Commit 2d33948e authored by Nayan Deshmukh's avatar Nayan Deshmukh Committed by Alex Deucher

drm/scheduler: add documentation

convert existing raw comments into kernel-doc format as well
as add new documentation

v2: reword the overview
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
Signed-off-by: default avatarNayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
Reviewed-by: default avatarChristian König <christian.koenig@amd.com>
Acked-by: default avatarDaniel Vetter <daniel@ffwll.ch>
parent fe78627d
This diff is collapsed.
...@@ -43,13 +43,33 @@ enum drm_sched_priority { ...@@ -43,13 +43,33 @@ enum drm_sched_priority {
}; };
/** /**
* drm_sched_entity - A wrapper around a job queue (typically attached * struct drm_sched_entity - A wrapper around a job queue (typically
* to the DRM file_priv). * attached to the DRM file_priv).
*
* @list: used to append this struct to the list of entities in the
* runqueue.
* @rq: runqueue to which this entity belongs.
* @rq_lock: lock to modify the runqueue to which this entity belongs.
* @sched: the scheduler instance to which this entity is enqueued.
* @job_queue: the list of jobs of this entity.
* @fence_seq: a linearly increasing seqno incremented with each
* new &drm_sched_fence which is part of the entity.
* @fence_context: a unique context for all the fences which belong
* to this entity.
* The &drm_sched_fence.scheduled uses the
* fence_context but &drm_sched_fence.finished uses
* fence_context + 1.
* @dependency: the dependency fence of the job which is on the top
* of the job queue.
* @cb: callback for the dependency fence above.
* @guilty: points to ctx's guilty.
* @fini_status: contains the exit status in case the process was signalled.
* @last_scheduled: points to the finished fence of the last scheduled job.
* *
* Entities will emit jobs in order to their corresponding hardware * Entities will emit jobs in order to their corresponding hardware
* ring, and the scheduler will alternate between entities based on * ring, and the scheduler will alternate between entities based on
* scheduling policy. * scheduling policy.
*/ */
struct drm_sched_entity { struct drm_sched_entity {
struct list_head list; struct list_head list;
struct drm_sched_rq *rq; struct drm_sched_rq *rq;
...@@ -63,27 +83,41 @@ struct drm_sched_entity { ...@@ -63,27 +83,41 @@ struct drm_sched_entity {
struct dma_fence *dependency; struct dma_fence *dependency;
struct dma_fence_cb cb; struct dma_fence_cb cb;
atomic_t *guilty; /* points to ctx's guilty */ atomic_t *guilty;
int fini_status; int fini_status;
struct dma_fence *last_scheduled; struct dma_fence *last_scheduled;
}; };
/** /**
* struct drm_sched_rq - queue of entities to be scheduled.
*
* @lock: to modify the entities list.
* @entities: list of the entities to be scheduled.
* @current_entity: the entity which is to be scheduled.
*
* Run queue is a set of entities scheduling command submissions for * Run queue is a set of entities scheduling command submissions for
* one specific ring. It implements the scheduling policy that selects * one specific ring. It implements the scheduling policy that selects
* the next entity to emit commands from. * the next entity to emit commands from.
*/ */
struct drm_sched_rq { struct drm_sched_rq {
spinlock_t lock; spinlock_t lock;
struct list_head entities; struct list_head entities;
struct drm_sched_entity *current_entity; struct drm_sched_entity *current_entity;
}; };
/**
* struct drm_sched_fence - fences corresponding to the scheduling of a job.
*/
struct drm_sched_fence { struct drm_sched_fence {
/**
* @scheduled: this fence is what will be signaled by the scheduler
* when the job is scheduled.
*/
struct dma_fence scheduled; struct dma_fence scheduled;
/* This fence is what will be signaled by the scheduler when /**
* the job is completed. * @finished: this fence is what will be signaled by the scheduler
* when the job is completed.
* *
* When setting up an out fence for the job, you should use * When setting up an out fence for the job, you should use
* this, since it's available immediately upon * this, since it's available immediately upon
...@@ -93,17 +127,52 @@ struct drm_sched_fence { ...@@ -93,17 +127,52 @@ struct drm_sched_fence {
*/ */
struct dma_fence finished; struct dma_fence finished;
/**
* @cb: the callback for the parent fence below.
*/
struct dma_fence_cb cb; struct dma_fence_cb cb;
/**
* @parent: the fence returned by &drm_sched_backend_ops.run_job
* when scheduling the job on hardware. We signal the
* &drm_sched_fence.finished fence once parent is signalled.
*/
struct dma_fence *parent; struct dma_fence *parent;
/**
* @sched: the scheduler instance to which the job having this struct
* belongs to.
*/
struct drm_gpu_scheduler *sched; struct drm_gpu_scheduler *sched;
/**
* @lock: the lock used by the scheduled and the finished fences.
*/
spinlock_t lock; spinlock_t lock;
/**
* @owner: job owner for debugging
*/
void *owner; void *owner;
}; };
struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
/** /**
* drm_sched_job - A job to be run by an entity. * struct drm_sched_job - A job to be run by an entity.
*
* @queue_node: used to append this struct to the queue of jobs in an entity.
* @sched: the scheduler instance on which this job is scheduled.
* @s_fence: contains the fences for the scheduling of job.
* @finish_cb: the callback for the finished fence.
* @finish_work: schedules the function @drm_sched_job_finish once the job has
* finished to remove the job from the
* @drm_gpu_scheduler.ring_mirror_list.
* @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
* @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
* interval is over.
* @id: a unique id assigned to each job scheduled on the scheduler.
* @karma: increment on every hang caused by this job. If this exceeds the hang
* limit of the scheduler then the job is marked guilty and will not
* be scheduled further.
* @s_priority: the priority of the job.
* @entity: the entity to which this job belongs.
* *
* A job is created by the driver using drm_sched_job_init(), and * A job is created by the driver using drm_sched_job_init(), and
* should call drm_sched_entity_push_job() once it wants the scheduler * should call drm_sched_entity_push_job() once it wants the scheduler
...@@ -130,38 +199,64 @@ static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, ...@@ -130,38 +199,64 @@ static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
} }
/** /**
* struct drm_sched_backend_ops
*
* Define the backend operations called by the scheduler, * Define the backend operations called by the scheduler,
* these functions should be implemented in driver side * these functions should be implemented in driver side.
*/ */
struct drm_sched_backend_ops { struct drm_sched_backend_ops {
/* Called when the scheduler is considering scheduling this /**
* job next, to get another struct dma_fence for this job to * @dependency: Called when the scheduler is considering scheduling
* this job next, to get another struct dma_fence for this job to
* block on. Once it returns NULL, run_job() may be called. * block on. Once it returns NULL, run_job() may be called.
*/ */
struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
struct drm_sched_entity *s_entity); struct drm_sched_entity *s_entity);
/* Called to execute the job once all of the dependencies have /**
* been resolved. This may be called multiple times, if * @run_job: Called to execute the job once all of the dependencies
* have been resolved. This may be called multiple times, if
* timedout_job() has happened and drm_sched_job_recovery() * timedout_job() has happened and drm_sched_job_recovery()
* decides to try it again. * decides to try it again.
*/ */
struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
/* Called when a job has taken too long to execute, to trigger /**
* GPU recovery. * @timedout_job: Called when a job has taken too long to execute,
* to trigger GPU recovery.
*/ */
void (*timedout_job)(struct drm_sched_job *sched_job); void (*timedout_job)(struct drm_sched_job *sched_job);
/* Called once the job's finished fence has been signaled and /**
* it's time to clean it up. * @free_job: Called once the job's finished fence has been signaled
* and it's time to clean it up.
*/ */
void (*free_job)(struct drm_sched_job *sched_job); void (*free_job)(struct drm_sched_job *sched_job);
}; };
/** /**
* One scheduler is implemented for each hardware ring * struct drm_gpu_scheduler
*/ *
* @ops: backend operations provided by the driver.
* @hw_submission_limit: the max size of the hardware queue.
* @timeout: the time after which a job is removed from the scheduler.
* @name: name of the ring for which this scheduler is being used.
* @sched_rq: priority wise array of run queues.
* @wake_up_worker: the wait queue on which the scheduler sleeps until a job
* is ready to be scheduled.
* @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
* waits on this wait queue until all the scheduled jobs are
* finished.
* @hw_rq_count: the number of jobs currently in the hardware queue.
* @job_id_count: used to assign unique id to the each job.
* @thread: the kthread on which the scheduler which run.
* @ring_mirror_list: the list of jobs which are currently in the job queue.
* @job_list_lock: lock to protect the ring_mirror_list.
* @hang_limit: once the hangs by a job crosses this limit then it is marked
* guilty and it will be considered for scheduling further.
*
* One scheduler is implemented for each hardware ring.
*/
struct drm_gpu_scheduler { struct drm_gpu_scheduler {
const struct drm_sched_backend_ops *ops; const struct drm_sched_backend_ops *ops;
uint32_t hw_submission_limit; uint32_t hw_submission_limit;
......
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