Commit c2a7e1e8 authored by Roque's avatar Roque

Fix coordinates conversion

See merge request nexedi/erp5!1807
parents 98aa5f07 6a6f2bd3
......@@ -93,7 +93,7 @@ var FixedWingDroneAPI = /** @class */ (function () {
** Function called on every drone update, right before onUpdate AI script
*/
FixedWingDroneAPI.prototype.internal_update = function (context, delta_time) {
var diff, newrot, orientationValue, rotStep, updateSpeed;
var diff, newrot, orientationValue, rotStep;
//TODO rotation
if (context._rotationTarget) {
......@@ -117,18 +117,8 @@ var FixedWingDroneAPI = /** @class */ (function () {
}
this._updateSpeed(context, delta_time);
this._updateDirection(context, delta_time);
this._updatePosition(context, delta_time);
updateSpeed = context._speed * delta_time / 1000;
if (context._direction.x !== 0 ||
context._direction.y !== 0 ||
context._direction.z !== 0) {
context._controlMesh.position.addInPlace(new BABYLON.Vector3(
context._direction.x * updateSpeed,
context._direction.y * updateSpeed,
context._direction.z * updateSpeed
));
}
//TODO rotation
orientationValue = context._maxOrientation *
(context._speed / context._maxSpeed);
......@@ -181,50 +171,99 @@ var FixedWingDroneAPI = /** @class */ (function () {
}
};
FixedWingDroneAPI.prototype._updateDirection = function (drone, delta_time) {
var horizontalCoeff, newX, newY, newZ, tangentYaw;
FixedWingDroneAPI.prototype._updatePosition = function (drone, delta_time) {
var R = 6371e3,
currentGeoCoordinates = this._mapManager.convertToGeoCoordinates(
drone.position.x,
drone.position.y,
drone.position.z
),
targetCoordinates = this._mapManager.convertToGeoCoordinates(
drone._targetCoordinates.x,
drone._targetCoordinates.y,
drone._targetCoordinates.z
),
bearing = this._computeBearing(
currentGeoCoordinates.x,
currentGeoCoordinates.y,
targetCoordinates.x,
targetCoordinates.y
),
currentCosLat,
currentLatRad,
distance,
distanceCos,
distanceSin,
currentSinLat,
currentLonRad,
groundSpeed,
newCoordinates,
newLatRad,
newLonRad,
newYaw,
newYawRad,
verticalSpeed,
yawToDirection;
if (this._loiter_mode && Math.sqrt(
Math.pow(drone._targetCoordinates.x - drone.position.x, 2) +
Math.pow(drone._targetCoordinates.y - drone.position.y, 2)
) <= this._loiter_radius) {
tangentYaw = this._computeBearing(
drone.position.x,
drone.position.y,
drone._targetCoordinates.x,
drone._targetCoordinates.y
) - 90;
// trigonometric circle is east oriented, yaw angle is clockwise
tangentYaw = this._toRad(-tangentYaw + 90);
newX = Math.cos(tangentYaw);
newZ = Math.sin(tangentYaw);
newYaw = bearing - 90;
} else {
[newX, newZ] = this._getNewYaw(drone, delta_time);
newYaw = this._getNewYaw(drone, bearing, delta_time);
}
newY = this._getNewAltitude(drone);
newYawRad = this._toRad(newYaw);
currentLatRad = this._toRad(currentGeoCoordinates.x);
currentCosLat = Math.cos(currentLatRad);
currentSinLat = Math.sin(currentLatRad);
currentLonRad = this._toRad(currentGeoCoordinates.y);
verticalSpeed = this._getVerticalSpeed(drone);
groundSpeed = Math.sqrt(
Math.pow(drone.getAirSpeed(), 2) - Math.pow(verticalSpeed, 2)
);
distance = (groundSpeed * delta_time / 1000) / R;
distanceCos = Math.cos(distance);
distanceSin = Math.sin(distance);
horizontalCoeff = Math.sqrt(
(
Math.pow(drone.getAirSpeed(), 2) - Math.pow(newY, 2)
) / (
Math.pow(newX, 2) + Math.pow(newZ, 2)
)
newLatRad = Math.asin(
currentSinLat * distanceCos +
currentCosLat * distanceSin * Math.cos(newYawRad)
);
newX *= horizontalCoeff;
newZ *= horizontalCoeff;
newLonRad = currentLonRad + Math.atan2(
Math.sin(newYawRad) * distanceSin * currentCosLat,
distanceCos - currentSinLat * Math.sin(newLatRad)
);
newCoordinates = this._mapManager.convertToLocalCoordinates(
this._toDeg(newLatRad),
this._toDeg(newLonRad),
drone.position.z
);
// swap y and z axis so z axis represents altitude
drone.setDirection(newX, newZ, newY);
drone._controlMesh.position.addInPlace(new BABYLON.Vector3(
Math.abs(newCoordinates.x - drone.position.x) *
(newCoordinates.x < drone.position.x ? -1 : 1),
verticalSpeed * delta_time / 1000,
Math.abs(newCoordinates.y - drone.position.y) *
(newCoordinates.y < drone.position.y ? -1 : 1)
));
yawToDirection = this._toRad(-newYaw + 90);
drone.setDirection(
groundSpeed * Math.cos(yawToDirection),
groundSpeed * Math.sin(yawToDirection),
verticalSpeed
);
};
FixedWingDroneAPI.prototype._getNewYaw = function (drone, delta_time) {
FixedWingDroneAPI.prototype._getNewYaw =
function (drone, bearing, delta_time) {
// swap y and z axis so z axis represents altitude
var bearing = this._computeBearing(
drone.position.x,
drone.position.y,
drone._targetCoordinates.x,
drone._targetCoordinates.y
),
yaw = drone.getYaw(),
var yaw = drone.getYaw(),
yawDiff = this._computeYawDiff(yaw, bearing),
yawUpdate = this.getYawVelocity(drone) * delta_time / 1000;
......@@ -233,14 +272,10 @@ var FixedWingDroneAPI = /** @class */ (function () {
} else if (yawDiff < 0) {
yawUpdate *= -1;
}
yaw += yawUpdate;
// trigonometric circle is east oriented, yaw angle is clockwise
yaw = this._toRad(-yaw + 90);
return [Math.cos(yaw), Math.sin(yaw)];
return yaw + yawUpdate;
};
FixedWingDroneAPI.prototype._getNewAltitude = function (drone) {
FixedWingDroneAPI.prototype._getVerticalSpeed = function (drone) {
// swap y and z axis so z axis represents altitude
var altitudeDiff = drone._targetCoordinates.z - drone.position.z,
verticalSpeed;
......@@ -356,20 +391,16 @@ var FixedWingDroneAPI = /** @class */ (function () {
if (isNaN(lat) || isNaN(lon) || isNaN(z)) {
throw new Error('Target coordinates must be numbers');
}
var point = this._mapManager.toLocalCoordinates(lat, lon,
this._map_dict.map_size),
position = this._mapManager.normalize(point.x, point.y, this._map_dict);
if (z > this._map_dict.start_AMSL) {
z -= this._map_dict.start_AMSL;
var processed_coordinates =
this._mapManager.convertToLocalCoordinates(lat, lon, z);
if (processed_coordinates.z > this._map_dict.start_AMSL) {
processed_coordinates.z -= this._map_dict.start_AMSL;
}
return {
x: position[0],
y: position[1],
z: z
};
return processed_coordinates;
};
FixedWingDroneAPI.prototype.getCurrentPosition = function (x, y, z) {
return this._mapManager.convertToGeoCoordinates(x, y, z, this._map_dict);
return this._mapManager.convertToGeoCoordinates(x, y, z);
};
FixedWingDroneAPI.prototype.getDroneViewInfo = function (drone) {
var context = this, result = { "obstacles": [], "drones": [] }, distance,
......@@ -455,10 +486,17 @@ var FixedWingDroneAPI = /** @class */ (function () {
};
FixedWingDroneAPI.prototype.getYaw = function (drone) {
var direction = drone.worldDirection;
return this._computeBearing(0, 0, direction.x, direction.z);
};
FixedWingDroneAPI.prototype._computeBearing = function (x1, z1, x2, z2) {
return this._toDeg(Math.atan2(x2 - x1, z2 - z1));
return this._toDeg(Math.atan2(direction.x, direction.z));
};
FixedWingDroneAPI.prototype._computeBearing =
function (lat1, lon1, lat2, lon2) {
var dLon = this._toRad(lon2 - lon1),
lat1Rad = this._toRad(lat1),
lat2Rad = this._toRad(lat2),
x = Math.cos(lat2Rad) * Math.sin(dLon),
y = Math.cos(lat1Rad) * Math.sin(lat2Rad) -
Math.sin(lat1Rad) * Math.cos(lat2Rad) * Math.cos(dLon);
return this._toDeg(Math.atan2(x, y));
};
FixedWingDroneAPI.prototype._computeYawDiff = function (yaw1, yaw2) {
var diff = yaw2 - yaw1;
......
......@@ -246,7 +246,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1010.5034.64121.33006</string> </value>
<value> <string>1010.22181.14558.58982</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>1690565260.64</float>
<float>1691593350.04</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -408,70 +408,15 @@ var DroneManager = /** @class */ (function () {
var MapManager = /** @class */ (function () {
"use strict";
//random geo-point:
var MIN_LAT = 45.64,
MIN_LON = 14.253,
EPSILON = 9.9,
var EPSILON = 9.9,
START_Z = 15,
R = 6371e3;
function calculateMapInfo(map, map_dict) {
var min_lat = map_dict.min_lat || MIN_LAT,
min_lon = map_dict.min_lon || MIN_LON,
offset = map.latLonOffset(min_lat, min_lon, map_dict.map_size),
max_lat = offset[0],
max_lon = offset[1],
starting_point = map_dict.map_size / 2 * -0.75,
local_min = map.toLocalCoordinates(min_lat, min_lon, map_dict.map_size),
local_max = map.toLocalCoordinates(max_lat, max_lon, map_dict.map_size);
map.map_info = {
"depth": map_dict.map_size,
"width": map_dict.map_size,
"map_size": map_dict.map_size,
"min_lat": min_lat,
"min_lon": min_lon,
"max_lat": max_lat,
"max_lon": max_lon,
"min_x": local_min.x,
"min_y": local_min.y,
"max_x": local_max.x,
"max_y": local_max.y,
"height": map_dict.height,
"start_AMSL": map_dict.start_AMSL,
"flag_list": map_dict.flag_list,
"geo_flag_list": [],
"flag_distance_epsilon": map_dict.flag_distance_epsilon || EPSILON,
"obstacle_list": map_dict.obstacle_list,
"geo_obstacle_list": [],
"initial_position": {
"x": 0,
"y": starting_point,
"z": START_Z
}
};
map_dict.flag_list.forEach(function (flag_info, index) {
map.map_info.geo_flag_list.push(map.convertToGeoCoordinates(
flag_info.position.x,
flag_info.position.y,
flag_info.position.z
));
});
map_dict.obstacle_list.forEach(function (obstacle_info, index) {
var geo_obstacle = {};
Object.assign(geo_obstacle, obstacle_info);
geo_obstacle.position = map.convertToGeoCoordinates(
obstacle_info.position.x,
obstacle_info.position.y,
obstacle_info.position.z
);
map.map_info.geo_obstacle_list.push(geo_obstacle);
});
}
//** CONSTRUCTOR
function MapManager(scene) {
var _this = this, max_sky, skybox, skyboxMat, largeGroundMat, flag_material,
largeGroundBottom, width, depth, terrain, max, flag_a, flag_b, mast, flag,
count = 0, new_obstacle;
calculateMapInfo(_this, GAMEPARAMETERS.map);
this.setMapInfo(GAMEPARAMETERS.map, GAMEPARAMETERS.initialPosition);
max = _this.map_info.width;
if (_this.map_info.depth > max) {
max = _this.map_info.depth;
......@@ -612,22 +557,74 @@ var MapManager = /** @class */ (function () {
_this._flag_list.push(flag);
});
}
MapManager.prototype.setMapInfo = function (map_dict, initial_position) {
var max_width = this.latLonDistance([map_dict.min_lat, map_dict.min_lon],
[map_dict.min_lat, map_dict.max_lon]),
max_height = this.latLonDistance([map_dict.min_lat, map_dict.min_lon],
[map_dict.max_lat, map_dict.min_lon]),
map_size = Math.ceil(Math.max(max_width, max_height)),
starting_point = map_size / 2 * -0.75;
console.log("max_width:",max_width);
console.log("max_height:",max_height);
console.log("map_size:",map_size);
this.map_info = {
"depth": map_size,
"height": map_dict.height,
"width": map_size,
"map_size": map_size,
"start_AMSL": map_dict.start_AMSL,
"flag_list": map_dict.flag_list,
"geo_flag_list": [],
"flag_distance_epsilon": map_dict.flag_distance_epsilon || EPSILON,
"obstacle_list": map_dict.obstacle_list,
"geo_obstacle_list": [],
"initial_position": {
"x": 0,
"y": starting_point,
"z": START_Z
}
};
this.map_info.min_x = this.longitudToX(map_dict.min_lon);
this.map_info.min_y = this.latitudeToY(map_dict.min_lat);
this.map_info.max_x = this.longitudToX(map_dict.max_lon);
this.map_info.max_y = this.latitudeToY(map_dict.max_lat);
var map = this;
map_dict.flag_list.forEach(function (flag_info, index) {
map.map_info.geo_flag_list.push(map.convertToGeoCoordinates(
flag_info.position.x,
flag_info.position.y,
flag_info.position.z
));
});
map_dict.obstacle_list.forEach(function (obstacle_info, index) {
var geo_obstacle = {};
Object.assign(geo_obstacle, obstacle_info);
geo_obstacle.position = map.convertToGeoCoordinates(
obstacle_info.position.x,
obstacle_info.position.y,
obstacle_info.position.z
);
map.map_info.geo_obstacle_list.push(geo_obstacle);
});
};
MapManager.prototype.getMapInfo = function () {
return this.map_info;
};
MapManager.prototype.latLonOffset = function (lat, lon, offset_in_mt) {
MapManager.prototype.longitudToX = function (lon) {
return (this.map_info.map_size / 360.0) * (180 + lon);
};
MapManager.prototype.latitudeToY = function (lat) {
return (this.map_info.map_size / 180.0) * (90 - lat);
};
//TODO refactor latLonOffset, should be the reverse of lat-lon distance
//then map_size can be used as parameter (get max lat-lon from map_size)
/*MapManager.prototype.latLonOffset = function (lat, lon, offset_in_mt) {
var R = 6371e3, //Earth radius
lat_offset = offset_in_mt / R,
lon_offset = offset_in_mt / (R * Math.cos(Math.PI * lat / 180));
return [lat + lat_offset * 180 / Math.PI,
lon + lon_offset * 180 / Math.PI];
};
MapManager.prototype.toLocalCoordinates = function (lat, lon, map_size) {
return {
"x": (map_size / 360.0) * (180 + lon),
"y": (map_size / 180.0) * (90 - lat)
};
};
};*/
MapManager.prototype.latLonDistance = function (c1, c2) {
var q1 = c1[0] * Math.PI / 180,
q2 = c2[0] * Math.PI / 180,
......@@ -639,24 +636,30 @@ var MapManager = /** @class */ (function () {
c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return R * c;
};
MapManager.prototype.normalize = function (x, y, map_dict) {
var n_x = (x - map_dict.min_x) / (map_dict.max_x - map_dict.min_x),
n_y = (y - map_dict.min_y) / (map_dict.max_y - map_dict.min_y);
return [n_x * 1000 - map_dict.width / 2,
n_y * 1000 - map_dict.depth / 2];
MapManager.prototype.convertToLocalCoordinates =
function (latitude, longitude, altitude) {
var map_info = this.map_info,
x = this.longitudToX(longitude),
y = this.latitudeToY(latitude);
return {
x: ((x - map_info.min_x) / (map_info.max_x - map_info.min_x)) *
1000 - map_info.width / 2,
y: ((y - map_info.min_y) / (map_info.max_y - map_info.min_y)) *
1000 - map_info.depth / 2,
z: altitude
};
};
MapManager.prototype.convertToGeoCoordinates = function (x, y, z) {
var map_dict = this.map_info,
lon = x + map_dict.width / 2,
lat = y + map_dict.depth / 2;
var lon = x + this.map_info.width / 2,
lat = y + this.map_info.depth / 2;
lon = lon / 1000;
lon = lon * (map_dict.max_x - map_dict.min_x) +
map_dict.min_x;
lon = lon / (map_dict.width / 360.0) - 180;
lon = lon * (this.map_info.max_x - this.map_info.min_x) +
this.map_info.min_x;
lon = lon / (this.map_info.map_size / 360.0) - 180;
lat = lat / 1000;
lat = lat * (map_dict.max_y - map_dict.min_y) +
map_dict.min_y;
lat = 90 - lat / (map_dict.depth / 180.0);
lat = lat * (this.map_info.max_y - this.map_info.min_y) +
this.map_info.min_y;
lat = 90 - lat / (this.map_info.map_size / 180.0);
return {
x: lat,
y: lon,
......@@ -676,7 +679,7 @@ var GameManager = /** @class */ (function () {
"use strict";
// *** CONSTRUCTOR ***
function GameManager(canvas, game_parameters_json) {
var drone, header_list, drone_count;
var drone, header_list, drone_count, i;
this._canvas = canvas;
this._canvas_width = canvas.width;
this._canvas_height = canvas.height;
......@@ -737,7 +740,7 @@ var GameManager = /** @class */ (function () {
console.log = function () {
baseLogFunction.apply(console, arguments);
var args = Array.prototype.slice.call(arguments);
for (var i = 0;i < args.length;i++) {
for (i = 0;i < args.length;i++) {
console_log += args[i] + "\n";
}
};
......
......@@ -246,7 +246,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1010.5086.1058.34440</string> </value>
<value> <string>1010.22324.3760.41318</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>1690567567.2</float>
<float>1691601869.17</float>
<string>UTC</string>
</tuple>
</state>
......
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margin: 10px 0;
font-family: monospace;
color: #263238;
line-height: 18px;
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line-height: 18px;
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margin: 0 0 30px 0;
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font-weight: bold;
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margin: 0;
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.documentation .line {
width: 100%;
height: 1px;
background-color: lightgrey;
margin: 30px 0;
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.documentation .item-param-1,
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width: 25%;
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}
.item-name {
background-color: #F8F8F8;
padding: 8px;
margin: 8px 0;
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font-style: italic; }
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width: 100%;
height: 1px;
background-color: lightgrey;
margin: 30px 0; }
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<link rel="stylesheet" type="text/css" href="gadget_erp5_page_drone_capture_flag_api_page.css">
<script src="gadget_erp5_page_drone_capture_flag_api_page.js"></script>
<title>Drone API Documentation</title>
</head>
<body>
<div class="documentation">
<h1>Fixed Wings Drone API</h1>
<h3>API functions</h3>
<h3>Functions called by game on event</h3>
<!-- Start -->
<h4 class="item-name" id="start"><span>onStart</span><span>: void</span></h4>
<p class="item-descr">Function called on game start.</p>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.onStart = function() {<br>
&nbsp;&nbsp;//one time execution code<br>
}
</p>
<div class="line"></div>
<!-- Update -->
<h4 class="item-name" id="update"><span>onUpdate</span><span>: void</span></h4>
<p class="item-descr">Function called on game update, 60 times / second. <br></p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<p class="item-param-1">timestamp: Integer</p>
<p class="item-param-2">Timestamp in milliseconds from UNIX epoch</p>
</div>
<h5 class="item-param-1">Example</h5>
<p class="item-example">me.onUpdate = function() {<br>
&nbsp;&nbsp;//code executed 60 times per second<br>
}
</p>
<div class="line"></div>
<!-- Touched -->
<h4 class="item-name" id="touched"><span>onTouched</span><span>: void</span></h4>
<p class="item-descr">Function called when drone is touched by another drone.</p>
<h5 class="item-param-1">Example</h5>
<p class="item-example">me.onTouched = function() {<br>
&nbsp;&nbsp;//code executed when drone is touched<br>
}
</p>
<h5 class="item-param-1">Drones collision</h5>
<p class="item-example">
The collision between 2 drones is determined by a calculation based on each drone direction, exact position and collision angle, and resolves if one drone bumps the other of if both drones are set down.
<br><br>
The simulator engine checks if the drone control masks intersect, and then based on drones directions it calculates the collision angle between them. If the angle is too wide, both drones will fall. If not, the fastest drone will knockdown the slowest one.
<br><br>
The drone mask size is 0.5 x 0.5 (meters)
</p>
<div class="line"></div>
<!-- onDroneViewInfo -->
<h4 class="item-name" id="update"><span>onDroneViewInfo</span><span>: void</span></h4>
<p class="item-descr">Function called when a fired detection process finishes.<br>
(a detection process is started when a drone calls getDroneViewInfo method, see below)<br>
</p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<p class="item-param-1">drone_view: dict</p>
<p class="item-param-2">Result of detection.</p>
</div>
<h5 class="item-param-1">Example</h5>
<p class="item-example">
me.getDroneViewInfo = function (drone_view) {<br>
&nbsp;&nbsp;//code executed when getDroneViewInfo finished<br>
}
</p>
<div class="line"></div>
<!-- GetMsg -->
<h4 class="item-name" id="getMsg"><span>onGetMsg</span><span>: void</span></h4>
<p class="item-descr">Function called when drone receives a message.</p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<p class="item-param-1">msg: String</p>
<p class="item-param-2">Content of the message</p>
</div>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<div>
<p class="item-param-1">me.onGetMsg = function (msg) {<br>
&nbsp;&nbsp;//process the msg
<br> }
</p>
</div>
<div class="line"></div>
<h3>Function that drones can call</h3>
<div class="line"></div>
<!-- sendMsg -->
<h4 class="item-name" id="sendMsg"><span>sendMsg</span><span>: void</span></h4>
<p class="item-descr">Sends a message to another drone (or to all team drones).<p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<p class="item-param-1">msg: String</p>
<p class="item-param-2">The message to send.</p>
</div>
<div>
<p class="item-param-1">id ?: Number</p>
<p class="item-param-2">ID of the recipient. Leave empty to send to all team drones.</p>
</div>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<div>
<p class="item-example">
me.sendMsg("My broadcast message");<br>
me.sendMsg("To my friend 0", 0);
</p>
</div>
<div class="line"></div>
<!-- getCurrentPosition -->
<h4 class="item-name" id="getCurrentPosition"><span>getCurrentPosition</span><span>: dictionary</span></h4>
<p class="item-descr">
Get drone current position geo-coordinates.<br>
{<br>
&nbsp;&nbsp;x: number, //latitude (in degrees)<br>
&nbsp;&nbsp;y: number, //longitude (in degrees)<br>
&nbsp;&nbsp;z: number //altitude (in meters)<br>
}<br>
</p>
<h5 class="item-param-1">Example</h5>
<p class="item-example">
var current_position = me.getCurrentPosition();<br>
console.log(current_position);<br>
</p>
<div class="line"></div>
<!-- getDroneViewInfo -->
<h4 class="item-name" id="getDroneViewInfo"><span>getDroneViewInfo</span><span>: void</span></h4>
<p class="item-descr">
By calling this method, the drone detection process is fired. It will get all the view information within its scope.<br>
Once the detection finishes (2 seconds) the event method onDroneViewInfo will be called.<br>
</p>
<h5 class="item-param-1">Example</h5>
<p class="item-example">
if (!me.ongoing_detection) {<br>
&nbsp;&nbsp;me.ongoing_detection = true;<br>
&nbsp;&nbsp;me.getDroneViewInfo();<br>
&nbsp;&nbsp;me.ongoing_detection = true;<br>
}<br>
</p>
<div class="line"></div>
<!-- setTargetCoordinates -->
<h4 class="item-name" id="setTargetCoordinates"><span>setTargetCoordinates</span><span>: dictionary</span></h4>
<p class="item-descr">
Set a target point expressed in geo coordinates. The drone will move straight to this point.
</p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<p class="item-param-1">X: Float</p>
<p class="item-param-2">X value - latitude (in degrees).</p>
</div>
<div>
<p class="item-param-1">Y: Float</p>
<p class="item-param-2">Y value - longitude (in degrees).</p>
</div>
<div>
<p class="item-param-1">Z: Float</p>
<p class="item-param-2">Z value - altitude (in meters).</p>
</div>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<div>
<p class="item-example">
me.setTargetCoordinates(lat, lon, altitude);<br>
</p>
</div>
<div class="line"></div>
<!-- setSpeed -->
<h4 class="item-name" id="setSpeed"><span>setSpeed</span><span>: void</span></h4>
<p class="item-descr">Set the drone speed in meters/second. The drone will move at the given value.</p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<p class="item-param-1">altitude: Float</p>
<p class="item-param-2">Speed value</p>
</div>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.setSpeed(16);<br>
</p>
<div class="line"></div>
<!-- loiter -->
<h4 class="item-name" id="loiter"><span>loiter</span><span>: void</span></h4>
<p class="item-descr">Set the drone to loiter mode, it will loiter around last target coordinates.</p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<p class="item-param-1">altitude: Float</p>
<p class="item-param-2">altitude value</p>
</div>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.loiter(100);<br>
</p>
<div class="line"></div>
<!-- exit -->
<h4 class="item-name" id="exit"><span>exit</span><span>: void</span></h4>
<p class="item-descr">Finishes the drone flight.</p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<p class="item-param-1">exit_code: Integer</p>
<p class="item-param-2">Code to indicate exit status.</p>
</div>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.exit(0);<br>
</p>
<div class="line"></div>
<!-- triggerParachute -->
<h4 class="item-name" id="triggerParachute"><span>triggerParachute</span><span>: void</span></h4>
<p class="item-descr">Indicates the drone to deploy the parachute to finish the landing.</p>
<div>
<h5 class="item-param-1">Param</h5>
<h5 class="item-param-2">Description</h5>
</div>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.doParachute();<br>
</p>
<div class="line"></div>
<!-- landed -->
<h4 class="item-name" id="landed"><span>landed</span><span>: boolean</span></h4>
<p class="item-descr">Indicates if the drone has landed (reached the floor altitude).</p>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-example">
if (me.landed()) {<br>
&nbsp;&nbsp;//do something<br>
}<br>
</p>
<div class="line"></div>
<!-- getInitialAltitude -->
<h4 class="item-name" id="getInitialAltitude"><span>getInitialAltitude</span><span>: Float</span></h4>
<p class="item-descr">Get drone startup altitude.</p>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.getInitialAltitude();<br>
</p>
<div class="line"></div>
<!-- getYaw -->
<h4 class="item-name" id="getYaw"><span>getYaw</span><span>: Float</span></h4>
<p class="item-descr">Get drone yaw angle (angle between north and the projection of the aircraft longitudinal axis onto the horizontal plane, see https://en.wikipedia.org/wiki/Aircraft_flight_dynamics) in degrees (value is in [-180; 180]).<br>
Yaw angle can be different of heading (angle between north and the horizontal component of the velocity vector, which describes which direction the aircraft is moving relative to cardinal directions) when there is wind.<br>
</p>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.getYaw();<br>
</p>
<div class="line"></div>
<!-- getSpeed -->
<h4 class="item-name" id="getSpeed"><span>getSpeed</span><span>: Float</span></h4>
<p class="item-descr">Get drone air speed in meters/second.</p>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.getSpeed();<br>
</p>
<div class="line"></div>
<!-- getGroundSpeed -->
<h4 class="item-name" id="getGroundSpeed"><span>getGroundSpeed</span><span>: Float</span></h4>
<p class="item-descr">Get drone ground speed in meters/second.</p>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.getGroundSpeed();<br>
</p>
<div class="line"></div>
<!-- getClimbRate -->
<h4 class="item-name" id="getClimbRate"><span>getClimbRate</span><span>: Float</span></h4>
<p class="item-descr">Get drone climb rate in meters/second.</p>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.getClimbRate();<br>
</p>
<div class="line"></div>
<!-- getSinkRate -->
<h4 class="item-name" id="getSinkRate"><span>getSinkRate</span><span>: Float</span></h4>
<p class="item-descr">Get drone sink rate in meters/second.</p>
<div>
<h5 class="item-param-1">Example</h5>
</div>
<p class="item-param-1">me.getSinkRate();<br>
</p>
<div class="line"></div>
<h3>Drone properties</h3>
<div class="line"></div>
<!-- id -->
<h4 class="item-name" id="id"><span>id</span><span>: number</span></h4>
<p class="item-descr">Drone unique numeric identifier: from 0 to 9.</p>
<h5 class="item-param-1">Example</h5>
<p class="item-example">
var drone_id = me.id;<br>
</p>
<div class="line"></div>
<!-- drone_dict -->
<h4 class="item-name" id="id"><span>drone_dict</span><span>: dictionary</span></h4>
<p class="item-descr">Access drones information dictionary. It contains one entry per drone:<br>
key-id: value-drone_dict<br>
{<br>
latitude: number, //latitude (in degrees)<br>
longitude: number, //longitude (in degrees)<br>
altitudeAbs: number //altitude (in meters)<br>
}<br>
</p>
<h5 class="item-param-1">Example</h5>
<p class="item-example">
var leader = me.drone_dict[LEADER_ID];<br>
console.log("leader latitude:", leader.latitude);<br>
console.log("leader longitude:", leader.longitude);<br>
console.log("leader absolute altitude:", leader.altitudeAbs);<br>
</p>
<div class="line"></div>
<!--<h3 class="category-name">Drone Physics Schema</h3>
<center><img src="assets/schema.png"></center>
<div class="line"></div>-->
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/*global window, rJS*/
/*jslint indent:2, maxlen: 80, nomen: true */
(function (window, rJS) {
"use strict";
rJS(window)
.declareAcquiredMethod('updateHeader', 'updateHeader')
.declareAcquiredMethod('getUrlFor', 'getUrlFor')
.declareMethod('render', function () {
var gadget = this;
return gadget.getUrlFor({'command': 'history_previous'})
.push(function (url) {
return gadget.updateHeader({
page_title: "Drone API Documentation",
selection_url: url
});
});
});
}(window, rJS));
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<item>
<key> <string>content_md5</string> </key>
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<key> <string>content_type</string> </key>
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</value>
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<key> <string>default_reference</string> </key>
<value> <string>gadget_erp5_page_drone_capture_flag_api_page.js</string> </value>
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<key> <string>description</string> </key>
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<key> <string>id</string> </key>
<value> <string>ojs_drone_capture_flag_API_page_js</string> </value>
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<item>
<key> <string>title</string> </key>
<value> <string>Drone Capture Flag API Page JS</string> </value>
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<key> <string>serial</string> </key>
<value> <string>0.0.0.0</string> </value>
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</ZopeData>
......@@ -156,11 +156,13 @@
.push(function () {
return RSVP.hash({
url_list: gadget.getUrlForList([
{command: 'display', options: {page: "drone_capture_flag_script_page"}}
{command: 'display', options: {page: "drone_capture_flag_script_page"}},
{command: 'display', options: {page: "drone_capture_flag_api_page"}}
]),
translation_list: gadget.getTranslationList([
'Editable',
'Run Game'
'Run Game',
'API documentation'
])
});
})
......@@ -168,7 +170,8 @@
var editable_value = [],
element_list = [],
icon_and_key_list = [
'puzzle-piece', null
'puzzle-piece', null,
'paperclip', null
];
for (i = 0; i < result_dict.url_list.length; i += 1) {
......
......@@ -256,7 +256,7 @@
</tuple>
<state>
<tuple>
<float>1682444688.11</float>
<float>1691175603.36</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -6,7 +6,16 @@
//Drone default values - TODO: get them from the drone API
var SIMULATION_SPEED = 10,
SIMULATION_TIME = 270,
MAP_SIZE = 600,
//HARDCODED map size: it is defined by min-max lat-lon distance
//this is done by the map manager (latLonDistance)
//but map_size is needed here for map randomization (location of objects)
//TODO refactor: or randomization is moved to map manager (seed as param)
//or randomization is done here but with geo-coordinates (not meters)
MAP_SIZE = 902,
min_lat = 45.6475,
max_lat = 45.65,
min_lon = 14.265,
max_lon = 14.2766,
map_height = 700,
start_AMSL = 595,
DEFAULT_SPEED = 16,
......@@ -291,7 +300,7 @@
"hidden": 0,
"type": "FloatField"
},
"my_map_size": {
/*"my_map_size": {
"description": "",
"title": "Map size",
"default": MAP_SIZE,
......@@ -301,7 +310,7 @@
"key": "map_size",
"hidden": 0,
"type": "FloatField"
},
},*/
"my_start_AMSL": {
"description": "",
"title": "Start AMSL",
......@@ -380,7 +389,7 @@
group_list: [[
"left",
[["my_simulation_speed"], ["my_simulation_time"], ["my_number_of_drones"],
["my_map_size"], ["my_map_height"],// ["my_flag_weight"],
/*["my_map_size"], */["my_map_height"],// ["my_flag_weight"],
["my_start_AMSL"], ["my_map_seed"]]
], [
"right",
......@@ -407,6 +416,7 @@
var gadget = this, i,
fragment = gadget.element.querySelector('.simulator_div'),
game_parameters_json, map_json;
options.map_size = MAP_SIZE;
DRONE_LIST = [];
fragment = domsugar(gadget.element.querySelector('.simulator_div'),
[domsugar('div')]).firstElementChild;
......@@ -429,8 +439,7 @@
var seed_value = options.map_seed,
random_seed = new Math.seedrandom(seed_value), i,
n_enemies = randomIntFromInterval(5, 10, random_seed),
n_flags = randomIntFromInterval(Math.floor(DRONE_LIST.length / 2),
DRONE_LIST.length, random_seed),
n_flags = randomIntFromInterval(5, 10, random_seed),
n_obstacles = randomIntFromInterval(5, 15, random_seed),
flag_list = [], obstacle_list = [], enemy_list = [], random_position,
obstacles_types = ["box"/*, "sphere"*/, "cylinder"], type,
......@@ -511,6 +520,10 @@
"map_size": parseFloat(options.map_size),
"height": parseInt(options.map_height, 10),
"start_AMSL": parseFloat(options.start_AMSL),
"min_lat": parseFloat(min_lat),
"max_lat": parseFloat(max_lat),
"min_lon": parseFloat(min_lon),
"max_lon": parseFloat(max_lon),
"flag_list": [],
"obstacle_list" : [],
"drones": {
......
......@@ -246,7 +246,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1009.57725.14056.1911</string> </value>
<value> <string>1010.22334.20227.40840</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>1689793877.59</float>
<float>1691602475.06</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -8,6 +8,9 @@ url_list = [
"gadget_erp5_panel_drone_capture_flag.js",
"gadget_erp5_page_drone_capture_flag_fixedwingdrone.js",
"gadget_erp5_page_drone_capture_flag_enemydrone.js",
"gadget_erp5_page_drone_capture_flag_api_page.html",
"gadget_erp5_page_drone_capture_flag_api_page.js",
"gadget_erp5_page_drone_capture_flag_api_page.css",
"assets/map/terrain.jpg",
"assets/map/map.babylon",
"assets/drone/drone.babylon",
......
......@@ -5,7 +5,11 @@
var SIMULATION_SPEED = 10,
SIMULATION_TIME = 270,
MAP_SIZE = 600,
MAP_SIZE = 1905,
min_lat = 45.6364,
max_lat = 45.65,
min_lon = 14.2521,
max_lon = 14.2766,
map_height = 700,
start_AMSL = 595,
DEFAULT_SPEED = 16,
......@@ -109,6 +113,10 @@
"map_size": parseFloat(MAP_SIZE),
"height": parseInt(map_height, 10),
"start_AMSL": parseFloat(start_AMSL),
"min_lat": parseFloat(min_lat),
"max_lat": parseFloat(max_lat),
"min_lon": parseFloat(min_lon),
"max_lon": parseFloat(max_lon),
"flag_list": [{
"position": {
"x": -27,
......
......@@ -246,7 +246,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1010.10600.362.51182</string> </value>
<value> <string>1010.22211.26359.65484</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>1690983490.56</float>
<float>1691595104.74</float>
<string>UTC</string>
</tuple>
</state>
......
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