Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
C
cpython
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Analytics
Analytics
Repository
Value Stream
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Kirill Smelkov
cpython
Commits
2b102507
Commit
2b102507
authored
Mar 20, 1998
by
Guido van Rossum
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Mark Hammond's main program for a frozen application.
parent
1cc2b682
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
134 additions
and
0 deletions
+134
-0
PC/frozen_dllmain.c
PC/frozen_dllmain.c
+134
-0
No files found.
PC/frozen_dllmain.c
0 → 100644
View file @
2b102507
/* FreezeDLLMain.cpp
This is a DLLMain suitable for frozen applications/DLLs on
a Windows platform.
The general problem is that many Python extension modules may define
DLL main functions, but when statically linked together to form
a frozen application, this DLLMain symbol exists multiple times.
The solution is:
* Each module checks for a frozen build, and if so, defines its DLLMain
function as "__declspec(dllexport) DllMain%module%"
(eg, DllMainpythoncom, or DllMainpywintypes)
* The frozen .EXE/.DLL links against this module, which provides
the single DllMain.
* This DllMain attempts to locate and call the DllMain for each
of the extension modules.
* This code also has hooks to "simulate" DllMain when used from
a frozen .EXE.
At this stage, there is a static table of "possibly embedded modules".
This should change to something better, but it will work OK for now.
Note that this scheme does not handle dependencies in the order
of DllMain calls - except it does call pywintypes first :-)
As an example of how an extension module with a DllMain should be
changed, here is a snippet from the pythoncom extension module.
// end of example code from pythoncom's DllMain.cpp
#ifndef BUILD_FREEZE
#define DLLMAIN DllMain
#define DLLMAIN_DECL
#else
#define DLLMAIN DllMainpythoncom
#define DLLMAIN_DECL __declspec(dllexport)
#endif
extern "C" DLLMAIN_DECL
BOOL WINAPI DLLMAIN(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
// end of example code from pythoncom's DllMain.cpp
***************************************************************************/
#include "windows.h"
static
char
*
possibleModules
[]
=
{
"pywintypes"
,
"pythoncom"
,
"win32ui"
,
NULL
,
};
BOOL
CallModuleDllMain
(
char
*
modName
,
DWORD
dwReason
);
/*
Called by a frozen .EXE only, so that built-in extension
modules are initialized correctly
*/
void
PyWinFreeze_ExeInit
()
{
char
**
modName
;
for
(
modName
=
possibleModules
;
*
modName
;
*
modName
++
)
{
printf
(
"Initialising '%s'
\n
"
,
*
modName
);
CallModuleDllMain
(
*
modName
,
DLL_PROCESS_ATTACH
);
}
}
/*
Called by a frozen .EXE only, so that built-in extension
modules are cleaned up
*/
void
PyWinFreeze_ExeTerm
()
{
// Must go backwards
char
**
modName
;
for
(
modName
=
possibleModules
+
(
sizeof
(
possibleModules
)
/
sizeof
(
char
*
))
-
2
;
modName
>=
possibleModules
;
*
modName
--
)
{
printf
(
"Terminating '%s'
\n
"
,
*
modName
);
CallModuleDllMain
(
*
modName
,
DLL_PROCESS_DETACH
);
}
}
BOOL
WINAPI
DllMain
(
HINSTANCE
hInstance
,
DWORD
dwReason
,
LPVOID
lpReserved
)
{
BOOL
ret
=
TRUE
;
switch
(
dwReason
)
{
case
DLL_PROCESS_ATTACH
:
{
char
**
modName
;
for
(
modName
=
possibleModules
;
*
modName
;
*
modName
++
)
{
BOOL
ok
=
CallModuleDllMain
(
*
modName
,
dwReason
);
if
(
!
ok
)
ret
=
FALSE
;
}
break
;
}
case
DLL_PROCESS_DETACH
:
{
// Must go backwards
char
**
modName
;
for
(
modName
=
possibleModules
+
(
sizeof
(
possibleModules
)
/
sizeof
(
char
*
))
-
2
;
modName
>=
possibleModules
;
*
modName
--
)
CallModuleDllMain
(
*
modName
,
DLL_PROCESS_DETACH
);
break
;
}
}
return
ret
;
}
BOOL
CallModuleDllMain
(
char
*
modName
,
DWORD
dwReason
)
{
BOOL
(
WINAPI
*
pfndllmain
)(
HINSTANCE
,
DWORD
,
LPVOID
);
char
funcName
[
255
];
HMODULE
hmod
=
GetModuleHandle
(
NULL
);
strcpy
(
funcName
,
"_DllMain"
);
strcat
(
funcName
,
modName
);
strcat
(
funcName
,
"@12"
);
// stdcall convention.
pfndllmain
=
(
BOOL
(
WINAPI
*
)(
HINSTANCE
,
DWORD
,
LPVOID
))
GetProcAddress
(
hmod
,
funcName
);
if
(
pfndllmain
==
NULL
)
{
/* No function by that name exported - then that module does
not appear in our frozen program - return OK
*/
return
TRUE
;
}
return
(
*
pfndllmain
)(
hmod
,
dwReason
,
NULL
);
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment