/<%-
([\s\S]
+
?)
%>/g
};
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var
noMatch
=
/.^/
;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var
escapes
=
{
'
\\
'
:
'
\\
'
,
"
'
"
:
"
'
"
,
'
r
'
:
'
\r
'
,
'
n
'
:
'
\n
'
,
'
t
'
:
'
\t
'
,
'
u2028
'
:
'
\
u2028
'
,
'
u2029
'
:
'
\
u2029
'
};
for
(
var
p
in
escapes
)
escapes
[
escapes
[
p
]]
=
p
;
var
escaper
=
/
\\
|'|
\r
|
\n
|
\t
|
\u
2028|
\u
2029/g
;
var
unescaper
=
/
\\(\\
|'|r|n|t|u2028|u2029
)
/g
;
// Within an interpolation, evaluation, or escaping, remove HTML escaping
// that had been previously added.
var
unescape
=
function
(
code
)
{
return
code
.
replace
(
unescaper
,
function
(
match
,
escape
)
{
return
escapes
[
escape
];
});
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
_
.
template
=
function
(
text
,
data
,
settings
)
{
settings
=
_
.
defaults
(
settings
||
{},
_
.
templateSettings
);
// Compile the template source, taking care to escape characters that
// cannot be included in a string literal and then unescape them in code
// blocks.
var
source
=
"
__p+='
"
+
text
.
replace
(
escaper
,
function
(
match
)
{
return
'
\\
'
+
escapes
[
match
];
})
.
replace
(
settings
.
escape
||
noMatch
,
function
(
match
,
code
)
{
return
"
'+
\n
_.escape(
"
+
unescape
(
code
)
+
"
)+
\n
'
"
;
})
.
replace
(
settings
.
interpolate
||
noMatch
,
function
(
match
,
code
)
{
return
"
'+
\n
(
"
+
unescape
(
code
)
+
"
)+
\n
'
"
;
})
.
replace
(
settings
.
evaluate
||
noMatch
,
function
(
match
,
code
)
{
return
"
';
\n
"
+
unescape
(
code
)
+
"
\n
;__p+='
"
;
})
+
"
';
\n
"
;
// If a variable is not specified, place data values in local scope.
if
(
!
settings
.
variable
)
source
=
'
with(obj||{}){
\n
'
+
source
+
'
}
\n
'
;
source
=
"
var __p='';
"
+
"
var print=function(){__p+=Array.prototype.join.call(arguments, '')};
\n
"
+
source
+
"
return __p;
\n
"
;
var
render
=
new
Function
(
settings
.
variable
||
'
obj
'
,
'
_
'
,
source
);
if
(
data
)
return
render
(
data
,
_
);
var
template
=
function
(
data
)
{
return
render
.
call
(
this
,
data
,
_
);
};
// Provide the compiled function source as a convenience for build time
// precompilation.
template
.
source
=
'
function(
'
+
(
settings
.
variable
||
'
obj
'
)
+
'
){
\n
'
+
source
+
'
}
'
;
return
template
;
};
// Add a "chain" function, which will delegate to the wrapper.
_
.
chain
=
function
(
obj
)
{
return
_
(
obj
).
chain
();
};
// The OOP Wrapper
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
var
wrapper
=
function
(
obj
)
{
this
.
_wrapped
=
obj
;
};
// Expose `wrapper.prototype` as `_.prototype`
_
.
prototype
=
wrapper
.
prototype
;
// Helper function to continue chaining intermediate results.
var
result
=
function
(
obj
,
chain
)
{
return
chain
?
_
(
obj
).
chain
()
:
obj
;
};
// A method to easily add functions to the OOP wrapper.
var
addToWrapper
=
function
(
name
,
func
)
{
wrapper
.
prototype
[
name
]
=
function
()
{
var
args
=
slice
.
call
(
arguments
);
unshift
.
call
(
args
,
this
.
_wrapped
);
return
result
(
func
.
apply
(
_
,
args
),
this
.
_chain
);
};
};
// Add all of the Underscore functions to the wrapper object.
_
.
mixin
(
_
);
// Add all mutator Array functions to the wrapper.
each
([
'
pop
'
,
'
push
'
,
'
reverse
'
,
'
shift
'
,
'
sort
'
,
'
splice
'
,
'
unshift
'
],
function
(
name
)
{
var
method
=
ArrayProto
[
name
];
wrapper
.
prototype
[
name
]
=
function
()
{
var
wrapped
=
this
.
_wrapped
;
method
.
apply
(
wrapped
,
arguments
);
var
length
=
wrapped
.
length
;
if
((
name
==
'
shift
'
||
name
==
'
splice
'
)
&&
length
===
0
)
delete
wrapped
[
0
];
return
result
(
wrapped
,
this
.
_chain
);
};
});
// Add all accessor Array functions to the wrapper.
each
([
'
concat
'
,
'
join
'
,
'
slice
'
],
function
(
name
)
{
var
method
=
ArrayProto
[
name
];
wrapper
.
prototype
[
name
]
=
function
()
{
return
result
(
method
.
apply
(
this
.
_wrapped
,
arguments
),
this
.
_chain
);
};
});
// Start chaining a wrapped Underscore object.
wrapper
.
prototype
.
chain
=
function
()
{
this
.
_chain
=
true
;
return
this
;
};
// Extracts the result from a wrapped and chained object.
wrapper
.
prototype
.
value
=
function
()
{
return
this
.
_wrapped
;
};
}).
call
(
this
);
labs/architecture-examples/backbone_marionette_modules/css/
custom
.css
→
labs/architecture-examples/backbone_marionette_modules/css/
app
.css
View file @
62b04cb0
#todoapp
.filter-active
#todo-list
.completed
{
display
:
none
}
#todoapp
.filter-active
#todo-list
.completed
,
#todoapp
.filter-completed
#todo-list
.active
{
display
:
none
display
:
none
;
}
#main
,
#footer
{
display
:
none
;
#main
,
#footer
{
display
:
none
;
}
labs/architecture-examples/backbone_marionette_modules/index.html
View file @
62b04cb0
...
...
@@ -6,7 +6,7 @@
<meta
http-equiv=
"X-UA-Compatible"
content=
"IE=edge,chrome=1"
>
<title>
Marionette • TodoMVC
</title>
<link
rel=
"stylesheet"
href=
"../../../assets/base.css"
>
<link
rel=
"stylesheet"
href=
"css/
custom
.css"
>
<link
rel=
"stylesheet"
href=
"css/
app
.css"
>
<!--[if IE]>
<script src="../../../assets/ie.js"></script>
<![endif]-->
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<
ul
id
=
"
todo-list
"
><
/ul
>
</script>
<script>
// Google analytics
var
_gaq
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||
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'
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'
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'
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ga
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ga
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'
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.
protocol
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)
+
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;
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@@ -83,7 +68,7 @@
<!-- vendor libraries -->
<script
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></script>
<script
src=
"../../../assets/jquery.min.js"
></script>
<script
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"
js/lib/underscore
.js"
></script>
<script
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"
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"js/lib/backbone.js"
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...
...
labs/architecture-examples/backbone_marionette_modules/js/lib/underscore.js
deleted
100644 → 0
View file @
b7cc462a
// Underscore.js 1.3.3
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore is freely distributable under the MIT license.
// Portions of Underscore are inspired or borrowed from Prototype,
// Oliver Steele's Functional, and John Resig's Micro-Templating.
// For all details and documentation:
// http://documentcloud.github.com/underscore
(
function
()
{
// Baseline setup
// --------------
// Establish the root object, `window` in the browser, or `global` on the server.
var
root
=
this
;
// Save the previous value of the `_` variable.
var
previousUnderscore
=
root
.
_
;
// Establish the object that gets returned to break out of a loop iteration.
var
breaker
=
{};
// Save bytes in the minified (but not gzipped) version:
var
ArrayProto
=
Array
.
prototype
,
ObjProto
=
Object
.
prototype
,
FuncProto
=
Function
.
prototype
;
// Create quick reference variables for speed access to core prototypes.
var
slice
=
ArrayProto
.
slice
,
unshift
=
ArrayProto
.
unshift
,
toString
=
ObjProto
.
toString
,
hasOwnProperty
=
ObjProto
.
hasOwnProperty
;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var
nativeForEach
=
ArrayProto
.
forEach
,
nativeMap
=
ArrayProto
.
map
,
nativeReduce
=
ArrayProto
.
reduce
,
nativeReduceRight
=
ArrayProto
.
reduceRight
,
nativeFilter
=
ArrayProto
.
filter
,
nativeEvery
=
ArrayProto
.
every
,
nativeSome
=
ArrayProto
.
some
,
nativeIndexOf
=
ArrayProto
.
indexOf
,
nativeLastIndexOf
=
ArrayProto
.
lastIndexOf
,
nativeIsArray
=
Array
.
isArray
,
nativeKeys
=
Object
.
keys
,
nativeBind
=
FuncProto
.
bind
;
// Create a safe reference to the Underscore object for use below.
var
_
=
function
(
obj
)
{
return
new
wrapper
(
obj
);
};
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for the old `require()` API. If we're in
// the browser, add `_` as a global object via a string identifier,
// for Closure Compiler "advanced" mode.
if
(
typeof
exports
!==
'
undefined
'
)
{
if
(
typeof
module
!==
'
undefined
'
&&
module
.
exports
)
{
exports
=
module
.
exports
=
_
;
}
exports
.
_
=
_
;
}
else
{
root
[
'
_
'
]
=
_
;
}
// Current version.
_
.
VERSION
=
'
1.3.3
'
;
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles objects with the built-in `forEach`, arrays, and raw objects.
// Delegates to **ECMAScript 5**'s native `forEach` if available.
var
each
=
_
.
each
=
_
.
forEach
=
function
(
obj
,
iterator
,
context
)
{
if
(
obj
==
null
)
return
;
if
(
nativeForEach
&&
obj
.
forEach
===
nativeForEach
)
{
obj
.
forEach
(
iterator
,
context
);
}
else
if
(
obj
.
length
===
+
obj
.
length
)
{
for
(
var
i
=
0
,
l
=
obj
.
length
;
i
<
l
;
i
++
)
{
if
(
i
in
obj
&&
iterator
.
call
(
context
,
obj
[
i
],
i
,
obj
)
===
breaker
)
return
;
}
}
else
{
for
(
var
key
in
obj
)
{
if
(
_
.
has
(
obj
,
key
))
{
if
(
iterator
.
call
(
context
,
obj
[
key
],
key
,
obj
)
===
breaker
)
return
;
}
}
}
};
// Return the results of applying the iterator to each element.
// Delegates to **ECMAScript 5**'s native `map` if available.
_
.
map
=
_
.
collect
=
function
(
obj
,
iterator
,
context
)
{
var
results
=
[];
if
(
obj
==
null
)
return
results
;
if
(
nativeMap
&&
obj
.
map
===
nativeMap
)
return
obj
.
map
(
iterator
,
context
);
each
(
obj
,
function
(
value
,
index
,
list
)
{
results
[
results
.
length
]
=
iterator
.
call
(
context
,
value
,
index
,
list
);
});
if
(
obj
.
length
===
+
obj
.
length
)
results
.
length
=
obj
.
length
;
return
results
;
};
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
_
.
reduce
=
_
.
foldl
=
_
.
inject
=
function
(
obj
,
iterator
,
memo
,
context
)
{
var
initial
=
arguments
.
length
>
2
;
if
(
obj
==
null
)
obj
=
[];
if
(
nativeReduce
&&
obj
.
reduce
===
nativeReduce
)
{
if
(
context
)
iterator
=
_
.
bind
(
iterator
,
context
);
return
initial
?
obj
.
reduce
(
iterator
,
memo
)
:
obj
.
reduce
(
iterator
);
}
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
!
initial
)
{
memo
=
value
;
initial
=
true
;
}
else
{
memo
=
iterator
.
call
(
context
,
memo
,
value
,
index
,
list
);
}
});
if
(
!
initial
)
throw
new
TypeError
(
'
Reduce of empty array with no initial value
'
);
return
memo
;
};
// The right-associative version of reduce, also known as `foldr`.
// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
_
.
reduceRight
=
_
.
foldr
=
function
(
obj
,
iterator
,
memo
,
context
)
{
var
initial
=
arguments
.
length
>
2
;
if
(
obj
==
null
)
obj
=
[];
if
(
nativeReduceRight
&&
obj
.
reduceRight
===
nativeReduceRight
)
{
if
(
context
)
iterator
=
_
.
bind
(
iterator
,
context
);
return
initial
?
obj
.
reduceRight
(
iterator
,
memo
)
:
obj
.
reduceRight
(
iterator
);
}
var
reversed
=
_
.
toArray
(
obj
).
reverse
();
if
(
context
&&
!
initial
)
iterator
=
_
.
bind
(
iterator
,
context
);
return
initial
?
_
.
reduce
(
reversed
,
iterator
,
memo
,
context
)
:
_
.
reduce
(
reversed
,
iterator
);
};
// Return the first value which passes a truth test. Aliased as `detect`.
_
.
find
=
_
.
detect
=
function
(
obj
,
iterator
,
context
)
{
var
result
;
any
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
iterator
.
call
(
context
,
value
,
index
,
list
))
{
result
=
value
;
return
true
;
}
});
return
result
;
};
// Return all the elements that pass a truth test.
// Delegates to **ECMAScript 5**'s native `filter` if available.
// Aliased as `select`.
_
.
filter
=
_
.
select
=
function
(
obj
,
iterator
,
context
)
{
var
results
=
[];
if
(
obj
==
null
)
return
results
;
if
(
nativeFilter
&&
obj
.
filter
===
nativeFilter
)
return
obj
.
filter
(
iterator
,
context
);
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
iterator
.
call
(
context
,
value
,
index
,
list
))
results
[
results
.
length
]
=
value
;
});
return
results
;
};
// Return all the elements for which a truth test fails.
_
.
reject
=
function
(
obj
,
iterator
,
context
)
{
var
results
=
[];
if
(
obj
==
null
)
return
results
;
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
!
iterator
.
call
(
context
,
value
,
index
,
list
))
results
[
results
.
length
]
=
value
;
});
return
results
;
};
// Determine whether all of the elements match a truth test.
// Delegates to **ECMAScript 5**'s native `every` if available.
// Aliased as `all`.
_
.
every
=
_
.
all
=
function
(
obj
,
iterator
,
context
)
{
var
result
=
true
;
if
(
obj
==
null
)
return
result
;
if
(
nativeEvery
&&
obj
.
every
===
nativeEvery
)
return
obj
.
every
(
iterator
,
context
);
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
!
(
result
=
result
&&
iterator
.
call
(
context
,
value
,
index
,
list
)))
return
breaker
;
});
return
!!
result
;
};
// Determine if at least one element in the object matches a truth test.
// Delegates to **ECMAScript 5**'s native `some` if available.
// Aliased as `any`.
var
any
=
_
.
some
=
_
.
any
=
function
(
obj
,
iterator
,
context
)
{
iterator
||
(
iterator
=
_
.
identity
);
var
result
=
false
;
if
(
obj
==
null
)
return
result
;
if
(
nativeSome
&&
obj
.
some
===
nativeSome
)
return
obj
.
some
(
iterator
,
context
);
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
result
||
(
result
=
iterator
.
call
(
context
,
value
,
index
,
list
)))
return
breaker
;
});
return
!!
result
;
};
// Determine if a given value is included in the array or object using `===`.
// Aliased as `contains`.
_
.
include
=
_
.
contains
=
function
(
obj
,
target
)
{
var
found
=
false
;
if
(
obj
==
null
)
return
found
;
if
(
nativeIndexOf
&&
obj
.
indexOf
===
nativeIndexOf
)
return
obj
.
indexOf
(
target
)
!=
-
1
;
found
=
any
(
obj
,
function
(
value
)
{
return
value
===
target
;
});
return
found
;
};
// Invoke a method (with arguments) on every item in a collection.
_
.
invoke
=
function
(
obj
,
method
)
{
var
args
=
slice
.
call
(
arguments
,
2
);
return
_
.
map
(
obj
,
function
(
value
)
{
return
(
_
.
isFunction
(
method
)
?
method
||
value
:
value
[
method
]).
apply
(
value
,
args
);
});
};
// Convenience version of a common use case of `map`: fetching a property.
_
.
pluck
=
function
(
obj
,
key
)
{
return
_
.
map
(
obj
,
function
(
value
){
return
value
[
key
];
});
};
// Return the maximum element or (element-based computation).
_
.
max
=
function
(
obj
,
iterator
,
context
)
{
if
(
!
iterator
&&
_
.
isArray
(
obj
)
&&
obj
[
0
]
===
+
obj
[
0
])
return
Math
.
max
.
apply
(
Math
,
obj
);
if
(
!
iterator
&&
_
.
isEmpty
(
obj
))
return
-
Infinity
;
var
result
=
{
computed
:
-
Infinity
};
each
(
obj
,
function
(
value
,
index
,
list
)
{
var
computed
=
iterator
?
iterator
.
call
(
context
,
value
,
index
,
list
)
:
value
;
computed
>=
result
.
computed
&&
(
result
=
{
value
:
value
,
computed
:
computed
});
});
return
result
.
value
;
};
// Return the minimum element (or element-based computation).
_
.
min
=
function
(
obj
,
iterator
,
context
)
{
if
(
!
iterator
&&
_
.
isArray
(
obj
)
&&
obj
[
0
]
===
+
obj
[
0
])
return
Math
.
min
.
apply
(
Math
,
obj
);
if
(
!
iterator
&&
_
.
isEmpty
(
obj
))
return
Infinity
;
var
result
=
{
computed
:
Infinity
};
each
(
obj
,
function
(
value
,
index
,
list
)
{
var
computed
=
iterator
?
iterator
.
call
(
context
,
value
,
index
,
list
)
:
value
;
computed
<
result
.
computed
&&
(
result
=
{
value
:
value
,
computed
:
computed
});
});
return
result
.
value
;
};
// Shuffle an array.
_
.
shuffle
=
function
(
obj
)
{
var
shuffled
=
[],
rand
;
each
(
obj
,
function
(
value
,
index
,
list
)
{
rand
=
Math
.
floor
(
Math
.
random
()
*
(
index
+
1
));
shuffled
[
index
]
=
shuffled
[
rand
];
shuffled
[
rand
]
=
value
;
});
return
shuffled
;
};
// Sort the object's values by a criterion produced by an iterator.
_
.
sortBy
=
function
(
obj
,
val
,
context
)
{
var
iterator
=
_
.
isFunction
(
val
)
?
val
:
function
(
obj
)
{
return
obj
[
val
];
};
return
_
.
pluck
(
_
.
map
(
obj
,
function
(
value
,
index
,
list
)
{
return
{
value
:
value
,
criteria
:
iterator
.
call
(
context
,
value
,
index
,
list
)
};
}).
sort
(
function
(
left
,
right
)
{
var
a
=
left
.
criteria
,
b
=
right
.
criteria
;
if
(
a
===
void
0
)
return
1
;
if
(
b
===
void
0
)
return
-
1
;
return
a
<
b
?
-
1
:
a
>
b
?
1
:
0
;
}),
'
value
'
);
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_
.
groupBy
=
function
(
obj
,
val
)
{
var
result
=
{};
var
iterator
=
_
.
isFunction
(
val
)
?
val
:
function
(
obj
)
{
return
obj
[
val
];
};
each
(
obj
,
function
(
value
,
index
)
{
var
key
=
iterator
(
value
,
index
);
(
result
[
key
]
||
(
result
[
key
]
=
[])).
push
(
value
);
});
return
result
;
};
// Use a comparator function to figure out at what index an object should
// be inserted so as to maintain order. Uses binary search.
_
.
sortedIndex
=
function
(
array
,
obj
,
iterator
)
{
iterator
||
(
iterator
=
_
.
identity
);
var
low
=
0
,
high
=
array
.
length
;
while
(
low
<
high
)
{
var
mid
=
(
low
+
high
)
>>
1
;
iterator
(
array
[
mid
])
<
iterator
(
obj
)
?
low
=
mid
+
1
:
high
=
mid
;
}
return
low
;
};
// Safely convert anything iterable into a real, live array.
_
.
toArray
=
function
(
obj
)
{
if
(
!
obj
)
return
[];
if
(
_
.
isArray
(
obj
))
return
slice
.
call
(
obj
);
if
(
_
.
isArguments
(
obj
))
return
slice
.
call
(
obj
);
if
(
obj
.
toArray
&&
_
.
isFunction
(
obj
.
toArray
))
return
obj
.
toArray
();
return
_
.
values
(
obj
);
};
// Return the number of elements in an object.
_
.
size
=
function
(
obj
)
{
return
_
.
isArray
(
obj
)
?
obj
.
length
:
_
.
keys
(
obj
).
length
;
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head` and `take`. The **guard** check
// allows it to work with `_.map`.
_
.
first
=
_
.
head
=
_
.
take
=
function
(
array
,
n
,
guard
)
{
return
(
n
!=
null
)
&&
!
guard
?
slice
.
call
(
array
,
0
,
n
)
:
array
[
0
];
};
// Returns everything but the last entry of the array. Especcialy useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N. The **guard** check allows it to work with
// `_.map`.
_
.
initial
=
function
(
array
,
n
,
guard
)
{
return
slice
.
call
(
array
,
0
,
array
.
length
-
((
n
==
null
)
||
guard
?
1
:
n
));
};
// Get the last element of an array. Passing **n** will return the last N
// values in the array. The **guard** check allows it to work with `_.map`.
_
.
last
=
function
(
array
,
n
,
guard
)
{
if
((
n
!=
null
)
&&
!
guard
)
{
return
slice
.
call
(
array
,
Math
.
max
(
array
.
length
-
n
,
0
));
}
else
{
return
array
[
array
.
length
-
1
];
}
};
// Returns everything but the first entry of the array. Aliased as `tail`.
// Especially useful on the arguments object. Passing an **index** will return
// the rest of the values in the array from that index onward. The **guard**
// check allows it to work with `_.map`.
_
.
rest
=
_
.
tail
=
function
(
array
,
index
,
guard
)
{
return
slice
.
call
(
array
,
(
index
==
null
)
||
guard
?
1
:
index
);
};
// Trim out all falsy values from an array.
_
.
compact
=
function
(
array
)
{
return
_
.
filter
(
array
,
function
(
value
){
return
!!
value
;
});
};
// Return a completely flattened version of an array.
_
.
flatten
=
function
(
array
,
shallow
)
{
return
_
.
reduce
(
array
,
function
(
memo
,
value
)
{
if
(
_
.
isArray
(
value
))
return
memo
.
concat
(
shallow
?
value
:
_
.
flatten
(
value
));
memo
[
memo
.
length
]
=
value
;
return
memo
;
},
[]);
};
// Return a version of the array that does not contain the specified value(s).
_
.
without
=
function
(
array
)
{
return
_
.
difference
(
array
,
slice
.
call
(
arguments
,
1
));
};
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_
.
uniq
=
_
.
unique
=
function
(
array
,
isSorted
,
iterator
)
{
var
initial
=
iterator
?
_
.
map
(
array
,
iterator
)
:
array
;
var
results
=
[];
// The `isSorted` flag is irrelevant if the array only contains two elements.
if
(
array
.
length
<
3
)
isSorted
=
true
;
_
.
reduce
(
initial
,
function
(
memo
,
value
,
index
)
{
if
(
isSorted
?
_
.
last
(
memo
)
!==
value
||
!
memo
.
length
:
!
_
.
include
(
memo
,
value
))
{
memo
.
push
(
value
);
results
.
push
(
array
[
index
]);
}
return
memo
;
},
[]);
return
results
;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_
.
union
=
function
()
{
return
_
.
uniq
(
_
.
flatten
(
arguments
,
true
));
};
// Produce an array that contains every item shared between all the
// passed-in arrays. (Aliased as "intersect" for back-compat.)
_
.
intersection
=
_
.
intersect
=
function
(
array
)
{
var
rest
=
slice
.
call
(
arguments
,
1
);
return
_
.
filter
(
_
.
uniq
(
array
),
function
(
item
)
{
return
_
.
every
(
rest
,
function
(
other
)
{
return
_
.
indexOf
(
other
,
item
)
>=
0
;
});
});
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_
.
difference
=
function
(
array
)
{
var
rest
=
_
.
flatten
(
slice
.
call
(
arguments
,
1
),
true
);
return
_
.
filter
(
array
,
function
(
value
){
return
!
_
.
include
(
rest
,
value
);
});
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_
.
zip
=
function
()
{
var
args
=
slice
.
call
(
arguments
);
var
length
=
_
.
max
(
_
.
pluck
(
args
,
'
length
'
));
var
results
=
new
Array
(
length
);
for
(
var
i
=
0
;
i
<
length
;
i
++
)
results
[
i
]
=
_
.
pluck
(
args
,
""
+
i
);
return
results
;
};
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
// we need this function. Return the position of the first occurrence of an
// item in an array, or -1 if the item is not included in the array.
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_
.
indexOf
=
function
(
array
,
item
,
isSorted
)
{
if
(
array
==
null
)
return
-
1
;
var
i
,
l
;
if
(
isSorted
)
{
i
=
_
.
sortedIndex
(
array
,
item
);
return
array
[
i
]
===
item
?
i
:
-
1
;
}
if
(
nativeIndexOf
&&
array
.
indexOf
===
nativeIndexOf
)
return
array
.
indexOf
(
item
);
for
(
i
=
0
,
l
=
array
.
length
;
i
<
l
;
i
++
)
if
(
i
in
array
&&
array
[
i
]
===
item
)
return
i
;
return
-
1
;
};
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
_
.
lastIndexOf
=
function
(
array
,
item
)
{
if
(
array
==
null
)
return
-
1
;
if
(
nativeLastIndexOf
&&
array
.
lastIndexOf
===
nativeLastIndexOf
)
return
array
.
lastIndexOf
(
item
);
var
i
=
array
.
length
;
while
(
i
--
)
if
(
i
in
array
&&
array
[
i
]
===
item
)
return
i
;
return
-
1
;
};
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_
.
range
=
function
(
start
,
stop
,
step
)
{
if
(
arguments
.
length
<=
1
)
{
stop
=
start
||
0
;
start
=
0
;
}
step
=
arguments
[
2
]
||
1
;
var
len
=
Math
.
max
(
Math
.
ceil
((
stop
-
start
)
/
step
),
0
);
var
idx
=
0
;
var
range
=
new
Array
(
len
);
while
(
idx
<
len
)
{
range
[
idx
++
]
=
start
;
start
+=
step
;
}
return
range
;
};
// Function (ahem) Functions
// ------------------
// Reusable constructor function for prototype setting.
var
ctor
=
function
(){};
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Binding with arguments is also known as `curry`.
// Delegates to **ECMAScript 5**'s native `Function.bind` if available.
// We check for `func.bind` first, to fail fast when `func` is undefined.
_
.
bind
=
function
bind
(
func
,
context
)
{
var
bound
,
args
;
if
(
func
.
bind
===
nativeBind
&&
nativeBind
)
return
nativeBind
.
apply
(
func
,
slice
.
call
(
arguments
,
1
));
if
(
!
_
.
isFunction
(
func
))
throw
new
TypeError
;
args
=
slice
.
call
(
arguments
,
2
);
return
bound
=
function
()
{
if
(
!
(
this
instanceof
bound
))
return
func
.
apply
(
context
,
args
.
concat
(
slice
.
call
(
arguments
)));
ctor
.
prototype
=
func
.
prototype
;
var
self
=
new
ctor
;
var
result
=
func
.
apply
(
self
,
args
.
concat
(
slice
.
call
(
arguments
)));
if
(
Object
(
result
)
===
result
)
return
result
;
return
self
;
};
};
// Bind all of an object's methods to that object. Useful for ensuring that
// all callbacks defined on an object belong to it.
_
.
bindAll
=
function
(
obj
)
{
var
funcs
=
slice
.
call
(
arguments
,
1
);
if
(
funcs
.
length
==
0
)
funcs
=
_
.
functions
(
obj
);
each
(
funcs
,
function
(
f
)
{
obj
[
f
]
=
_
.
bind
(
obj
[
f
],
obj
);
});
return
obj
;
};
// Memoize an expensive function by storing its results.
_
.
memoize
=
function
(
func
,
hasher
)
{
var
memo
=
{};
hasher
||
(
hasher
=
_
.
identity
);
return
function
()
{
var
key
=
hasher
.
apply
(
this
,
arguments
);
return
_
.
has
(
memo
,
key
)
?
memo
[
key
]
:
(
memo
[
key
]
=
func
.
apply
(
this
,
arguments
));
};
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_
.
delay
=
function
(
func
,
wait
)
{
var
args
=
slice
.
call
(
arguments
,
2
);
return
setTimeout
(
function
(){
return
func
.
apply
(
null
,
args
);
},
wait
);
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_
.
defer
=
function
(
func
)
{
return
_
.
delay
.
apply
(
_
,
[
func
,
1
].
concat
(
slice
.
call
(
arguments
,
1
)));
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_
.
throttle
=
function
(
func
,
wait
)
{
var
context
,
args
,
timeout
,
throttling
,
more
,
result
;
var
whenDone
=
_
.
debounce
(
function
(){
more
=
throttling
=
false
;
},
wait
);
return
function
()
{
context
=
this
;
args
=
arguments
;
var
later
=
function
()
{
timeout
=
null
;
if
(
more
)
func
.
apply
(
context
,
args
);
whenDone
();
};
if
(
!
timeout
)
timeout
=
setTimeout
(
later
,
wait
);
if
(
throttling
)
{
more
=
true
;
}
else
{
result
=
func
.
apply
(
context
,
args
);
}
whenDone
();
throttling
=
true
;
return
result
;
};
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
_
.
debounce
=
function
(
func
,
wait
,
immediate
)
{
var
timeout
;
return
function
()
{
var
context
=
this
,
args
=
arguments
;
var
later
=
function
()
{
timeout
=
null
;
if
(
!
immediate
)
func
.
apply
(
context
,
args
);
};
if
(
immediate
&&
!
timeout
)
func
.
apply
(
context
,
args
);
clearTimeout
(
timeout
);
timeout
=
setTimeout
(
later
,
wait
);
};
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_
.
once
=
function
(
func
)
{
var
ran
=
false
,
memo
;
return
function
()
{
if
(
ran
)
return
memo
;
ran
=
true
;
return
memo
=
func
.
apply
(
this
,
arguments
);
};
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_
.
wrap
=
function
(
func
,
wrapper
)
{
return
function
()
{
var
args
=
[
func
].
concat
(
slice
.
call
(
arguments
,
0
));
return
wrapper
.
apply
(
this
,
args
);
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_
.
compose
=
function
()
{
var
funcs
=
arguments
;
return
function
()
{
var
args
=
arguments
;
for
(
var
i
=
funcs
.
length
-
1
;
i
>=
0
;
i
--
)
{
args
=
[
funcs
[
i
].
apply
(
this
,
args
)];
}
return
args
[
0
];
};
};
// Returns a function that will only be executed after being called N times.
_
.
after
=
function
(
times
,
func
)
{
if
(
times
<=
0
)
return
func
();
return
function
()
{
if
(
--
times
<
1
)
{
return
func
.
apply
(
this
,
arguments
);
}
};
};
// Object Functions
// ----------------
// Retrieve the names of an object's properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_
.
keys
=
nativeKeys
||
function
(
obj
)
{
if
(
obj
!==
Object
(
obj
))
throw
new
TypeError
(
'
Invalid object
'
);
var
keys
=
[];
for
(
var
key
in
obj
)
if
(
_
.
has
(
obj
,
key
))
keys
[
keys
.
length
]
=
key
;
return
keys
;
};
// Retrieve the values of an object's properties.
_
.
values
=
function
(
obj
)
{
return
_
.
map
(
obj
,
_
.
identity
);
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`
_
.
functions
=
_
.
methods
=
function
(
obj
)
{
var
names
=
[];
for
(
var
key
in
obj
)
{
if
(
_
.
isFunction
(
obj
[
key
]))
names
.
push
(
key
);
}
return
names
.
sort
();
};
// Extend a given object with all the properties in passed-in object(s).
_
.
extend
=
function
(
obj
)
{
each
(
slice
.
call
(
arguments
,
1
),
function
(
source
)
{
for
(
var
prop
in
source
)
{
obj
[
prop
]
=
source
[
prop
];
}
});
return
obj
;
};
// Return a copy of the object only containing the whitelisted properties.
_
.
pick
=
function
(
obj
)
{
var
result
=
{};
each
(
_
.
flatten
(
slice
.
call
(
arguments
,
1
)),
function
(
key
)
{
if
(
key
in
obj
)
result
[
key
]
=
obj
[
key
];
});
return
result
;
};
// Fill in a given object with default properties.
_
.
defaults
=
function
(
obj
)
{
each
(
slice
.
call
(
arguments
,
1
),
function
(
source
)
{
for
(
var
prop
in
source
)
{
if
(
obj
[
prop
]
==
null
)
obj
[
prop
]
=
source
[
prop
];
}
});
return
obj
;
};
// Create a (shallow-cloned) duplicate of an object.
_
.
clone
=
function
(
obj
)
{
if
(
!
_
.
isObject
(
obj
))
return
obj
;
return
_
.
isArray
(
obj
)
?
obj
.
slice
()
:
_
.
extend
({},
obj
);
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_
.
tap
=
function
(
obj
,
interceptor
)
{
interceptor
(
obj
);
return
obj
;
};
// Internal recursive comparison function.
function
eq
(
a
,
b
,
stack
)
{
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
if
(
a
===
b
)
return
a
!==
0
||
1
/
a
==
1
/
b
;
// A strict comparison is necessary because `null == undefined`.
if
(
a
==
null
||
b
==
null
)
return
a
===
b
;
// Unwrap any wrapped objects.
if
(
a
.
_chain
)
a
=
a
.
_wrapped
;
if
(
b
.
_chain
)
b
=
b
.
_wrapped
;
// Invoke a custom `isEqual` method if one is provided.
if
(
a
.
isEqual
&&
_
.
isFunction
(
a
.
isEqual
))
return
a
.
isEqual
(
b
);
if
(
b
.
isEqual
&&
_
.
isFunction
(
b
.
isEqual
))
return
b
.
isEqual
(
a
);
// Compare `[[Class]]` names.
var
className
=
toString
.
call
(
a
);
if
(
className
!=
toString
.
call
(
b
))
return
false
;
switch
(
className
)
{
// Strings, numbers, dates, and booleans are compared by value.
case
'
[object String]
'
:
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return
a
==
String
(
b
);
case
'
[object Number]
'
:
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
// other numeric values.
return
a
!=
+
a
?
b
!=
+
b
:
(
a
==
0
?
