Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
L
linux
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Analytics
Analytics
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Kirill Smelkov
linux
Commits
00f12dbd
Commit
00f12dbd
authored
Sep 29, 2016
by
Mark Brown
Browse files
Options
Browse Files
Download
Plain Diff
Merge remote-tracking branch 'asoc/topic/dapm' into asoc-next
parents
e4cf86a3
c8046000
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
9 deletions
+8
-9
sound/soc/soc-dapm.c
sound/soc/soc-dapm.c
+8
-9
No files found.
sound/soc/soc-dapm.c
View file @
00f12dbd
...
...
@@ -1170,7 +1170,7 @@ static int is_connected_input_ep(struct snd_soc_dapm_widget *widget,
* @custom_stop_condition: (optional) a function meant to stop the widget graph
* walk based on custom logic.
*
* Queries DAPM graph as to whether a
n
valid audio stream path exists for
* Queries DAPM graph as to whether a valid audio stream path exists for
* the initial stream specified by name. This takes into account
* current mixer and mux kcontrol settings. Creates list of valid widgets.
*
...
...
@@ -1295,8 +1295,7 @@ static int dapm_widget_power_check(struct snd_soc_dapm_widget *w)
return
w
->
new_power
;
}
/* Generic check to see if a widget should be powered.
*/
/* Generic check to see if a widget should be powered. */
static
int
dapm_generic_check_power
(
struct
snd_soc_dapm_widget
*
w
)
{
int
in
,
out
;
...
...
@@ -1647,7 +1646,7 @@ static void dapm_pre_sequence_async(void *data, async_cookie_t cookie)
struct
snd_soc_dapm_context
*
d
=
data
;
int
ret
;
/* If we're off and we're not supposed to
be
go into STANDBY */
/* If we're off and we're not supposed to go into STANDBY */
if
(
d
->
bias_level
==
SND_SOC_BIAS_OFF
&&
d
->
target_bias_level
!=
SND_SOC_BIAS_OFF
)
{
if
(
d
->
dev
)
...
...
@@ -1799,7 +1798,7 @@ static bool dapm_idle_bias_off(struct snd_soc_dapm_context *dapm)
* A complete path is a route that has valid endpoints i.e.:-
*
* o DAC to output pin.
* o Input
P
in to ADC.
* o Input
p
in to ADC.
* o Input pin to Output pin (bypass, sidetone)
* o DAC to ADC (loopback).
*/
...
...
@@ -2115,7 +2114,7 @@ static inline void dapm_debugfs_cleanup(struct snd_soc_dapm_context *dapm)
* soc_dapm_connect_path() - Connects or disconnects a path
* @path: The path to update
* @connect: The new connect state of the path. True if the path is connected,
* false if it is disconneted.
* false if it is disconne
c
ted.
* @reason: The reason why the path changed (for debugging only)
*/
static
void
soc_dapm_connect_path
(
struct
snd_soc_dapm_path
*
path
,
...
...
@@ -2234,7 +2233,7 @@ static ssize_t dapm_widget_show_component(struct snd_soc_component *cmpnt,
if
(
w
->
dapm
!=
dapm
)
continue
;
/* only display widgets that burn
m
power */
/* only display widgets that burn power */
switch
(
w
->
id
)
{
case
snd_soc_dapm_hp
:
case
snd_soc_dapm_mic
:
...
...
@@ -2462,7 +2461,7 @@ static void dapm_update_widget_flags(struct snd_soc_dapm_widget *w)
switch
(
w
->
id
)
{
case
snd_soc_dapm_input
:
/* On a fully routed card a input is never a source */
/* On a fully routed card a
n
input is never a source */
if
(
w
->
dapm
->
card
->
fully_routed
)
return
;
ep
=
SND_SOC_DAPM_EP_SOURCE
;
...
...
@@ -3449,7 +3448,7 @@ snd_soc_dapm_new_control_unlocked(struct snd_soc_dapm_context *dapm,
w
->
endpoints
[
dir
]
=
-
1
;
}
/* machine layer set
ups
unconnected pins and insertions */
/* machine layer set
s up
unconnected pins and insertions */
w
->
connected
=
1
;
return
w
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment