Commit a81cdcdf authored by Helen Koike's avatar Helen Koike Committed by Greg Kroah-Hartman

media: v4l2-rect.h: fix v4l2_rect_map_inside() top/left adjustments

commit f51e50db upstream.

boundary->width and boundary->height are sizes relative to
boundary->left and boundary->top coordinates, but they were not being
taken into consideration to adjust r->left and r->top, leading to the
following error:

Consider the follow as initial values for boundary and r:

struct v4l2_rect boundary = {
	.left = 100,
	.top = 100,
	.width = 800,
	.height = 600,
}

struct v4l2_rect r = {
	.left = 0,
	.top = 0,
	.width = 1920,
	.height = 960,
}

calling v4l2_rect_map_inside(&r, &boundary) was modifying r to:

r = {
	.left = 0,
	.top = 0,
	.width = 800,
	.height = 600,
}

Which is wrongly outside the boundary rectangle, because:

	v4l2_rect_set_max_size(r, boundary); // r->width = 800, r->height = 600
	...
	if (r->left + r->width > boundary->width) // true
		r->left = boundary->width - r->width; // r->left = 800 - 800
	if (r->top + r->height > boundary->height) // true
		r->top = boundary->height - r->height; // r->height = 600 - 600

Fix this by considering top/left coordinates from boundary.

Fixes: ac49de8c ("[media] v4l2-rect.h: new header with struct v4l2_rect helper functions")
Signed-off-by: default avatarHelen Koike <helen.koike@collabora.com>
Cc: <stable@vger.kernel.org>      # for v4.7 and up
Signed-off-by: default avatarHans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab+huawei@kernel.org>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent 2ea36671
...@@ -63,10 +63,10 @@ static inline void v4l2_rect_map_inside(struct v4l2_rect *r, ...@@ -63,10 +63,10 @@ static inline void v4l2_rect_map_inside(struct v4l2_rect *r,
r->left = boundary->left; r->left = boundary->left;
if (r->top < boundary->top) if (r->top < boundary->top)
r->top = boundary->top; r->top = boundary->top;
if (r->left + r->width > boundary->width) if (r->left + r->width > boundary->left + boundary->width)
r->left = boundary->width - r->width; r->left = boundary->left + boundary->width - r->width;
if (r->top + r->height > boundary->height) if (r->top + r->height > boundary->top + boundary->height)
r->top = boundary->height - r->height; r->top = boundary->top + boundary->height - r->height;
} }
/** /**
......
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