1
/
a
==
1
/
b
:
a
==
+
b
);
case
'
[object Date]
'
:
case
'
[object Boolean]
'
:
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return
+
a
==
+
b
;
// RegExps are compared by their source patterns and flags.
case
'
[object RegExp]
'
:
return
a
.
source
==
b
.
source
&&
a
.
global
==
b
.
global
&&
a
.
multiline
==
b
.
multiline
&&
a
.
ignoreCase
==
b
.
ignoreCase
;
}
if
(
typeof
a
!=
'
object
'
||
typeof
b
!=
'
object
'
)
return
false
;
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
var
length
=
stack
.
length
;
while
(
length
--
)
{
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if
(
stack
[
length
]
==
a
)
return
true
;
}
// Add the first object to the stack of traversed objects.
stack
.
push
(
a
);
var
size
=
0
,
result
=
true
;
// Recursively compare objects and arrays.
if
(
className
==
'
[object Array]
'
)
{
// Compare array lengths to determine if a deep comparison is necessary.
size
=
a
.
length
;
result
=
size
==
b
.
length
;
if
(
result
)
{
// Deep compare the contents, ignoring non-numeric properties.
while
(
size
--
)
{
// Ensure commutative equality for sparse arrays.
if
(
!
(
result
=
size
in
a
==
size
in
b
&&
eq
(
a
[
size
],
b
[
size
],
stack
)))
break
;
}
}
}
else
{
// Objects with different constructors are not equivalent.
if
(
'
constructor
'
in
a
!=
'
constructor
'
in
b
||
a
.
constructor
!=
b
.
constructor
)
return
false
;
// Deep compare objects.
for
(
var
key
in
a
)
{
if
(
_
.
has
(
a
,
key
))
{
// Count the expected number of properties.
size
++
;
// Deep compare each member.
if
(
!
(
result
=
_
.
has
(
b
,
key
)
&&
eq
(
a
[
key
],
b
[
key
],
stack
)))
break
;
}
}
// Ensure that both objects contain the same number of properties.
if
(
result
)
{
for
(
key
in
b
)
{
if
(
_
.
has
(
b
,
key
)
&&
!
(
size
--
))
break
;
}
result
=
!
size
;
}
}
// Remove the first object from the stack of traversed objects.
stack
.
pop
();
return
result
;
}
// Perform a deep comparison to check if two objects are equal.
_
.
isEqual
=
function
(
a
,
b
)
{
return
eq
(
a
,
b
,
[]);
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_
.
isEmpty
=
function
(
obj
)
{
if
(
obj
==
null
)
return
true
;
if
(
_
.
isArray
(
obj
)
||
_
.
isString
(
obj
))
return
obj
.
length
===
0
;
for
(
var
key
in
obj
)
if
(
_
.
has
(
obj
,
key
))
return
false
;
return
true
;
};
// Is a given value a DOM element?
_
.
isElement
=
function
(
obj
)
{
return
!!
(
obj
&&
obj
.
nodeType
==
1
);
};
// Is a given value an array?
// Delegates to ECMA5's native Array.isArray
_
.
isArray
=
nativeIsArray
||
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Array]
'
;
};
// Is a given variable an object?
_
.
isObject
=
function
(
obj
)
{
return
obj
===
Object
(
obj
);
};
// Is a given variable an arguments object?
_
.
isArguments
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Arguments]
'
;
};
if
(
!
_
.
isArguments
(
arguments
))
{
_
.
isArguments
=
function
(
obj
)
{
return
!!
(
obj
&&
_
.
has
(
obj
,
'
callee
'
));
};
}
// Is a given value a function?
_
.
isFunction
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Function]
'
;
};
// Is a given value a string?
_
.
isString
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object String]
'
;
};
// Is a given value a number?
_
.
isNumber
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Number]
'
;
};
// Is a given object a finite number?
_
.
isFinite
=
function
(
obj
)
{
return
_
.
isNumber
(
obj
)
&&
isFinite
(
obj
);
};
// Is the given value `NaN`?
_
.
isNaN
=
function
(
obj
)
{
// `NaN` is the only value for which `===` is not reflexive.
return
obj
!==
obj
;
};
// Is a given value a boolean?
_
.
isBoolean
=
function
(
obj
)
{
return
obj
===
true
||
obj
===
false
||
toString
.
call
(
obj
)
==
'
[object Boolean]
'
;
};
// Is a given value a date?
_
.
isDate
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Date]
'
;
};
// Is the given value a regular expression?
_
.
isRegExp
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object RegExp]
'
;
};
// Is a given value equal to null?
_
.
isNull
=
function
(
obj
)
{
return
obj
===
null
;
};
// Is a given variable undefined?
_
.
isUndefined
=
function
(
obj
)
{
return
obj
===
void
0
;
};
// Has own property?
_
.
has
=
function
(
obj
,
key
)
{
return
hasOwnProperty
.
call
(
obj
,
key
);
};
// Utility Functions
// -----------------
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
// previous owner. Returns a reference to the Underscore object.
_
.
noConflict
=
function
()
{
root
.
_
=
previousUnderscore
;
return
this
;
};
// Keep the identity function around for default iterators.
_
.
identity
=
function
(
value
)
{
return
value
;
};
// Run a function **n** times.
_
.
times
=
function
(
n
,
iterator
,
context
)
{
for
(
var
i
=
0
;
i
<
n
;
i
++
)
iterator
.
call
(
context
,
i
);
};
// Escape a string for HTML interpolation.
_
.
escape
=
function
(
string
)
{
return
(
''
+
string
).
replace
(
/&/g
,
'
&
'
).
replace
(
/</g
,
'
<
'
).
replace
(
/>/g
,
'
>
'
).
replace
(
/"/g
,
'
"
'
).
replace
(
/'/g
,
'
'
'
).
replace
(
/
\/
/g
,
'
/
'
);
};
// If the value of the named property is a function then invoke it;
// otherwise, return it.
_
.
result
=
function
(
object
,
property
)
{
if
(
object
==
null
)
return
null
;
var
value
=
object
[
property
];
return
_
.
isFunction
(
value
)
?
value
.
call
(
object
)
:
value
;
};
// Add your own custom functions to the Underscore object, ensuring that
// they're correctly added to the OOP wrapper as well.
