Commit 3b941c5a authored by Mauro Carvalho Chehab's avatar Mauro Carvalho Chehab

media: atomisp: sh_css_param_shading: fix comments coding style

The comments are not following Kernel coding style.

Also, there are two missing comments that are found at the Intel Aero
device driver code. Add them.

No functional changes.
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab+huawei@kernel.org>
parent 50f1d934
...@@ -118,8 +118,10 @@ crop_and_interpolate(unsigned int cropped_width, ...@@ -118,8 +118,10 @@ crop_and_interpolate(unsigned int cropped_width,
int ty, src_y0, src_y1; int ty, src_y0, src_y1;
unsigned int sy0, sy1, dy0, dy1, divy; unsigned int sy0, sy1, dy0, dy1, divy;
/* calculate target point and make sure it falls within /*
the table */ * calculate target point and make sure it falls within
* the table
*/
ty = out_start_row + i * out_cell_size; ty = out_start_row + i * out_cell_size;
/* calculate closest source points in shading table and /* calculate closest source points in shading table and
...@@ -166,19 +168,24 @@ crop_and_interpolate(unsigned int cropped_width, ...@@ -166,19 +168,24 @@ crop_and_interpolate(unsigned int cropped_width,
src_x1 = clamp(src_x1, 0, (int)table_width - 1); src_x1 = clamp(src_x1, 0, (int)table_width - 1);
tx = min(clamp(tx, 0, (int)sensor_width - 1), tx = min(clamp(tx, 0, (int)sensor_width - 1),
(int)table_cell_w); (int)table_cell_w);
/* calculate closest source points for distance /*
computation */ * calculate closest source points for distance
* computation
*/
sx0 = min(src_x0 * in_cell_size, sensor_width - 1); sx0 = min(src_x0 * in_cell_size, sensor_width - 1);
sx1 = min(src_x1 * in_cell_size, sensor_width - 1); sx1 = min(src_x1 * in_cell_size, sensor_width - 1);
/* calculate distances between source and target /*
pixels */ * calculate distances between source and target
* pixels
*/
dx0 = tx - sx0; dx0 = tx - sx0;
dx1 = sx1 - tx; dx1 = sx1 - tx;
divx = sx1 - sx0; divx = sx1 - sx0;
/* if we're at the edge, we just use the closest /* if we're at the edge, we just use the closest
point still in the grid. We make up for the divider * point still in the grid. We make up for the divider
in this case by setting the distance to * in this case by setting the distance to
out_cell_size, since it's actually 0. */ * out_cell_size, since it's actually 0.
*/
if (divx == 0) { if (divx == 0) {
dx0 = 1; dx0 = 1;
divx = 1; divx = 1;
...@@ -271,20 +278,26 @@ prepare_shading_table(const struct ia_css_shading_table *in_table, ...@@ -271,20 +278,26 @@ prepare_shading_table(const struct ia_css_shading_table *in_table,
bds_denominator - bds_denominator -
binary->info->sp.pipeline.top_cropping; binary->info->sp.pipeline.top_cropping;
/* We take into account the binning done by the sensor. We do this /*
by cropping the non-binned part of the shading table and then * We take into account the binning done by the sensor. We do this
increasing the size of a grid cell with this same binning factor. */ * by cropping the non-binned part of the shading table and then
* increasing the size of a grid cell with this same binning factor.
*/
input_width <<= sensor_binning; input_width <<= sensor_binning;
input_height <<= sensor_binning; input_height <<= sensor_binning;
/* We also scale the padding by the same binning factor. This will /*
make it much easier later on to calculate the padding of the * We also scale the padding by the same binning factor. This will
shading table. */ * make it much easier later on to calculate the padding of the
* shading table.
*/
left_padding <<= sensor_binning; left_padding <<= sensor_binning;
right_padding <<= sensor_binning; right_padding <<= sensor_binning;
top_padding <<= sensor_binning; top_padding <<= sensor_binning;
/* during simulation, the used resolution can exceed the sensor /*
resolution, so we clip it. */ * during simulation, the used resolution can exceed the sensor
* resolution, so we clip it.
*/
input_width = min(input_width, in_table->sensor_width); input_width = min(input_width, in_table->sensor_width);
input_height = min(input_height, in_table->sensor_height); input_height = min(input_height, in_table->sensor_height);
...@@ -302,8 +315,10 @@ prepare_shading_table(const struct ia_css_shading_table *in_table, ...@@ -302,8 +315,10 @@ prepare_shading_table(const struct ia_css_shading_table *in_table,
result->sensor_height = in_table->sensor_height; result->sensor_height = in_table->sensor_height;
result->fraction_bits = in_table->fraction_bits; result->fraction_bits = in_table->fraction_bits;
/* now we crop the original shading table and then interpolate to the /*
requested resolution and decimation factor. */ * now we crop the original shading table and then interpolate to the
* requested resolution and decimation factor.
*/
for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) { for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
crop_and_interpolate(input_width, input_height, crop_and_interpolate(input_width, input_height,
left_padding, right_padding, top_padding, left_padding, right_padding, top_padding,
...@@ -360,9 +375,10 @@ ia_css_shading_table_free(struct ia_css_shading_table *table) ...@@ -360,9 +375,10 @@ ia_css_shading_table_free(struct ia_css_shading_table *table)
if (!table) if (!table)
return; return;
/* We only output logging when the table is not NULL, otherwise /*
* We only output logging when the table is not NULL, otherwise
* logs will give the impression that a table was freed. * logs will give the impression that a table was freed.
* */ */
IA_CSS_ENTER(""); IA_CSS_ENTER("");
for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) { for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
......
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