Commit 5216d083 authored by Martin v. Löwis's avatar Martin v. Löwis

Issue #4323: Always encode source as UTF-8 without asking

the user (unless a different encoding is declared); remove
user configuration of source encoding; all according to
PEP 3120.
parent 05bfe1fe
......@@ -64,52 +64,6 @@ encoding = locale_encoding ### KBK 07Sep07 This is used all over IDLE, check!
coding_re = re.compile("coding[:=]\s*([-\w_.]+)")
class EncodingMessage(SimpleDialog):
"Inform user that an encoding declaration is needed."
def __init__(self, master, enc):
self.should_edit = False
self.root = top = Toplevel(master)
top.bind("<Return>", self.return_event)
top.bind("<Escape>", self.do_ok)
top.protocol("WM_DELETE_WINDOW", self.wm_delete_window)
top.wm_title("I/O Warning")
top.wm_iconname("I/O Warning")
self.top = top
l1 = Label(top,
text="Non-ASCII found, yet no encoding declared. Add a line like")
l1.pack(side=TOP, anchor=W)
l2 = Entry(top, font="courier")
l2.insert(0, "# -*- coding: %s -*-" % enc)
# For some reason, the text is not selectable anymore if the
# widget is disabled.
# l2['state'] = DISABLED
l2.pack(side=TOP, anchor = W, fill=X)
l3 = Label(top, text="to your file\n"
"Choose OK to save this file as %s\n"
"Edit your general options to silence this warning" % enc)
l3.pack(side=TOP, anchor = W)
buttons = Frame(top)
buttons.pack(side=TOP, fill=X)
# Both return and cancel mean the same thing: do nothing
self.default = self.cancel = 0
b1 = Button(buttons, text="Ok", default="active",
command=self.do_ok)
b1.pack(side=LEFT, fill=BOTH, expand=1)
b2 = Button(buttons, text="Edit my file",
command=self.do_edit)
b2.pack(side=LEFT, fill=BOTH, expand=1)
self._set_transient(master)
def do_ok(self):
self.done(0)
def do_edit(self):
self.done(1)
def coding_spec(data):
"""Return the encoding declaration according to PEP 263.
......@@ -409,6 +363,9 @@ class IOBinding:
# This is either plain ASCII, or Tk was returning mixed-encoding
# text to us. Don't try to guess further.
return chars
# Preserve a BOM that might have been present on opening
if self.fileencoding == 'BOM':
return BOM_UTF8 + chars.encode("utf-8")
# See whether there is anything non-ASCII in it.
# If not, no need to figure out the encoding.
try:
......@@ -423,61 +380,22 @@ class IOBinding:
except LookupError as msg:
failed = msg
enc = None
else:
if not enc:
# PEP 3120: default source encoding is UTF-8
enc = 'utf-8'
if enc:
try:
return chars.encode(enc)
except UnicodeError:
failed = "Invalid encoding '%s'" % enc
if failed:
tkMessageBox.showerror(
"I/O Error",
"%s.\nSaving as UTF-8" % failed,
master = self.text)
# If there was a UTF-8 signature, use that. This should not fail
if self.fileencoding == 'BOM' or failed:
# Fallback: save as UTF-8, with BOM - ignoring the incorrect
# declared encoding
return BOM_UTF8 + chars.encode("utf-8")
# Try the original file encoding next, if any
if self.fileencoding:
try:
return chars.encode(self.fileencoding)
except UnicodeError:
tkMessageBox.showerror(
"I/O Error",
"Cannot save this as '%s' anymore. Saving as UTF-8" \
% self.fileencoding,
master = self.text)
return BOM_UTF8 + chars.encode("utf-8")
# Nothing was declared, and we had not determined an encoding
# on loading. Recommend an encoding line.
config_encoding = idleConf.GetOption("main","EditorWindow",
"encoding")
if config_encoding == 'utf-8':
# User has requested that we save files as UTF-8
return BOM_UTF8 + chars.encode("utf-8")
ask_user = True
try:
chars = chars.encode(encoding)
enc = encoding
if config_encoding == 'locale':
ask_user = False
except UnicodeError:
chars = BOM_UTF8 + chars.encode("utf-8")
enc = "utf-8"
if not ask_user:
return chars
dialog = EncodingMessage(self.editwin.top, enc)
dialog.go()
if dialog.num == 1:
# User asked us to edit the file
encline = "# -*- coding: %s -*-\n" % enc
firstline = self.text.get("1.0", "2.0")
if firstline.startswith("#!"):
# Insert encoding after #! line
self.text.insert("2.0", encline)
else:
self.text.insert("1.0", encline)
return self.encode(self.text.get("1.0", "end-1c"))
return chars
def fixlastline(self):
c = self.text.get("end-2c")
......
What's New in IDLE 3.1a1?
=========================
*Release date: XX-XXX-XXXX*
- Issue #4323: Always encode source as UTF-8 without asking
the user (unless a different encoding is declared); remove
user configuration of source encoding; all according to
PEP 3120.
What's New in IDLE 3.0a3?
=========================
......
......@@ -336,7 +336,6 @@ class ConfigDialog(Toplevel):
text=' Autosave Preferences ')
frameWinSize=Frame(frame,borderwidth=2,relief=GROOVE)
frameParaSize=Frame(frame,borderwidth=2,relief=GROOVE)
frameEncoding=Frame(frame,borderwidth=2,relief=GROOVE)
frameHelp=LabelFrame(frame,borderwidth=2,relief=GROOVE,
text=' Additional Help Sources ')
#frameRun
......@@ -365,14 +364,6 @@ class ConfigDialog(Toplevel):
' width (in characters)')
entryParaWidth=Entry(frameParaSize,textvariable=self.paraWidth,
width=3)
#frameEncoding
labelEncodingTitle=Label(frameEncoding,text="Default Source Encoding")
radioEncLocale=Radiobutton(frameEncoding,variable=self.encoding,
value="locale",text="Locale-defined")
radioEncUTF8=Radiobutton(frameEncoding,variable=self.encoding,
value="utf-8",text="UTF-8")
radioEncNone=Radiobutton(frameEncoding,variable=self.encoding,
value="none",text="None")
#frameHelp
frameHelpList=Frame(frameHelp)
frameHelpListButtons=Frame(frameHelpList)
......@@ -394,7 +385,6 @@ class ConfigDialog(Toplevel):
frameSave.pack(side=TOP,padx=5,pady=5,fill=X)
frameWinSize.pack(side=TOP,padx=5,pady=5,fill=X)
frameParaSize.pack(side=TOP,padx=5,pady=5,fill=X)
frameEncoding.pack(side=TOP,padx=5,pady=5,fill=X)
frameHelp.pack(side=TOP,padx=5,pady=5,expand=TRUE,fill=BOTH)
#frameRun
labelRunChoiceTitle.pack(side=LEFT,anchor=W,padx=5,pady=5)
......@@ -413,11 +403,6 @@ class ConfigDialog(Toplevel):
#paragraphFormatWidth
labelParaWidthTitle.pack(side=LEFT,anchor=W,padx=5,pady=5)
entryParaWidth.pack(side=RIGHT,anchor=E,padx=10,pady=5)
#frameEncoding
labelEncodingTitle.pack(side=LEFT,anchor=W,padx=5,pady=5)
radioEncNone.pack(side=RIGHT,anchor=E,pady=5)
radioEncUTF8.pack(side=RIGHT,anchor=E,pady=5)
radioEncLocale.pack(side=RIGHT,anchor=E,pady=5)
#frameHelp
frameHelpListButtons.pack(side=RIGHT,padx=5,pady=5,fill=Y)
frameHelpList.pack(side=TOP,padx=5,pady=5,expand=TRUE,fill=BOTH)
......
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