Commit d80efd5c authored by Thomas Hellstrom's avatar Thomas Hellstrom

drm/vmwgfx: Initial DX support

Initial DX support.
Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz.
Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: default avatarSinclair Yeh <syeh@vmware.com>
Signed-off-by: default avatarCharmaine Lee <charmainel@vmware.com>
parent 8ce75f8a
......@@ -8,5 +8,6 @@ vmwgfx-y := vmwgfx_execbuf.o vmwgfx_gmr.o vmwgfx_kms.o vmwgfx_drv.o \
vmwgfx_fence.o vmwgfx_dmabuf.o vmwgfx_scrn.o vmwgfx_context.o \
vmwgfx_surface.o vmwgfx_prime.o vmwgfx_mob.o vmwgfx_shader.o \
vmwgfx_cmdbuf_res.o vmwgfx_cmdbuf.o vmwgfx_stdu.o \
vmwgfx_cotable.o vmwgfx_so.o vmwgfx_binding.o
obj-$(CONFIG_DRM_VMWGFX) := vmwgfx.o
/**************************************************************************
*
* Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* This file implements the vmwgfx context binding manager,
* The sole reason for having to use this code is that vmware guest
* backed contexts can be swapped out to their backing mobs by the device
* at any time, also swapped in at any time. At swapin time, the device
* validates the context bindings to make sure they point to valid resources.
* It's this outside-of-drawcall validation (that can happen at any time),
* that makes this code necessary.
*
* We therefore need to kill any context bindings pointing to a resource
* when the resource is swapped out. Furthermore, if the vmwgfx driver has
* swapped out the context we can't swap it in again to kill bindings because
* of backing mob reservation lockdep violations, so as part of
* context swapout, also kill all bindings of a context, so that they are
* already killed if a resource to which a binding points
* needs to be swapped out.
*
* Note that a resource can be pointed to by bindings from multiple contexts,
* Therefore we can't easily protect this data by a per context mutex
* (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
* to protect all binding manager data.
*
* Finally, any association between a context and a global resource
* (surface, shader or even DX query) is conceptually a context binding that
* needs to be tracked by this code.
*/
#include "vmwgfx_drv.h"
#include "vmwgfx_binding.h"
#include "device_include/svga3d_reg.h"
#define VMW_BINDING_RT_BIT 0
#define VMW_BINDING_PS_BIT 1
#define VMW_BINDING_SO_BIT 2
#define VMW_BINDING_VB_BIT 3
#define VMW_BINDING_NUM_BITS 4
#define VMW_BINDING_PS_SR_BIT 0
/**
* struct vmw_ctx_binding_state - per context binding state
*
* @dev_priv: Pointer to device private structure.
* @list: linked list of individual active bindings.
* @render_targets: Render target bindings.
* @texture_units: Texture units bindings.
* @ds_view: Depth-stencil view binding.
* @so_targets: StreamOutput target bindings.
* @vertex_buffers: Vertex buffer bindings.
* @index_buffer: Index buffer binding.
* @per_shader: Per shader-type bindings.
* @dirty: Bitmap tracking per binding-type changes that have not yet
* been emitted to the device.
* @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
* have not yet been emitted to the device.
* @bind_cmd_buffer: Scratch space used to construct binding commands.
* @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
* @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
* device binding slot of the first command data entry in @bind_cmd_buffer.
*
* Note that this structure also provides storage space for the individual
* struct vmw_ctx_binding objects, so that no dynamic allocation is needed
* for individual bindings.
*
*/
struct vmw_ctx_binding_state {
struct vmw_private *dev_priv;
struct list_head list;
struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
struct vmw_ctx_bindinfo_view ds_view;
struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
struct vmw_ctx_bindinfo_ib index_buffer;
struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
unsigned long dirty;
DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
u32 bind_cmd_count;
u32 bind_first_slot;
};
static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
bool rebind);
static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
bool rebind);
static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
static void vmw_binding_build_asserts(void) __attribute__ ((unused));
typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
/**
* struct vmw_binding_info - Per binding type information for the binding
* manager
*
* @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
* @offsets: array[shader_slot] of offsets to the array[slot]
* of struct bindings for the binding type.
* @scrub_func: Pointer to the scrub function for this binding type.
*
* Holds static information to help optimize the binding manager and avoid
* an excessive amount of switch statements.
*/
struct vmw_binding_info {
size_t size;
const size_t *offsets;
vmw_scrub_func scrub_func;
};
/*
* A number of static variables that help determine the scrub func and the
* location of the struct vmw_ctx_bindinfo slots for each binding type.
*/
static const size_t vmw_binding_shader_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
};
static const size_t vmw_binding_rt_offsets[] = {
offsetof(struct vmw_ctx_binding_state, render_targets),
};
static const size_t vmw_binding_tex_offsets[] = {
offsetof(struct vmw_ctx_binding_state, texture_units),
};
static const size_t vmw_binding_cb_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
};
static const size_t vmw_binding_dx_ds_offsets[] = {
offsetof(struct vmw_ctx_binding_state, ds_view),
};
static const size_t vmw_binding_sr_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
};
static const size_t vmw_binding_so_offsets[] = {
offsetof(struct vmw_ctx_binding_state, so_targets),
};
static const size_t vmw_binding_vb_offsets[] = {
offsetof(struct vmw_ctx_binding_state, vertex_buffers),
};
static const size_t vmw_binding_ib_offsets[] = {
offsetof(struct vmw_ctx_binding_state, index_buffer),
};
static const struct vmw_binding_info vmw_binding_infos[] = {
[vmw_ctx_binding_shader] = {
.size = sizeof(struct vmw_ctx_bindinfo_shader),
.offsets = vmw_binding_shader_offsets,
.scrub_func = vmw_binding_scrub_shader},
[vmw_ctx_binding_rt] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_rt_offsets,
.scrub_func = vmw_binding_scrub_render_target},
[vmw_ctx_binding_tex] = {
.size = sizeof(struct vmw_ctx_bindinfo_tex),
.offsets = vmw_binding_tex_offsets,
.scrub_func = vmw_binding_scrub_texture},
[vmw_ctx_binding_cb] = {
.size = sizeof(struct vmw_ctx_bindinfo_cb),
.offsets = vmw_binding_cb_offsets,
.scrub_func = vmw_binding_scrub_cb},
[vmw_ctx_binding_dx_shader] = {
.size = sizeof(struct vmw_ctx_bindinfo_shader),
.offsets = vmw_binding_shader_offsets,
.scrub_func = vmw_binding_scrub_dx_shader},
[vmw_ctx_binding_dx_rt] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_rt_offsets,
.scrub_func = vmw_binding_scrub_dx_rt},
[vmw_ctx_binding_sr] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_sr_offsets,
.scrub_func = vmw_binding_scrub_sr},
[vmw_ctx_binding_ds] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_dx_ds_offsets,
.scrub_func = vmw_binding_scrub_dx_rt},
[vmw_ctx_binding_so] = {
.size = sizeof(struct vmw_ctx_bindinfo_so),
.offsets = vmw_binding_so_offsets,
.scrub_func = vmw_binding_scrub_so},
[vmw_ctx_binding_vb] = {
.size = sizeof(struct vmw_ctx_bindinfo_vb),
.offsets = vmw_binding_vb_offsets,
.scrub_func = vmw_binding_scrub_vb},
[vmw_ctx_binding_ib] = {
.size = sizeof(struct vmw_ctx_bindinfo_ib),
.offsets = vmw_binding_ib_offsets,
.scrub_func = vmw_binding_scrub_ib},
};
/**
* vmw_cbs_context - Return a pointer to the context resource of a
* context binding state tracker.
*
* @cbs: The context binding state tracker.
*
* Provided there are any active bindings, this function will return an
* unreferenced pointer to the context resource that owns the context
* binding state tracker. If there are no active bindings, this function
* will return NULL. Note that the caller must somehow ensure that a reference
* is held on the context resource prior to calling this function.
*/
static const struct vmw_resource *
vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
{
if (list_empty(&cbs->list))
return NULL;
return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
ctx_list)->ctx;
}
/**
* vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
*
* @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
* @bt: The binding type.
* @shader_slot: The shader slot of the binding. If none, then set to 0.
* @slot: The slot of the binding.
*/
static struct vmw_ctx_bindinfo *
vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
{
const struct vmw_binding_info *b = &vmw_binding_infos[bt];
size_t offset = b->offsets[shader_slot] + b->size*slot;
return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
}
/**
* vmw_binding_drop: Stop tracking a context binding
*
* @bi: Pointer to binding tracker storage.
*
* Stops tracking a context binding, and re-initializes its storage.
* Typically used when the context binding is replaced with a binding to
* another (or the same, for that matter) resource.
*/
static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
{
list_del(&bi->ctx_list);
if (!list_empty(&bi->res_list))
list_del(&bi->res_list);
bi->ctx = NULL;
}
/**
* vmw_binding_add: Start tracking a context binding
*
* @cbs: Pointer to the context binding state tracker.
* @bi: Information about the binding to track.
*
* Starts tracking the binding in the context binding
* state structure @cbs.
*/
void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi,
u32 shader_slot, u32 slot)
{
struct vmw_ctx_bindinfo *loc =
vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
if (loc->ctx != NULL)
vmw_binding_drop(loc);
memcpy(loc, bi, b->size);
loc->scrubbed = false;
list_add(&loc->ctx_list, &cbs->list);
INIT_LIST_HEAD(&loc->res_list);
}
/**
* vmw_binding_transfer: Transfer a context binding tracking entry.
*
* @cbs: Pointer to the persistent context binding state tracker.
* @bi: Information about the binding to track.
*
*/
static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_binding_state *from,
const struct vmw_ctx_bindinfo *bi)
{
size_t offset = (unsigned long)bi - (unsigned long)from;
struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
((unsigned long) cbs + offset);
if (loc->ctx != NULL) {
WARN_ON(bi->scrubbed);
vmw_binding_drop(loc);
}
if (bi->res != NULL) {
memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
list_add_tail(&loc->ctx_list, &cbs->list);
list_add_tail(&loc->res_list, &loc->res->binding_head);
}
}
/**
* vmw_binding_state_kill - Kill all bindings associated with a
* struct vmw_ctx_binding state structure, and re-initialize the structure.
*
* @cbs: Pointer to the context binding state tracker.
*
* Emits commands to scrub all bindings associated with the
* context binding state tracker. Then re-initializes the whole structure.
*/
void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_bindinfo *entry, *next;
vmw_binding_state_scrub(cbs);
list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
vmw_binding_drop(entry);
}
/**
* vmw_binding_state_scrub - Scrub all bindings associated with a
* struct vmw_ctx_binding state structure.
*
* @cbs: Pointer to the context binding state tracker.
*
* Emits commands to scrub all bindings associated with the
* context binding state tracker.
*/
void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_bindinfo *entry;
list_for_each_entry(entry, &cbs->list, ctx_list) {
if (!entry->scrubbed) {
(void) vmw_binding_infos[entry->bt].scrub_func
(entry, false);
entry->scrubbed = true;
}
}
(void) vmw_binding_emit_dirty(cbs);
}
/**
* vmw_binding_res_list_kill - Kill all bindings on a
* resource binding list
*
* @head: list head of resource binding list
*
* Kills all bindings associated with a specific resource. Typically
* called before the resource is destroyed.
*/
void vmw_binding_res_list_kill(struct list_head *head)
{
struct vmw_ctx_bindinfo *entry, *next;
vmw_binding_res_list_scrub(head);
list_for_each_entry_safe(entry, next, head, res_list)
vmw_binding_drop(entry);
}
/**
* vmw_binding_res_list_scrub - Scrub all bindings on a
* resource binding list
*
* @head: list head of resource binding list
*
* Scrub all bindings associated with a specific resource. Typically
* called before the resource is evicted.
*/
void vmw_binding_res_list_scrub(struct list_head *head)
{
struct vmw_ctx_bindinfo *entry;
list_for_each_entry(entry, head, res_list) {
if (!entry->scrubbed) {
(void) vmw_binding_infos[entry->bt].scrub_func
(entry, false);
entry->scrubbed = true;
}
}
list_for_each_entry(entry, head, res_list) {
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(entry->ctx);
(void) vmw_binding_emit_dirty(cbs);
}
}
/**
* vmw_binding_state_commit - Commit staged binding info
*
* @ctx: Pointer to context to commit the staged binding info to.
* @from: Staged binding info built during execbuf.
* @scrubbed: Transfer only scrubbed bindings.
*
* Transfers binding info from a temporary structure
* (typically used by execbuf) to the persistent
* structure in the context. This can be done once commands have been
* submitted to hardware
*/
void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
struct vmw_ctx_binding_state *from)
{
struct vmw_ctx_bindinfo *entry, *next;
list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
vmw_binding_transfer(to, from, entry);
vmw_binding_drop(entry);
}
}
/**
* vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
*
* @ctx: The context resource
*
* Walks through the context binding list and rebinds all scrubbed
* resources.
*/
int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_bindinfo *entry;
int ret;
list_for_each_entry(entry, &cbs->list, ctx_list) {
if (likely(!entry->scrubbed))
continue;
if ((entry->res == NULL || entry->res->id ==
SVGA3D_INVALID_ID))
continue;
ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
if (unlikely(ret != 0))
return ret;
entry->scrubbed = false;
}
return vmw_binding_emit_dirty(cbs);
}
/**
* vmw_binding_scrub_shader - scrub a shader binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_shader *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdSetShader body;
} *cmd;
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for shader "
"unbinding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_SET_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_scrub_render_target - scrub a render target binding
* from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
bool rebind)
{
struct vmw_ctx_bindinfo_view *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdSetRenderTarget body;
} *cmd;
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for render target "
"unbinding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = binding->slot;
cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.target.face = 0;
cmd->body.target.mipmap = 0;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_scrub_texture - scrub a texture binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*
* TODO: Possibly complement this function with a function that takes
* a list of texture bindings and combines them to a single command.
*/
static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
bool rebind)
{
struct vmw_ctx_bindinfo_tex *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
struct {
SVGA3dCmdSetTextureState c;
SVGA3dTextureState s1;
} body;
} *cmd;
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for texture "
"unbinding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
cmd->header.size = sizeof(cmd->body);
cmd->body.c.cid = bi->ctx->id;
cmd->body.s1.stage = binding->texture_stage;
cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_shader *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetShader body;
} *cmd;
cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for DX shader "
"unbinding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_cb *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetSingleConstantBuffer body;
} *cmd;
cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for DX shader "
"unbinding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
cmd->header.size = sizeof(cmd->body);
cmd->body.slot = binding->slot;
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
if (rebind) {
cmd->body.offsetInBytes = binding->offset;
cmd->body.sizeInBytes = binding->size;
cmd->body.sid = bi->res->id;
} else {
cmd->body.offsetInBytes = 0;
cmd->body.sizeInBytes = 0;
cmd->body.sid = SVGA3D_INVALID_ID;
}
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_collect_view_ids - Build view id data for a view binding command
* without checking which bindings actually need to be emitted
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @bi: Pointer to where the binding info array is stored in @cbs
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings and builds a buffer of view id data.
* Stops at the first non-existing binding in the @bi array.
* On output, @cbs->bind_cmd_count contains the number of bindings to be
* emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
* contains the command data.
*/
static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi,
u32 max_num)
{
const struct vmw_ctx_bindinfo_view *biv =
container_of(bi, struct vmw_ctx_bindinfo_view, bi);
unsigned long i;
cbs->bind_cmd_count = 0;
cbs->bind_first_slot = 0;
for (i = 0; i < max_num; ++i, ++biv) {
if (!biv->bi.ctx)
break;
cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
((biv->bi.scrubbed) ?
SVGA3D_INVALID_ID : biv->bi.res->id);
}
}
/**
* vmw_collect_dirty_view_ids - Build view id data for a view binding command
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @bi: Pointer to where the binding info array is stored in @cbs
* @dirty: Bitmap indicating which bindings need to be emitted.
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings that need to be emitted and
* builds a buffer of view id data.
* On output, @cbs->bind_cmd_count contains the number of bindings to be
* emitted, @cbs->bind_first_slot indicates the index of the first emitted
* binding, and @cbs->bind_cmd_buffer contains the command data.
*/
static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi,
unsigned long *dirty,
u32 max_num)
{
const struct vmw_ctx_bindinfo_view *biv =
container_of(bi, struct vmw_ctx_bindinfo_view, bi);
unsigned long i, next_bit;
cbs->bind_cmd_count = 0;
i = find_first_bit(dirty, max_num);
next_bit = i;
cbs->bind_first_slot = i;
biv += i;
for (; i < max_num; ++i, ++biv) {
cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
((!biv->bi.ctx || biv->bi.scrubbed) ?
SVGA3D_INVALID_ID : biv->bi.res->id);
if (next_bit == i) {
next_bit = find_next_bit(dirty, max_num, i + 1);
if (next_bit >= max_num)
break;
}
}
}
/**
* vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*/
static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
int shader_slot)
{
const struct vmw_ctx_bindinfo *loc =
&cbs->per_shader[shader_slot].shader_res[0].bi;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetShaderResources body;
} *cmd;
size_t cmd_size, view_id_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_dirty_view_ids(cbs, loc,
cbs->per_shader[shader_slot].dirty_sr,
SVGA3D_DX_MAX_SRVIEWS);
if (cbs->bind_cmd_count == 0)
return 0;
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
cmd_size = sizeof(*cmd) + view_id_size;
cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for DX shader"
" resource binding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
cmd->header.size = sizeof(cmd->body) + view_id_size;
cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
cmd->body.startView = cbs->bind_first_slot;
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
vmw_fifo_commit(ctx->dev_priv, cmd_size);
bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
cbs->bind_first_slot, cbs->bind_cmd_count);
return 0;
}
/**
* vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*/
static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
{
const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetRenderTargets body;
} *cmd;
size_t cmd_size, view_id_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
cmd_size = sizeof(*cmd) + view_id_size;
cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for DX render-target"
" binding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
cmd->header.size = sizeof(cmd->body) + view_id_size;
if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
else
cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
vmw_fifo_commit(ctx->dev_priv, cmd_size);
return 0;
}
/**
* vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
* without checking which bindings actually need to be emitted
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @bi: Pointer to where the binding info array is stored in @cbs
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
* Stops at the first non-existing binding in the @bi array.
* On output, @cbs->bind_cmd_count contains the number of bindings to be
* emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
* contains the command data.
*/
static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi,
u32 max_num)
{
const struct vmw_ctx_bindinfo_so *biso =
container_of(bi, struct vmw_ctx_bindinfo_so, bi);
unsigned long i;
SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
cbs->bind_cmd_count = 0;
cbs->bind_first_slot = 0;
for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
++cbs->bind_cmd_count) {
if (!biso->bi.ctx)
break;
if (!biso->bi.scrubbed) {
so_buffer->sid = biso->bi.res->id;
so_buffer->offset = biso->offset;
so_buffer->sizeInBytes = biso->size;
} else {
so_buffer->sid = SVGA3D_INVALID_ID;
so_buffer->offset = 0;
so_buffer->sizeInBytes = 0;
}
}
}
/**
* vmw_binding_emit_set_so - Issue delayed streamout binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*/
static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
{
const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetSOTargets body;
} *cmd;
size_t cmd_size, so_target_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
if (cbs->bind_cmd_count == 0)
return 0;
so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
cmd_size = sizeof(*cmd) + so_target_size;
cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for DX SO target"
" binding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
cmd->header.size = sizeof(cmd->body) + so_target_size;
memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
vmw_fifo_commit(ctx->dev_priv, cmd_size);
return 0;
}
/**
* vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*
*/
static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
{
struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
u32 i;
int ret;
for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
continue;
ret = vmw_emit_set_sr(cbs, i);
if (ret)
break;
__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
}
return 0;
}
/**
* vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
* SVGA3dCmdDXSetVertexBuffers command
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
* @bi: Pointer to where the binding info array is stored in @cbs
* @dirty: Bitmap indicating which bindings need to be emitted.
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings that need to be emitted and
* builds a buffer of SVGA3dVertexBuffer data.
* On output, @cbs->bind_cmd_count contains the number of bindings to be
* emitted, @cbs->bind_first_slot indicates the index of the first emitted
* binding, and @cbs->bind_cmd_buffer contains the command data.
*/
static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi,
unsigned long *dirty,
u32 max_num)
{
const struct vmw_ctx_bindinfo_vb *biv =
container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
unsigned long i, next_bit;
SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
cbs->bind_cmd_count = 0;
i = find_first_bit(dirty, max_num);
next_bit = i;
cbs->bind_first_slot = i;
biv += i;
for (; i < max_num; ++i, ++biv, ++vbs) {
if (!biv->bi.ctx || biv->bi.scrubbed) {
vbs->sid = SVGA3D_INVALID_ID;
vbs->stride = 0;
vbs->offset = 0;
} else {
vbs->sid = biv->bi.res->id;
vbs->stride = biv->stride;
vbs->offset = biv->offset;
}
cbs->bind_cmd_count++;
if (next_bit == i) {
next_bit = find_next_bit(dirty, max_num, i + 1);
if (next_bit >= max_num)
break;
}
}
}
/**
* vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*
*/
static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
{
const struct vmw_ctx_bindinfo *loc =
&cbs->vertex_buffers[0].bi;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetVertexBuffers body;
} *cmd;
size_t cmd_size, set_vb_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
SVGA3D_DX_MAX_VERTEXBUFFERS);
if (cbs->bind_cmd_count == 0)
return 0;
set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
cmd_size = sizeof(*cmd) + set_vb_size;
cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for DX vertex buffer"
" binding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
cmd->header.size = sizeof(cmd->body) + set_vb_size;
cmd->body.startBuffer = cbs->bind_first_slot;
memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
vmw_fifo_commit(ctx->dev_priv, cmd_size);
bitmap_clear(cbs->dirty_vb,
cbs->bind_first_slot, cbs->bind_cmd_count);
return 0;
}
/**
* vmw_binding_emit_dirty - Issue delayed binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*
* This function issues the delayed binding commands that arise from
* previous scrub / unscrub calls. These binding commands are typically
* commands that batch a number of bindings and therefore it makes sense
* to delay them.
*/
static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
{
int ret = 0;
unsigned long hit = 0;
while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
< VMW_BINDING_NUM_BITS) {
switch (hit) {
case VMW_BINDING_RT_BIT:
ret = vmw_emit_set_rt(cbs);
break;
case VMW_BINDING_PS_BIT:
ret = vmw_binding_emit_dirty_ps(cbs);
break;
case VMW_BINDING_SO_BIT:
ret = vmw_emit_set_so(cbs);
break;
case VMW_BINDING_VB_BIT:
ret = vmw_emit_set_vb(cbs);
break;
default:
BUG();
}
if (ret)
return ret;
__clear_bit(hit, &cbs->dirty);
hit++;
}
return 0;
}
/**
* vmw_binding_scrub_sr - Schedule a dx shaderresource binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_view *biv =
container_of(bi, struct vmw_ctx_bindinfo_view, bi);
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
__set_bit(VMW_BINDING_PS_SR_BIT,
&cbs->per_shader[biv->shader_slot].dirty);
__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
__set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_vb *bivb =
container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
__set_bit(bivb->slot, cbs->dirty_vb);
__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
return 0;
}
/**
* vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_bindinfo_ib *binding =
container_of(bi, typeof(*binding), bi);
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetIndexBuffer body;
} *cmd;
cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for DX index buffer "
"binding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
cmd->header.size = sizeof(cmd->body);
if (rebind) {
cmd->body.sid = bi->res->id;
cmd->body.format = binding->format;
cmd->body.offset = binding->offset;
} else {
cmd->body.sid = SVGA3D_INVALID_ID;
cmd->body.format = 0;
cmd->body.offset = 0;
}
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
* memory accounting.
