Commit 620e762f authored by Christian König's avatar Christian König Committed by Alex Deucher

drm/scheduler: move entity handling into separate file

This is complex enough on it's own. Move it into a separate C file.
Signed-off-by: default avatarChristian König <christian.koenig@amd.com>
Reviewed-by: default avatarHuang Rui <ray.huang@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 8acc7254
......@@ -20,6 +20,6 @@
# OTHER DEALINGS IN THE SOFTWARE.
#
#
gpu-sched-y := gpu_scheduler.o sched_fence.o
gpu-sched-y := gpu_scheduler.o sched_fence.o sched_entity.o
obj-$(CONFIG_DRM_SCHED) += gpu-sched.o
......@@ -58,8 +58,6 @@
#define to_drm_sched_job(sched_job) \
container_of((sched_job), struct drm_sched_job, queue_node)
static bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
static void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb);
/**
......@@ -86,8 +84,8 @@ static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
*
* Adds a scheduler entity to the run queue.
*/
static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity)
void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity)
{
if (!list_empty(&entity->list))
return;
......@@ -104,8 +102,8 @@ static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
*
* Removes a scheduler entity from the run queue.
*/
static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity)
void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity)
{
if (list_empty(&entity->list))
return;
......@@ -158,301 +156,6 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq)
return NULL;
}
/**
* drm_sched_entity_init - Init a context entity used by scheduler when
* submit to HW ring.
*
* @entity: scheduler entity to init
* @rq_list: the list of run queue on which jobs from this
* entity can be submitted
* @num_rq_list: number of run queue in rq_list
* @guilty: atomic_t set to 1 when a job on this queue
* is found to be guilty causing a timeout
*
* Note: the rq_list should have atleast one element to schedule
* the entity
*
* Returns 0 on success or a negative error code on failure.
*/
int drm_sched_entity_init(struct drm_sched_entity *entity,
struct drm_sched_rq **rq_list,
unsigned int num_rq_list,
atomic_t *guilty)
{
int i;
if (!(entity && rq_list && num_rq_list > 0 && rq_list[0]))
return -EINVAL;
memset(entity, 0, sizeof(struct drm_sched_entity));
INIT_LIST_HEAD(&entity->list);
entity->rq = rq_list[0];
entity->guilty = guilty;
entity->num_rq_list = num_rq_list;
entity->rq_list = kcalloc(num_rq_list, sizeof(struct drm_sched_rq *),
GFP_KERNEL);
if (!entity->rq_list)
return -ENOMEM;
for (i = 0; i < num_rq_list; ++i)
entity->rq_list[i] = rq_list[i];
entity->last_scheduled = NULL;
spin_lock_init(&entity->rq_lock);
spsc_queue_init(&entity->job_queue);
atomic_set(&entity->fence_seq, 0);
entity->fence_context = dma_fence_context_alloc(2);
return 0;
}
EXPORT_SYMBOL(drm_sched_entity_init);
/**
* drm_sched_entity_is_idle - Check if entity is idle
*
* @entity: scheduler entity
*
* Returns true if the entity does not have any unscheduled jobs.
*/
static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
{
rmb();
if (list_empty(&entity->list) ||
spsc_queue_peek(&entity->job_queue) == NULL)
return true;
return false;
}
/**
* drm_sched_entity_is_ready - Check if entity is ready
*
* @entity: scheduler entity
*
* Return true if entity could provide a job.
*/
static bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
{
if (spsc_queue_peek(&entity->job_queue) == NULL)
return false;
if (READ_ONCE(entity->dependency))
return false;
return true;
}
/**
* drm_sched_entity_get_free_sched - Get the rq from rq_list with least load
*
* @entity: scheduler entity
*
* Return the pointer to the rq with least load.
*/
static struct drm_sched_rq *
drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
{
struct drm_sched_rq *rq = NULL;
unsigned int min_jobs = UINT_MAX, num_jobs;
int i;
for (i = 0; i < entity->num_rq_list; ++i) {
num_jobs = atomic_read(&entity->rq_list[i]->sched->num_jobs);
if (num_jobs < min_jobs) {
min_jobs = num_jobs;
rq = entity->rq_list[i];
}
}
return rq;
}
static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
struct dma_fence_cb *cb)
{
struct drm_sched_job *job = container_of(cb, struct drm_sched_job,
finish_cb);
drm_sched_fence_finished(job->s_fence);
WARN_ON(job->s_fence->parent);
dma_fence_put(&job->s_fence->finished);
job->sched->ops->free_job(job);
}
/**
* drm_sched_entity_flush - Flush a context entity
*
* @entity: scheduler entity
* @timeout: time to wait in for Q to become empty in jiffies.
*
* Splitting drm_sched_entity_fini() into two functions, The first one does the waiting,
* removes the entity from the runqueue and returns an error when the process was killed.
*
* Returns the remaining time in jiffies left from the input timeout
*/
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
{
struct drm_gpu_scheduler *sched;
struct task_struct *last_user;
long ret = timeout;
sched = entity->rq->sched;
/**
* The client will not queue more IBs during this fini, consume existing
* queued IBs or discard them on SIGKILL
*/
if (current->flags & PF_EXITING) {
if (timeout)
ret = wait_event_timeout(
sched->job_scheduled,
drm_sched_entity_is_idle(entity),
timeout);
} else
wait_event_killable(sched->job_scheduled, drm_sched_entity_is_idle(entity));
/* For killed process disable any more IBs enqueue right now */
last_user = cmpxchg(&entity->last_user, current->group_leader, NULL);
if ((!last_user || last_user == current->group_leader) &&
(current->flags & PF_EXITING) && (current->exit_code == SIGKILL))
drm_sched_rq_remove_entity(entity->rq, entity);
return ret;
}
EXPORT_SYMBOL(drm_sched_entity_flush);
/**
* drm_sched_entity_cleanup - Destroy a context entity
*
* @entity: scheduler entity
*
* This should be called after @drm_sched_entity_do_release. It goes over the
* entity and signals all jobs with an error code if the process was killed.
*
*/
void drm_sched_entity_fini(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched;
sched = entity->rq->sched;
drm_sched_rq_remove_entity(entity->rq, entity);
/* Consumption of existing IBs wasn't completed. Forcefully
* remove them here.
*/
if (spsc_queue_peek(&entity->job_queue)) {
struct drm_sched_job *job;
int r;
/* Park the kernel for a moment to make sure it isn't processing
* our enity.
*/
kthread_park(sched->thread);
kthread_unpark(sched->thread);
if (entity->dependency) {
dma_fence_remove_callback(entity->dependency,
&entity->cb);
dma_fence_put(entity->dependency);
entity->dependency = NULL;
}
while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
struct drm_sched_fence *s_fence = job->s_fence;
drm_sched_fence_scheduled(s_fence);
dma_fence_set_error(&s_fence->finished, -ESRCH);
/*
* When pipe is hanged by older entity, new entity might
* not even have chance to submit it's first job to HW
* and so entity->last_scheduled will remain NULL
*/
if (!entity->last_scheduled) {
drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
} else {
r = dma_fence_add_callback(entity->last_scheduled, &job->finish_cb,
drm_sched_entity_kill_jobs_cb);
if (r == -ENOENT)
drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
else if (r)
DRM_ERROR("fence add callback failed (%d)\n", r);
}
}
}
dma_fence_put(entity->last_scheduled);
entity->last_scheduled = NULL;
kfree(entity->rq_list);
}
EXPORT_SYMBOL(drm_sched_entity_fini);
/**
* drm_sched_entity_fini - Destroy a context entity
*
* @entity: scheduler entity
*
* Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
*/
void drm_sched_entity_destroy(struct drm_sched_entity *entity)
{
drm_sched_entity_flush(entity, MAX_WAIT_SCHED_ENTITY_Q_EMPTY);
drm_sched_entity_fini(entity);
}
EXPORT_SYMBOL(drm_sched_entity_destroy);
static void drm_sched_entity_wakeup(struct dma_fence *f, struct dma_fence_cb *cb)
{
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
entity->dependency = NULL;
dma_fence_put(f);
drm_sched_wakeup(entity->rq->sched);
}
static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb *cb)
{
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
entity->dependency = NULL;
dma_fence_put(f);
}
/**
* drm_sched_entity_set_rq_priority - helper for drm_sched_entity_set_priority
*/
static void drm_sched_entity_set_rq_priority(struct drm_sched_rq **rq,
enum drm_sched_priority priority)
{
*rq = &(*rq)->sched->sched_rq[priority];
}
/**
* drm_sched_entity_set_priority - Sets priority of the entity
*
* @entity: scheduler entity
* @priority: scheduler priority
*
* Update the priority of runqueus used for the entity.
*/
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
enum drm_sched_priority priority)
{
unsigned int i;
spin_lock(&entity->rq_lock);
for (i = 0; i < entity->num_rq_list; ++i)
drm_sched_entity_set_rq_priority(&entity->rq_list[i], priority);
drm_sched_rq_remove_entity(entity->rq, entity);
drm_sched_entity_set_rq_priority(&entity->rq, priority);
drm_sched_rq_add_entity(entity->rq, entity);
spin_unlock(&entity->rq_lock);
}
EXPORT_SYMBOL(drm_sched_entity_set_priority);
/**
* drm_sched_dependency_optimized
*
......@@ -479,140 +182,6 @@ bool drm_sched_dependency_optimized(struct dma_fence* fence,
}
EXPORT_SYMBOL(drm_sched_dependency_optimized);
static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
struct dma_fence * fence = entity->dependency;
struct drm_sched_fence *s_fence;
if (fence->context == entity->fence_context ||
fence->context == entity->fence_context + 1) {
/*
* Fence is a scheduled/finished fence from a job
* which belongs to the same entity, we can ignore
* fences from ourself
*/
dma_fence_put(entity->dependency);
return false;
}
s_fence = to_drm_sched_fence(fence);
if (s_fence && s_fence->sched == sched) {
/*
* Fence is from the same scheduler, only need to wait for
* it to be scheduled
*/
fence = dma_fence_get(&s_fence->scheduled);
dma_fence_put(entity->dependency);
entity->dependency = fence;
if (!dma_fence_add_callback(fence, &entity->cb,
drm_sched_entity_clear_dep))
return true;
/* Ignore it when it is already scheduled */
dma_fence_put(fence);
return false;
}
if (!dma_fence_add_callback(entity->dependency, &entity->cb,
drm_sched_entity_wakeup))
return true;
dma_fence_put(entity->dependency);
return false;
}
static struct drm_sched_job *
drm_sched_entity_pop_job(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
struct drm_sched_job *sched_job = to_drm_sched_job(
spsc_queue_peek(&entity->job_queue));
if (!sched_job)
return NULL;
while ((entity->dependency = sched->ops->dependency(sched_job, entity))) {
if (drm_sched_entity_add_dependency_cb(entity)) {
trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
return NULL;
}
}
/* skip jobs from entity that marked guilty */
if (entity->guilty && atomic_read(entity->guilty))
dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);
dma_fence_put(entity->last_scheduled);
entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);
spsc_queue_pop(&entity->job_queue);
return sched_job;
}
/**
* drm_sched_entity_select_rq - select a new rq for the entity
*
* @entity: scheduler entity
*
* Check all prerequisites and select a new rq for the entity for load
* balancing.
*/
static void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
{
struct dma_fence *fence;
struct drm_sched_rq *rq;
if (!spsc_queue_count(&entity->job_queue) == 0 ||
entity->num_rq_list <= 1)
return;
fence = READ_ONCE(entity->last_scheduled);
if (fence && !dma_fence_is_signaled(fence))
return;
rq = drm_sched_entity_get_free_sched(entity);
spin_lock(&entity->rq_lock);
drm_sched_rq_remove_entity(entity->rq, entity);
entity->rq = rq;
spin_unlock(&entity->rq_lock);
}
/**
* drm_sched_entity_push_job - Submit a job to the entity's job queue
*
* @sched_job: job to submit
* @entity: scheduler entity
*
* Note: To guarantee that the order of insertion to queue matches
* the job's fence sequence number this function should be
* called with drm_sched_job_init under common lock.
*
* Returns 0 for success, negative error code otherwise.
*/
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
struct drm_sched_entity *entity)
{
bool first;
trace_drm_sched_job(sched_job, entity);
atomic_inc(&entity->rq->sched->num_jobs);
WRITE_ONCE(entity->last_user, current->group_leader);
first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
/* first job wakes up scheduler */
if (first) {
/* Add the entity to the run queue */
spin_lock(&entity->rq_lock);
drm_sched_rq_add_entity(entity->rq, entity);
spin_unlock(&entity->rq_lock);
drm_sched_wakeup(entity->rq->sched);
}
}
EXPORT_SYMBOL(drm_sched_entity_push_job);
/* job_finish is called after hw fence signaled
*/
static void drm_sched_job_finish(struct work_struct *work)
......@@ -840,7 +409,7 @@ static bool drm_sched_ready(struct drm_gpu_scheduler *sched)
* @sched: scheduler instance
*
*/
static void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
{
if (drm_sched_ready(sched))
wake_up_interruptible(&sched->wake_up_worker);
......
/*
* Copyright 2015 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <linux/kthread.h>
#include <drm/gpu_scheduler.h>
#include "gpu_scheduler_trace.h"
#define to_drm_sched_job(sched_job) \
container_of((sched_job), struct drm_sched_job, queue_node)
/**
* drm_sched_entity_init - Init a context entity used by scheduler when
* submit to HW ring.
*
* @entity: scheduler entity to init
* @rq_list: the list of run queue on which jobs from this
* entity can be submitted
* @num_rq_list: number of run queue in rq_list
* @guilty: atomic_t set to 1 when a job on this queue
* is found to be guilty causing a timeout
*
* Note: the rq_list should have atleast one element to schedule
* the entity
*
* Returns 0 on success or a negative error code on failure.
*/
int drm_sched_entity_init(struct drm_sched_entity *entity,
struct drm_sched_rq **rq_list,
unsigned int num_rq_list,
atomic_t *guilty)
{
int i;
if (!(entity && rq_list && num_rq_list > 0 && rq_list[0]))
return -EINVAL;
memset(entity, 0, sizeof(struct drm_sched_entity));
INIT_LIST_HEAD(&entity->list);
entity->rq = rq_list[0];
entity->guilty = guilty;
entity->num_rq_list = num_rq_list;
entity->rq_list = kcalloc(num_rq_list, sizeof(struct drm_sched_rq *),
GFP_KERNEL);
if (!entity->rq_list)
return -ENOMEM;
for (i = 0; i < num_rq_list; ++i)
entity->rq_list[i] = rq_list[i];
entity->last_scheduled = NULL;
spin_lock_init(&entity->rq_lock);
spsc_queue_init(&entity->job_queue);
atomic_set(&entity->fence_seq, 0);
entity->fence_context = dma_fence_context_alloc(2);
return 0;
}
EXPORT_SYMBOL(drm_sched_entity_init);
/**
* drm_sched_entity_is_idle - Check if entity is idle
*
* @entity: scheduler entity
*
* Returns true if the entity does not have any unscheduled jobs.
*/
static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
{
rmb();
if (list_empty(&entity->list) ||
spsc_queue_peek(&entity->job_queue) == NULL)
return true;
return false;
}
/**
* drm_sched_entity_is_ready - Check if entity is ready
*
* @entity: scheduler entity
*
* Return true if entity could provide a job.
*/
bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
{
if (spsc_queue_peek(&entity->job_queue) == NULL)
return false;
if (READ_ONCE(entity->dependency))
return false;
return true;
}
/**
* drm_sched_entity_get_free_sched - Get the rq from rq_list with least load
*
* @entity: scheduler entity
*
* Return the pointer to the rq with least load.
*/
static struct drm_sched_rq *
drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
{
struct drm_sched_rq *rq = NULL;
unsigned int min_jobs = UINT_MAX, num_jobs;
int i;
for (i = 0; i < entity->num_rq_list; ++i) {
num_jobs = atomic_read(&entity->rq_list[i]->sched->num_jobs);
if (num_jobs < min_jobs) {
min_jobs = num_jobs;
rq = entity->rq_list[i];
}
}
return rq;
}
static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
struct dma_fence_cb *cb)
{
struct drm_sched_job *job = container_of(cb, struct drm_sched_job,
finish_cb);
drm_sched_fence_finished(job->s_fence);
WARN_ON(job->s_fence->parent);
dma_fence_put(&job->s_fence->finished);
job->sched->ops->free_job(job);
}
/**
* drm_sched_entity_flush - Flush a context entity
*
* @entity: scheduler entity
* @timeout: time to wait in for Q to become empty in jiffies.
*
* Splitting drm_sched_entity_fini() into two functions, The first one does the waiting,
* removes the entity from the runqueue and returns an error when the process was killed.
*
* Returns the remaining time in jiffies left from the input timeout
*/
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
{
struct drm_gpu_scheduler *sched;
struct task_struct *last_user;
long ret = timeout;
sched = entity->rq->sched;
/**
* The client will not queue more IBs during this fini, consume existing
* queued IBs or discard them on SIGKILL
*/
if (current->flags & PF_EXITING) {
if (timeout)
ret = wait_event_timeout(
sched->job_scheduled,
drm_sched_entity_is_idle(entity),
timeout);
} else {
wait_event_killable(sched->job_scheduled,
drm_sched_entity_is_idle(entity));
}
/* For killed process disable any more IBs enqueue right now */
last_user = cmpxchg(&entity->last_user, current->group_leader, NULL);
if ((!last_user || last_user == current->group_leader) &&
(current->flags & PF_EXITING) && (current->exit_code == SIGKILL))
drm_sched_rq_remove_entity(entity->rq, entity);
return ret;
}
EXPORT_SYMBOL(drm_sched_entity_flush);
/**
* drm_sched_entity_cleanup - Destroy a context entity
*
* @entity: scheduler entity
*
* This should be called after @drm_sched_entity_do_release. It goes over the
* entity and signals all jobs with an error code if the process was killed.
*
*/
void drm_sched_entity_fini(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched;
sched = entity->rq->sched;
drm_sched_rq_remove_entity(entity->rq, entity);
/* Consumption of existing IBs wasn't completed. Forcefully
* remove them here.
*/
if (spsc_queue_peek(&entity->job_queue)) {
struct drm_sched_job *job;
int r;
/* Park the kernel for a moment to make sure it isn't processing
* our enity.
*/
kthread_park(sched->thread);
kthread_unpark(sched->thread);
if (entity->dependency) {
dma_fence_remove_callback(entity->dependency,
&entity->cb);
dma_fence_put(entity->dependency);
entity->dependency = NULL;
}
while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
struct drm_sched_fence *s_fence = job->s_fence;
drm_sched_fence_scheduled(s_fence);
dma_fence_set_error(&s_fence->finished, -ESRCH);
/*
* When pipe is hanged by older entity, new entity might
* not even have chance to submit it's first job to HW
* and so entity->last_scheduled will remain NULL
*/
if (!entity->last_scheduled) {
drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
} else {
r = dma_fence_add_callback(entity->last_scheduled, &job->finish_cb,
drm_sched_entity_kill_jobs_cb);
if (r == -ENOENT)
drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
else if (r)
DRM_ERROR("fence add callback failed (%d)\n", r);
}
}
}
dma_fence_put(entity->last_scheduled);
entity->last_scheduled = NULL;
kfree(entity->rq_list);
}
EXPORT_SYMBOL(drm_sched_entity_fini);
/**
* drm_sched_entity_fini - Destroy a context entity
*
* @entity: scheduler entity
*
* Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
*/
void drm_sched_entity_destroy(struct drm_sched_entity *entity)
{
drm_sched_entity_flush(entity, MAX_WAIT_SCHED_ENTITY_Q_EMPTY);
drm_sched_entity_fini(entity);
}
EXPORT_SYMBOL(drm_sched_entity_destroy);
static void drm_sched_entity_wakeup(struct dma_fence *f, struct dma_fence_cb *cb)
{
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
entity->dependency = NULL;
dma_fence_put(f);
drm_sched_wakeup(entity->rq->sched);
}
static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb *cb)
{
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
entity->dependency = NULL;
dma_fence_put(f);
}
/**
* drm_sched_entity_set_rq_priority - helper for drm_sched_entity_set_priority
*/
static void drm_sched_entity_set_rq_priority(struct drm_sched_rq **rq,
enum drm_sched_priority priority)
{
*rq = &(*rq)->sched->sched_rq[priority];
}
/**
* drm_sched_entity_set_priority - Sets priority of the entity
*
* @entity: scheduler entity
* @priority: scheduler priority
*
* Update the priority of runqueus used for the entity.
