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Kirill Smelkov
linux
Commits
39606a95
Commit
39606a95
authored
Sep 25, 2002
by
Vojtech Pavlik
Browse files
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Plain Diff
Convert gameport.[ch] to use lists.h for its linked lists.
parent
f734d595
Changes
2
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Inline
Side-by-side
Showing
2 changed files
with
29 additions
and
77 deletions
+29
-77
drivers/input/gameport/gameport.c
drivers/input/gameport/gameport.c
+21
-53
include/linux/gameport.h
include/linux/gameport.h
+8
-24
No files found.
drivers/input/gameport/gameport.c
View file @
39606a95
/*
/*
*
$Id: gameport.c,v 1.18 2002/01/22 20:41:14 vojtech Exp $
*
Generic gameport layer
*
*
*
Copyright (c) 1999-2001
Vojtech Pavlik
*
Copyright (c) 1999-2002
Vojtech Pavlik
*/
*/
/*
/*
* Generic gameport layer
* This program is free software; you can redistribute it and/or modify it
*/
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
*/
*/
#include <asm/io.h>
#include <asm/io.h>
...
@@ -51,9 +33,8 @@ EXPORT_SYMBOL(gameport_close);
...
@@ -51,9 +33,8 @@ EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL
(
gameport_rescan
);
EXPORT_SYMBOL
(
gameport_rescan
);
EXPORT_SYMBOL
(
gameport_cooked_read
);
EXPORT_SYMBOL
(
gameport_cooked_read
);
static
struct
gameport
*
gameport_list
;
static
LIST_HEAD
(
gameport_list
);
static
struct
gameport_dev
*
gameport_dev
;
static
LIST_HEAD
(
gameport_dev_list
);
#ifdef __i386__
#ifdef __i386__
...
@@ -122,12 +103,13 @@ static int gameport_measure_speed(struct gameport *gameport)
...
@@ -122,12 +103,13 @@ static int gameport_measure_speed(struct gameport *gameport)
static
void
gameport_find_dev
(
struct
gameport
*
gameport
)
static
void
gameport_find_dev
(
struct
gameport
*
gameport
)
{
{
struct
gameport_dev
*
dev
=
gameport_dev
;
struct
gameport_dev
*
dev
;
while
(
dev
&&
!
gameport
->
dev
)
{
list_for_each_entry
(
dev
,
&
gameport_dev_list
,
node
)
{
if
(
gameport
->
dev
)
break
;
if
(
dev
->
connect
)
if
(
dev
->
connect
)
dev
->
connect
(
gameport
,
dev
);
dev
->
connect
(
gameport
,
dev
);
dev
=
dev
->
next
;
}
}
}
}
...
@@ -139,52 +121,37 @@ void gameport_rescan(struct gameport *gameport)
...
@@ -139,52 +121,37 @@ void gameport_rescan(struct gameport *gameport)
void
gameport_register_port
(
struct
gameport
*
gameport
)
void
gameport_register_port
(
struct
gameport
*
gameport
)
{
{
gameport
->
next
=
gameport_list
;
list_add_tail
(
&
gameport
->
node
,
&
gameport_list
);
gameport_list
=
gameport
;
gameport
->
speed
=
gameport_measure_speed
(
gameport
);
gameport
->
speed
=
gameport_measure_speed
(
gameport
);
gameport_find_dev
(
gameport
);
gameport_find_dev
(
gameport
);
}
}
void
gameport_unregister_port
(
struct
gameport
*
gameport
)
void
gameport_unregister_port
(
struct
gameport
*
gameport
)
{
{
struct
gameport
**
gameportptr
=
&
gameport_list
;
list_del_init
(
&
gameport
->
node
);
while
(
*
gameportptr
&&
(
*
gameportptr
!=
gameport
))
gameportptr
=
&
((
*
gameportptr
)
->
next
);
*
gameportptr
=
(
*
gameportptr
)
->
next
;
if
(
gameport
->
dev
&&
gameport
->
dev
->
disconnect
)
if
(
gameport
->
dev
&&
gameport
->
dev
->
disconnect
)
gameport
->
dev
->
disconnect
(
gameport
);
gameport
->
dev
->
disconnect
(
gameport
);
}
}
void
gameport_register_device
(
struct
gameport_dev
*
dev
)
void
gameport_register_device
(
struct
gameport_dev
*
dev
)
{
{
struct
gameport
*
gameport
=
gameport_list
;
struct
gameport
*
gameport
;
dev
->
next
=
gameport_dev
;
gameport_dev
=
dev
;
while
(
gameport
)
{
list_add_tail
(
&
dev
->
node
,
&
gameport_dev_list
);
list_for_each_entry
(
gameport
,
&
gameport_list
,
node
)
if
(
!
gameport
->
dev
&&
dev
->
connect
)
if
(
!
gameport
->
dev
&&
dev
->
connect
)
dev
->
connect
(
gameport
,
dev
);
dev
->
connect
(
gameport
,
dev
);
gameport
=
gameport
->
next
;
}
}
}
void
gameport_unregister_device
(
struct
gameport_dev
*
dev
)
void
gameport_unregister_device
(
struct
gameport_dev
*
dev
)
{
{
struct
gameport_dev
**
devptr
=
&
gameport_dev
;
struct
gameport
*
gameport
;
struct
gameport
*
gameport
=
gameport_list
;
while
(
*
devptr
&&
(
*
devptr
!=
dev
))
devptr
=
&
((
*
devptr
)
->
next
);
*
devptr
=
(
*
devptr
)
->
next
;
while
(
gameport
)
{
list_del_init
(
&
dev
->
node
);
list_for_each_entry
(
gameport
,
&
gameport_list
,
node
)
{
if
(
gameport
->
dev
==
dev
&&
dev
->
disconnect
)
if
(
gameport
->
dev
==
dev
&&
dev
->
disconnect
)
dev
->
disconnect
(
gameport
);
dev
->
disconnect
(
gameport
);
gameport_find_dev
(
gameport
);
gameport_find_dev
(
gameport
);
gameport
=
gameport
->
next
;
}
}
}
}
...
@@ -209,5 +176,6 @@ int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode)
...
@@ -209,5 +176,6 @@ int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode)
void
gameport_close
(
struct
gameport
*
gameport
)
void
gameport_close
(
struct
gameport
*
gameport
)
{
{
gameport
->
dev
=
NULL
;
gameport
->
dev
=
NULL
;
if
(
gameport
->
close
)
gameport
->
close
(
gameport
);
if
(
gameport
->
close
)
gameport
->
close
(
gameport
);
}
}
include/linux/gameport.h
View file @
39606a95
...
@@ -2,33 +2,16 @@
...
@@ -2,33 +2,16 @@
#define _GAMEPORT_H
#define _GAMEPORT_H
/*
/*
*
$Id: gameport.h,v 1.20 2002/01/03 08:55:05 vojtech Exp $
*
Copyright (c) 1999-2002 Vojtech Pavlik
*
*
* Copyright (c) 1999-2001 Vojtech Pavlik
* This program is free software; you can redistribute it and/or modify it
*/
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
*/
*/
#include <asm/io.h>
#include <asm/io.h>
#include <linux/input.h>
#include <linux/input.h>
#include <linux/list.h>
struct
gameport
;
struct
gameport
;
...
@@ -53,7 +36,8 @@ struct gameport {
...
@@ -53,7 +36,8 @@ struct gameport {
void
(
*
close
)(
struct
gameport
*
);
void
(
*
close
)(
struct
gameport
*
);
struct
gameport_dev
*
dev
;
struct
gameport_dev
*
dev
;
struct
gameport
*
next
;
struct
list_head
node
;
};
};
struct
gameport_dev
{
struct
gameport_dev
{
...
@@ -64,7 +48,7 @@ struct gameport_dev {
...
@@ -64,7 +48,7 @@ struct gameport_dev {
void
(
*
connect
)(
struct
gameport
*
,
struct
gameport_dev
*
dev
);
void
(
*
connect
)(
struct
gameport
*
,
struct
gameport_dev
*
dev
);
void
(
*
disconnect
)(
struct
gameport
*
);
void
(
*
disconnect
)(
struct
gameport
*
);
struct
gameport_dev
*
next
;
struct
list_head
node
;
};
};
int
gameport_open
(
struct
gameport
*
gameport
,
struct
gameport_dev
*
dev
,
int
mode
);
int
gameport_open
(
struct
gameport
*
gameport
,
struct
gameport_dev
*
dev
,
int
mode
);
...
...
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