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Kirill Smelkov
cpython
Commits
30f1f672
Commit
30f1f672
authored
Jul 30, 2015
by
Terry Jan Reedy
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Plain Diff
Issue #13884: Idle: Remove tearoff lines from menus. Patch by Roger Serwy.
parent
41ca8285
Changes
4
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4 changed files
with
8 additions
and
10 deletions
+8
-10
Doc/library/idle.rst
Doc/library/idle.rst
+0
-2
Lib/idlelib/EditorWindow.py
Lib/idlelib/EditorWindow.py
+4
-3
Lib/idlelib/help.txt
Lib/idlelib/help.txt
+1
-3
Lib/idlelib/macosxSupport.py
Lib/idlelib/macosxSupport.py
+3
-2
No files found.
Doc/library/idle.rst
View file @
30f1f672
...
...
@@ -37,8 +37,6 @@ context menu.
IDLE's menus dynamically change based on which window is currently selected.
Each menu documented below indicates which window type it is associated with.
Click on the dotted line at the top of a menu to "tear it off": a separate
window containing the menu is created (for Unix and Windows only).
File menu (Shell and Editor)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
...
...
Lib/idlelib/EditorWindow.py
View file @
30f1f672
...
...
@@ -447,14 +447,15 @@ class EditorWindow(object):
self
.
menudict
=
menudict
=
{}
for
name
,
label
in
self
.
menu_specs
:
underline
,
label
=
prepstr
(
label
)
menudict
[
name
]
=
menu
=
Menu
(
mbar
,
name
=
name
)
menudict
[
name
]
=
menu
=
Menu
(
mbar
,
name
=
name
,
tearoff
=
0
)
mbar
.
add_cascade
(
label
=
label
,
menu
=
menu
,
underline
=
underline
)
if
macosxSupport
.
isCarbonTk
():
# Insert the application menu
menudict
[
'application'
]
=
menu
=
Menu
(
mbar
,
name
=
'apple'
)
menudict
[
'application'
]
=
menu
=
Menu
(
mbar
,
name
=
'apple'
,
tearoff
=
0
)
mbar
.
add_cascade
(
label
=
'IDLE'
,
menu
=
menu
)
self
.
fill_menus
()
self
.
recent_files_menu
=
Menu
(
self
.
menubar
)
self
.
recent_files_menu
=
Menu
(
self
.
menubar
,
tearoff
=
0
)
self
.
menudict
[
'file'
].
insert_cascade
(
3
,
label
=
'Recent Files'
,
underline
=
0
,
menu
=
self
.
recent_files_menu
)
...
...
Lib/idlelib/help.txt
View file @
30f1f672
...
...
@@ -15,9 +15,7 @@ Menus:
IDLE has two window types the Shell window and the Editor window. It is
possible to have multiple editor windows simultaneously. IDLE's
menus dynamically change based on which window is currently selected. Each menu
documented below indicates which window type it is associated with. Click on
the dotted line at the top of a menu to "tear it off": a separate window
containing the menu is created (for Unix and Windows only).
documented below indicates which window type it is associated with.
File Menu (Shell and Editor):
...
...
Lib/idlelib/macosxSupport.py
View file @
30f1f672
...
...
@@ -145,7 +145,7 @@ def overrideRootMenu(root, flist):
root
.
configure
(
menu
=
menubar
)
menudict
=
{}
menudict
[
'windows'
]
=
menu
=
Menu
(
menubar
,
name
=
'windows'
)
menudict
[
'windows'
]
=
menu
=
Menu
(
menubar
,
name
=
'windows'
,
tearoff
=
0
)
menubar
.
add_cascade
(
label
=
'Window'
,
menu
=
menu
,
underline
=
0
)
def
postwindowsmenu
(
menu
=
menu
):
...
...
@@ -191,7 +191,8 @@ def overrideRootMenu(root, flist):
if
isCarbonTk
():
# for Carbon AquaTk, replace the default Tk apple menu
menudict
[
'application'
]
=
menu
=
Menu
(
menubar
,
name
=
'apple'
)
menudict
[
'application'
]
=
menu
=
Menu
(
menubar
,
name
=
'apple'
,
tearoff
=
0
)
menubar
.
add_cascade
(
label
=
'IDLE'
,
menu
=
menu
)
Bindings
.
menudefs
.
insert
(
0
,
(
'application'
,
[
...
...
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