drm/amdgpu: Throttle visible VRAM moves separately
The BO move throttling code is designed to allow VRAM to fill quickly if it is relatively empty. However, this does not take into account situations where the visible VRAM is smaller than total VRAM, and total VRAM may not be close to full but the visible VRAM segment is under pressure. In such situations, visible VRAM would experience unrestricted swapping and performance would drop. Add a separate counter specifically for moves involving visible VRAM, and check it before moving BOs there. v2: Only perform calculations for separate counter if visible VRAM is smaller than total VRAM. (Michel Dänzer) v3: [Michel Dänzer] * Use BO's location rather than the AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED flag to determine whether to account a move for visible VRAM in most cases. * Use a single if (adev->mc.visible_vram_size < adev->mc.real_vram_size) { block in amdgpu_cs_get_threshold_for_moves. Fixes: 95844d20 (drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2)) Signed-off-by: John Brooks <john@fastquake.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Michel Dänzer <michel.daenzer@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Showing
Please register or sign in to comment