Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
L
linux
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Analytics
Analytics
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Kirill Smelkov
linux
Commits
23de1510
Commit
23de1510
authored
Oct 12, 2006
by
Dmitry Torokhov
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Input: gameport core - handle errors returned by device_bind_driver()
Signed-off-by:
Dmitry Torokhov
<
dtor@mail.ru
>
parent
0a66045b
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
16 additions
and
2 deletions
+16
-2
drivers/input/gameport/gameport.c
drivers/input/gameport/gameport.c
+16
-2
No files found.
drivers/input/gameport/gameport.c
View file @
23de1510
...
@@ -191,6 +191,8 @@ static void gameport_run_poll_handler(unsigned long d)
...
@@ -191,6 +191,8 @@ static void gameport_run_poll_handler(unsigned long d)
static
void
gameport_bind_driver
(
struct
gameport
*
gameport
,
struct
gameport_driver
*
drv
)
static
void
gameport_bind_driver
(
struct
gameport
*
gameport
,
struct
gameport_driver
*
drv
)
{
{
int
error
;
down_write
(
&
gameport_bus
.
subsys
.
rwsem
);
down_write
(
&
gameport_bus
.
subsys
.
rwsem
);
gameport
->
dev
.
driver
=
&
drv
->
driver
;
gameport
->
dev
.
driver
=
&
drv
->
driver
;
...
@@ -198,8 +200,20 @@ static void gameport_bind_driver(struct gameport *gameport, struct gameport_driv
...
@@ -198,8 +200,20 @@ static void gameport_bind_driver(struct gameport *gameport, struct gameport_driv
gameport
->
dev
.
driver
=
NULL
;
gameport
->
dev
.
driver
=
NULL
;
goto
out
;
goto
out
;
}
}
device_bind_driver
(
&
gameport
->
dev
);
out:
error
=
device_bind_driver
(
&
gameport
->
dev
);
if
(
error
)
{
printk
(
KERN_WARNING
"gameport: device_bind_driver() failed "
"for %s (%s) and %s, error: %d
\n
"
,
gameport
->
phys
,
gameport
->
name
,
drv
->
description
,
error
);
drv
->
disconnect
(
gameport
);
gameport
->
dev
.
driver
=
NULL
;
goto
out
;
}
out:
up_write
(
&
gameport_bus
.
subsys
.
rwsem
);
up_write
(
&
gameport_bus
.
subsys
.
rwsem
);
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment