Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Z
Zope
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Analytics
Analytics
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Kirill Smelkov
Zope
Commits
2cfcb49c
Commit
2cfcb49c
authored
Aug 08, 2001
by
Andreas Jung
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
removed
parent
0403ea4b
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
0 additions
and
1106 deletions
+0
-1106
ZServer/medusa/asyncore.py.old
ZServer/medusa/asyncore.py.old
+0
-553
lib/python/ZServer/medusa/asyncore.py.old
lib/python/ZServer/medusa/asyncore.py.old
+0
-553
No files found.
ZServer/medusa/asyncore.py.old
deleted
100644 → 0
View file @
0403ea4b
# -*- Mode: Python; tab-width: 4 -*-
# $Id: asyncore.py.old,v 1.2 2001/04/25 19:09:40 andreas Exp $
# Author: Sam Rushing <rushing@nightmare.com>
# ======================================================================
# Copyright 1996 by Sam Rushing
#
# All Rights Reserved
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose and without fee is hereby
# granted, provided that the above copyright notice appear in all
# copies and that both that copyright notice and this permission
# notice appear in supporting documentation, and that the name of Sam
# Rushing not be used in advertising or publicity pertaining to
# distribution of the software without specific, written prior
# permission.
#
# SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
# INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
# NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
# CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
# OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
# NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
# ======================================================================
"""Basic infrastructure for asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do "more
than one thing at a time". Multi-threaded programming is the simplest and
most popular way to do it, but there is another very different technique,
that lets you have nearly all the advantages of multi-threading, without
actually using multiple threads. it's really only practical if your program
is largely I/O bound. If your program is CPU bound, then pre-emptive
scheduled threads are probably what you really need. Network servers are
rarely CPU-bound, however.
If your operating system supports the select() system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background." Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The module documented here solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap.
"""
import exceptions
import select
import socket
import string
import sys
import os
if os.name == 'nt':
EWOULDBLOCK = 10035
EINPROGRESS = 10036
EALREADY = 10037
ECONNRESET = 10054
ENOTCONN = 10057
ESHUTDOWN = 10058
else:
from errno import EALREADY, EINPROGRESS, EWOULDBLOCK, ECONNRESET, ENOTCONN, ESHUTDOWN
try:
socket_map
except NameError:
socket_map = {}
class ExitNow (exceptions.Exception):
pass
DEBUG = 0
def poll (timeout=0.0, map=None):
global DEBUG
if map is None:
map = socket_map
if map:
r = []; w = []; e = []
for fd, obj in map.items():
if obj.readable():
r.append (fd)
if obj.writable():
w.append (fd)
r,w,e = select.select (r,w,e, timeout)
if DEBUG:
print r,w,e
for fd in r:
try:
obj = map[fd]
try:
obj.handle_read_event()
except ExitNow:
raise ExitNow
except:
obj.handle_error()
except KeyError:
pass
for fd in w:
try:
obj = map[fd]
try:
obj.handle_write_event()
except ExitNow:
raise ExitNow
except:
obj.handle_error()
except KeyError:
pass
def poll2 (timeout=0.0, map=None):
import poll
if map is None:
map=socket_map
# timeout is in milliseconds
timeout = int(timeout*1000)
if map:
l = []
for fd, obj in map.items():
flags = 0
if obj.readable():
flags = poll.POLLIN
if obj.writable():
flags = flags | poll.POLLOUT
if flags:
l.append ((fd, flags))
r = poll.poll (l, timeout)
for fd, flags in r:
try:
obj = map[fd]
try:
if (flags & poll.POLLIN):
obj.handle_read_event()
if (flags & poll.POLLOUT):
obj.handle_write_event()
except ExitNow:
raise ExitNow
except:
obj.handle_error()
except KeyError:
pass
def poll3 (timeout=0.0, map=None):
# Use the poll() support added to the select module in Python 2.0
if map is None:
map=socket_map
# timeout is in milliseconds
timeout = int(timeout*1000)
pollster = select.poll()
if map:
l = []
for fd, obj in map.items():
flags = 0
if obj.readable():
flags = select.POLLIN
if obj.writable():
flags = flags | select.POLLOUT
if flags:
pollster.register(fd, flags)
r = pollster.poll (timeout)
for fd, flags in r:
try:
obj = map[fd]
try:
if (flags & select.POLLIN):
obj.handle_read_event()
if (flags & select.POLLOUT):
obj.handle_write_event()
except ExitNow:
raise ExitNow
except:
obj.handle_error()
except KeyError:
pass
def loop (timeout=30.0, use_poll=0, map=None):
if use_poll:
if hasattr (select, 'poll'):
poll_fun = poll3
else:
poll_fun = poll2
else:
poll_fun = poll
if map is None:
map=socket_map
while map:
poll_fun (timeout, map)
class dispatcher:
debug = 0
connected = 0
accepting = 0
closing = 0
addr = None
def __init__ (self, sock=None, map=None):
if sock:
self.set_socket (sock, map)
# I think it should inherit this anyway
self.socket.setblocking (0)
self.connected = 1
def __repr__ (self):
try:
status = []
if self.accepting and self.addr:
status.append ('listening')
elif self.connected:
status.append ('connected')
if self.addr:
status.append ('%s:%d' % self.addr)
return '<%s %s at %x>' % (
self.__class__.__name__,
string.join (status, ' '),
id(self)
)
except:
try:
ar = repr(self.addr)
except:
ar = 'no self.addr!'
return '<__repr__ (self) failed for object at %x (addr=%s)>' % (id(self),ar)
def add_channel (self, map=None):
#self.log_info ('adding channel %s' % self)
if map is None:
map=socket_map
map [self._fileno] = self
def del_channel (self, map=None):
fd = self._fileno
if map is None:
map=socket_map
if map.has_key (fd):
#self.log_info ('closing channel %d:%s' % (fd, self))
del map [fd]
def create_socket (self, family, type):
print 'create_socket'
self.family_and_type = family, type
self.socket = socket.socket (family, type)
self.socket.setblocking(0)
self._fileno = self.socket.fileno()
self.add_channel()
def set_socket (self, sock, map=None):
self.__dict__['socket'] = sock
self._fileno = sock.fileno()
self.add_channel (map)
def set_reuse_addr (self):
# try to re-use a server port if possible
try:
self.socket.setsockopt (
socket.SOL_SOCKET, socket.SO_REUSEADDR,
self.socket.getsockopt (socket.SOL_SOCKET, socket.SO_REUSEADDR) | 1
)
except:
pass
# ==================================================
# predicates for select()
# these are used as filters for the lists of sockets
# to pass to select().
# ==================================================
def readable (self):
return 1
if os.name == 'mac':
# The macintosh will select a listening socket for
# write if you let it. What might this mean?
def writable (self):
return not self.accepting
else:
def writable (self):
return 1
# ==================================================
# socket object methods.
# ==================================================
def listen (self, num):
self.accepting = 1
if os.name == 'nt' and num > 5:
num = 1
return self.socket.listen (num)
def bind (self, addr):
self.addr = addr
return self.socket.bind (addr)
def connect (self, address):
self.connected = 0
try:
self.socket.connect (address)
except socket.error, why:
if why[0] in (EINPROGRESS, EALREADY, EWOULDBLOCK):
return
else:
raise socket.error, why
self.connected = 1
self.handle_connect()
def accept (self):
try:
conn, addr = self.socket.accept()
return conn, addr
except socket.error, why:
if why[0] == EWOULDBLOCK:
pass
else:
raise socket.error, why
def send (self, data):
try:
result = self.socket.send (data)
return result
except socket.error, why:
if why[0] == EWOULDBLOCK:
return 0
else:
raise socket.error, why
return 0
def recv (self, buffer_size):
try:
data = self.socket.recv (buffer_size)
if not data:
# a closed connection is indicated by signaling
# a read condition, and having recv() return 0.
self.handle_close()
return ''
else:
return data
except socket.error, why:
# winsock sometimes throws ENOTCONN
if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]:
self.handle_close()
return ''
else:
raise socket.error, why
def close (self):
self.del_channel()
self.socket.close()
# cheap inheritance, used to pass all other attribute
# references to the underlying socket object.
def __getattr__ (self, attr):
return getattr (self.socket, attr)
# log and log_info maybe overriden to provide more sophisitcated
# logging and warning methods. In general, log is for 'hit' logging
# and 'log_info' is for informational, warning and error logging.
def log (self, message):
sys.stderr.write ('log: %s\n' % str(message))
def log_info (self, message, type='info'):
if __debug__ or type != 'info':
print '%s: %s' % (type, message)
def handle_read_event (self):
if self.accepting:
# for an accepting socket, getting a read implies
# that we are connected
if not self.connected:
self.connected = 1
self.handle_accept()
elif not self.connected:
self.handle_connect()
self.connected = 1
self.handle_read()
else:
self.handle_read()
def handle_write_event (self):
# getting a write implies that we are connected
if not self.connected:
self.handle_connect()
self.connected = 1
self.handle_write()
def handle_expt_event (self):
self.handle_expt()
def handle_error (self):
(file,fun,line), t, v, tbinfo = compact_traceback()
# sometimes a user repr method will crash.
try:
self_repr = repr (self)
except:
self_repr = '<__repr__ (self) failed for object at %0x>' % id(self)
self.log_info (
'uncaptured python exception, closing channel %s (%s:%s %s)' % (
self_repr,
t,
v,
tbinfo
),
'error'
)
self.close()
def handle_expt (self):
self.log_info ('unhandled exception', 'warning')
def handle_read (self):
self.log_info ('unhandled read event', 'warning')
def handle_write (self):
self.log_info ('unhandled write event', 'warning')
def handle_connect (self):
self.log_info ('unhandled connect event', 'warning')
def handle_accept (self):
self.log_info ('unhandled accept event', 'warning')
def handle_close (self):
self.log_info ('unhandled close event', 'warning')
self.close()
# ---------------------------------------------------------------------------
# adds simple buffered output capability, useful for simple clients.
# [for more sophisticated usage use asynchat.async_chat]
# ---------------------------------------------------------------------------
class dispatcher_with_send (dispatcher):
def __init__ (self, sock=None):
dispatcher.__init__ (self, sock)
self.out_buffer = ''
def initiate_send (self):
num_sent = 0
num_sent = dispatcher.send (self, self.out_buffer[:512])
self.out_buffer = self.out_buffer[num_sent:]
def handle_write (self):
self.initiate_send()
def writable (self):
return (not self.connected) or len(self.out_buffer)
def send (self, data):
if self.debug:
self.log_info ('sending %s' % repr(data))
self.out_buffer = self.out_buffer + data
self.initiate_send()
# ---------------------------------------------------------------------------
# used for debugging.
# ---------------------------------------------------------------------------
def compact_traceback ():
t,v,tb = sys.exc_info()
tbinfo = []
while 1:
tbinfo.append ((
tb.tb_frame.f_code.co_filename,
tb.tb_frame.f_code.co_name,
str(tb.tb_lineno)
))
tb = tb.tb_next
if not tb:
break
# just to be safe
del tb
file, function, line = tbinfo[-1]
info = '[' + string.join (
map (
lambda x: string.join (x, '|'),
tbinfo
),
'] ['
) + ']'
return (file, function, line), t, v, info
def close_all (map=None):
if map is None:
map=socket_map
for x in map.values():
x.socket.close()
map.clear()
# Asynchronous File I/O:
#
# After a little research (reading man pages on various unixen, and
# digging through the linux kernel), I've determined that select()
# isn't meant for doing doing asynchronous file i/o.
# Heartening, though - reading linux/mm/filemap.c shows that linux
# supports asynchronous read-ahead. So _MOST_ of the time, the data
# will be sitting in memory for us already when we go to read it.
#
# What other OS's (besides NT) support async file i/o? [VMS?]
#
# Regardless, this is useful for pipes, and stdin/stdout...
import os
if os.name == 'posix':
import fcntl
import FCNTL
class file_wrapper:
# here we override just enough to make a file
# look like a socket for the purposes of asyncore.
def __init__ (self, fd):
self.fd = fd
def recv (self, *args):
return apply (os.read, (self.fd,)+args)
def send (self, *args):
return apply (os.write, (self.fd,)+args)
read = recv
write = send
def close (self):
return os.close (self.fd)
def fileno (self):
return self.fd
class file_dispatcher (dispatcher):
def __init__ (self, fd):
dispatcher.__init__ (self)
self.connected = 1
# set it to non-blocking mode
flags = fcntl.fcntl (fd, FCNTL.F_GETFL, 0)
flags = flags | FCNTL.O_NONBLOCK
fcntl.fcntl (fd, FCNTL.F_SETFL, flags)
self.set_file (fd)
def set_file (self, fd):
self._fileno = fd
self.socket = file_wrapper (fd)
self.add_channel()
lib/python/ZServer/medusa/asyncore.py.old
deleted
100644 → 0
View file @
0403ea4b
# -*- Mode: Python; tab-width: 4 -*-
# $Id: asyncore.py.old,v 1.2 2001/04/25 19:09:40 andreas Exp $
# Author: Sam Rushing <rushing@nightmare.com>
# ======================================================================
# Copyright 1996 by Sam Rushing
#
# All Rights Reserved
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose and without fee is hereby
# granted, provided that the above copyright notice appear in all
# copies and that both that copyright notice and this permission
# notice appear in supporting documentation, and that the name of Sam
# Rushing not be used in advertising or publicity pertaining to
# distribution of the software without specific, written prior
# permission.
#
# SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
# INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
# NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
# CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
# OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
# NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
# ======================================================================
"""Basic infrastructure for asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do "more
than one thing at a time". Multi-threaded programming is the simplest and
most popular way to do it, but there is another very different technique,
that lets you have nearly all the advantages of multi-threading, without
actually using multiple threads. it's really only practical if your program
is largely I/O bound. If your program is CPU bound, then pre-emptive
scheduled threads are probably what you really need. Network servers are
rarely CPU-bound, however.
If your operating system supports the select() system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background." Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The module documented here solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap.
"""
import exceptions
import select
import socket
import string
import sys
import os
if os.name == 'nt':
EWOULDBLOCK = 10035
EINPROGRESS = 10036
EALREADY = 10037
ECONNRESET = 10054
ENOTCONN = 10057
ESHUTDOWN = 10058
else:
from errno import EALREADY, EINPROGRESS, EWOULDBLOCK, ECONNRESET, ENOTCONN, ESHUTDOWN
try:
socket_map
except NameError:
socket_map = {}
class ExitNow (exceptions.Exception):
pass
DEBUG = 0
def poll (timeout=0.0, map=None):
global DEBUG
if map is None:
map = socket_map
if map:
r = []; w = []; e = []
for fd, obj in map.items():
if obj.readable():
r.append (fd)
if obj.writable():
w.append (fd)
r,w,e = select.select (r,w,e, timeout)
if DEBUG:
print r,w,e
for fd in r:
try:
obj = map[fd]
try:
obj.handle_read_event()
except ExitNow:
raise ExitNow
except:
obj.handle_error()
except KeyError:
pass
for fd in w:
try:
obj = map[fd]
try:
obj.handle_write_event()
except ExitNow:
raise ExitNow
except:
obj.handle_error()
except KeyError:
pass
def poll2 (timeout=0.0, map=None):
import poll
if map is None:
map=socket_map
# timeout is in milliseconds
timeout = int(timeout*1000)
if map:
l = []
for fd, obj in map.items():
flags = 0
if obj.readable():
flags = poll.POLLIN
if obj.writable():
flags = flags | poll.POLLOUT
if flags:
l.append ((fd, flags))
r = poll.poll (l, timeout)
for fd, flags in r:
try:
obj = map[fd]
try:
if (flags & poll.POLLIN):
obj.handle_read_event()
if (flags & poll.POLLOUT):
obj.handle_write_event()
except ExitNow:
raise ExitNow
except:
obj.handle_error()
except KeyError:
pass
def poll3 (timeout=0.0, map=None):
# Use the poll() support added to the select module in Python 2.0
if map is None:
map=socket_map
# timeout is in milliseconds
timeout = int(timeout*1000)
pollster = select.poll()
if map:
l = []
for fd, obj in map.items():
flags = 0
if obj.readable():
flags = select.POLLIN
if obj.writable():
flags = flags | select.POLLOUT
if flags:
pollster.register(fd, flags)
r = pollster.poll (timeout)
for fd, flags in r:
try:
obj = map[fd]
try:
if (flags & select.POLLIN):
obj.handle_read_event()
if (flags & select.POLLOUT):
obj.handle_write_event()
except ExitNow:
raise ExitNow
except:
obj.handle_error()
except KeyError:
pass
def loop (timeout=30.0, use_poll=0, map=None):
if use_poll:
if hasattr (select, 'poll'):
poll_fun = poll3
else:
poll_fun = poll2
else:
poll_fun = poll
if map is None:
map=socket_map
while map:
poll_fun (timeout, map)
class dispatcher:
debug = 0
connected = 0
accepting = 0
closing = 0
addr = None
def __init__ (self, sock=None, map=None):
if sock:
self.set_socket (sock, map)
# I think it should inherit this anyway
self.socket.setblocking (0)
self.connected = 1
def __repr__ (self):
try:
status = []
if self.accepting and self.addr:
status.append ('listening')
elif self.connected:
status.append ('connected')
if self.addr:
status.append ('%s:%d' % self.addr)
return '<%s %s at %x>' % (
self.__class__.__name__,
string.join (status, ' '),
id(self)
)
except:
try:
ar = repr(self.addr)
except:
ar = 'no self.addr!'
return '<__repr__ (self) failed for object at %x (addr=%s)>' % (id(self),ar)
def add_channel (self, map=None):
#self.log_info ('adding channel %s' % self)
if map is None:
map=socket_map
map [self._fileno] = self
def del_channel (self, map=None):
fd = self._fileno
if map is None:
map=socket_map
if map.has_key (fd):
#self.log_info ('closing channel %d:%s' % (fd, self))
del map [fd]
def create_socket (self, family, type):
print 'create_socket'
self.family_and_type = family, type
self.socket = socket.socket (family, type)
self.socket.setblocking(0)
self._fileno = self.socket.fileno()
self.add_channel()
def set_socket (self, sock, map=None):
self.__dict__['socket'] = sock
self._fileno = sock.fileno()
self.add_channel (map)
def set_reuse_addr (self):
# try to re-use a server port if possible
try:
self.socket.setsockopt (
socket.SOL_SOCKET, socket.SO_REUSEADDR,
self.socket.getsockopt (socket.SOL_SOCKET, socket.SO_REUSEADDR) | 1
)
except:
pass
# ==================================================
# predicates for select()
# these are used as filters for the lists of sockets
# to pass to select().
# ==================================================
def readable (self):
return 1
if os.name == 'mac':
# The macintosh will select a listening socket for
# write if you let it. What might this mean?
def writable (self):
return not self.accepting
else:
def writable (self):
return 1
# ==================================================
# socket object methods.
# ==================================================
def listen (self, num):
self.accepting = 1
if os.name == 'nt' and num > 5:
num = 1
return self.socket.listen (num)
def bind (self, addr):
self.addr = addr
return self.socket.bind (addr)
def connect (self, address):
self.connected = 0
try:
self.socket.connect (address)
except socket.error, why:
if why[0] in (EINPROGRESS, EALREADY, EWOULDBLOCK):
return
else:
raise socket.error, why
self.connected = 1
self.handle_connect()
def accept (self):
try:
conn, addr = self.socket.accept()
return conn, addr
except socket.error, why:
if why[0] == EWOULDBLOCK:
pass
else:
raise socket.error, why
def send (self, data):
try:
result = self.socket.send (data)
return result
except socket.error, why:
if why[0] == EWOULDBLOCK:
return 0
else:
raise socket.error, why
return 0
def recv (self, buffer_size):
try:
data = self.socket.recv (buffer_size)
if not data:
# a closed connection is indicated by signaling
# a read condition, and having recv() return 0.
self.handle_close()
return ''
else:
return data
except socket.error, why:
# winsock sometimes throws ENOTCONN
if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]:
self.handle_close()
return ''
else:
raise socket.error, why
def close (self):
self.del_channel()
self.socket.close()
# cheap inheritance, used to pass all other attribute
# references to the underlying socket object.
def __getattr__ (self, attr):
return getattr (self.socket, attr)
# log and log_info maybe overriden to provide more sophisitcated
# logging and warning methods. In general, log is for 'hit' logging
# and 'log_info' is for informational, warning and error logging.
def log (self, message):
sys.stderr.write ('log: %s\n' % str(message))
def log_info (self, message, type='info'):
if __debug__ or type != 'info':
print '%s: %s' % (type, message)
def handle_read_event (self):
if self.accepting:
# for an accepting socket, getting a read implies
# that we are connected
if not self.connected:
self.connected = 1
self.handle_accept()
elif not self.connected:
self.handle_connect()
self.connected = 1
self.handle_read()
else:
self.handle_read()
def handle_write_event (self):
# getting a write implies that we are connected
if not self.connected:
self.handle_connect()
self.connected = 1
self.handle_write()
def handle_expt_event (self):
self.handle_expt()
def handle_error (self):
(file,fun,line), t, v, tbinfo = compact_traceback()
# sometimes a user repr method will crash.
try:
self_repr = repr (self)
except:
self_repr = '<__repr__ (self) failed for object at %0x>' % id(self)
self.log_info (
'uncaptured python exception, closing channel %s (%s:%s %s)' % (
self_repr,
t,
v,
tbinfo
),
'error'
)
self.close()
def handle_expt (self):
self.log_info ('unhandled exception', 'warning')
def handle_read (self):
self.log_info ('unhandled read event', 'warning')
def handle_write (self):
self.log_info ('unhandled write event', 'warning')
def handle_connect (self):
self.log_info ('unhandled connect event', 'warning')
def handle_accept (self):
self.log_info ('unhandled accept event', 'warning')
def handle_close (self):
self.log_info ('unhandled close event', 'warning')
self.close()
# ---------------------------------------------------------------------------
# adds simple buffered output capability, useful for simple clients.
# [for more sophisticated usage use asynchat.async_chat]
# ---------------------------------------------------------------------------
class dispatcher_with_send (dispatcher):
def __init__ (self, sock=None):
dispatcher.__init__ (self, sock)
self.out_buffer = ''
def initiate_send (self):
num_sent = 0
num_sent = dispatcher.send (self, self.out_buffer[:512])
self.out_buffer = self.out_buffer[num_sent:]
def handle_write (self):
self.initiate_send()
def writable (self):
return (not self.connected) or len(self.out_buffer)
def send (self, data):
if self.debug:
self.log_info ('sending %s' % repr(data))
self.out_buffer = self.out_buffer + data
self.initiate_send()
# ---------------------------------------------------------------------------
# used for debugging.
# ---------------------------------------------------------------------------
def compact_traceback ():
t,v,tb = sys.exc_info()
tbinfo = []
while 1:
tbinfo.append ((
tb.tb_frame.f_code.co_filename,
tb.tb_frame.f_code.co_name,
str(tb.tb_lineno)
))
tb = tb.tb_next
if not tb:
break
# just to be safe
del tb
file, function, line = tbinfo[-1]
info = '[' + string.join (
map (
lambda x: string.join (x, '|'),
tbinfo
),
'] ['
) + ']'
return (file, function, line), t, v, info
def close_all (map=None):
if map is None:
map=socket_map
for x in map.values():
x.socket.close()
map.clear()
# Asynchronous File I/O:
#
# After a little research (reading man pages on various unixen, and
# digging through the linux kernel), I've determined that select()
# isn't meant for doing doing asynchronous file i/o.
# Heartening, though - reading linux/mm/filemap.c shows that linux
# supports asynchronous read-ahead. So _MOST_ of the time, the data
# will be sitting in memory for us already when we go to read it.
#
# What other OS's (besides NT) support async file i/o? [VMS?]
#
# Regardless, this is useful for pipes, and stdin/stdout...
import os
if os.name == 'posix':
import fcntl
import FCNTL
class file_wrapper:
# here we override just enough to make a file
# look like a socket for the purposes of asyncore.
def __init__ (self, fd):
self.fd = fd
def recv (self, *args):
return apply (os.read, (self.fd,)+args)
def send (self, *args):
return apply (os.write, (self.fd,)+args)
read = recv
write = send
def close (self):
return os.close (self.fd)
def fileno (self):
return self.fd
class file_dispatcher (dispatcher):
def __init__ (self, fd):
dispatcher.__init__ (self)
self.connected = 1
# set it to non-blocking mode
flags = fcntl.fcntl (fd, FCNTL.F_GETFL, 0)
flags = flags | FCNTL.O_NONBLOCK
fcntl.fcntl (fd, FCNTL.F_SETFL, flags)
self.set_file (fd)
def set_file (self, fd):
self._fileno = fd
self.socket = file_wrapper (fd)
self.add_channel()
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment