Commit 7073934f authored by Srinivasan Shanmugam's avatar Srinivasan Shanmugam Committed by Alex Deucher

drm/amd/display: Fix variable deferencing before NULL check in edp_setup_replay()

In edp_setup_replay(), 'struct dc *dc' & 'struct dmub_replay *replay'
was dereferenced before the pointer 'link' & 'replay' NULL check.

Fixes the below:
drivers/gpu/drm/amd/amdgpu/../display/dc/link/protocols/link_edp_panel_control.c:947 edp_setup_replay() warn: variable dereferenced before check 'link' (see line 933)

Cc: stable@vger.kernel.org
Cc: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Cc: Harry Wentland <harry.wentland@amd.com>
Cc: Rodrigo Siqueira <Rodrigo.Siqueira@amd.com>
Cc: Aurabindo Pillai <aurabindo.pillai@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: default avatarSrinivasan Shanmugam <srinivasan.shanmugam@amd.com>
Reviewed-by: default avatarAurabindo Pillai <aurabindo.pillai@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 2b9a073b
......@@ -930,8 +930,8 @@ bool edp_get_replay_state(const struct dc_link *link, uint64_t *state)
bool edp_setup_replay(struct dc_link *link, const struct dc_stream_state *stream)
{
/* To-do: Setup Replay */
struct dc *dc = link->ctx->dc;
struct dmub_replay *replay = dc->res_pool->replay;
struct dc *dc;
struct dmub_replay *replay;
int i;
unsigned int panel_inst;
struct replay_context replay_context = { 0 };
......@@ -947,6 +947,10 @@ bool edp_setup_replay(struct dc_link *link, const struct dc_stream_state *stream
if (!link)
return false;
dc = link->ctx->dc;
replay = dc->res_pool->replay;
if (!replay)
return false;
......@@ -975,7 +979,6 @@ bool edp_setup_replay(struct dc_link *link, const struct dc_stream_state *stream
replay_context.line_time_in_ns = lineTimeInNs;
if (replay)
link->replay_settings.replay_feature_enabled =
replay->funcs->replay_copy_settings(replay, link, &replay_context, panel_inst);
if (link->replay_settings.replay_feature_enabled) {
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment