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Sven Franck
todomvc
Commits
cce14d4d
Commit
cce14d4d
authored
Jan 24, 2013
by
Ryan Eastridge
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Remove unneeded copy of Backbone
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440603b4
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440603b4
// Backbone.js 0.9.2
// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Backbone may be freely distributed under the MIT license.
// For all details and documentation:
// http://backbonejs.org
(
function
(){
// Initial Setup
// -------------
// Save a reference to the global object (`window` in the browser, `global`
// on the server).
var
root
=
this
;
// Save the previous value of the `Backbone` variable, so that it can be
// restored later on, if `noConflict` is used.
var
previousBackbone
=
root
.
Backbone
;
// Create a local reference to slice/splice.
var
slice
=
Array
.
prototype
.
slice
;
var
splice
=
Array
.
prototype
.
splice
;
// The top-level namespace. All public Backbone classes and modules will
// be attached to this. Exported for both CommonJS and the browser.
var
Backbone
;
if
(
typeof
exports
!==
'
undefined
'
)
{
Backbone
=
exports
;
}
else
{
Backbone
=
root
.
Backbone
=
{};
}
// Current version of the library. Keep in sync with `package.json`.
Backbone
.
VERSION
=
'
0.9.2
'
;
// Require Underscore, if we're on the server, and it's not already present.
var
_
=
root
.
_
;
if
(
!
_
&&
(
typeof
require
!==
'
undefined
'
))
_
=
require
(
'
underscore
'
);
// For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable.
var
$
=
root
.
jQuery
||
root
.
Zepto
||
root
.
ender
;
// Set the JavaScript library that will be used for DOM manipulation and
// Ajax calls (a.k.a. the `$` variable). By default Backbone will use: jQuery,
// Zepto, or Ender; but the `setDomLibrary()` method lets you inject an
// alternate JavaScript library (or a mock library for testing your views
// outside of a browser).
Backbone
.
setDomLibrary
=
function
(
lib
)
{
$
=
lib
;
};
// Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
// to its previous owner. Returns a reference to this Backbone object.
Backbone
.
noConflict
=
function
()
{
root
.
Backbone
=
previousBackbone
;
return
this
;
};
// Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
// will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and
// set a `X-Http-Method-Override` header.
Backbone
.
emulateHTTP
=
false
;
// Turn on `emulateJSON` to support legacy servers that can't deal with direct
// `application/json` requests ... will encode the body as
// `application/x-www-form-urlencoded` instead and will send the model in a
// form param named `model`.
Backbone
.
emulateJSON
=
false
;
// Backbone.Events
// -----------------
// Regular expression used to split event strings
var
eventSplitter
=
/
\s
+/
;
// A module that can be mixed in to *any object* in order to provide it with
// custom events. You may bind with `on` or remove with `off` callback functions
// to an event; trigger`-ing an event fires all callbacks in succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
// object.on('expand', function(){ alert('expanded'); });
// object.trigger('expand');
//
var
Events
=
Backbone
.
Events
=
{
// Bind one or more space separated events, `events`, to a `callback`
// function. Passing `"all"` will bind the callback to all events fired.
on
:
function
(
events
,
callback
,
context
)
{
var
calls
,
event
,
node
,
tail
,
list
;
if
(
!
callback
)
return
this
;
events
=
events
.
split
(
eventSplitter
);
calls
=
this
.
_callbacks
||
(
this
.
_callbacks
=
{});
// Create an immutable callback list, allowing traversal during
// modification. The tail is an empty object that will always be used
// as the next node.
while
(
event
=
events
.
shift
())
{
list
=
calls
[
event
];
node
=
list
?
list
.
tail
:
{};
node
.
next
=
tail
=
{};
node
.
context
=
context
;
node
.
callback
=
callback
;
calls
[
event
]
=
{
tail
:
tail
,
next
:
list
?
list
.
next
:
node
};
}
return
this
;
},
// Remove one or many callbacks. If `context` is null, removes all callbacks
// with that function. If `callback` is null, removes all callbacks for the
// event. If `events` is null, removes all bound callbacks for all events.
off
:
function
(
events
,
callback
,
context
)
{
var
event
,
calls
,
node
,
tail
,
cb
,
ctx
;
// No events, or removing *all* events.
if
(
!
(
calls
=
this
.
_callbacks
))
return
;
if
(
!
(
events
||
callback
||
context
))
{
delete
this
.
_callbacks
;
return
this
;
}
// Loop through the listed events and contexts, splicing them out of the
// linked list of callbacks if appropriate.
events
=
events
?
events
.
split
(
eventSplitter
)
:
_
.
keys
(
calls
);
while
(
event
=
events
.
shift
())
{
node
=
calls
[
event
];
delete
calls
[
event
];
if
(
!
node
||
!
(
callback
||
context
))
continue
;
// Create a new list, omitting the indicated callbacks.
tail
=
node
.
tail
;
while
((
node
=
node
.
next
)
!==
tail
)
{
cb
=
node
.
callback
;
ctx
=
node
.
context
;
if
((
callback
&&
cb
!==
callback
)
||
(
context
&&
ctx
!==
context
))
{
this
.
on
(
event
,
cb
,
ctx
);
}
}
}
return
this
;
},
// Trigger one or many events, firing all bound callbacks. Callbacks are
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
trigger
:
function
(
events
)
{
var
event
,
node
,
calls
,
tail
,
args
,
all
,
rest
;
if
(
!
(
calls
=
this
.
_callbacks
))
return
this
;
all
=
calls
.
all
;
events
=
events
.
split
(
eventSplitter
);
rest
=
slice
.
call
(
arguments
,
1
);
// For each event, walk through the linked list of callbacks twice,
// first to trigger the event, then to trigger any `"all"` callbacks.
while
(
event
=
events
.
shift
())
{
if
(
node
=
calls
[
event
])
{
tail
=
node
.
tail
;
while
((
node
=
node
.
next
)
!==
tail
)
{
node
.
callback
.
apply
(
node
.
context
||
this
,
rest
);
}
}
if
(
node
=
all
)
{
tail
=
node
.
tail
;
args
=
[
event
].
concat
(
rest
);
while
((
node
=
node
.
next
)
!==
tail
)
{
node
.
callback
.
apply
(
node
.
context
||
this
,
args
);
}
}
}
return
this
;
}
};
// Aliases for backwards compatibility.
Events
.
bind
=
Events
.
on
;
Events
.
unbind
=
Events
.
off
;
// Backbone.Model
// --------------
// Create a new model, with defined attributes. A client id (`cid`)
// is automatically generated and assigned for you.
var
Model
=
Backbone
.
Model
=
function
(
attributes
,
options
)
{
var
defaults
;
attributes
||
(
attributes
=
{});
if
(
options
&&
options
.
parse
)
attributes
=
this
.
parse
(
attributes
);
if
(
defaults
=
getValue
(
this
,
'
defaults
'
))
{
attributes
=
_
.
extend
({},
defaults
,
attributes
);
}
if
(
options
&&
options
.
collection
)
this
.
collection
=
options
.
collection
;
this
.
attributes
=
{};
this
.
_escapedAttributes
=
{};
this
.
cid
=
_
.
uniqueId
(
'
c
'
);
this
.
changed
=
{};
this
.
_silent
=
{};
this
.
_pending
=
{};
this
.
set
(
attributes
,
{
silent
:
true
});
// Reset change tracking.
this
.
changed
=
{};
this
.
_silent
=
{};
this
.
_pending
=
{};
this
.
_previousAttributes
=
_
.
clone
(
this
.
attributes
);
this
.
initialize
.
apply
(
this
,
arguments
);
};
// Attach all inheritable methods to the Model prototype.
_
.
extend
(
Model
.
prototype
,
Events
,
{
// A hash of attributes whose current and previous value differ.
changed
:
null
,
// A hash of attributes that have silently changed since the last time
// `change` was called. Will become pending attributes on the next call.
_silent
:
null
,
// A hash of attributes that have changed since the last `'change'` event
// began.
_pending
:
null
,
// The default name for the JSON `id` attribute is `"id"`. MongoDB and
// CouchDB users may want to set this to `"_id"`.
idAttribute
:
'
id
'
,
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize
:
function
(){},
// Return a copy of the model's `attributes` object.
toJSON
:
function
(
options
)
{
return
_
.
clone
(
this
.
attributes
);
},
// Get the value of an attribute.
get
:
function
(
attr
)
{
return
this
.
attributes
[
attr
];
},
// Get the HTML-escaped value of an attribute.
escape
:
function
(
attr
)
{
var
html
;
if
(
html
=
this
.
_escapedAttributes
[
attr
])
return
html
;
var
val
=
this
.
get
(
attr
);
return
this
.
_escapedAttributes
[
attr
]
=
_
.
escape
(
val
==
null
?
''
:
''
+
val
);
},
// Returns `true` if the attribute contains a value that is not null
// or undefined.
has
:
function
(
attr
)
{
return
this
.
get
(
attr
)
!=
null
;
},
// Set a hash of model attributes on the object, firing `"change"` unless
// you choose to silence it.
set
:
function
(
key
,
value
,
options
)
{
var
attrs
,
attr
,
val
;
// Handle both `"key", value` and `{key: value}` -style arguments.
if
(
_
.
isObject
(
key
)
||
key
==
null
)
{
attrs
=
key
;
options
=
value
;
}
else
{
attrs
=
{};
attrs
[
key
]
=
value
;
}
// Extract attributes and options.
options
||
(
options
=
{});
if
(
!
attrs
)
return
this
;
if
(
attrs
instanceof
Model
)
attrs
=
attrs
.
attributes
;
if
(
options
.
unset
)
for
(
attr
in
attrs
)
attrs
[
attr
]
=
void
0
;
// Run validation.
if
(
!
this
.
_validate
(
attrs
,
options
))
return
false
;
// Check for changes of `id`.
if
(
this
.
idAttribute
in
attrs
)
this
.
id
=
attrs
[
this
.
idAttribute
];
var
changes
=
options
.
changes
=
{};
var
now
=
this
.
attributes
;
var
escaped
=
this
.
_escapedAttributes
;
var
prev
=
this
.
_previousAttributes
||
{};
// For each `set` attribute...
for
(
attr
in
attrs
)
{
val
=
attrs
[
attr
];
// If the new and current value differ, record the change.
if
(
!
_
.
isEqual
(
now
[
attr
],
val
)
||
(
options
.
unset
&&
_
.
has
(
now
,
attr
)))
{
delete
escaped
[
attr
];
(
options
.
silent
?
this
.
_silent
:
changes
)[
attr
]
=
true
;
}
// Update or delete the current value.
options
.
unset
?
delete
now
[
attr
]
:
now
[
attr
]
=
val
;
// If the new and previous value differ, record the change. If not,
// then remove changes for this attribute.
if
(
!
_
.
isEqual
(
prev
[
attr
],
val
)
||
(
_
.
has
(
now
,
attr
)
!=
_
.
has
(
prev
,
attr
)))
{
this
.
changed
[
attr
]
=
val
;
if
(
!
options
.
silent
)
this
.
_pending
[
attr
]
=
true
;
}
else
{
delete
this
.
changed
[
attr
];
delete
this
.
_pending
[
attr
];
}
}
// Fire the `"change"` events.
if
(
!
options
.
silent
)
this
.
change
(
options
);
return
this
;
},
// Remove an attribute from the model, firing `"change"` unless you choose
// to silence it. `unset` is a noop if the attribute doesn't exist.
unset
:
function
(
attr
,
options
)
{
(
options
||
(
options
=
{})).
unset
=
true
;
return
this
.
set
(
attr
,
null
,
options
);
},
// Clear all attributes on the model, firing `"change"` unless you choose
// to silence it.
clear
:
function
(
options
)
{
(
options
||
(
options
=
{})).
unset
=
true
;
return
this
.
set
(
_
.
clone
(
this
.
attributes
),
options
);
},
// Fetch the model from the server. If the server's representation of the
// model differs from its current attributes, they will be overriden,
// triggering a `"change"` event.
fetch
:
function
(
options
)
{
options
=
options
?
_
.
clone
(
options
)
:
{};
var
model
=
this
;
var
success
=
options
.
success
;
options
.
success
=
function
(
resp
,
status
,
xhr
)
{
if
(
!
model
.
set
(
model
.
parse
(
resp
,
xhr
),
options
))
return
false
;
if
(
success
)
success
(
model
,
resp
);
};
options
.
error
=
Backbone
.
wrapError
(
options
.
error
,
model
,
options
);
return
(
this
.
sync
||
Backbone
.
sync
).
call
(
this
,
'
read
'
,
this
,
options
);
},
// Set a hash of model attributes, and sync the model to the server.
// If the server returns an attributes hash that differs, the model's
// state will be `set` again.
save
:
function
(
key
,
value
,
options
)
{
var
attrs
,
current
;
// Handle both `("key", value)` and `({key: value})` -style calls.
if
(
_
.
isObject
(
key
)
||
key
==
null
)
{
attrs
=
key
;
options
=
value
;
}
else
{
attrs
=
{};
attrs
[
key
]
=
value
;
}
options
=
options
?
_
.
clone
(
options
)
:
{};
// If we're "wait"-ing to set changed attributes, validate early.
if
(
options
.
wait
)
{
if
(
!
this
.
_validate
(
attrs
,
options
))
return
false
;
current
=
_
.
clone
(
this
.
attributes
);
}
// Regular saves `set` attributes before persisting to the server.
var
silentOptions
=
_
.
extend
({},
options
,
{
silent
:
true
});
if
(
attrs
&&
!
this
.
set
(
attrs
,
options
.
wait
?
silentOptions
:
options
))
{
return
false
;
}
// After a successful server-side save, the client is (optionally)
// updated with the server-side state.
var
model
=
this
;
var
success
=
options
.
success
;
options
.
success
=
function
(
resp
,
status
,
xhr
)
{
var
serverAttrs
=
model
.
parse
(
resp
,
xhr
);
if
(
options
.
wait
)
{
delete
options
.
wait
;
serverAttrs
=
_
.
extend
(
attrs
||
{},
serverAttrs
);
}
if
(
!
model
.
set
(
serverAttrs
,
options
))
return
false
;
if
(
success
)
{
success
(
model
,
resp
);
}
else
{
model
.
trigger
(
'
sync
'
,
model
,
resp
,
options
);
}
};
// Finish configuring and sending the Ajax request.
options
.
error
=
Backbone
.
wrapError
(
options
.
error
,
model
,
options
);
var
method
=
this
.
isNew
()
?
