Commit 339af9f9 authored by Sindre Sorhus's avatar Sindre Sorhus

Merge pull request #391 from BorisKozo/fix_marionette

Fixed the remaining bugs in Marionette implementation
parents fb7f0094 f9fab087
# Backbone.Marionette TodoMVC app
[Backbone.Marionette](http://marionettejs.com) is a composite application library for Backbone.js that aims to simplify the construction of large scale JavaScript applications. It is a collection of common design and implementation patterns found in the applications that Derick Bailey has been building with Backbone, and includes various pieces inspired by composite application architectures, such as Microsoft's "Prism" framework.
[Backbone.Marionette](http://marionettejs.com) is a composite
application library for Backbone.js that aims to simplify
the construction of large scale JavaScript applications.
It is a collection of common design and implementation patterns
found in the applications that I (Derick Bailey) have been building
with Backbone, and includes various pieces inspired by composite
application architectures, such as Microsoft's "Prism" framework.
This implementation of the application uses Marionette's module system. Variations using RequireJS and a more classic approach to JavaScript modules are also [available](https://github.com/marionettejs/backbone.marionette/wiki/Projects-and-websites-using-marionette).
## Key Benefits
* Scale applications out with modular, event driven architecture
* Sensible defaults, such as using Underscore templates for view rendering
* Easy to modify to make it work with your applicaton's specific needs
* Reduce boilerplate for views, with specialized view types
* Build on a modular architecture with an Application and modules that attach to it
* Compose your application's visuals at runtime, with Region and Layout
* Nested views and layouts within visual regions
* Built-in memory management and zombie killing in views, regions and layouts
* Built-in event clean up with the EventBinder
* Event-driven architecture with the EventAggregator
* Flexible, "as-needed" architecture allowing you to pick and choose what you need
* And much, much more
This implementation of the application uses Marionette's module system.
Variations using RequireJS and a more classic approach to JavaScript modules
[are also available here](https://github.com/marionettejs/backbone.marionette/wiki/Projects-and-websites-using-marionette).
\ No newline at end of file
......@@ -10,7 +10,7 @@
<script src="../../../assets/ie.js"></script>
<![endif]-->
<script type="text/html" id="template-footer">
<span id="todo-count"><strong></strong> items left</span>
<span id="todo-count"><strong></strong><span></span></span>
<ul id="filters">
<li>
<a href="#">All</a>
......@@ -22,7 +22,7 @@
<a href="#completed">Completed</a>
</li>
</ul>
<button id="clear-completed">Clear completed</button>
<button id="clear-completed"></button>
</script>
<script type="text/html" id="template-header">
<h1>todos</h1>
......@@ -62,7 +62,7 @@
<script src="../../../assets/jquery.min.js"></script>
<script src="../../../assets/lodash.min.js"></script>
<script src="js/lib/backbone.js"></script>
<script src="js/lib/backbone-localStorage.js"></script>
<script src="js/lib/backbone.localStorage.js"></script>
<script src="js/lib/backbone.marionette.js"></script>
<!-- application -->
<script src="js/TodoMVC.js"></script>
......
TodoMVC.module('Layout', function(Layout, App, Backbone, Marionette, $, _) {
/*global TodoMVC */
'use strict';
TodoMVC.module('Layout', function (Layout, App, Backbone) {
// Layout Header View
// ------------------
......@@ -12,15 +15,15 @@ TodoMVC.module('Layout', function(Layout, App, Backbone, Marionette, $, _) {
input: '#new-todo'
},
events : {
events: {
'keypress #new-todo': 'onInputKeypress'
},
onInputKeypress: function(e) {
var ENTER_KEY = 13;
var todoText = this.ui.input.val().trim();
onInputKeypress: function (e) {
var ENTER_KEY = 13,
todoText = this.ui.input.val().trim();
if ( e.which === ENTER_KEY && todoText ) {
if (e.which === ENTER_KEY && todoText) {
this.collection.create({
title: todoText
});
......@@ -39,36 +42,50 @@ TodoMVC.module('Layout', function(Layout, App, Backbone, Marionette, $, _) {
// point to jQuery selected objects
ui: {
count: '#todo-count strong',
filters: '#filters a'
itemsString: '#todo-count span',
filters: '#filters a',
clearCompleted: '#clear-completed'
},
events: {
'click #clear-completed': 'onClearClick'
},
initialize : function() {
this.bindTo(App.vent, 'todoList:filter', this.updateFilterSelection, this);
this.bindTo(this.collection, 'all', this.updateCount, this);
initialize: function () {
this.listenTo(App.vent, 'todoList:filter', this.updateFilterSelection, this);
this.listenTo(this.collection, 'all', this.updateCount, this);
},
onRender: function() {
onRender: function () {
this.updateCount();
},
updateCount: function() {
var count = this.collection.getActive().length;
updateCount: function () {
var count = this.collection.getActive().length,
length = this.collection.length,
completed = length - count;
this.ui.count.html(count);
this.$el.parent().toggle(count > 0);
this.ui.itemsString.html(' ' + (count === 1 ? 'item' : 'items') + ' left');
this.$el.parent().toggle(length > 0);
if (completed > 0) {
this.ui.clearCompleted.show();
this.ui.clearCompleted.html('Clear completed (' + completed + ')');
} else {
this.ui.clearCompleted.hide();
}
},
updateFilterSelection : function(filter) {
updateFilterSelection: function (filter) {
this.ui.filters
.removeClass('selected')
.filter('[href="#' + filter + '"]')
.addClass('selected');
},
onClearClick: function() {
onClearClick: function () {
var completed = this.collection.getCompleted();
completed.forEach(function destroy(todo) {
todo.destroy();
......
TodoMVC.module('TodoList.Views', function(Views, App, Backbone, Marionette, $, _) {
/*global TodoMVC */
'use strict';
TodoMVC.module('TodoList.Views', function (Views, App, Backbone, Marionette, $) {
// Todo List Item View
// -------------------
......@@ -14,18 +17,19 @@ TodoMVC.module('TodoList.Views', function(Views, App, Backbone, Marionette, $, _
edit: '.edit'
},
events : {
events: {
'click .destroy': 'destroy',
'dblclick label': 'onEditClick',
'keypress .edit': 'onEditKeypress',
'click .toggle' : 'toggle'
'keydown .edit': 'onEditKeypress',
'focusout .edit': 'onEditFocusout',
'click .toggle': 'toggle'
},
initialize: function() {
this.bindTo(this.model, 'change', this.render, this);
initialize: function () {
this.listenTo(this.model, 'change', this.render, this);
},
onRender: function() {
onRender: function () {
this.$el.removeClass('active completed');
if (this.model.get('completed')) {
......@@ -35,26 +39,40 @@ TodoMVC.module('TodoList.Views', function(Views, App, Backbone, Marionette, $, _
}
},
destroy: function() {
destroy: function () {
this.model.destroy();
},
toggle: function() {
toggle: function () {
this.model.toggle().save();
},
onEditClick: function() {
onEditClick: function () {
this.$el.addClass('editing');
this.ui.edit.focus();
this.ui.edit.val(this.ui.edit.val());
},
onEditKeypress: function(e) {
var ENTER_KEY = 13;
onEditFocusout: function () {
var todoText = this.ui.edit.val().trim();
if ( e.which === ENTER_KEY && todoText ) {
if (todoText) {
this.model.set('title', todoText).save();
this.$el.removeClass('editing');
} else {
this.destroy();
}
},
onEditKeypress: function (e) {
var ENTER_KEY = 13, ESC_KEY = 27;
if (e.which === ENTER_KEY) {
this.onEditFocusout();
return;
}
if (e.which === ESC_KEY) {
this.$el.removeClass('editing');
}
}
});
......@@ -74,34 +92,34 @@ TodoMVC.module('TodoList.Views', function(Views, App, Backbone, Marionette, $, _
toggle: '#toggle-all'
},
events : {
events: {
'click #toggle-all': 'onToggleAllClick'
},
initialize: function() {
this.bindTo(this.collection, 'all', this.update, this);
initialize: function () {
this.listenTo(this.collection, 'all', this.update, this);
},
onRender: function() {
onRender: function () {
this.update();
},
update: function() {
update: function () {
function reduceCompleted(left, right) {
return left && right.get('completed');
}
var allCompleted = this.collection.reduce(reduceCompleted,true);
var allCompleted = this.collection.reduce(reduceCompleted, true);
this.ui.toggle.prop('checked', allCompleted);
this.$el.parent().toggle(!!this.collection.length);
},
onToggleAllClick: function(e) {
onToggleAllClick: function (e) {
var isChecked = e.currentTarget.checked;
this.collection.each(function(todo){
todo.save({'completed': isChecked});
this.collection.each(function (todo) {
todo.save({ 'completed': isChecked });
});
}
});
......@@ -112,7 +130,7 @@ TodoMVC.module('TodoList.Views', function(Views, App, Backbone, Marionette, $, _
// Handler for filtering the list of items by showing and
// hiding through the use of various CSS classes
App.vent.on('todoList:filter', function(filter) {
App.vent.on('todoList:filter', function (filter) {
filter = filter || 'all';
$('#todoapp').attr('class', 'filter-' + filter);
});
......
TodoMVC.module('TodoList', function(TodoList, App, Backbone, Marionette, $, _) {
/*global TodoMVC */
'use strict';
TodoMVC.module('TodoList', function (TodoList, App, Backbone, Marionette, $, _) {
// TodoList Router
// ---------------
......@@ -17,7 +20,7 @@ TodoMVC.module('TodoList', function(TodoList, App, Backbone, Marionette, $, _) {
// Control the workflow and logic that exists at the application
// level, above the implementation detail of views and models
TodoList.Controller = function() {
TodoList.Controller = function () {
this.todoList = new App.Todos.TodoList();
};
......@@ -25,7 +28,7 @@ TodoMVC.module('TodoList', function(TodoList, App, Backbone, Marionette, $, _) {
// Start the app by showing the appropriate views
// and fetching the list of todo items, if there are any
start: function(){
start: function () {
this.showHeader(this.todoList);
this.showFooter(this.todoList);
this.showTodoList(this.todoList);
......@@ -33,28 +36,28 @@ TodoMVC.module('TodoList', function(TodoList, App, Backbone, Marionette, $, _) {
this.todoList.fetch();
},
showHeader: function(todoList) {
showHeader: function (todoList) {
var header = new App.Layout.Header({
collection: todoList
});
App.header.show(header);
},
showFooter: function(todoList) {
showFooter: function (todoList) {
var footer = new App.Layout.Footer({
collection: todoList
});
App.footer.show(footer);
},
showTodoList: function(todoList) {
showTodoList: function (todoList) {
App.main.show(new TodoList.Views.ListView({
collection : todoList
collection: todoList
}));
},
// Set the filter to show complete or all items
filterItems: function(filter) {
filterItems: function (filter) {
App.vent.trigger('todoList:filter', filter.trim() || '');
}
});
......@@ -66,9 +69,9 @@ TodoMVC.module('TodoList', function(TodoList, App, Backbone, Marionette, $, _) {
// when the the application is started, pulling in all of the
// existing Todo items and displaying them.
TodoList.addInitializer(function() {
TodoList.addInitializer(function () {
var controller = new TodoList.Controller();
new TodoList.Router({
controller.router = new TodoList.Router({
controller: controller
});
......
TodoMVC.module('Todos', function(Todos, App, Backbone, Marionette, $, _) {
/*global TodoMVC */
'use strict';
TodoMVC.module('Todos', function (Todos, App, Backbone) {
// Todo Model
// ----------
Todos.Todo = Backbone.Model.extend({
localStorage: new Backbone.LocalStorage('todos-backbone-marionettejs'),
defaults: {
title: '',
......@@ -12,17 +14,17 @@ TodoMVC.module('Todos', function(Todos, App, Backbone, Marionette, $, _) {
created: 0
},
initialize: function() {
initialize: function () {
if (this.isNew()) {
this.set('created', Date.now());
}
},
toggle: function() {
toggle: function () {
return this.set('completed', !this.isCompleted());
},
isCompleted: function() {
isCompleted: function () {
return this.get('completed');
}
});
......@@ -33,21 +35,21 @@ TodoMVC.module('Todos', function(Todos, App, Backbone, Marionette, $, _) {
Todos.TodoList = Backbone.Collection.extend({
model: Todos.Todo,
localStorage: new Backbone.LocalStorage('todos-backbone'),
localStorage: new Backbone.LocalStorage('todos-backbone-marionette'),
getCompleted: function() {
getCompleted: function () {
return this.filter(this._isCompleted);
},
getActive: function() {
getActive: function () {
return this.reject(this._isCompleted);
},
comparator: function(todo) {
comparator: function (todo) {
return todo.get('created');
},
_isCompleted: function(todo){
_isCompleted: function (todo) {
return todo.isCompleted();
}
});
......
/*global Backbone */
'use strict';
var TodoMVC = new Backbone.Marionette.Application();
TodoMVC.addRegions({
......@@ -6,6 +9,6 @@ TodoMVC.addRegions({
footer: '#footer'
});
TodoMVC.on('initialize:after', function() {
TodoMVC.on('initialize:after', function () {
Backbone.history.start();
});
/**
* Backbone localStorage Adapter
* https://github.com/jeromegn/Backbone.localStorage
*/
(function() {
// A simple module to replace `Backbone.sync` with *localStorage*-based
// persistence. Models are given GUIDS, and saved into a JSON object. Simple
// as that.
// Hold reference to Underscore.js and Backbone.js in the closure in order
// to make things work even if they are removed from the global namespace
var _ = this._;
var Backbone = this.Backbone;
// Generate four random hex digits.
function S4() {
return (((1+Math.random())*0x10000)|0).toString(16).substring(1);
};
// Generate a pseudo-GUID by concatenating random hexadecimal.
function guid() {
return (S4()+S4()+"-"+S4()+"-"+S4()+"-"+S4()+"-"+S4()+S4()+S4());
};
// Our Store is represented by a single JS object in *localStorage*. Create it
// with a meaningful name, like the name you'd give a table.
// window.Store is deprectated, use Backbone.LocalStorage instead
Backbone.LocalStorage = window.Store = function(name) {
this.name = name;
var store = this.localStorage().getItem(this.name);
this.records = (store && store.split(",")) || [];
};
_.extend(Backbone.LocalStorage.prototype, {
// Save the current state of the **Store** to *localStorage*.
save: function() {
this.localStorage().setItem(this.name, this.records.join(","));
},
// Add a model, giving it a (hopefully)-unique GUID, if it doesn't already
// have an id of it's own.
create: function(model) {
if (!model.id) {
model.id = guid();
model.set(model.idAttribute, model.id);
}
this.localStorage().setItem(this.name+"-"+model.id, JSON.stringify(model));
this.records.push(model.id.toString());
this.save();
return model.toJSON();
},
// Update a model by replacing its copy in `this.data`.
update: function(model) {
this.localStorage().setItem(this.name+"-"+model.id, JSON.stringify(model));
if (!_.include(this.records, model.id.toString())) this.records.push(model.id.toString()); this.save();
return model.toJSON();
},
// Retrieve a model from `this.data` by id.
find: function(model) {
return JSON.parse(this.localStorage().getItem(this.name+"-"+model.id));
},
// Return the array of all models currently in storage.
findAll: function() {
return _(this.records).chain()
.map(function(id){return JSON.parse(this.localStorage().getItem(this.name+"-"+id));}, this)
.compact()
.value();
},
// Delete a model from `this.data`, returning it.
destroy: function(model) {
this.localStorage().removeItem(this.name+"-"+model.id);
this.records = _.reject(this.records, function(record_id){return record_id == model.id.toString();});
this.save();
return model;
},
localStorage: function() {
return localStorage;
}
});
// localSync delegate to the model or collection's
// *localStorage* property, which should be an instance of `Store`.
// window.Store.sync and Backbone.localSync is deprectated, use Backbone.LocalStorage.sync instead
Backbone.LocalStorage.sync = window.Store.sync = Backbone.localSync = function(method, model, options, error) {
var store = model.localStorage || model.collection.localStorage;
// Backwards compatibility with Backbone <= 0.3.3
if (typeof options == 'function') {
options = {
success: options,
error: error
};
}
var resp;
switch (method) {
case "read": resp = model.id != undefined ? store.find(model) : store.findAll(); break;
case "create": resp = store.create(model); break;
case "update": resp = store.update(model); break;
case "delete": resp = store.destroy(model); break;
}
if (resp) {
options.success(resp);
} else {
options.error("Record not found");
}
};
Backbone.ajaxSync = Backbone.sync;
Backbone.getSyncMethod = function(model) {
if(model.localStorage || (model.collection && model.collection.localStorage))
{
return Backbone.localSync;
}
return Backbone.ajaxSync;
};
// Override 'Backbone.sync' to default to localSync,
// the original 'Backbone.sync' is still available in 'Backbone.ajaxSync'
Backbone.sync = function(method, model, options, error) {
return Backbone.getSyncMethod(model).apply(this, [method, model, options, error]);
};
})();
// Backbone.js 0.9.2
// Backbone.js 0.9.10
// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Backbone may be freely distributed under the MIT license.
......@@ -10,7 +10,7 @@
// Initial Setup
// -------------
// Save a reference to the global object (`window` in the browser, `global`
// Save a reference to the global object (`window` in the browser, `exports`
// on the server).
var root = this;
......@@ -18,9 +18,11 @@
// restored later on, if `noConflict` is used.
var previousBackbone = root.Backbone;
// Create a local reference to slice/splice.
var slice = Array.prototype.slice;
var splice = Array.prototype.splice;
// Create a local reference to array methods.
var array = [];
var push = array.push;
var slice = array.slice;
var splice = array.splice;
// The top-level namespace. All public Backbone classes and modules will
// be attached to this. Exported for both CommonJS and the browser.
......@@ -32,23 +34,14 @@
}
// Current version of the library. Keep in sync with `package.json`.
Backbone.VERSION = '0.9.2';
Backbone.VERSION = '0.9.10';
// Require Underscore, if we're on the server, and it's not already present.
var _ = root._;
if (!_ && (typeof require !== 'undefined')) _ = require('underscore');
// For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable.
var $ = root.jQuery || root.Zepto || root.ender;
// Set the JavaScript library that will be used for DOM manipulation and
// Ajax calls (a.k.a. the `$` variable). By default Backbone will use: jQuery,
// Zepto, or Ender; but the `setDomLibrary()` method lets you inject an
// alternate JavaScript library (or a mock library for testing your views
// outside of a browser).
Backbone.setDomLibrary = function(lib) {
$ = lib;
};
Backbone.$ = root.jQuery || root.Zepto || root.ender;
// Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
// to its previous owner. Returns a reference to this Backbone object.
......@@ -69,14 +62,51 @@
Backbone.emulateJSON = false;
// Backbone.Events
// -----------------
// ---------------
// Regular expression used to split event strings
// Regular expression used to split event strings.
var eventSplitter = /\s+/;
// Implement fancy features of the Events API such as multiple event
// names `"change blur"` and jQuery-style event maps `{change: action}`
// in terms of the existing API.
var eventsApi = function(obj, action, name, rest) {
if (!name) return true;
if (typeof name === 'object') {
for (var key in name) {
obj[action].apply(obj, [key, name[key]].concat(rest));
}
} else if (eventSplitter.test(name)) {
var names = name.split(eventSplitter);
for (var i = 0, l = names.length; i < l; i++) {
obj[action].apply(obj, [names[i]].concat(rest));
}
} else {
return true;
}
};
// Optimized internal dispatch function for triggering events. Tries to
// keep the usual cases speedy (most Backbone events have 3 arguments).
var triggerEvents = function(events, args) {
var ev, i = -1, l = events.length;
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx);
return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0]);
return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1]);
return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1], args[2]);
return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args);
}
};
// A module that can be mixed in to *any object* in order to provide it with
// custom events. You may bind with `on` or remove with `off` callback functions
// to an event; trigger`-ing an event fires all callbacks in succession.
// custom events. You may bind with `on` or remove with `off` callback
// functions to an event; `trigger`-ing an event fires all callbacks in
// succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
......@@ -85,60 +115,61 @@
//
var Events = Backbone.Events = {
// Bind one or more space separated events, `events`, to a `callback`
// function. Passing `"all"` will bind the callback to all events fired.
on: function(events, callback, context) {
var calls, event, node, tail, list;
if (!callback) return this;
events = events.split(eventSplitter);
calls = this._callbacks || (this._callbacks = {});
// Create an immutable callback list, allowing traversal during
// modification. The tail is an empty object that will always be used
// as the next node.
while (event = events.shift()) {
list = calls[event];
node = list ? list.tail : {};
node.next = tail = {};
node.context = context;
node.callback = callback;
calls[event] = {tail: tail, next: list ? list.next : node};
}
// Bind one or more space separated events, or an events map,
// to a `callback` function. Passing `"all"` will bind the callback to
// all events fired.
on: function(name, callback, context) {
if (!(eventsApi(this, 'on', name, [callback, context]) && callback)) return this;
this._events || (this._events = {});
var list = this._events[name] || (this._events[name] = []);
list.push({callback: callback, context: context, ctx: context || this});
return this;
},
// Remove one or many callbacks. If `context` is null, removes all callbacks
// with that function. If `callback` is null, removes all callbacks for the
// event. If `events` is null, removes all bound callbacks for all events.
off: function(events, callback, context) {
var event, calls, node, tail, cb, ctx;
// Bind events to only be triggered a single time. After the first time
// the callback is invoked, it will be removed.
once: function(name, callback, context) {
if (!(eventsApi(this, 'once', name, [callback, context]) && callback)) return this;
var self = this;
var once = _.once(function() {
self.off(name, once);
callback.apply(this, arguments);
});
once._callback = callback;
this.on(name, once, context);
return this;
},
// No events, or removing *all* events.
if (!(calls = this._callbacks)) return;
if (!(events || callback || context)) {
delete this._callbacks;
// Remove one or many callbacks. If `context` is null, removes all
// callbacks with that function. If `callback` is null, removes all
// callbacks for the event. If `name` is null, removes all bound
// callbacks for all events.
off: function(name, callback, context) {
var list, ev, events, names, i, l, j, k;
if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;
if (!name && !callback && !context) {
this._events = {};
return this;
}
// Loop through the listed events and contexts, splicing them out of the
// linked list of callbacks if appropriate.
events = events ? events.split(eventSplitter) : _.keys(calls);
while (event = events.shift()) {
node = calls[event];
delete calls[event];
if (!node || !(callback || context)) continue;
// Create a new list, omitting the indicated callbacks.
tail = node.tail;
while ((node = node.next) !== tail) {
cb = node.callback;
ctx = node.context;
if ((callback && cb !== callback) || (context && ctx !== context)) {
this.on(event, cb, ctx);
names = name ? [name] : _.keys(this._events);
for (i = 0, l = names.length; i < l; i++) {
name = names[i];
if (list = this._events[name]) {
events = [];
if (callback || context) {
for (j = 0, k = list.length; j < k; j++) {
ev = list[j];
if ((callback && callback !== ev.callback &&
callback !== ev.callback._callback) ||
(context && context !== ev.context)) {
events.push(ev);
}
}
}
this._events[name] = events;
}
}
return this;
},
......@@ -147,40 +178,54 @@
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
trigger: function(events) {
var event, node, calls, tail, args, all, rest;
if (!(calls = this._callbacks)) return this;
all = calls.all;
events = events.split(eventSplitter);
rest = slice.call(arguments, 1);
trigger: function(name) {
if (!this._events) return this;
var args = slice.call(arguments, 1);
if (!eventsApi(this, 'trigger', name, args)) return this;
var events = this._events[name];
var allEvents = this._events.all;
if (events) triggerEvents(events, args);
if (allEvents) triggerEvents(allEvents, arguments);
return this;
},
// For each event, walk through the linked list of callbacks twice,
// first to trigger the event, then to trigger any `"all"` callbacks.
while (event = events.shift()) {
if (node = calls[event]) {
tail = node.tail;
while ((node = node.next) !== tail) {
node.callback.apply(node.context || this, rest);
}
}
if (node = all) {
tail = node.tail;
args = [event].concat(rest);
while ((node = node.next) !== tail) {
node.callback.apply(node.context || this, args);
}
// An inversion-of-control version of `on`. Tell *this* object to listen to
// an event in another object ... keeping track of what it's listening to.
listenTo: function(obj, name, callback) {
var listeners = this._listeners || (this._listeners = {});
var id = obj._listenerId || (obj._listenerId = _.uniqueId('l'));
listeners[id] = obj;
obj.on(name, typeof name === 'object' ? this : callback, this);
return this;
},
// Tell this object to stop listening to either specific events ... or
// to every object it's currently listening to.
stopListening: function(obj, name, callback) {
var listeners = this._listeners;
if (!listeners) return;
if (obj) {
obj.off(name, typeof name === 'object' ? this : callback, this);
if (!name && !callback) delete listeners[obj._listenerId];
} else {
if (typeof name === 'object') callback = this;
for (var id in listeners) {
listeners[id].off(name, callback, this);
}
this._listeners = {};
}
return this;
}
};
// Aliases for backwards compatibility.
Events.bind = Events.on;
Events.unbind = Events.off;
// Allow the `Backbone` object to serve as a global event bus, for folks who
// want global "pubsub" in a convenient place.
_.extend(Backbone, Events);
// Backbone.Model
// --------------
......@@ -188,24 +233,16 @@
// is automatically generated and assigned for you.
var Model = Backbone.Model = function(attributes, options) {
var defaults;
attributes || (attributes = {});
if (options && options.parse) attributes = this.parse(attributes);
if (defaults = getValue(this, 'defaults')) {
attributes = _.extend({}, defaults, attributes);
}
if (options && options.collection) this.collection = options.collection;
this.attributes = {};
this._escapedAttributes = {};
var attrs = attributes || {};
this.cid = _.uniqueId('c');
this.attributes = {};
if (options && options.collection) this.collection = options.collection;
if (options && options.parse) attrs = this.parse(attrs, options) || {};
if (defaults = _.result(this, 'defaults')) {
attrs = _.defaults({}, attrs, defaults);
}
this.set(attrs, options);
this.changed = {};
this._silent = {};
this._pending = {};
this.set(attributes, {silent: true});
// Reset change tracking.
this.changed = {};
this._silent = {};
this._pending = {};
this._previousAttributes = _.clone(this.attributes);
this.initialize.apply(this, arguments);
};
......@@ -215,14 +252,6 @@
// A hash of attributes whose current and previous value differ.
changed: null,
// A hash of attributes that have silently changed since the last time
// `change` was called. Will become pending attributes on the next call.
_silent: null,
// A hash of attributes that have changed since the last `'change'` event
// began.
_pending: null,
// The default name for the JSON `id` attribute is `"id"`. MongoDB and
// CouchDB users may want to set this to `"_id"`.
idAttribute: 'id',
......@@ -236,6 +265,11 @@
return _.clone(this.attributes);
},
// Proxy `Backbone.sync` by default.
sync: function() {
return Backbone.sync.apply(this, arguments);
},
// Get the value of an attribute.
get: function(attr) {
return this.attributes[attr];
......@@ -243,10 +277,7 @@
// Get the HTML-escaped value of an attribute.
escape: function(attr) {
var html;
if (html = this._escapedAttributes[attr]) return html;
var val = this.get(attr);
return this._escapedAttributes[attr] = _.escape(val == null ? '' : '' + val);
return _.escape(this.get(attr));
},
// Returns `true` if the attribute contains a value that is not null
......@@ -255,146 +286,192 @@
return this.get(attr) != null;
},
// ----------------------------------------------------------------------
// Set a hash of model attributes on the object, firing `"change"` unless
// you choose to silence it.
set: function(key, value, options) {
var attrs, attr, val;
set: function(key, val, options) {
var attr, attrs, unset, changes, silent, changing, prev, current;
if (key == null) return this;
// Handle both `"key", value` and `{key: value}` -style arguments.
if (_.isObject(key) || key == null) {
if (typeof key === 'object') {
attrs = key;
options = value;
options = val;
} else {
attrs = {};
attrs[key] = value;
(attrs = {})[key] = val;
}
// Extract attributes and options.
options || (options = {});
if (!attrs) return this;
if (attrs instanceof Model) attrs = attrs.attributes;
if (options.unset) for (attr in attrs) attrs[attr] = void 0;
// Run validation.
if (!this._validate(attrs, options)) return false;
// Extract attributes and options.
unset = options.unset;
silent = options.silent;
changes = [];
changing = this._changing;
this._changing = true;
if (!changing) {
this._previousAttributes = _.clone(this.attributes);
this.changed = {};
}
current = this.attributes, prev = this._previousAttributes;
// Check for changes of `id`.
if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
var changes = options.changes = {};
var now = this.attributes;
var escaped = this._escapedAttributes;
var prev = this._previousAttributes || {};
// For each `set` attribute...
// For each `set` attribute, update or delete the current value.
for (attr in attrs) {
val = attrs[attr];
// If the new and current value differ, record the change.
if (!_.isEqual(now[attr], val) || (options.unset && _.has(now, attr))) {
delete escaped[attr];
(options.silent ? this._silent : changes)[attr] = true;
}
// Update or delete the current value.
options.unset ? delete now[attr] : now[attr] = val;
// If the new and previous value differ, record the change. If not,
// then remove changes for this attribute.
if (!_.isEqual(prev[attr], val) || (_.has(now, attr) != _.has(prev, attr))) {
if (!_.isEqual(current[attr], val)) changes.push(attr);
if (!_.isEqual(prev[attr], val)) {
this.changed[attr] = val;
if (!options.silent) this._pending[attr] = true;
} else {
delete this.changed[attr];
delete this._pending[attr];
}
unset ? delete current[attr] : current[attr] = val;
}
// Fire the `"change"` events.
if (!options.silent) this.change(options);
// Trigger all relevant attribute changes.
if (!silent) {
if (changes.length) this._pending = true;
for (var i = 0, l = changes.length; i < l; i++) {
this.trigger('change:' + changes[i], this, current[changes[i]], options);
}
}
if (changing) return this;
if (!silent) {
while (this._pending) {
this._pending = false;
this.trigger('change', this, options);
}
}
this._pending = false;
this._changing = false;
return this;
},
// Remove an attribute from the model, firing `"change"` unless you choose
// to silence it. `unset` is a noop if the attribute doesn't exist.
unset: function(attr, options) {
(options || (options = {})).unset = true;
return this.set(attr, null, options);
return this.set(attr, void 0, _.extend({}, options, {unset: true}));
},
// Clear all attributes on the model, firing `"change"` unless you choose
// to silence it.
clear: function(options) {
(options || (options = {})).unset = true;
return this.set(_.clone(this.attributes), options);
var attrs = {};
for (var key in this.attributes) attrs[key] = void 0;
return this.set(attrs, _.extend({}, options, {unset: true}));
},
// Determine if the model has changed since the last `"change"` event.
// If you specify an attribute name, determine if that attribute has changed.
hasChanged: function(attr) {
if (attr == null) return !_.isEmpty(this.changed);
return _.has(this.changed, attr);
},
// Return an object containing all the attributes that have changed, or
// false if there are no changed attributes. Useful for determining what
// parts of a view need to be updated and/or what attributes need to be
// persisted to the server. Unset attributes will be set to undefined.
// You can also pass an attributes object to diff against the model,
// determining if there *would be* a change.
changedAttributes: function(diff) {
if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
var val, changed = false;
var old = this._changing ? this._previousAttributes : this.attributes;
for (var attr in diff) {
if (_.isEqual(old[attr], (val = diff[attr]))) continue;
(changed || (changed = {}))[attr] = val;
}
return changed;
},
// Get the previous value of an attribute, recorded at the time the last
// `"change"` event was fired.
previous: function(attr) {
if (attr == null || !this._previousAttributes) return null;
return this._previousAttributes[attr];
},
// Get all of the attributes of the model at the time of the previous
// `"change"` event.
previousAttributes: function() {
return _.clone(this._previousAttributes);
},
// ---------------------------------------------------------------------
// Fetch the model from the server. If the server's representation of the
// model differs from its current attributes, they will be overriden,
// triggering a `"change"` event.
fetch: function(options) {
options = options ? _.clone(options) : {};
var model = this;
if (options.parse === void 0) options.parse = true;
var success = options.success;
options.success = function(resp, status, xhr) {
if (!model.set(model.parse(resp, xhr), options)) return false;
if (success) success(model, resp);
options.success = function(model, resp, options) {
if (!model.set(model.parse(resp, options), options)) return false;
if (success) success(model, resp, options);
};
options.error = Backbone.wrapError(options.error, model, options);
return (this.sync || Backbone.sync).call(this, 'read', this, options);
return this.sync('read', this, options);
},
// Set a hash of model attributes, and sync the model to the server.
// If the server returns an attributes hash that differs, the model's
// state will be `set` again.
save: function(key, value, options) {
var attrs, current;
save: function(key, val, options) {
var attrs, success, method, xhr, attributes = this.attributes;
// Handle both `("key", value)` and `({key: value})` -style calls.
if (_.isObject(key) || key == null) {
// Handle both `"key", value` and `{key: value}` -style arguments.
if (key == null || typeof key === 'object') {
attrs = key;
options = value;
options = val;
} else {
attrs = {};
attrs[key] = value;
(attrs = {})[key] = val;
}
options = options ? _.clone(options) : {};
// If we're "wait"-ing to set changed attributes, validate early.
if (options.wait) {
// If we're not waiting and attributes exist, save acts as `set(attr).save(null, opts)`.
if (attrs && (!options || !options.wait) && !this.set(attrs, options)) return false;
options = _.extend({validate: true}, options);
// Do not persist invalid models.
if (!this._validate(attrs, options)) return false;
current = _.clone(this.attributes);
}
// Regular saves `set` attributes before persisting to the server.
var silentOptions = _.extend({}, options, {silent: true});
if (attrs && !this.set(attrs, options.wait ? silentOptions : options)) {
return false;
// Set temporary attributes if `{wait: true}`.
if (attrs && options.wait) {
this.attributes = _.extend({}, attributes, attrs);
}
// After a successful server-side save, the client is (optionally)
// updated with the server-side state.
var model = this;
var success = options.success;
options.success = function(resp, status, xhr) {
var serverAttrs = model.parse(resp, xhr);
if (options.wait) {
delete options.wait;
serverAttrs = _.extend(attrs || {}, serverAttrs);
}
if (!model.set(serverAttrs, options)) return false;
if (success) {
success(model, resp);
} else {
model.trigger('sync', model, resp, options);
if (options.parse === void 0) options.parse = true;
success = options.success;
options.success = function(model, resp, options) {
// Ensure attributes are restored during synchronous saves.
model.attributes = attributes;
var serverAttrs = model.parse(resp, options);
if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) {
return false;
}
if (success) success(model, resp, options);
};
// Finish configuring and sending the Ajax request.
options.error = Backbone.wrapError(options.error, model, options);
var method = this.isNew() ? 'create' : 'update';
var xhr = (this.sync || Backbone.sync).call(this, method, this, options);
if (options.wait) this.set(current, silentOptions);
method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update');
if (method === 'patch') options.attrs = attrs;
xhr = this.sync(method, this, options);
// Restore attributes.
if (attrs && options.wait) this.attributes = attributes;
return xhr;
},
......@@ -406,27 +483,22 @@
var model = this;
var success = options.success;
var triggerDestroy = function() {
var destroy = function() {
model.trigger('destroy', model, model.collection, options);
};
options.success = function(model, resp, options) {
if (options.wait || model.isNew()) destroy();
if (success) success(model, resp, options);
};
if (this.isNew()) {
triggerDestroy();
options.success(this, null, options);
return false;
}
options.success = function(resp) {
if (options.wait) triggerDestroy();
if (success) {
success(model, resp);
} else {
model.trigger('sync', model, resp, options);
}
};
options.error = Backbone.wrapError(options.error, model, options);
var xhr = (this.sync || Backbone.sync).call(this, 'delete', this, options);
if (!options.wait) triggerDestroy();
var xhr = this.sync('delete', this, options);
if (!options.wait) destroy();
return xhr;
},
......@@ -434,14 +506,14 @@
// using Backbone's restful methods, override this to change the endpoint
// that will be called.
url: function() {
var base = getValue(this, 'urlRoot') || getValue(this.collection, 'url') || urlError();
var base = _.result(this, 'urlRoot') || _.result(this.collection, 'url') || urlError();
if (this.isNew()) return base;
return base + (base.charAt(base.length - 1) == '/' ? '' : '/') + encodeURIComponent(this.id);
return base + (base.charAt(base.length - 1) === '/' ? '' : '/') + encodeURIComponent(this.id);
},
// **parse** converts a response into the hash of attributes to be `set` on
// the model. The default implementation is just to pass the response along.
parse: function(resp, xhr) {
parse: function(resp, options) {
return resp;
},
......@@ -455,96 +527,20 @@
return this.id == null;
},
// Call this method to manually fire a `"change"` event for this model and
// a `"change:attribute"` event for each changed attribute.