*
* @dev_priv: Pointer to a device private structure.
*
* Returns a pointer to a newly allocated struct or an error pointer on error.
*/
struct vmw_ctx_binding_state *
vmw_binding_state_alloc(struct vmw_private *dev_priv)
{
struct vmw_ctx_binding_state *cbs;
int ret;
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
false, false);
if (ret)
return ERR_PTR(ret);
cbs = vzalloc(sizeof(*cbs));
if (!cbs) {
ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
return ERR_PTR(-ENOMEM);
}
cbs->dev_priv = dev_priv;
INIT_LIST_HEAD(&cbs->list);
return cbs;
}
/**
* vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
* memory accounting info.
*
* @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
*/
void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
{
struct vmw_private *dev_priv = cbs->dev_priv;
vfree(cbs);
ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
}
/**
* vmw_binding_state_list - Get the binding list of a
* struct vmw_ctx_binding_state
*
* @cbs: Pointer to the struct vmw_ctx_binding_state
*
* Returns the binding list which can be used to traverse through the bindings
* and access the resource information of all bindings.
*/
struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
{
return &cbs->list;
}
/**
* vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
*
* @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
*
* Drops all bindings registered in @cbs. No device binding actions are
* performed.
*/
void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_bindinfo *entry, *next;
list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
vmw_binding_drop(entry);
}
/*
* This function is unused at run-time, and only used to hold various build
* asserts important for code optimization assumptions.
*/
static void vmw_binding_build_asserts(void)
{
BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
/*
* struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
* view id arrays.
*/
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
/*
* struct vmw_ctx_binding_state::bind_cmd_buffer is used for
* u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
*/
BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
VMW_MAX_VIEW_BINDINGS*sizeof(u32));
BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
VMW_MAX_VIEW_BINDINGS*sizeof(u32));
}
/**************************************************************************
*
* Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef _VMWGFX_BINDING_H_
#define _VMWGFX_BINDING_H_
#include "device_include/svga3d_reg.h"
#include <linux/list.h>
#define VMW_MAX_VIEW_BINDINGS 128
struct vmw_private;
struct vmw_ctx_binding_state;
/*
* enum vmw_ctx_binding_type - abstract resource to context binding types
*/
enum vmw_ctx_binding_type {
vmw_ctx_binding_shader,
vmw_ctx_binding_rt,
vmw_ctx_binding_tex,
vmw_ctx_binding_cb,
vmw_ctx_binding_dx_shader,
vmw_ctx_binding_dx_rt,
vmw_ctx_binding_sr,
vmw_ctx_binding_ds,
vmw_ctx_binding_so,
vmw_ctx_binding_vb,
vmw_ctx_binding_ib,
vmw_ctx_binding_max
};
/**
* struct vmw_ctx_bindinfo - single binding metadata
*
* @ctx_list: List head for the context's list of bindings.
* @res_list: List head for a resource's list of bindings.
* @ctx: Non-refcounted pointer to the context that owns the binding. NULL
* indicates no binding present.
* @res: Non-refcounted pointer to the resource the binding points to. This
* is typically a surface or a view.
* @bt: Binding type.
* @scrubbed: Whether the binding has been scrubbed from the context.
*/
struct vmw_ctx_bindinfo {
struct list_head ctx_list;
struct list_head res_list;
struct vmw_resource *ctx;
struct vmw_resource *res;
enum vmw_ctx_binding_type bt;
bool scrubbed;
};
/**
* struct vmw_ctx_bindinfo_tex - texture stage binding metadata
*
* @bi: struct vmw_ctx_bindinfo we derive from.
* @texture_stage: Device data used to reconstruct binding command.
*/
struct vmw_ctx_bindinfo_tex {
struct vmw_ctx_bindinfo bi;
uint32 texture_stage;
};
/**
* struct vmw_ctx_bindinfo_shader - Shader binding metadata
*
* @bi: struct vmw_ctx_bindinfo we derive from.
* @shader_slot: Device data used to reconstruct binding command.
*/
struct vmw_ctx_bindinfo_shader {
struct vmw_ctx_bindinfo bi;
SVGA3dShaderType shader_slot;
};
/**
* struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
*
* @bi: struct vmw_ctx_bindinfo we derive from.
* @shader_slot: Device data used to reconstruct binding command.
* @offset: Device data used to reconstruct binding command.
* @size: Device data used to reconstruct binding command.
* @slot: Device data used to reconstruct binding command.
*/
struct vmw_ctx_bindinfo_cb {
struct vmw_ctx_bindinfo bi;
SVGA3dShaderType shader_slot;
uint32 offset;
uint32 size;
uint32 slot;
};
/**
* struct vmw_ctx_bindinfo_view - View binding metadata
*
* @bi: struct vmw_ctx_bindinfo we derive from.
* @shader_slot: Device data used to reconstruct binding command.
* @slot: Device data used to reconstruct binding command.
*/
struct vmw_ctx_bindinfo_view {
struct vmw_ctx_bindinfo bi;
SVGA3dShaderType shader_slot;
uint32 slot;
};
/**
* struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
*
* @bi: struct vmw_ctx_bindinfo we derive from.
* @offset: Device data used to reconstruct binding command.
* @size: Device data used to reconstruct binding command.
* @slot: Device data used to reconstruct binding command.
*/
struct vmw_ctx_bindinfo_so {
struct vmw_ctx_bindinfo bi;
uint32 offset;
uint32 size;
uint32 slot;
};
/**
* struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
*
* @bi: struct vmw_ctx_bindinfo we derive from.
* @offset: Device data used to reconstruct binding command.
* @stride: Device data used to reconstruct binding command.
* @slot: Device data used to reconstruct binding command.
*/
struct vmw_ctx_bindinfo_vb {
struct vmw_ctx_bindinfo bi;
uint32 offset;
uint32 stride;
uint32 slot;
};
/**
* struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
*
* @bi: struct vmw_ctx_bindinfo we derive from.
* @offset: Device data used to reconstruct binding command.
* @format: Device data used to reconstruct binding command.
*/
struct vmw_ctx_bindinfo_ib {
struct vmw_ctx_bindinfo bi;
uint32 offset;
uint32 format;
};
/**
* struct vmw_dx_shader_bindings - per shader type context binding state
*
* @shader: The shader binding for this shader type
* @const_buffer: Const buffer bindings for this shader type.
* @shader_res: Shader resource view bindings for this shader type.
* @dirty_sr: Bitmap tracking individual shader resource bindings changes
* that have not yet been emitted to the device.
* @dirty: Bitmap tracking per-binding type binding changes that have not
* yet been emitted to the device.
*/
struct vmw_dx_shader_bindings {
struct vmw_ctx_bindinfo_shader shader;
struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
unsigned long dirty;
};
extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *ci,
u32 shader_slot, u32 slot);
extern void
vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
struct vmw_ctx_binding_state *from);
extern void vmw_binding_res_list_kill(struct list_head *head);
extern void vmw_binding_res_list_scrub(struct list_head *head);
extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
extern struct vmw_ctx_binding_state *
vmw_binding_state_alloc(struct vmw_private *dev_priv);
extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
extern struct list_head *
vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
#endif
......@@ -916,9 +916,8 @@ static void *vmw_cmdbuf_reserve_cur(struct vmw_cmdbuf_man *man,
cur = man->cur;
if (cur && (size + man->cur_pos > cur->size ||
(ctx_id != SVGA3D_INVALID_ID &&
(cur->cb_header->flags & SVGA_CB_FLAG_DX_CONTEXT) &&
ctx_id != cur->cb_header->dxContext)))
((cur->cb_header->flags & SVGA_CB_FLAG_DX_CONTEXT) &&
ctx_id != cur->cb_header->dxContext)))
__vmw_cmdbuf_cur_flush(man);
if (!man->cur) {
......
......@@ -26,15 +26,10 @@
**************************************************************************/
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
#define VMW_CMDBUF_RES_MAN_HT_ORDER 12
enum vmw_cmdbuf_res_state {
VMW_CMDBUF_RES_COMMITED,
VMW_CMDBUF_RES_ADD,
VMW_CMDBUF_RES_DEL
};
/**
* struct vmw_cmdbuf_res - Command buffer managed resource entry.
*
......@@ -132,9 +127,12 @@ void vmw_cmdbuf_res_commit(struct list_head *list)
list_for_each_entry_safe(entry, next, list, head) {
list_del(&entry->head);
if (entry->res->func->commit_notify)
entry->res->func->commit_notify(entry->res,
entry->state);
switch (entry->state) {
case VMW_CMDBUF_RES_ADD:
entry->state = VMW_CMDBUF_RES_COMMITED;
entry->state = VMW_CMDBUF_RES_COMMITTED;
list_add_tail(&entry->head, &entry->man->list);
break;
case VMW_CMDBUF_RES_DEL:
......@@ -175,7 +173,7 @@ void vmw_cmdbuf_res_revert(struct list_head *list)
&entry->hash);
list_del(&entry->head);
list_add_tail(&entry->head, &entry->man->list);
entry->state = VMW_CMDBUF_RES_COMMITED;
entry->state = VMW_CMDBUF_RES_COMMITTED;
break;
default:
BUG();
......@@ -231,6 +229,9 @@ int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man,
* @res_type: The resource type.
* @user_key: The user-space id of the resource.
* @list: The staging list.
* @res_p: If the resource is in an already committed state, points to the
* struct vmw_resource on successful return. The pointer will be
* non ref-counted.
*
* This function looks up the struct vmw_cmdbuf_res entry from the manager
* hash table and, if it exists, removes it. Depending on its current staging
......@@ -240,7 +241,8 @@ int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man,
int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man,
enum vmw_cmdbuf_res_type res_type,
u32 user_key,
struct list_head *list)
struct list_head *list,
struct vmw_resource **res_p)
{
struct vmw_cmdbuf_res *entry;
struct drm_hash_item *hash;
......@@ -256,12 +258,14 @@ int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man,
switch (entry->state) {
case VMW_CMDBUF_RES_ADD:
vmw_cmdbuf_res_free(man, entry);
*res_p = NULL;
break;
case VMW_CMDBUF_RES_COMMITED:
case VMW_CMDBUF_RES_COMMITTED:
(void) drm_ht_remove_item(&man->resources, &entry->hash);
list_del(&entry->head);
entry->state = VMW_CMDBUF_RES_DEL;
list_add_tail(&entry->head, list);
*res_p = entry->res;
break;
default:
BUG();
......
......@@ -27,19 +27,18 @@
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
#include "vmwgfx_binding.h"
#include "ttm/ttm_placement.h"
struct vmw_user_context {
struct ttm_base_object base;
struct vmw_resource res;
struct vmw_ctx_binding_state cbs;
struct vmw_ctx_binding_state *cbs;
struct vmw_cmdbuf_res_manager *man;
struct vmw_resource *cotables[SVGA_COTABLE_DX10_MAX];
spinlock_t cotable_lock;
};
typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
static void vmw_user_context_free(struct vmw_resource *res);
static struct vmw_resource *
vmw_user_context_base_to_res(struct ttm_base_object *base);
......@@ -51,12 +50,14 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf);
static int vmw_gb_context_destroy(struct vmw_resource *res);
static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
bool rebind);
static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
static int vmw_dx_context_create(struct vmw_resource *res);
static int vmw_dx_context_bind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf);
static int vmw_dx_context_unbind(struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf);
static int vmw_dx_context_destroy(struct vmw_resource *res);
static uint64_t vmw_user_context_size;
static const struct vmw_user_resource_conv user_context_conv = {
......@@ -93,15 +94,36 @@ static const struct vmw_res_func vmw_gb_context_func = {
.unbind = vmw_gb_context_unbind
};
static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = {
[vmw_ctx_binding_shader] = vmw_context_scrub_shader,
[vmw_ctx_binding_rt] = vmw_context_scrub_render_target,
[vmw_ctx_binding_tex] = vmw_context_scrub_texture };
static const struct vmw_res_func vmw_dx_context_func = {
.res_type = vmw_res_dx_context,
.needs_backup = true,
.may_evict = true,
.type_name = "dx contexts",
.backup_placement = &vmw_mob_placement,
.create = vmw_dx_context_create,
.destroy = vmw_dx_context_destroy,
.bind = vmw_dx_context_bind,
.unbind = vmw_dx_context_unbind
};
/**
* Context management:
*/
static void vmw_context_cotables_unref(struct vmw_user_context *uctx)
{
struct vmw_resource *res;
int i;
for (i = 0; i < SVGA_COTABLE_DX10_MAX; ++i) {
spin_lock(&uctx->cotable_lock);
res = uctx->cotables[i];
uctx->cotables[i] = NULL;
spin_unlock(&uctx->cotable_lock);
vmw_resource_unreference(&res);
}
}
static void vmw_hw_context_destroy(struct vmw_resource *res)
{
struct vmw_user_context *uctx =
......@@ -113,17 +135,19 @@ static void vmw_hw_context_destroy(struct vmw_resource *res)
} *cmd;
if (res->func->destroy == vmw_gb_context_destroy) {
if (res->func->destroy == vmw_gb_context_destroy ||
res->func->destroy == vmw_dx_context_destroy) {
mutex_lock(&dev_priv->cmdbuf_mutex);
vmw_cmdbuf_res_man_destroy(uctx->man);
mutex_lock(&dev_priv->binding_mutex);
(void) vmw_context_binding_state_kill(&uctx->cbs);
(void) vmw_gb_context_destroy(res);
vmw_binding_state_kill(uctx->cbs);
(void) res->func->destroy(res);
mutex_unlock(&dev_priv->binding_mutex);
if (dev_priv->pinned_bo != NULL &&
!dev_priv->query_cid_valid)
__vmw_execbuf_release_pinned_bo(dev_priv, NULL);
mutex_unlock(&dev_priv->cmdbuf_mutex);
vmw_context_cotables_unref(uctx);
return;
}
......@@ -144,16 +168,20 @@ static void vmw_hw_context_destroy(struct vmw_resource *res)
}
static int vmw_gb_context_init(struct vmw_private *dev_priv,
bool dx,
struct vmw_resource *res,
void (*res_free) (struct vmw_resource *res))
void (*res_free)(struct vmw_resource *res))
{
int ret;
int ret, i;
struct vmw_user_context *uctx =
container_of(res, struct vmw_user_context, res);
res->backup_size = (dx ? sizeof(SVGADXContextMobFormat) :
SVGA3D_CONTEXT_DATA_SIZE);
ret = vmw_resource_init(dev_priv, res, true,
res_free, &vmw_gb_context_func);
res->backup_size = SVGA3D_CONTEXT_DATA_SIZE;
res_free,
dx ? &vmw_dx_context_func :
&vmw_gb_context_func);
if (unlikely(ret != 0))
goto out_err;
......@@ -166,12 +194,32 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv,
}
}
memset(&uctx->cbs, 0, sizeof(uctx->cbs));
INIT_LIST_HEAD(&uctx->cbs.list);
uctx->cbs = vmw_binding_state_alloc(dev_priv);
if (IS_ERR(uctx->cbs)) {
ret = PTR_ERR(uctx->cbs);
goto out_err;
}
spin_lock_init(&uctx->cotable_lock);
if (dx) {
for (i = 0; i < SVGA_COTABLE_DX10_MAX; ++i) {
uctx->cotables[i] = vmw_cotable_alloc(dev_priv,
&uctx->res, i);
if (unlikely(uctx->cotables[i] == NULL)) {
ret = -ENOMEM;
goto out_cotables;
}
}
}
vmw_resource_activate(res, vmw_hw_context_destroy);
return 0;
out_cotables:
vmw_context_cotables_unref(uctx);
out_err:
if (res_free)
res_free(res);
......@@ -182,7 +230,8 @@ static int vmw_gb_context_init(struct vmw_private *dev_priv,
static int vmw_context_init(struct vmw_private *dev_priv,
struct vmw_resource *res,
void (*res_free) (struct vmw_resource *res))
void (*res_free)(struct vmw_resource *res),
bool dx)
{
int ret;
......@@ -192,7 +241,7 @@ static int vmw_context_init(struct vmw_private *dev_priv,
} *cmd;
if (dev_priv->has_mob)
return vmw_gb_context_init(dev_priv, res, res_free);
return vmw_gb_context_init(dev_priv, dx, res, res_free);
ret = vmw_resource_init(dev_priv, res, false,
res_free, &vmw_legacy_context_func);
......@@ -232,19 +281,10 @@ static int vmw_context_init(struct vmw_private *dev_priv,
return ret;
}
struct vmw_resource *vmw_context_alloc(struct vmw_private *dev_priv)
{
struct vmw_resource *res = kmalloc(sizeof(*res), GFP_KERNEL);
int ret;
if (unlikely(res == NULL))
return NULL;
ret = vmw_context_init(dev_priv, res, NULL);
return (ret == 0) ? res : NULL;
}
/*
* GB context.
*/
static int vmw_gb_context_create(struct vmw_resource *res)
{
......@@ -309,7 +349,6 @@ static int vmw_gb_context_bind(struct vmw_resource *res,
"binding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = res->id;
......@@ -346,7 +385,7 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_state_scrub(&uctx->cbs);
vmw_binding_state_scrub(uctx->cbs);
submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0);
......@@ -419,6 +458,221 @@ static int vmw_gb_context_destroy(struct vmw_resource *res)
return 0;
}
/*
* DX context.
*/
static int vmw_dx_context_create(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
int ret;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXDefineContext body;
} *cmd;
if (likely(res->id != -1))
return 0;
ret = vmw_resource_alloc_id(res);
if (unlikely(ret != 0)) {
DRM_ERROR("Failed to allocate a context id.\n");
goto out_no_id;
}
if (unlikely(res->id >= VMWGFX_NUM_DXCONTEXT)) {
ret = -EBUSY;
goto out_no_fifo;
}
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for context "
"creation.\n");
ret = -ENOMEM;
goto out_no_fifo;
}
cmd->header.id = SVGA_3D_CMD_DX_DEFINE_CONTEXT;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = res->id;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
vmw_fifo_resource_inc(dev_priv);
return 0;
out_no_fifo:
vmw_resource_release_id(res);
out_no_id:
return ret;
}
static int vmw_dx_context_bind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf)
{
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXBindContext body;
} *cmd;
struct ttm_buffer_object *bo = val_buf->bo;
BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for context "
"binding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_BIND_CONTEXT;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = res->id;
cmd->body.mobid = bo->mem.start;
cmd->body.validContents = res->backup_dirty;
res->backup_dirty = false;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_dx_context_scrub_cotables - Scrub all bindings and
* cotables from a context
*
* @ctx: Pointer to the context resource
* @readback: Whether to save the otable contents on scrubbing.
*
* COtables must be unbound before their context, but unbinding requires
* the backup buffer being reserved, whereas scrubbing does not.
* This function scrubs all cotables of a context, potentially reading back
* the contents into their backup buffers. However, scrubbing cotables
* also makes the device context invalid, so scrub all bindings first so
* that doesn't have to be done later with an invalid context.
*/
void vmw_dx_context_scrub_cotables(struct vmw_resource *ctx,
bool readback)
{
struct vmw_user_context *uctx =
container_of(ctx, struct vmw_user_context, res);
int i;
vmw_binding_state_scrub(uctx->cbs);
for (i = 0; i < SVGA_COTABLE_DX10_MAX; ++i) {
struct vmw_resource *res;
/* Avoid racing with ongoing cotable destruction. */
spin_lock(&uctx->cotable_lock);
res = uctx->cotables[vmw_cotable_scrub_order[i]];
if (res)
res = vmw_resource_reference_unless_doomed(res);
spin_unlock(&uctx->cotable_lock);
if (!res)
continue;
WARN_ON(vmw_cotable_scrub(res, readback));
vmw_resource_unreference(&res);
}
}
static int vmw_dx_context_unbind(struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf)
{
struct vmw_private *dev_priv = res->dev_priv;
struct ttm_buffer_object *bo = val_buf->bo;
struct vmw_fence_obj *fence;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXReadbackContext body;
} *cmd1;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXBindContext body;
} *cmd2;
uint32_t submit_size;
uint8_t *cmd;
BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
vmw_dx_context_scrub_cotables(res, readback);
submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0);
cmd = vmw_fifo_reserve(dev_priv, submit_size);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for context "
"unbinding.\n");
mutex_unlock(&dev_priv->binding_mutex);
return -ENOMEM;
}
cmd2 = (void *) cmd;
if (readback) {
cmd1 = (void *) cmd;
cmd1->header.id = SVGA_3D_CMD_DX_READBACK_CONTEXT;
cmd1->header.size = sizeof(cmd1->body);
cmd1->body.cid = res->id;
cmd2 = (void *) (&cmd1[1]);
}
cmd2->header.id = SVGA_3D_CMD_DX_BIND_CONTEXT;
cmd2->header.size = sizeof(cmd2->body);
cmd2->body.cid = res->id;
cmd2->body.mobid = SVGA3D_INVALID_ID;
vmw_fifo_commit(dev_priv, submit_size);
mutex_unlock(&dev_priv->binding_mutex);
/*
* Create a fence object and fence the backup buffer.
*/
(void) vmw_execbuf_fence_commands(NULL, dev_priv,
&fence, NULL);
vmw_fence_single_bo(bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);
return 0;
}
static int vmw_dx_context_destroy(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXDestroyContext body;
} *cmd;
if (likely(res->id == -1))
return 0;
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for context "
"destruction.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_DESTROY_CONTEXT;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = res->id;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
if (dev_priv->query_cid == res->id)
dev_priv->query_cid_valid = false;
vmw_resource_release_id(res);
vmw_fifo_resource_dec(dev_priv);
return 0;
}
/**
* User-space context management:
*/
......@@ -435,6 +689,8 @@ static void vmw_user_context_free(struct vmw_resource *res)
container_of(res, struct vmw_user_context, res);
struct vmw_private *dev_priv = res->dev_priv;
if (ctx->cbs)
vmw_binding_state_free(ctx->cbs);
ttm_base_object_kfree(ctx, base);
ttm_mem_global_free(vmw_mem_glob(dev_priv),
vmw_user_context_size);
......@@ -465,8 +721,8 @@ int vmw_context_destroy_ioctl(struct drm_device *dev, void *data,
return ttm_ref_object_base_unref(tfile, arg->cid, TTM_REF_USAGE);
}
int vmw_context_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
static int vmw_context_define(struct drm_device *dev, void *data,
struct drm_file *file_priv, bool dx)
{
struct vmw_private *dev_priv = vmw_priv(dev);
struct vmw_user_context *ctx;
......@@ -476,6 +732,10 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
int ret;
if (!dev_priv->has_dx && dx) {
DRM_ERROR("DX contexts not supported by device.\n");
return -EINVAL;
}
/*
* Approximate idr memory usage with 128 bytes. It will be limited
......@@ -516,7 +776,7 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,
* From here on, the destructor takes over resource freeing.
*/
ret = vmw_context_init(dev_priv, res, vmw_user_context_free);
ret = vmw_context_init(dev_priv, res, vmw_user_context_free, dx);
if (unlikely(ret != 0))
goto out_unlock;
......@@ -535,387 +795,74 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,
out_unlock:
ttm_read_unlock(&dev_priv->reservation_sem);
return ret;
}
/**
* vmw_context_scrub_shader - scrub a shader binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdSetShader body;
} *cmd;
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for shader "
"unbinding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_SET_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = bi->i1.shader_type;
cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_context_scrub_render_target - scrub a render target binding
* from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
bool rebind)
{
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdSetRenderTarget body;
} *cmd;
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for render target "
"unbinding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = bi->i1.rt_type;
cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.target.face = 0;
cmd->body.target.mipmap = 0;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_context_scrub_texture - scrub a texture binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*
* TODO: Possibly complement this function with a function that takes
* a list of texture bindings and combines them to a single command.
*/
static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi,
bool rebind)
{
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
SVGA3dCmdHeader header;
struct {
SVGA3dCmdSetTextureState c;
SVGA3dTextureState s1;
} body;
} *cmd;
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for texture "
"unbinding.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
cmd->header.size = sizeof(cmd->body);
cmd->body.c.cid = bi->ctx->id;
cmd->body.s1.stage = bi->i1.texture_stage;
cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
* vmw_context_binding_drop: Stop tracking a context binding
*
* @cb: Pointer to binding tracker storage.
*
* Stops tracking a context binding, and re-initializes its storage.
* Typically used when the context binding is replaced with a binding to
* another (or the same, for that matter) resource.
*/
static void vmw_context_binding_drop(struct vmw_ctx_binding *cb)
int vmw_context_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
list_del(&cb->ctx_list);
if (!list_empty(&cb->res_list))
list_del(&cb->res_list);
cb->bi.ctx = NULL;
return vmw_context_define(dev, data, file_priv, false);
}
/**
* vmw_context_binding_add: Start tracking a context binding
*
* @cbs: Pointer to the context binding state tracker.
* @bi: Information about the binding to track.
*
* Performs basic checks on the binding to make sure arguments are within
* bounds and then starts tracking the binding in the context binding
* state structure @cbs.
*/
int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi)
int vmw_extended_context_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct vmw_ctx_binding *loc;
switch (bi->bt) {
case vmw_ctx_binding_rt:
if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) {
DRM_ERROR("Illegal render target type %u.\n",
(unsigned) bi->i1.rt_type);
return -EINVAL;
}
loc = &cbs->render_targets[bi->i1.rt_type];
break;
case vmw_ctx_binding_tex:
if (unlikely((unsigned)bi->i1.texture_stage >=
SVGA3D_NUM_TEXTURE_UNITS)) {
DRM_ERROR("Illegal texture/sampler unit %u.\n",
(unsigned) bi->i1.texture_stage);
return -EINVAL;
}
loc = &cbs->texture_units[bi->i1.texture_stage];
break;
case vmw_ctx_binding_shader:
if (unlikely((unsigned)bi->i1.shader_type >=
SVGA3D_SHADERTYPE_PREDX_MAX)) {
DRM_ERROR("Illegal shader type %u.\n",
(unsigned) bi->i1.shader_type);
return -EINVAL;
}
loc = &cbs->shaders[bi->i1.shader_type];
break;
union drm_vmw_extended_context_arg *arg = (typeof(arg)) data;
struct drm_vmw_context_arg *rep = &arg->rep;
switch (arg->req) {
case drm_vmw_context_legacy:
return vmw_context_define(dev, rep, file_priv, false);
case drm_vmw_context_dx:
return vmw_context_define(dev, rep, file_priv, true);
default:
BUG();
}
if (loc->bi.ctx != NULL)
vmw_context_binding_drop(loc);
loc->bi = *bi;
loc->bi.scrubbed = false;
list_add_tail(&loc->ctx_list, &cbs->list);
INIT_LIST_HEAD(&loc->res_list);
return 0;
}
/**
* vmw_context_binding_transfer: Transfer a context binding tracking entry.
*
* @cbs: Pointer to the persistent context binding state tracker.
* @bi: Information about the binding to track.
*
*/
static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *bi)
{
struct vmw_ctx_binding *loc;
switch (bi->bt) {
case vmw_ctx_binding_rt:
loc = &cbs->render_targets[bi->i1.rt_type];
break;
case vmw_ctx_binding_tex:
loc = &cbs->texture_units[bi->i1.texture_stage];
break;
case vmw_ctx_binding_shader:
loc = &cbs->shaders[bi->i1.shader_type];
break;
default:
BUG();
}
if (loc->bi.ctx != NULL)
vmw_context_binding_drop(loc);
if (bi->res != NULL) {
loc->bi = *bi;
list_add_tail(&loc->ctx_list, &cbs->list);
list_add_tail(&loc->res_list, &bi->res->binding_head);
}
}
/**
* vmw_context_binding_kill - Kill a binding on the device
* and stop tracking it.
*
* @cb: Pointer to binding tracker storage.
*
* Emits FIFO commands to scrub a binding represented by @cb.
* Then stops tracking the binding and re-initializes its storage.
*/
static void vmw_context_binding_kill(struct vmw_ctx_binding *cb)
{
if (!cb->bi.scrubbed) {
(void) vmw_scrub_funcs[cb->bi.bt](&cb->bi, false);
cb->bi.scrubbed = true;
}
vmw_context_binding_drop(cb);
}
/**
* vmw_context_binding_state_kill - Kill all bindings associated with a
* struct vmw_ctx_binding state structure, and re-initialize the structure.
*
* @cbs: Pointer to the context binding state tracker.
*
* Emits commands to scrub all bindings associated with the
* context binding state tracker. Then re-initializes the whole structure.
*/
static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_binding *entry, *next;
list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
vmw_context_binding_kill(entry);
}
/**
* vmw_context_binding_state_scrub - Scrub all bindings associated with a
* struct vmw_ctx_binding state structure.
*
* @cbs: Pointer to the context binding state tracker.
*
* Emits commands to scrub all bindings associated with the
* context binding state tracker.
*/
static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_binding *entry;
list_for_each_entry(entry, &cbs->list, ctx_list) {
if (!entry->bi.scrubbed) {
(void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false);
entry->bi.scrubbed = true;
}
}
}
/**
* vmw_context_binding_res_list_kill - Kill all bindings on a
* resource binding list
*
* @head: list head of resource binding list
*
* Kills all bindings associated with a specific resource. Typically
* called before the resource is destroyed.
*/
void vmw_context_binding_res_list_kill(struct list_head *head)
{
struct vmw_ctx_binding *entry, *next;
list_for_each_entry_safe(entry, next, head, res_list)
vmw_context_binding_kill(entry);
}
/**
* vmw_context_binding_res_list_scrub - Scrub all bindings on a
* resource binding list
*
* @head: list head of resource binding list
*
* Scrub all bindings associated with a specific resource. Typically
* called before the resource is evicted.
*/
void vmw_context_binding_res_list_scrub(struct list_head *head)
{
struct vmw_ctx_binding *entry;
list_for_each_entry(entry, head, res_list) {
if (!entry->bi.scrubbed) {
(void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false);
entry->bi.scrubbed = true;
}
}
return -EINVAL;
}
/**
* vmw_context_binding_state_transfer - Commit staged binding info
* vmw_context_binding_list - Return a list of context bindings
*
* @ctx: Pointer to context to commit the staged binding info to.
* @from: Staged binding info built during execbuf.
* @ctx: The context resource
*
* Transfers binding info from a temporary structure to the persistent
* structure in the context. This can be done once commands
* Returns the current list of bindings of the given context. Note that
* this list becomes stale as soon as the dev_priv::binding_mutex is unlocked.
*/
void vmw_context_binding_state_transfer(struct vmw_resource *ctx,
struct vmw_ctx_binding_state *from)
struct list_head *vmw_context_binding_list(struct vmw_resource *ctx)
{
struct vmw_user_context *uctx =
container_of(ctx, struct vmw_user_context, res);
struct vmw_ctx_binding *entry, *next;
list_for_each_entry_safe(entry, next, &from->list, ctx_list)
vmw_context_binding_transfer(&uctx->cbs, &entry->bi);
return vmw_binding_state_list(uctx->cbs);
}
/**
* vmw_context_rebind_all - Rebind all scrubbed bindings of a context
*
* @ctx: The context resource
*
* Walks through the context binding list and rebinds all scrubbed
* resources.
*/
int vmw_context_rebind_all(struct vmw_resource *ctx)
struct vmw_cmdbuf_res_manager *vmw_context_res_man(struct vmw_resource *ctx)
{
struct vmw_ctx_binding *entry;
struct vmw_user_context *uctx =
container_of(ctx, struct vmw_user_context, res);
struct vmw_ctx_binding_state *cbs = &uctx->cbs;
int ret;
list_for_each_entry(entry, &cbs->list, ctx_list) {
if (likely(!entry->bi.scrubbed))
continue;
if (WARN_ON(entry->bi.res == NULL || entry->bi.res->id ==
SVGA3D_INVALID_ID))
continue;
ret = vmw_scrub_funcs[entry->bi.bt](&entry->bi, true);
if (unlikely(ret != 0))
return ret;
return container_of(ctx, struct vmw_user_context, res)->man;
}
entry->bi.scrubbed = false;
}
struct vmw_resource *vmw_context_cotable(struct vmw_resource *ctx,
SVGACOTableType cotable_type)
{
if (cotable_type >= SVGA_COTABLE_DX10_MAX)
return ERR_PTR(-EINVAL);
return 0;
return vmw_resource_reference
(container_of(ctx, struct vmw_user_context, res)->
cotables[cotable_type]);
}
/**
* vmw_context_binding_list - Return a list of context bindings
* vmw_context_binding_state -
* Return a pointer to a context binding state structure
*
* @ctx: The context resource
*
* Returns the current list of bindings of the given context. Note that
* this list becomes stale as soon as the dev_priv::binding_mutex is unlocked.
* Returns the current state of bindings of the given context. Note that
* this state becomes stale as soon as the dev_priv::binding_mutex is unlocked.
*/
struct list_head *vmw_context_binding_list(struct vmw_resource *ctx)
{
return &(container_of(ctx, struct vmw_user_context, res)->cbs.list);
}
struct vmw_cmdbuf_res_manager *vmw_context_res_man(struct vmw_resource *ctx)
struct vmw_ctx_binding_state *
vmw_context_binding_state(struct vmw_resource *ctx)
{
return container_of(ctx, struct vmw_user_context, res)->man;
return container_of(ctx, struct vmw_user_context, res)->cbs;
}
/**************************************************************************
*
* Copyright © 2014 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Treat context OTables as resources to make use of the resource
* backing MOB eviction mechanism, that is used to read back the COTable
* whenever the backing MOB is evicted.
*/
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
#include <ttm/ttm_placement.h>
#include "vmwgfx_so.h"
/**
* struct vmw_cotable - Context Object Table resource
*
* @res: struct vmw_resource we are deriving from.
* @ctx: non-refcounted pointer to the owning context.
* @size_read_back: Size of data read back during eviction.
* @seen_entries: Seen entries in command stream for this cotable.
* @type: The cotable type.
* @scrubbed: Whether the cotable has been scrubbed.
* @resource_list: List of resources in the cotable.
*/
struct vmw_cotable {
struct vmw_resource res;
struct vmw_resource *ctx;
size_t size_read_back;
int seen_entries;
u32 type;
bool scrubbed;
struct list_head resource_list;
};
/**
* struct vmw_cotable_info - Static info about cotable types
*
* @min_initial_entries: Min number of initial intries at cotable allocation
* for this cotable type.
* @size: Size of each entry.
*/
struct vmw_cotable_info {
u32 min_initial_entries;
u32 size;
void (*unbind_func)(struct vmw_private *, struct list_head *,
bool);
};
static const struct vmw_cotable_info co_info[] = {
{1, sizeof(SVGACOTableDXRTViewEntry), &vmw_view_cotable_list_destroy},
{1, sizeof(SVGACOTableDXDSViewEntry), &vmw_view_cotable_list_destroy},
{1, sizeof(SVGACOTableDXSRViewEntry), &vmw_view_cotable_list_destroy},
{1, sizeof(SVGACOTableDXElementLayoutEntry), NULL},
{1, sizeof(SVGACOTableDXBlendStateEntry), NULL},
{1, sizeof(SVGACOTableDXDepthStencilEntry), NULL},
{1, sizeof(SVGACOTableDXRasterizerStateEntry), NULL},
{1, sizeof(SVGACOTableDXSamplerEntry), NULL},
{1, sizeof(SVGACOTableDXStreamOutputEntry), NULL},
{1, sizeof(SVGACOTableDXQueryEntry), NULL},
{1, sizeof(SVGACOTableDXShaderEntry), &vmw_dx_shader_cotable_list_scrub}
};
/*
* Cotables with bindings that we remove must be scrubbed first,
* otherwise, the device will swap in an invalid context when we remove
* bindings before scrubbing a cotable...
*/
const SVGACOTableType vmw_cotable_scrub_order[] = {
SVGA_COTABLE_RTVIEW,
SVGA_COTABLE_DSVIEW,
SVGA_COTABLE_SRVIEW,
SVGA_COTABLE_DXSHADER,
SVGA_COTABLE_ELEMENTLAYOUT,
SVGA_COTABLE_BLENDSTATE,
SVGA_COTABLE_DEPTHSTENCIL,
SVGA_COTABLE_RASTERIZERSTATE,
SVGA_COTABLE_SAMPLER,
SVGA_COTABLE_STREAMOUTPUT,
SVGA_COTABLE_DXQUERY,
};
static int vmw_cotable_bind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf);
static int vmw_cotable_unbind(struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf);
static int vmw_cotable_create(struct vmw_resource *res);
static int vmw_cotable_destroy(struct vmw_resource *res);
static const struct vmw_res_func vmw_cotable_func = {
.res_type = vmw_res_cotable,
.needs_backup = true,
.may_evict = true,
.type_name = "context guest backed object tables",
.backup_placement = &vmw_mob_placement,
.create = vmw_cotable_create,
.destroy = vmw_cotable_destroy,
.bind = vmw_cotable_bind,
.unbind = vmw_cotable_unbind,
};
/**
* vmw_cotable - Convert a struct vmw_resource pointer to a struct
* vmw_cotable pointer
*
* @res: Pointer to the resource.
*/
static struct vmw_cotable *vmw_cotable(struct vmw_resource *res)
{
return container_of(res, struct vmw_cotable, res);
}
/**
* vmw_cotable_destroy - Cotable resource destroy callback
*
* @res: Pointer to the cotable resource.
*
* There is no device cotable destroy command, so this function only
* makes sure that the resource id is set to invalid.
*/
static int vmw_cotable_destroy(struct vmw_resource *res)
{
res->id = -1;
return 0;
}
/**
* vmw_cotable_unscrub - Undo a cotable unscrub operation
*
* @res: Pointer to the cotable resource
*
* This function issues commands to (re)bind the cotable to
* its backing mob, which needs to be validated and reserved at this point.
* This is identical to bind() except the function interface looks different.
*/
static int vmw_cotable_unscrub(struct vmw_resource *res)
{
struct vmw_cotable *vcotbl = vmw_cotable(res);
struct vmw_private *dev_priv = res->dev_priv;
struct ttm_buffer_object *bo = &res->backup->base;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetCOTable body;
} *cmd;
WARN_ON_ONCE(bo->mem.mem_type != VMW_PL_MOB);
lockdep_assert_held(&bo->resv->lock.base);
cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), SVGA3D_INVALID_ID);
if (!cmd) {
DRM_ERROR("Failed reserving FIFO space for cotable "
"binding.\n");
return -ENOMEM;
}
WARN_ON(vcotbl->ctx->id == SVGA3D_INVALID_ID);
WARN_ON(bo->mem.mem_type != VMW_PL_MOB);
cmd->header.id = SVGA_3D_CMD_DX_SET_COTABLE;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = vcotbl->ctx->id;
cmd->body.type = vcotbl->type;
cmd->body.mobid = bo->mem.start;
cmd->body.validSizeInBytes = vcotbl->size_read_back;
vmw_fifo_commit_flush(dev_priv, sizeof(*cmd));
vcotbl->scrubbed = false;
return 0;
}
/**
* vmw_cotable_bind - Undo a cotable unscrub operation
*
* @res: Pointer to the cotable resource
* @val_buf: Pointer to a struct ttm_validate_buffer prepared by the caller
* for convenience / fencing.
*
* This function issues commands to (re)bind the cotable to
* its backing mob, which needs to be validated and reserved at this point.
*/
static int vmw_cotable_bind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf)
{
/*
* The create() callback may have changed @res->backup without
* the caller noticing, and with val_buf->bo still pointing to
* the old backup buffer. Although hackish, and not used currently,
* take the opportunity to correct the value here so that it's not
* misused in the future.
*/
val_buf->bo = &res->backup->base;
return vmw_cotable_unscrub(res);
}
/**
* vmw_cotable_scrub - Scrub the cotable from the device.
*
* @res: Pointer to the cotable resource.
* @readback: Whether initiate a readback of the cotable data to the backup
* buffer.
*
* In some situations (context swapouts) it might be desirable to make the
* device forget about the cotable without performing a full unbind. A full
* unbind requires reserved backup buffers and it might not be possible to
* reserve them due to locking order violation issues. The vmw_cotable_scrub
* function implements a partial unbind() without that requirement but with the
* following restrictions.
* 1) Before the cotable is again used by the GPU, vmw_cotable_unscrub() must
* be called.
* 2) Before the cotable backing buffer is used by the CPU, or during the
* resource destruction, vmw_cotable_unbind() must be called.
*/
int vmw_cotable_scrub(struct vmw_resource *res, bool readback)
{
struct vmw_cotable *vcotbl = vmw_cotable(res);
struct vmw_private *dev_priv = res->dev_priv;
size_t submit_size;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXReadbackCOTable body;
} *cmd0;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetCOTable body;
} *cmd1;
if (vcotbl->scrubbed)
return 0;
if (co_info[vcotbl->type].unbind_func)
co_info[vcotbl->type].unbind_func(dev_priv,
&vcotbl->resource_list,
readback);
submit_size = sizeof(*cmd1);
if (readback)
submit_size += sizeof(*cmd0);
cmd1 = vmw_fifo_reserve_dx(dev_priv, submit_size, SVGA3D_INVALID_ID);
if (!cmd1) {
DRM_ERROR("Failed reserving FIFO space for cotable "
"unbinding.\n");
return -ENOMEM;
}
vcotbl->size_read_back = 0;
if (readback) {
cmd0 = (void *) cmd1;
cmd0->header.id = SVGA_3D_CMD_DX_READBACK_COTABLE;
cmd0->header.size = sizeof(cmd0->body);
cmd0->body.cid = vcotbl->ctx->id;
cmd0->body.type = vcotbl->type;
cmd1 = (void *) &cmd0[1];
vcotbl->size_read_back = res->backup_size;
}
cmd1->header.id = SVGA_3D_CMD_DX_SET_COTABLE;
cmd1->header.size = sizeof(cmd1->body);
cmd1->body.cid = vcotbl->ctx->id;
cmd1->body.type = vcotbl->type;
cmd1->body.mobid = SVGA3D_INVALID_ID;
cmd1->body.validSizeInBytes = 0;
vmw_fifo_commit_flush(dev_priv, submit_size);
vcotbl->scrubbed = true;
/* Trigger a create() on next validate. */
res->id = -1;
return 0;
}
/**
* vmw_cotable_unbind - Cotable resource unbind callback
*
* @res: Pointer to the cotable resource.
* @readback: Whether to read back cotable data to the backup buffer.
* val_buf: Pointer to a struct ttm_validate_buffer prepared by the caller
* for convenience / fencing.
*
* Unbinds the cotable from the device and fences the backup buffer.
*/
static int vmw_cotable_unbind(struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf)
{
struct vmw_cotable *vcotbl = vmw_cotable(res);
struct vmw_private *dev_priv = res->dev_priv;
struct ttm_buffer_object *bo = val_buf->bo;
struct vmw_fence_obj *fence;
int ret;
if (list_empty(&res->mob_head))
return 0;
WARN_ON_ONCE(bo->mem.mem_type != VMW_PL_MOB);
lockdep_assert_held(&bo->resv->lock.base);
mutex_lock(&dev_priv->binding_mutex);
if (!vcotbl->scrubbed)
vmw_dx_context_scrub_cotables(vcotbl->ctx, readback);
mutex_unlock(&dev_priv->binding_mutex);
(void) vmw_execbuf_fence_commands(NULL, dev_priv, &fence, NULL);
vmw_fence_single_bo(bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);
return ret;
}
/**
* vmw_cotable_readback - Read back a cotable without unbinding.
*
* @res: The cotable resource.
*
* Reads back a cotable to its backing mob without scrubbing the MOB from
* the cotable. The MOB is fenced for subsequent CPU access.
*/
static int vmw_cotable_readback(struct vmw_resource *res)
{
struct vmw_cotable *vcotbl = vmw_cotable(res);
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXReadbackCOTable body;
} *cmd;
struct vmw_fence_obj *fence;
if (!vcotbl->scrubbed) {
cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd),
SVGA3D_INVALID_ID);
if (!cmd) {
DRM_ERROR("Failed reserving FIFO space for cotable "
"readback.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_READBACK_COTABLE;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = vcotbl->ctx->id;
cmd->body.type = vcotbl->type;
vcotbl->size_read_back = res->backup_size;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
}
(void) vmw_execbuf_fence_commands(NULL, dev_priv, &fence, NULL);
vmw_fence_single_bo(&res->backup->base, fence);
vmw_fence_obj_unreference(&fence);
return 0;
}
/**
* vmw_cotable_resize - Resize a cotable.
*
* @res: The cotable resource.
* @new_size: The new size.
*
* Resizes a cotable and binds the new backup buffer.
* On failure the cotable is left intact.
* Important! This function may not fail once the MOB switch has been
* committed to hardware. That would put the device context in an
* invalid state which we can't currently recover from.
*/
static int vmw_cotable_resize(struct vmw_resource *res, size_t new_size)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_cotable *vcotbl = vmw_cotable(res);
struct vmw_dma_buffer *buf, *old_buf = res->backup;
struct ttm_buffer_object *bo, *old_bo = &res->backup->base;
size_t old_size = res->backup_size;
size_t old_size_read_back = vcotbl->size_read_back;
size_t cur_size_read_back;
struct ttm_bo_kmap_obj old_map, new_map;
int ret;
size_t i;
ret = vmw_cotable_readback(res);
if (ret)
return ret;
cur_size_read_back = vcotbl->size_read_back;
vcotbl->size_read_back = old_size_read_back;
/*
* While device is processing, Allocate and reserve a buffer object
* for the new COTable. Initially pin the buffer object to make sure
* we can use tryreserve without failure.