'
create
'
:
'
update
'
;
var
xhr
=
(
this
.
sync
||
Backbone
.
sync
).
call
(
this
,
method
,
this
,
options
);
if
(
options
.
wait
)
this
.
set
(
current
,
silentOptions
);
return
xhr
;
},
// Destroy this model on the server if it was already persisted.
// Optimistically removes the model from its collection, if it has one.
// If `wait: true` is passed, waits for the server to respond before removal.
destroy
:
function
(
options
)
{
options
=
options
?
_
.
clone
(
options
)
:
{};
var
model
=
this
;
var
success
=
options
.
success
;
var
triggerDestroy
=
function
()
{
model
.
trigger
(
'
destroy
'
,
model
,
model
.
collection
,
options
);
};
if
(
this
.
isNew
())
{
triggerDestroy
();
return
false
;
}
options
.
success
=
function
(
resp
)
{
if
(
options
.
wait
)
triggerDestroy
();
if
(
success
)
{
success
(
model
,
resp
);
}
else
{
model
.
trigger
(
'
sync
'
,
model
,
resp
,
options
);
}
};
options
.
error
=
Backbone
.
wrapError
(
options
.
error
,
model
,
options
);
var
xhr
=
(
this
.
sync
||
Backbone
.
sync
).
call
(
this
,
'
delete
'
,
this
,
options
);
if
(
!
options
.
wait
)
triggerDestroy
();
return
xhr
;
},
// Default URL for the model's representation on the server -- if you're
// using Backbone's restful methods, override this to change the endpoint
// that will be called.
url
:
function
()
{
var
base
=
getValue
(
this
,
'
urlRoot
'
)
||
getValue
(
this
.
collection
,
'
url
'
)
||
urlError
();
if
(
this
.
isNew
())
return
base
;
return
base
+
(
base
.
charAt
(
base
.
length
-
1
)
==
'
/
'
?
''
:
'
/
'
)
+
encodeURIComponent
(
this
.
id
);
},
// **parse** converts a response into the hash of attributes to be `set` on
// the model. The default implementation is just to pass the response along.
parse
:
function
(
resp
,
xhr
)
{
return
resp
;
},
// Create a new model with identical attributes to this one.
clone
:
function
()
{
return
new
this
.
constructor
(
this
.
attributes
);
},
// A model is new if it has never been saved to the server, and lacks an id.
isNew
:
function
()
{
return
this
.
id
==
null
;
},
// Call this method to manually fire a `"change"` event for this model and
// a `"change:attribute"` event for each changed attribute.
// Calling this will cause all objects observing the model to update.
change
:
function
(
options
)
{
options
||
(
options
=
{});
var
changing
=
this
.
_changing
;
this
.
_changing
=
true
;
// Silent changes become pending changes.
for
(
var
attr
in
this
.
_silent
)
this
.
_pending
[
attr
]
=
true
;
// Silent changes are triggered.
var
changes
=
_
.
extend
({},
options
.
changes
,
this
.
_silent
);
this
.
_silent
=
{};
for
(
var
attr
in
changes
)
{
this
.
trigger
(
'
change:
'
+
attr
,
this
,
this
.
get
(
attr
),
options
);
}
if
(
changing
)
return
this
;
// Continue firing `"change"` events while there are pending changes.
while
(
!
_
.
isEmpty
(
this
.
_pending
))
{
this
.
_pending
=
{};
this
.
trigger
(
'
change
'
,
this
,
options
);
// Pending and silent changes still remain.
for
(
var
attr
in
this
.
changed
)
{
if
(
this
.
_pending
[
attr
]
||
this
.
_silent
[
attr
])
continue
;
delete
this
.
changed
[
attr
];
}
this
.
_previousAttributes
=
_
.
clone
(
this
.
attributes
);
}
this
.
_changing
=
false
;
return
this
;
},
// Determine if the model has changed since the last `"change"` event.
// If you specify an attribute name, determine if that attribute has changed.
hasChanged
:
function
(
attr
)
{
if
(
!
arguments
.
length
)
return
!
_
.
isEmpty
(
this
.
changed
);
return
_
.
has
(
this
.
changed
,
attr
);
},
// Return an object containing all the attributes that have changed, or
// false if there are no changed attributes. Useful for determining what
// parts of a view need to be updated and/or what attributes need to be
// persisted to the server. Unset attributes will be set to undefined.
// You can also pass an attributes object to diff against the model,
// determining if there *would be* a change.
changedAttributes
:
function
(
diff
)
{
if
(
!
diff
)
return
this
.
hasChanged
()
?
_
.
clone
(
this
.
changed
)
:
false
;
var
val
,
changed
=
false
,
old
=
this
.
_previousAttributes
;
for
(
var
attr
in
diff
)
{
if
(
_
.
isEqual
(
old
[
attr
],
(
val
=
diff
[
attr
])))
continue
;
(
changed
||
(
changed
=
{}))[
attr
]
=
val
;
}
return
changed
;
},
// Get the previous value of an attribute, recorded at the time the last
// `"change"` event was fired.
previous
:
function
(
attr
)
{
if
(
!
arguments
.
length
||
!
this
.
_previousAttributes
)
return
null
;
return
this
.
_previousAttributes
[
attr
];
},
// Get all of the attributes of the model at the time of the previous
// `"change"` event.
previousAttributes
:
function
()
{
return
_
.
clone
(
this
.
_previousAttributes
);
},
// Check if the model is currently in a valid state. It's only possible to
// get into an *invalid* state if you're using silent changes.
isValid
:
function
()
{
return
!
this
.
validate
(
this
.
attributes
);
},
// Run validation against the next complete set of model attributes,
// returning `true` if all is well. If a specific `error` callback has
// been passed, call that instead of firing the general `"error"` event.
_validate
:
function
(
attrs
,
options
)
{
if
(
options
.
silent
||
!
this
.
validate
)
return
true
;
attrs
=
_
.
extend
({},
this
.
attributes
,
attrs
);
var
error
=
this
.
validate
(
attrs
,
options
);
if
(
!
error
)
return
true
;
if
(
options
&&
options
.
error
)
{
options
.
error
(
this
,
error
,
options
);
}
else
{
this
.
trigger
(
'
error
'
,
this
,
error
,
options
);
}
return
false
;
}
});
// Backbone.Collection
// -------------------
// Provides a standard collection class for our sets of models, ordered
// or unordered. If a `comparator` is specified, the Collection will maintain
// its models in sort order, as they're added and removed.
var
Collection
=
Backbone
.
Collection
=
function
(
models
,
options
)
{
options
||
(
options
=
{});
if
(
options
.
model
)
this
.
model
=
options
.
model
;
if
(
options
.
comparator
)
this
.
comparator
=
options
.
comparator
;
this
.
_reset
();
this
.
initialize
.
apply
(
this
,
arguments
);
if
(
models
)
this
.
reset
(
models
,
{
silent
:
true
,
parse
:
options
.
parse
});
};
// Define the Collection's inheritable methods.
_
.
extend
(
Collection
.
prototype
,
Events
,
{
// The default model for a collection is just a **Backbone.Model**.
// This should be overridden in most cases.
model
:
Model
,
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize
:
function
(){},
// The JSON representation of a Collection is an array of the
// models' attributes.
toJSON
:
function
(
options
)
{
return
this
.
map
(
function
(
model
){
return
model
.
toJSON
(
options
);
});
},
// Add a model, or list of models to the set. Pass **silent** to avoid
// firing the `add` event for every new model.
add
:
function
(
models
,
options
)
{
var
i
,
index
,
length
,
model
,
cid
,
id
,
cids
=
{},
ids
=
{},
dups
=
[];
options
||
(
options
=
{});
models
=
_
.
isArray
(
models
)
?
models
.
slice
()
:
[
models
];
// Begin by turning bare objects into model references, and preventing
// invalid models or duplicate models from being added.
for
(
i
=
0
,
length
=
models
.
length
;
i
<
length
;
i
++
)
{
if
(
!
(
model
=
models
[
i
]
=
this
.
_prepareModel
(
models
[
i
],
options
)))
{
throw
new
Error
(
"
Can't add an invalid model to a collection
"
);
}
cid
=
model
.
cid
;
id
=
model
.
id
;
if
(
cids
[
cid
]
||
this
.
_byCid
[
cid
]
||
((
id
!=
null
)
&&
(
ids
[
id
]
||
this
.
_byId
[
id
])))
{
dups
.
push
(
i
);
continue
;
}
cids
[
cid
]
=
ids
[
id
]
=
model
;
}
// Remove duplicates.
i
=
dups
.
length
;
while
(
i
--
)
{
models
.
splice
(
dups
[
i
],
1
);
}
// Listen to added models' events, and index models for lookup by
// `id` and by `cid`.
for
(
i
=
0
,
length
=
models
.
length
;
i
<
length
;
i
++
)
{
(
model
=
models
[
i
]).
on
(
'
all
'
,
this
.
_onModelEvent
,
this
);
this
.
_byCid
[
model
.
cid
]
=
model
;
if
(
model
.
id
!=
null
)
this
.
_byId
[
model
.
id
]
=
model
;
}
// Insert models into the collection, re-sorting if needed, and triggering
// `add` events unless silenced.
this
.
length
+=
length
;
index
=
options
.
at
!=
null
?
options
.
at
:
this
.
models
.
length
;
splice
.
apply
(
this
.
models
,
[
index
,
0
].
concat
(
models
));
if
(
this
.
comparator
)
this
.
sort
({
silent
:
true
});
if
(
options
.
silent
)
return
this
;
for
(
i
=
0
,
length
=
this
.
models
.
length
;
i
<
length
;
i
++
)
{
if
(
!
cids
[(
model
=
this
.
models
[
i
]).
cid
])
continue
;
options
.
index
=
i
;
model
.
trigger
(
'
add
'
,
model
,
this
,
options
);
}
return
this
;
},
// Remove a model, or a list of models from the set. Pass silent to avoid
// firing the `remove` event for every model removed.
remove
:
function
(
models
,
options
)
{
var
i
,
l
,
index
,
model
;
options
||
(
options
=
{});
models
=
_
.
isArray
(
models
)
?
models
.
slice
()
:
[
models
];
for
(
i
=
0
,
l
=
models
.
length
;
i
<
l
;
i
++
)
{
model
=
this
.
getByCid
(
models
[
i
])
||
this
.
get
(
models
[
i
]);
if
(
!
model
)
continue
;
delete
this
.
_byId
[
model
.
id
];
delete
this
.
_byCid
[
model
.
cid
];
index
=
this
.
indexOf
(
model
);
this
.
models
.
splice
(
index
,
1
);
this
.
length
--
;
if
(
!
options
.
silent
)
{
options
.
index
=
index
;
model
.
trigger
(
'
remove
'
,
model
,
this
,
options
);
}
this
.
_removeReference
(
model
);
}
return
this
;
},
// Add a model to the end of the collection.
push
:
function
(
model
,
options
)
{
model
=
this
.
_prepareModel
(
model
,
options
);
this
.
add
(
model
,
options
);
return
model
;
},
// Remove a model from the end of the collection.
pop
:
function
(
options
)
{
var
model
=
this
.
at
(
this
.
length
-
1
);
this
.
remove
(
model
,
options
);
return
model
;
},
// Add a model to the beginning of the collection.
unshift
:
function
(
model
,
options
)
{
model
=
this
.
_prepareModel
(
model
,
options
);
this
.
add
(
model
,
_
.
extend
({
at
:
0
},
options
));
return
model
;
},
// Remove a model from the beginning of the collection.
shift
:
function
(
options
)
{
var
model
=
this
.
at
(
0
);
this
.
remove
(
model
,
options
);
return
model
;
},
// Get a model from the set by id.
get
:
function
(
id
)
{
if
(
id
==
null
)
return
void
0
;
return
this
.
_byId
[
id
.
id
!=
null
?
id
.
id
:
id
];
},
// Get a model from the set by client id.
getByCid
:
function
(
cid
)
{
return
cid
&&
this
.
_byCid
[
cid
.
cid
||
cid
];
},
// Get the model at the given index.
at
:
function
(
index
)
{
return
this
.
models
[
index
];
},
// Return models with matching attributes. Useful for simple cases of `filter`.
where
:
function
(
attrs
)
{
if
(
_
.
isEmpty
(
attrs
))
return
[];
return
this
.
filter
(
function
(
model
)
{
for
(
var
key
in
attrs
)
{
if
(
attrs
[
key
]
!==
model
.
get
(
key
))
return
false
;
}
return
true
;
});
},
// Force the collection to re-sort itself. You don't need to call this under
// normal circumstances, as the set will maintain sort order as each item
// is added.
sort
:
function
(
options
)
{
options
||
(
options
=
{});
if
(
!
this
.
comparator
)
throw
new
Error
(
'
Cannot sort a set without a comparator
'
);
var
boundComparator
=
_
.
bind
(
this
.
comparator
,
this
);
if
(
this
.
comparator
.
length
==
1
)
{
this
.
models
=
this
.
sortBy
(
boundComparator
);
}
else
{
this
.
models
.
sort
(
boundComparator
);
}
if
(
!
options
.
silent
)
this
.
trigger
(
'
reset
'
,
this
,
options
);
return
this
;
},
// Pluck an attribute from each model in the collection.
pluck
:
function
(
attr
)
{
return
_
.
map
(
this
.
models
,
function
(
model
){
return
model
.
get
(
attr
);
});
},
// When you have more items than you want to add or remove individually,
// you can reset the entire set with a new list of models, without firing
// any `add` or `remove` events. Fires `reset` when finished.
reset
:
function
(
models
,
options
)
{
models
||
(
models
=
[]);
options
||
(
options
=
{});
for
(
var
i
=
0
,
l
=
this
.
models
.
length
;
i
<
l
;
i
++
)
{
this
.
_removeReference
(
this
.
models
[
i
]);
}
this
.
_reset
();
this
.
add
(
models
,
_
.
extend
({
silent
:
true
},
options
));
if
(
!
options
.
silent
)
this
.
trigger
(
'
reset
'
,
this
,
options
);
return
this
;
},
// Fetch the default set of models for this collection, resetting the
// collection when they arrive. If `add: true` is passed, appends the
// models to the collection instead of resetting.
fetch
:
function
(
options
)
{
options
=
options
?
_
.
clone
(
options
)
:
{};
if
(
options
.
parse
===
undefined
)
options
.
parse
=
true
;
var
collection
=
this
;
var
success
=
options
.
success
;
options
.
success
=
function
(
resp
,
status
,
xhr
)
{
collection
[
options
.
add
?
'
add
'
:
'
reset
'
](
collection
.
parse
(
resp
,
xhr
),
options
);
if
(
success
)
success
(
collection
,
resp
);
};
options
.
error
=
Backbone
.
wrapError
(
options
.
error
,
collection
,
options
);
return
(
this
.
sync
||
Backbone
.
sync
).
call
(
this
,
'
read
'
,
this
,
options
);
},
// Create a new instance of a model in this collection. Add the model to the
// collection immediately, unless `wait: true` is passed, in which case we
// wait for the server to agree.
create
:
function
(
model
,
options
)
{
var
coll
=
this
;
options
=
options
?
_
.
clone
(
options
)
:
{};
model
=
this
.
_prepareModel
(
model
,
options
);
if
(
!
model
)
return
false
;
if
(
!
options
.
wait
)
coll
.
add
(
model
,
options
);
var
success
=
options
.
success
;
options
.
success
=
function
(
nextModel
,
resp
,
xhr
)
{
if
(
options
.
wait
)
coll
.
add
(
nextModel
,
options
);
if
(
success
)
{
success
(
nextModel
,
resp
);
}
else
{
nextModel
.
trigger
(
'
sync
'
,
model
,
resp
,
options
);
}
};
model
.
save
(
null
,
options
);
return
model
;
},
// **parse** converts a response into a list of models to be added to the
// collection. The default implementation is just to pass it through.
parse
:
function
(
resp
,
xhr
)
{
return
resp
;
},
// Proxy to _'s chain. Can't be proxied the same way the rest of the
// underscore methods are proxied because it relies on the underscore
// constructor.
chain
:
function
()
{
return
_
(
this
.
models
).
chain
();
},
// Reset all internal state. Called when the collection is reset.
_reset
:
function
(
options
)
{
this
.
length
=
0
;
this
.
models
=
[];
this
.
_byId
=
{};
this
.
_byCid
=
{};
},
// Prepare a model or hash of attributes to be added to this collection.
_prepareModel
:
function
(
model
,
options
)
{
options
||
(
options
=
{});
if
(
!
(
model
instanceof
Model
))
{
var
attrs
=
model
;
options
.
collection
=
this
;
model
=
new
this
.
model
(
attrs
,
options
);
if
(
!
model
.
_validate
(
model
.
attributes
,
options
))
model
=
false
;
}
else
if
(
!
model
.
collection
)
{
model
.
collection
=
this
;
}
return
model
;
},
// Internal method to remove a model's ties to a collection.
_removeReference
:
function
(
model
)
{
if
(
this
==
model
.
collection
)
{
delete
model
.
collection
;
}
model
.
off
(
'
all
'
,
this
.
_onModelEvent
,
this
);
},
// Internal method called every time a model in the set fires an event.
// Sets need to update their indexes when models change ids. All other
// events simply proxy through. "add" and "remove" events that originate
// in other collections are ignored.
_onModelEvent
:
function
(
event
,
model
,
collection
,
options
)
{
if
((
event
==
'
add
'
||
event
==
'
remove
'
)
&&
collection
!=
this
)
return
;
if
(
event
==
'
destroy
'
)
{
this
.
remove
(
model
,
options
);
}
if
(
model
&&
event
===
'
change:
'
+
model
.
idAttribute
)
{
delete
this
.
_byId
[
model
.
previous
(
model
.
idAttribute
)];
this
.
_byId
[
model
.
id
]
=
model
;
}
this
.
trigger
.
apply
(
this
,
arguments
);
}
});
// Underscore methods that we want to implement on the Collection.
var
methods
=
[
'
forEach
'
,
'
each
'
,
'
map
'
,
'
reduce
'
,
'
reduceRight
'
,
'
find
'
,
'
detect
'
,
'
filter
'
,
'
select
'
,
'
reject
'
,
'
every
'
,
'
all
'
,
'
some
'
,
'
any
'
,
'
include
'
,
'
contains
'
,
'
invoke
'
,
'
max
'
,
'
min
'
,
'
sortBy
'
,
'
sortedIndex
'
,
'
toArray
'
,
'
size
'
,
'
first
'
,
'
initial
'
,
'
rest
'
,
'
last
'
,
'
without
'
,
'
indexOf
'
,
'
shuffle
'
,
'
lastIndexOf
'
,
'
isEmpty
'
,
'
groupBy
'
];
// Mix in each Underscore method as a proxy to `Collection#models`.
_
.
each
(
methods
,
function
(
method
)
{
Collection
.
prototype
[
method
]
=
function
()
{
return
_
[
method
].
apply
(
_
,
[
this
.
models
].
concat
(
_
.
toArray
(
arguments
)));
};
});
// Backbone.Router
// -------------------
// Routers map faux-URLs to actions, and fire events when routes are
// matched. Creating a new one sets its `routes` hash, if not set statically.
var
Router
=
Backbone
.
Router
=
function
(
options
)
{
options
||
(
options
=
{});
if
(
options
.
routes
)
this
.
routes
=
options
.
routes
;
this
.
_bindRoutes
();
this
.
initialize
.
apply
(
this
,
arguments
);
};
// Cached regular expressions for matching named param parts and splatted
// parts of route strings.
var
namedParam
=
/:
\w
+/g
;
var
splatParam
=
/
\*\w
+/g
;
var
escapeRegExp
=
/
[
-[
\]
{}()+?.,
\\
^$|#
\s]
/g
;
// Set up all inheritable **Backbone.Router** properties and methods.
_
.
extend
(
Router
.
prototype
,
Events
,
{
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize
:
function
(){},
// Manually bind a single named route to a callback. For example:
//
// this.route('search/:query/p:num', 'search', function(query, num) {
// ...
// });
//
route
:
function
(
route
,
name
,
callback
)
{
Backbone
.
history
||
(
Backbone
.
history
=
new
History
);
if
(
!
_
.
isRegExp
(
route
))
route
=
this
.
_routeToRegExp
(
route
);
if
(
!
callback
)
callback
=
this
[
name
];
Backbone
.
history
.
route
(
route
,
_
.
bind
(
function
(
fragment
)
{
var
args
=
this
.
_extractParameters
(
route
,
fragment
);
callback
&&
callback
.
apply
(
this
,
args
);
this
.
trigger
.
apply
(
this
,
[
'
route:
'
+
name
].
concat
(
args
));
Backbone
.
history
.
trigger
(
'
route
'
,
this
,
name
,
args
);
},
this
));
return
this
;
},
// Simple proxy to `Backbone.history` to save a fragment into the history.
navigate
:
function
(
fragment
,
options
)
{
Backbone
.
history
.
navigate
(
fragment
,
options
);
},
// Bind all defined routes to `Backbone.history`. We have to reverse the
// order of the routes here to support behavior where the most general
// routes can be defined at the bottom of the route map.
