Commit 3e9a0e0b authored by Laurent Pinchart's avatar Laurent Pinchart Committed by Mauro Carvalho Chehab

[media] v4l: vsp1: wpf: Implement rotation support

Some WPF instances, on Gen3 devices, can perform 90° rotation when
writing frames to memory. Implement support for this using the
V4L2_CID_ROTATE control.
Signed-off-by: default avatarLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab@s-opensource.com>
parent 99bb078e
......@@ -106,7 +106,7 @@ static void rpf_configure(struct vsp1_entity *entity,
* of the pipeline.
*/
output = vsp1_entity_get_pad_format(wpf, wpf->config,
RWPF_PAD_SOURCE);
RWPF_PAD_SINK);
crop.width = pipe->partition.width * input_width
/ output->width;
......
......@@ -121,6 +121,11 @@ static int vsp1_rwpf_set_format(struct v4l2_subdev *subdev,
RWPF_PAD_SOURCE);
*format = fmt->format;
if (rwpf->flip.rotate) {
format->width = fmt->format.height;
format->height = fmt->format.width;
}
done:
mutex_unlock(&rwpf->entity.lock);
return ret;
......
......@@ -56,9 +56,14 @@ struct vsp1_rwpf {
struct {
spinlock_t lock;
struct v4l2_ctrl *ctrls[2];
struct {
struct v4l2_ctrl *vflip;
struct v4l2_ctrl *hflip;
struct v4l2_ctrl *rotate;
} ctrls;
unsigned int pending;
unsigned int active;
bool rotate;
} flip;
struct vsp1_rwpf_memory mem;
......
......@@ -187,9 +187,13 @@ static void vsp1_video_pipeline_setup_partitions(struct vsp1_pipeline *pipe)
struct vsp1_entity *entity;
unsigned int div_size;
/*
* Partitions are computed on the size before rotation, use the format
* at the WPF sink.
*/
format = vsp1_entity_get_pad_format(&pipe->output->entity,
pipe->output->entity.config,
RWPF_PAD_SOURCE);
RWPF_PAD_SINK);
div_size = format->width;
/* Gen2 hardware doesn't require image partitioning. */
......@@ -229,9 +233,13 @@ static struct v4l2_rect vsp1_video_partition(struct vsp1_pipeline *pipe,
struct v4l2_rect partition;
unsigned int modulus;
/*
* Partitions are computed on the size before rotation, use the format
* at the WPF sink.
*/
format = vsp1_entity_get_pad_format(&pipe->output->entity,
pipe->output->entity.config,
RWPF_PAD_SOURCE);
RWPF_PAD_SINK);
/* A single partition simply processes the output size in full. */
if (pipe->partitions <= 1) {
......
......@@ -43,32 +43,90 @@ static inline void vsp1_wpf_write(struct vsp1_rwpf *wpf,
enum wpf_flip_ctrl {
WPF_CTRL_VFLIP = 0,
WPF_CTRL_HFLIP = 1,
WPF_CTRL_MAX,
};
static int vsp1_wpf_set_rotation(struct vsp1_rwpf *wpf, unsigned int rotation)
{
struct vsp1_video *video = wpf->video;
struct v4l2_mbus_framefmt *sink_format;
struct v4l2_mbus_framefmt *source_format;
bool rotate;
int ret = 0;
/*
* Only consider the 0°/180° from/to 90°/270° modifications, the rest
* is taken care of by the flipping configuration.
*/
rotate = rotation == 90 || rotation == 270;
if (rotate == wpf->flip.rotate)
return 0;
/* Changing rotation isn't allowed when buffers are allocated. */
mutex_lock(&video->lock);
if (vb2_is_busy(&video->queue)) {
ret = -EBUSY;
goto done;
}
sink_format = vsp1_entity_get_pad_format(&wpf->entity,
wpf->entity.config,
RWPF_PAD_SINK);
source_format = vsp1_entity_get_pad_format(&wpf->entity,
wpf->entity.config,
RWPF_PAD_SOURCE);
mutex_lock(&wpf->entity.lock);
if (rotate) {
source_format->width = sink_format->height;
source_format->height = sink_format->width;
} else {
source_format->width = sink_format->width;
source_format->height = sink_format->height;
}
wpf->flip.rotate = rotate;
mutex_unlock(&wpf->entity.lock);
done:
mutex_unlock(&video->lock);
return ret;
}
static int vsp1_wpf_s_ctrl(struct v4l2_ctrl *ctrl)
{
struct vsp1_rwpf *wpf =
container_of(ctrl->handler, struct vsp1_rwpf, ctrls);
unsigned int i;
unsigned int rotation;
u32 flip = 0;
int ret;
switch (ctrl->id) {
case V4L2_CID_HFLIP:
case V4L2_CID_VFLIP:
for (i = 0; i < WPF_CTRL_MAX; ++i) {
if (wpf->flip.ctrls[i])
flip |= wpf->flip.ctrls[i]->val ? BIT(i) : 0;
}
/* Update the rotation. */
rotation = wpf->flip.ctrls.rotate ? wpf->flip.ctrls.rotate->val : 0;
ret = vsp1_wpf_set_rotation(wpf, rotation);
if (ret < 0)
return ret;
/*
* Compute the flip value resulting from all three controls, with
* rotation by 180° flipping the image in both directions. Store the
* result in the pending flip field for the next frame that will be
* processed.
*/
if (wpf->flip.ctrls.vflip->val)
flip |= BIT(WPF_CTRL_VFLIP);
if (wpf->flip.ctrls.hflip && wpf->flip.ctrls.hflip->val)
flip |= BIT(WPF_CTRL_HFLIP);
if (rotation == 180 || rotation == 270)
flip ^= BIT(WPF_CTRL_VFLIP) | BIT(WPF_CTRL_HFLIP);
spin_lock_irq(&wpf->flip.lock);
wpf->flip.pending = flip;
spin_unlock_irq(&wpf->flip.lock);
break;
default:
return -EINVAL;
}
return 0;
}
......@@ -89,10 +147,10 @@ static int wpf_init_controls(struct vsp1_rwpf *wpf)
num_flip_ctrls = 0;
} else if (vsp1->info->features & VSP1_HAS_WPF_HFLIP) {
/*
* When horizontal flip is supported the WPF implements two
* controls (horizontal flip and vertical flip).
* When horizontal flip is supported the WPF implements three
* controls (horizontal flip, vertical flip and rotation).
*/
num_flip_ctrls = 2;
num_flip_ctrls = 3;
} else if (vsp1->info->features & VSP1_HAS_WPF_VFLIP) {
/*
* When only vertical flip is supported the WPF implements a
......@@ -107,17 +165,19 @@ static int wpf_init_controls(struct vsp1_rwpf *wpf)
vsp1_rwpf_init_ctrls(wpf, num_flip_ctrls);
if (num_flip_ctrls >= 1) {
wpf->flip.ctrls[WPF_CTRL_VFLIP] =
wpf->flip.ctrls.vflip =
v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops,
V4L2_CID_VFLIP, 0, 1, 1, 0);
}
if (num_flip_ctrls == 2) {
wpf->flip.ctrls[WPF_CTRL_HFLIP] =
if (num_flip_ctrls == 3) {
wpf->flip.ctrls.hflip =
v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops,
V4L2_CID_HFLIP, 0, 1, 1, 0);
v4l2_ctrl_cluster(2, wpf->flip.ctrls);
wpf->flip.ctrls.rotate =
v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops,
V4L2_CID_ROTATE, 0, 270, 90, 0);
v4l2_ctrl_cluster(3, &wpf->flip.ctrls.vflip);
}
if (wpf->ctrls.error) {
......@@ -222,8 +282,8 @@ static void wpf_configure(struct vsp1_entity *entity,
const struct vsp1_format_info *fmtinfo = wpf->fmtinfo;
struct vsp1_rwpf_memory mem = wpf->mem;
unsigned int flip = wpf->flip.active;
unsigned int width = source_format->width;
unsigned int height = source_format->height;
unsigned int width = sink_format->width;
unsigned int height = sink_format->height;
unsigned int offset;
/*
......@@ -246,45 +306,78 @@ static void wpf_configure(struct vsp1_entity *entity,
/*
* Update the memory offsets based on flipping configuration.
* The destination addresses point to the locations where the
* VSP starts writing to memory, which can be different corners
* of the image depending on vertical flipping.
* VSP starts writing to memory, which can be any corner of the
* image depending on the combination of flipping and rotation.
*/
if (pipe->partitions > 1) {
const struct vsp1_format_info *fmtinfo = wpf->fmtinfo;
/*
* Horizontal flipping is handled through a line buffer
* and doesn't modify the start address, but still needs
* to be handled when image partitioning is in effect to
* order the partitions correctly.
* First take the partition left coordinate into account.
* Compute the offset to order the partitions correctly on the
* output based on whether flipping is enabled. Consider
* horizontal flipping when rotation is disabled but vertical
* flipping when rotation is enabled, as rotating the image
* switches the horizontal and vertical directions. The offset
* is applied horizontally or vertically accordingly.
*/
if (flip & BIT(WPF_CTRL_HFLIP))
if (flip & BIT(WPF_CTRL_HFLIP) && !wpf->flip.rotate)
offset = format->width - pipe->partition.left
- pipe->partition.width;
else if (flip & BIT(WPF_CTRL_VFLIP) && wpf->flip.rotate)
offset = format->height - pipe->partition.left
- pipe->partition.width;
else
offset = pipe->partition.left;
mem.addr[0] += offset * fmtinfo->bpp[0] / 8;
if (format->num_planes > 1) {
mem.addr[1] += offset / fmtinfo->hsub
* fmtinfo->bpp[1] / 8;
mem.addr[2] += offset / fmtinfo->hsub
* fmtinfo->bpp[2] / 8;
}
for (i = 0; i < format->num_planes; ++i) {
unsigned int hsub = i > 0 ? fmtinfo->hsub : 1;
unsigned int vsub = i > 0 ? fmtinfo->vsub : 1;
if (wpf->flip.rotate)
mem.addr[i] += offset / vsub
* format->plane_fmt[i].bytesperline;
else
mem.addr[i] += offset / hsub
* fmtinfo->bpp[i] / 8;
}
if (flip & BIT(WPF_CTRL_VFLIP)) {
mem.addr[0] += (format->height - 1)
/*
* When rotating the output (after rotation) image
* height is equal to the partition width (before
* rotation). Otherwise it is equal to the output
* image height.
*/
if (wpf->flip.rotate)
height = pipe->partition.width;
else
height = format->height;
mem.addr[0] += (height - 1)
* format->plane_fmt[0].bytesperline;
if (format->num_planes > 1) {
offset = (format->height / wpf->fmtinfo->vsub - 1)
offset = (height / fmtinfo->vsub - 1)
* format->plane_fmt[1].bytesperline;
mem.addr[1] += offset;
mem.addr[2] += offset;
}
}
if (wpf->flip.rotate && !(flip & BIT(WPF_CTRL_HFLIP))) {
unsigned int hoffset = max(0, (int)format->width - 16);
/*
* Compute the output coordinate. The partition
* horizontal (left) offset becomes a vertical offset.
*/
for (i = 0; i < format->num_planes; ++i) {
unsigned int hsub = i > 0 ? fmtinfo->hsub : 1;
mem.addr[i] += hoffset / hsub
* fmtinfo->bpp[i] / 8;
}
}
/*
* On Gen3 hardware the SPUVS bit has no effect on 3-planar
* formats. Swap the U and V planes manually in that case.
......@@ -306,6 +399,9 @@ static void wpf_configure(struct vsp1_entity *entity,
outfmt = fmtinfo->hwfmt << VI6_WPF_OUTFMT_WRFMT_SHIFT;
if (wpf->flip.rotate)
outfmt |= VI6_WPF_OUTFMT_ROT;
if (fmtinfo->alpha)
outfmt |= VI6_WPF_OUTFMT_PXA;
if (fmtinfo->swap_yc)
......@@ -367,9 +463,18 @@ static void wpf_configure(struct vsp1_entity *entity,
VI6_WFP_IRQ_ENB_DFEE);
}
static unsigned int wpf_max_width(struct vsp1_entity *entity,
struct vsp1_pipeline *pipe)
{
struct vsp1_rwpf *wpf = to_rwpf(&entity->subdev);
return wpf->flip.rotate ? 256 : wpf->max_width;
}
static const struct vsp1_entity_operations wpf_entity_ops = {
.destroy = vsp1_wpf_destroy,
.configure = wpf_configure,
.max_width = wpf_max_width,
};
/* -----------------------------------------------------------------------------
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment