Commit 0d3b7ccf authored by Patrick Mochel's avatar Patrick Mochel

kobject - expose backend helpers to registration interface.

The interface should now be more sane and protect against races better. 

kobject_register() was split into two helpers: kobject_init() and kobject_add().
It calls both consecutively, though both are also exposed for use by users
that want to use the objects w/o adding them to the object hierarchy. 

kobject_unregister() was made simply a wrapper for kobject_del() and 
kobject_put(), which are both also exposed. The guts of kobject_put() was
moved into kobject_cleanup(), which it calls when the reference count hits
0. (This was done for clarity).

The infrastructure now takes a lot in kobject_get() and kobject_put() when
checking and modifying the objects' reference counts. This was an obvious
one that hsould have been fixed long ago. 

kobject_add() increments the refcount of the object, which is decremented
when kobject_del() is called. This guarantees that the object's memory
cannot be freed if it has been added to the hierarchy, and kobject_del() 
has not been called on it. 

kobject_init() is now the function that increments the refcount on the 
object's subsystem, which is decremented only after its release() method
has been called for the object in kobject_cleanup(). 

The documentation has been updated to reflect these changes. 
parent 80949562
......@@ -5,7 +5,9 @@ Patrick Mochel <mochel@osdl.org>
30 October 2002
kobjects
1. kobjects
1.1 Description
struct kobject introduces a simple, intregral datatype and a simple
set of semantics for operating on the device. kobjects are intended to
......@@ -13,8 +15,8 @@ be embedded in larger data structures and replace fields it
duplicates. A set of library functions has been developed to assist in
the manipulation of kobjects.
struct kobject looks like this:
1.2 Defintion
struct kobject {
char name[16];
......@@ -26,21 +28,29 @@ struct kobject {
};
void kobject_init(struct kobject *);
int kobject_add(struct kobject *);
int kobject_register(struct kobject *);
void kobject_del(struct kobject *);
void kobject_cleanup(struct kobject *);
void kobject_unregister(struct kobject *);
struct kobject * kobject_get(struct kobject *);
void kobject_put(struct kobject *);
subsystems
2. subsystems
2.1 Description
struct subsystem is introduced to describe a collection of objects of
a certain type. subsystems are kobjects themselves, though they
contain lists of kobjects that belong to that subsystem. Objects of a
subsystem (the embedder objects in which kobjects live) are all of the
same type. The interface looks like:
same type.
2.2 Definition
struct subsystem {
struct kobject kobj;
......@@ -60,6 +70,95 @@ struct subsystem * subsys_get(struct subsystem * s);
void subsys_put(struct subsystem * s);
3. The Interface
The kobject API provides a symmeticral interface that may be used in
one of two ways: by using the default front-end registration
interface, or by directly using the backend helpers the registration
interface uses.
3.1 Default Usage
The default usage is to use kobjet_register() to add a device to the
object hierarchy, and kobject_unregister() to remove it.
kobject_register() will call kobject_init() and kobject_add()
consecutively. kobject_init() will initialize the object and increment
the reference count of the subsystem the object belongs to. It will
leave the reference count of the object at 1.
kobject_add() will insert it into the object hierarchy and create
a sysfs directory for the object. This will increment the reference
count of the object, leaving it at 2.
kobject_unregister() will call kobject_del() and kobject_put()
consecutively. kobject_del() will remove the object from the hierarchy
and the sysfs directory for the object. It will decrement the
reference count for the object. Assuming there are no other users of
the object, it will be left at 1.
kobject_put() will decrement the reference count of the object, and
when it reaches 0, call kobject_cleanup(). This will happen
immediately if there are no other users of the object.
kobject_cleanup() will call the subsystem's release() method
for the object, and decrement the subsystem's reference count.
Because kobject_unregister() calls kobject_put(), instead of
kobject_cleanup() directly, when an object is unregistered, the
pointer to the object is guaranteed to remain valid until the last
reference to the object has gone away.
Users of objects should call kobject_get() to obtain a reference to
the object that they are using. If the object passed to it is a valid
object (i.e. still present in the system), it will return a pointer to
the object. Otherwise, it will return NULL.
When users are done using an object, they should call kobject_put() to
decrement the reference count on the object. As explained above, when
the reference count for the object reaches 0, kobject_cleanup() will
be called for the object.
3.2 Backend Usage
Users of the kobject infrastructure may use the backend functions
directly. In order to maintain consistency and reduce confusion, users
of the interface should use only the front end registration-oriented
interface, or the backend helpers.
Using the backend helpers allows code to use the kobjects solely for
the reference counting and garbage collection mechanisms, and
optionally adding them to the object hierarchy or exporting them via
sysfs.
To take advantage of this side of the interface, users should call
kobject_init() to initialize the object. As stated above, this will
leave the reference count of the object at 1, and will enable the
subsystem to use the reference count of the object.
When the life of the object is ending, the kobject_put() should be
called to decrement the reference count of the object. Just like
above, this will call kobject_cleanup() when the reference count
reaches 0, and release() method of the object's subsystem will be
called.
During the lifetime of the object, kobject_add() and kobject_del() may
be called to add the object to the hierarchy and export it via
sysfs. kobject_del() must always be called if kobject_add() has
previously been called. Care should be taken to ensure kobject_del()
is called before the final kobject_put() is called, though not doing
so will not cause catastrophe, only confusion when reading the source
code. Fatal results are avoided by having kobject_add() increment the
reference count of the object, for kobject_del() to decrement.
3.3 Summary
Using either interface, users should obtain the same results. The
registration interface does the same actions as the backend interface,
though it guarantees that initialization and addition, and deletion
and cleanup, happen consecutively.
Familial Relations
......@@ -134,21 +233,3 @@ object that registers with them. A subsystem definition may contain a
NULL-terminated array of attributes that will be exported when an
object is registered with the subsystem.
Reference Counting
All objects contain reference counts. All functions accessing objects
should increment the reference count until they are finished, and
decrement the reference count. When an object is initialized, it
receives a reference count of 1. When a device is unregistered, the
reference is decremented. When the reference counts reaches 0, the
subsystem's ->release() callback for that object type (remember
subsystems control only one type of device each) is called; and the
reference counts of the kobject's subsystem and parent are
decremented.
The ->release() callback is the opportunity for the subsystem to free
memory allocated for the object. It is the notification that
absolutely no one is using the structure any more (and can't acquire a
reference to it), so it is safe to free it.
......@@ -24,6 +24,10 @@ struct kobject {
};
extern void kobject_init(struct kobject *);
extern void kobject_cleanup(struct kobject *);
extern int kobject_add(struct kobject *);
extern void kobject_del(struct kobject *);
extern int kobject_register(struct kobject *);
extern void kobject_unregister(struct kobject *);
......
......@@ -9,8 +9,10 @@
#include <linux/module.h>
#include <linux/stat.h>
static spinlock_t kobj_lock = SPIN_LOCK_UNLOCKED;
/**
* kobject_populate_dir - populate directory with attributes.
* populate_dir - populate directory with attributes.
* @kobj: object we're working on.
*
* Most subsystems have a set of default attributes that
......@@ -21,7 +23,7 @@
*
*/
static int kobject_populate_dir(struct kobject * kobj)
static int populate_dir(struct kobject * kobj)
{
struct subsystem * s = kobj->subsys;
struct attribute * attr;
......@@ -37,6 +39,20 @@ static int kobject_populate_dir(struct kobject * kobj)
return error;
}
static int create_dir(struct kobject * kobj)
{
int error = 0;
if (strlen(kobj->name)) {
error = sysfs_create_dir(kobj);
if (!error) {
if ((error = populate_dir(kobj)))
sysfs_remove_dir(kobj);
}
}
return error;
}
/**
* kobject_init - initialize object.
* @kobj: object in question.
......@@ -46,70 +62,88 @@ void kobject_init(struct kobject * kobj)
{
atomic_set(&kobj->refcount,1);
INIT_LIST_HEAD(&kobj->entry);
kobj->subsys = subsys_get(kobj->subsys);
}
/**
* kobject_register - register an object.
* @kobj: object in question.