_bindRoutes
:
function
()
{
if
(
!
this
.
routes
)
return
;
var
routes
=
[];
for
(
var
route
in
this
.
routes
)
{
routes
.
unshift
([
route
,
this
.
routes
[
route
]]);
}
for
(
var
i
=
0
,
l
=
routes
.
length
;
i
<
l
;
i
++
)
{
this
.
route
(
routes
[
i
][
0
],
routes
[
i
][
1
],
this
[
routes
[
i
][
1
]]);
}
},
// Convert a route string into a regular expression, suitable for matching
// against the current location hash.
_routeToRegExp
:
function
(
route
)
{
route
=
route
.
replace
(
escapeRegExp
,
'
\\
$&
'
)
.
replace
(
namedParam
,
'
([^
\
/]+)
'
)
.
replace
(
splatParam
,
'
(.*?)
'
);
return
new
RegExp
(
'
^
'
+
route
+
'
$
'
);
},
// Given a route, and a URL fragment that it matches, return the array of
// extracted parameters.
_extractParameters
:
function
(
route
,
fragment
)
{
return
route
.
exec
(
fragment
).
slice
(
1
);
}
});
// Backbone.History
// ----------------
// Handles cross-browser history management, based on URL fragments. If the
// browser does not support `onhashchange`, falls back to polling.
var
History
=
Backbone
.
History
=
function
()
{
this
.
handlers
=
[];
_
.
bindAll
(
this
,
'
checkUrl
'
);
};
// Cached regex for cleaning leading hashes and slashes .
var
routeStripper
=
/^
[
#
\/]
/
;
// Cached regex for detecting MSIE.
var
isExplorer
=
/msie
[\w
.
]
+/
;
// Has the history handling already been started?
History
.
started
=
false
;
// Set up all inheritable **Backbone.History** properties and methods.
_
.
extend
(
History
.
prototype
,
Events
,
{
// The default interval to poll for hash changes, if necessary, is
// twenty times a second.
interval
:
50
,
// Gets the true hash value. Cannot use location.hash directly due to bug
// in Firefox where location.hash will always be decoded.
getHash
:
function
(
windowOverride
)
{
var
loc
=
windowOverride
?
windowOverride
.
location
:
window
.
location
;
var
match
=
loc
.
href
.
match
(
/#
(
.*
)
$/
);
return
match
?
match
[
1
]
:
''
;
},
// Get the cross-browser normalized URL fragment, either from the URL,
// the hash, or the override.
getFragment
:
function
(
fragment
,
forcePushState
)
{
if
(
fragment
==
null
)
{
if
(
this
.
_hasPushState
||
forcePushState
)
{
fragment
=
window
.
location
.
pathname
;
var
search
=
window
.
location
.
search
;
if
(
search
)
fragment
+=
search
;
}
else
{
fragment
=
this
.
getHash
();
}
}
if
(
!
fragment
.
indexOf
(
this
.
options
.
root
))
fragment
=
fragment
.
substr
(
this
.
options
.
root
.
length
);
return
fragment
.
replace
(
routeStripper
,
''
);
},
// Start the hash change handling, returning `true` if the current URL matches
// an existing route, and `false` otherwise.
start
:
function
(
options
)
{
if
(
History
.
started
)
throw
new
Error
(
"
Backbone.history has already been started
"
);
History
.
started
=
true
;
// Figure out the initial configuration. Do we need an iframe?
// Is pushState desired ... is it available?
this
.
options
=
_
.
extend
({},
{
root
:
'
/
'
},
this
.
options
,
options
);
this
.
_wantsHashChange
=
this
.
options
.
hashChange
!==
false
;
this
.
_wantsPushState
=
!!
this
.
options
.
pushState
;
this
.
_hasPushState
=
!!
(
this
.
options
.
pushState
&&
window
.
history
&&
window
.
history
.
pushState
);
var
fragment
=
this
.
getFragment
();
var
docMode
=
document
.
documentMode
;
var
oldIE
=
(
isExplorer
.
exec
(
navigator
.
userAgent
.
toLowerCase
())
&&
(
!
docMode
||
docMode
<=
7
));
if
(
oldIE
)
{
this
.
iframe
=
$
(
'
<iframe src="javascript:0" tabindex="-1" />
'
).
hide
().
appendTo
(
'
body
'
)[
0
].
contentWindow
;
this
.
navigate
(
fragment
);
}
// Depending on whether we're using pushState or hashes, and whether
// 'onhashchange' is supported, determine how we check the URL state.
if
(
this
.
_hasPushState
)
{
$
(
window
).
bind
(
'
popstate
'
,
this
.
checkUrl
);
}
else
if
(
this
.
_wantsHashChange
&&
(
'
onhashchange
'
in
window
)
&&
!
oldIE
)
{
$
(
window
).
bind
(
'
hashchange
'
,
this
.
checkUrl
);
}
else
if
(
this
.
_wantsHashChange
)
{
this
.
_checkUrlInterval
=
setInterval
(
this
.
checkUrl
,
this
.
interval
);
}
// Determine if we need to change the base url, for a pushState link
// opened by a non-pushState browser.
this
.
fragment
=
fragment
;
var
loc
=
window
.
location
;
var
atRoot
=
loc
.
pathname
==
this
.
options
.
root
;
// If we've started off with a route from a `pushState`-enabled browser,
// but we're currently in a browser that doesn't support it...
if
(
this
.
_wantsHashChange
&&
this
.
_wantsPushState
&&
!
this
.
_hasPushState
&&
!
atRoot
)
{
this
.
fragment
=
this
.
getFragment
(
null
,
true
);
window
.
location
.
replace
(
this
.
options
.
root
+
'
#
'
+
this
.
fragment
);
// Return immediately as browser will do redirect to new url
return
true
;
// Or if we've started out with a hash-based route, but we're currently
// in a browser where it could be `pushState`-based instead...
}
else
if
(
this
.
_wantsPushState
&&
this
.
_hasPushState
&&
atRoot
&&
loc
.
hash
)
{
this
.
fragment
=
this
.
getHash
().
replace
(
routeStripper
,
''
);
window
.
history
.
replaceState
({},
document
.
title
,
loc
.
protocol
+
'
//
'
+
loc
.
host
+
this
.
options
.
root
+
this
.
fragment
);
}
if
(
!
this
.
options
.
silent
)
{
return
this
.
loadUrl
();
}
},
// Disable Backbone.history, perhaps temporarily. Not useful in a real app,
// but possibly useful for unit testing Routers.
stop
:
function
()
{
$
(
window
).
unbind
(
'
popstate
'
,
this
.
checkUrl
).
unbind
(
'
hashchange
'
,
this
.
checkUrl
);
clearInterval
(
this
.