// Calling this will cause all objects observing the model to update.
change: function(options) {
options || (options = {});
var changing = this._changing;
this._changing = true;
// Silent changes become pending changes.
for (var attr in this._silent) this._pending[attr] = true;
// Silent changes are triggered.
var changes = _.extend({}, options.changes, this._silent);
this._silent = {};
for (var attr in changes) {
this.trigger('change:' + attr, this, this.get(attr), options);
}
if (changing) return this;
// Continue firing `"change"` events while there are pending changes.
while (!_.isEmpty(this._pending)) {
this._pending = {};
this.trigger('change', this, options);
// Pending and silent changes still remain.
for (var attr in this.changed) {
if (this._pending[attr] || this._silent[attr]) continue;
delete this.changed[attr];
}
this._previousAttributes = _.clone(this.attributes);
}
this._changing = false;
return this;
},
// Determine if the model has changed since the last `"change"` event.
// If you specify an attribute name, determine if that attribute has changed.
hasChanged: function(attr) {
if (!arguments.length) return !_.isEmpty(this.changed);
return _.has(this.changed, attr);
},
// Return an object containing all the attributes that have changed, or
// false if there are no changed attributes. Useful for determining what
// parts of a view need to be updated and/or what attributes need to be
// persisted to the server. Unset attributes will be set to undefined.
// You can also pass an attributes object to diff against the model,
// determining if there *would be* a change.
changedAttributes: function(diff) {
if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
var val, changed = false, old = this._previousAttributes;
for (var attr in diff) {
if (_.isEqual(old[attr], (val = diff[attr]))) continue;
(changed || (changed = {}))[attr] = val;
}
return changed;
},
// Get the previous value of an attribute, recorded at the time the last
// `"change"` event was fired.
previous: function(attr) {
if (!arguments.length || !this._previousAttributes) return null;
return this._previousAttributes[attr];
},
// Get all of the attributes of the model at the time of the previous
// `"change"` event.
previousAttributes: function() {
return _.clone(this._previousAttributes);
},
// Check if the model is currently in a valid state. It's only possible to
// get into an *invalid* state if you're using silent changes.
isValid: function() {
return !this.validate(this.attributes);
// Check if the model is currently in a valid state.
isValid: function(options) {
return !this.validate || !this.validate(this.attributes, options);
},
// Run validation against the next complete set of model attributes,
// returning `true` if all is well. If a specific `error` callback has
// been passed, call that instead of firing the general `"error"` event.
// returning `true` if all is well. Otherwise, fire a general
// `"error"` event and call the error callback, if specified.
_validate: function(attrs, options) {
if (options.silent || !this.validate) return true;
if (!options.validate || !this.validate) return true;
attrs = _.extend({}, this.attributes, attrs);
var error = this.validate(attrs, options);
var error = this.validationError = this.validate(attrs, options) || null;
if (!error) return true;
if (options && options.error) {
options.error(this, error, options);
} else {
this.trigger('error', this, error, options);
}
this.trigger('invalid', this, error, options || {});
return false;
}
......@@ -559,10 +555,11 @@
var Collection = Backbone.Collection = function(models, options) {
options || (options = {});
if (options.model) this.model = options.model;
if (options.comparator) this.comparator = options.comparator;
if (options.comparator !== void 0) this.comparator = options.comparator;
this.models = [];
this._reset();
this.initialize.apply(this, arguments);
if (models) this.reset(models, {silent: true, parse: options.parse});
if (models) this.reset(models, _.extend({silent: true}, options));
};
// Define the Collection's inheritable methods.
......@@ -582,68 +579,86 @@
return this.map(function(model){ return model.toJSON(options); });
},
// Add a model, or list of models to the set. Pass **silent** to avoid
// firing the `add` event for every new model.
// Proxy `Backbone.sync` by default.
sync: function() {
return Backbone.sync.apply(this, arguments);
},
// Add a model, or list of models to the set.
add: function(models, options) {
var i, index, length, model, cid, id, cids = {}, ids = {}, dups = [];
options || (options = {});
models = _.isArray(models) ? models.slice() : [models];
options || (options = {});
var i, l, model, attrs, existing, doSort, add, at, sort, sortAttr;
add = [];
at = options.at;
sort = this.comparator && (at == null) && options.sort != false;
sortAttr = _.isString(this.comparator) ? this.comparator : null;
// Turn bare objects into model references, and prevent invalid models
// from being added.
for (i = 0, l = models.length; i < l; i++) {
if (!(model = this._prepareModel(attrs = models[i], options))) {
this.trigger('invalid', this, attrs, options);
continue;
}
// Begin by turning bare objects into model references, and preventing
// invalid models or duplicate models from being added.
for (i = 0, length = models.length; i < length; i++) {
if (!(model = models[i] = this._prepareModel(models[i], options))) {
throw new Error("Can't add an invalid model to a collection");
// If a duplicate is found, prevent it from being added and
// optionally merge it into the existing model.
if (existing = this.get(model)) {
if (options.merge) {
existing.set(attrs === model ? model.attributes : attrs, options);
if (sort && !doSort && existing.hasChanged(sortAttr)) doSort = true;
}
cid = model.cid;
id = model.id;
if (cids[cid] || this._byCid[cid] || ((id != null) && (ids[id] || this._byId[id]))) {
dups.push(i);
continue;
}
cids[cid] = ids[id] = model;
}
// Remove duplicates.
i = dups.length;
while (i--) {
models.splice(dups[i], 1);
}
// This is a new model, push it to the `add` list.
add.push(model);
// Listen to added models' events, and index models for lookup by
// `id` and by `cid`.
for (i = 0, length = models.length; i < length; i++) {
(model = models[i]).on('all', this._onModelEvent, this);
this._byCid[model.cid] = model;
model.on('all', this._onModelEvent, this);
this._byId[model.cid] = model;
if (model.id != null) this._byId[model.id] = model;
}
// Insert models into the collection, re-sorting if needed, and triggering
// `add` events unless silenced.
this.length += length;
index = options.at != null ? options.at : this.models.length;
splice.apply(this.models, [index, 0].concat(models));
if (this.comparator) this.sort({silent: true});
// See if sorting is needed, update `length` and splice in new models.
if (add.length) {
if (sort) doSort = true;
this.length += add.length;
if (at != null) {
splice.apply(this.models, [at, 0].concat(add));
} else {
push.apply(this.models, add);
}
}
// Silently sort the collection if appropriate.
if (doSort) this.sort({silent: true});
if (options.silent) return this;
for (i = 0, length = this.models.length; i < length; i++) {
if (!cids[(model = this.models[i]).cid]) continue;
options.index = i;
model.trigger('add', model, this, options);
// Trigger `add` events.
for (i = 0, l = add.length; i < l; i++) {
(model = add[i]).trigger('add', model, this, options);
}
// Trigger `sort` if the collection was sorted.
if (doSort) this.trigger('sort', this, options);
return this;
},
// Remove a model, or a list of models from the set. Pass silent to avoid
// firing the `remove` event for every model removed.
// Remove a model, or a list of models from the set.
remove: function(models, options) {
var i, l, index, model;
options || (options = {});
models = _.isArray(models) ? models.slice() : [models];
options || (options = {});
var i, l, index, model;
for (i = 0, l = models.length; i < l; i++) {
model = this.getByCid(models[i]) || this.get(models[i]);
model = this.get(models[i]);
if (!model) continue;
delete this._byId[model.id];
delete this._byCid[model.cid];
delete this._byId[model.cid];
index = this.indexOf(model);
this.models.splice(index, 1);
this.length--;
......@@ -659,7 +674,7 @@
// Add a model to the end of the collection.
push: function(model, options) {
model = this._prepareModel(model, options);
this.add(model, options);
this.add(model, _.extend({at: this.length}, options));
return model;
},
......@@ -684,15 +699,16 @@
return model;
},
// Get a model from the set by id.
get: function(id) {
if (id == null) return void 0;
return this._byId[id.id != null ? id.id : id];
// Slice out a sub-array of models from the collection.
slice: function(begin, end) {
return this.models.slice(begin, end);
},
// Get a model from the set by client id.
getByCid: function(cid) {
return cid && this._byCid[cid.cid || cid];
// Get a model from the set by id.
get: function(obj) {
if (obj == null) return void 0;
this._idAttr || (this._idAttr = this.model.prototype.idAttribute);
return this._byId[obj.id || obj.cid || obj[this._idAttr] || obj];
},
// Get the model at the given index.
......@@ -715,71 +731,106 @@
// normal circumstances, as the set will maintain sort order as each item
// is added.
sort: function(options) {
if (!this.comparator) {
throw new Error('Cannot sort a set without a comparator');
}
options || (options = {});
if (!this.comparator) throw new Error('Cannot sort a set without a comparator');
var boundComparator = _.bind(this.comparator, this);
if (this.comparator.length == 1) {
this.models = this.sortBy(boundComparator);
// Run sort based on type of `comparator`.
if (_.isString(this.comparator) || this.comparator.length === 1) {
this.models = this.sortBy(this.comparator, this);
} else {
this.models.sort(boundComparator);
this.models.sort(_.bind(this.comparator, this));
}
if (!options.silent) this.trigger('reset', this, options);
if (!options.silent) this.trigger('sort', this, options);
return this;
},
// Pluck an attribute from each model in the collection.
pluck: function(attr) {
return _.map(this.models, function(model){ return model.get(attr); });
return _.invoke(this.models, 'get', attr);
},
// Smartly update a collection with a change set of models, adding,
// removing, and merging as necessary.
update: function(models, options) {
options = _.extend({add: true, merge: true, remove: true}, options);
if (options.parse) models = this.parse(models, options);
var model, i, l, existing;
var add = [], remove = [], modelMap = {};
// Allow a single model (or no argument) to be passed.
if (!_.isArray(models)) models = models ? [models] : [];
// Proxy to `add` for this case, no need to iterate...
if (options.add && !options.remove) return this.add(models, options);
// Determine which models to add and merge, and which to remove.
for (i = 0, l = models.length; i < l; i++) {
model = models[i];
existing = this.get(model);
if (options.remove && existing) modelMap[existing.cid] = true;
if ((options.add && !existing) || (options.merge && existing)) {
add.push(model);
}
}
if (options.remove) {
for (i = 0, l = this.models.length; i < l; i++) {
model = this.models[i];
if (!modelMap[model.cid]) remove.push(model);
}
}
// Remove models (if applicable) before we add and merge the rest.
if (remove.length) this.remove(remove, options);
if (add.length) this.add(add, options);
return this;
},
// When you have more items than you want to add or remove individually,
// you can reset the entire set with a new list of models, without firing
// any `add` or `remove` events. Fires `reset` when finished.
reset: function(models, options) {
models || (models = []);
options || (options = {});
if (options.parse) models = this.parse(models, options);
for (var i = 0, l = this.models.length; i < l; i++) {
this._removeReference(this.models[i]);
}
options.previousModels = this.models.slice();
this._reset();
this.add(models, _.extend({silent: true}, options));
if (models) this.add(models, _.extend({silent: true}, options));
if (!options.silent) this.trigger('reset', this, options);
return this;
},
// Fetch the default set of models for this collection, resetting the
// collection when they arrive. If `add: true` is passed, appends the
// models to the collection instead of resetting.
// collection when they arrive. If `update: true` is passed, the response
// data will be passed through the `update` method instead of `reset`.
fetch: function(options) {
options = options ? _.clone(options) : {};
if (options.parse === undefined) options.parse = true;
var collection = this;
if (options.parse === void 0) options.parse = true;
var success = options.success;
options.success = function(resp, status, xhr) {
collection[options.add ? 'add' : 'reset'](collection.parse(resp, xhr), options);
if (success) success(collection, resp);
options.success = function(collection, resp, options) {
var method = options.update ? 'update' : 'reset';
collection[method](resp, options);
if (success) success(collection, resp, options);
};
options.error = Backbone.wrapError(options.error, collection, options);
return (this.sync || Backbone.sync).call(this, 'read', this, options);
return this.sync('read', this, options);
},
// Create a new instance of a model in this collection. Add the model to the
// collection immediately, unless `wait: true` is passed, in which case we
// wait for the server to agree.
create: function(model, options) {
var coll = this;
options = options ? _.clone(options) : {};
model = this._prepareModel(model, options);
if (!model) return false;
if (!options.wait) coll.add(model, options);
if (!(model = this._prepareModel(model, options))) return false;
if (!options.wait) this.add(model, options);
var collection = this;
var success = options.success;
options.success = function(nextModel, resp, xhr) {
if (options.wait) coll.add(nextModel, options);
if (success) {
success(nextModel, resp);
} else {
nextModel.trigger('sync', model, resp, options);
}
options.success = function(model, resp, options) {
if (options.wait) collection.add(model, options);
if (success) success(model, resp, options);
};
model.save(null, options);
return model;
......@@ -787,44 +838,38 @@
// **parse** converts a response into a list of models to be added to the
// collection. The default implementation is just to pass it through.
parse: function(resp, xhr) {
parse: function(resp, options) {
return resp;
},
// Proxy to _'s chain. Can't be proxied the same way the rest of the
// underscore methods are proxied because it relies on the underscore
// constructor.
chain: function () {
return _(this.models).chain();
// Create a new collection with an identical list of models as this one.
clone: function() {
return new this.constructor(this.models);
},
// Reset all internal state. Called when the collection is reset.
_reset: function(options) {
_reset: function() {
this.length = 0;
this.models = [];
this.models.length = 0;
this._byId = {};
this._byCid = {};
},
// Prepare a model or hash of attributes to be added to this collection.
_prepareModel: function(model, options) {
_prepareModel: function(attrs, options) {
if (attrs instanceof Model) {
if (!attrs.collection) attrs.collection = this;
return attrs;
}
options || (options = {});
if (!(model instanceof Model)) {
var attrs = model;
options.collection = this;
model = new this.model(attrs, options);
if (!model._validate(model.attributes, options)) model = false;
} else if (!model.collection) {
model.collection = this;
}
var model = new this.model(attrs, options);
if (!model._validate(attrs, options)) return false;
return model;
},
// Internal method to remove a model's ties to a collection.
_removeReference: function(model) {
if (this == model.collection) {
delete model.collection;
}
if (this === model.collection) delete model.collection;
model.off('all', this._onModelEvent, this);
},
......@@ -833,35 +878,57 @@
// events simply proxy through. "add" and "remove" events that originate
// in other collections are ignored.
_onModelEvent: function(event, model, collection, options) {
if ((event == 'add' || event == 'remove') && collection != this) return;
if (event == 'destroy') {
this.remove(model, options);
}
if ((event === 'add' || event === 'remove') && collection !== this) return;
if (event === 'destroy') this.remove(model, options);
if (model && event === 'change:' + model.idAttribute) {
delete this._byId[model.previous(model.idAttribute)];
this._byId[model.id] = model;
if (model.id != null) this._byId[model.id] = model;
}
this.trigger.apply(this, arguments);
},
sortedIndex: function (model, value, context) {
value || (value = this.comparator);
var iterator = _.isFunction(value) ? value : function(model) {
return model.get(value);
};
return _.sortedIndex(this.models, model, iterator, context);
}
});
// Underscore methods that we want to implement on the Collection.
var methods = ['forEach', 'each', 'map', 'reduce', 'reduceRight', 'find',
'detect', 'filter', 'select', 'reject', 'every', 'all', 'some', 'any',
'include', 'contains', 'invoke', 'max', 'min', 'sortBy', 'sortedIndex',
'toArray', 'size', 'first', 'initial', 'rest', 'last', 'without', 'indexOf',
'shuffle', 'lastIndexOf', 'isEmpty', 'groupBy'];
var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl',
'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select',
'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke',
'max', 'min', 'toArray', 'size', 'first', 'head', 'take', 'initial', 'rest',
'tail', 'drop', 'last', 'without', 'indexOf', 'shuffle', 'lastIndexOf',
'isEmpty', 'chain'];
// Mix in each Underscore method as a proxy to `Collection#models`.
_.each(methods, function(method) {
Collection.prototype[method] = function() {
return _[method].apply(_, [this.models].concat(_.toArray(arguments)));
var args = slice.call(arguments);
args.unshift(this.models);
return _[method].apply(_, args);
};
});
// Underscore methods that take a property name as an argument.
var attributeMethods = ['groupBy', 'countBy', 'sortBy'];
// Use attributes instead of properties.
_.each(attributeMethods, function(method) {
Collection.prototype[method] = function(value, context) {
var iterator = _.isFunction(value) ? value : function(model) {
return model.get(value);
};
return _[method](this.models, iterator, context);
};
});
// Backbone.Router
// -------------------
// ---------------
// Routers map faux-URLs to actions, and fire events when routes are
// matched. Creating a new one sets its `routes` hash, if not set statically.
......@@ -874,9 +941,10 @@
// Cached regular expressions for matching named param parts and splatted
// parts of route strings.
var namedParam = /:\w+/g;
var optionalParam = /\((.*?)\)/g;
var namedParam = /(\(\?)?:\w+/g;
var splatParam = /\*\w+/g;
var escapeRegExp = /[-[\]{}()+?.,\\^$|#\s]/g;
var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g;
// Set up all inheritable **Backbone.Router** properties and methods.
_.extend(Router.prototype, Events, {
......@@ -892,13 +960,13 @@
// });
//
route: function(route, name, callback) {
Backbone.history || (Backbone.history = new History);
if (!_.isRegExp(route)) route = this._routeToRegExp(route);
if (!callback) callback = this[name];
Backbone.history.route(route, _.bind(function(fragment) {
var args = this._extractParameters(route, fragment);
callback && callback.apply(this, args);
this.trigger.apply(this, ['route:' + name].concat(args));
this.trigger('route', name, args);
Backbone.history.trigger('route', this, name, args);
}, this));
return this;
......@@ -907,6 +975,7 @@
// Simple proxy to `Backbone.history` to save a fragment into the history.
navigate: function(fragment, options) {
Backbone.history.navigate(fragment, options);
return this;
},
// Bind all defined routes to `Backbone.history`. We have to reverse the
......@@ -914,12 +983,9 @@
// routes can be defined at the bottom of the route map.
_bindRoutes: function() {
if (!this.routes) return;
var routes = [];
for (var route in this.routes) {
routes.unshift([route, this.routes[route]]);
}
for (var i = 0, l = routes.length; i < l; i++) {
this.route(routes[i][0], routes[i][1], this[routes[i][1]]);
var route, routes = _.keys(this.routes);
while ((route = routes.pop()) != null) {
this.route(route, this.routes[route]);
}
},
......@@ -927,7 +993,10 @@
// against the current location hash.
_routeToRegExp: function(route) {
route = route.replace(escapeRegExp, '\\$&')
.replace(namedParam, '([^\/]+)')
.replace(optionalParam, '(?:$1)?')
.replace(namedParam, function(match, optional){
return optional ? match : '([^\/]+)';
})
.replace(splatParam, '(.*?)');
return new RegExp('^' + route + '$');
},
......@@ -948,14 +1017,26 @@
var History = Backbone.History = function() {
this.handlers = [];
_.bindAll(this, 'checkUrl');
// Ensure that `History` can be used outside of the browser.
if (typeof window !== 'undefined') {
this.location = window.location;
this.history = window.history;
}
};
// Cached regex for cleaning leading hashes and slashes .
var routeStripper = /^[#\/]/;
// Cached regex for stripping a leading hash/slash and trailing space.
var routeStripper = /^[#\/]|\s+$/g;
// Cached regex for stripping leading and trailing slashes.
var rootStripper = /^\/+|\/+$/g;
// Cached regex for detecting MSIE.
var isExplorer = /msie [\w.]+/;
// Cached regex for removing a trailing slash.
var trailingSlash = /\/$/;
// Has the history handling already been started?
History.started = false;
......@@ -968,9 +1049,8 @@
// Gets the true hash value. Cannot use location.hash directly due to bug
// in Firefox where location.hash will always be decoded.
getHash: function(windowOverride) {
var loc = windowOverride ? windowOverride.location : window.location;
var match = loc.href.match(/#(.*)$/);
getHash: function(window) {
var match = (window || this).location.href.match(/#(.*)$/);
return match ? match[1] : '';
},
......@@ -978,15 +1058,14 @@
// the hash, or the override.
getFragment: function(fragment, forcePushState) {
if (fragment == null) {
if (this._hasPushState || forcePushState) {
fragment = window.location.pathname;
var search = window.location.search;
if (search) fragment += search;
if (this._hasPushState || !this._wantsHashChange || forcePushState) {
fragment = this.location.pathname;
var root = this.root.replace(trailingSlash, '');
if (!fragment.indexOf(root)) fragment = fragment.substr(root.length);
} else {
fragment = this.getHash();
}
}
if (!fragment.indexOf(this.options.root)) fragment = fragment.substr(this.options.root.length);
return fragment.replace(routeStripper, '');
},
......@@ -999,24 +1078,28 @@
// Figure out the initial configuration. Do we need an iframe?
// Is pushState desired ... is it available?
this.options = _.extend({}, {root: '/'}, this.options, options);
this.root = this.options.root;
this._wantsHashChange = this.options.hashChange !== false;
this._wantsPushState = !!this.options.pushState;
this._hasPushState = !!(this.options.pushState && window.history && window.history.pushState);
this._hasPushState = !!(this.options.pushState && this.history && this.history.pushState);
var fragment = this.getFragment();
var docMode = document.documentMode;
var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7));
if (oldIE) {
this.iframe = $('<iframe src="javascript:0" tabindex="-1" />').hide().appendTo('body')[0].contentWindow;
// Normalize root to always include a leading and trailing slash.
this.root = ('/' + this.root + '/').replace(rootStripper, '/');
if (oldIE && this._wantsHashChange) {
this.iframe = Backbone.$('<iframe src="javascript:0" tabindex="-1" />').hide().appendTo('body')[0].contentWindow;
this.navigate(fragment);
}
// Depending on whether we're using pushState or hashes, and whether
// 'onhashchange' is supported, determine how we check the URL state.
if (this._hasPushState) {
$(window).bind('popstate', this.checkUrl);
Backbone.$(window).on('popstate', this.checkUrl);
} else if (this._wantsHashChange && ('onhashchange' in window) && !oldIE) {
$(window).bind('hashchange', this.checkUrl);
Backbone.$(window).on('hashchange', this.checkUrl);
} else if (this._wantsHashChange) {
this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
}
......@@ -1024,14 +1107,14 @@
// Determine if we need to change the base url, for a pushState link
// opened by a non-pushState browser.
this.fragment = fragment;
var loc = window.location;
var atRoot = loc.pathname == this.options.root;
var loc = this.location;
var atRoot = loc.pathname.replace(/[^\/]$/, '$&/') === this.root;
// If we've started off with a route from a `pushState`-enabled browser,
// but we're currently in a browser that doesn't support it...
if (this._wantsHashChange && this._wantsPushState && !this._hasPushState && !atRoot) {
this.fragment = this.getFragment(null, true);
window.location.replace(this.options.root + '#' + this.fragment);
this.location.replace(this.root + this.location.search + '#' + this.fragment);
// Return immediately as browser will do redirect to new url
return true;
......@@ -1039,18 +1122,16 @@
// in a browser where it could be `pushState`-based instead...
} else if (this._wantsPushState && this._hasPushState && atRoot && loc.hash) {
this.fragment = this.getHash().replace(routeStripper, '');
window.history.replaceState({}, document.title, loc.protocol + '//' + loc.host + this.options.root + this.fragment);
this.history.replaceState({}, document.title, this.root + this.fragment + loc.search);
}
if (!this.options.silent) {
return this.loadUrl();
}
if (!this.options.silent) return this.loadUrl();
},
// Disable Backbone.history, perhaps temporarily. Not useful in a real app,
// but possibly useful for unit testing Routers.
stop: function() {
$(window).unbind('popstate', this.checkUrl).unbind('hashchange', this.checkUrl);
Backbone.$(window).off('popstate', this.checkUrl).off('hashchange', this.checkUrl);
clearInterval(this._checkUrlInterval);
History.started = false;
},
......@@ -1065,8 +1146,10 @@
// calls `loadUrl`, normalizing across the hidden iframe.
checkUrl: function(e) {
var current = this.getFragment();
if (current == this.fragment && this.iframe) current = this.getFragment(this.getHash(this.iframe));
if (current == this.fragment) return false;
if (current === this.fragment && this.iframe) {
current = this.getFragment(this.getHash(this.iframe));
}
if (current === this.fragment) return false;
if (this.iframe) this.navigate(current);
this.loadUrl() || this.loadUrl(this.getHash());
},
......@@ -1095,31 +1178,31 @@
navigate: function(fragment, options) {
if (!History.started) return false;
if (!options || options === true) options = {trigger: options};
var frag = (fragment || '').replace(routeStripper, '');
if (this.fragment == frag) return;
fragment = this.getFragment(fragment || '');
if (this.fragment === fragment) return;
this.fragment = fragment;
var url = this.root + fragment;
// If pushState is available, we use it to set the fragment as a real URL.
if (this._hasPushState) {
if (frag.indexOf(this.options.root) != 0) frag = this.options.root + frag;
this.fragment = frag;
window.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, frag);
this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url);
// If hash changes haven't been explicitly disabled, update the hash
// fragment to store history.
} else if (this._wantsHashChange) {
this.fragment = frag;
this._updateHash(window.location, frag, options.replace);
if (this.iframe && (frag != this.getFragment(this.getHash(this.iframe)))) {
// Opening and closing the iframe tricks IE7 and earlier to push a history entry on hash-tag change.
// When replace is true, we don't want this.
this._updateHash(this.location, fragment, options.replace);
if (this.iframe && (fragment !== this.getFragment(this.getHash(this.iframe)))) {
// Opening and closing the iframe tricks IE7 and earlier to push a
// history entry on hash-tag change. When replace is true, we don't
// want this.
if(!options.replace) this.iframe.document.open().close();
this._updateHash(this.iframe.location, frag, options.replace);
this._updateHash(this.iframe.location, fragment, options.replace);
}
// If you've told us that you explicitly don't want fallback hashchange-
// based history, then `navigate` becomes a page refresh.
} else {
window.location.assign(this.options.root + fragment);
return this.location.assign(url);
}
if (options.trigger) this.loadUrl(fragment);
},
......@@ -1128,13 +1211,19 @@
// a new one to the browser history.
_updateHash: function(location, fragment, replace) {
if (replace) {
location.replace(location.toString().replace(/(javascript:|#).*$/, '') + '#' + fragment);
var href = location.href.replace(/(javascript:|#).*$/, '');
location.replace(href + '#' + fragment);
} else {
location.hash = fragment;
// Some browsers require that `hash` contains a leading #.
location.hash = '#' + fragment;
}
}
});
// Create the default Backbone.history.
Backbone.history = new History;
// Backbone.View
// -------------
......@@ -1152,7 +1241,7 @@
var delegateEventSplitter = /^(\S+)\s*(.*)$/;
// List of view options to be merged as properties.
var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName'];
var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];
// Set up all inheritable **Backbone.View** properties and methods.
_.extend(View.prototype, Events, {
......@@ -1177,30 +1266,19 @@
return this;
},
// Remove this view from the DOM. Note that the view isn't present in the
// DOM by default, so calling this method may be a no-op.
// Remove this view by taking the element out of the DOM, and removing any
// applicable Backbone.Events listeners.
remove: function() {
this.$el.remove();
this.stopListening();
return this;
},
// For small amounts of DOM Elements, where a full-blown template isn't
// needed, use **make** to manufacture elements, one at a time.
//
// var el = this.make('li', {'class': 'row'}, this.model.escape('title'));
//
make: function(tagName, attributes, content) {
var el = document.createElement(tagName);
if (attributes) $(el).attr(attributes);
if (content) $(el).html(content);
return el;
},
// Change the view's element (`this.el` property), including event
// re-delegation.
setElement: function(element, delegate) {
if (this.$el) this.undelegateEvents();
this.$el = (element instanceof $) ? element : $(element);
this.$el = element instanceof Backbone.$ ? element : Backbone.$(element);
this.el = this.$el[0];
if (delegate !== false) this.delegateEvents();
return this;
......@@ -1222,7 +1300,7 @@
// This only works for delegate-able events: not `focus`, `blur`, and
// not `change`, `submit`, and `reset` in Internet Explorer.
delegateEvents: function(events) {
if (!(events || (events = getValue(this, 'events')))) return;
if (!(events || (events = _.result(this, 'events')))) return;
this.undelegateEvents();
for (var key in events) {
var method = events[key];
......@@ -1233,9 +1311,9 @@
method = _.bind(method, this);
eventName += '.delegateEvents' + this.cid;
if (selector === '') {
this.$el.bind(eventName, method);
this.$el.on(eventName, method);
} else {
this.$el.delegate(selector, eventName, method);
this.$el.on(eventName, selector, method);
}
}
},
......@@ -1244,18 +1322,15 @@
// You usually don't need to use this, but may wish to if you have multiple
// Backbone views attached to the same DOM element.
undelegateEvents: function() {
this.$el.unbind('.delegateEvents' + this.cid);
this.$el.off('.delegateEvents' + this.cid);
},
// Performs the initial configuration of a View with a set of options.
// Keys with special meaning *(model, collection, id, className)*, are
// attached directly to the view.
_configure: function(options) {
if (this.options) options = _.extend({}, this.options, options);
for (var i = 0, l = viewOptions.length; i < l; i++) {
var attr = viewOptions[i];
if (options[attr]) this[attr] = options[attr];
}
if (this.options) options = _.extend({}, _.result(this, 'options'), options);
_.extend(this, _.pick(options, viewOptions));
this.options = options;
},
......@@ -1265,27 +1340,18 @@
// an element from the `id`, `className` and `tagName` properties.
_ensureElement: function() {
if (!this.el) {
var attrs = getValue(this, 'attributes') || {};
if (this.id) attrs.id = this.id;
if (this.className) attrs['class'] = this.className;
this.setElement(this.make(this.tagName, attrs), false);
var attrs = _.extend({}, _.result(this, 'attributes'));
if (this.id) attrs.id = _.result(this, 'id');
if (this.className) attrs['class'] = _.result(this, 'className');
var $el = Backbone.$('<' + _.result(this, 'tagName') + '>').attr(attrs);
this.setElement($el, false);
} else {
this.setElement(this.el, false);
this.setElement(_.result(this, 'el'), false);
}
}
});
// The self-propagating extend function that Backbone classes use.
var extend = function (protoProps, classProps) {
var child = inherits(this, protoProps, classProps);
child.extend = this.extend;
return child;
};
// Set up inheritance for the model, collection, and view.
Model.extend = Collection.extend = Router.extend = View.extend = extend;
// Backbone.sync
// -------------
......@@ -1293,6 +1359,7 @@
var methodMap = {
'create': 'POST',
'update': 'PUT',
'patch': 'PATCH',
'delete': 'DELETE',
'read': 'GET'
};
......@@ -1316,112 +1383,112 @@
var type = methodMap[method];
// Default options, unless specified.
options || (options = {});
_.defaults(options || (options = {}), {
emulateHTTP: Backbone.emulateHTTP,
emulateJSON: Backbone.emulateJSON
});
// Default JSON-request options.
var params = {type: type, dataType: 'json'};
// Ensure that we have a URL.
if (!options.url) {
params.url = getValue(model, 'url') || urlError();
params.url = _.result(model, 'url') || urlError();
}
// Ensure that we have the appropriate request data.
if (!options.data && model && (method == 'create' || method == 'update')) {
if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {
params.contentType = 'application/json';
params.data = JSON.stringify(model.toJSON());
params.data = JSON.stringify(options.attrs || model.toJSON(options));
}
// For older servers, emulate JSON by encoding the request into an HTML-form.
if (Backbone.emulateJSON) {
if (options.emulateJSON) {
params.contentType = 'application/x-www-form-urlencoded';
params.data = params.data ? {model: params.data} : {};
}
// For older servers, emulate HTTP by mimicking the HTTP method with `_method`
// And an `X-HTTP-Method-Override` header.
if (Backbone.emulateHTTP) {
if (type === 'PUT' || type === 'DELETE') {
if (Backbone.emulateJSON) params.data._method = type;
if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {
params.type = 'POST';
params.beforeSend = function(xhr) {
if (options.emulateJSON) params.data._method = type;
var beforeSend = options.beforeSend;
options.beforeSend = function(xhr) {
xhr.setRequestHeader('X-HTTP-Method-Override', type);
if (beforeSend) return beforeSend.apply(this, arguments);
};
}
}
// Don't process data on a non-GET request.
if (params.type !== 'GET' && !Backbone.emulateJSON) {
if (params.type !== 'GET' && !options.emulateJSON) {
params.processData = false;
}
// Make the request, allowing the user to override any Ajax options.
return $.ajax(_.extend(params, options));
var success = options.success;
options.success = function(resp) {
if (success) success(model, resp, options);
model.trigger('sync', model, resp, options);
};
// Wrap an optional error callback with a fallback error event.
Backbone.wrapError = function(onError, originalModel, options) {
return function(model, resp) {
resp = model === originalModel ? resp : model;
if (onError) {
onError(originalModel, resp, options);
} else {
originalModel.trigger('error', originalModel, resp, options);
}
var error = options.error;
options.error = function(xhr) {
if (error) error(model, xhr, options);
model.trigger('error', model, xhr, options);
};
// Make the request, allowing the user to override any Ajax options.
var xhr = options.xhr = Backbone.ajax(_.extend(params, options));
model.trigger('request', model, xhr, options);
return xhr;
};
// Set the default implementation of `Backbone.ajax` to proxy through to `$`.
Backbone.ajax = function() {
return Backbone.$.ajax.apply(Backbone.$, arguments);
};
// Helpers
// -------
// Shared empty constructor function to aid in prototype-chain creation.
var ctor = function(){};
// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to `goog.inherits`, but uses a hash of prototype properties and
// class properties to be extended.
var inherits = function(parent, protoProps, staticProps) {
var extend = function(protoProps, staticProps) {
var parent = this;
var child;
// The constructor function for the new subclass is either defined by you
// (the "constructor" property in your `extend` definition), or defaulted
// by us to simply call the parent's constructor.
if (protoProps && protoProps.hasOwnProperty('constructor')) {
if (protoProps && _.has(protoProps, 'constructor')) {
child = protoProps.constructor;
} else {
child = function(){ parent.apply(this, arguments); };
child = function(){ return parent.apply(this, arguments); };
}
// Inherit class (static) properties from parent.
_.extend(child, parent);
// Add static properties to the constructor function, if supplied.
_.extend(child, parent, staticProps);
// Set the prototype chain to inherit from `parent`, without calling
// `parent`'s constructor function.
ctor.prototype = parent.prototype;
child.prototype = new ctor();
var Surrogate = function(){ this.constructor = child; };
Surrogate.prototype = parent.prototype;
child.prototype = new Surrogate;
// Add prototype properties (instance properties) to the subclass,
// if supplied.
if (protoProps) _.extend(child.prototype, protoProps);
// Add static properties to the constructor function, if supplied.
if (staticProps) _.extend(child, staticProps);
// Correctly set child's `prototype.constructor`.
child.prototype.constructor = child;
// Set a convenience property in case the parent's prototype is needed later.
// Set a convenience property in case the parent's prototype is needed
// later.
child.__super__ = parent.prototype;
return child;
};
// Helper function to get a value from a Backbone object as a property
// or as a function.
var getValue = function(object, prop) {
if (!(object && object[prop])) return null;
return _.isFunction(object[prop]) ? object[prop]() : object[prop];
};
// Set up inheritance for the model, collection, router, view and history.
Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;
// Throw an error when a URL is needed, and none is supplied.
var urlError = function() {
......
/**
* Backbone localStorage Adapter
* Version 1.1.0
*
* https://github.com/jeromegn/Backbone.localStorage
*/
(function (root, factory) {
if (typeof define === "function" && define.amd) {
// AMD. Register as an anonymous module.
define(["underscore", "backbone"], function (_, Backbone) {
// Use global variables if the locals are undefined.
return factory(_ || root._, Backbone || root.Backbone);
});
} else {
// RequireJS isn't being used. Assume underscore and backbone are loaded in <script> tags
factory(_, Backbone);
}
}(this, function (_, Backbone) {
// A simple module to replace `Backbone.sync` with *localStorage*-based
// persistence. Models are given GUIDS, and saved into a JSON object. Simple
// as that.
// Hold reference to Underscore.js and Backbone.js in the closure in order
// to make things work even if they are removed from the global namespace
// Generate four random hex digits.
function S4() {
return (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1);
};
// Generate a pseudo-GUID by concatenating random hexadecimal.
function guid() {
return (S4() + S4() + "-" + S4() + "-" + S4() + "-" + S4() + "-" + S4() + S4() + S4());
};
// Our Store is represented by a single JS object in *localStorage*. Create it
// with a meaningful name, like the name you'd give a table.
// window.Store is deprectated, use Backbone.LocalStorage instead
Backbone.LocalStorage = window.Store = function (name) {
this.name = name;
var store = this.localStorage().getItem(this.name);
this.records = (store && store.split(",")) || [];
};
_.extend(Backbone.LocalStorage.prototype, {
// Save the current state of the **Store** to *localStorage*.
save: function () {
this.localStorage().setItem(this.name, this.records.join(","));
},
// Add a model, giving it a (hopefully)-unique GUID, if it doesn't already
// have an id of it's own.
create: function (model) {
if (!model.id) {
model.id = guid();
model.set(model.idAttribute, model.id);
}
this.localStorage().setItem(this.name + "-" + model.id, JSON.stringify(model));
this.records.push(model.id.toString());
this.save();
return this.find(model);
},
// Update a model by replacing its copy in `this.data`.
update: function (model) {
this.localStorage().setItem(this.name + "-" + model.id, JSON.stringify(model));
if (!_.include(this.records, model.id.toString()))
this.records.push(model.id.toString()); this.save();
return this.find(model);
},
// Retrieve a model from `this.data` by id.
find: function (model) {
return this.jsonData(this.localStorage().getItem(this.name + "-" + model.id));
},
// Return the array of all models currently in storage.
findAll: function () {
return _(this.records).chain()
.map(function (id) {
return this.jsonData(this.localStorage().getItem(this.name + "-" + id));
}, this)
.compact()
.value();
},
// Delete a model from `this.data`, returning it.
destroy: function (model) {
if (model.isNew())
return false
this.localStorage().removeItem(this.name + "-" + model.id);
this.records = _.reject(this.records, function (id) {
return id === model.id.toString();
});
this.save();
return model;
},
localStorage: function () {
return localStorage;
},
// fix for "illegal access" error on Android when JSON.parse is passed null
jsonData: function (data) {
return data && JSON.parse(data);
}
});
// localSync delegate to the model or collection's
// *localStorage* property, which should be an instance of `Store`.
// window.Store.sync and Backbone.localSync is deprectated, use Backbone.LocalStorage.sync instead
Backbone.LocalStorage.sync = window.Store.sync = Backbone.localSync = function (method, model, options) {
var store = model.localStorage || model.collection.localStorage;
var resp, errorMessage, syncDfd = $.Deferred && $.Deferred(); //If $ is having Deferred - use it.
try {
switch (method) {
case "read":
resp = model.id != undefined ? store.find(model) : store.findAll();
break;
case "create":
resp = store.create(model);
break;
case "update":
resp = store.update(model);
break;
case "delete":
resp = store.destroy(model);
break;
}
} catch (error) {
if (error.code === DOMException.QUOTA_EXCEEDED_ERR && window.localStorage.length === 0)
errorMessage = "Private browsing is unsupported";
else
errorMessage = error.message;
}
if (resp) {
model.trigger("sync", model, resp, options);
if (options && options.success)
if (Backbone.VERSION === "0.9.10") {
options.success(model, resp, options);
} else {
options.success(resp);
}
if (syncDfd)
syncDfd.resolve(resp);
} else {
errorMessage = errorMessage ? errorMessage
: "Record Not Found";
model.trigger("error", model, errorMessage, options);
if (options && options.error)
if (Backbone.VERSION === "0.9.10") {
options.error(model, errorMessage, options);
} else {
options.error(errorMessage);
}
if (syncDfd)
syncDfd.reject(errorMessage);
}
// add compatibility with $.ajax
// always execute callback for success and error
if (options && options.complete) options.complete(resp);
return syncDfd && syncDfd.promise();
};
Backbone.ajaxSync = Backbone.sync;
Backbone.getSyncMethod = function (model) {
if (model.localStorage || (model.collection && model.collection.localStorage)) {
return Backbone.localSync;
}
return Backbone.ajaxSync;
};
// Override 'Backbone.sync' to default to localSync,
// the original 'Backbone.sync' is still available in 'Backbone.ajaxSync'
Backbone.sync = function (method, model, options) {
return Backbone.getSyncMethod(model).apply(this, [method, model, options]);
};
return Backbone.LocalStorage;
}));
\ No newline at end of file
// Backbone.Marionette, v0.9.11
// Backbone.Marionette, v1.0.0-rc5
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
// http://github.com/marionettejs/backbone.marionette
/*!
* Includes BabySitter
* https://github.com/marionettejs/backbone.babysitter/
*
* Includes Wreqr
* https://github.com/marionettejs/backbone.wreqr/
*/
// Backbone.BabySitter, v0.0.4
// Copyright (c)2012 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
// http://github.com/derickbailey/backbone.marionette
Backbone.Marionette = (function(Backbone, _, $){
var Marionette = {};
// http://github.com/marionettejs/backbone.babysitter
// Backbone.ChildViewContainer
// ---------------------------
//
// Provide a container to store, retrieve and
// shut down child views.
Backbone.ChildViewContainer = (function(Backbone, _){
// Container Constructor
// ---------------------
var Container = function(initialViews){
this._views = {};
this._indexByModel = {};
this._indexByCollection = {};
this._indexByCustom = {};
this._updateLength();
this._addInitialViews(initialViews);
};
// EventBinder
// -----------
// Container Methods
// -----------------
_.extend(Container.prototype, {
// Add a view to this container. Stores the view
// by `cid` and makes it searchable by the model
// and/or collection of the view. Optionally specify
// a custom key to store an retrieve the view.
add: function(view, customIndex){
var viewCid = view.cid;
// store the view
this._views[viewCid] = view;
// index it by model
if (view.model){
this._indexByModel[view.model.cid] = viewCid;
}
// index it by collection
if (view.collection){
this._indexByCollection[view.collection.cid] = viewCid;
}
// index by custom
if (customIndex){
this._indexByCustom[customIndex] = viewCid;
}
this._updateLength();
},
// Find a view by the model that was attached to
// it. Uses the model's `cid` to find it, and
// retrieves the view by it's `cid` from the result
findByModel: function(model){
var viewCid = this._indexByModel[model.cid];
return this.findByCid(viewCid);
},
// Find a view by the collection that was attached to
// it. Uses the collection's `cid` to find it, and
// retrieves the view by it's `cid` from the result
findByCollection: function(col){
var viewCid = this._indexByCollection[col.cid];
return this.findByCid(viewCid);
},
// Find a view by a custom indexer.
findByCustom: function(index){
var viewCid = this._indexByCustom[index];
return this.findByCid(viewCid);
},
// Find by index. This is not guaranteed to be a
// stable index.
findByIndex: function(index){
return _.values(this._views)[index];
},
// retrieve a view by it's `cid` directly
findByCid: function(cid){
return this._views[cid];
},
// Remove a view
remove: function(view){
var viewCid = view.cid;
// delete model index
if (view.model){
delete this._indexByModel[view.model.cid];
}
// delete collection index
if (view.collection){
delete this._indexByCollection[view.collection.cid];
}
// delete custom index
var cust;
for (var key in this._indexByCustom){
if (this._indexByCustom.hasOwnProperty(key)){
if (this._indexByCustom[key] === viewCid){
cust = key;
break;
}
}
}
if (cust){
delete this._indexByCustom[cust];
}
// remove the view from the container
delete this._views[viewCid];
// update the length
this._updateLength();
},
// Call a method on every view in the container,
// passing parameters to the call method one at a
// time, like `function.call`.
call: function(method, args){
args = Array.prototype.slice.call(arguments, 1);
this.apply(method, args);
},
// Apply a method on every view in the container,
// passing parameters to the call method one at a
// time, like `function.apply`.
apply: function(method, args){
var view;
// fix for IE < 9
args = args || [];
_.each(this._views, function(view, key){
if (_.isFunction(view[method])){
view[method].apply(view, args);
}
});
},
// Update the `.length` attribute on this container
_updateLength: function(){
this.length = _.size(this._views);
},
// The event binder facilitates the binding and unbinding of events
// from objects that extend `Backbone.Events`. It makes
// unbinding events, even with anonymous callback functions,
// easy.
// set up an initial list of views
_addInitialViews: function(views){
if (!views){ return; }
var view, i,
length = views.length;
for (i=0; i<length; i++){
view = views[i];
this.add(view);
}
}
});
// Borrowing this code from Backbone.Collection:
// http://backbonejs.org/docs/backbone.html#section-106
//
// Inspired by [Johnny Oshika](http://stackoverflow.com/questions/7567404/backbone-js-repopulate-or-recreate-the-view/7607853#7607853)
// Mix in methods from Underscore, for iteration, and other
// collection related features.
var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
'select', 'reject', 'every', 'all', 'some', 'any', 'include',
'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
'last', 'without', 'isEmpty', 'pluck'];
_.each(methods, function(method) {
Container.prototype[method] = function() {
var views = _.values(this._views);
var args = [views].concat(_.toArray(arguments));
return _[method].apply(_, args);
};
});
// return the public API
return Container;
})(Backbone, _);
// Backbone.Wreqr, v0.1.1
// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
// http://github.com/marionettejs/backbone.wreqr
Backbone.Wreqr = (function(Backbone, Marionette, _){
"use strict";
var Wreqr = {};
// Handlers
// --------
// A registry of functions to call, given a name
Wreqr.Handlers = (function(Backbone, _){
"use strict";
Marionette.EventBinder = function(){
this._eventBindings = [];
// Constructor
// -----------
var Handlers = function(){
this._handlers = {};
};
_.extend(Marionette.EventBinder.prototype, {
// Store the event binding in array so it can be unbound
// easily, at a later point in time.
bindTo: function (obj, eventName, callback, context) {
context = context || this;
obj.on(eventName, callback, context);
var binding = {
obj: obj,
eventName: eventName,
callback: callback,
Handlers.extend = Backbone.Model.extend;
// Instance Members
// ----------------
_.extend(Handlers.prototype, {
// Add a handler for the given name, with an
// optional context to run the handler within
addHandler: function(name, handler, context){
var config = {
callback: handler,
context: context
};
this._eventBindings.push(binding);
this._handlers[name] = config;
},
return binding;
// Get the currently registered handler for
// the specified name. Throws an exception if
// no handler is found.
getHandler: function(name){
var config = this._handlers[name];
if (!config){
throw new Error("Handler not found for '" + name + "'");
}
return function(){
var args = Array.prototype.slice.apply(arguments);
return config.callback.apply(config.context, args);
};
},
// Unbind from a single binding object. Binding objects are
// returned from the `bindTo` method call.
unbindFrom: function(binding){
binding.obj.off(binding.eventName, binding.callback, binding.context);
this._eventBindings = _.reject(this._eventBindings, function(bind){return bind === binding;});
// Remove a handler for the specified name
removeHandler: function(name){
delete this._handlers[name];
},
// Unbind all of the events that we have stored.
unbindAll: function () {
var that = this;
// Remove all handlers from this registry
removeAllHandlers: function(){
this._handlers = {};
}
});
return Handlers;
})(Backbone, _);
// The `unbindFrom` call removes elements from the array
// while it is being iterated, so clone it first.
var bindings = _.map(this._eventBindings, _.identity);
_.each(bindings, function (binding, index) {
that.unbindFrom(binding);
// Wreqr.Commands
// --------------
//
// A simple command pattern implementation. Register a command
// handler and execute it.
Wreqr.Commands = (function(Wreqr){
"use strict";
return Wreqr.Handlers.extend({
execute: function(){
var name = arguments[0];
var args = Array.prototype.slice.call(arguments, 1);
this.getHandler(name).apply(this, args);
}
});
})(Wreqr);
// Wreqr.RequestResponse
// ---------------------
//
// A simple request/response implementation. Register a
// request handler, and return a response from it
Wreqr.RequestResponse = (function(Wreqr){
"use strict";
return Wreqr.Handlers.extend({
request: function(){
var name = arguments[0];
var args = Array.prototype.slice.call(arguments, 1);
return this.getHandler(name).apply(this, args);
}
});
})(Wreqr);
// Event Aggregator
// ----------------
// A pub-sub object that can be used to decouple various parts
// of an application through event-driven architecture.
Wreqr.EventAggregator = (function(Backbone, _){
"use strict";
var EA = function(){};
// Copy the `extend` function used by Backbone's classes
Marionette.EventBinder.extend = Backbone.View.extend;
EA.extend = Backbone.Model.extend;
// Marionette.View
// ---------------
// Copy the basic Backbone.Events on to the event aggregator
_.extend(EA.prototype, Backbone.Events);
// The core view type that other Marionette views extend from.
Marionette.View = Backbone.View.extend({
constructor: function(){
var eventBinder = new Marionette.EventBinder();
_.extend(this, eventBinder);
return EA;
})(Backbone, _);
return Wreqr;
})(Backbone, Backbone.Marionette, _);
var Marionette = (function(Backbone, _, $){
"use strict";
var Marionette = {};
Backbone.Marionette = Marionette;
Backbone.View.prototype.constructor.apply(this, arguments);
// Helpers
// -------
this.bindTo(this, "show", this.onShowCalled, this);
// For slicing `arguments` in functions
var slice = Array.prototype.slice;
// Marionette.extend
// -----------------
// Borrow the Backbone `extend` method so we can use it as needed
Marionette.extend = Backbone.Model.extend;
// Marionette.getOption
// --------------------
// Retrieve an object, function or other value from a target
// object or it's `options`, with `options` taking precedence.
Marionette.getOption = function(target, optionName){
if (!target || !optionName){ return; }
var value;
if (target.options && (optionName in target.options) && (target.options[optionName] !== undefined)){
value = target.options[optionName];
} else {
value = target[optionName];
}
return value;
};
// Mairionette.createObject
// ------------------------
// A wrapper / shim for `Object.create`. Uses native `Object.create`
// if available, otherwise shims it in place for Marionette to use.
Marionette.createObject = (function(){
var createObject;
// Define this once, and just replace the .prototype on it as needed,
// to improve performance in older / less optimized JS engines
function F() {}
// Check for existing native / shimmed Object.create
if (typeof Object.create === "function"){
// found native/shim, so use it
createObject = Object.create;
} else {
// An implementation of the Boodman/Crockford delegation
// w/ Cornford optimization, as suggested by @unscriptable
// https://gist.github.com/3959151
// native/shim not found, so shim it ourself
createObject = function (o) {
// set the prototype of the function
// so we will get `o` as the prototype
// of the new object instance
F.prototype = o;
// create a new object that inherits from
// the `o` parameter
var child = new F();
// clean up just in case o is really large
F.prototype = null;
// send it back
return child;
};
}
return createObject;
})();
// Trigger an event and a corresponding method name. Examples:
//
// `this.triggerMethod("foo")` will trigger the "foo" event and
// call the "onFoo" method.
//
// `this.triggerMethod("foo:bar") will trigger the "foo:bar" event and
// call the "onFooBar" method.
Marionette.triggerMethod = function(){
var args = Array.prototype.slice.apply(arguments);
var eventName = args[0];
var segments = eventName.split(":");
var segment, capLetter, methodName = "on";
for (var i = 0; i < segments.length; i++){
segment = segments[i];
capLetter = segment.charAt(0).toUpperCase();
methodName += capLetter + segment.slice(1);
}
this.trigger.apply(this, args);
if (_.isFunction(this[methodName])){
args.shift();
return this[methodName].apply(this, args);
}
};
// DOMRefresh
// ----------
//
// Monitor a view's state, and after it has been rendered and shown
// in the DOM, trigger a "dom:refresh" event every time it is
// re-rendered.
Marionette.MonitorDOMRefresh = (function(){
// track when the view has been rendered
function handleShow(view){
view._isShown = true;
triggerDOMRefresh(view);
}
// track when the view has been shown in the DOM,
// using a Marionette.Region (or by other means of triggering "show")
function handleRender(view){
view._isRendered = true;
triggerDOMRefresh(view);
}
// Trigger the "dom:refresh" event and corresponding "onDomRefresh" method
function triggerDOMRefresh(view){
if (view._isShown && view._isRendered){
if (_.isFunction(view.triggerMethod)){
view.triggerMethod("dom:refresh");
}
}
}
// Export public API
return function(view){
view.listenTo(view, "show", function(){
handleShow(view);
});
view.listenTo(view, "render", function(){
handleRender(view);
});
};
})();
// Marionette.bindEntityEvents & unbindEntityEvents
// ---------------------------
//
// These methods are used to bind/unbind a backbone "entity" (collection/model)
// to methods on a target object.