_
.
mixin
=
function
(
obj
)
{
each
(
_
.
functions
(
obj
),
function
(
name
){
addToWrapper
(
name
,
_
[
name
]
=
obj
[
name
]);
});
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var
idCounter
=
0
;
_
.
uniqueId
=
function
(
prefix
)
{
var
id
=
idCounter
++
;
return
prefix
?
prefix
+
id
:
id
;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_
.
templateSettings
=
{
evaluate
:
/<%
([\s\S]
+
?)
%>/g
,
interpolate
:
/<%=
([\s\S]
+
?)
%>/g
,
escape
:
/<%-
([\s\S]
+
?)
%>/g
};
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var
noMatch
=
/.^/
;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var
escapes
=
{
'
\\
'
:
'
\\
'
,
"
'
"
:
"
'
"
,
'
r
'
:
'
\r
'
,
'
n
'
:
'
\n
'
,
'
t
'
:
'
\t
'
,
'
u2028
'
:
'
\
u2028
'
,
'
u2029
'
:
'
\
u2029
'
};
for
(
var
p
in
escapes
)
escapes
[
escapes
[
p
]]
=
p
;
var
escaper
=
/
\\
|'|
\r
|
\n
|
\t
|
\u
2028|
\u
2029/g
;
var
unescaper
=
/
\\(\\
|'|r|n|t|u2028|u2029
)
/g
;
// Within an interpolation, evaluation, or escaping, remove HTML escaping
// that had been previously added.
var
unescape
=
function
(
code
)
{
return
code
.
replace
(
unescaper
,
function
(
match
,
escape
)
{
return
escapes
[
escape
];
});
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
_
.
template
=
function
(
text
,
data
,
settings
)
{
settings
=
_
.
defaults
(
settings
||
{},
_
.
templateSettings
);
// Compile the template source, taking care to escape characters that
// cannot be included in a string literal and then unescape them in code
// blocks.
var
source
=
"
__p+='
"
+
text
.
replace
(
escaper
,
function
(
match
)
{
return
'
\\
'
+
escapes
[
match
];
})
.
replace
(
settings
.
escape
||
noMatch
,
function
(
match
,
code
)
{
return
"
'+
\n
_.escape(
"
+
unescape
(
code
)
+
"
)+
\n
'
"
;
})
.
replace
(
settings
.
interpolate
||
noMatch
,
function
(
match
,
code
)
{
return
"
'+
\n
(
"
+
unescape
(
code
)
+
"
)+
\n
'
"
;
})
.
replace
(
settings
.
evaluate
||
noMatch
,
function
(
match
,
code
)
{
return
"
';
\n
"
+
unescape
(
code
)
+
"
\n
;__p+='
"
;
})
+
"
';
\n
"
;
// If a variable is not specified, place data values in local scope.
if
(
!
settings
.
variable
)
source
=
'
with(obj||{}){
\n
'
+
source
+
'
}
\n
'
;
source
=
"
var __p='';
"
+
"
var print=function(){__p+=Array.prototype.join.call(arguments, '')};
\n
"
+
source
+
"
return __p;
\n
"
;
var
render
=
new
Function
(
settings
.
variable
||
'
obj
'
,
'
_
'
,
source
);
if
(
data
)
return
render
(
data
,
_
);
var
template
=
function
(
data
)
{
return
render
.
call
(
this
,
data
,
_
);
};
// Provide the compiled function source as a convenience for build time
// precompilation.
template
.
source
=
'
function(
'
+
(
settings
.
variable
||
'
obj
'
)
+
'
){
\n
'
+
source
+
'
}
'
;
return
template
;
};
// Add a "chain" function, which will delegate to the wrapper.
_
.
chain
=
function
(
obj
)
{
return
_
(
obj
).
chain
();
};
// The OOP Wrapper
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
var
wrapper
=
function
(
obj
)
{
this
.
_wrapped
=
obj
;
};
// Expose `wrapper.prototype` as `_.prototype`
_
.
prototype
=
wrapper
.
prototype
;
// Helper function to continue chaining intermediate results.
var
result
=
function
(
obj
,
chain
)
{
return
chain
?
_
(
obj
).
chain
()
:
obj
;
};
// A method to easily add functions to the OOP wrapper.
var
addToWrapper
=
function
(
name
,
func
)
{
wrapper
.
prototype
[
name
]
=
function
()
{
var
args
=
slice
.
call
(
arguments
);
unshift
.
call
(
args
,
this
.
_wrapped
);
return
result
(
func
.
apply
(
_
,
args
),
this
.
_chain
);
};
};
// Add all of the Underscore functions to the wrapper object.
_
.
mixin
(
_
);
// Add all mutator Array functions to the wrapper.
each
([
'
pop
'
,
'
push
'
,
'
reverse
'
,
'
shift
'
,
'
sort
'
,
'
splice
'
,
'
unshift
'
],
function
(
name
)
{
var
method
=
ArrayProto
[
name
];
wrapper
.
prototype
[
name
]
=
function
()
{
var
wrapped
=
this
.
_wrapped
;
method
.
apply
(
wrapped
,
arguments
);
var
length
=
wrapped
.
length
;
if
((
name
==
'
shift
'
||
name
==
'
splice
'
)
&&
length
===
0
)
delete
wrapped
[
0
];
return
result
(
wrapped
,
this
.
_chain
);
};
});
// Add all accessor Array functions to the wrapper.
each
([
'
concat
'
,
'
join
'
,
'
slice
'
],
function
(
name
)
{
var
method
=
ArrayProto
[
name
];
wrapper
.
prototype
[
name
]
=
function
()
{
return
result
(
method
.
apply
(
this
.
_wrapped
,
arguments
),
this
.
_chain
);
};
});
// Start chaining a wrapped Underscore object.
wrapper
.
prototype
.
chain
=
function
()
{
this
.
_chain
=
true
;
return
this
;
};
// Extracts the result from a wrapped and chained object.
wrapper
.
prototype
.
value
=
function
()
{
return
this
.
_wrapped
;
};
}).
call
(
this
);
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