Commit 02330fba authored by Andreas Mohr's avatar Andreas Mohr Committed by Jaroslav Kysela

[ALSA] PCI168 snd-azt3328 Linux driver: another huge update

- figured out 'Digital(ly) Enhanced Game Port' functionality,
  implemented support for it (eliminating gameport polling overhead)
- removed optional joystick activation, gameport now enabled unconditionally,
  since we now support it via the PCI I/O space, not via conflict-prone
  legacy I/O (which I was thus able to DISABLE now)!
- fix playback bug (a muted wave output would get unmuted upon start of
  playback, of course this is not what we want, thus remember mute state)
- implement partial power management: when idle, lower clock rate and disable
  codec (reduced noise!), and disable gameport circuit when unused
- instantiate OPL3 timer, too
- much better implementation of snd_azf3328_mixer_write_volume_gradually()
- slightly optimized interrupt handling
- lots of cleanup

This time, I also found a way to verify proper OPL3 operation
via MIDI file playback (emulation via synth hardware).
Signed-off-by: default avatarAndreas Mohr <andi@lisas.de>
Signed-off-by: default avatarTakashi Iwai <tiwai@suse.de>
Signed-off-by: default avatarJaroslav Kysela <perex@perex.cz>
parent f99a633a
/*
* azt3328.c - driver for Aztech AZF3328 based soundcards (e.g. PCI168).
* Copyright (C) 2002, 2005, 2006, 2007 by Andreas Mohr <andi AT lisas.de>
* Copyright (C) 2002, 2005 - 2008 by Andreas Mohr <andi AT lisas.de>
*
* Framework borrowed from Bart Hartgers's als4000.c.
* Driver developed on PCI168 AP(W) version (PCI rev. 10, subsystem ID 1801),
......@@ -35,9 +35,20 @@
* (3 weeks' worth of evenings filled with driver work).
* (and no, I did NOT go the easy way: to pick up a SB PCI128 for 9 Euros)
*
* It is quite likely that the AZF3328 chip is the PCI cousin of the
* AZF3318 ("azt1020 pnp", "MM Pro 16") ISA chip, given very similar specs.
*
* The AZF3328 chip (note: AZF3328, *not* AZT3328, that's just the driver name
* for compatibility reasons) has the following features:
* for compatibility reasons) from Azfin (joint-venture of Aztech and Fincitec,
* Fincitec acquired by National Semiconductor in 2002, together with the
* Fincitec-related company ARSmikro) has the following features:
*
* - compatibility & compliance:
* - Microsoft PC 97 ("PC 97 Hardware Design Guide",
* http://www.microsoft.com/whdc/archive/pcguides.mspx)
* - Microsoft PC 98 Baseline Audio
* - MPU401 UART
* - Sound Blaster Emulation (DOS Box)
* - builtin AC97 conformant codec (SNR over 80dB)
* Note that "conformant" != "compliant"!! this chip's mixer register layout
* *differs* from the standard AC97 layout:
......@@ -48,21 +59,28 @@
* addresses illegally. So far unfortunately it looks like the very flexible
* ALSA AC97 support is still not enough to easily compensate for such a
* grave layout violation despite all tweaks and quirks mechanisms it offers.
* - builtin genuine OPL3
* - builtin genuine OPL3 - verified to work fine, 20080506
* - full duplex 16bit playback/record at independent sampling rate
* - MPU401 (+ legacy address support) FIXME: how to enable legacy addr??
* - MPU401 (+ legacy address support, claimed by one official spec sheet)
* FIXME: how to enable legacy addr??
* - game port (legacy address support)
* - builtin 3D enhancement (said to be YAMAHA Ymersion)
* - builtin DirectInput support, helps reduce CPU overhead (interrupt-driven
* features supported)
* features supported). - See common term "Digital Enhanced Game Port"...
* (probably DirectInput 3.0 spec - confirm)
* - builtin 3D enhancement (said to be YAMAHA Ymersion)
* - built-in General DirectX timer having a 20 bits counter
* with 1us resolution (see below!)
* - I2S serial port for external DAC
* - I2S serial output port for external DAC
* - supports 33MHz PCI spec 2.1, PCI power management 1.0, compliant with ACPI
* - supports hardware volume control
* - single chip low cost solution (128 pin QFP)
* - supports programmable Sub-vendor and Sub-system ID
* required for Microsoft's logo compliance (FIXME: where?)
* At least the Trident 4D Wave DX has one bit somewhere
* to enable writes to PCI subsystem VID registers, that should be it.
* This might easily be in extended PCI reg space, since PCI168 also has
* some custom data starting at 0x80. What kind of config settings
* are located in our extended PCI space anyway??
* - PCI168 AP(W) card: power amplifier with 4 Watts/channel at 4 Ohms
*
* Note that this driver now is actually *better* than the Windows driver,
......@@ -74,6 +92,24 @@
* - "timidity -iAv -B2,8 -Os -EFreverb=0"
* - "pmidi -p 128:0 jazz.mid"
*
* OPL3 hardware playback testing, try something like:
* cat /proc/asound/hwdep
* and
* aconnect -o
* Then use
* sbiload -Dhw:x,y --opl3 /usr/share/sounds/opl3/std.o3 ......./drums.o3
* where x,y is the xx-yy number as given in hwdep.
* Then try
* pmidi -p a:b jazz.mid
* where a:b is the client number plus 0 usually, as given by aconnect above.
* Oh, and make sure to unmute the FM mixer control (doh!)
* NOTE: power use during OPL3 playback is _VERY_ high (70W --> 90W!)
* despite no CPU activity, possibly due to hindering ACPI idling somehow.
* Shouldn't be a problem of the AZF3328 chip itself, I'd hope.
* Higher PCM / FM mixer levels seem to conflict (causes crackling),
* at least sometimes. Maybe even use with hardware sequencer timer above :)
* adplay/adplug-utils might soon offer hardware-based OPL3 playback, too.
*
* Certain PCI versions of this card are susceptible to DMA traffic underruns
* in some systems (resulting in sound crackling/clicking/popping),
* probably because they don't have a DMA FIFO buffer or so.
......@@ -87,6 +123,8 @@
* better than a VIA, yet ironically I still get crackling, like many other
* people with the same chipset.
* Possible remedies:
* - use speaker (amplifier) output instead of headphone output
* (in case crackling is due to overloaded output clipping)
* - plug card into a different PCI slot, preferrably one that isn't shared
* too much (this helps a lot, but not completely!)
* - get rid of PCI VGA card, use AGP instead
......@@ -96,16 +134,21 @@
* - Disable ACPI/power management/"Auto Detect RAM/PCI Clk" in BIOS
*
* BUGS
* - full-duplex might *still* be problematic, not fully tested recently
* - full-duplex might *still* be problematic, however a recent test was fine
* - (non-bug) "Bass/Treble or 3D settings don't work" - they do get evaluated
* if you set PCM output switch to "pre 3D" instead of "post 3D".
* If this can't be set, then get a mixer application that Isn't Stupid (tm)
* (e.g. kmix, gamix) - unfortunately several are!!
* - locking is not entirely clean, especially the audio stream activity
* ints --> may be racy
* - an _unconnected_ secondary joystick at the gameport will be reported
* to be "active" (floating values, not precisely -1) due to the way we need
* to read the Digital Enhanced Game Port. Not sure whether it is fixable.
*
* TODO
* - test MPU401 MIDI playback etc.
* - add some power micro-management (disable various units of the card
* as long as they're unused). However this requires I/O ports which I
* - add more power micro-management (disable various units of the card
* as long as they're unused). However this requires more I/O ports which I
* haven't figured out yet and which thus might not even exist...
* The standard suspend/resume functionality could probably make use of
* some improvement, too...
......@@ -113,6 +156,7 @@
* - figure out some cleverly evil scheme to possibly make ALSA AC97 code
* fully accept our quite incompatible ""AC97"" mixer and thus save some
* code (but I'm not too optimistic that doing this is possible at all)
* - use MMIO (memory-mapped I/O)? Slightly faster access, e.g. for gameport.
*/
#include <asm/io.h>
......@@ -138,7 +182,7 @@ MODULE_LICENSE("GPL");
MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}");
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
#define SUPPORT_JOYSTICK 1
#define SUPPORT_GAMEPORT 1
#endif
#define DEBUG_MISC 0
......@@ -147,6 +191,7 @@ MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}");
#define DEBUG_PLAY_REC 0
#define DEBUG_IO 0
#define DEBUG_TIMER 0
#define DEBUG_GAME 0
#define MIXER_TESTING 0
#if DEBUG_MISC
......@@ -183,6 +228,12 @@ MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}");
#define snd_azf3328_dbgtimer(format, args...)
#endif
#if DEBUG_GAME
#define snd_azf3328_dbggame(format, args...) printk(KERN_ERR format, ##args)
#else
#define snd_azf3328_dbggame(format, args...)
#endif
static int index[SNDRV_CARDS] = SNDRV_DEFAULT_IDX; /* Index 0-MAX */
module_param_array(index, int, NULL, 0444);
MODULE_PARM_DESC(index, "Index value for AZF3328 soundcard.");
......@@ -195,39 +246,44 @@ static int enable[SNDRV_CARDS] = SNDRV_DEFAULT_ENABLE_PNP; /* Enable this card *
module_param_array(enable, bool, NULL, 0444);
MODULE_PARM_DESC(enable, "Enable AZF3328 soundcard.");
#ifdef SUPPORT_JOYSTICK
static int joystick[SNDRV_CARDS];
module_param_array(joystick, bool, NULL, 0444);
MODULE_PARM_DESC(joystick, "Enable joystick for AZF3328 soundcard.");
#endif
static int seqtimer_scaling = 128;
module_param(seqtimer_scaling, int, 0444);
MODULE_PARM_DESC(seqtimer_scaling, "Set 1024000Hz sequencer timer scale factor (lockup danger!). Default 128.");
struct snd_azf3328_audio_stream {
struct snd_pcm_substream *substream;
int enabled;
int running;
unsigned long portbase;
};
enum snd_azf3328_stream_index {
AZF_PLAYBACK = 0,
AZF_CAPTURE = 1,
};
struct snd_azf3328 {
/* often-used fields towards beginning, then grouped */
unsigned long codec_port;
unsigned long io2_port;
unsigned long mpu_port;
unsigned long synth_port;
unsigned long mixer_port;
unsigned long codec_io; /* usually 0xb000, size 128 */
unsigned long game_io; /* usually 0xb400, size 8 */
unsigned long mpu_io; /* usually 0xb800, size 4 */
unsigned long opl3_io; /* usually 0xbc00, size 8 */
unsigned long mixer_io; /* usually 0xc000, size 64 */
spinlock_t reg_lock;
struct snd_timer *timer;
struct snd_pcm *pcm;
struct snd_pcm_substream *playback_substream;
struct snd_pcm_substream *capture_substream;
unsigned int is_playing;
unsigned int is_recording;
struct snd_azf3328_audio_stream audio_stream[2];
struct snd_card *card;
struct snd_rawmidi *rmidi;
#ifdef SUPPORT_JOYSTICK
#ifdef SUPPORT_GAMEPORT
struct gameport *gameport;
int axes[4];
#endif
struct pci_dev *pci;
......@@ -236,10 +292,10 @@ struct snd_azf3328 {
#ifdef CONFIG_PM
/* register value containers for power management
* Note: not always full I/O range preserved (just like Win driver!) */
u16 saved_regs_codec [AZF_IO_SIZE_CODEC_PM / 2];
u16 saved_regs_io2 [AZF_IO_SIZE_IO2_PM / 2];
u16 saved_regs_codec[AZF_IO_SIZE_CODEC_PM / 2];
u16 saved_regs_game [AZF_IO_SIZE_GAME_PM / 2];
u16 saved_regs_mpu [AZF_IO_SIZE_MPU_PM / 2];
u16 saved_regs_synth[AZF_IO_SIZE_SYNTH_PM / 2];
u16 saved_regs_opl3 [AZF_IO_SIZE_OPL3_PM / 2];
u16 saved_regs_mixer[AZF_IO_SIZE_MIXER_PM / 2];
#endif
};
......@@ -252,126 +308,181 @@ static const struct pci_device_id snd_azf3328_ids[] = {
MODULE_DEVICE_TABLE(pci, snd_azf3328_ids);
static int
snd_azf3328_io_reg_setb(unsigned reg, u8 mask, int do_set)
{
u8 prev = inb(reg), new;
new = (do_set) ? (prev|mask) : (prev & ~mask);
/* we need to always write the new value no matter whether it differs
* or not, since some register bits don't indicate their setting */
outb(new, reg);
if (new != prev)
return 1;
return 0;
}
static int
snd_azf3328_io_reg_setw(unsigned reg, u16 mask, int do_set)
{
u16 prev = inw(reg), new;
new = (do_set) ? (prev|mask) : (prev & ~mask);
/* we need to always write the new value no matter whether it differs
* or not, since some register bits don't indicate their setting */
outw(new, reg);
if (new != prev)
return 1;
return 0;
}
static inline void
snd_azf3328_codec_outb(const struct snd_azf3328 *chip, int reg, u8 value)
snd_azf3328_codec_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
{
outb(value, chip->codec_port + reg);
outb(value, chip->codec_io + reg);
}
static inline u8
snd_azf3328_codec_inb(const struct snd_azf3328 *chip, int reg)
snd_azf3328_codec_inb(const struct snd_azf3328 *chip, unsigned reg)
{
return inb(chip->codec_port + reg);
return inb(chip->codec_io + reg);
}
static inline void
snd_azf3328_codec_outw(const struct snd_azf3328 *chip, int reg, u16 value)
snd_azf3328_codec_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
{
outw(value, chip->codec_port + reg);
outw(value, chip->codec_io + reg);
}
static inline u16
snd_azf3328_codec_inw(const struct snd_azf3328 *chip, int reg)
snd_azf3328_codec_inw(const struct snd_azf3328 *chip, unsigned reg)
{
return inw(chip->codec_io + reg);
}
static inline void
snd_azf3328_codec_outl(const struct snd_azf3328 *chip, unsigned reg, u32 value)
{
return inw(chip->codec_port + reg);
outl(value, chip->codec_io + reg);
}
static inline u32
snd_azf3328_codec_inl(const struct snd_azf3328 *chip, unsigned reg)
{
return inl(chip->codec_io + reg);
}
static inline void
snd_azf3328_codec_outl(const struct snd_azf3328 *chip, int reg, u32 value)
snd_azf3328_game_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
{
outl(value, chip->codec_port + reg);
outb(value, chip->game_io + reg);
}
static inline void
snd_azf3328_io2_outb(const struct snd_azf3328 *chip, int reg, u8 value)
snd_azf3328_game_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
{
outb(value, chip->io2_port + reg);
outw(value, chip->game_io + reg);
}
static inline u8
snd_azf3328_io2_inb(const struct snd_azf3328 *chip, int reg)
snd_azf3328_game_inb(const struct snd_azf3328 *chip, unsigned reg)
{
return inb(chip->io2_port + reg);
return inb(chip->game_io + reg);
}
static inline u16
snd_azf3328_game_inw(const struct snd_azf3328 *chip, unsigned reg)
{
return inw(chip->game_io + reg);
}
static inline void
snd_azf3328_mixer_outw(const struct snd_azf3328 *chip, int reg, u16 value)
snd_azf3328_mixer_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
{
outw(value, chip->mixer_port + reg);
outw(value, chip->mixer_io + reg);
}
static inline u16
snd_azf3328_mixer_inw(const struct snd_azf3328 *chip, int reg)
snd_azf3328_mixer_inw(const struct snd_azf3328 *chip, unsigned reg)
{
return inw(chip->mixer_port + reg);
return inw(chip->mixer_io + reg);
}
static void
snd_azf3328_mixer_set_mute(const struct snd_azf3328 *chip, int reg, int do_mute)
#define AZF_MUTE_BIT 0x80
static int
snd_azf3328_mixer_set_mute(const struct snd_azf3328 *chip,
unsigned reg, int do_mute
)
{
unsigned long portbase = chip->mixer_port + reg + 1;
unsigned char oldval;
unsigned long portbase = chip->mixer_io + reg + 1;
int updated;
/* the mute bit is on the *second* (i.e. right) register of a
* left/right channel setting */
oldval = inb(portbase);
if (do_mute)
oldval |= 0x80;
else
oldval &= ~0x80;
outb(oldval, portbase);
updated = snd_azf3328_io_reg_setb(portbase, AZF_MUTE_BIT, do_mute);
/* indicate whether it was muted before */
return (do_mute) ? !updated : updated;
}
static void
snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip, int reg, unsigned char dst_vol_left, unsigned char dst_vol_right, int chan_sel, int delay)
snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip,
unsigned reg,
unsigned char dst_vol_left,
unsigned char dst_vol_right,
int chan_sel, int delay
)
{
unsigned long portbase = chip->mixer_port + reg;
unsigned long portbase = chip->mixer_io + reg;
unsigned char curr_vol_left = 0, curr_vol_right = 0;
int left_done = 0, right_done = 0;
int left_change = 0, right_change = 0;
snd_azf3328_dbgcallenter();
if (chan_sel & SET_CHAN_LEFT)
if (chan_sel & SET_CHAN_LEFT) {
curr_vol_left = inb(portbase + 1);
/* take care of muting flag contained in left channel */
if (curr_vol_left & AZF_MUTE_BIT)
dst_vol_left |= AZF_MUTE_BIT;
else
left_done = 1;
if (chan_sel & SET_CHAN_RIGHT)
dst_vol_left &= ~AZF_MUTE_BIT;
left_change = (curr_vol_left > dst_vol_left) ? -1 : 1;
}
if (chan_sel & SET_CHAN_RIGHT) {
curr_vol_right = inb(portbase + 0);
else
right_done = 1;
/* take care of muting flag (0x80) contained in left channel */
if (curr_vol_left & 0x80)
dst_vol_left |= 0x80;
else
dst_vol_left &= ~0x80;
right_change = (curr_vol_right > dst_vol_right) ? -1 : 1;
}
do {
if (!left_done) {
if (curr_vol_left > dst_vol_left)
curr_vol_left--;
else
if (curr_vol_left < dst_vol_left)
curr_vol_left++;
else
left_done = 1;
if (left_change) {
if (curr_vol_left != dst_vol_left) {
curr_vol_left += left_change;
outb(curr_vol_left, portbase + 1);
} else
left_change = 0;
}
if (!right_done) {
if (curr_vol_right > dst_vol_right)
curr_vol_right--;
else
if (curr_vol_right < dst_vol_right)
curr_vol_right++;
else
right_done = 1;
if (right_change) {
if (curr_vol_right != dst_vol_right) {
curr_vol_right += right_change;
/* during volume change, the right channel is crackling
* somewhat more than the left channel, unfortunately.
* This seems to be a hardware issue. */
outb(curr_vol_right, portbase + 0);
} else
right_change = 0;
}
if (delay)
mdelay(delay);
} while ((!left_done) || (!right_done));
} while ((left_change) || (right_change));
snd_azf3328_dbgcallleave();
}
......@@ -379,7 +490,7 @@ snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip, int reg
* general mixer element
*/
struct azf3328_mixer_reg {
unsigned int reg;
unsigned reg;
unsigned int lchan_shift, rchan_shift;
unsigned int mask;
unsigned int invert: 1;
......@@ -551,6 +662,7 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
"pre 3D", "post 3D"
};
struct azf3328_mixer_reg reg;
const char *p = NULL;
snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
uinfo->type = SNDRV_CTL_ELEM_TYPE_ENUMERATED;
......@@ -561,18 +673,20 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
if (reg.reg == IDX_MIXER_ADVCTL2) {
switch(reg.lchan_shift) {
case 8: /* modem out sel */
strcpy(uinfo->value.enumerated.name, texts1[uinfo->value.enumerated.item]);
p = texts1[uinfo->value.enumerated.item];
break;
case 9: /* mono sel source */
strcpy(uinfo->value.enumerated.name, texts2[uinfo->value.enumerated.item]);
p = texts2[uinfo->value.enumerated.item];
break;
case 15: /* PCM Out Path */
strcpy(uinfo->value.enumerated.name, texts4[uinfo->value.enumerated.item]);
p = texts4[uinfo->value.enumerated.item];
break;
}
} else
strcpy(uinfo->value.enumerated.name, texts3[uinfo->value.enumerated.item]
);
if (reg.reg == IDX_MIXER_REC_SELECT)
p = texts3[uinfo->value.enumerated.item];
strcpy(uinfo->value.enumerated.name, p);
return 0;
}
......@@ -717,7 +831,7 @@ snd_azf3328_mixer_new(struct snd_azf3328 *chip)
snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
/* mute and zero volume channels */
for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_init_values); idx++) {
for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_init_values); ++idx) {
snd_azf3328_mixer_outw(chip,
snd_azf3328_init_values[idx][0],
snd_azf3328_init_values[idx][1]);
......@@ -725,7 +839,8 @@ snd_azf3328_mixer_new(struct snd_azf3328 *chip)
/* add mixer controls */
sw = snd_azf3328_mixer_controls;
for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_mixer_controls); idx++, sw++) {
for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_mixer_controls);
++idx, ++sw) {
if ((err = snd_ctl_add(chip->card, snd_ctl_new1(sw, chip))) < 0)
return err;
}
......@@ -757,8 +872,8 @@ snd_azf3328_hw_free(struct snd_pcm_substream *substream)
}
static void
snd_azf3328_setfmt(struct snd_azf3328 *chip,
unsigned int reg,
snd_azf3328_codec_setfmt(struct snd_azf3328 *chip,
unsigned reg,
unsigned int bitrate,
unsigned int format_width,
unsigned int channels
......@@ -769,24 +884,25 @@ snd_azf3328_setfmt(struct snd_azf3328 *chip,
snd_azf3328_dbgcallenter();
switch (bitrate) {
case 4000: val |= SOUNDFORMAT_FREQ_SUSPECTED_4000; break;
case 4800: val |= SOUNDFORMAT_FREQ_SUSPECTED_4800; break;
case 5512: val |= SOUNDFORMAT_FREQ_5510; break; /* the AZF3328 names it "5510" for some strange reason */
case 6620: val |= SOUNDFORMAT_FREQ_6620; break;
case 8000: val |= SOUNDFORMAT_FREQ_8000; break;
case 9600: val |= SOUNDFORMAT_FREQ_9600; break;
case 11025: val |= SOUNDFORMAT_FREQ_11025; break;
case 13240: val |= SOUNDFORMAT_FREQ_SUSPECTED_13240; break;
case 16000: val |= SOUNDFORMAT_FREQ_16000; break;
case 22050: val |= SOUNDFORMAT_FREQ_22050; break;
case 32000: val |= SOUNDFORMAT_FREQ_32000; break;
case 44100: val |= SOUNDFORMAT_FREQ_44100; break;
case 48000: val |= SOUNDFORMAT_FREQ_48000; break;
case 66200: val |= SOUNDFORMAT_FREQ_SUSPECTED_66200; break;
case AZF_FREQ_4000: val |= SOUNDFORMAT_FREQ_SUSPECTED_4000; break;
case AZF_FREQ_4800: val |= SOUNDFORMAT_FREQ_SUSPECTED_4800; break;
case AZF_FREQ_5512:
/* the AZF3328 names it "5510" for some strange reason */
val |= SOUNDFORMAT_FREQ_5510; break;
case AZF_FREQ_6620: val |= SOUNDFORMAT_FREQ_6620; break;
case AZF_FREQ_8000: val |= SOUNDFORMAT_FREQ_8000; break;
case AZF_FREQ_9600: val |= SOUNDFORMAT_FREQ_9600; break;
case AZF_FREQ_11025: val |= SOUNDFORMAT_FREQ_11025; break;
case AZF_FREQ_13240: val |= SOUNDFORMAT_FREQ_SUSPECTED_13240; break;
case AZF_FREQ_16000: val |= SOUNDFORMAT_FREQ_16000; break;
case AZF_FREQ_22050: val |= SOUNDFORMAT_FREQ_22050; break;
case AZF_FREQ_32000: val |= SOUNDFORMAT_FREQ_32000; break;
default:
snd_printk(KERN_WARNING "unknown bitrate %d, assuming 44.1kHz!\n", bitrate);
val |= SOUNDFORMAT_FREQ_44100;
break;
/* fall-through */
case AZF_FREQ_44100: val |= SOUNDFORMAT_FREQ_44100; break;
case AZF_FREQ_48000: val |= SOUNDFORMAT_FREQ_48000; break;
case AZF_FREQ_66200: val |= SOUNDFORMAT_FREQ_SUSPECTED_66200; break;
}
/* val = 0xff07; 3m27.993s (65301Hz; -> 64000Hz???) hmm, 66120, 65967, 66123 */
/* val = 0xff09; 17m15.098s (13123,478Hz; -> 12000Hz???) hmm, 13237.2Hz? */
......@@ -830,31 +946,81 @@ snd_azf3328_setfmt(struct snd_azf3328 *chip,
snd_azf3328_dbgcallleave();
}
static inline void
snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328 *chip,
unsigned reg
)
{
/* choose lowest frequency for low power consumption.
* While this will cause louder noise due to rather coarse frequency,
* it should never matter since output should always
* get disabled properly when idle anyway. */
snd_azf3328_codec_setfmt(chip, reg, AZF_FREQ_4000, 8, 1);
}
static inline void
snd_azf3328_codec_enable(struct snd_azf3328 *chip, int enable)
{
/* no idea what exactly is being done here, but I strongly assume it's
* PM related */
snd_azf3328_io_reg_setw(
chip->codec_io+IDX_IO_6AH,
IO_6A_PAUSE_PLAYBACK_BIT8,
!enable
);
}
static void
snd_azf3328_codec_activity(struct snd_azf3328 *chip,
enum snd_azf3328_stream_index stream_type,
int enable
)
{
int need_change = (chip->audio_stream[stream_type].running != enable);
snd_azf3328_dbgplay(
"codec_activity: type %d, enable %d, need_change %d\n",
stream_type, enable, need_change
);
if (need_change) {
enum snd_azf3328_stream_index other =
(stream_type == AZF_PLAYBACK) ?
AZF_CAPTURE : AZF_PLAYBACK;
/* small check to prevent shutting down the other party
* in case it's active */
if ((enable) || !(chip->audio_stream[other].running))
snd_azf3328_codec_enable(chip, enable);
/* ...and adjust clock, too
* (reduce noise and power consumption) */
if (!enable)
snd_azf3328_codec_setfmt_lowpower(
chip,
chip->audio_stream[stream_type].portbase
+ IDX_IO_PLAY_SOUNDFORMAT
);
}
chip->audio_stream[stream_type].running = enable;
}
static void
snd_azf3328_setdmaa(struct snd_azf3328 *chip,
long unsigned int addr,
unsigned int count,
unsigned int size,
int do_recording)
enum snd_azf3328_stream_index stream_type
)
{
unsigned long flags, portbase;
unsigned int is_running;
snd_azf3328_dbgcallenter();
if (do_recording) {
/* access capture registers, i.e. skip playback reg section */
portbase = chip->codec_port + 0x20;
is_running = chip->is_recording;
} else {
/* access the playback register section */
portbase = chip->codec_port + 0x00;
is_running = chip->is_playing;
}
if (!chip->audio_stream[stream_type].running) {
/* AZF3328 uses a two buffer pointer DMA playback approach */
if (!is_running) {
unsigned long addr_area2;
unsigned long count_areas, count_tmp; /* width 32bit -- overflow!! */
unsigned long flags, portbase, addr_area2;
/* width 32bit (prevent overflow): */
unsigned long count_areas, count_tmp;
portbase = chip->audio_stream[stream_type].portbase;
count_areas = size/2;
addr_area2 = addr+count_areas;
count_areas--; /* max. index */
......@@ -884,11 +1050,11 @@ snd_azf3328_playback_prepare(struct snd_pcm_substream *substream)
snd_azf3328_dbgcallenter();
#if 0
snd_azf3328_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT,
snd_azf3328_codec_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT,
runtime->rate,
snd_pcm_format_width(runtime->format),
runtime->channels);
snd_azf3328_setdmaa(chip, runtime->dma_addr, count, size, 0);
snd_azf3328_setdmaa(chip, runtime->dma_addr, count, size, AZF_PLAYBACK);
#endif
snd_azf3328_dbgcallleave();
return 0;
......@@ -906,11 +1072,11 @@ snd_azf3328_capture_prepare(struct snd_pcm_substream *substream)
snd_azf3328_dbgcallenter();
#if 0
snd_azf3328_setfmt(chip, IDX_IO_REC_SOUNDFORMAT,
snd_azf3328_codec_setfmt(chip, IDX_IO_REC_SOUNDFORMAT,
runtime->rate,
snd_pcm_format_width(runtime->format),
runtime->channels);
snd_azf3328_setdmaa(chip, runtime->dma_addr, count, size, 1);
snd_azf3328_setdmaa(chip, runtime->dma_addr, count, size, AZF_CAPTURE);
#endif
snd_azf3328_dbgcallleave();
return 0;
......@@ -923,6 +1089,7 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd)
struct snd_pcm_runtime *runtime = substream->runtime;
int result = 0;
unsigned int status1;
int previously_muted;
snd_azf3328_dbgcalls("snd_azf3328_playback_trigger cmd %d\n", cmd);
......@@ -930,17 +1097,20 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd)
case SNDRV_PCM_TRIGGER_START:
snd_azf3328_dbgplay("START PLAYBACK\n");
/* mute WaveOut */
/* mute WaveOut (avoid clicking during setup) */
previously_muted =
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1);
snd_azf3328_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT,
snd_azf3328_codec_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT,
runtime->rate,
snd_pcm_format_width(runtime->format),
runtime->channels);
spin_lock(&chip->reg_lock);
/* stop playback */
/* first, remember current value: */
status1 = snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS);
/* stop playback */
status1 &= ~DMA_RESUME;
snd_azf3328_codec_outw(chip, IDX_IO_PLAY_FLAGS, status1);
......@@ -951,7 +1121,7 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd)
snd_azf3328_setdmaa(chip, runtime->dma_addr,
snd_pcm_lib_period_bytes(substream),
snd_pcm_lib_buffer_bytes(substream),
0);
AZF_PLAYBACK);
spin_lock(&chip->reg_lock);
#ifdef WIN9X
......@@ -978,30 +1148,35 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd)
DMA_SOMETHING_ELSE);
#endif
spin_unlock(&chip->reg_lock);
snd_azf3328_codec_activity(chip, AZF_PLAYBACK, 1);
/* now unmute WaveOut */
if (!previously_muted)
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 0);
chip->is_playing = 1;
snd_azf3328_dbgplay("STARTED PLAYBACK\n");
break;
case SNDRV_PCM_TRIGGER_RESUME:
snd_azf3328_dbgplay("RESUME PLAYBACK\n");
/* resume playback if we were active */
if (chip->is_playing)
spin_lock(&chip->reg_lock);
if (chip->audio_stream[AZF_PLAYBACK].running)
snd_azf3328_codec_outw(chip, IDX_IO_PLAY_FLAGS,
snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS) | DMA_RESUME);
spin_unlock(&chip->reg_lock);
break;
case SNDRV_PCM_TRIGGER_STOP:
snd_azf3328_dbgplay("STOP PLAYBACK\n");
/* mute WaveOut */
/* mute WaveOut (avoid clicking during setup) */
previously_muted =
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1);
spin_lock(&chip->reg_lock);
/* stop playback */
/* first, remember current value: */
status1 = snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS);
/* stop playback */
status1 &= ~DMA_RESUME;
snd_azf3328_codec_outw(chip, IDX_IO_PLAY_FLAGS, status1);
......@@ -1013,10 +1188,12 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd)
status1 &= ~DMA_PLAY_SOMETHING1;
snd_azf3328_codec_outw(chip, IDX_IO_PLAY_FLAGS, status1);
spin_unlock(&chip->reg_lock);
snd_azf3328_codec_activity(chip, AZF_PLAYBACK, 0);
/* now unmute WaveOut */
if (!previously_muted)
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 0);
chip->is_playing = 0;
snd_azf3328_dbgplay("STOPPED PLAYBACK\n");
break;
case SNDRV_PCM_TRIGGER_SUSPEND:
......@@ -1057,14 +1234,16 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd)
snd_azf3328_dbgplay("START CAPTURE\n");
snd_azf3328_setfmt(chip, IDX_IO_REC_SOUNDFORMAT,
snd_azf3328_codec_setfmt(chip, IDX_IO_REC_SOUNDFORMAT,
runtime->rate,
snd_pcm_format_width(runtime->format),
runtime->channels);
spin_lock(&chip->reg_lock);
/* stop recording */
/* first, remember current value: */
status1 = snd_azf3328_codec_inw(chip, IDX_IO_REC_FLAGS);
/* stop recording */
status1 &= ~DMA_RESUME;
snd_azf3328_codec_outw(chip, IDX_IO_REC_FLAGS, status1);
......@@ -1075,7 +1254,7 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd)
snd_azf3328_setdmaa(chip, runtime->dma_addr,
snd_pcm_lib_period_bytes(substream),
snd_pcm_lib_buffer_bytes(substream),
1);
AZF_CAPTURE);
spin_lock(&chip->reg_lock);
#ifdef WIN9X
......@@ -1102,24 +1281,27 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd)
DMA_SOMETHING_ELSE);
#endif
spin_unlock(&chip->reg_lock);
snd_azf3328_codec_activity(chip, AZF_CAPTURE, 1);
chip->is_recording = 1;
snd_azf3328_dbgplay("STARTED CAPTURE\n");
break;
case SNDRV_PCM_TRIGGER_RESUME:
snd_azf3328_dbgplay("RESUME CAPTURE\n");
/* resume recording if we were active */
if (chip->is_recording)
spin_lock(&chip->reg_lock);
if (chip->audio_stream[AZF_CAPTURE].running)
snd_azf3328_codec_outw(chip, IDX_IO_REC_FLAGS,
snd_azf3328_codec_inw(chip, IDX_IO_REC_FLAGS) | DMA_RESUME);
spin_unlock(&chip->reg_lock);
break;
case SNDRV_PCM_TRIGGER_STOP:
snd_azf3328_dbgplay("STOP CAPTURE\n");
spin_lock(&chip->reg_lock);
/* stop recording */
/* first, remember current value: */
status1 = snd_azf3328_codec_inw(chip, IDX_IO_REC_FLAGS);
/* stop recording */
status1 &= ~DMA_RESUME;
snd_azf3328_codec_outw(chip, IDX_IO_REC_FLAGS, status1);
......@@ -1129,8 +1311,8 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd)
status1 &= ~DMA_PLAY_SOMETHING1;
snd_azf3328_codec_outw(chip, IDX_IO_REC_FLAGS, status1);
spin_unlock(&chip->reg_lock);
snd_azf3328_codec_activity(chip, AZF_CAPTURE, 0);
chip->is_recording = 0;
snd_azf3328_dbgplay("STOPPED CAPTURE\n");
break;
case SNDRV_PCM_TRIGGER_SUSPEND:
......@@ -1162,11 +1344,11 @@ snd_azf3328_playback_pointer(struct snd_pcm_substream *substream)
snd_pcm_uframes_t frmres;
#ifdef QUERY_HARDWARE
bufptr = inl(chip->codec_port+IDX_IO_PLAY_DMA_START_1);
bufptr = snd_azf3328_codec_inl(chip, IDX_IO_PLAY_DMA_START_1);
#else
bufptr = substream->runtime->dma_addr;
#endif
result = inl(chip->codec_port+IDX_IO_PLAY_DMA_CURRPOS);
result = snd_azf3328_codec_inl(chip, IDX_IO_PLAY_DMA_CURRPOS);
/* calculate offset */
result -= bufptr;
......@@ -1183,11 +1365,11 @@ snd_azf3328_capture_pointer(struct snd_pcm_substream *substream)
snd_pcm_uframes_t frmres;
#ifdef QUERY_HARDWARE
bufptr = inl(chip->codec_port+IDX_IO_REC_DMA_START_1);
bufptr = snd_azf3328_codec_inl(chip, IDX_IO_REC_DMA_START_1);
#else
bufptr = substream->runtime->dma_addr;
#endif
result = inl(chip->codec_port+IDX_IO_REC_DMA_CURRPOS);
result = snd_azf3328_codec_inl(chip, IDX_IO_REC_DMA_CURRPOS);
/* calculate offset */
result -= bufptr;
......@@ -1196,27 +1378,233 @@ snd_azf3328_capture_pointer(struct snd_pcm_substream *substream)
return frmres;
}
/******************************************************************/
#ifdef SUPPORT_GAMEPORT
static inline void
snd_azf3328_gameport_irq_enable(struct snd_azf3328 *chip, int enable)
{
snd_azf3328_io_reg_setb(
chip->game_io+IDX_GAME_HWCONFIG,
GAME_HWCFG_IRQ_ENABLE,
enable
);
}
static inline void
snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip, int enable)
{
snd_azf3328_io_reg_setb(
chip->game_io+IDX_GAME_HWCONFIG,
GAME_HWCFG_LEGACY_ADDRESS_ENABLE,
enable
);
}
static inline void
snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, int enable)
{
snd_azf3328_io_reg_setw(
chip->codec_io+IDX_IO_6AH,
IO_6A_SOMETHING2_GAMEPORT,
!enable
);
}
static inline void
snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
{
/*
* skeleton handler only
* (we do not want axis reading in interrupt handler - too much load!)
*/
snd_azf3328_dbggame("gameport irq\n");
/* this should ACK the gameport IRQ properly, hopefully. */
snd_azf3328_game_inw(chip, IDX_GAME_AXIS_VALUE);
}
static int
snd_azf3328_gameport_open(struct gameport *gameport, int mode)
{
struct snd_azf3328 *chip = gameport_get_port_data(gameport);
int res;
snd_azf3328_dbggame("gameport_open, mode %d\n", mode);
switch (mode) {
case GAMEPORT_MODE_COOKED:
case GAMEPORT_MODE_RAW:
res = 0;
break;
default:
res = -1;
break;
}
snd_azf3328_gameport_axis_circuit_enable(chip, (res == 0));
return res;
}
static void
snd_azf3328_gameport_close(struct gameport *gameport)
{
struct snd_azf3328 *chip = gameport_get_port_data(gameport);
snd_azf3328_dbggame("gameport_close\n");
snd_azf3328_gameport_axis_circuit_enable(chip, 0);
}
static int
snd_azf3328_gameport_cooked_read(struct gameport *gameport,
int *axes,
int *buttons
)
{
struct snd_azf3328 *chip = gameport_get_port_data(gameport);
int i;
u8 val;
unsigned long flags;
snd_assert(chip, return 0);
spin_lock_irqsave(&chip->reg_lock, flags);
val = snd_azf3328_game_inb(chip, IDX_GAME_LEGACY_COMPATIBLE);
*buttons = (~(val) >> 4) & 0xf;
/* ok, this one is a bit dirty: cooked_read is being polled by a timer,
* thus we're atomic and cannot actively wait in here
* (which would be useful for us since it probably would be better
* to trigger a measurement in here, then wait a short amount of
* time until it's finished, then read values of _this_ measurement).
*
* Thus we simply resort to reading values if they're available already
* and trigger the next measurement.
*/
val = snd_azf3328_game_inb(chip, IDX_GAME_AXES_CONFIG);
if (val & GAME_AXES_SAMPLING_READY) {
for (i = 0; i < 4; ++i) {
/* configure the axis to read */
val = (i << 4) | 0x0f;
snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val);
chip->axes[i] = snd_azf3328_game_inw(
chip, IDX_GAME_AXIS_VALUE
);
}
}
/* trigger next axes sampling, to be evaluated the next time we
* enter this function */
/* for some very, very strange reason we cannot enable
* Measurement Ready monitoring for all axes here,
* at least not when only one joystick connected */
val = 0x03; /* we're able to monitor axes 1 and 2 only */
snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val);
snd_azf3328_game_outw(chip, IDX_GAME_AXIS_VALUE, 0xffff);
spin_unlock_irqrestore(&chip->reg_lock, flags);
for (i = 0; i < 4; i++) {
axes[i] = chip->axes[i];
if (axes[i] == 0xffff)
axes[i] = -1;
}
snd_azf3328_dbggame("cooked_read: axes %d %d %d %d buttons %d\n",
axes[0], axes[1], axes[2], axes[3], *buttons
);
return 0;
}
static int __devinit
snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
{
struct gameport *gp;
int io_port = chip->game_io;
chip->gameport = gp = gameport_allocate_port();
if (!gp) {
printk(KERN_ERR "azt3328: cannot alloc memory for gameport\n");
return -ENOMEM;
}
gameport_set_name(gp, "AZF3328 Gameport");
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_dev_parent(gp, &chip->pci->dev);
gp->io = io_port;
gameport_set_port_data(gp, chip);
gp->open = snd_azf3328_gameport_open;
gp->close = snd_azf3328_gameport_close;
gp->fuzz = 16; /* seems ok */
gp->cooked_read = snd_azf3328_gameport_cooked_read;
/* DISABLE legacy address: we don't need it! */
snd_azf3328_gameport_legacy_address_enable(chip, 0);
snd_azf3328_gameport_axis_circuit_enable(chip, 0);
gameport_register_port(chip->gameport);
return 0;
}
static void
snd_azf3328_gameport_free(struct snd_azf3328 *chip)
{
if (chip->gameport) {
gameport_unregister_port(chip->gameport);
chip->gameport = NULL;
}
snd_azf3328_gameport_irq_enable(chip, 0);
}
#else
static inline int
snd_azf3328_gameport(struct snd_azf3328 *chip, int dev) { return -ENOSYS; }
static inline void
snd_azf3328_gameport_free(struct snd_azf3328 *chip) { }
static inline void
snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
{
printk(KERN_WARNING "huh, game port IRQ occurred!?\n");
}
#endif /* SUPPORT_GAMEPORT */
/******************************************************************/
static irqreturn_t
snd_azf3328_interrupt(int irq, void *dev_id)
{
struct snd_azf3328 *chip = dev_id;
u8 status, which;
#if DEBUG_PLAY_REC
static unsigned long irq_count;
#endif
status = snd_azf3328_codec_inb(chip, IDX_IO_IRQSTATUS);
/* fast path out, to ease interrupt sharing */
if (!(status & (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_MPU401|IRQ_TIMER)))
if (!(status &
(IRQ_PLAYBACK|IRQ_RECORDING|IRQ_GAMEPORT|IRQ_MPU401|IRQ_TIMER)
))
return IRQ_NONE; /* must be interrupt for another device */
snd_azf3328_dbgplay("Interrupt %ld!\nIDX_IO_PLAY_FLAGS %04x, IDX_IO_PLAY_IRQTYPE %04x, IDX_IO_IRQSTATUS %04x\n",
irq_count,
irq_count++ /* debug-only */,
snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS),
snd_azf3328_codec_inw(chip, IDX_IO_PLAY_IRQTYPE),
status);
if (status & IRQ_TIMER) {
/* snd_azf3328_dbgplay("timer %ld\n", inl(chip->codec_port+IDX_IO_TIMER_VALUE) & TIMER_VALUE_MASK); */
/* snd_azf3328_dbgplay("timer %ld\n",
snd_azf3328_codec_inl(chip, IDX_IO_TIMER_VALUE)
& TIMER_VALUE_MASK
); */
if (chip->timer)
snd_timer_interrupt(chip->timer, chip->timer->sticks);
/* ACK timer */
......@@ -1232,11 +1620,16 @@ snd_azf3328_interrupt(int irq, void *dev_id)
snd_azf3328_codec_outb(chip, IDX_IO_PLAY_IRQTYPE, which);
spin_unlock(&chip->reg_lock);
if (chip->pcm && chip->playback_substream) {
snd_pcm_period_elapsed(chip->playback_substream);
if (chip->pcm && chip->audio_stream[AZF_PLAYBACK].substream) {
snd_pcm_period_elapsed(
chip->audio_stream[AZF_PLAYBACK].substream
);
snd_azf3328_dbgplay("PLAY period done (#%x), @ %x\n",
which,
inl(chip->codec_port+IDX_IO_PLAY_DMA_CURRPOS));
snd_azf3328_codec_inl(
chip, IDX_IO_PLAY_DMA_CURRPOS
)
);
} else
snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n");
if (which & IRQ_PLAY_SOMETHING)
......@@ -1249,16 +1642,23 @@ snd_azf3328_interrupt(int irq, void *dev_id)
snd_azf3328_codec_outb(chip, IDX_IO_REC_IRQTYPE, which);
spin_unlock(&chip->reg_lock);
if (chip->pcm && chip->capture_substream) {
snd_pcm_period_elapsed(chip->capture_substream);
if (chip->pcm && chip->audio_stream[AZF_CAPTURE].substream) {
snd_pcm_period_elapsed(
chip->audio_stream[AZF_CAPTURE].substream
);
snd_azf3328_dbgplay("REC period done (#%x), @ %x\n",
which,
inl(chip->codec_port+IDX_IO_REC_DMA_CURRPOS));
snd_azf3328_codec_inl(
chip, IDX_IO_REC_DMA_CURRPOS
)
);
} else
snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n");
if (which & IRQ_REC_SOMETHING)
snd_azf3328_dbgplay("azt3328: unknown rec IRQ type occurred, please report!\n");
}
if (status & IRQ_GAMEPORT)
snd_azf3328_gameport_interrupt(chip);
/* MPU401 has less critical IRQ requirements
* than timer and playback/recording, right? */
if (status & IRQ_MPU401) {
......@@ -1268,7 +1668,6 @@ snd_azf3328_interrupt(int irq, void *dev_id)
* If so, then I don't know how... */
snd_azf3328_dbgplay("azt3328: MPU401 IRQ\n");
}
irq_count++;
return IRQ_HANDLED;
}
......@@ -1287,8 +1686,8 @@ static const struct snd_pcm_hardware snd_azf3328_playback =
.rates = SNDRV_PCM_RATE_5512 |
SNDRV_PCM_RATE_8000_48000 |
SNDRV_PCM_RATE_KNOT,
.rate_min = 4000,
.rate_max = 66200,
.rate_min = AZF_FREQ_4000,
.rate_max = AZF_FREQ_66200,
.channels_min = 1,
.channels_max = 2,
.buffer_bytes_max = 65536,
......@@ -1315,8 +1714,8 @@ static const struct snd_pcm_hardware snd_azf3328_capture =
.rates = SNDRV_PCM_RATE_5512 |
SNDRV_PCM_RATE_8000_48000 |
SNDRV_PCM_RATE_KNOT,
.rate_min = 4000,
.rate_max = 66200,
.rate_min = AZF_FREQ_4000,
.rate_max = AZF_FREQ_66200,
.channels_min = 1,
.channels_max = 2,
.buffer_bytes_max = 65536,
......@@ -1329,8 +1728,22 @@ static const struct snd_pcm_hardware snd_azf3328_capture =
static unsigned int snd_azf3328_fixed_rates[] = {
4000, 4800, 5512, 6620, 8000, 9600, 11025, 13240, 16000, 22050, 32000,
44100, 48000, 66200 };
AZF_FREQ_4000,
AZF_FREQ_4800,
AZF_FREQ_5512,
AZF_FREQ_6620,
AZF_FREQ_8000,
AZF_FREQ_9600,
AZF_FREQ_11025,
AZF_FREQ_13240,
AZF_FREQ_16000,
AZF_FREQ_22050,
AZF_FREQ_32000,
AZF_FREQ_44100,
AZF_FREQ_48000,
AZF_FREQ_66200
};
static struct snd_pcm_hw_constraint_list snd_azf3328_hw_constraints_rates = {
.count = ARRAY_SIZE(snd_azf3328_fixed_rates),
.list = snd_azf3328_fixed_rates,
......@@ -1346,7 +1759,7 @@ snd_azf3328_playback_open(struct snd_pcm_substream *substream)
struct snd_pcm_runtime *runtime = substream->runtime;
snd_azf3328_dbgcallenter();
chip->playback_substream = substream;
chip->audio_stream[AZF_PLAYBACK].substream = substream;
runtime->hw = snd_azf3328_playback;
snd_pcm_hw_constraint_list(runtime, 0, SNDRV_PCM_HW_PARAM_RATE,
&snd_azf3328_hw_constraints_rates);
......@@ -1361,7 +1774,7 @@ snd_azf3328_capture_open(struct snd_pcm_substream *substream)
struct snd_pcm_runtime *runtime = substream->runtime;
snd_azf3328_dbgcallenter();
chip->capture_substream = substream;
chip->audio_stream[AZF_CAPTURE].substream = substream;
runtime->hw = snd_azf3328_capture;
snd_pcm_hw_constraint_list(runtime, 0, SNDRV_PCM_HW_PARAM_RATE,
&snd_azf3328_hw_constraints_rates);
......@@ -1375,7 +1788,7 @@ snd_azf3328_playback_close(struct snd_pcm_substream *substream)
struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
snd_azf3328_dbgcallenter();
chip->playback_substream = NULL;
chip->audio_stream[AZF_PLAYBACK].substream = NULL;
snd_azf3328_dbgcallleave();
return 0;
}
......@@ -1386,7 +1799,7 @@ snd_azf3328_capture_close(struct snd_pcm_substream *substream)
struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
snd_azf3328_dbgcallenter();
chip->capture_substream = NULL;
chip->audio_stream[AZF_CAPTURE].substream = NULL;
snd_azf3328_dbgcallleave();
return 0;
}
......@@ -1441,102 +1854,8 @@ snd_azf3328_pcm(struct snd_azf3328 *chip, int device)
/******************************************************************/
#ifdef SUPPORT_JOYSTICK
static int __devinit
snd_azf3328_config_joystick(struct snd_azf3328 *chip, int dev)
{
struct gameport *gp;
struct resource *r;
if (!joystick[dev])
return -ENODEV;
if (!(r = request_region(0x200, 8, "AZF3328 gameport"))) {
printk(KERN_WARNING "azt3328: cannot reserve joystick ports\n");
return -EBUSY;
}
chip->gameport = gp = gameport_allocate_port();
if (!gp) {
printk(KERN_ERR "azt3328: cannot allocate memory for gameport\n");
release_and_free_resource(r);
return -ENOMEM;
}
gameport_set_name(gp, "AZF3328 Gameport");
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_dev_parent(gp, &chip->pci->dev);
gp->io = 0x200;
gameport_set_port_data(gp, r);
snd_azf3328_io2_outb(chip, IDX_IO2_LEGACY_ADDR,
snd_azf3328_io2_inb(chip, IDX_IO2_LEGACY_ADDR) | LEGACY_JOY);
gameport_register_port(chip->gameport);
return 0;
}
static void
snd_azf3328_free_joystick(struct snd_azf3328 *chip)
{
if (chip->gameport) {
struct resource *r = gameport_get_port_data(chip->gameport);
gameport_unregister_port(chip->gameport);
chip->gameport = NULL;
/* disable gameport */
snd_azf3328_io2_outb(chip, IDX_IO2_LEGACY_ADDR,
snd_azf3328_io2_inb(chip, IDX_IO2_LEGACY_ADDR) & ~LEGACY_JOY);
release_and_free_resource(r);
}
}
#else
static inline int
snd_azf3328_config_joystick(struct snd_azf3328 *chip, int dev) { return -ENOSYS; }
static inline void
snd_azf3328_free_joystick(struct snd_azf3328 *chip) { }
#endif
/******************************************************************/
static int
snd_azf3328_free(struct snd_azf3328 *chip)
{
if (chip->irq < 0)
goto __end_hw;
/* reset (close) mixer */
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1); /* first mute master volume */
snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
/* interrupt setup - mask everything (FIXME!) */
/* well, at least we know how to disable the timer IRQ */
snd_azf3328_codec_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x00);
if (chip->irq >= 0)
synchronize_irq(chip->irq);
__end_hw:
snd_azf3328_free_joystick(chip);
if (chip->irq >= 0)
free_irq(chip->irq, chip);
pci_release_regions(chip->pci);
pci_disable_device(chip->pci);
kfree(chip);
return 0;
}
static int
snd_azf3328_dev_free(struct snd_device *device)
{
struct snd_azf3328 *chip = device->device_data;
return snd_azf3328_free(chip);
}
/******************************************************************/
/*** NOTE: the physical timer resolution actually is 1024000 ticks per second,
/*** NOTE: the physical timer resolution actually is 1024000 ticks per second
*** (probably derived from main crystal via a divider of 24),
*** but announcing those attributes to user-space would make programs
*** configure the timer to a 1 tick value, resulting in an absolutely fatal
*** timer IRQ storm.
......@@ -1564,7 +1883,7 @@ snd_azf3328_timer_start(struct snd_timer *timer)
delay = 49; /* minimum time is 49 ticks */
}
snd_azf3328_dbgtimer("setting timer countdown value %d, add COUNTDOWN|IRQ\n", delay);
delay |= TIMER_ENABLE_COUNTDOWN | TIMER_ENABLE_IRQ;
delay |= TIMER_COUNTDOWN_ENABLE | TIMER_IRQ_ENABLE;
spin_lock_irqsave(&chip->reg_lock, flags);
snd_azf3328_codec_outl(chip, IDX_IO_TIMER_VALUE, delay);
spin_unlock_irqrestore(&chip->reg_lock, flags);
......@@ -1582,7 +1901,7 @@ snd_azf3328_timer_stop(struct snd_timer *timer)
chip = snd_timer_chip(timer);
spin_lock_irqsave(&chip->reg_lock, flags);
/* disable timer countdown and interrupt */
/* FIXME: should we write TIMER_ACK_IRQ here? */
/* FIXME: should we write TIMER_IRQ_ACK here? */
snd_azf3328_codec_outb(chip, IDX_IO_TIMER_VALUE + 3, 0);
spin_unlock_irqrestore(&chip->reg_lock, flags);
snd_azf3328_dbgcallleave();
......@@ -1626,9 +1945,10 @@ snd_azf3328_timer(struct snd_azf3328 *chip, int device)
snd_azf3328_timer_hw.resolution *= seqtimer_scaling;
snd_azf3328_timer_hw.ticks /= seqtimer_scaling;
if ((err = snd_timer_new(chip->card, "AZF3328", &tid, &timer)) < 0) {
err = snd_timer_new(chip->card, "AZF3328", &tid, &timer);
if (err < 0)
goto out;
}
strcpy(timer->name, "AZF3328 timer");
timer->private_data = chip;
......@@ -1636,6 +1956,8 @@ snd_azf3328_timer(struct snd_azf3328 *chip, int device)
chip->timer = timer;
snd_azf3328_timer_stop(timer);
err = 0;
out:
......@@ -1645,10 +1967,44 @@ snd_azf3328_timer(struct snd_azf3328 *chip, int device)
/******************************************************************/
static int
snd_azf3328_free(struct snd_azf3328 *chip)
{
if (chip->irq < 0)
goto __end_hw;
/* reset (close) mixer:
* first mute master volume, then reset
*/
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1);
snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
snd_azf3328_timer_stop(chip->timer);
snd_azf3328_gameport_free(chip);
if (chip->irq >= 0)
synchronize_irq(chip->irq);
__end_hw:
if (chip->irq >= 0)
free_irq(chip->irq, chip);
pci_release_regions(chip->pci);
pci_disable_device(chip->pci);
kfree(chip);
return 0;
}
static int
snd_azf3328_dev_free(struct snd_device *device)
{
struct snd_azf3328 *chip = device->device_data;
return snd_azf3328_free(chip);
}
#if 0
/* check whether a bit can be modified */
static void
snd_azf3328_test_bit(unsigned int reg, int bit)
snd_azf3328_test_bit(unsigned unsigned reg, int bit)
{
unsigned char val, valoff, valon;
......@@ -1662,39 +2018,71 @@ snd_azf3328_test_bit(unsigned int reg, int bit)
outb(val, reg);
printk(KERN_ERR "reg %04x bit %d: %02x %02x %02x\n", reg, bit, val, valoff, valon);
printk(KERN_ERR "reg %04x bit %d: %02x %02x %02x\n",
reg, bit, val, valoff, valon
);
}
#endif
#if DEBUG_MISC
static void
static inline void
snd_azf3328_debug_show_ports(const struct snd_azf3328 *chip)
{
#if DEBUG_MISC
u16 tmp;
snd_azf3328_dbgmisc("codec_port 0x%lx, io2_port 0x%lx, mpu_port 0x%lx, synth_port 0x%lx, mixer_port 0x%lx, irq %d\n", chip->codec_port, chip->io2_port, chip->mpu_port, chip->synth_port, chip->mixer_port, chip->irq);
snd_azf3328_dbgmisc(
"codec_io 0x%lx, game_io 0x%lx, mpu_io 0x%lx, "
"opl3_io 0x%lx, mixer_io 0x%lx, irq %d\n",
chip->codec_io, chip->game_io, chip->mpu_io,
chip->opl3_io, chip->mixer_io, chip->irq
);
snd_azf3328_dbgmisc("io2 %02x %02x %02x %02x %02x %02x\n", snd_azf3328_io2_inb(chip, 0), snd_azf3328_io2_inb(chip, 1), snd_azf3328_io2_inb(chip, 2), snd_azf3328_io2_inb(chip, 3), snd_azf3328_io2_inb(chip, 4), snd_azf3328_io2_inb(chip, 5));
snd_azf3328_dbgmisc("game %02x %02x %02x %02x %02x %02x\n",
snd_azf3328_game_inb(chip, 0),
snd_azf3328_game_inb(chip, 1),
snd_azf3328_game_inb(chip, 2),
snd_azf3328_game_inb(chip, 3),
snd_azf3328_game_inb(chip, 4),
snd_azf3328_game_inb(chip, 5)
);
for (tmp=0; tmp <= 0x01; tmp += 1)
snd_azf3328_dbgmisc("0x%02x: opl 0x%04x, mpu300 0x%04x, mpu310 0x%04x, mpu320 0x%04x, mpu330 0x%04x\n", tmp, inb(0x388 + tmp), inb(0x300 + tmp), inb(0x310 + tmp), inb(0x320 + tmp), inb(0x330 + tmp));
for (tmp = 0; tmp < 0x07; tmp += 1)
snd_azf3328_dbgmisc("mpu_io 0x%04x\n", inb(chip->mpu_io + tmp));
for (tmp = 0; tmp <= 0x07; tmp += 1)
snd_azf3328_dbgmisc("0x%02x: game200 0x%04x, game208 0x%04x\n",
tmp, inb(0x200 + tmp), inb(0x208 + tmp));
for (tmp = 0; tmp <= 0x01; tmp += 1)
snd_azf3328_dbgmisc(
"0x%02x: mpu300 0x%04x, mpu310 0x%04x, mpu320 0x%04x, "
"mpu330 0x%04x opl388 0x%04x opl38c 0x%04x\n",
tmp,
inb(0x300 + tmp),
inb(0x310 + tmp),
inb(0x320 + tmp),
inb(0x330 + tmp),
inb(0x388 + tmp),
inb(0x38c + tmp)
);
for (tmp = 0; tmp < AZF_IO_SIZE_CODEC; tmp += 2)
snd_azf3328_dbgmisc("codec 0x%02x: 0x%04x\n", tmp, snd_azf3328_codec_inw(chip, tmp));
snd_azf3328_dbgmisc("codec 0x%02x: 0x%04x\n",
tmp, snd_azf3328_codec_inw(chip, tmp)
);
for (tmp = 0; tmp < AZF_IO_SIZE_MIXER; tmp += 2)
snd_azf3328_dbgmisc("mixer 0x%02x: 0x%04x\n", tmp, snd_azf3328_mixer_inw(chip, tmp));
snd_azf3328_dbgmisc("mixer 0x%02x: 0x%04x\n",
tmp, snd_azf3328_mixer_inw(chip, tmp)
);
#endif /* DEBUG_MISC */
}
#else
static inline void
snd_azf3328_debug_show_ports(const struct snd_azf3328 *chip) {}
#endif
static int __devinit
snd_azf3328_create(struct snd_card *card,
struct pci_dev *pci,
unsigned long device_type,
struct snd_azf3328 ** rchip)
struct snd_azf3328 **rchip)
{
struct snd_azf3328 *chip;
int err;
......@@ -1705,7 +2093,8 @@ snd_azf3328_create(struct snd_card *card,
*rchip = NULL;
if ((err = pci_enable_device(pci)) < 0)
err = pci_enable_device(pci);
if (err < 0)
return err;
chip = kzalloc(sizeof(*chip), GFP_KERNEL);
......@@ -1721,20 +2110,25 @@ snd_azf3328_create(struct snd_card *card,
/* check if we can restrict PCI DMA transfers to 24 bits */
if (pci_set_dma_mask(pci, DMA_24BIT_MASK) < 0 ||
pci_set_consistent_dma_mask(pci, DMA_24BIT_MASK) < 0) {
snd_printk(KERN_ERR "architecture does not support 24bit PCI busmaster DMA\n");
snd_printk(KERN_ERR "architecture does not support "
"24bit PCI busmaster DMA\n"
);
err = -ENXIO;
goto out_err;
}
if ((err = pci_request_regions(pci, "Aztech AZF3328")) < 0) {
err = pci_request_regions(pci, "Aztech AZF3328");
if (err < 0)
goto out_err;
}
chip->codec_port = pci_resource_start(pci, 0);
chip->io2_port = pci_resource_start(pci, 1);
chip->mpu_port = pci_resource_start(pci, 2);
chip->synth_port = pci_resource_start(pci, 3);
chip->mixer_port = pci_resource_start(pci, 4);
chip->codec_io = pci_resource_start(pci, 0);
chip->game_io = pci_resource_start(pci, 1);
chip->mpu_io = pci_resource_start(pci, 2);
chip->opl3_io = pci_resource_start(pci, 3);
chip->mixer_io = pci_resource_start(pci, 4);
chip->audio_stream[AZF_PLAYBACK].portbase = chip->codec_io + 0x00;
chip->audio_stream[AZF_CAPTURE].portbase = chip->codec_io + 0x20;
if (request_irq(pci->irq, snd_azf3328_interrupt,
IRQF_SHARED, card->shortname, chip)) {
......@@ -1748,18 +2142,19 @@ snd_azf3328_create(struct snd_card *card,
snd_azf3328_debug_show_ports(chip);
if ((err = snd_device_new(card, SNDRV_DEV_LOWLEVEL, chip, &ops)) < 0) {
err = snd_device_new(card, SNDRV_DEV_LOWLEVEL, chip, &ops);
if (err < 0)
goto out_err;
}
/* create mixer interface & switches */
if ((err = snd_azf3328_mixer_new(chip)) < 0)
err = snd_azf3328_mixer_new(chip);
if (err < 0)
goto out_err;
#if 0
/* set very low bitrate to reduce noise and power consumption? */
snd_azf3328_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT, 5512, 8, 1);
#endif
/* shutdown codecs to save power */
/* have snd_azf3328_codec_activity() act properly */
chip->audio_stream[AZF_PLAYBACK].running = 1;
snd_azf3328_codec_activity(chip, AZF_PLAYBACK, 0);
/* standard chip init stuff */
/* default IRQ init value */
......@@ -1769,7 +2164,6 @@ snd_azf3328_create(struct snd_card *card,
snd_azf3328_codec_outb(chip, IDX_IO_PLAY_FLAGS, tmp);
snd_azf3328_codec_outb(chip, IDX_IO_REC_FLAGS, tmp);
snd_azf3328_codec_outb(chip, IDX_IO_SOMETHING_FLAGS, tmp);
snd_azf3328_codec_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x00); /* disable timer */
spin_unlock_irq(&chip->reg_lock);
snd_card_set_dev(card, &pci->dev);
......@@ -1805,52 +2199,61 @@ snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
return -ENOENT;
}
card = snd_card_new(index[dev], id[dev], THIS_MODULE, 0 );
card = snd_card_new(index[dev], id[dev], THIS_MODULE, 0);
if (card == NULL)
return -ENOMEM;
strcpy(card->driver, "AZF3328");
strcpy(card->shortname, "Aztech AZF3328 (PCI168)");
if ((err = snd_azf3328_create(card, pci, pci_id->driver_data, &chip)) < 0) {
err = snd_azf3328_create(card, pci, pci_id->driver_data, &chip);
if (err < 0)
goto out_err;
}
card->private_data = chip;
if ((err = snd_mpu401_uart_new( card, 0, MPU401_HW_MPU401,
chip->mpu_port, MPU401_INFO_INTEGRATED,
pci->irq, 0, &chip->rmidi)) < 0) {
snd_printk(KERN_ERR "azf3328: no MPU-401 device at 0x%lx?\n", chip->mpu_port);
err = snd_mpu401_uart_new(
card, 0, MPU401_HW_MPU401, chip->mpu_io, MPU401_INFO_INTEGRATED,
pci->irq, 0, &chip->rmidi
);
if (err < 0) {
snd_printk(KERN_ERR "azf3328: no MPU-401 device at 0x%lx?\n",
chip->mpu_io
);
goto out_err;
}
if ((err = snd_azf3328_timer(chip, 0)) < 0) {
err = snd_azf3328_timer(chip, 0);
if (err < 0)
goto out_err;
}
if ((err = snd_azf3328_pcm(chip, 0)) < 0) {
err = snd_azf3328_pcm(chip, 0);
if (err < 0)
goto out_err;
}
if (snd_opl3_create(card, chip->synth_port, chip->synth_port+2,
if (snd_opl3_create(card, chip->opl3_io, chip->opl3_io+2,
OPL3_HW_AUTO, 1, &opl3) < 0) {
snd_printk(KERN_ERR "azf3328: no OPL3 device at 0x%lx-0x%lx?\n",
chip->synth_port, chip->synth_port+2 );
chip->opl3_io, chip->opl3_io+2
);
} else {
if ((err = snd_opl3_hwdep_new(opl3, 0, 1, NULL)) < 0) {
/* need to use IDs 1, 2 since ID 0 is snd_azf3328_timer above */
err = snd_opl3_timer_new(opl3, 1, 2);
if (err < 0)
goto out_err;
err = snd_opl3_hwdep_new(opl3, 0, 1, NULL);
if (err < 0)
goto out_err;
}
}
opl3->private_data = chip;
sprintf(card->longname, "%s at 0x%lx, irq %i",
card->shortname, chip->codec_port, chip->irq);
card->shortname, chip->codec_io, chip->irq);
if ((err = snd_card_register(card)) < 0) {
err = snd_card_register(card);
if (err < 0)
goto out_err;
}
#ifdef MODULE
printk(
......@@ -1861,9 +2264,7 @@ snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
1024000 / seqtimer_scaling, seqtimer_scaling);
#endif
if (snd_azf3328_config_joystick(chip, dev) < 0)
snd_azf3328_io2_outb(chip, IDX_IO2_LEGACY_ADDR,
snd_azf3328_io2_inb(chip, IDX_IO2_LEGACY_ADDR) & ~LEGACY_JOY);
snd_azf3328_gameport(chip, dev);
pci_set_drvdata(pci, card);
dev++;
......@@ -1872,6 +2273,7 @@ snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
goto out;
out_err:
snd_printk(KERN_ERR "azf3328: something failed, exiting\n");
snd_card_free(card);
out:
......@@ -1894,27 +2296,27 @@ snd_azf3328_suspend(struct pci_dev *pci, pm_message_t state)
{
struct snd_card *card = pci_get_drvdata(pci);
struct snd_azf3328 *chip = card->private_data;
int reg;
unsigned reg;
snd_power_change_state(card, SNDRV_CTL_POWER_D3hot);
snd_pcm_suspend_all(chip->pcm);
for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; reg++)
chip->saved_regs_mixer[reg] = inw(chip->mixer_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; ++reg)
chip->saved_regs_mixer[reg] = inw(chip->mixer_io + reg * 2);
/* make sure to disable master volume etc. to prevent looping sound */
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1);
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1);
for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; reg++)
chip->saved_regs_codec[reg] = inw(chip->codec_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_IO2_PM / 2; reg++)
chip->saved_regs_io2[reg] = inw(chip->io2_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; reg++)
chip->saved_regs_mpu[reg] = inw(chip->mpu_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_SYNTH_PM / 2; reg++)
chip->saved_regs_synth[reg] = inw(chip->synth_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; ++reg)
chip->saved_regs_codec[reg] = inw(chip->codec_io + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg)
chip->saved_regs_game[reg] = inw(chip->game_io + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg)
chip->saved_regs_mpu[reg] = inw(chip->mpu_io + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_OPL3_PM / 2; ++reg)
chip->saved_regs_opl3[reg] = inw(chip->opl3_io + reg * 2);
pci_disable_device(pci);
pci_save_state(pci);
......@@ -1927,7 +2329,7 @@ snd_azf3328_resume(struct pci_dev *pci)
{
struct snd_card *card = pci_get_drvdata(pci);
struct snd_azf3328 *chip = card->private_data;
int reg;
unsigned reg;
pci_set_power_state(pci, PCI_D0);
pci_restore_state(pci);
......@@ -1939,23 +2341,21 @@ snd_azf3328_resume(struct pci_dev *pci)
}
pci_set_master(pci);
for (reg = 0; reg < AZF_IO_SIZE_IO2_PM / 2; reg++)
outw(chip->saved_regs_io2[reg], chip->io2_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; reg++)
outw(chip->saved_regs_mpu[reg], chip->mpu_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_SYNTH_PM / 2; reg++)
outw(chip->saved_regs_synth[reg], chip->synth_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; reg++)
outw(chip->saved_regs_mixer[reg], chip->mixer_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; reg++)
outw(chip->saved_regs_codec[reg], chip->codec_port + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg)
outw(chip->saved_regs_game[reg], chip->game_io + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg)
outw(chip->saved_regs_mpu[reg], chip->mpu_io + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_OPL3_PM / 2; ++reg)
outw(chip->saved_regs_opl3[reg], chip->opl3_io + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; ++reg)
outw(chip->saved_regs_mixer[reg], chip->mixer_io + reg * 2);
for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; ++reg)
outw(chip->saved_regs_codec[reg], chip->codec_io + reg * 2);
snd_power_change_state(card, SNDRV_CTL_POWER_D0);
return 0;
}
#endif
#endif /* CONFIG_PM */
static struct pci_driver driver = {
......
......@@ -54,7 +54,10 @@
#define SOUNDFORMAT_XTAL1 0x00
#define SOUNDFORMAT_XTAL2 0x01
/* all _SUSPECTED_ values are not used by Windows drivers, so we don't
* have any hard facts, only rough measurements */
* have any hard facts, only rough measurements.
* All we know is that the crystal used on the board has 24.576MHz,
* like many soundcards (which results in the frequencies below when
* using certain divider values selected by the values below) */
#define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1
#define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1
#define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL2
......@@ -72,6 +75,26 @@
#define SOUNDFORMAT_FLAG_16BIT 0x0010
#define SOUNDFORMAT_FLAG_2CHANNELS 0x0020
/* define frequency helpers, for maximum value safety */
enum {
#define AZF_FREQ(rate) AZF_FREQ_##rate = rate
AZF_FREQ(4000),
AZF_FREQ(4800),
AZF_FREQ(5512),
AZF_FREQ(6620),
AZF_FREQ(8000),
AZF_FREQ(9600),
AZF_FREQ(11025),
AZF_FREQ(13240),
AZF_FREQ(16000),
AZF_FREQ(22050),
AZF_FREQ(32000),
AZF_FREQ(44100),
AZF_FREQ(48000),
AZF_FREQ(66200),
#undef AZF_FREQ
} AZF_FREQUENCIES;
/** recording area (see also: playback bit flag definitions) **/
#define IDX_IO_REC_FLAGS 0x20 /* ??, PU:0x0000 */
#define IDX_IO_REC_IRQTYPE 0x22 /* ??, PU:0x0000 */
......@@ -97,40 +120,164 @@
/** DirectX timer, main interrupt area (FIXME: and something else?) **/
#define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */
#define TIMER_VALUE_MASK 0x000fffffUL /* timer countdown value; triggers IRQ when timer is finished */
#define TIMER_ENABLE_COUNTDOWN 0x01000000UL /* activate the timer countdown */
#define TIMER_ENABLE_IRQ 0x02000000UL /* trigger timer IRQ on zero transition */
#define TIMER_ACK_IRQ 0x04000000UL /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?) had 0x0020 set upon IRQ handler */
/* timer countdown value; triggers IRQ when timer is finished */
#define TIMER_VALUE_MASK 0x000fffffUL
/* activate timer countdown */
#define TIMER_COUNTDOWN_ENABLE 0x01000000UL
/* trigger timer IRQ on zero transition */
#define TIMER_IRQ_ENABLE 0x02000000UL
/* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?)
* had 0x0020 set upon IRQ handler */
#define TIMER_IRQ_ACK 0x04000000UL
#define IDX_IO_IRQSTATUS 0x64
/* some IRQ bit in here might also be used to signal a power-management timer
* timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
* Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which
* can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */
#define IRQ_PLAYBACK 0x0001
#define IRQ_RECORDING 0x0002
#define IRQ_UNKNOWN1 0x0004 /* most probably I2S port */
#define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
#define IRQ_MPU401 0x0010
#define IRQ_TIMER 0x0020 /* DirectX timer */
#define IRQ_UNKNOWN1 0x0040 /* probably unused, or possibly I2S port? or gameport IRQ? */
#define IRQ_UNKNOWN2 0x0080 /* probably unused, or possibly I2S port? or gameport IRQ? */
#define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly I2S port? */
#define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly I2S port? */
#define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */
#define IDX_IO_SOME_VALUE 0x68 /* this is set to e.g. 0x3ff or 0x300, and writable; maybe some buffer limit, but I couldn't find out more, PU:0x00ff */
#define IDX_IO_6AH 0x6A /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??); actually inhibits PCM playback!!! maybe power management?? */
#define IO_6A_PAUSE_PLAYBACK 0x0200 /* bit 9; sure, this pauses playback, but what the heck is this really about?? */
#define IDX_IO_6CH 0x6C
#define IDX_IO_6EH 0x6E /* writing 0xffff returns 0x83fe */
/* further I/O indices not saved/restored, so probably not used */
/* this is set to e.g. 0x3ff or 0x300, and writable;
* maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
#define IDX_IO_SOME_VALUE 0x68
#define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */
#define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */
/* umm, nope, behaviour of these bits changes depending on what we wrote
* to 0x6b!! */
/* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
* actually inhibits PCM playback!!! maybe power management??: */
#define IDX_IO_6AH 0x6A
/* bit 5: enabling this will activate permanent counting of bytes 2/3
* at gameport I/O (0xb402/3) (equal values each) and cause
* gameport legacy I/O at 0x0200 to be _DISABLED_!
* Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode
* for Enhanced Digital Gameport (see 4D Wave DX card): */
#define IO_6A_SOMETHING1_GAMEPORT 0x0020
/* bit 8; sure, this _pauses_ playback (later resumes at same spot!),
* but what the heck is this really about??: */
#define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100
/* bit 9; sure, this _pauses_ playback (later resumes at same spot!),
* but what the heck is this really about??: */
#define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200
/* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback,
* thus it suggests influence on PCM only!!
* However OTOH there seems to be no bit anywhere around here
* which is able to disable OPL3... */
/* bit 10: enabling this actually changes values at legacy gameport
* I/O address (0x200); is this enabling of the Digital Enhanced Game Port???
* Or maybe this simply switches off the NE558 circuit, since enabling this
* still lets us evaluate button states, but not axis states */
#define IO_6A_SOMETHING2_GAMEPORT 0x0400
/* writing 0x0300: causes quite some crackling during
* PC activity such as switching windows (PCI traffic??
* --> FIFO/timing settings???) */
/* writing 0x0100 plus/or 0x0200 inhibits playback */
/* since the Windows .INF file has Flag_Enable_JoyStick and
* Flag_Enable_SB_DOS_Emulation directly together, it stands to reason
* that some other bit in this same register might be responsible
* for SB DOS Emulation activation (note that the file did NOT define
* a switch for OPL3!) */
#define IDX_IO_6CH 0x6C /* unknown; fully read-writable */
#define IDX_IO_6EH 0x6E
/* writing 0xffff returns 0x83fe (or 0x03fe only).
* writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch
* from 0000 to ffff. */
/* further I/O indices not saved/restored and not readable after writing,
* so probably not used */
/*** I/O 2 area port indices ***/
/*** Gameport area port indices ***/
/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
#define AZF_IO_SIZE_IO2 0x08
#define AZF_IO_SIZE_IO2_PM 0x06
#define AZF_IO_SIZE_GAME 0x08
#define AZF_IO_SIZE_GAME_PM 0x06
enum {
AZF_GAME_LEGACY_IO_PORT = 0x200
} AZF_GAME_CONFIGS;
#define IDX_GAME_LEGACY_COMPATIBLE 0x00
/* in some operation mode, writing anything to this port
* triggers an interrupt:
* yup, that's in case IDX_GAME_01H has one of the
* axis measurement bits enabled
* (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */
#define IDX_GAME_AXES_CONFIG 0x01
/* NOTE: layout of this register awfully similar (read: "identical??")
* to AD1815JS.pdf (p.29) */
/* enables axis 1 (X axis) measurement: */
#define GAME_AXES_ENABLE_1 0x01
/* enables axis 2 (Y axis) measurement: */
#define GAME_AXES_ENABLE_2 0x02
/* enables axis 3 (X axis) measurement: */
#define GAME_AXES_ENABLE_3 0x04
/* enables axis 4 (Y axis) measurement: */
#define GAME_AXES_ENABLE_4 0x08
/* selects the current axis to read the measured value of
* (at IDX_GAME_AXIS_VALUE):
* 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */
#define GAME_AXES_READ_MASK 0x30
/* enable to have the latch continuously accept ADC values
* (and continuously cause interrupts in case interrupts are enabled);
* AD1815JS.pdf says it's ~16ms interval there: */
#define GAME_AXES_LATCH_ENABLE 0x40
/* joystick data (measured axes) ready for reading: */
#define GAME_AXES_SAMPLING_READY 0x80
/* NOTE: other card specs (SiS960 and others!) state that the
* game position latches should be frozen when reading and be freed
* (== reset?) after reading!!!
* Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE),
* but how to free the value? */
/* An internet search for "gameport latch ADC" should provide some insight
* into how to program such a gameport system. */
/* writing 0xf0 to 01H once reset both counters to 0, in some special mode!?
* yup, in case 6AH 0x20 is not enabled
* (and 0x40 is sufficient, 0xf0 is not needed) */
#define IDX_GAME_AXIS_VALUE 0x02
/* R: value of currently configured axis (word value!);
* W: trigger axis measurement */
#define IDX_GAME_HWCONFIG 0x04
/* note: bits 4 to 7 are never set (== 0) when reading!
* --> reserved bits? */
/* enables IRQ notification upon axes measurement ready: */
#define GAME_HWCFG_IRQ_ENABLE 0x01
/* these bits choose a different frequency for the
* internal ADC counter increment.
* hmm, seems to be a combo of bits:
* 00 --> standard frequency
* 10 --> 1/2
* 01 --> 1/20
* 11 --> 1/200: */
#define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06
#define IDX_IO2_LEGACY_ADDR 0x04
#define LEGACY_SOMETHING 0x01 /* OPL3?? */
#define LEGACY_JOY 0x08
/* enable gameport legacy I/O address (0x200)
* I was unable to locate any configurability for a different address: */
#define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08
/*** MPU401 ***/
#define AZF_IO_SIZE_MPU 0x04
#define AZF_IO_SIZE_MPU_PM 0x04
#define AZF_IO_SIZE_SYNTH 0x08
#define AZF_IO_SIZE_SYNTH_PM 0x06
/*** OPL3 synth ***/
#define AZF_IO_SIZE_OPL3 0x08
#define AZF_IO_SIZE_OPL3_PM 0x06
/* hmm, given that a standard OPL3 has 4 registers only,
* there might be some enhanced functionality lurking at the end
* (especially since register 0x04 has a "non-empty" value 0xfe) */
/*** mixer I/O area port indices ***/
/* (only 0x22 of 0x40 bytes saved/restored by Windows driver)
......
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