_checkUrlInterval
);
History
.
started
=
false
;
},
// Add a route to be tested when the fragment changes. Routes added later
// may override previous routes.
route
:
function
(
route
,
callback
)
{
this
.
handlers
.
unshift
({
route
:
route
,
callback
:
callback
});
},
// Checks the current URL to see if it has changed, and if it has,
// calls `loadUrl`, normalizing across the hidden iframe.
checkUrl
:
function
(
e
)
{
var
current
=
this
.
getFragment
();
if
(
current
==
this
.
fragment
&&
this
.
iframe
)
current
=
this
.
getFragment
(
this
.
getHash
(
this
.
iframe
));
if
(
current
==
this
.
fragment
)
return
false
;
if
(
this
.
iframe
)
this
.
navigate
(
current
);
this
.
loadUrl
()
||
this
.
loadUrl
(
this
.
getHash
());
},
// Attempt to load the current URL fragment. If a route succeeds with a
// match, returns `true`. If no defined routes matches the fragment,
// returns `false`.
loadUrl
:
function
(
fragmentOverride
)
{
var
fragment
=
this
.
fragment
=
this
.
getFragment
(
fragmentOverride
);
var
matched
=
_
.
any
(
this
.
handlers
,
function
(
handler
)
{
if
(
handler
.
route
.
test
(
fragment
))
{
handler
.
callback
(
fragment
);
return
true
;
}
});
return
matched
;
},
// Save a fragment into the hash history, or replace the URL state if the
// 'replace' option is passed. You are responsible for properly URL-encoding
// the fragment in advance.
//
// The options object can contain `trigger: true` if you wish to have the
// route callback be fired (not usually desirable), or `replace: true`, if
// you wish to modify the current URL without adding an entry to the history.
navigate
:
function
(
fragment
,
options
)
{
if
(
!
History
.
started
)
return
false
;
if
(
!
options
||
options
===
true
)
options
=
{
trigger
:
options
};
var
frag
=
(
fragment
||
''
).
replace
(
routeStripper
,
''
);
if
(
this
.
fragment
==
frag
)
return
;
// If pushState is available, we use it to set the fragment as a real URL.
if
(
this
.
_hasPushState
)
{
if
(
frag
.
indexOf
(
this
.
options
.
root
)
!=
0
)
frag
=
this
.
options
.
root
+
frag
;
this
.
fragment
=
frag
;
window
.
history
[
options
.
replace
?
'
replaceState
'
:
'
pushState
'
]({},
document
.
title
,
frag
);
// If hash changes haven't been explicitly disabled, update the hash
// fragment to store history.
}
else
if
(
this
.
_wantsHashChange
)
{
this
.
fragment
=
frag
;
this
.
_updateHash
(
window
.
location
,
frag
,
options
.
replace
);
if
(
this
.
iframe
&&
(
frag
!=
this
.
getFragment
(
this
.
getHash
(
this
.
iframe
))))
{
// Opening and closing the iframe tricks IE7 and earlier to push a history entry on hash-tag change.
// When replace is true, we don't want this.
if
(
!
options
.
replace
)
this
.
iframe
.
document
.
open
().
close
();
this
.
_updateHash
(
this
.
iframe
.
location
,
frag
,
options
.
replace
);
}
// If you've told us that you explicitly don't want fallback hashchange-
// based history, then `navigate` becomes a page refresh.
}
else
{
window
.
location
.
assign
(
this
.
options
.
root
+
fragment
);
}
if
(
options
.
trigger
)
this
.
loadUrl
(
fragment
);
},
// Update the hash location, either replacing the current entry, or adding
// a new one to the browser history.
_updateHash
:
function
(
location
,
fragment
,
replace
)
{
if
(
replace
)
{
location
.
replace
(
location
.
toString
().
replace
(
/
(
javascript:|#
)
.*$/
,
''
)
+
'
#
'
+
fragment
);
}
else
{
location
.
hash
=
fragment
;
}
}
});
// Backbone.View
// -------------
// Creating a Backbone.View creates its initial element outside of the DOM,
// if an existing element is not provided...
var
View
=
Backbone
.
View
=
function
(
options
)
{
this
.
cid
=
_
.
uniqueId
(
'
view
'
);
this
.
_configure
(
options
||
{});
this
.
_ensureElement
();
this
.
initialize
.
apply
(
this
,
arguments
);
this
.
delegateEvents
();
};
// Cached regex to split keys for `delegate`.
var
delegateEventSplitter
=
/^
(\S
+
)\s
*
(
.*
)
$/
;
// List of view options to be merged as properties.
var
viewOptions
=
[
'
model
'
,
'
collection
'
,
'
el
'
,
'
id
'
,
'
attributes
'
,
'
className
'
,
'
tagName
'
];
// Set up all inheritable **Backbone.View** properties and methods.
_
.
extend
(
View
.
prototype
,
Events
,
{
// The default `tagName` of a View's element is `"div"`.
tagName
:
'
div
'
,
// jQuery delegate for element lookup, scoped to DOM elements within the
// current view. This should be prefered to global lookups where possible.
$
:
function
(
selector
)
{
return
this
.
$el
.
find
(
selector
);
},
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize
:
function
(){},
// **render** is the core function that your view should override, in order
// to populate its element (`this.el`), with the appropriate HTML. The
// convention is for **render** to always return `this`.
render
:
function
()
{
return
this
;
},
// Remove this view from the DOM. Note that the view isn't present in the
// DOM by default, so calling this method may be a no-op.
remove
:
function
()
{
this
.
$el
.
remove
();
return
this
;
},
// For small amounts of DOM Elements, where a full-blown template isn't
// needed, use **make** to manufacture elements, one at a time.
//
// var el = this.make('li', {'class': 'row'}, this.model.escape('title'));
//
make
:
function
(
tagName
,
attributes
,
content
)
{
var
el
=
document
.
createElement
(
tagName
);
if
(
attributes
)
$
(
el
).
attr
(
attributes
);
if
(
content
)
$
(
el
).
html
(
content
);
return
el
;
},
// Change the view's element (`this.el` property), including event
// re-delegation.
setElement
:
function
(
element
,
delegate
)
{
if
(
this
.
$el
)
this
.
undelegateEvents
();
this
.
$el
=
(
element
instanceof
$
)
?
element
:
$
(
element
);
this
.
el
=
this
.
$el
[
0
];
if
(
delegate
!==
false
)
this
.
delegateEvents
();
return
this
;
},
// Set callbacks, where `this.events` is a hash of
//
// *{"event selector": "callback"}*
//
// {
// 'mousedown .title': 'edit',
// 'click .button': 'save'
// 'click .open': function(e) { ... }
// }
//
// pairs. Callbacks will be bound to the view, with `this` set properly.
// Uses event delegation for efficiency.
// Omitting the selector binds the event to `this.el`.
// This only works for delegate-able events: not `focus`, `blur`, and
// not `change`, `submit`, and `reset` in Internet Explorer.
delegateEvents
:
function
(
events
)
{
if
(
!
(
events
||
(
events
=
getValue
(
this
,
'
events
'
))))
return
;
this
.
undelegateEvents
();
for
(
var
key
in
events
)
{
var
method
=
events
[
key
];
if
(
!
_
.
isFunction
(
method
))
method
=
this
[
events
[
key
]];
if
(
!
method
)
throw
new
Error
(
'
Method "
'
+
events
[
key
]
+
'
" does not exist
'
);
var
match
=
key
.
match
(
delegateEventSplitter
);
var
eventName
=
match
[
1
],
selector
=
match
[
2
];
method
=
_
.
bind
(
method
,
this
);
eventName
+=
'
.delegateEvents
'
+
this
.
cid
;
if
(
selector
===
''
)
{
this
.
$el
.
bind
(
eventName
,
method
);
}
else
{
this
.
$el
.
delegate
(
selector
,
eventName
,
method
);
}
}
},
// Clears all callbacks previously bound to the view with `delegateEvents`.
// You usually don't need to use this, but may wish to if you have multiple
// Backbone views attached to the same DOM element.
undelegateEvents
:
function
()
{
this
.
$el
.
unbind
(
'
.delegateEvents
'
+
this
.
cid
);
},
// Performs the initial configuration of a View with a set of options.
// Keys with special meaning *(model, collection, id, className)*, are
// attached directly to the view.
_configure
:
function
(
options
)
{
if
(
this
.
options
)
options
=
_
.
extend
({},
this
.
options
,
options
);
for
(
var
i
=
0
,
l
=
viewOptions
.
length
;
i
<
l
;
i
++
)
{
var
attr
=
viewOptions
[
i
];
if
(
options
[
attr
])
this
[
attr
]
=
options
[
attr
];
}
this
.
options
=
options
;
},
// Ensure that the View has a DOM element to render into.
// If `this.el` is a string, pass it through `$()`, take the first
// matching element, and re-assign it to `el`. Otherwise, create
// an element from the `id`, `className` and `tagName` properties.
_ensureElement
:
function
()
{
if
(
!
this
.
el
)
{
var
attrs
=
getValue
(
this
,
'
attributes
'
)
||
{};
if
(
this
.
id
)
attrs
.
id
=
this
.
id
;
if
(
this
.
className
)
attrs
[
'
class
'
]
=
this
.
className
;
this
.
setElement
(
this
.
make
(
this
.
tagName
,
attrs
),
false
);
}
else
{
this
.
setElement
(
this
.
el
,
false
);
}
}
});
// The self-propagating extend function that Backbone classes use.
var
extend
=
function
(
protoProps
,
classProps
)
{
var
child
=
inherits
(
this
,
protoProps
,
classProps
);
child
.
extend
=
this
.
extend
;
return
child
;
};
// Set up inheritance for the model, collection, and view.
Model
.
extend
=
Collection
.
extend
=
Router
.
extend
=
View
.
extend
=
extend
;
// Backbone.sync
// -------------
// Map from CRUD to HTTP for our default `Backbone.sync` implementation.
var
methodMap
=
{
'
create
'
:
'
POST
'
,
'
update
'
:
'
PUT
'
,
'
delete
'
:
'
DELETE
'
,
'
read
'
:
'
GET
'
};
// Override this function to change the manner in which Backbone persists
// models to the server. You will be passed the type of request, and the
// model in question. By default, makes a RESTful Ajax request
// to the model's `url()`. Some possible customizations could be:
//
// * Use `setTimeout` to batch rapid-fire updates into a single request.
// * Send up the models as XML instead of JSON.
// * Persist models via WebSockets instead of Ajax.
//
// Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
// as `POST`, with a `_method` parameter containing the true HTTP method,
// as well as all requests with the body as `application/x-www-form-urlencoded`
// instead of `application/json` with the model in a param named `model`.
// Useful when interfacing with server-side languages like **PHP** that make
// it difficult to read the body of `PUT` requests.
Backbone
.
sync
=
function
(
method
,
model
,
options
)
{
var
type
=
methodMap
[
method
];
// Default options, unless specified.
options
||
(
options
=
{});
// Default JSON-request options.
var
params
=
{
type
:
type
,
dataType
:
'
json
'
};
// Ensure that we have a URL.
if
(
!
options
.
url
)
{
params
.
url
=
getValue
(
model
,
'
url
'
)
||
urlError
();
}
// Ensure that we have the appropriate request data.
if
(
!
options
.
data
&&
model
&&
(
method
==
'
create
'
||
method
==
'
update
'
))
{
params
.
contentType
=
'
application/json
'
;
params
.
data
=
JSON
.
stringify
(
model
.
toJSON
());
}
// For older servers, emulate JSON by encoding the request into an HTML-form.
if
(
Backbone
.
emulateJSON
)
{
params
.
contentType
=
'
application/x-www-form-urlencoded
'
;
params
.
data
=
params
.
data
?
{
model
:
params
.
data
}
:
{};
}
// For older servers, emulate HTTP by mimicking the HTTP method with `_method`
// And an `X-HTTP-Method-Override` header.
if
(
Backbone
.
emulateHTTP
)
{
if
(
type
===
'
PUT
'
||
type
===
'
DELETE
'
)
{
if
(
Backbone
.
emulateJSON
)
params
.
data
.
_method
=
type
;
params
.
type
=
'
POST
'
;
params
.
beforeSend
=
function
(
xhr
)
{
xhr
.
setRequestHeader
(
'
X-HTTP-Method-Override
'
,
type
);
};
}
}
// Don't process data on a non-GET request.
if
(
params
.
type
!==
'
GET
'
&&
!
Backbone
.
emulateJSON
)
{
params
.
processData
=
false
;
}
// Make the request, allowing the user to override any Ajax options.
return
$
.
ajax
(
_
.
extend
(
params
,
options
));
};
// Wrap an optional error callback with a fallback error event.
Backbone
.
wrapError
=
function
(
onError
,
originalModel
,
options
)
{
return
function
(
model
,
resp
)
{
resp
=
model
===
originalModel
?
resp
:
model
;
if
(
onError
)
{
onError
(
originalModel
,
resp
,
options
);
}
else
{
originalModel
.
trigger
(
'
error
'
,
originalModel
,
resp
,
options
);
}
};
};
// Helpers
// -------
// Shared empty constructor function to aid in prototype-chain creation.
var
ctor
=
function
(){};
// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to `goog.inherits`, but uses a hash of prototype properties and
// class properties to be extended.
var
inherits
=
function
(
parent
,
protoProps
,
staticProps
)
{
var
child
;
// The constructor function for the new subclass is either defined by you
// (the "constructor" property in your `extend` definition), or defaulted
// by us to simply call the parent's constructor.
if
(
protoProps
&&
protoProps
.
hasOwnProperty
(
'
constructor
'
))
{
child
=
protoProps
.
constructor
;
}
else
{
child
=
function
(){
parent
.
apply
(
this
,
arguments
);
};
}
// Inherit class (static) properties from parent.
_
.
extend
(
child
,
parent
);
// Set the prototype chain to inherit from `parent`, without calling
// `parent`'s constructor function.
ctor
.
prototype
=
parent
.
prototype
;
child
.
prototype
=
new
ctor
();
// Add prototype properties (instance properties) to the subclass,
// if supplied.
if
(
protoProps
)
_
.
extend
(
child
.
prototype
,
protoProps
);
// Add static properties to the constructor function, if supplied.
if
(
staticProps
)
_
.
extend
(
child
,
staticProps
);
// Correctly set child's `prototype.constructor`.
child
.
prototype
.
constructor
=
child
;
// Set a convenience property in case the parent's prototype is needed later.
child
.
__super__
=
parent
.
prototype
;
return
child
;
};
// Helper function to get a value from a Backbone object as a property
// or as a function.
var
getValue
=
function
(
object
,
prop
)
{
if
(
!
(
object
&&
object
[
prop
]))
return
null
;
return
_
.
isFunction
(
object
[
prop
])
?
object
[
prop
]()
:
object
[
prop
];
};
// Throw an error when a URL is needed, and none is supplied.
var
urlError
=
function
()
{
throw
new
Error
(
'
A "url" property or function must be specified
'
);
};
}).
call
(
this
);
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