//
// The first paremter, `target`, must have a `listenTo` method from the
// EventBinder object.
//
// The second parameter is the entity (Backbone.Model or Backbone.Collection)
// to bind the events from.
//
// The third parameter is a hash of { "event:name": "eventHandler" }
// configuration. Multiple handlers can be separated by a space. A
// function can be supplied instead of a string handler name.
(function(Marionette){
"use strict";
// Bind the event to handlers specified as a string of
// handler names on the target object
function bindFromStrings(target, entity, evt, methods){
var methodNames = methods.split(/\s+/);
_.each(methodNames,function(methodName) {
var method = target[methodName];
if(!method) {
throw new Error("Method '"+ methodName +"' was configured as an event handler, but does not exist.");
}
target.listenTo(entity, evt, method, target);
});
}
// Bind the event to a supplied callback function
function bindToFunction(target, entity, evt, method){
target.listenTo(entity, evt, method, target);
}
// Bind the event to handlers specified as a string of
// handler names on the target object
function unbindFromStrings(target, entity, evt, methods){
var methodNames = methods.split(/\s+/);
_.each(methodNames,function(methodName) {
var method = target[method];
target.stopListening(entity, evt, method, target);
});
}
// Bind the event to a supplied callback function
function unbindToFunction(target, entity, evt, method){
target.stopListening(entity, evt, method, target);
}
// generic looping function
function iterateEvents(target, entity, bindings, functionCallback, stringCallback){
if (!entity || !bindings) { return; }
// allow the bindings to be a function
if (_.isFunction(bindings)){
bindings = bindings.call(target);
}
// iterate the bindings and bind them
_.each(bindings, function(methods, evt){
// allow for a function as the handler,
// or a list of event names as a string
if (_.isFunction(methods)){
functionCallback(target, entity, evt, methods);
} else {
stringCallback(target, entity, evt, methods);
}
});
}
// Export Public API
Marionette.bindEntityEvents = function(target, entity, bindings){
iterateEvents(target, entity, bindings, bindToFunction, bindFromStrings);
};
Marionette.unbindEntityEvents = function(target, entity, bindings){
iterateEvents(target, entity, bindings, unbindToFunction, unbindFromStrings);
};
})(Marionette);
// Callbacks
// ---------
// A simple way of managing a collection of callbacks
// and executing them at a later point in time, using jQuery's
// `Deferred` object.
Marionette.Callbacks = function(){
this._deferred = $.Deferred();
this._callbacks = [];
};
_.extend(Marionette.Callbacks.prototype, {
// Add a callback to be executed. Callbacks added here are
// guaranteed to execute, even if they are added after the
// `run` method is called.
add: function(callback, contextOverride){
this._callbacks.push({cb: callback, ctx: contextOverride});
this._deferred.done(function(context, options){
if (contextOverride){ context = contextOverride; }
callback.call(context, options);
});
},
// Get the template for this view
// instance. You can set a `template` attribute in the view
// definition or pass a `template: "whatever"` parameter in
// to the constructor options.
getTemplate: function(){
var template;
// Run all registered callbacks with the context specified.
// Additional callbacks can be added after this has been run
// and they will still be executed.
run: function(options, context){
this._deferred.resolve(context, options);
},
// Get the template from `this.options.template` or
// `this.template`. The `options` takes precedence.
if (this.options && this.options.template){
template = this.options.template;
// Resets the list of callbacks to be run, allowing the same list
// to be run multiple times - whenever the `run` method is called.
reset: function(){
var that = this;
var callbacks = this._callbacks;
this._deferred = $.Deferred();
this._callbacks = [];
_.each(callbacks, function(cb){
that.add(cb.cb, cb.ctx);
});
}
});
// Marionette Controller
// ---------------------
//
// A multi-purpose object to use as a controller for
// modules and routers, and as a mediator for workflow
// and coordination of other objects, views, and more.
Marionette.Controller = function(options){
this.triggerMethod = Marionette.triggerMethod;
this.options = options || {};
if (_.isFunction(this.initialize)){
this.initialize(this.options);
}
};
Marionette.Controller.extend = Marionette.extend;
// Controller Methods
// --------------
// Ensure it can trigger events with Backbone.Events
_.extend(Marionette.Controller.prototype, Backbone.Events, {
close: function(){
this.stopListening();
this.triggerMethod("close");
this.unbind();
}
});
// Region
// ------
//
// Manage the visual regions of your composite application. See
// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
Marionette.Region = function(options){
this.options = options || {};
this.el = Marionette.getOption(this, "el");
if (!this.el){
var err = new Error("An 'el' must be specified for a region.");
err.name = "NoElError";
throw err;
}
if (this.initialize){
var args = Array.prototype.slice.apply(arguments);
this.initialize.apply(this, args);
}
};
// Region Type methods
// -------------------
_.extend(Marionette.Region, {
// Build an instance of a region by passing in a configuration object
// and a default region type to use if none is specified in the config.
//
// The config object should either be a string as a jQuery DOM selector,
// a Region type directly, or an object literal that specifies both
// a selector and regionType:
//
// ```js
// {
// selector: "#foo",
// regionType: MyCustomRegion
// }
// ```
//
buildRegion: function(regionConfig, defaultRegionType){
var regionIsString = (typeof regionConfig === "string");
var regionSelectorIsString = (typeof regionConfig.selector === "string");
var regionTypeIsUndefined = (typeof regionConfig.regionType === "undefined");
var regionIsType = (typeof regionConfig === "function");
if (!regionIsType && !regionIsString && !regionSelectorIsString) {
throw new Error("Region must be specified as a Region type, a selector string or an object with selector property");
}
var selector, RegionType;
// get the selector for the region
if (regionIsString) {
selector = regionConfig;
}
if (regionConfig.selector) {
selector = regionConfig.selector;
}
// get the type for the region
if (regionIsType){
RegionType = regionConfig;
}
if (!regionIsType && regionTypeIsUndefined) {
RegionType = defaultRegionType;
}
if (regionConfig.regionType) {
RegionType = regionConfig.regionType;
}
// build the region instance
var regionManager = new RegionType({
el: selector
});
return regionManager;
}
});
// Region Instance Methods
// -----------------------
_.extend(Marionette.Region.prototype, Backbone.Events, {
// Displays a backbone view instance inside of the region.
// Handles calling the `render` method for you. Reads content
// directly from the `el` attribute. Also calls an optional
// `onShow` and `close` method on your view, just after showing
// or just before closing the view, respectively.
show: function(view){
this.ensureEl();
this.close();
view.render();
this.open(view);
Marionette.triggerMethod.call(view, "show");
Marionette.triggerMethod.call(this, "show", view);
this.currentView = view;
},
ensureEl: function(){
if (!this.$el || this.$el.length === 0){
this.$el = this.getEl(this.el);
}
},
// Override this method to change how the region finds the
// DOM element that it manages. Return a jQuery selector object.
getEl: function(selector){
return $(selector);
},
// Override this method to change how the new view is
// appended to the `$el` that the region is managing
open: function(view){
this.$el.empty().append(view.el);
},
// Close the current view, if there is one. If there is no
// current view, it does nothing and returns immediately.
close: function(){
var view = this.currentView;
if (!view || view.isClosed){ return; }
if (view.close) { view.close(); }
Marionette.triggerMethod.call(this, "close");
delete this.currentView;
},
// Attach an existing view to the region. This
// will not call `render` or `onShow` for the new view,
// and will not replace the current HTML for the `el`
// of the region.
attachView: function(view){
this.currentView = view;
},
// Reset the region by closing any existing view and
// clearing out the cached `$el`. The next time a view
// is shown via this region, the region will re-query the
// DOM for the region's `el`.
reset: function(){
this.close();
delete this.$el;
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Region.extend = Marionette.extend;
// Template Cache
// --------------
// Manage templates stored in `<script>` blocks,
// caching them for faster access.
Marionette.TemplateCache = function(templateId){
this.templateId = templateId;
};
// TemplateCache object-level methods. Manage the template
// caches from these method calls instead of creating
// your own TemplateCache instances
_.extend(Marionette.TemplateCache, {
templateCaches: {},
// Get the specified template by id. Either
// retrieves the cached version, or loads it
// from the DOM.
get: function(templateId){
var that = this;
var cachedTemplate = this.templateCaches[templateId];
if (!cachedTemplate){
cachedTemplate = new Marionette.TemplateCache(templateId);
this.templateCaches[templateId] = cachedTemplate;
}
return cachedTemplate.load();
},
// Clear templates from the cache. If no arguments
// are specified, clears all templates:
// `clear()`
//
// If arguments are specified, clears each of the
// specified templates from the cache:
// `clear("#t1", "#t2", "...")`
clear: function(){
var i;
var args = Array.prototype.slice.apply(arguments);
var length = args.length;
if (length > 0){
for(i=0; i<length; i++){
delete this.templateCaches[args[i]];
}
} else {
template = this.template;
this.templateCaches = {};
}
}
});
return template;
// TemplateCache instance methods, allowing each
// template cache object to manage it's own state
// and know whether or not it has been loaded
_.extend(Marionette.TemplateCache.prototype, {
// Internal method to load the template
load: function(){
var that = this;
// Guard clause to prevent loading this template more than once
if (this.compiledTemplate){
return this.compiledTemplate;
}
// Load the template and compile it
var template = this.loadTemplate(this.templateId);
this.compiledTemplate = this.compileTemplate(template);
return this.compiledTemplate;
},
// Serialize the model or collection for the view. If a model is
// found, `.toJSON()` is called. If a collection is found, `.toJSON()`
// is also called, but is used to populate an `items` array in the
// resulting data. If both are found, defaults to the model.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function(){
var data;
// Load a template from the DOM, by default. Override
// this method to provide your own template retrieval
// For asynchronous loading with AMD/RequireJS, consider
// using a template-loader plugin as described here:
// https://github.com/marionettejs/backbone.marionette/wiki/Using-marionette-with-requirejs
loadTemplate: function(templateId){
var template = $(templateId).html();
if (this.model) {
data = this.model.toJSON();
if (!template || template.length === 0){
var msg = "Could not find template: '" + templateId + "'";
var err = new Error(msg);
err.name = "NoTemplateError";
throw err;
}
else if (this.collection) {
data = { items: this.collection.toJSON() };
return template;
},
// Pre-compile the template before caching it. Override
// this method if you do not need to pre-compile a template
// (JST / RequireJS for example) or if you want to change
// the template engine used (Handebars, etc).
compileTemplate: function(rawTemplate){
return _.template(rawTemplate);
}
});
// Renderer
// --------
// Render a template with data by passing in the template
// selector and the data to render.
Marionette.Renderer = {
// Render a template with data. The `template` parameter is
// passed to the `TemplateCache` object to retrieve the
// template function. Override this method to provide your own
// custom rendering and template handling for all of Marionette.
render: function(template, data){
var templateFunc = typeof template === 'function' ? template : Marionette.TemplateCache.get(template);
var html = templateFunc(data);
return html;
}
};
// Marionette.View
// ---------------
// The core view type that other Marionette views extend from.
Marionette.View = Backbone.View.extend({
data = this.mixinTemplateHelpers(data);
constructor: function(){
_.bindAll(this, "render");
return data;
var args = Array.prototype.slice.apply(arguments);
Backbone.View.prototype.constructor.apply(this, args);
Marionette.MonitorDOMRefresh(this);
this.listenTo(this, "show", this.onShowCalled, this);
},
// import the "triggerMethod" to trigger events with corresponding
// methods if the method exists
triggerMethod: Marionette.triggerMethod,
// Get the template for this view
// instance. You can set a `template` attribute in the view
// definition or pass a `template: "whatever"` parameter in
// to the constructor options.
getTemplate: function(){
return Marionette.getOption(this, "template");
},
// Mix in template helper methods. Looks for a
......@@ -133,21 +993,32 @@ Backbone.Marionette = (function(Backbone, _, $){
configureTriggers: function(){
if (!this.triggers) { return; }
var triggers = this.triggers;
var that = this;
var triggerEvents = {};
// Allow `triggers` to be configured as a function
if (_.isFunction(triggers)){ triggers = triggers.call(this); }
var triggers = _.result(this, "triggers");
// Configure the triggers, prevent default
// action and stop propagation of DOM events
_.each(triggers, function(value, key){
// build the event handler function for the DOM event
triggerEvents[key] = function(e){
// stop the event in it's tracks
if (e && e.preventDefault){ e.preventDefault(); }
if (e && e.stopPropagation){ e.stopPropagation(); }
that.trigger(value);
// buil the args for the event
var args = {
view: this,
model: this.model,
collection: this.collection
};
// trigger the event
that.triggerMethod(value, args);
};
});
......@@ -155,9 +1026,16 @@ Backbone.Marionette = (function(Backbone, _, $){
return triggerEvents;
},
// Overriding Backbone.View's delegateEvents specifically
// to handle the `triggers` configuration
// Overriding Backbone.View's delegateEvents to handle
// the `triggers`, `modelEvents`, and `collectionEvents` configuration
delegateEvents: function(events){
this._delegateDOMEvents(events);
Marionette.bindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
Marionette.bindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
},
// internal method to delegate DOM events and triggers
_delegateDOMEvents: function(events){
events = events || this.events;
if (_.isFunction(events)){ events = events.call(this); }
......@@ -168,6 +1046,16 @@ Backbone.Marionette = (function(Backbone, _, $){
Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
},
// Overriding Backbone.View's undelegateEvents to handle unbinding
// the `triggers`, `modelEvents`, and `collectionEvents` config
undelegateEvents: function(){
var args = Array.prototype.slice.call(arguments);
Backbone.View.prototype.undelegateEvents.apply(this, args);
Marionette.unbindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
Marionette.unbindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
},
// Internal method, handles the `show` event.
onShowCalled: function(){},
......@@ -176,14 +1064,22 @@ Backbone.Marionette = (function(Backbone, _, $){
// for you. You can specify an `onClose` method in your view to
// add custom code that is called after the view is closed.
close: function(){
if (this.beforeClose) { this.beforeClose(); }
if (this.isClosed) { return; }
this.remove();
// allow the close to be stopped by returning `false`
// from the `onBeforeClose` method
var shouldClose = this.triggerMethod("before:close");
if (shouldClose === false){
return;
}
if (this.onClose) { this.onClose(); }
this.trigger('close');
this.unbindAll();
this.unbind();
// mark as closed before doing the actual close, to
// prevent infinite loops within "close" event handlers
// that are trying to close other views
this.isClosed = true;
this.triggerMethod("close");
this.remove();
},
// This method binds the elements specified in the "ui" hash inside the view's code with
......@@ -196,7 +1092,7 @@ Backbone.Marionette = (function(Backbone, _, $){
if (!this.uiBindings) {
// We want to store the ui hash in uiBindings, since afterwards the values in the ui hash
// will be overridden with jQuery selectors.
this.uiBindings = this.ui;
this.uiBindings = _.result(this, "ui");
}
// refreshing the associated selectors since they should point to the newly rendered elements.
......@@ -206,23 +1102,37 @@ Backbone.Marionette = (function(Backbone, _, $){
that.ui[key] = that.$(selector);
});
}
});
});
// Item View
// ---------
// Item View
// ---------
// A single item view implementation that contains code for rendering
// with underscore.js templates, serializing the view's model or collection,
// and calling several methods on extended views, such as `onRender`.
Marionette.ItemView = Marionette.View.extend({
// A single item view implementation that contains code for rendering
// with underscore.js templates, serializing the view's model or collection,
// and calling several methods on extended views, such as `onRender`.
Marionette.ItemView = Marionette.View.extend({
constructor: function(){
Marionette.View.prototype.constructor.apply(this, arguments);
var args = Array.prototype.slice.apply(arguments);
Marionette.View.prototype.constructor.apply(this, args);
},
// Serialize the model or collection for the view. If a model is
// found, `.toJSON()` is called. If a collection is found, `.toJSON()`
// is also called, but is used to populate an `items` array in the
// resulting data. If both are found, defaults to the model.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function(){
var data = {};
if (this.initialEvents){
this.initialEvents();
if (this.model) {
data = this.model.toJSON();
}
else if (this.collection) {
data = { items: this.collection.toJSON() };
}
return data;
},
// Render the view, defaulting to underscore.js templates.
......@@ -231,88 +1141,106 @@ Backbone.Marionette = (function(Backbone, _, $){
// you should override the `Marionette.Renderer` object to
// change how Marionette renders views.
render: function(){
if (this.beforeRender){ this.beforeRender(); }
this.trigger("before:render", this);
this.trigger("item:before:render", this);
this.isClosed = false;
this.triggerMethod("before:render", this);
this.triggerMethod("item:before:render", this);
var data = this.serializeData();
data = this.mixinTemplateHelpers(data);
var template = this.getTemplate();
var html = Marionette.Renderer.render(template, data);
this.$el.html(html);
this.bindUIElements();
if (this.onRender){ this.onRender(); }
this.trigger("render", this);
this.trigger("item:rendered", this);
this.triggerMethod("render", this);
this.triggerMethod("item:rendered", this);
return this;
},
// Override the default close event to add a few
// more events that are triggered.
close: function(){
this.trigger('item:before:close');
Marionette.View.prototype.close.apply(this, arguments);
this.trigger('item:closed');
if (this.isClosed){ return; }
this.triggerMethod('item:before:close');
var args = Array.prototype.slice.apply(arguments);
Marionette.View.prototype.close.apply(this, args);
this.triggerMethod('item:closed');
}
});
});
// Collection View
// ---------------
// Collection View
// ---------------
// A view that iterates over a Backbone.Collection
// and renders an individual ItemView for each model.
Marionette.CollectionView = Marionette.View.extend({
constructor: function(){
Marionette.View.prototype.constructor.apply(this, arguments);
this.initChildViewStorage();
this.initialEvents();
this.onShowCallbacks = new Marionette.Callbacks();
// A view that iterates over a Backbone.Collection
// and renders an individual ItemView for each model.
Marionette.CollectionView = Marionette.View.extend({
// used as the prefix for item view events
// that are forwarded through the collectionview
itemViewEventPrefix: "itemview",
// constructor
constructor: function(options){
this._initChildViewStorage();
var args = Array.prototype.slice.apply(arguments);
Marionette.View.prototype.constructor.apply(this, args);
this._initialEvents();
},
// Configured the initial events that the collection view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
initialEvents: function(){
_initialEvents: function(){
if (this.collection){
this.bindTo(this.collection, "add", this.addChildView, this);
this.bindTo(this.collection, "remove", this.removeItemView, this);
this.bindTo(this.collection, "reset", this.render, this);
this.listenTo(this.collection, "add", this.addChildView, this);
this.listenTo(this.collection, "remove", this.removeItemView, this);
this.listenTo(this.collection, "reset", this.render, this);
}
},
// Handle a child item added to the collection
addChildView: function(item, collection, options){
this.closeEmptyView();
var ItemView = this.getItemView();
return this.addItemView(item, ItemView, options.index);
var ItemView = this.getItemView(item);
var index = this.collection.indexOf(item);
this.addItemView(item, ItemView, index);
},
// Override from `Marionette.View` to guarantee the `onShow` method
// of child views is called.
onShowCalled: function(){
this.onShowCallbacks.run();
this.children.each(function(child){
Marionette.triggerMethod.call(child, "show");
});
},
// Internal method to trigger the before render callbacks
// and events
triggerBeforeRender: function(){
if (this.beforeRender) { this.beforeRender(); }
this.trigger("before:render", this);
this.trigger("collection:before:render", this);
this.triggerMethod("before:render", this);
this.triggerMethod("collection:before:render", this);
},
// Internal method to trigger the rendered callbacks and
// events
triggerRendered: function(){
if (this.onRender) { this.onRender(); }
this.trigger("render", this);
this.trigger("collection:rendered", this);
this.triggerMethod("render", this);
this.triggerMethod("collection:rendered", this);
},
// Render the collection of items. Override this method to
// provide your own implementation of a render function for
// the collection view.
render: function(){
this.isClosed = false;
this.triggerBeforeRender();
this.closeEmptyView();
this.closeChildren();
......@@ -331,8 +1259,9 @@ Backbone.Marionette = (function(Backbone, _, $){
// collection view and show it
showCollection: function(){
var that = this;
var ItemView = this.getItemView();
var ItemView;
this.collection.each(function(item, index){
ItemView = that.getItemView(item);
that.addItemView(item, ItemView, index);
});
},
......@@ -341,7 +1270,8 @@ Backbone.Marionette = (function(Backbone, _, $){
// a collection of item views, when the collection is
// empty
showEmptyView: function(){
var EmptyView = this.options.emptyView || this.emptyView;
var EmptyView = Marionette.getOption(this, "emptyView");
if (EmptyView && !this._showingEmptyView){
this._showingEmptyView = true;
var model = new Backbone.Model();
......@@ -362,8 +1292,8 @@ Backbone.Marionette = (function(Backbone, _, $){
// Retrieve the itemView type, either from `this.options.itemView`
// or from the `itemView` in the object definition. The "options"
// takes precedence.
getItemView: function(){
var itemView = this.options.itemView || this.itemView;
getItemView: function(item){
var itemView = Marionette.getOption(this, "itemView");
if (!itemView){
var err = new Error("An `itemView` must be specified");
......@@ -379,38 +1309,52 @@ Backbone.Marionette = (function(Backbone, _, $){
addItemView: function(item, ItemView, index){
var that = this;
var view = this.buildItemView(item, ItemView);
// get the itemViewOptions if any were specified
var itemViewOptions = Marionette.getOption(this, "itemViewOptions");
if (_.isFunction(itemViewOptions)){
itemViewOptions = itemViewOptions.call(this, item);
}
// build the view
var view = this.buildItemView(item, ItemView, itemViewOptions);
// set up the child view event forwarding
this.addChildViewEventForwarding(view);
// this view is about to be added
this.triggerMethod("before:item:added", view);
// Store the child view itself so we can properly
// remove and/or close it later
this.storeChild(view);
if (this.onItemAdded){ this.onItemAdded(view); }
this.trigger("item:added", view);
this.children.add(view);
// Render it and show it
var renderResult = this.renderItemView(view, index);
this.renderItemView(view, index);
// call onShow for child item views
if (view.onShow){
this.onShowCallbacks.add(view.onShow, view);
// call the "show" method if the collection view
// has already been shown
if (this._isShown){
Marionette.triggerMethod.call(view, "show");
}
// this view was added
this.triggerMethod("after:item:added", view);
},
// Set up the child view event forwarding. Uses an "itemview:"
// prefix in front of all forwarded events.
addChildViewEventForwarding: function(view){
var prefix = Marionette.getOption(this, "itemViewEventPrefix");
// Forward all child item view events through the parent,
// prepending "itemview:" to the event name
var childBinding = this.bindTo(view, "all", function(){
this.listenTo(view, "all", function(){
var args = slice.call(arguments);
args[0] = "itemview:" + args[0];
args[0] = prefix + ":" + args[0];
args.splice(1, 0, view);
that.trigger.apply(that, args);
});
// Store all child event bindings so we can unbind
// them when removing / closing the child view
this.childBindings = this.childBindings || {};
this.childBindings[view.cid] = childBinding;
return renderResult;
Marionette.triggerMethod.apply(this, args);
}, this);
},
// render the item view
......@@ -420,31 +1364,44 @@ Backbone.Marionette = (function(Backbone, _, $){
},
// Build an `itemView` for every model in the collection.
buildItemView: function(item, ItemView){
var itemViewOptions = _.result(this, "itemViewOptions");
buildItemView: function(item, ItemViewType, itemViewOptions){
var options = _.extend({model: item}, itemViewOptions);
var view = new ItemView(options);
var view = new ItemViewType(options);
return view;
},
// Remove the child view and close it
// get the child view by item it holds, and remove it
removeItemView: function(item){
var view = this.children[item.cid];
var view = this.children.findByModel(item);
this.removeChildView(view);
this.checkEmpty();
},
// Remove the child view and close it
removeChildView: function(view){
// shut down the child view properly,
// including events that the collection has from it
if (view){
var childBinding = this.childBindings[view.cid];
if (childBinding) {
this.unbindFrom(childBinding);
delete this.childBindings[view.cid];
}
this.stopListening(view);
if (view.close){
view.close();
delete this.children[item.cid];
}
this.children.remove(view);
}
this.triggerMethod("item:removed", view);
},
// helper to show the empty view if the collection is empty
checkEmpty: function() {
// check if we're empty now, and if we are, show the
// empty view
if (!this.collection || this.collection.length === 0){
this.showEmptyView();
}
this.trigger("item:removed", view);
},
// Append the HTML to the collection's `el`.
......@@ -454,60 +1411,58 @@ Backbone.Marionette = (function(Backbone, _, $){
collectionView.$el.append(itemView.el);
},
// Store references to all of the child `itemView`
// instances so they can be managed and cleaned up, later.
storeChild: function(view){
this.children[view.model.cid] = view;
},
// Internal method to set up the `children` object for
// storing all of the child views
initChildViewStorage: function(){
this.children = {};
_initChildViewStorage: function(){
this.children = new Backbone.ChildViewContainer();
},
// Handle cleanup and other closing needs for
// the collection of views.
close: function(){
this.trigger("collection:before:close");
if (this.isClosed){ return; }
this.triggerMethod("collection:before:close");
this.closeChildren();
Marionette.View.prototype.close.apply(this, arguments);
this.trigger("collection:closed");
this.triggerMethod("collection:closed");
var args = Array.prototype.slice.apply(arguments);
Marionette.View.prototype.close.apply(this, args);
},
// Close the child views that this collection view
// is holding on to, if any
closeChildren: function(){
var that = this;
if (this.children){
_.each(_.clone(this.children), function(childView){
that.removeItemView(childView.model);
});
this.children.each(function(child){
this.removeChildView(child);
}, this);
this.checkEmpty();
}
}
});
});
// Composite View
// --------------
// Composite View
// --------------
// Used for rendering a branch-leaf, hierarchical structure.
// Extends directly from CollectionView and also renders an
// an item view as `modelView`, for the top leaf
Marionette.CompositeView = Marionette.CollectionView.extend({
// Used for rendering a branch-leaf, hierarchical structure.
// Extends directly from CollectionView and also renders an
// an item view as `modelView`, for the top leaf
Marionette.CompositeView = Marionette.CollectionView.extend({
constructor: function(options){
Marionette.CollectionView.apply(this, arguments);
var args = Array.prototype.slice.apply(arguments);
Marionette.CollectionView.apply(this, args);
this.itemView = this.getItemView();
},
// Configured the initial events that the composite view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
initialEvents: function(){
_initialEvents: function(){
if (this.collection){
this.bindTo(this.collection, "add", this.addChildView, this);
this.bindTo(this.collection, "remove", this.removeItemView, this);
this.bindTo(this.collection, "reset", this.renderCollection, this);
this.listenTo(this.collection, "add", this.addChildView, this);
this.listenTo(this.collection, "remove", this.removeItemView, this);
this.listenTo(this.collection, "reset", this.renderCollection, this);
}
},
......@@ -515,35 +1470,60 @@ Backbone.Marionette = (function(Backbone, _, $){
// the items in the collection. The default is to return
// `this.itemView` or Marionette.CompositeView if no `itemView`
// has been defined
getItemView: function(){
return this.itemView || this.constructor;
getItemView: function(item){
var itemView = Marionette.getOption(this, "itemView") || this.constructor;
if (!itemView){
var err = new Error("An `itemView` must be specified");
err.name = "NoItemViewError";
throw err;
}
return itemView;
},
// Serialize the collection for the view.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function(){
var data = {};
if (this.model){
data = this.model.toJSON();
}
return data;
},
// Renders the model once, and the collection once. Calling
// this again will tell the model's view to re-render itself
// but the collection will not re-render.
render: function(){
var that = this;
this.isClosed = false;
this.resetItemViewContainer();
var html = this.renderModel();
this.$el.html(html);
// the ui bindings is done here and not at the end of render since they should be
// the ui bindings is done here and not at the end of render since they
// will not be available until after the model is rendered, but should be
// available before the collection is rendered.
this.bindUIElements();
this.trigger("composite:model:rendered");
this.trigger("render");
this.triggerMethod("composite:model:rendered");
this.renderCollection();
this.trigger("composite:rendered");
this.triggerMethod("composite:rendered");
return this;
},
// Render the collection for the composite view
renderCollection: function(){
Marionette.CollectionView.prototype.render.apply(this, arguments);
this.trigger("composite:collection:rendered");
var args = Array.prototype.slice.apply(arguments);
Marionette.CollectionView.prototype.render.apply(this, args);
this.triggerMethod("composite:collection:rendered");
},
// Render an individual model, if we have one, as
......@@ -552,6 +1532,7 @@ Backbone.Marionette = (function(Backbone, _, $){
renderModel: function(){
var data = {};
data = this.serializeData();
data = this.mixinTemplateHelpers(data);
var template = this.getTemplate();
return Marionette.Renderer.render(template, data);
......@@ -569,23 +1550,26 @@ Backbone.Marionette = (function(Backbone, _, $){
// Internal method to ensure an `$itemViewContainer` exists, for the
// `appendHtml` method to use.
getItemViewContainer: function(containerView){
var container;
if ("$itemViewContainer" in containerView){
container = containerView.$itemViewContainer;
} else {
return containerView.$itemViewContainer;
}
var container;
if (containerView.itemViewContainer){
container = containerView.$(_.result(containerView, "itemViewContainer"));
var selector = _.result(containerView, "itemViewContainer");
container = containerView.$(selector);
if (container.length <= 0) {
var err = new Error("Missing `itemViewContainer`");
var err = new Error("The specified `itemViewContainer` was not found: " + containerView.itemViewContainer);
err.name = "ItemViewContainerMissingError";
throw err;
}
} else {
container = containerView.$el;
}
containerView.$itemViewContainer = container;
}
return container;
},
......@@ -595,121 +1579,29 @@ Backbone.Marionette = (function(Backbone, _, $){
delete this.$itemViewContainer;
}
}
});
// Region
// ------
// Manage the visual regions of your composite application. See
// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
Marionette.Region = function(options){
this.options = options || {};
var eventBinder = new Marionette.EventBinder();
_.extend(this, eventBinder, options);
if (!this.el){
var err = new Error("An 'el' must be specified");
err.name = "NoElError";
throw err;
}
if (this.initialize){
this.initialize.apply(this, arguments);
}
};
_.extend(Marionette.Region.prototype, Backbone.Events, {
// Displays a backbone view instance inside of the region.
// Handles calling the `render` method for you. Reads content
// directly from the `el` attribute. Also calls an optional
// `onShow` and `close` method on your view, just after showing
// or just before closing the view, respectively.
show: function(view){
this.ensureEl();
this.close();
view.render();
this.open(view);
if (view.onShow) { view.onShow(); }
view.trigger("show");
if (this.onShow) { this.onShow(view); }
this.trigger("view:show", view);
this.currentView = view;
},
ensureEl: function(){
if (!this.$el || this.$el.length === 0){
this.$el = this.getEl(this.el);
}
},
// Override this method to change how the region finds the
// DOM element that it manages. Return a jQuery selector object.
getEl: function(selector){
return $(selector);
},
// Override this method to change how the new view is
// appended to the `$el` that the region is managing
open: function(view){
this.$el.html(view.el);
},
// Close the current view, if there is one. If there is no
// current view, it does nothing and returns immediately.
close: function(){
var view = this.currentView;
if (!view){ return; }
if (view.close) { view.close(); }
this.trigger("view:closed", view);
delete this.currentView;
},
// Attach an existing view to the region. This
// will not call `render` or `onShow` for the new view,
// and will not replace the current HTML for the `el`
// of the region.
attachView: function(view){
this.currentView = view;
},
// Reset the region by closing any existing view and
// clearing out the cached `$el`. The next time a view
// is shown via this region, the region will re-query the
// DOM for the region's `el`.
reset: function(){
this.close();
delete this.$el;
}
});
});
// Copy the `extend` function used by Backbone's classes
Marionette.Region.extend = Backbone.View.extend;
// Layout
// ------
// Layout
// ------
// Used for managing application layouts, nested layouts and
// multiple regions within an application or sub-application.
//
// A specialized view type that renders an area of HTML and then
// attaches `Region` instances to the specified `regions`.
// Used for composite view management and sub-application areas.
Marionette.Layout = Marionette.ItemView.extend({
// Used for managing application layouts, nested layouts and
// multiple regions within an application or sub-application.
//
// A specialized view type that renders an area of HTML and then
// attaches `Region` instances to the specified `regions`.
// Used for composite view management and sub-application areas.
Marionette.Layout = Marionette.ItemView.extend({
regionType: Marionette.Region,
// Ensure the regions are avialable when the `initialize` method
// is called.
constructor: function () {
Backbone.Marionette.ItemView.apply(this, arguments);
this._firstRender = true;
this.initializeRegions();
var args = Array.prototype.slice.apply(arguments);
Marionette.ItemView.apply(this, args);
},
// Layout's render will use the existing region objects the
......@@ -717,26 +1609,33 @@ Backbone.Marionette = (function(Backbone, _, $){
// views that the regions are showing and then reset the `el`
// for the regions to the newly rendered DOM elements.
render: function(){
var result = Marionette.ItemView.prototype.render.apply(this, arguments);
// Rewrite this function to handle re-rendering and
if (this._firstRender){
// if this is the first render, don't do anything to
// reset the regions
this._firstRender = false;
} else {
// If this is not the first render call, then we need to
// re-initializing the `el` for each region
this.render = function(){
this.closeRegions();
this.reInitializeRegions();
}
var result = Marionette.ItemView.prototype.render.apply(this, arguments);
return result;
};
var args = Array.prototype.slice.apply(arguments);
var result = Marionette.ItemView.prototype.render.apply(this, args);
return result;
},
// Handle closing regions, and then close the view itself.
close: function () {
if (this.isClosed){ return; }
this.closeRegions();
this.destroyRegions();
Backbone.Marionette.ItemView.prototype.close.call(this, arguments);
var args = Array.prototype.slice.apply(arguments);
Marionette.ItemView.prototype.close.apply(this, args);
},
// Initialize the regions that have been defined in a
......@@ -751,23 +1650,13 @@ Backbone.Marionette = (function(Backbone, _, $){
}
var that = this;
_.each(this.regions, function (region, name) {
if ( typeof region != 'string'
&& typeof region.selector != 'string' ) {
throw new Exception('Region must be specified as a selector ' +
'string or an object with selector property');
}
var selector = typeof region === 'string' ? region : region.selector;
var regionType = typeof region.regionType === 'undefined'
? that.regionType : region.regionType;
var regions = this.regions || {};
_.each(regions, function (region, name) {
var regionManager = new regionType({
el: selector,
getEl: function(selector){
var regionManager = Marionette.Region.buildRegion(region, that.regionType);
regionManager.getEl = function(selector){
return that.$(selector);
}
});
};
that.regionManagers[name] = regionManager;
that[name] = regionManager;
......@@ -806,25 +1695,108 @@ Backbone.Marionette = (function(Backbone, _, $){
});
this.regionManagers = {};
}
});
});
// AppRouter
// ---------
// Reduce the boilerplate code of handling route events
// and then calling a single method on another object.
// Have your routers configured to call the method on
// your object, directly.
//
// Configure an AppRouter with `appRoutes`.
//
// App routers can only take one `controller` object.
// It is recommended that you divide your controller
// objects in to smaller peices of related functionality
// and have multiple routers / controllers, instead of
// just one giant router and controller.
//
// You can also add standard routes to an AppRouter.
Marionette.AppRouter = Backbone.Router.extend({
constructor: function(options){
var args = Array.prototype.slice.apply(arguments);
Backbone.Router.prototype.constructor.apply(this, args);
this.options = options;
if (this.appRoutes){
var controller = Marionette.getOption(this, "controller");
this.processAppRoutes(controller, this.appRoutes);
}
},
// Internal method to process the `appRoutes` for the
// router, and turn them in to routes that trigger the
// specified method on the specified `controller`.
processAppRoutes: function(controller, appRoutes){
var method, methodName;
var route, routesLength, i;
var routes = [];
var router = this;
for(route in appRoutes){
if (appRoutes.hasOwnProperty(route)){
routes.unshift([route, appRoutes[route]]);
}
}
routesLength = routes.length;
for (i = 0; i < routesLength; i++){
route = routes[i][0];
methodName = routes[i][1];
method = controller[methodName];
if (!method){
var msg = "Method '" + methodName + "' was not found on the controller";
var err = new Error(msg);
err.name = "NoMethodError";
throw err;
}
method = _.bind(method, controller);
router.route(route, methodName, method);
}
}
});
// Application
// -----------
// Application
// -----------
// Contain and manage the composite application as a whole.
// Stores and starts up `Region` objects, includes an
// event aggregator as `app.vent`
Marionette.Application = function(options){
// Contain and manage the composite application as a whole.
// Stores and starts up `Region` objects, includes an
// event aggregator as `app.vent`
Marionette.Application = function(options){
this.initCallbacks = new Marionette.Callbacks();
this.vent = new Marionette.EventAggregator();
this.vent = new Backbone.Wreqr.EventAggregator();
this.commands = new Backbone.Wreqr.Commands();
this.reqres = new Backbone.Wreqr.RequestResponse();
this.submodules = {};
var eventBinder = new Marionette.EventBinder();
_.extend(this, eventBinder, options);
};
_.extend(this, options);
this.triggerMethod = Marionette.triggerMethod;
};
_.extend(Marionette.Application.prototype, Backbone.Events, {
// Command execution, facilitated by Backbone.Wreqr.Commands
execute: function(){
var args = Array.prototype.slice.apply(arguments);
this.commands.execute.apply(this.commands, args);
},
// Request/response, facilitated by Backbone.Wreqr.RequestResponse
request: function(){
var args = Array.prototype.slice.apply(arguments);
return this.reqres.request.apply(this.reqres, args);
},
_.extend(Marionette.Application.prototype, Backbone.Events, {
// Add an initializer that is either run at when the `start`
// method is called, or run immediately if added after `start`
// has already been called.
......@@ -836,11 +1808,11 @@ Backbone.Marionette = (function(Backbone, _, $){
// initializes all of the regions that have been added
// to the app, and runs all of the initializer functions
start: function(options){
this.trigger("initialize:before", options);
this.triggerMethod("initialize:before", options);
this.initCallbacks.run(options, this);
this.trigger("initialize:after", options);
this.triggerMethod("initialize:after", options);
this.trigger("start", options);
this.triggerMethod("start", options);
},
// Add regions to your app.
......@@ -848,23 +1820,11 @@ Backbone.Marionette = (function(Backbone, _, $){
// addRegions({something: "#someRegion"})
// addRegions{{something: Region.extend({el: "#someRegion"}) });
addRegions: function(regions){
var regionValue, regionObj, region;
for(region in regions){
if (regions.hasOwnProperty(region)){
regionValue = regions[region];
if (typeof regionValue === "string"){
regionObj = new Marionette.Region({
el: regionValue
var that = this;
_.each(regions, function (region, name) {
var regionManager = Marionette.Region.buildRegion(region, Marionette.Region);
that[name] = regionManager;
});
} else {
regionObj = new regionValue();
}
this[region] = regionObj;
}
}
},
// Removes a region from your app.
......@@ -885,84 +1845,17 @@ Backbone.Marionette = (function(Backbone, _, $){
// see the Marionette.Module object for more information
return Marionette.Module.create.apply(Marionette.Module, args);
}
});
// Copy the `extend` function used by Backbone's classes
Marionette.Application.extend = Backbone.View.extend;
// AppRouter
// ---------
// Reduce the boilerplate code of handling route events
// and then calling a single method on another object.
// Have your routers configured to call the method on
// your object, directly.
//
// Configure an AppRouter with `appRoutes`.
//
// App routers can only take one `controller` object.
// It is recommended that you divide your controller
// objects in to smaller peices of related functionality
// and have multiple routers / controllers, instead of
// just one giant router and controller.
//
// You can also add standard routes to an AppRouter.
Marionette.AppRouter = Backbone.Router.extend({
constructor: function(options){
Backbone.Router.prototype.constructor.call(this, options);
if (this.appRoutes){
var controller = this.controller;
if (options && options.controller) {
controller = options.controller;
}
this.processAppRoutes(controller, this.appRoutes);
}
},
// Internal method to process the `appRoutes` for the
// router, and turn them in to routes that trigger the
// specified method on the specified `controller`.
processAppRoutes: function(controller, appRoutes){
var method, methodName;
var route, routesLength, i;
var routes = [];
var router = this;
for(route in appRoutes){
if (appRoutes.hasOwnProperty(route)){
routes.unshift([route, appRoutes[route]]);
}
}
routesLength = routes.length;
for (i = 0; i < routesLength; i++){
route = routes[i][0];
methodName = routes[i][1];
method = controller[methodName];
if (!method){
var msg = "Method '" + methodName + "' was not found on the controller";
var err = new Error(msg);
err.name = "NoMethodError";
throw err;
}
method = _.bind(method, controller);
router.route(route, methodName, method);
}
}
});
});
// Copy the `extend` function used by Backbone's classes
Marionette.Application.extend = Marionette.extend;
// Module
// ------
// Module
// ------
// A simple module system, used to create privacy and encapsulation in
// Marionette applications
Marionette.Module = function(moduleName, app, customArgs){
// A simple module system, used to create privacy and encapsulation in
// Marionette applications
Marionette.Module = function(moduleName, app){
this.moduleName = moduleName;
// store sub-modules
......@@ -971,19 +1864,15 @@ Backbone.Marionette = (function(Backbone, _, $){
this._setupInitializersAndFinalizers();
// store the configuration for this module
this._config = {};
this._config.app = app;
this._config.customArgs = customArgs;
this._config.definitions = [];
// extend this module with an event binder
var eventBinder = new Marionette.EventBinder();
_.extend(this, eventBinder);
};
this.app = app;
this.startWithParent = true;
// Extend the Module prototype with events / bindTo, so that the module
// can be used as an event aggregator or pub/sub.
_.extend(Marionette.Module.prototype, Backbone.Events, {
this.triggerMethod = Marionette.triggerMethod;
};
// Extend the Module prototype with events / listenTo, so that the module
// can be used as an event aggregator or pub/sub.
_.extend(Marionette.Module.prototype, Backbone.Events, {
// Initializer for a specific module. Initializers are run when the
// module's `start` method is called.
......@@ -1000,19 +1889,28 @@ Backbone.Marionette = (function(Backbone, _, $){
// Start the module, and run all of it's initializers
start: function(options){
// Prevent re-start the module
// Prevent re-starting a module that is already started
if (this._isInitialized){ return; }
this._runModuleDefinition();
this._initializerCallbacks.run(options, this);
this._isInitialized = true;
// start the sub-modules
if (this.submodules){
// start the sub-modules (depth-first hierarchy)
_.each(this.submodules, function(mod){
// check to see if we should start the sub-module with this parent
var startWithParent = true;
startWithParent = mod.startWithParent;
// start the sub-module
if (startWithParent){
mod.start(options);
});
}
});
// run the callbacks to "start" the current module
this.triggerMethod("before:start", options);
this._initializerCallbacks.run(options, this);
this._isInitialized = true;
this.triggerMethod("start", options);
},
// Stop this module by running its finalizers and then stop all of
......@@ -1022,44 +1920,44 @@ Backbone.Marionette = (function(Backbone, _, $){
if (!this._isInitialized){ return; }
this._isInitialized = false;
// run the finalizers
this._finalizerCallbacks.run();
// then reset the initializers and finalizers
this._setupInitializersAndFinalizers();
Marionette.triggerMethod.call(this, "before:stop");
// stop the sub-modules
// stop the sub-modules; depth-first, to make sure the
// sub-modules are stopped / finalized before parents
_.each(this.submodules, function(mod){ mod.stop(); });
// run the finalizers
this._finalizerCallbacks.run(undefined,this);
// reset the initializers and finalizers
this._initializerCallbacks.reset();
this._finalizerCallbacks.reset();
Marionette.triggerMethod.call(this, "stop");
},
// Configure the module with a definition function and any custom args
// that are to be passed in to the definition function
addDefinition: function(moduleDefinition){
this._config.definitions.push(moduleDefinition);
addDefinition: function(moduleDefinition, customArgs){
this._runModuleDefinition(moduleDefinition, customArgs);
},
// Internal method: run the module definition function with the correct
// arguments
_runModuleDefinition: function(){
if (this._config.definitions.length === 0) { return; }
_runModuleDefinition: function(definition, customArgs){
if (!definition){ return; }
// build the correct list of arguments for the module definition
var args = _.flatten([
this,
this._config.app,
this.app,
Backbone,
Marionette,
$, _,
this._config.customArgs
customArgs
]);
// run the module definition function with the correct args
var definitionCount = this._config.definitions.length-1;
for(var i=0; i <= definitionCount; i++){
var definition = this._config.definitions[i];
definition.apply(this, args);
}
},
// Internal method: set up new copies of initializers and finalizers.
......@@ -1069,278 +1967,103 @@ Backbone.Marionette = (function(Backbone, _, $){
this._initializerCallbacks = new Marionette.Callbacks();
this._finalizerCallbacks = new Marionette.Callbacks();
}
});
});
// Function level methods to create modules
_.extend(Marionette.Module, {
// Type methods to create modules
_.extend(Marionette.Module, {
// Create a module, hanging off the app parameter as the parent object.
create: function(app, moduleNames, moduleDefinition){
var that = this;
var parentModule = app;
moduleNames = moduleNames.split(".");
var module = app;
// get the custom args passed in after the module definition and
// get rid of the module name and definition function
var customArgs = slice.apply(arguments);
customArgs.splice(0, 3);
// Loop through all the parts of the module definition
// split the module names and get the length
moduleNames = moduleNames.split(".");
var length = moduleNames.length;
// store the module definition for the last module in the chain
var moduleDefinitions = [];
moduleDefinitions[length-1] = moduleDefinition;
// Loop through all the parts of the module definition
_.each(moduleNames, function(moduleName, i){
var isLastModuleInChain = (i === length-1);
var parentModule = module;
module = that._getModule(parentModule, moduleName, app);
that._addModuleDefinition(parentModule, module, moduleDefinitions[i], customArgs);
});
// Return the last module in the definition chain
return module;
},
_getModule: function(parentModule, moduleName, app, def, args){
// Get an existing module of this name if we have one
var module = parentModule[moduleName];
if (!module){
// Create a new module if we don't have one
module = new Marionette.Module(moduleName, app, customArgs);
module = new Marionette.Module(moduleName, app);
parentModule[moduleName] = module;
// store the module on the parent
parentModule.submodules[moduleName] = module;
}
// Only add a module definition and initializer when this is
// the last module in a "parent.child.grandchild" hierarchy of
// module names
if (isLastModuleInChain ){
that._createModuleDefinition(module, moduleDefinition, app);
}
// Reset the parent module so that the next child
// in the list will be added to the correct parent
parentModule = module;
});
// Return the last module in the definition chain
return parentModule;
},
_createModuleDefinition: function(module, moduleDefinition, app){
var moduleOptions = this._getModuleDefinitionOptions(moduleDefinition);
// add the module definition
if (moduleOptions.definition){
module.addDefinition(moduleOptions.definition);
}
if (moduleOptions.startWithApp){
// start the module when the app starts
app.addInitializer(function(options){
module.start(options);
});
}
return module;
},
_getModuleDefinitionOptions: function(moduleDefinition){
// default to starting the module with the app
var options = { startWithApp: true };
// short circuit if we don't have a module definition
if (!moduleDefinition){ return options; }
if (_.isFunction(moduleDefinition)){
// if the definition is a function, assign it directly
// and use the defaults
options.definition = moduleDefinition;
_addModuleDefinition: function(parentModule, module, def, args){
var fn;
var startWithParent;
} else {
// the definition is an object. grab the "define" attribute
// and the "startWithApp" attribute, as set the options
// appropriately
options.definition = moduleDefinition.define;
if (moduleDefinition.hasOwnProperty("startWithApp")){
options.startWithApp = moduleDefinition.startWithApp;
}
}
return options;
}
});
// Template Cache
// --------------
// Manage templates stored in `<script>` blocks,
// caching them for faster access.
Marionette.TemplateCache = function(templateId){
this.templateId = templateId;
};
// TemplateCache object-level methods. Manage the template
// caches from these method calls instead of creating
// your own TemplateCache instances
_.extend(Marionette.TemplateCache, {
templateCaches: {},
// Get the specified template by id. Either
// retrieves the cached version, or loads it
// from the DOM.
get: function(templateId){
var that = this;
var cachedTemplate = this.templateCaches[templateId];
if (!cachedTemplate){
cachedTemplate = new Marionette.TemplateCache(templateId);
this.templateCaches[templateId] = cachedTemplate;
}
return cachedTemplate.load();
},
if (_.isFunction(def)){
// if a function is supplied for the module definition
fn = def;
startWithParent = true;
// Clear templates from the cache. If no arguments
// are specified, clears all templates:
// `clear()`
//
// If arguments are specified, clears each of the
// specified templates from the cache:
// `clear("#t1", "#t2", "...")`
clear: function(){
var i;
var length = arguments.length;
} else if (_.isObject(def)){
// if an object is supplied
fn = def.define;
startWithParent = def.startWithParent;
if (length > 0){
for(i=0; i<length; i++){
delete this.templateCaches[arguments[i]];
}
} else {
this.templateCaches = {};
}
}
});
// TemplateCache instance methods, allowing each
// template cache object to manage it's own state
// and know whether or not it has been loaded
_.extend(Marionette.TemplateCache.prototype, {
// Internal method to load the template asynchronously.
load: function(){
var that = this;
// Guard clause to prevent loading this template more than once
if (this.compiledTemplate){
return this.compiledTemplate;
}
// Load the template and compile it
var template = this.loadTemplate(this.templateId);
this.compiledTemplate = this.compileTemplate(template);
return this.compiledTemplate;
},
// Load a template from the DOM, by default. Override
// this method to provide your own template retrieval,
// such as asynchronous loading from a server.
loadTemplate: function(templateId){
var template = $(templateId).html();
if (!template || template.length === 0){
var msg = "Could not find template: '" + templateId + "'";
var err = new Error(msg);
err.name = "NoTemplateError";
throw err;
// if nothing is supplied
startWithParent = true;
}
return template;
},
// Pre-compile the template before caching it. Override
// this method if you do not need to pre-compile a template
// (JST / RequireJS for example) or if you want to change
// the template engine used (Handebars, etc).
compileTemplate: function(rawTemplate){
return _.template(rawTemplate);
// add module definition if needed
if (fn){
module.addDefinition(fn, args);
}
});
// `and` the two together, ensuring a single `false` will prevent it
// from starting with the parent
var tmp = module.startWithParent;
module.startWithParent = module.startWithParent && startWithParent;
// Renderer
// --------
// setup auto-start if needed
if (module.startWithParent && !module.startWithParentIsConfigured){
// Render a template with data by passing in the template
// selector and the data to render.
Marionette.Renderer = {
// only configure this once
module.startWithParentIsConfigured = true;
// Render a template with data. The `template` parameter is
// passed to the `TemplateCache` object to retrieve the
// template function. Override this method to provide your own
// custom rendering and template handling for all of Marionette.
render: function(template, data){
var templateFunc = typeof template === 'function' ? template : Marionette.TemplateCache.get(template);
var html = templateFunc(data);
return html;
// add the module initializer config
parentModule.addInitializer(function(options){
if (module.startWithParent){
module.start(options);
}
};
// Callbacks
// ---------
// A simple way of managing a collection of callbacks
// and executing them at a later point in time, using jQuery's
// `Deferred` object.
Marionette.Callbacks = function(){
this.deferred = $.Deferred();
this.promise = this.deferred.promise();
};
_.extend(Marionette.Callbacks.prototype, {
// Add a callback to be executed. Callbacks added here are
// guaranteed to execute, even if they are added after the
// `run` method is called.
add: function(callback, contextOverride){
this.promise.done(function(context, options){
if (contextOverride){ context = contextOverride; }
callback.call(context, options);
});
},
// Run all registered callbacks with the context specified.
// Additional callbacks can be added after this has been run
// and they will still be executed.
run: function(options, context){
this.deferred.resolve(context, options);
}
});
// Event Aggregator
// ----------------
// A pub-sub object that can be used to decouple various parts
// of an application through event-driven architecture.
Marionette.EventAggregator = Marionette.EventBinder.extend({
// Extend any provided options directly on to the event binder
constructor: function(options){
Marionette.EventBinder.apply(this, arguments);
_.extend(this, options);
},
// Override the `bindTo` method to ensure that the event aggregator
// is used as the event binding storage
bindTo: function(eventName, callback, context){
return Marionette.EventBinder.prototype.bindTo.call(this, this, eventName, callback, context);
}
});
// Copy the basic Backbone.Events on to the event aggregator
_.extend(Marionette.EventAggregator.prototype, Backbone.Events);
// Copy the `extend` function used by Backbone's classes
Marionette.EventAggregator.extend = Backbone.View.extend;
// Helpers
// -------
});
// For slicing `arguments` in functions
var slice = Array.prototype.slice;
return Marionette;
})(Backbone, _, window.jQuery || window.Zepto || window.ender);
})(Backbone, _, $ || window.jQuery || window.Zepto || window.ender);
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