*/
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
enum drm_sched_priority priority)
{
unsigned int i;
spin_lock(&entity->rq_lock);
for (i = 0; i < entity->num_rq_list; ++i)
drm_sched_entity_set_rq_priority(&entity->rq_list[i], priority);
drm_sched_rq_remove_entity(entity->rq, entity);
drm_sched_entity_set_rq_priority(&entity->rq, priority);
drm_sched_rq_add_entity(entity->rq, entity);
spin_unlock(&entity->rq_lock);
}
EXPORT_SYMBOL(drm_sched_entity_set_priority);
static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
struct dma_fence * fence = entity->dependency;
struct drm_sched_fence *s_fence;
if (fence->context == entity->fence_context ||
fence->context == entity->fence_context + 1) {
/*
* Fence is a scheduled/finished fence from a job
* which belongs to the same entity, we can ignore
* fences from ourself
*/
dma_fence_put(entity->dependency);
return false;
}
s_fence = to_drm_sched_fence(fence);
if (s_fence && s_fence->sched == sched) {
/*
* Fence is from the same scheduler, only need to wait for
* it to be scheduled
*/
fence = dma_fence_get(&s_fence->scheduled);
dma_fence_put(entity->dependency);
entity->dependency = fence;
if (!dma_fence_add_callback(fence, &entity->cb,
drm_sched_entity_clear_dep))
return true;
/* Ignore it when it is already scheduled */
dma_fence_put(fence);
return false;
}
if (!dma_fence_add_callback(entity->dependency, &entity->cb,
drm_sched_entity_wakeup))
return true;
dma_fence_put(entity->dependency);
return false;
}
struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
struct drm_sched_job *sched_job = to_drm_sched_job(
spsc_queue_peek(&entity->job_queue));
if (!sched_job)
return NULL;
while ((entity->dependency = sched->ops->dependency(sched_job, entity))) {
if (drm_sched_entity_add_dependency_cb(entity)) {
trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
return NULL;
}
}
/* skip jobs from entity that marked guilty */
if (entity->guilty && atomic_read(entity->guilty))
dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);
dma_fence_put(entity->last_scheduled);
entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);
spsc_queue_pop(&entity->job_queue);
return sched_job;
}
/**
* drm_sched_entity_select_rq - select a new rq for the entity
*
* @entity: scheduler entity
*
* Check all prerequisites and select a new rq for the entity for load
* balancing.
*/
void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
{
struct dma_fence *fence;
struct drm_sched_rq *rq;
if (!spsc_queue_count(&entity->job_queue) == 0 ||
entity->num_rq_list <= 1)
return;
fence = READ_ONCE(entity->last_scheduled);
if (fence && !dma_fence_is_signaled(fence))
return;
rq = drm_sched_entity_get_free_sched(entity);
spin_lock(&entity->rq_lock);
drm_sched_rq_remove_entity(entity->rq, entity);
entity->rq = rq;
spin_unlock(&entity->rq_lock);
}
/**
* drm_sched_entity_push_job - Submit a job to the entity's job queue
*
* @sched_job: job to submit
* @entity: scheduler entity
*
* Note: To guarantee that the order of insertion to queue matches
* the job's fence sequence number this function should be
* called with drm_sched_job_init under common lock.
*
* Returns 0 for success, negative error code otherwise.
*/
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
struct drm_sched_entity *entity)
{
bool first;
trace_drm_sched_job(sched_job, entity);
atomic_inc(&entity->rq->sched->num_jobs);
WRITE_ONCE(entity->last_user, current->group_leader);
first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
/* first job wakes up scheduler */
if (first) {
/* Add the entity to the run queue */
spin_lock(&entity->rq_lock);
drm_sched_rq_add_entity(entity->rq, entity);
spin_unlock(&entity->rq_lock);
drm_sched_wakeup(entity->rq->sched);
}
}
EXPORT_SYMBOL(drm_sched_entity_push_job);
......@@ -288,6 +288,21 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
uint32_t hw_submission, unsigned hang_limit, long timeout,
const char *name);
void drm_sched_fini(struct drm_gpu_scheduler *sched);
int drm_sched_job_init(struct drm_sched_job *job,
struct drm_sched_entity *entity,
void *owner);
void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
struct drm_sched_job *job);
void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
bool drm_sched_dependency_optimized(struct dma_fence* fence,
struct drm_sched_entity *entity);
void drm_sched_job_kickout(struct drm_sched_job *s_job);
void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity);
void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity);
int drm_sched_entity_init(struct drm_sched_entity *entity,
struct drm_sched_rq **rq_list,
......@@ -296,22 +311,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
struct drm_sched_entity *entity);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
enum drm_sched_priority priority);
bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
struct drm_sched_fence *drm_sched_fence_create(
struct drm_sched_entity *s_entity, void *owner);
void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
void drm_sched_fence_finished(struct drm_sched_fence *fence);
int drm_sched_job_init(struct drm_sched_job *job,
struct drm_sched_entity *entity,
void *owner);
void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
struct drm_sched_job *job);
void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
bool drm_sched_dependency_optimized(struct dma_fence* fence,
struct drm_sched_entity *entity);
void drm_sched_job_kickout(struct drm_sched_job *s_job);
#endif
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