*
* For now, fill in the replicated fields in the object's
* directory entry, and create a dir in sysfs.
* This stuff should go away in the future, as we move
* more implicit things to sysfs.
* kobject_add - add an object to the hierarchy.
* @kobj: object.
*/
int kobject_register(struct kobject * kobj)
int kobject_add(struct kobject * kobj)
{
int error = 0;
struct subsystem * s = subsys_get(kobj->subsys);
struct subsystem * s = kobj->subsys;
struct kobject * parent = kobject_get(kobj->parent);
pr_debug("kobject %s: registering\n",kobj->name);
if (parent)
pr_debug(" parent is %s\n",parent->name);
if (!(kobj = kobject_get(kobj)))
return -ENOENT;
pr_debug("kobject %s: registering. parent: %s, subsys: %s\n",
kobj->name, parent ? parent->name : "<NULL>",
kobj->subsys ? kobj->subsys->kobj.name : "<NULL>" );
if (s) {
down_write(&s->rwsem);
if (parent)
list_add_tail(&kobj->entry,&parent->entry);
else {
list_add_tail(&kobj->entry,&s->list);
kobj->parent = &s->kobj;
kobj->parent = kobject_get(&s->kobj);
}
up_write(&s->rwsem);
}
if (strlen(kobj->name)) {
error = sysfs_create_dir(kobj);
if (!error) {
error = kobject_populate_dir(kobj);
error = create_dir(kobj);
if (error && kobj->parent)
kobject_put(kobj->parent);
return error;
}
/**
* kobject_register - initialize and add an object.
* @kobj: object in question.
*/
int kobject_register(struct kobject * kobj)
{
int error = 0;
if (kobj) {
kobject_init(kobj);
error = kobject_add(kobj);
if (error)
sysfs_remove_dir(kobj);
}
}
kobject_cleanup(kobj);
} else
error = -EINVAL;
return error;
}
/**
* kobject_unregister - unlink an object.
* @kobj: object going away.
*
* The device has been told to be removed, but may
* not necessarily be disappearing from the kernel.
* So, we remove the directory and decrement the refcount
* that we set with kobject_register().
*
* Eventually (maybe now), the refcount will hit 0, and
* put_device() will clean the device up.
* kobject_del - unlink kobject from hierarchy.
* @kobj: object.
*/
void kobject_unregister(struct kobject * kobj)
void kobject_del(struct kobject * kobj)
{
pr_debug("kobject %s: unregistering\n",kobj->name);
sysfs_remove_dir(kobj);
if (kobj->subsys) {
down_write(&kobj->subsys->rwsem);
list_del_init(&kobj->entry);
up_write(&kobj->subsys->rwsem);
}
if (kobj->parent)
kobject_put(kobj->parent);
kobject_put(kobj);
}
/**
* kobject_unregister - remove object from hierarchy and decrement refcount.
* @kobj: object going away.
*/
void kobject_unregister(struct kobject * kobj)
{
pr_debug("kobject %s: unregistering\n",kobj->name);
kobject_del(kobj);
kobject_put(kobj);
}
......@@ -121,45 +155,48 @@ void kobject_unregister(struct kobject * kobj)
struct kobject * kobject_get(struct kobject * kobj)
{
struct kobject * ret = kobj;
spin_lock(&kobj_lock);
if (kobj && atomic_read(&kobj->refcount) > 0)
atomic_inc(&kobj->refcount);
else
ret = NULL;
spin_unlock(&kobj_lock);
return ret;
}
/**
* kobject_put - decrement refcount for object.
* kobject_cleanup - free kobject resources.
* @kobj: object.
*
* Decrement the refcount, and check if 0. If it is, then
* we're gonna need to clean it up, and decrement the refcount
* of its parent.
*
* @kobj->parent could point to its subsystem, which we also
* want to decrement the reference count for. We always dec
* the refcount for the parent, but only do so for the subsystem
* if it points to a different place than the parent.
*/
void kobject_put(struct kobject * kobj)
void kobject_cleanup(struct kobject * kobj)
{
struct kobject * parent = kobj->parent;
struct subsystem * s = kobj->subsys;
if (!atomic_dec_and_test(&kobj->refcount))
return;
pr_debug("kobject %s: cleaning up\n",kobj->name);
if (s) {
down_write(&s->rwsem);
list_del_init(&kobj->entry);
if (s->release)
s->release(kobj);
if (&s->kobj != parent)
up_write(&s->rwsem);
subsys_put(s);
}
}
if (parent)
kobject_put(parent);
/**
* kobject_put - decrement refcount for object.
* @kobj: object.
*
* Decrement the refcount, and if 0, call kobject_cleanup().
*/
void kobject_put(struct kobject * kobj)
{
if (!atomic_dec_and_lock(&kobj->refcount, &kobj_lock))
return;
spin_unlock(&kobj_lock);
kobject_cleanup(kobj);
}
......@@ -180,9 +217,8 @@ int subsystem_register(struct subsystem * s)
subsystem_init(s);
if (s->parent)
s->kobj.parent = &s->parent->kobj;
pr_debug("subsystem %s: registering\n",s->kobj.name);
if (s->parent)
pr_debug(" parent is %s\n",s->parent->kobj.name);
pr_debug("subsystem %s: registering, parent: %s\n",
s->kobj.name,s->parent ? s->parent->kobj.name : "<none>");
return kobject_register(&s->kobj);
}
......
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