Commit 8ed3a195 authored by Keld Simonsen's avatar Keld Simonsen Committed by Linus Torvalds

md: don't attempt read-balancing for raid10 'far' layouts

This patch changes the disk to be read for layout "far > 1" to always be the
disk with the lowest block address.

Thus the chunks to be read will always be (for a fully functioning array) from
the first band of stripes, and the raid will then work as a raid0 consisting
of the first band of stripes.

Some advantages:

The fastest part which is the outer sectors of the disks involved will be
used.  The outer blocks of a disk may be as much as 100 % faster than the
inner blocks.

Average seek time will be smaller, as seeks will always be confined to the
first part of the disks.

Mixed disks with different performance characteristics will work better, as
they will work as raid0, the sequential read rate will be number of disks
involved times the IO rate of the slowest disk.

If a disk is malfunctioning, the first disk which is working, and has the
lowest block address for the logical block will be used.
Signed-off-by: default avatarKeld Simonsen <keld@dkuug.dk>
Signed-off-by: default avatarNeil Brown <neilb@suse.de>
Signed-off-by: default avatarAndrew Morton <akpm@linux-foundation.org>
Signed-off-by: default avatarLinus Torvalds <torvalds@linux-foundation.org>
parent 27c529bb
......@@ -537,7 +537,8 @@ static int read_balance(conf_t *conf, r10bio_t *r10_bio)
current_distance = abs(r10_bio->devs[slot].addr -
conf->mirrors[disk].head_position);
/* Find the disk whose head is closest */
/* Find the disk whose head is closest,
* or - for far > 1 - find the closest to partition beginning */
for (nslot = slot; nslot < conf->copies; nslot++) {
int ndisk = r10_bio->devs[nslot].devnum;
......@@ -557,6 +558,11 @@ static int read_balance(conf_t *conf, r10bio_t *r10_bio)
slot = nslot;
break;
}
/* for far > 1 always use the lowest address */
if (conf->far_copies > 1)
new_distance = r10_bio->devs[nslot].addr;
else
new_distance = abs(r10_bio->devs[nslot].addr -
conf->mirrors[ndisk].head_position);
if (new_distance < current_distance) {
......
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