*/
buf = kzalloc(sizeof(*buf), GFP_KERNEL);
if (!buf)
return -ENOMEM;
ret = vmw_dmabuf_init(dev_priv, buf, new_size, &vmw_mob_ne_placement,
true, vmw_dmabuf_bo_free);
if (ret) {
DRM_ERROR("Failed initializing new cotable MOB.\n");
return ret;
}
bo = &buf->base;
WARN_ON_ONCE(ttm_bo_reserve(bo, false, true, false, NULL));
ret = ttm_bo_wait(old_bo, false, false, false);
if (unlikely(ret != 0)) {
DRM_ERROR("Failed waiting for cotable unbind.\n");
goto out_wait;
}
/*
* Do a page by page copy of COTables. This eliminates slow vmap()s.
* This should really be a TTM utility.
*/
for (i = 0; i < old_bo->num_pages; ++i) {
bool dummy;
ret = ttm_bo_kmap(old_bo, i, 1, &old_map);
if (unlikely(ret != 0)) {
DRM_ERROR("Failed mapping old COTable on resize.\n");
goto out_wait;
}
ret = ttm_bo_kmap(bo, i, 1, &new_map);
if (unlikely(ret != 0)) {
DRM_ERROR("Failed mapping new COTable on resize.\n");
goto out_map_new;
}
memcpy(ttm_kmap_obj_virtual(&new_map, &dummy),
ttm_kmap_obj_virtual(&old_map, &dummy),
PAGE_SIZE);
ttm_bo_kunmap(&new_map);
ttm_bo_kunmap(&old_map);
}
/* Unpin new buffer, and switch backup buffers. */
ret = ttm_bo_validate(bo, &vmw_mob_placement, false, false);
if (unlikely(ret != 0)) {
DRM_ERROR("Failed validating new COTable backup buffer.\n");
goto out_wait;
}
res->backup = buf;
res->backup_size = new_size;
vcotbl->size_read_back = cur_size_read_back;
/*
* Now tell the device to switch. If this fails, then we need to
* revert the full resize.
*/
ret = vmw_cotable_unscrub(res);
if (ret) {
DRM_ERROR("Failed switching COTable backup buffer.\n");
res->backup = old_buf;
res->backup_size = old_size;
vcotbl->size_read_back = old_size_read_back;
goto out_wait;
}
/* Let go of the old mob. */
list_del(&res->mob_head);
list_add_tail(&res->mob_head, &buf->res_list);
vmw_dmabuf_unreference(&old_buf);
res->id = vcotbl->type;
return 0;
out_map_new:
ttm_bo_kunmap(&old_map);
out_wait:
ttm_bo_unreserve(bo);
vmw_dmabuf_unreference(&buf);
return ret;
}
/**
* vmw_cotable_create - Cotable resource create callback
*
* @res: Pointer to a cotable resource.
*
* There is no separate create command for cotables, so this callback, which
* is called before bind() in the validation sequence is instead used for two
* things.
* 1) Unscrub the cotable if it is scrubbed and still attached to a backup
* buffer, that is, if @res->mob_head is non-empty.
* 2) Resize the cotable if needed.
*/
static int vmw_cotable_create(struct vmw_resource *res)
{
struct vmw_cotable *vcotbl = vmw_cotable(res);
size_t new_size = res->backup_size;
size_t needed_size;
int ret;
/* Check whether we need to resize the cotable */
needed_size = (vcotbl->seen_entries + 1) * co_info[vcotbl->type].size;
while (needed_size > new_size)
new_size *= 2;
if (likely(new_size <= res->backup_size)) {
if (vcotbl->scrubbed && !list_empty(&res->mob_head)) {
ret = vmw_cotable_unscrub(res);
if (ret)
return ret;
}
res->id = vcotbl->type;
return 0;
}
return vmw_cotable_resize(res, new_size);
}
/**
* vmw_hw_cotable_destroy - Cotable hw_destroy callback
*
* @res: Pointer to a cotable resource.
*
* The final (part of resource destruction) destroy callback.
*/
static void vmw_hw_cotable_destroy(struct vmw_resource *res)
{
(void) vmw_cotable_destroy(res);
}
static size_t cotable_acc_size;
/**
* vmw_cotable_free - Cotable resource destructor
*
* @res: Pointer to a cotable resource.
*/
static void vmw_cotable_free(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
kfree(res);
ttm_mem_global_free(vmw_mem_glob(dev_priv), cotable_acc_size);
}
/**
* vmw_cotable_alloc - Create a cotable resource
*
* @dev_priv: Pointer to a device private struct.
* @ctx: Pointer to the context resource.
* The cotable resource will not add a refcount.
* @type: The cotable type.
*/
struct vmw_resource *vmw_cotable_alloc(struct vmw_private *dev_priv,
struct vmw_resource *ctx,
u32 type)
{
struct vmw_cotable *vcotbl;
int ret;
u32 num_entries;
if (unlikely(cotable_acc_size == 0))
cotable_acc_size = ttm_round_pot(sizeof(struct vmw_cotable));
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
cotable_acc_size, false, true);
if (unlikely(ret))
return ERR_PTR(ret);
vcotbl = kzalloc(sizeof(*vcotbl), GFP_KERNEL);
if (unlikely(vcotbl == NULL)) {
ret = -ENOMEM;
goto out_no_alloc;
}
ret = vmw_resource_init(dev_priv, &vcotbl->res, true,
vmw_cotable_free, &vmw_cotable_func);
if (unlikely(ret != 0))
goto out_no_init;
INIT_LIST_HEAD(&vcotbl->resource_list);
vcotbl->res.id = type;
vcotbl->res.backup_size = PAGE_SIZE;
num_entries = PAGE_SIZE / co_info[type].size;
if (num_entries < co_info[type].min_initial_entries) {
vcotbl->res.backup_size = co_info[type].min_initial_entries *
co_info[type].size;
vcotbl->res.backup_size =
(vcotbl->res.backup_size + PAGE_SIZE - 1) & PAGE_MASK;
}
vcotbl->scrubbed = true;
vcotbl->seen_entries = -1;
vcotbl->type = type;
vcotbl->ctx = ctx;
vmw_resource_activate(&vcotbl->res, vmw_hw_cotable_destroy);
return &vcotbl->res;
out_no_init:
kfree(vcotbl);
out_no_alloc:
ttm_mem_global_free(vmw_mem_glob(dev_priv), cotable_acc_size);
return ERR_PTR(ret);
}
/**
* vmw_cotable_notify - Notify the cotable about an item creation
*
* @res: Pointer to a cotable resource.
* @id: Item id.
*/
int vmw_cotable_notify(struct vmw_resource *res, int id)
{
struct vmw_cotable *vcotbl = vmw_cotable(res);
if (id < 0 || id >= SVGA_COTABLE_MAX_IDS) {
DRM_ERROR("Illegal COTable id. Type is %u. Id is %d\n",
(unsigned) vcotbl->type, id);
return -EINVAL;
}
if (vcotbl->seen_entries < id) {
/* Trigger a call to create() on next validate */
res->id = -1;
vcotbl->seen_entries = id;
}
return 0;
}
/**
* vmw_cotable_add_view - add a view to the cotable's list of active views.
*
* @res: pointer struct vmw_resource representing the cotable.
* @head: pointer to the struct list_head member of the resource, dedicated
* to the cotable active resource list.
*/
void vmw_cotable_add_resource(struct vmw_resource *res, struct list_head *head)
{
struct vmw_cotable *vcotbl =
container_of(res, struct vmw_cotable, res);
list_add_tail(head, &vcotbl->resource_list);
}
......@@ -28,6 +28,7 @@
#include <drm/drmP.h>
#include "vmwgfx_drv.h"
#include "vmwgfx_binding.h"
#include <drm/ttm/ttm_placement.h>
#include <drm/ttm/ttm_bo_driver.h>
#include <drm/ttm/ttm_object.h>
......@@ -127,6 +128,9 @@
#define DRM_IOCTL_VMW_SYNCCPU \
DRM_IOW(DRM_COMMAND_BASE + DRM_VMW_SYNCCPU, \
struct drm_vmw_synccpu_arg)
#define DRM_IOCTL_VMW_CREATE_EXTENDED_CONTEXT \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VMW_CREATE_EXTENDED_CONTEXT, \
struct drm_vmw_context_arg)
/**
* The core DRM version of this macro doesn't account for
......@@ -168,8 +172,8 @@ static const struct drm_ioctl_desc vmw_ioctls[] = {
DRM_UNLOCKED | DRM_RENDER_ALLOW),
VMW_IOCTL_DEF(VMW_REF_SURFACE, vmw_surface_reference_ioctl,
DRM_AUTH | DRM_UNLOCKED | DRM_RENDER_ALLOW),
VMW_IOCTL_DEF(VMW_EXECBUF, vmw_execbuf_ioctl,
DRM_AUTH | DRM_UNLOCKED | DRM_RENDER_ALLOW),
VMW_IOCTL_DEF(VMW_EXECBUF, NULL, DRM_AUTH | DRM_UNLOCKED |
DRM_RENDER_ALLOW),
VMW_IOCTL_DEF(VMW_FENCE_WAIT, vmw_fence_obj_wait_ioctl,
DRM_UNLOCKED | DRM_RENDER_ALLOW),
VMW_IOCTL_DEF(VMW_FENCE_SIGNALED,
......@@ -206,6 +210,9 @@ static const struct drm_ioctl_desc vmw_ioctls[] = {
VMW_IOCTL_DEF(VMW_SYNCCPU,
vmw_user_dmabuf_synccpu_ioctl,
DRM_UNLOCKED | DRM_RENDER_ALLOW),
VMW_IOCTL_DEF(VMW_CREATE_EXTENDED_CONTEXT,
vmw_extended_context_define_ioctl,
DRM_AUTH | DRM_UNLOCKED | DRM_RENDER_ALLOW),
};
static struct pci_device_id vmw_pci_id_list[] = {
......@@ -390,8 +397,10 @@ static int vmw_request_device(struct vmw_private *dev_priv)
}
vmw_fence_fifo_up(dev_priv->fman);
dev_priv->cman = vmw_cmdbuf_man_create(dev_priv);
if (IS_ERR(dev_priv->cman))
if (IS_ERR(dev_priv->cman)) {
dev_priv->cman = NULL;
dev_priv->has_dx = false;
}
ret = vmw_request_device_late(dev_priv);
if (ret)
......@@ -848,6 +857,14 @@ static int vmw_driver_load(struct drm_device *dev, unsigned long chipset)
}
}
if (dev_priv->has_mob) {
spin_lock(&dev_priv->cap_lock);
vmw_write(dev_priv, SVGA_REG_DEV_CAP, SVGA3D_DEVCAP_DX);
dev_priv->has_dx = !!vmw_read(dev_priv, SVGA_REG_DEV_CAP);
spin_unlock(&dev_priv->cap_lock);
}
ret = vmw_kms_init(dev_priv);
if (unlikely(ret != 0))
goto out_no_kms;
......@@ -857,6 +874,8 @@ static int vmw_driver_load(struct drm_device *dev, unsigned long chipset)
if (ret)
goto out_no_fifo;
DRM_INFO("DX: %s\n", dev_priv->has_dx ? "yes." : "no.");
if (dev_priv->enable_fb) {
vmw_fifo_resource_inc(dev_priv);
vmw_svga_enable(dev_priv);
......@@ -900,6 +919,8 @@ static int vmw_driver_load(struct drm_device *dev, unsigned long chipset)
for (i = vmw_res_context; i < vmw_res_max; ++i)
idr_destroy(&dev_priv->res_idr[i]);
if (dev_priv->ctx.staged_bindings)
vmw_binding_state_free(dev_priv->ctx.staged_bindings);
kfree(dev_priv);
return ret;
}
......@@ -945,6 +966,8 @@ static int vmw_driver_unload(struct drm_device *dev)
iounmap(dev_priv->mmio_virt);
arch_phys_wc_del(dev_priv->mmio_mtrr);
(void)ttm_bo_device_release(&dev_priv->bdev);
if (dev_priv->ctx.staged_bindings)
vmw_binding_state_free(dev_priv->ctx.staged_bindings);
vmw_ttm_global_release(dev_priv);
for (i = vmw_res_context; i < vmw_res_max; ++i)
......@@ -1082,11 +1105,21 @@ static long vmw_generic_ioctl(struct file *filp, unsigned int cmd,
const struct drm_ioctl_desc *ioctl =
&vmw_ioctls[nr - DRM_COMMAND_BASE];
if (unlikely(ioctl->cmd != cmd)) {
DRM_ERROR("Invalid command format, ioctl %d\n",
nr - DRM_COMMAND_BASE);
return -EINVAL;
if (nr == DRM_COMMAND_BASE + DRM_VMW_EXECBUF) {
ret = (long) drm_ioctl_permit(ioctl->flags, file_priv);
if (unlikely(ret != 0))
return ret;
if (unlikely((cmd & (IOC_IN | IOC_OUT)) != IOC_IN))
goto out_io_encoding;
return (long) vmw_execbuf_ioctl(dev, arg, file_priv,
_IOC_SIZE(cmd));
}
if (unlikely(ioctl->cmd != cmd))
goto out_io_encoding;
flags = ioctl->flags;
} else if (!drm_ioctl_flags(nr, &flags))
return -EINVAL;
......@@ -1106,6 +1139,12 @@ static long vmw_generic_ioctl(struct file *filp, unsigned int cmd,
ttm_read_unlock(&vmaster->lock);
return ret;
out_io_encoding:
DRM_ERROR("Invalid command format, ioctl %d\n",
nr - DRM_COMMAND_BASE);
return -EINVAL;
}
static long vmw_unlocked_ioctl(struct file *filp, unsigned int cmd,
......@@ -1156,7 +1195,6 @@ static void vmw_master_destroy(struct drm_device *dev,
kfree(vmaster);
}
static int vmw_master_set(struct drm_device *dev,
struct drm_file *file_priv,
bool from_open)
......
......@@ -59,6 +59,8 @@
#define VMWGFX_NUM_GB_SHADER 20000
#define VMWGFX_NUM_GB_SURFACE 32768
#define VMWGFX_NUM_GB_SCREEN_TARGET VMWGFX_MAX_DISPLAYS
#define VMWGFX_NUM_DXCONTEXT 256
#define VMWGFX_NUM_DXQUERY 512
#define VMWGFX_NUM_MOB (VMWGFX_NUM_GB_CONTEXT +\
VMWGFX_NUM_GB_SHADER +\
VMWGFX_NUM_GB_SURFACE +\
......@@ -132,6 +134,9 @@ enum vmw_res_type {
vmw_res_surface,
vmw_res_stream,
vmw_res_shader,
vmw_res_dx_context,
vmw_res_cotable,
vmw_res_view,
vmw_res_max
};
......@@ -139,7 +144,8 @@ enum vmw_res_type {
* Resources that are managed using command streams.
*/
enum vmw_cmdbuf_res_type {
vmw_cmdbuf_res_compat_shader
vmw_cmdbuf_res_shader,
vmw_cmdbuf_res_view
};
struct vmw_cmdbuf_res_manager;
......@@ -162,11 +168,13 @@ struct vmw_surface {
struct drm_vmw_size *sizes;
uint32_t num_sizes;
bool scanout;
uint32_t array_size;
/* TODO so far just a extra pointer */
struct vmw_cursor_snooper snooper;
struct vmw_surface_offset *offsets;
SVGA3dTextureFilter autogen_filter;
uint32_t multisample_count;
struct list_head view_list;
};
struct vmw_marker_queue {
......@@ -186,6 +194,7 @@ struct vmw_fifo_state {
struct mutex fifo_mutex;
struct rw_semaphore rwsem;
struct vmw_marker_queue marker_queue;
bool dx;
};
struct vmw_relocation {
......@@ -265,73 +274,6 @@ struct vmw_piter {
struct page *(*page)(struct vmw_piter *);
};
/*
* enum vmw_ctx_binding_type - abstract resource to context binding types
*/
enum vmw_ctx_binding_type {
vmw_ctx_binding_shader,
vmw_ctx_binding_rt,
vmw_ctx_binding_tex,
vmw_ctx_binding_max
};
/**
* struct vmw_ctx_bindinfo - structure representing a single context binding
*
* @ctx: Pointer to the context structure. NULL means the binding is not
* active.
* @res: Non ref-counted pointer to the bound resource.
* @bt: The binding type.
* @i1: Union of information needed to unbind.
*/
struct vmw_ctx_bindinfo {
struct vmw_resource *ctx;
struct vmw_resource *res;
enum vmw_ctx_binding_type bt;
bool scrubbed;
union {
SVGA3dShaderType shader_type;
SVGA3dRenderTargetType rt_type;
uint32 texture_stage;
} i1;
};
/**
* struct vmw_ctx_binding - structure representing a single context binding
* - suitable for tracking in a context
*
* @ctx_list: List head for context.
* @res_list: List head for bound resource.
* @bi: Binding info
*/
struct vmw_ctx_binding {
struct list_head ctx_list;
struct list_head res_list;
struct vmw_ctx_bindinfo bi;
};
/**
* struct vmw_ctx_binding_state - context binding state
*
* @list: linked list of individual bindings.
* @render_targets: Render target bindings.
* @texture_units: Texture units/samplers bindings.
* @shaders: Shader bindings.
*
* Note that this structure also provides storage space for the individual
* struct vmw_ctx_binding objects, so that no dynamic allocation is needed
* for individual bindings.
*
*/
struct vmw_ctx_binding_state {
struct list_head list;
struct vmw_ctx_binding render_targets[SVGA3D_RT_MAX];
struct vmw_ctx_binding texture_units[SVGA3D_NUM_TEXTURE_UNITS];
struct vmw_ctx_binding shaders[SVGA3D_SHADERTYPE_PREDX_MAX];
};
/*
* enum vmw_display_unit_type - Describes the display unit
*/
......@@ -356,6 +298,7 @@ struct vmw_sw_context{
uint32_t *cmd_bounce;
uint32_t cmd_bounce_size;
struct list_head resource_list;
struct list_head ctx_resource_list; /* For contexts and cotables */
struct vmw_dma_buffer *cur_query_bo;
struct list_head res_relocations;
uint32_t *buf_start;
......@@ -363,8 +306,13 @@ struct vmw_sw_context{
struct vmw_resource *last_query_ctx;
bool needs_post_query_barrier;
struct vmw_resource *error_resource;
struct vmw_ctx_binding_state staged_bindings;
struct vmw_ctx_binding_state *staged_bindings;
bool staged_bindings_inuse;
struct list_head staged_cmd_res;
struct vmw_resource_val_node *dx_ctx_node;
struct vmw_dma_buffer *dx_query_mob;
struct vmw_resource *dx_query_ctx;
struct vmw_cmdbuf_res_manager *man;
};
struct vmw_legacy_display;
......@@ -382,6 +330,26 @@ struct vmw_vga_topology_state {
uint32_t pos_y;
};
/*
* struct vmw_otable - Guest Memory OBject table metadata
*
* @size: Size of the table (page-aligned).
* @page_table: Pointer to a struct vmw_mob holding the page table.
*/
struct vmw_otable {
unsigned long size;
struct vmw_mob *page_table;
bool enabled;
};
struct vmw_otable_batch {
unsigned num_otables;
struct vmw_otable *otables;
struct vmw_resource *context;
struct ttm_buffer_object *otable_bo;
};
struct vmw_private {
struct ttm_bo_device bdev;
struct ttm_bo_global_ref bo_global_ref;
......@@ -417,6 +385,7 @@ struct vmw_private {
bool has_mob;
spinlock_t hw_lock;
spinlock_t cap_lock;
bool has_dx;
/*
* VGA registers.
......@@ -552,8 +521,7 @@ struct vmw_private {
/*
* Guest Backed stuff
*/
struct ttm_buffer_object *otable_bo;
struct vmw_otable *otables;
struct vmw_otable_batch otable_batch;
struct vmw_cmdbuf_man *cman;
};
......@@ -685,6 +653,7 @@ extern int vmw_user_stream_lookup(struct vmw_private *dev_priv,
uint32_t *inout_id,
struct vmw_resource **out);
extern void vmw_resource_unreserve(struct vmw_resource *res,
bool switch_backup,
struct vmw_dma_buffer *new_backup,
unsigned long new_backup_offset);
extern void vmw_resource_move_notify(struct ttm_buffer_object *bo,
......@@ -742,7 +711,10 @@ extern int vmw_fifo_init(struct vmw_private *dev_priv,
extern void vmw_fifo_release(struct vmw_private *dev_priv,
struct vmw_fifo_state *fifo);
extern void *vmw_fifo_reserve(struct vmw_private *dev_priv, uint32_t bytes);
extern void *
vmw_fifo_reserve_dx(struct vmw_private *dev_priv, uint32_t bytes, int ctx_id);
extern void vmw_fifo_commit(struct vmw_private *dev_priv, uint32_t bytes);
extern void vmw_fifo_commit_flush(struct vmw_private *dev_priv, uint32_t bytes);
extern int vmw_fifo_send_fence(struct vmw_private *dev_priv,
uint32_t *seqno);
extern void vmw_fifo_ping_host_locked(struct vmw_private *, uint32_t reason);
......@@ -828,14 +800,15 @@ static inline struct page *vmw_piter_page(struct vmw_piter *viter)
* Command submission - vmwgfx_execbuf.c
*/
extern int vmw_execbuf_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_execbuf_ioctl(struct drm_device *dev, unsigned long data,
struct drm_file *file_priv, size_t size);
extern int vmw_execbuf_process(struct drm_file *file_priv,
struct vmw_private *dev_priv,
void __user *user_commands,
void *kernel_commands,
uint32_t command_size,
uint64_t throttle_us,
uint32_t dx_context_handle,
struct drm_vmw_fence_rep __user
*user_fence_rep,
struct vmw_fence_obj **out_fence);
......@@ -960,6 +933,7 @@ int vmw_dumb_destroy(struct drm_file *file_priv,
uint32_t handle);
extern int vmw_resource_pin(struct vmw_resource *res, bool interruptible);
extern void vmw_resource_unpin(struct vmw_resource *res);
extern enum vmw_res_type vmw_res_type(const struct vmw_resource *res);
/**
* Overlay control - vmwgfx_overlay.c
......@@ -1016,27 +990,28 @@ extern void vmw_otables_takedown(struct vmw_private *dev_priv);
extern const struct vmw_user_resource_conv *user_context_converter;
extern struct vmw_resource *vmw_context_alloc(struct vmw_private *dev_priv);
extern int vmw_context_check(struct vmw_private *dev_priv,
struct ttm_object_file *tfile,
int id,
struct vmw_resource **p_res);
extern int vmw_context_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_extended_context_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_context_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *ci);
extern void
vmw_context_binding_state_transfer(struct vmw_resource *res,
struct vmw_ctx_binding_state *cbs);
extern void vmw_context_binding_res_list_kill(struct list_head *head);
extern void vmw_context_binding_res_list_scrub(struct list_head *head);
extern int vmw_context_rebind_all(struct vmw_resource *ctx);
extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx);
extern struct vmw_cmdbuf_res_manager *
vmw_context_res_man(struct vmw_resource *ctx);
extern struct vmw_resource *vmw_context_cotable(struct vmw_resource *ctx,
SVGACOTableType cotable_type);
extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx);
struct vmw_ctx_binding_state;
extern struct vmw_ctx_binding_state *
vmw_context_binding_state(struct vmw_resource *ctx);
extern void vmw_dx_context_scrub_cotables(struct vmw_resource *ctx,
bool readback);
/*
* Surface management - vmwgfx_surface.c
*/
......@@ -1066,6 +1041,7 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
bool for_scanout,
uint32_t num_mip_levels,
uint32_t multisample_count,
uint32_t array_size,
struct drm_vmw_size size,
struct vmw_surface **srf_out);
......@@ -1085,12 +1061,21 @@ extern int vmw_compat_shader_add(struct vmw_private *dev_priv,
SVGA3dShaderType shader_type,
size_t size,
struct list_head *list);
extern int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type,
struct list_head *list);
extern int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type,
struct list_head *list);
extern int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
struct vmw_resource *ctx,
u32 user_key,
SVGA3dShaderType shader_type,
struct list_head *list);
extern void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
struct list_head *list,
bool readback);
extern struct vmw_resource *
vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type);
vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type);
/*
* Command buffer managed resources - vmwgfx_cmdbuf_res.c
......@@ -1114,8 +1099,20 @@ extern int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man,
extern int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man,
enum vmw_cmdbuf_res_type res_type,
u32 user_key,
struct list_head *list);
struct list_head *list,
struct vmw_resource **res);
/*
* COTable management - vmwgfx_cotable.c
*/
extern const SVGACOTableType vmw_cotable_scrub_order[];
extern struct vmw_resource *vmw_cotable_alloc(struct vmw_private *dev_priv,
struct vmw_resource *ctx,
u32 type);
extern int vmw_cotable_notify(struct vmw_resource *res, int id);
extern int vmw_cotable_scrub(struct vmw_resource *res, bool readback);
extern void vmw_cotable_add_resource(struct vmw_resource *ctx,
struct list_head *head);
/*
* Command buffer managerment vmwgfx_cmdbuf.c
......
......@@ -29,6 +29,8 @@
#include "vmwgfx_reg.h"
#include <drm/ttm/ttm_bo_api.h>
#include <drm/ttm/ttm_placement.h>
#include "vmwgfx_so.h"
#include "vmwgfx_binding.h"
#define VMW_RES_HT_ORDER 12
......@@ -59,8 +61,11 @@ struct vmw_resource_relocation {
* @new_backup_offset: New backup buffer offset if @new_backup is non-NUll.
* @first_usage: Set to true the first time the resource is referenced in
* the command stream.
* @no_buffer_needed: Resources do not need to allocate buffer backup on
* reservation. The command stream will provide one.
* @switching_backup: The command stream provides a new backup buffer for a
* resource.
* @no_buffer_needed: This means @switching_backup is true on first buffer
* reference. So resource reservation does not need to allocate a backup
* buffer for the resource.
*/
struct vmw_resource_val_node {
struct list_head head;
......@@ -69,8 +74,9 @@ struct vmw_resource_val_node {
struct vmw_dma_buffer *new_backup;
struct vmw_ctx_binding_state *staged_bindings;
unsigned long new_backup_offset;
bool first_usage;
bool no_buffer_needed;
u32 first_usage : 1;
u32 switching_backup : 1;
u32 no_buffer_needed : 1;
};
/**
......@@ -92,6 +98,10 @@ struct vmw_cmd_entry {
[(_cmd) - SVGA_3D_CMD_BASE] = {(_func), (_user_allow),\
(_gb_disable), (_gb_enable)}
static int vmw_resource_context_res_add(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
struct vmw_resource *ctx);
/**
* vmw_resource_unreserve - unreserve resources previously reserved for
* command submission.
......@@ -99,15 +109,16 @@ struct vmw_cmd_entry {
* @list_head: list of resources to unreserve.
* @backoff: Whether command submission failed.
*/
static void vmw_resource_list_unreserve(struct list_head *list,
static void vmw_resource_list_unreserve(struct vmw_sw_context *sw_context,
struct list_head *list,
bool backoff)
{
struct vmw_resource_val_node *val;
list_for_each_entry(val, list, head) {
struct vmw_resource *res = val->res;
struct vmw_dma_buffer *new_backup =
backoff ? NULL : val->new_backup;
bool switch_backup =
(backoff) ? false : val->switching_backup;
/*
* Transfer staged context bindings to the
......@@ -115,18 +126,71 @@ static void vmw_resource_list_unreserve(struct list_head *list,
*/
if (unlikely(val->staged_bindings)) {
if (!backoff) {
vmw_context_binding_state_transfer
(val->res, val->staged_bindings);
vmw_binding_state_commit
(vmw_context_binding_state(val->res),
val->staged_bindings);
}
kfree(val->staged_bindings);
if (val->staged_bindings != sw_context->staged_bindings)
vmw_binding_state_free(val->staged_bindings);
else
sw_context->staged_bindings_inuse = false;
val->staged_bindings = NULL;
}
vmw_resource_unreserve(res, new_backup,
val->new_backup_offset);
vmw_resource_unreserve(res, switch_backup, val->new_backup,
val->new_backup_offset);
vmw_dmabuf_unreference(&val->new_backup);
}
}
/**
* vmw_cmd_ctx_first_setup - Perform the setup needed when a context is
* added to the validate list.
*
* @dev_priv: Pointer to the device private:
* @sw_context: The validation context:
* @node: The validation node holding this context.
*/
static int vmw_cmd_ctx_first_setup(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
struct vmw_resource_val_node *node)
{
int ret;
ret = vmw_resource_context_res_add(dev_priv, sw_context, node->res);
if (unlikely(ret != 0))
goto out_err;
if (!sw_context->staged_bindings) {
sw_context->staged_bindings =
vmw_binding_state_alloc(dev_priv);
if (IS_ERR(sw_context->staged_bindings)) {
DRM_ERROR("Failed to allocate context binding "
"information.\n");
ret = PTR_ERR(sw_context->staged_bindings);
sw_context->staged_bindings = NULL;
goto out_err;
}
}
if (sw_context->staged_bindings_inuse) {
node->staged_bindings = vmw_binding_state_alloc(dev_priv);
if (IS_ERR(node->staged_bindings)) {
DRM_ERROR("Failed to allocate context binding "
"information.\n");
ret = PTR_ERR(node->staged_bindings);
node->staged_bindings = NULL;
goto out_err;
}
} else {
node->staged_bindings = sw_context->staged_bindings;
sw_context->staged_bindings_inuse = true;
}
return 0;
out_err:
return ret;
}
/**
* vmw_resource_val_add - Add a resource to the software context's
......@@ -141,6 +205,7 @@ static int vmw_resource_val_add(struct vmw_sw_context *sw_context,
struct vmw_resource *res,
struct vmw_resource_val_node **p_node)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_resource_val_node *node;
struct drm_hash_item *hash;
int ret;
......@@ -169,14 +234,90 @@ static int vmw_resource_val_add(struct vmw_sw_context *sw_context,
kfree(node);
return ret;
}
list_add_tail(&node->head, &sw_context->resource_list);
node->res = vmw_resource_reference(res);
node->first_usage = true;
if (unlikely(p_node != NULL))
*p_node = node;
return 0;
if (!dev_priv->has_mob) {
list_add_tail(&node->head, &sw_context->resource_list);
return 0;
}
switch (vmw_res_type(res)) {
case vmw_res_context:
case vmw_res_dx_context:
list_add(&node->head, &sw_context->ctx_resource_list);
ret = vmw_cmd_ctx_first_setup(dev_priv, sw_context, node);
break;
case vmw_res_cotable:
list_add_tail(&node->head, &sw_context->ctx_resource_list);
break;
default:
list_add_tail(&node->head, &sw_context->resource_list);
break;
}
return ret;
}
/**
* vmw_view_res_val_add - Add a view and the surface it's pointing to
* to the validation list
*
* @sw_context: The software context holding the validation list.
* @view: Pointer to the view resource.
*
* Returns 0 if success, negative error code otherwise.
*/
static int vmw_view_res_val_add(struct vmw_sw_context *sw_context,
struct vmw_resource *view)
{
int ret;
/*
* First add the resource the view is pointing to, otherwise
* it may be swapped out when the view is validated.
*/
ret = vmw_resource_val_add(sw_context, vmw_view_srf(view), NULL);
if (ret)
return ret;
return vmw_resource_val_add(sw_context, view, NULL);
}
/**
* vmw_view_id_val_add - Look up a view and add it and the surface it's
* pointing to to the validation list.
*
* @sw_context: The software context holding the validation list.
* @view_type: The view type to look up.
* @id: view id of the view.
*
* The view is represented by a view id and the DX context it's created on,
* or scheduled for creation on. If there is no DX context set, the function
* will return -EINVAL. Otherwise returns 0 on success and -EINVAL on failure.
*/
static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
enum vmw_view_type view_type, u32 id)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *view;
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
view = vmw_view_lookup(sw_context->man, view_type, id);
if (IS_ERR(view))
return PTR_ERR(view);
ret = vmw_view_res_val_add(sw_context, view);
vmw_resource_unreference(&view);
return ret;
}
/**
......@@ -195,19 +336,41 @@ static int vmw_resource_context_res_add(struct vmw_private *dev_priv,
struct vmw_resource *ctx)
{
struct list_head *binding_list;
struct vmw_ctx_binding *entry;
struct vmw_ctx_bindinfo *entry;
int ret = 0;
struct vmw_resource *res;
u32 i;
/* Add all cotables to the validation list. */
if (dev_priv->has_dx && vmw_res_type(ctx) == vmw_res_dx_context) {
for (i = 0; i < SVGA_COTABLE_DX10_MAX; ++i) {
res = vmw_context_cotable(ctx, i);
if (IS_ERR(res))
continue;
ret = vmw_resource_val_add(sw_context, res, NULL);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
return ret;
}
}
/* Add all resources bound to the context to the validation list */
mutex_lock(&dev_priv->binding_mutex);
binding_list = vmw_context_binding_list(ctx);
list_for_each_entry(entry, binding_list, ctx_list) {
res = vmw_resource_reference_unless_doomed(entry->bi.res);
/* entry->res is not refcounted */
res = vmw_resource_reference_unless_doomed(entry->res);
if (unlikely(res == NULL))
continue;
ret = vmw_resource_val_add(sw_context, entry->bi.res, NULL);
if (vmw_res_type(entry->res) == vmw_res_view)
ret = vmw_view_res_val_add(sw_context, entry->res);
else
ret = vmw_resource_val_add(sw_context, entry->res,
NULL);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
break;
......@@ -409,6 +572,7 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context)
list_for_each_entry(val, &sw_context->resource_list, head) {
struct vmw_resource *res = val->res;
struct vmw_dma_buffer *backup = res->backup;
ret = vmw_resource_validate(res);
if (unlikely(ret != 0)) {
......@@ -416,18 +580,29 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context)
DRM_ERROR("Failed to validate resource.\n");
return ret;
}
/* Check if the resource switched backup buffer */
if (backup && res->backup && (backup != res->backup)) {
struct vmw_dma_buffer *vbo = res->backup;
ret = vmw_bo_to_validate_list
(sw_context, vbo,
vmw_resource_needs_backup(res), NULL);
if (ret) {
ttm_bo_unreserve(&vbo->base);
return ret;
}
}
}
return 0;
}
/**
* vmw_cmd_res_reloc_add - Add a resource to a software context's
* relocation- and validation lists.
*
* @dev_priv: Pointer to a struct vmw_private identifying the device.
* @sw_context: Pointer to the software context.
* @res_type: Resource type.
* @id_loc: Pointer to where the id that needs translation is located.
* @res: Valid pointer to a struct vmw_resource.
* @p_val: If non null, a pointer to the struct vmw_resource_validate_node
......@@ -435,7 +610,6 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context)
*/
static int vmw_cmd_res_reloc_add(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
enum vmw_res_type res_type,
uint32_t *id_loc,
struct vmw_resource *res,
struct vmw_resource_val_node **p_val)
......@@ -454,29 +628,6 @@ static int vmw_cmd_res_reloc_add(struct vmw_private *dev_priv,
if (unlikely(ret != 0))
return ret;
if (res_type == vmw_res_context && dev_priv->has_mob &&
node->first_usage) {
/*
* Put contexts first on the list to be able to exit
* list traversal for contexts early.
*/
list_del(&node->head);
list_add(&node->head, &sw_context->resource_list);
ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
if (unlikely(ret != 0))
return ret;
node->staged_bindings =
kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
if (node->staged_bindings == NULL) {
DRM_ERROR("Failed to allocate context binding "
"information.\n");
return -ENOMEM;
}
INIT_LIST_HEAD(&node->staged_bindings->list);
}
if (p_val)
*p_val = node;
......@@ -554,7 +705,7 @@ vmw_cmd_res_check(struct vmw_private *dev_priv,
rcache->res = res;
rcache->handle = *id_loc;
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, res_type, id_loc,
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, id_loc,
res, &node);
if (unlikely(ret != 0))
goto out_no_reloc;
......@@ -589,7 +740,8 @@ static int vmw_rebind_contexts(struct vmw_sw_context *sw_context)
if (unlikely(!val->staged_bindings))
break;
ret = vmw_context_rebind_all(val->res);
ret = vmw_binding_rebind_all
(vmw_context_binding_state(val->res));
if (unlikely(ret != 0)) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Failed to rebind context.\n");
......@@ -600,6 +752,69 @@ static int vmw_rebind_contexts(struct vmw_sw_context *sw_context)
return 0;
}
/**
* vmw_view_bindings_add - Add an array of view bindings to a context
* binding state tracker.
*
* @sw_context: The execbuf state used for this command.
* @view_type: View type for the bindings.
* @binding_type: Binding type for the bindings.
* @shader_slot: The shader slot to user for the bindings.
* @view_ids: Array of view ids to be bound.
* @num_views: Number of view ids in @view_ids.
* @first_slot: The binding slot to be used for the first view id in @view_ids.
*/
static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
enum vmw_view_type view_type,
enum vmw_ctx_binding_type binding_type,
uint32 shader_slot,
uint32 view_ids[], u32 num_views,
u32 first_slot)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_cmdbuf_res_manager *man;
u32 i;
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
man = sw_context->man;
for (i = 0; i < num_views; ++i) {
struct vmw_ctx_bindinfo_view binding;
struct vmw_resource *view = NULL;
if (view_ids[i] != SVGA3D_INVALID_ID) {
view = vmw_view_lookup(man, view_type, view_ids[i]);
if (IS_ERR(view)) {
DRM_ERROR("View not found.\n");
return PTR_ERR(view);
}
ret = vmw_view_res_val_add(sw_context, view);
if (ret) {
DRM_ERROR("Could not add view to "
"validation list.\n");
vmw_resource_unreference(&view);
return ret;
}
}
binding.bi.ctx = ctx_node->res;
binding.bi.res = view;
binding.bi.bt = binding_type;
binding.shader_slot = shader_slot;
binding.slot = first_slot + i;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
shader_slot, binding.slot);
if (view)
vmw_resource_unreference(&view);
}
return 0;
}
/**
* vmw_cmd_cid_check - Check a command header for valid context information.
*
......@@ -638,6 +853,12 @@ static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv,
cmd = container_of(header, struct vmw_sid_cmd, header);
if (cmd->body.type >= SVGA3D_RT_MAX) {
DRM_ERROR("Illegal render target type %u.\n",
(unsigned) cmd->body.type);
return -EINVAL;
}
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
&ctx_node);
......@@ -651,13 +872,14 @@ static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv,
return ret;
if (dev_priv->has_mob) {
struct vmw_ctx_bindinfo bi;
struct vmw_ctx_bindinfo_view binding;
bi.ctx = ctx_node->res;
bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_rt;
bi.i1.rt_type = cmd->body.type;
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
binding.bi.ctx = ctx_node->res;
binding.bi.res = res_node ? res_node->res : NULL;
binding.bi.bt = vmw_ctx_binding_rt;
binding.slot = cmd->body.type;
vmw_binding_add(ctx_node->staged_bindings,
&binding.bi, 0, binding.slot);
}
return 0;
......@@ -1364,6 +1586,12 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
if (likely(cur_state->name != SVGA3D_TS_BIND_TEXTURE))
continue;
if (cur_state->stage >= SVGA3D_NUM_TEXTURE_UNITS) {
DRM_ERROR("Illegal texture/sampler unit %u.\n",
(unsigned) cur_state->stage);
return -EINVAL;
}
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cur_state->value, &res_node);
......@@ -1371,14 +1599,14 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
return ret;
if (dev_priv->has_mob) {
struct vmw_ctx_bindinfo bi;
bi.ctx = ctx_node->res;
bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_tex;
bi.i1.texture_stage = cur_state->stage;
vmw_context_binding_add(ctx_node->staged_bindings,
&bi);
struct vmw_ctx_bindinfo_tex binding;
binding.bi.ctx = ctx_node->res;
binding.bi.res = res_node ? res_node->res : NULL;
binding.bi.bt = vmw_ctx_binding_tex;
binding.texture_stage = cur_state->stage;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
0, binding.texture_stage);
}
}
......@@ -1408,6 +1636,47 @@ static int vmw_cmd_check_define_gmrfb(struct vmw_private *dev_priv,
return ret;
}
/**
* vmw_cmd_res_switch_backup - Utility function to handle backup buffer
* switching
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @val_node: The validation node representing the resource.
* @buf_id: Pointer to the user-space backup buffer handle in the command
* stream.
* @backup_offset: Offset of backup into MOB.
*
* This function prepares for registering a switch of backup buffers
* in the resource metadata just prior to unreserving. It's basically a wrapper
* around vmw_cmd_res_switch_backup with a different interface.
*/
static int vmw_cmd_res_switch_backup(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
struct vmw_resource_val_node *val_node,
uint32_t *buf_id,
unsigned long backup_offset)
{
struct vmw_dma_buffer *dma_buf;
int ret;
ret = vmw_translate_mob_ptr(dev_priv, sw_context, buf_id, &dma_buf);
if (ret)
return ret;
val_node->switching_backup = true;
if (val_node->first_usage)
val_node->no_buffer_needed = true;
vmw_dmabuf_unreference(&val_node->new_backup);
val_node->new_backup = dma_buf;
val_node->new_backup_offset = backup_offset;
return 0;
}
/**
* vmw_cmd_switch_backup - Utility function to handle backup buffer switching
*
......@@ -1421,7 +1690,8 @@ static int vmw_cmd_check_define_gmrfb(struct vmw_private *dev_priv,
* @backup_offset: Offset of backup into MOB.
*
* This function prepares for registering a switch of backup buffers
* in the resource metadata just prior to unreserving.
* in the resource metadata just prior to unreserving. It's basically a wrapper
* around vmw_cmd_res_switch_backup with a different interface.
*/
static int vmw_cmd_switch_backup(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
......@@ -1432,27 +1702,16 @@ static int vmw_cmd_switch_backup(struct vmw_private *dev_priv,
uint32_t *buf_id,
unsigned long backup_offset)
{
int ret;
struct vmw_dma_buffer *dma_buf;
struct vmw_resource_val_node *val_node;
int ret;
ret = vmw_cmd_res_check(dev_priv, sw_context, res_type,
converter, res_id, &val_node);
if (unlikely(ret != 0))
return ret;
ret = vmw_translate_mob_ptr(dev_priv, sw_context, buf_id, &dma_buf);
if (unlikely(ret != 0))
if (ret)
return ret;
if (val_node->first_usage)
val_node->no_buffer_needed = true;
vmw_dmabuf_unreference(&val_node->new_backup);
val_node->new_backup = dma_buf;
val_node->new_backup_offset = backup_offset;
return 0;
return vmw_cmd_res_switch_backup(dev_priv, sw_context, val_node,
buf_id, backup_offset);
}
/**
......@@ -1704,10 +1963,10 @@ static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
if (unlikely(!dev_priv->has_mob))
return 0;
ret = vmw_compat_shader_remove(vmw_context_res_man(val->res),
cmd->body.shid,
cmd->body.type,
&sw_context->staged_cmd_res);
ret = vmw_shader_remove(vmw_context_res_man(val->res),
cmd->body.shid,
cmd->body.type,
&sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
......@@ -1735,13 +1994,19 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
SVGA3dCmdSetShader body;
} *cmd;
struct vmw_resource_val_node *ctx_node, *res_node = NULL;
struct vmw_ctx_bindinfo bi;
struct vmw_ctx_bindinfo_shader binding;
struct vmw_resource *res = NULL;
int ret;
cmd = container_of(header, struct vmw_set_shader_cmd,
header);
if (cmd->body.type >= SVGA3D_SHADERTYPE_PREDX_MAX) {
DRM_ERROR("Illegal shader type %u.\n",
(unsigned) cmd->body.type);
return -EINVAL;
}
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
&ctx_node);
......@@ -1752,14 +2017,12 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
return 0;
if (cmd->body.shid != SVGA3D_INVALID_ID) {
res = vmw_compat_shader_lookup
(vmw_context_res_man(ctx_node->res),
cmd->body.shid,
cmd->body.type);
res = vmw_shader_lookup(vmw_context_res_man(ctx_node->res),
cmd->body.shid,
cmd->body.type);
if (!IS_ERR(res)) {
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
vmw_res_shader,
&cmd->body.shid, res,
&res_node);
vmw_resource_unreference(&res);
......@@ -1777,11 +2040,13 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
return ret;
}
bi.ctx = ctx_node->res;
bi.res = res_node ? res_node->res : NULL;
bi.bt = vmw_ctx_binding_shader;
bi.i1.shader_type = cmd->body.type;
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
binding.bi.ctx = ctx_node->res;
binding.bi.res = res_node ? res_node->res : NULL;
binding.bi.bt = vmw_ctx_binding_shader;
binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
binding.shader_slot, 0);
return 0;
}
/**
......@@ -1843,78 +2108,705 @@ static int vmw_cmd_bind_gb_shader(struct vmw_private *dev_priv,
cmd->body.offsetInBytes);
}
static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
void *buf, uint32_t *size)
/**
* vmw_cmd_dx_set_single_constant_buffer - Validate an
* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int
vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
uint32_t size_remaining = *size;
uint32_t cmd_id;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetSingleConstantBuffer body;
} *cmd;
struct vmw_resource_val_node *res_node = NULL;
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_cb binding;
int ret;
cmd_id = ((uint32_t *)buf)[0];
switch (cmd_id) {
case SVGA_CMD_UPDATE:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdUpdate);
break;
case SVGA_CMD_DEFINE_GMRFB:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdDefineGMRFB);
break;
case SVGA_CMD_BLIT_GMRFB_TO_SCREEN:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
break;
case SVGA_CMD_BLIT_SCREEN_TO_GMRFB:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
break;
default:
DRM_ERROR("Unsupported SVGA command: %u.\n", cmd_id);
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
if (*size > size_remaining) {
DRM_ERROR("Invalid SVGA command (size mismatch):"
" %u.\n", cmd_id);
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.sid, &res_node);
if (unlikely(ret != 0))
return ret;
if (unlikely(!sw_context->kernel)) {
DRM_ERROR("Kernel only SVGA command: %u.\n", cmd_id);
return -EPERM;
binding.bi.ctx = ctx_node->res;
binding.bi.res = res_node ? res_node->res : NULL;
binding.bi.bt = vmw_ctx_binding_cb;
binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
binding.offset = cmd->body.offsetInBytes;
binding.size = cmd->body.sizeInBytes;
binding.slot = cmd->body.slot;
if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||
binding.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
DRM_ERROR("Illegal const buffer shader %u slot %u.\n",
(unsigned) cmd->body.type,
(unsigned) binding.slot);
return -EINVAL;
}
if (cmd_id == SVGA_CMD_DEFINE_GMRFB)
return vmw_cmd_check_define_gmrfb(dev_priv, sw_context, buf);
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
binding.shader_slot, binding.slot);
return 0;
}
static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DEFINE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DESTROY, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_COPY, &vmw_cmd_surface_copy_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_STRETCHBLT, &vmw_cmd_stretch_blt_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DMA, &vmw_cmd_dma,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DEFINE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DESTROY, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETTRANSFORM, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETZRANGE, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERSTATE, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERTARGET,
&vmw_cmd_set_render_target_check, true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETTEXTURESTATE, &vmw_cmd_tex_state,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETMATERIAL, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTDATA, &vmw_cmd_cid_check,
true, false, false),
/**
* vmw_cmd_dx_set_shader_res - Validate an
* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_shader_res(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetShaderResources body;
} *cmd = container_of(header, typeof(*cmd), header);
u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dShaderResourceViewId);
if ((u64) cmd->body.startView + (u64) num_sr_view >
(u64) SVGA3D_DX_MAX_SRVIEWS ||
cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
DRM_ERROR("Invalid shader binding.\n");
return -EINVAL;
}
return vmw_view_bindings_add(sw_context, vmw_view_sr,
vmw_ctx_binding_sr,
cmd->body.type - SVGA3D_SHADERTYPE_MIN,
(void *) &cmd[1], num_sr_view,
cmd->body.startView);
}
/**
* vmw_cmd_dx_set_shader - Validate an SVGA_3D_CMD_DX_SET_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetShader body;
} *cmd;
struct vmw_resource *res = NULL;
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_shader binding;
int ret = 0;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
DRM_ERROR("Illegal shader type %u.\n",
(unsigned) cmd->body.type);
return -EINVAL;
}
if (cmd->body.shaderId != SVGA3D_INVALID_ID) {
res = vmw_shader_lookup(sw_context->man, cmd->body.shaderId, 0);
if (IS_ERR(res)) {
DRM_ERROR("Could not find shader for binding.\n");
return PTR_ERR(res);
}
ret = vmw_resource_val_add(sw_context, res, NULL);
if (ret)
goto out_unref;
}
binding.bi.ctx = ctx_node->res;
binding.bi.res = res;
binding.bi.bt = vmw_ctx_binding_dx_shader;
binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
binding.shader_slot, 0);
out_unref:
if (res)
vmw_resource_unreference(&res);
return ret;
}
/**
* vmw_cmd_dx_set_vertex_buffers - Validates an
* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_vertex_buffers(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_vb binding;
struct vmw_resource_val_node *res_node;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetVertexBuffers body;
SVGA3dVertexBuffer buf[];
} *cmd;
int i, ret, num;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
num = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dVertexBuffer);
if ((u64)num + (u64)cmd->body.startBuffer >
(u64)SVGA3D_DX_MAX_VERTEXBUFFERS) {
DRM_ERROR("Invalid number of vertex buffers.\n");
return -EINVAL;
}
for (i = 0; i < num; i++) {
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->buf[i].sid, &res_node);
if (unlikely(ret != 0))
return ret;
binding.bi.ctx = ctx_node->res;
binding.bi.bt = vmw_ctx_binding_vb;
binding.bi.res = ((res_node) ? res_node->res : NULL);
binding.offset = cmd->buf[i].offset;
binding.stride = cmd->buf[i].stride;
binding.slot = i + cmd->body.startBuffer;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
0, binding.slot);
}
return 0;
}
/**
* vmw_cmd_dx_ia_set_vertex_buffers - Validate an
* SVGA_3D_CMD_DX_IA_SET_VERTEX_BUFFERS command.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_index_buffer(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_ctx_bindinfo_ib binding;
struct vmw_resource_val_node *res_node;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetIndexBuffer body;
} *cmd;
int ret;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->body.sid, &res_node);
if (unlikely(ret != 0))
return ret;
binding.bi.ctx = ctx_node->res;
binding.bi.res = ((res_node) ? res_node->res : NULL);
binding.bi.bt = vmw_ctx_binding_ib;
binding.offset = cmd->body.offset;
binding.format = cmd->body.format;
vmw_binding_add(ctx_node->staged_bindings, &binding.bi, 0, 0);
return 0;
}
/**
* vmw_cmd_dx_set_rendertarget - Validate an
* SVGA_3D_CMD_DX_SET_RENDERTARGETS command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_set_rendertargets(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetRenderTargets body;
} *cmd = container_of(header, typeof(*cmd), header);
int ret;
u32 num_rt_view = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dRenderTargetViewId);
if (num_rt_view > SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS) {
DRM_ERROR("Invalid DX Rendertarget binding.\n");
return -EINVAL;
}
ret = vmw_view_bindings_add(sw_context, vmw_view_ds,
vmw_ctx_binding_ds, 0,
&cmd->body.depthStencilViewId, 1, 0);
if (ret)
return ret;
return vmw_view_bindings_add(sw_context, vmw_view_rt,
vmw_ctx_binding_dx_rt, 0,
(void *)&cmd[1], num_rt_view, 0);
}
/**
* vmw_cmd_dx_clear_rendertarget_view - Validate an
* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_clear_rendertarget_view(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXClearRenderTargetView body;
} *cmd = container_of(header, typeof(*cmd), header);
return vmw_view_id_val_add(sw_context, vmw_view_rt,
cmd->body.renderTargetViewId);
}
/**
* vmw_cmd_dx_clear_rendertarget_view - Validate an
* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_clear_depthstencil_view(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXClearDepthStencilView body;
} *cmd = container_of(header, typeof(*cmd), header);
return vmw_view_id_val_add(sw_context, vmw_view_ds,
cmd->body.depthStencilViewId);
}
static int vmw_cmd_dx_view_define(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource_val_node *srf_node;
struct vmw_resource *res;
enum vmw_view_type view_type;
int ret;
/*
* This is based on the fact that all affected define commands have
* the same initial command body layout.
*/
struct {
SVGA3dCmdHeader header;
uint32 defined_id;
uint32 sid;
} *cmd;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
view_type = vmw_view_cmd_to_type(header->id);
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->sid, &srf_node);
if (unlikely(ret != 0))
return ret;
res = vmw_context_cotable(ctx_node->res, vmw_view_cotables[view_type]);
ret = vmw_cotable_notify(res, cmd->defined_id);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
return ret;
return vmw_view_add(sw_context->man,
ctx_node->res,
srf_node->res,
view_type,
cmd->defined_id,
header,
header->size + sizeof(*header),
&sw_context->staged_cmd_res);
}
static int vmw_cmd_dx_so_define(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *res;
/*
* This is based on the fact that all affected define commands have
* the same initial command body layout.
*/
struct {
SVGA3dCmdHeader header;
uint32 defined_id;
} *cmd;
enum vmw_so_type so_type;
int ret;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
so_type = vmw_so_cmd_to_type(header->id);
res = vmw_context_cotable(ctx_node->res, vmw_so_cotables[so_type]);
cmd = container_of(header, typeof(*cmd), header);
ret = vmw_cotable_notify(res, cmd->defined_id);
vmw_resource_unreference(&res);
return ret;
}
/**
* vmw_cmd_dx_check_subresource - Validate an
* SVGA_3D_CMD_DX_[X]_SUBRESOURCE command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_check_subresource(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct {
SVGA3dCmdHeader header;
union {
SVGA3dCmdDXReadbackSubResource r_body;
SVGA3dCmdDXInvalidateSubResource i_body;
SVGA3dCmdDXUpdateSubResource u_body;
SVGA3dSurfaceId sid;
};
} *cmd;
BUILD_BUG_ON(offsetof(typeof(*cmd), r_body.sid) !=
offsetof(typeof(*cmd), sid));
BUILD_BUG_ON(offsetof(typeof(*cmd), i_body.sid) !=
offsetof(typeof(*cmd), sid));
BUILD_BUG_ON(offsetof(typeof(*cmd), u_body.sid) !=
offsetof(typeof(*cmd), sid));
cmd = container_of(header, typeof(*cmd), header);
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
user_surface_converter,
&cmd->sid, NULL);
}
static int vmw_cmd_dx_cid_check(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
if (unlikely(ctx_node == NULL)) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
return 0;
}
/**
* vmw_cmd_dx_view_remove - validate a view remove command and
* schedule the view resource for removal.
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*
* Check that the view exists, and if it was not created using this
* command batch, make sure it's validated (present in the device) so that
* the remove command will not confuse the device.
*/
static int vmw_cmd_dx_view_remove(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct {
SVGA3dCmdHeader header;
union vmw_view_destroy body;
} *cmd = container_of(header, typeof(*cmd), header);
enum vmw_view_type view_type = vmw_view_cmd_to_type(header->id);
struct vmw_resource *view;
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
ret = vmw_view_remove(sw_context->man,
cmd->body.view_id, view_type,
&sw_context->staged_cmd_res,
&view);
if (ret || !view)
return ret;
/*
* Add view to the validate list iff it was not created using this
* command batch.
*/
return vmw_view_res_val_add(sw_context, view);
}
/**
* vmw_cmd_dx_define_shader - Validate an SVGA_3D_CMD_DX_DEFINE_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_define_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *res;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXDefineShader body;
} *cmd = container_of(header, typeof(*cmd), header);
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
res = vmw_context_cotable(ctx_node->res, SVGA_COTABLE_DXSHADER);
ret = vmw_cotable_notify(res, cmd->body.shaderId);
vmw_resource_unreference(&res);
if (ret)
return ret;
return vmw_dx_shader_add(sw_context->man, ctx_node->res,
cmd->body.shaderId, cmd->body.type,
&sw_context->staged_cmd_res);
}
/**
* vmw_cmd_dx_destroy_shader - Validate an SVGA_3D_CMD_DX_DESTROY_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_destroy_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXDestroyShader body;
} *cmd = container_of(header, typeof(*cmd), header);
int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
ret = vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0,
&sw_context->staged_cmd_res);
if (ret)
DRM_ERROR("Could not find shader to remove.\n");
return ret;
}
/**
* vmw_cmd_dx_bind_shader - Validate an SVGA_3D_CMD_DX_BIND_SHADER
* command
*
* @dev_priv: Pointer to a device private struct.
* @sw_context: The software context being used for this batch.
* @header: Pointer to the command header in the command stream.
*/
static int vmw_cmd_dx_bind_shader(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
SVGA3dCmdHeader *header)
{
struct vmw_resource_val_node *ctx_node;
struct vmw_resource_val_node *res_node;
struct vmw_resource *res;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXBindShader body;
} *cmd = container_of(header, typeof(*cmd), header);
int ret;
if (cmd->body.cid != SVGA3D_INVALID_ID) {
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter,
&cmd->body.cid, &ctx_node);
if (ret)
return ret;
} else {
ctx_node = sw_context->dx_ctx_node;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
}
res = vmw_shader_lookup(vmw_context_res_man(ctx_node->res),
cmd->body.shid, 0);
if (IS_ERR(res)) {
DRM_ERROR("Could not find shader to bind.\n");
return PTR_ERR(res);
}
ret = vmw_resource_val_add(sw_context, res, &res_node);
if (ret) {
DRM_ERROR("Error creating resource validation node.\n");
goto out_unref;
}
ret = vmw_cmd_res_switch_backup(dev_priv, sw_context, res_node,
&cmd->body.mobid,
cmd->body.offsetInBytes);
out_unref:
vmw_resource_unreference(&res);
return ret;
}
static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
void *buf, uint32_t *size)
{
uint32_t size_remaining = *size;
uint32_t cmd_id;
cmd_id = ((uint32_t *)buf)[0];
switch (cmd_id) {
case SVGA_CMD_UPDATE:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdUpdate);
break;
case SVGA_CMD_DEFINE_GMRFB:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdDefineGMRFB);
break;
case SVGA_CMD_BLIT_GMRFB_TO_SCREEN:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
break;
case SVGA_CMD_BLIT_SCREEN_TO_GMRFB:
*size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
break;
default:
DRM_ERROR("Unsupported SVGA command: %u.\n", cmd_id);
return -EINVAL;
}
if (*size > size_remaining) {
DRM_ERROR("Invalid SVGA command (size mismatch):"
" %u.\n", cmd_id);
return -EINVAL;
}
if (unlikely(!sw_context->kernel)) {
DRM_ERROR("Kernel only SVGA command: %u.\n", cmd_id);
return -EPERM;
}
if (cmd_id == SVGA_CMD_DEFINE_GMRFB)
return vmw_cmd_check_define_gmrfb(dev_priv, sw_context, buf);
return 0;
}
static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DEFINE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DESTROY, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_COPY, &vmw_cmd_surface_copy_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_STRETCHBLT, &vmw_cmd_stretch_blt_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DMA, &vmw_cmd_dma,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DEFINE, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DESTROY, &vmw_cmd_invalid,
false, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETTRANSFORM, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETZRANGE, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERSTATE, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERTARGET,
&vmw_cmd_set_render_target_check, true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETTEXTURESTATE, &vmw_cmd_tex_state,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETMATERIAL, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTDATA, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTENABLED, &vmw_cmd_cid_check,
true, false, false),
VMW_CMD_DEF(SVGA_3D_CMD_SETVIEWPORT, &vmw_cmd_cid_check,
......@@ -2050,7 +2942,136 @@ static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE, &vmw_cmd_cid_check,
true, false, true)
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_GB_SCREEN_DMA, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_GB_MOB_FENCE, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE_V2, &vmw_cmd_invalid,
false, false, true),
/*
* DX commands
*/
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_INVALIDATE_CONTEXT, &vmw_cmd_invalid,
false, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER,
&vmw_cmd_dx_set_single_constant_buffer, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SHADER_RESOURCES,
&vmw_cmd_dx_set_shader_res, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SHADER, &vmw_cmd_dx_set_shader,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INSTANCED, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_AUTO, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS,
&vmw_cmd_dx_set_vertex_buffers, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_INDEX_BUFFER,
&vmw_cmd_dx_set_index_buffer, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_RENDERTARGETS,
&vmw_cmd_dx_set_rendertargets, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_BLEND_STATE, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_RASTERIZER_STATE, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE,
&vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_QUERY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_QUERY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_QUERY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BEGIN_QUERY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_END_QUERY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_QUERY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_PREDICATION, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VIEWPORTS, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SCISSORRECTS, &vmw_cmd_dx_cid_check,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW,
&vmw_cmd_dx_clear_rendertarget_view, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW,
&vmw_cmd_dx_clear_depthstencil_view, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY_REGION, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_GENMIPS, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE,
&vmw_cmd_dx_check_subresource, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_SUBRESOURCE,
&vmw_cmd_dx_check_subresource, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE,
&vmw_cmd_dx_check_subresource, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW,
&vmw_cmd_dx_view_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW,
&vmw_cmd_dx_view_remove, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW,
&vmw_cmd_dx_view_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW,
&vmw_cmd_dx_view_remove, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW,
&vmw_cmd_dx_view_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW,
&vmw_cmd_dx_view_remove, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_BLEND_STATE,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_BLEND_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SHADER,
&vmw_cmd_dx_define_shader, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SHADER,
&vmw_cmd_dx_destroy_shader, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_SHADER,
&vmw_cmd_dx_bind_shader, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT,
&vmw_cmd_dx_so_define, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_STREAMOUTPUT, &vmw_cmd_invalid,
true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_INPUT_LAYOUT,
&vmw_cmd_dx_cid_check, true, false, true),
VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_TOPOLOGY,
&vmw_cmd_dx_cid_check, true, false, true),
};
static int vmw_cmd_check(struct vmw_private *dev_priv,
......@@ -2183,7 +3204,8 @@ static void vmw_apply_relocations(struct vmw_sw_context *sw_context)
*
* @list: The resource list.
*/
static void vmw_resource_list_unreference(struct list_head *list)
static void vmw_resource_list_unreference(struct vmw_sw_context *sw_context,
struct list_head *list)
{
struct vmw_resource_val_node *val, *val_next;
......@@ -2194,8 +3216,15 @@ static void vmw_resource_list_unreference(struct list_head *list)
list_for_each_entry_safe(val, val_next, list, head) {
list_del_init(&val->head);
vmw_resource_unreference(&val->res);
if (unlikely(val->staged_bindings))
kfree(val->staged_bindings);
if (val->staged_bindings) {
if (val->staged_bindings != sw_context->staged_bindings)
vmw_binding_state_free(val->staged_bindings);
else
sw_context->staged_bindings_inuse = false;
val->staged_bindings = NULL;
}
kfree(val);
}
}
......@@ -2431,8 +3460,13 @@ static int vmw_execbuf_submit_fifo(struct vmw_private *dev_priv,
u32 command_size,
struct vmw_sw_context *sw_context)
{
void *cmd = vmw_fifo_reserve(dev_priv, command_size);
void *cmd;
if (sw_context->dx_ctx_node)
cmd = vmw_fifo_reserve_dx(dev_priv, command_size,
sw_context->dx_ctx_node->res->id);
else
cmd = vmw_fifo_reserve(dev_priv, command_size);
if (!cmd) {
DRM_ERROR("Failed reserving fifo space for commands.\n");
return -ENOMEM;
......@@ -2464,8 +3498,10 @@ static int vmw_execbuf_submit_cmdbuf(struct vmw_private *dev_priv,
u32 command_size,
struct vmw_sw_context *sw_context)
{
u32 id = ((sw_context->dx_ctx_node) ? sw_context->dx_ctx_node->res->id :
SVGA3D_INVALID_ID);
void *cmd = vmw_cmdbuf_reserve(dev_priv->cman, command_size,
SVGA3D_INVALID_ID, false, header);
id, false, header);
vmw_apply_relocations(sw_context);
vmw_resource_relocations_apply(cmd, &sw_context->res_relocations);
......@@ -2535,12 +3571,44 @@ static void *vmw_execbuf_cmdbuf(struct vmw_private *dev_priv,
return kernel_commands;
}
static int vmw_execbuf_tie_context(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
uint32_t handle)
{
struct vmw_resource_val_node *ctx_node;
struct vmw_resource *res;
int ret;
if (handle == SVGA3D_INVALID_ID)
return 0;
ret = vmw_user_resource_lookup_handle(dev_priv, sw_context->fp->tfile,
handle, user_context_converter,
&res);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or user DX context 0x%08x.\n",
(unsigned) handle);
return ret;
}
ret = vmw_resource_val_add(sw_context, res, &ctx_node);
if (unlikely(ret != 0))
goto out_err;
sw_context->dx_ctx_node = ctx_node;
sw_context->man = vmw_context_res_man(res);
out_err:
vmw_resource_unreference(&res);
return ret;
}
int vmw_execbuf_process(struct drm_file *file_priv,
struct vmw_private *dev_priv,
void __user *user_commands,
void *kernel_commands,
uint32_t command_size,
uint64_t throttle_us,
uint32_t dx_context_handle,
struct drm_vmw_fence_rep __user *user_fence_rep,
struct vmw_fence_obj **out_fence)
{
......@@ -2596,12 +3664,17 @@ int vmw_execbuf_process(struct drm_file *file_priv,
sw_context->cur_reloc = 0;
sw_context->cur_val_buf = 0;
INIT_LIST_HEAD(&sw_context->resource_list);
INIT_LIST_HEAD(&sw_context->ctx_resource_list);
sw_context->cur_query_bo = dev_priv->pinned_bo;
sw_context->last_query_ctx = NULL;
sw_context->needs_post_query_barrier = false;
sw_context->dx_ctx_node = NULL;
memset(sw_context->res_cache, 0, sizeof(sw_context->res_cache));
INIT_LIST_HEAD(&sw_context->validate_nodes);
INIT_LIST_HEAD(&sw_context->res_relocations);
if (sw_context->staged_bindings)
vmw_binding_state_reset(sw_context->staged_bindings);
if (!sw_context->res_ht_initialized) {
ret = drm_ht_create(&sw_context->res_ht, VMW_RES_HT_ORDER);
if (unlikely(ret != 0))
......@@ -2610,11 +3683,20 @@ int vmw_execbuf_process(struct drm_file *file_priv,
}
INIT_LIST_HEAD(&sw_context->staged_cmd_res);
INIT_LIST_HEAD(&resource_list);
ret = vmw_execbuf_tie_context(dev_priv, sw_context, dx_context_handle);
if (unlikely(ret != 0)) {
list_splice_init(&sw_context->ctx_resource_list,
&sw_context->resource_list);
goto out_err_nores;
}
ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
command_size);
if (unlikely(ret != 0))
goto out_err_nores;
list_splice_init(&sw_context->ctx_resource_list,
&sw_context->resource_list);
ret = vmw_resources_reserve(sw_context);
if (unlikely(ret != 0))
goto out_err_nores;
......@@ -2622,7 +3704,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
ret = ttm_eu_reserve_buffers(&ticket, &sw_context->validate_nodes,
true, NULL);
if (unlikely(ret != 0))
goto out_err;
goto out_err_nores;
ret = vmw_validate_buffers(dev_priv, sw_context);
if (unlikely(ret != 0))
......@@ -2652,8 +3734,9 @@ int vmw_execbuf_process(struct drm_file *file_priv,
sw_context);
header = NULL;
}
mutex_unlock(&dev_priv->binding_mutex);
if (ret)
goto out_unlock_binding;
goto out_err;
vmw_query_bo_switch_commit(dev_priv, sw_context);
ret = vmw_execbuf_fence_commands(file_priv, dev_priv,
......@@ -2668,8 +3751,8 @@ int vmw_execbuf_process(struct drm_file *file_priv,
if (ret != 0)
DRM_ERROR("Fence submission error. Syncing.\n");
vmw_resource_list_unreserve(&sw_context->resource_list, false);
mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_list_unreserve(sw_context, &sw_context->resource_list,
false);
ttm_eu_fence_buffer_objects(&ticket, &sw_context->validate_nodes,
(void *) fence);
......@@ -2698,7 +3781,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
* Unreference resources outside of the cmdbuf_mutex to
* avoid deadlocks in resource destruction paths.
*/
vmw_resource_list_unreference(&resource_list);
vmw_resource_list_unreference(sw_context, &resource_list);
return 0;
......@@ -2707,7 +3790,8 @@ int vmw_execbuf_process(struct drm_file *file_priv,
out_err:
ttm_eu_backoff_reservation(&ticket, &sw_context->validate_nodes);
out_err_nores:
vmw_resource_list_unreserve(&sw_context->resource_list, true);
vmw_resource_list_unreserve(sw_context, &sw_context->resource_list,
true);
vmw_resource_relocations_free(&sw_context->res_relocations);
vmw_free_relocations(sw_context);
vmw_clear_validations(sw_context);
......@@ -2725,7 +3809,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
* Unreference resources outside of the cmdbuf_mutex to
* avoid deadlocks in resource destruction paths.
*/
vmw_resource_list_unreference(&resource_list);
vmw_resource_list_unreference(sw_context, &resource_list);
if (unlikely(error_resource != NULL))
vmw_resource_unreference(&error_resource);
out_free_header:
......@@ -2877,36 +3961,68 @@ void vmw_execbuf_release_pinned_bo(struct vmw_private *dev_priv)
mutex_unlock(&dev_priv->cmdbuf_mutex);
}
int vmw_execbuf_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
int vmw_execbuf_ioctl(struct drm_device *dev, unsigned long data,
struct drm_file *file_priv, size_t size)
{
struct vmw_private *dev_priv = vmw_priv(dev);
struct drm_vmw_execbuf_arg *arg = (struct drm_vmw_execbuf_arg *)data;
struct drm_vmw_execbuf_arg arg;
int ret;
static const size_t copy_offset[] = {
offsetof(struct drm_vmw_execbuf_arg, context_handle),
sizeof(struct drm_vmw_execbuf_arg)};
if (unlikely(size < copy_offset[0])) {
DRM_ERROR("Invalid command size, ioctl %d\n",
DRM_VMW_EXECBUF);
return -EINVAL;
}
if (copy_from_user(&arg, (void __user *) data, copy_offset[0]) != 0)
return -EFAULT;
/*
* This will allow us to extend the ioctl argument while
* Extend the ioctl argument while
* maintaining backwards compatibility:
* We take different code paths depending on the value of
* arg->version.
* arg.version.
*/
if (unlikely(arg->version != DRM_VMW_EXECBUF_VERSION)) {
if (unlikely(arg.version > DRM_VMW_EXECBUF_VERSION ||
arg.version == 0)) {
DRM_ERROR("Incorrect execbuf version.\n");
DRM_ERROR("You're running outdated experimental "
"vmwgfx user-space drivers.");
return -EINVAL;
}
if (arg.version > 1 &&
copy_from_user(&arg.context_handle,
(void __user *) (data + copy_offset[0]),
copy_offset[arg.version - 1] -
copy_offset[0]) != 0)
return -EFAULT;
switch (arg.version) {
case 1:
arg.context_handle = (uint32_t) -1;
break;
case 2:
if (arg.pad64 != 0) {
DRM_ERROR("Unused IOCTL data not set to zero.\n");
return -EINVAL;
}
break;
default:
break;
}
ret = ttm_read_lock(&dev_priv->reservation_sem, true);
if (unlikely(ret != 0))
return ret;
ret = vmw_execbuf_process(file_priv, dev_priv,
(void __user *)(unsigned long)arg->commands,
NULL, arg->command_size, arg->throttle_us,
(void __user *)(unsigned long)arg->fence_rep,
(void __user *)(unsigned long)arg.commands,
NULL, arg.command_size, arg.throttle_us,
arg.context_handle,
(void __user *)(unsigned long)arg.fence_rep,
NULL);
ttm_read_unlock(&dev_priv->reservation_sem);
if (unlikely(ret != 0))
......
......@@ -29,6 +29,11 @@
#include <drm/drmP.h>
#include <drm/ttm/ttm_placement.h>
struct vmw_temp_set_context {
SVGA3dCmdHeader header;
SVGA3dCmdDXTempSetContext body;
};
bool vmw_fifo_have_3d(struct vmw_private *dev_priv)
{
u32 __iomem *fifo_mem = dev_priv->mmio_virt;
......@@ -99,6 +104,7 @@ int vmw_fifo_init(struct vmw_private *dev_priv, struct vmw_fifo_state *fifo)
uint32_t max;
uint32_t min;
fifo->dx = false;
fifo->static_buffer_size = VMWGFX_FIFO_STATIC_SIZE;
fifo->static_buffer = vmalloc(fifo->static_buffer_size);
if (unlikely(fifo->static_buffer == NULL))
......@@ -396,15 +402,20 @@ static void *vmw_local_fifo_reserve(struct vmw_private *dev_priv,
return NULL;
}
void *vmw_fifo_reserve(struct vmw_private *dev_priv, uint32_t bytes)
void *vmw_fifo_reserve_dx(struct vmw_private *dev_priv, uint32_t bytes,
int ctx_id)
{
void *ret;
if (dev_priv->cman)
ret = vmw_cmdbuf_reserve(dev_priv->cman, bytes,
SVGA3D_INVALID_ID, false, NULL);
else
ctx_id, false, NULL);
else if (ctx_id == SVGA3D_INVALID_ID)
ret = vmw_local_fifo_reserve(dev_priv, bytes);
else {
WARN_ON("Command buffer has not been allocated.\n");
ret = NULL;
}
if (IS_ERR_OR_NULL(ret)) {
DRM_ERROR("Fifo reserve failure of %u bytes.\n",
(unsigned) bytes);
......@@ -466,6 +477,10 @@ static void vmw_local_fifo_commit(struct vmw_private *dev_priv, uint32_t bytes)
uint32_t min = ioread32(fifo_mem + SVGA_FIFO_MIN);
bool reserveable = fifo_state->capabilities & SVGA_FIFO_CAP_RESERVE;
if (fifo_state->dx)
bytes += sizeof(struct vmw_temp_set_context);
fifo_state->dx = false;
BUG_ON((bytes & 3) != 0);
BUG_ON(bytes > fifo_state->reserved_size);
......@@ -518,7 +533,7 @@ void vmw_fifo_commit(struct vmw_private *dev_priv, uint32_t bytes)
* @dev_priv: Pointer to device private structure.
* @bytes: Number of bytes to commit.
*/
static void vmw_fifo_commit_flush(struct vmw_private *dev_priv, uint32_t bytes)
void vmw_fifo_commit_flush(struct vmw_private *dev_priv, uint32_t bytes)
{
if (dev_priv->cman)
vmw_cmdbuf_commit(dev_priv->cman, bytes, NULL, true);
......@@ -706,3 +721,8 @@ int vmw_fifo_emit_dummy_query(struct vmw_private *dev_priv,
return vmw_fifo_emit_dummy_legacy_query(dev_priv, cid);
}
void *vmw_fifo_reserve(struct vmw_private *dev_priv, uint32_t bytes)
{
return vmw_fifo_reserve_dx(dev_priv, bytes, SVGA3D_INVALID_ID);
}
......@@ -110,6 +110,9 @@ int vmw_getparam_ioctl(struct drm_device *dev, void *data,
param->value =
(dev_priv->active_display_unit == vmw_du_screen_target);
break;
case DRM_VMW_PARAM_DX:
param->value = dev_priv->has_dx;
break;
default:
DRM_ERROR("Illegal vmwgfx get param request: %d\n",
param->param);
......@@ -193,8 +196,8 @@ int vmw_get_cap_3d_ioctl(struct drm_device *dev, void *data,
uint32_t *bounce32 = (uint32_t *) bounce;
num = size / sizeof(uint32_t);
if (num > SVGA3D_DEVCAP_MAX)
num = SVGA3D_DEVCAP_MAX;
if (num > SVGA3D_DEVCAP_DX)
num = SVGA3D_DEVCAP_DX;
spin_lock(&dev_priv->cap_lock);
for (i = 0; i < num; ++i) {
......
......@@ -528,7 +528,11 @@ static int vmw_kms_new_framebuffer_surface(struct vmw_private *dev_priv,
return -EINVAL;
}
if (unlikely(format != surface->format)) {
/*
* For DX, surface format validation is done when surface->scanout
* is set.
*/
if (!dev_priv->has_dx && format != surface->format) {
DRM_ERROR("Invalid surface format for requested mode.\n");
return -EINVAL;
}
......@@ -754,6 +758,7 @@ static int vmw_create_dmabuf_proxy(struct drm_device *dev,
true, /* can be a scanout buffer */
1, /* num of mip levels */
0,
0,
content_base_size,
srf_out);
if (ret) {
......@@ -769,7 +774,7 @@ static int vmw_create_dmabuf_proxy(struct drm_device *dev,
vmw_dmabuf_unreference(&res->backup);
res->backup = vmw_dmabuf_reference(dmabuf_mob);
res->backup_offset = 0;
vmw_resource_unreserve(res, NULL, 0);
vmw_resource_unreserve(res, false, NULL, 0);
mutex_unlock(&res->dev_priv->cmdbuf_mutex);
return 0;
......@@ -1869,7 +1874,7 @@ void vmw_kms_helper_buffer_finish(struct vmw_private *dev_priv,
void vmw_kms_helper_resource_revert(struct vmw_resource *res)
{
vmw_kms_helper_buffer_revert(res->backup);
vmw_resource_unreserve(res, NULL, 0);
vmw_resource_unreserve(res, false, NULL, 0);
mutex_unlock(&res->dev_priv->cmdbuf_mutex);
}
......@@ -1916,7 +1921,7 @@ int vmw_kms_helper_resource_prepare(struct vmw_resource *res,
out_revert:
vmw_kms_helper_buffer_revert(res->backup);
out_unreserve:
vmw_resource_unreserve(res, NULL, 0);
vmw_resource_unreserve(res, false, NULL, 0);
out_unlock:
mutex_unlock(&res->dev_priv->cmdbuf_mutex);
return ret;
......@@ -1937,7 +1942,7 @@ void vmw_kms_helper_resource_finish(struct vmw_resource *res,
vmw_kms_helper_buffer_finish(res->dev_priv, NULL, res->backup,
out_fence, NULL);
vmw_resource_unreserve(res, NULL, 0);
vmw_resource_unreserve(res, false, NULL, 0);
mutex_unlock(&res->dev_priv->cmdbuf_mutex);
}
......
......@@ -67,9 +67,23 @@ struct vmw_mob {
* @size: Size of the table (page-aligned).
* @page_table: Pointer to a struct vmw_mob holding the page table.
*/
struct vmw_otable {
unsigned long size;
struct vmw_mob *page_table;
static const struct vmw_otable pre_dx_tables[] = {
{VMWGFX_NUM_MOB * SVGA3D_OTABLE_MOB_ENTRY_SIZE, NULL, true},
{VMWGFX_NUM_GB_SURFACE * SVGA3D_OTABLE_SURFACE_ENTRY_SIZE, NULL, true},
{VMWGFX_NUM_GB_CONTEXT * SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE, NULL, true},
{VMWGFX_NUM_GB_SHADER * SVGA3D_OTABLE_SHADER_ENTRY_SIZE, NULL, true},
{VMWGFX_NUM_GB_SCREEN_TARGET * SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE,
NULL, VMWGFX_ENABLE_SCREEN_TARGET_OTABLE}
};
static const struct vmw_otable dx_tables[] = {
{VMWGFX_NUM_MOB * SVGA3D_OTABLE_MOB_ENTRY_SIZE, NULL, true},
{VMWGFX_NUM_GB_SURFACE * SVGA3D_OTABLE_SURFACE_ENTRY_SIZE, NULL, true},
{VMWGFX_NUM_GB_CONTEXT * SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE, NULL, true},
{VMWGFX_NUM_GB_SHADER * SVGA3D_OTABLE_SHADER_ENTRY_SIZE, NULL, true},
{VMWGFX_NUM_GB_SCREEN_TARGET * SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE,
NULL, VMWGFX_ENABLE_SCREEN_TARGET_OTABLE},
{VMWGFX_NUM_DXCONTEXT * sizeof(SVGAOTableDXContextEntry), NULL, true},
};
static int vmw_mob_pt_populate(struct vmw_private *dev_priv,
......@@ -92,6 +106,7 @@ static void vmw_mob_pt_setup(struct vmw_mob *mob,
*/
static int vmw_setup_otable_base(struct vmw_private *dev_priv,
SVGAOTableType type,
struct ttm_buffer_object *otable_bo,
unsigned long offset,
struct vmw_otable *otable)
{
......@@ -106,7 +121,7 @@ static int vmw_setup_otable_base(struct vmw_private *dev_priv,
BUG_ON(otable->page_table != NULL);
vsgt = vmw_bo_sg_table(dev_priv->otable_bo);
vsgt = vmw_bo_sg_table(otable_bo);
vmw_piter_start(&iter, vsgt, offset >> PAGE_SHIFT);
WARN_ON(!vmw_piter_next(&iter));
......@@ -193,7 +208,7 @@ static void vmw_takedown_otable_base(struct vmw_private *dev_priv,
"takedown.\n");
return;
}
memset(cmd, 0, sizeof(*cmd));
cmd->header.id = SVGA_3D_CMD_SET_OTABLE_BASE;
cmd->header.size = sizeof(cmd->body);
......@@ -218,47 +233,21 @@ static void vmw_takedown_otable_base(struct vmw_private *dev_priv,
otable->page_table = NULL;
}
/*
* vmw_otables_setup - Set up guest backed memory object tables
*
* @dev_priv: Pointer to a device private structure
*
* Takes care of the device guest backed surface
* initialization, by setting up the guest backed memory object tables.
* Returns 0 on success and various error codes on failure. A succesful return
* means the object tables can be taken down using the vmw_otables_takedown
* function.
*/
int vmw_otables_setup(struct vmw_private *dev_priv)
static int vmw_otable_batch_setup(struct vmw_private *dev_priv,
struct vmw_otable_batch *batch)
{
unsigned long offset;
unsigned long bo_size;
struct vmw_otable *otables;
struct vmw_otable *otables = batch->otables;
SVGAOTableType i;
int ret;
otables = kzalloc(SVGA_OTABLE_DX9_MAX * sizeof(*otables),
GFP_KERNEL);
if (unlikely(otables == NULL)) {
DRM_ERROR("Failed to allocate space for otable "
"metadata.\n");
return -ENOMEM;
}
otables[SVGA_OTABLE_MOB].size =
VMWGFX_NUM_MOB * SVGA3D_OTABLE_MOB_ENTRY_SIZE;
otables[SVGA_OTABLE_SURFACE].size =
VMWGFX_NUM_GB_SURFACE * SVGA3D_OTABLE_SURFACE_ENTRY_SIZE;
otables[SVGA_OTABLE_CONTEXT].size =
VMWGFX_NUM_GB_CONTEXT * SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE;
otables[SVGA_OTABLE_SHADER].size =
VMWGFX_NUM_GB_SHADER * SVGA3D_OTABLE_SHADER_ENTRY_SIZE;
otables[SVGA_OTABLE_SCREENTARGET].size =
VMWGFX_NUM_GB_SCREEN_TARGET *
SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE;
bo_size = 0;
for (i = 0; i < SVGA_OTABLE_DX9_MAX; ++i) {
for (i = 0; i < batch->num_otables; ++i) {
if (!otables[i].enabled)
continue;
otables[i].size =
(otables[i].size + PAGE_SIZE - 1) & PAGE_MASK;
bo_size += otables[i].size;
......@@ -268,63 +257,105 @@ int vmw_otables_setup(struct vmw_private *dev_priv)
ttm_bo_type_device,
&vmw_sys_ne_placement,
0, false, NULL,
&dev_priv->otable_bo);
&batch->otable_bo);
if (unlikely(ret != 0))
goto out_no_bo;
ret = ttm_bo_reserve(dev_priv->otable_bo, false, true, false, NULL);
ret = ttm_bo_reserve(batch->otable_bo, false, true, false, NULL);
BUG_ON(ret != 0);
ret = vmw_bo_driver.ttm_tt_populate(dev_priv->otable_bo->ttm);
ret = vmw_bo_driver.ttm_tt_populate(batch->otable_bo->ttm);
if (unlikely(ret != 0))
goto out_unreserve;
ret = vmw_bo_map_dma(dev_priv->otable_bo);
ret = vmw_bo_map_dma(batch->otable_bo);
if (unlikely(ret != 0))
goto out_unreserve;
ttm_bo_unreserve(dev_priv->otable_bo);
ttm_bo_unreserve(batch->otable_bo);
offset = 0;
for (i = 0; i < SVGA_OTABLE_DX9_MAX - VMW_OTABLE_SETUP_SUB; ++i) {
ret = vmw_setup_otable_base(dev_priv, i, offset,
for (i = 0; i < batch->num_otables; ++i) {
if (!batch->otables[i].enabled)
continue;
ret = vmw_setup_otable_base(dev_priv, i, batch->otable_bo,
offset,
&otables[i]);
if (unlikely(ret != 0))
goto out_no_setup;
offset += otables[i].size;
}
dev_priv->otables = otables;
return 0;
out_unreserve:
ttm_bo_unreserve(dev_priv->otable_bo);
ttm_bo_unreserve(batch->otable_bo);
out_no_setup:
for (i = 0; i < SVGA_OTABLE_DX9_MAX - VMW_OTABLE_SETUP_SUB; ++i)
vmw_takedown_otable_base(dev_priv, i, &otables[i]);
for (i = 0; i < batch->num_otables; ++i) {
if (batch->otables[i].enabled)
vmw_takedown_otable_base(dev_priv, i,
&batch->otables[i]);
}
ttm_bo_unref(&dev_priv->otable_bo);
ttm_bo_unref(&batch->otable_bo);
out_no_bo:
kfree(otables);
return ret;
}
/*
* vmw_otables_takedown - Take down guest backed memory object tables
* vmw_otables_setup - Set up guest backed memory object tables
*
* @dev_priv: Pointer to a device private structure
*
* Take down the Guest Memory Object tables.
* Takes care of the device guest backed surface
* initialization, by setting up the guest backed memory object tables.
* Returns 0 on success and various error codes on failure. A successful return
* means the object tables can be taken down using the vmw_otables_takedown
* function.
*/
void vmw_otables_takedown(struct vmw_private *dev_priv)
int vmw_otables_setup(struct vmw_private *dev_priv)
{
struct vmw_otable **otables = &dev_priv->otable_batch.otables;
int ret;
if (dev_priv->has_dx) {
*otables = kmalloc(sizeof(dx_tables), GFP_KERNEL);
if (*otables == NULL)
return -ENOMEM;
memcpy(*otables, dx_tables, sizeof(dx_tables));
dev_priv->otable_batch.num_otables = ARRAY_SIZE(dx_tables);
} else {
*otables = kmalloc(sizeof(pre_dx_tables), GFP_KERNEL);
if (*otables == NULL)
return -ENOMEM;
memcpy(*otables, pre_dx_tables, sizeof(pre_dx_tables));
dev_priv->otable_batch.num_otables = ARRAY_SIZE(pre_dx_tables);
}
ret = vmw_otable_batch_setup(dev_priv, &dev_priv->otable_batch);
if (unlikely(ret != 0))
goto out_setup;
return 0;
out_setup:
kfree(*otables);
return ret;
}
static void vmw_otable_batch_takedown(struct vmw_private *dev_priv,
struct vmw_otable_batch *batch)
{
SVGAOTableType i;
struct ttm_buffer_object *bo = dev_priv->otable_bo;
struct ttm_buffer_object *bo = batch->otable_bo;
int ret;
for (i = 0; i < SVGA_OTABLE_DX9_MAX - VMW_OTABLE_SETUP_SUB; ++i)
vmw_takedown_otable_base(dev_priv, i,
&dev_priv->otables[i]);
for (i = 0; i < batch->num_otables; ++i)
if (batch->otables[i].enabled)
vmw_takedown_otable_base(dev_priv, i,
&batch->otables[i]);
ret = ttm_bo_reserve(bo, false, true, false, NULL);
BUG_ON(ret != 0);
......@@ -332,11 +363,21 @@ void vmw_otables_takedown(struct vmw_private *dev_priv)
vmw_fence_single_bo(bo, NULL);
ttm_bo_unreserve(bo);
ttm_bo_unref(&dev_priv->otable_bo);
kfree(dev_priv->otables);
dev_priv->otables = NULL;
ttm_bo_unref(&batch->otable_bo);
}
/*
* vmw_otables_takedown - Take down guest backed memory object tables
*
* @dev_priv: Pointer to a device private structure
*
* Take down the Guest Memory Object tables.
*/
void vmw_otables_takedown(struct vmw_private *dev_priv)
{
vmw_otable_batch_takedown(dev_priv, &dev_priv->otable_batch);
kfree(dev_priv->otable_batch.otables);
}
/*
* vmw_mob_calculate_pt_pages - Calculate the number of page table pages
......@@ -410,7 +451,7 @@ static int vmw_mob_pt_populate(struct vmw_private *dev_priv,
goto out_unreserve;
ttm_bo_unreserve(mob->pt_bo);
return 0;
out_unreserve:
......
......@@ -31,6 +31,7 @@
#include <drm/ttm/ttm_placement.h>
#include <drm/drmP.h>
#include "vmwgfx_resource_priv.h"
#include "vmwgfx_binding.h"
#define VMW_RES_EVICT_ERR_COUNT 10
......@@ -144,10 +145,10 @@ static void vmw_resource_release(struct kref *kref)
}
if (likely(res->hw_destroy != NULL)) {
res->hw_destroy(res);
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_res_list_kill(&res->binding_head);
vmw_binding_res_list_kill(&res->binding_head);
mutex_unlock(&dev_priv->binding_mutex);
res->hw_destroy(res);
}
id = res->id;
......@@ -1149,14 +1150,16 @@ static int vmw_resource_do_validate(struct vmw_resource *res,
* command submission.
*
* @res: Pointer to the struct vmw_resource to unreserve.
* @switch_backup: Backup buffer has been switched.
* @new_backup: Pointer to new backup buffer if command submission
* switched.
* @new_backup_offset: New backup offset if @new_backup is !NULL.
* switched. May be NULL.
* @new_backup_offset: New backup offset if @switch_backup is true.
*
* Currently unreserving a resource means putting it back on the device's
* resource lru list, so that it can be evicted if necessary.
*/
void vmw_resource_unreserve(struct vmw_resource *res,
bool switch_backup,
struct vmw_dma_buffer *new_backup,
unsigned long new_backup_offset)
{
......@@ -1165,19 +1168,22 @@ void vmw_resource_unreserve(struct vmw_resource *res,
if (!list_empty(&res->lru_head))
return;
if (new_backup && new_backup != res->backup) {
if (switch_backup && new_backup != res->backup) {
if (res->backup) {
lockdep_assert_held(&res->backup->base.resv->lock.base);
list_del_init(&res->mob_head);
vmw_dmabuf_unreference(&res->backup);
}
res->backup = vmw_dmabuf_reference(new_backup);
lockdep_assert_held(&new_backup->base.resv->lock.base);
list_add_tail(&res->mob_head, &new_backup->res_list);
if (new_backup) {
res->backup = vmw_dmabuf_reference(new_backup);
lockdep_assert_held(&new_backup->base.resv->lock.base);
list_add_tail(&res->mob_head, &new_backup->res_list);
} else {
res->backup = NULL;
}
}
if (new_backup)
if (switch_backup)
res->backup_offset = new_backup_offset;
if (!res->func->may_evict || res->id == -1 || res->pin_count)
......@@ -1269,8 +1275,12 @@ int vmw_resource_reserve(struct vmw_resource *res, bool interruptible,
if (res->func->needs_backup && res->backup == NULL &&
!no_backup) {
ret = vmw_resource_buf_alloc(res, interruptible);
if (unlikely(ret != 0))
if (unlikely(ret != 0)) {
DRM_ERROR("Failed to allocate a backup buffer "
"of size %lu. bytes\n",
(unsigned long) res->backup_size);
return ret;
}
}
return 0;
......@@ -1354,7 +1364,7 @@ int vmw_resource_validate(struct vmw_resource *res)
struct ttm_validate_buffer val_buf;
unsigned err_count = 0;
if (likely(!res->func->may_evict))
if (!res->func->create)
return 0;
val_buf.bo = NULL;
......@@ -1624,7 +1634,7 @@ int vmw_resource_pin(struct vmw_resource *res, bool interruptible)
res->pin_count++;
out_no_validate:
vmw_resource_unreserve(res, NULL, 0UL);
vmw_resource_unreserve(res, false, NULL, 0UL);
out_no_reserve:
mutex_unlock(&dev_priv->cmdbuf_mutex);
ttm_write_unlock(&dev_priv->reservation_sem);
......@@ -1660,8 +1670,18 @@ void vmw_resource_unpin(struct vmw_resource *res)
ttm_bo_unreserve(&vbo->base);
}
vmw_resource_unreserve(res, NULL, 0UL);
vmw_resource_unreserve(res, false, NULL, 0UL);
mutex_unlock(&dev_priv->cmdbuf_mutex);
ttm_read_unlock(&dev_priv->reservation_sem);
}
/**
* vmw_res_type - Return the resource type
*
* @res: Pointer to the resource
*/
enum vmw_res_type vmw_res_type(const struct vmw_resource *res)
{
return res->func->res_type;
}
......@@ -30,6 +30,12 @@
#include "vmwgfx_drv.h"
enum vmw_cmdbuf_res_state {
VMW_CMDBUF_RES_COMMITTED,
VMW_CMDBUF_RES_ADD,
VMW_CMDBUF_RES_DEL
};
/**
* struct vmw_user_resource_conv - Identify a derived user-exported resource
* type and provide a function to convert its ttm_base_object pointer to
......@@ -55,8 +61,10 @@ struct vmw_user_resource_conv {
* @bind: Bind a hardware resource to persistent buffer storage.
* @unbind: Unbind a hardware resource from persistent
* buffer storage.
* @commit_notify: If the resource is a command buffer managed resource,
* callback to notify that a define or remove command
* has been committed to the device.
*/
struct vmw_res_func {
enum vmw_res_type res_type;
bool needs_backup;
......@@ -71,6 +79,8 @@ struct vmw_res_func {
int (*unbind) (struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf);
void (*commit_notify)(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state);
};
int vmw_resource_alloc_id(struct vmw_resource *res);
......
......@@ -27,12 +27,15 @@
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
#include "vmwgfx_binding.h"
#include "ttm/ttm_placement.h"
struct vmw_shader {
struct vmw_resource res;
SVGA3dShaderType type;
uint32_t size;
uint8_t num_input_sig;
uint8_t num_output_sig;
};
struct vmw_user_shader {
......@@ -40,8 +43,18 @@ struct vmw_user_shader {
struct vmw_shader shader;
};
struct vmw_dx_shader {
struct vmw_resource res;
struct vmw_resource *ctx;
struct vmw_resource *cotable;
u32 id;
bool committed;
struct list_head cotable_head;
};
static uint64_t vmw_user_shader_size;
static uint64_t vmw_shader_size;
static size_t vmw_shader_dx_size;
static void vmw_user_shader_free(struct vmw_resource *res);
static struct vmw_resource *
......@@ -55,6 +68,18 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf);
static int vmw_gb_shader_destroy(struct vmw_resource *res);
static int vmw_dx_shader_create(struct vmw_resource *res);
static int vmw_dx_shader_bind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf);
static int vmw_dx_shader_unbind(struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf);
static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state);
static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
static uint64_t vmw_user_shader_size;
static const struct vmw_user_resource_conv user_shader_conv = {
.object_type = VMW_RES_SHADER,
.base_obj_to_res = vmw_user_shader_base_to_res,
......@@ -77,6 +102,24 @@ static const struct vmw_res_func vmw_gb_shader_func = {
.unbind = vmw_gb_shader_unbind
};
static const struct vmw_res_func vmw_dx_shader_func = {
.res_type = vmw_res_shader,
.needs_backup = true,
.may_evict = false,
.type_name = "dx shaders",
.backup_placement = &vmw_mob_placement,
.create = vmw_dx_shader_create,
/*
* The destroy callback is only called with a committed resource on
* context destroy, in which case we destroy the cotable anyway,
* so there's no need to destroy DX shaders separately.
*/
.destroy = NULL,
.bind = vmw_dx_shader_bind,
.unbind = vmw_dx_shader_unbind,
.commit_notify = vmw_dx_shader_commit_notify,
};
/**
* Shader management:
*/
......@@ -87,25 +130,42 @@ vmw_res_to_shader(struct vmw_resource *res)
return container_of(res, struct vmw_shader, res);
}
/**
* vmw_res_to_dx_shader - typecast a struct vmw_resource to a
* struct vmw_dx_shader
*
* @res: Pointer to the struct vmw_resource.
*/
static inline struct vmw_dx_shader *
vmw_res_to_dx_shader(struct vmw_resource *res)
{
return container_of(res, struct vmw_dx_shader, res);
}
static void vmw_hw_shader_destroy(struct vmw_resource *res)
{
(void) vmw_gb_shader_destroy(res);
if (likely(res->func->destroy))
(void) res->func->destroy(res);
else
res->id = -1;
}
static int vmw_gb_shader_init(struct vmw_private *dev_priv,
struct vmw_resource *res,
uint32_t size,
uint64_t offset,
SVGA3dShaderType type,
uint8_t num_input_sig,
uint8_t num_output_sig,
struct vmw_dma_buffer *byte_code,
void (*res_free) (struct vmw_resource *res))
{
struct vmw_shader *shader = vmw_res_to_shader(res);
int ret;
ret = vmw_resource_init(dev_priv, res, true,
res_free, &vmw_gb_shader_func);
ret = vmw_resource_init(dev_priv, res, true, res_free,
&vmw_gb_shader_func);
if (unlikely(ret != 0)) {
if (res_free)
......@@ -122,11 +182,17 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv,
}
shader->size = size;
shader->type = type;
shader->num_input_sig = num_input_sig;
shader->num_output_sig = num_output_sig;
vmw_resource_activate(res, vmw_hw_shader_destroy);
return 0;
}
/*
* GB shader code:
*/
static int vmw_gb_shader_create(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
......@@ -259,7 +325,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
return 0;
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_res_list_scrub(&res->binding_head);
vmw_binding_res_list_scrub(&res->binding_head);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
......@@ -280,6 +346,321 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
return 0;
}
/*
* DX shader code:
*/
/**
* vmw_dx_shader_commit_notify - Notify that a shader operation has been
* committed to hardware from a user-supplied command stream.
*
* @res: Pointer to the shader resource.
* @state: Indicating whether a creation or removal has been committed.
*
*/
static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state)
{
struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
struct vmw_private *dev_priv = res->dev_priv;
if (state == VMW_CMDBUF_RES_ADD) {
mutex_lock(&dev_priv->binding_mutex);
vmw_cotable_add_resource(shader->cotable,
&shader->cotable_head);
shader->committed = true;
res->id = shader->id;
mutex_unlock(&dev_priv->binding_mutex);
} else {
mutex_lock(&dev_priv->binding_mutex);
list_del_init(&shader->cotable_head);
shader->committed = false;
res->id = -1;
mutex_unlock(&dev_priv->binding_mutex);
}
}
/**
* vmw_dx_shader_unscrub - Have the device reattach a MOB to a DX shader.
*
* @res: The shader resource
*
* This function reverts a scrub operation.
*/
static int vmw_dx_shader_unscrub(struct vmw_resource *res)
{
struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXBindShader body;
} *cmd;
if (!list_empty(&shader->cotable_head) || !shader->committed)
return 0;
cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd),
shader->ctx->id);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for shader "
"scrubbing.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = shader->ctx->id;
cmd->body.shid = shader->id;
cmd->body.mobid = res->backup->base.mem.start;
cmd->body.offsetInBytes = res->backup_offset;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
vmw_cotable_add_resource(shader->cotable, &shader->cotable_head);
return 0;
}
/**
* vmw_dx_shader_create - The DX shader create callback
*
* @res: The DX shader resource
*
* The create callback is called as part of resource validation and
* makes sure that we unscrub the shader if it's previously been scrubbed.
*/
static int vmw_dx_shader_create(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
int ret = 0;
WARN_ON_ONCE(!shader->committed);
if (!list_empty(&res->mob_head)) {
mutex_lock(&dev_priv->binding_mutex);
ret = vmw_dx_shader_unscrub(res);
mutex_unlock(&dev_priv->binding_mutex);
}
res->id = shader->id;
return ret;
}
/**
* vmw_dx_shader_bind - The DX shader bind callback
*
* @res: The DX shader resource
* @val_buf: Pointer to the validate buffer.
*
*/
static int vmw_dx_shader_bind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf)
{
struct vmw_private *dev_priv = res->dev_priv;
struct ttm_buffer_object *bo = val_buf->bo;
BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
vmw_dx_shader_unscrub(res);
mutex_unlock(&dev_priv->binding_mutex);
return 0;
}
/**
* vmw_dx_shader_scrub - Have the device unbind a MOB from a DX shader.
*
* @res: The shader resource
*
* This function unbinds a MOB from the DX shader without requiring the
* MOB dma_buffer to be reserved. The driver still considers the MOB bound.
* However, once the driver eventually decides to unbind the MOB, it doesn't
* need to access the context.
*/
static int vmw_dx_shader_scrub(struct vmw_resource *res)
{
struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXBindShader body;
} *cmd;
if (list_empty(&shader->cotable_head))
return 0;
WARN_ON_ONCE(!shader->committed);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for shader "
"scrubbing.\n");
return -ENOMEM;
}
cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = shader->ctx->id;
cmd->body.shid = res->id;
cmd->body.mobid = SVGA3D_INVALID_ID;
cmd->body.offsetInBytes = 0;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
res->id = -1;
list_del_init(&shader->cotable_head);
return 0;
}
/**
* vmw_dx_shader_unbind - The dx shader unbind callback.
*
* @res: The shader resource
* @readback: Whether this is a readback unbind. Currently unused.
* @val_buf: MOB buffer information.
*/
static int vmw_dx_shader_unbind(struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_fence_obj *fence;
int ret;
BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
ret = vmw_dx_shader_scrub(res);
mutex_unlock(&dev_priv->binding_mutex);
if (ret)
return ret;
(void) vmw_execbuf_fence_commands(NULL, dev_priv,
&fence, NULL);
vmw_fence_single_bo(val_buf->bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);
return 0;
}
/**
* vmw_dx_shader_cotable_list_scrub - The cotable unbind_func callback for
* DX shaders.
*
* @dev_priv: Pointer to device private structure.
* @list: The list of cotable resources.
* @readback: Whether the call was part of a readback unbind.
*
* Scrubs all shader MOBs so that any subsequent shader unbind or shader
* destroy operation won't need to swap in the context.
*/
void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
struct list_head *list,
bool readback)
{
struct vmw_dx_shader *entry, *next;
WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
list_for_each_entry_safe(entry, next, list, cotable_head) {
WARN_ON(vmw_dx_shader_scrub(&entry->res));
if (!readback)
entry->committed = false;
}
}
/**
* vmw_dx_shader_res_free - The DX shader free callback
*
* @res: The shader resource
*
* Frees the DX shader resource and updates memory accounting.
*/
static void vmw_dx_shader_res_free(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
vmw_resource_unreference(&shader->cotable);
kfree(shader);
ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
}
/**
* vmw_dx_shader_add - Add a shader resource as a command buffer managed
* resource.
*
* @man: The command buffer resource manager.
* @ctx: Pointer to the context resource.
* @user_key: The id used for this shader.
* @shader_type: The shader type.
* @list: The list of staged command buffer managed resources.
*/
int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
struct vmw_resource *ctx,
u32 user_key,
SVGA3dShaderType shader_type,
struct list_head *list)
{
struct vmw_dx_shader *shader;
struct vmw_resource *res;
struct vmw_private *dev_priv = ctx->dev_priv;
int ret;
if (!vmw_shader_dx_size)
vmw_shader_dx_size = ttm_round_pot(sizeof(*shader));
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size,
false, true);
if (ret) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Out of graphics memory for shader "
"creation.\n");
return ret;
}
shader = kmalloc(sizeof(*shader), GFP_KERNEL);
if (!shader) {
ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
return -ENOMEM;
}
res = &shader->res;
shader->ctx = ctx;
shader->cotable = vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER);
shader->id = user_key;
shader->committed = false;
INIT_LIST_HEAD(&shader->cotable_head);
ret = vmw_resource_init(dev_priv, res, true,
vmw_dx_shader_res_free, &vmw_dx_shader_func);
if (ret)
goto out_resource_init;
/*
* The user_key name-space is not per shader type for DX shaders,
* so when hashing, use a single zero shader type.
*/
ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
vmw_shader_key(user_key, 0),
res, list);
if (ret)
goto out_resource_init;
res->id = shader->id;
vmw_resource_activate(res, vmw_hw_shader_destroy);
out_resource_init:
vmw_resource_unreference(&res);
return ret;
}
/**
* User-space shader management:
*/
......@@ -341,6 +722,8 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type,
uint8_t num_input_sig,
uint8_t num_output_sig,
struct ttm_object_file *tfile,
u32 *handle)
{
......@@ -383,7 +766,8 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
*/
ret = vmw_gb_shader_init(dev_priv, res, shader_size,
offset, shader_type, buffer,
offset, shader_type, num_input_sig,
num_output_sig, buffer,
vmw_user_shader_free);
if (unlikely(ret != 0))
goto out;
......@@ -449,7 +833,7 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
* From here on, the destructor takes over resource freeing.
*/
ret = vmw_gb_shader_init(dev_priv, res, shader_size,
offset, shader_type, buffer,
offset, shader_type, 0, 0, buffer,
vmw_shader_free);
out_err:
......@@ -457,19 +841,20 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
}
int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
enum drm_vmw_shader_type shader_type_drm,
u32 buffer_handle, size_t size, size_t offset,
uint8_t num_input_sig, uint8_t num_output_sig,
uint32_t *shader_handle)
{
struct vmw_private *dev_priv = vmw_priv(dev);
struct drm_vmw_shader_create_arg *arg =
(struct drm_vmw_shader_create_arg *)data;
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
struct vmw_dma_buffer *buffer = NULL;
SVGA3dShaderType shader_type;
int ret;
if (arg->buffer_handle != SVGA3D_INVALID_ID) {
ret = vmw_user_dmabuf_lookup(tfile, arg->buffer_handle,
if (buffer_handle != SVGA3D_INVALID_ID) {
ret = vmw_user_dmabuf_lookup(tfile, buffer_handle,
&buffer);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find buffer for shader "
......@@ -478,23 +863,20 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
}
if ((u64)buffer->base.num_pages * PAGE_SIZE <
(u64)arg->size + (u64)arg->offset) {
(u64)size + (u64)offset) {
DRM_ERROR("Illegal buffer- or shader size.\n");
ret = -EINVAL;
goto out_bad_arg;
}
}
switch (arg->shader_type) {
switch (shader_type_drm) {
case drm_vmw_shader_type_vs:
shader_type = SVGA3D_SHADERTYPE_VS;
break;
case drm_vmw_shader_type_ps:
shader_type = SVGA3D_SHADERTYPE_PS;
break;
case drm_vmw_shader_type_gs:
shader_type = SVGA3D_SHADERTYPE_GS;
break;
default:
DRM_ERROR("Illegal shader type.\n");
ret = -EINVAL;
......@@ -505,8 +887,9 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
if (unlikely(ret != 0))
goto out_bad_arg;
ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
shader_type, tfile, &arg->shader_handle);
ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset,
shader_type, num_input_sig,
num_output_sig, tfile, shader_handle);
ttm_read_unlock(&dev_priv->reservation_sem);
out_bad_arg:
......@@ -515,7 +898,7 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
}
/**
* vmw_compat_shader_id_ok - Check whether a compat shader user key and
* vmw_shader_id_ok - Check whether a compat shader user key and
* shader type are within valid bounds.
*
* @user_key: User space id of the shader.
......@@ -523,13 +906,13 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
*
* Returns true if valid false if not.
*/
static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
{
return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
}
/**
* vmw_compat_shader_key - Compute a hash key suitable for a compat shader.
* vmw_shader_key - Compute a hash key suitable for a compat shader.
*
* @user_key: User space id of the shader.
* @shader_type: Shader type.
......@@ -537,13 +920,13 @@ static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
* Returns a hash key suitable for a command buffer managed resource
* manager hash table.
*/
static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type)
{
return user_key | (shader_type << 20);
}
/**
* vmw_compat_shader_remove - Stage a compat shader for removal.
* vmw_shader_remove - Stage a compat shader for removal.
*
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
......@@ -551,17 +934,18 @@ static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
* @shader_type: Shader type.
* @list: Caller's list of staged command buffer resource actions.
*/
int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type,
struct list_head *list)
int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type,
struct list_head *list)
{
if (!vmw_compat_shader_id_ok(user_key, shader_type))
struct vmw_resource *dummy;
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader,
vmw_compat_shader_key(user_key,
shader_type),
list);
return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_shader,
vmw_shader_key(user_key, shader_type),
list, &dummy);
}
/**
......@@ -591,7 +975,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
int ret;
struct vmw_resource *res;
if (!vmw_compat_shader_id_ok(user_key, shader_type))
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
/* Allocate and pin a DMA buffer */
......@@ -628,8 +1012,8 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
if (unlikely(ret != 0))
goto no_reserve;
ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader,
vmw_compat_shader_key(user_key, shader_type),
ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
vmw_shader_key(user_key, shader_type),
res, list);
vmw_resource_unreference(&res);
no_reserve:
......@@ -639,7 +1023,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
}
/**
* vmw_compat_shader_lookup - Look up a compat shader
* vmw_shader_lookup - Look up a compat shader
*
* @man: Pointer to the command buffer managed resource manager identifying
* the shader namespace.
......@@ -650,14 +1034,26 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
* found. An error pointer otherwise.
*/
struct vmw_resource *
vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
u32 user_key,
SVGA3dShaderType shader_type)
vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man,
u32 user_key,
SVGA3dShaderType shader_type)
{
if (!vmw_compat_shader_id_ok(user_key, shader_type))
if (!vmw_shader_id_ok(user_key, shader_type))
return ERR_PTR(-EINVAL);
return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader,
vmw_compat_shader_key(user_key,
shader_type));
return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_shader,
vmw_shader_key(user_key, shader_type));
}
int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vmw_shader_create_arg *arg =
(struct drm_vmw_shader_create_arg *)data;
return vmw_shader_define(dev, file_priv, arg->shader_type,
arg->buffer_handle,
arg->size, arg->offset,
0, 0,
&arg->shader_handle);
}
/**************************************************************************
* Copyright © 2014 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
#include "vmwgfx_so.h"
#include "vmwgfx_binding.h"
/*
* The currently only reason we need to keep track of views is that if we
* destroy a hardware surface, all views pointing to it must also be destroyed,
* otherwise the device will error.
* So in particuar if a surface is evicted, we must destroy all views pointing
* to it, and all context bindings of that view. Similarly we must restore
* the view bindings, views and surfaces pointed to by the views when a
* context is referenced in the command stream.
*/
/**
* struct vmw_view - view metadata
*
* @res: The struct vmw_resource we derive from
* @ctx: Non-refcounted pointer to the context this view belongs to.
* @srf: Refcounted pointer to the surface pointed to by this view.
* @cotable: Refcounted pointer to the cotable holding this view.
* @srf_head: List head for the surface-to-view list.
* @cotable_head: List head for the cotable-to_view list.
* @view_type: View type.
* @view_id: User-space per context view id. Currently used also as per
* context device view id.
* @cmd_size: Size of the SVGA3D define view command that we've copied from the
* command stream.
* @committed: Whether the view is actually created or pending creation at the
* device level.
* @cmd: The SVGA3D define view command copied from the command stream.
*/
struct vmw_view {
struct rcu_head rcu;
struct vmw_resource res;
struct vmw_resource *ctx; /* Immutable */
struct vmw_resource *srf; /* Immutable */
struct vmw_resource *cotable; /* Immutable */
struct list_head srf_head; /* Protected by binding_mutex */
struct list_head cotable_head; /* Protected by binding_mutex */
unsigned view_type; /* Immutable */
unsigned view_id; /* Immutable */
u32 cmd_size; /* Immutable */
bool committed; /* Protected by binding_mutex */
u32 cmd[1]; /* Immutable */
};
static int vmw_view_create(struct vmw_resource *res);
static int vmw_view_destroy(struct vmw_resource *res);
static void vmw_hw_view_destroy(struct vmw_resource *res);
static void vmw_view_commit_notify(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state);
static const struct vmw_res_func vmw_view_func = {
.res_type = vmw_res_view,
.needs_backup = false,
.may_evict = false,
.type_name = "DX view",
.backup_placement = NULL,
.create = vmw_view_create,
.commit_notify = vmw_view_commit_notify,
};
/**
* struct vmw_view - view define command body stub
*
* @view_id: The device id of the view being defined
* @sid: The surface id of the view being defined
*
* This generic struct is used by the code to change @view_id and @sid of a
* saved view define command.
*/
struct vmw_view_define {
uint32 view_id;
uint32 sid;
};
/**
* vmw_view - Convert a struct vmw_resource to a struct vmw_view
*
* @res: Pointer to the resource to convert.
*
* Returns a pointer to a struct vmw_view.
*/
static struct vmw_view *vmw_view(struct vmw_resource *res)
{
return container_of(res, struct vmw_view, res);
}
/**
* vmw_view_commit_notify - Notify that a view operation has been committed to
* hardware from a user-supplied command stream.
*
* @res: Pointer to the view resource.
* @state: Indicating whether a creation or removal has been committed.
*
*/
static void vmw_view_commit_notify(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state)
{
struct vmw_view *view = vmw_view(res);
struct vmw_private *dev_priv = res->dev_priv;
mutex_lock(&dev_priv->binding_mutex);
if (state == VMW_CMDBUF_RES_ADD) {
struct vmw_surface *srf = vmw_res_to_srf(view->srf);
list_add_tail(&view->srf_head, &srf->view_list);
vmw_cotable_add_resource(view->cotable, &view->cotable_head);
view->committed = true;
res->id = view->view_id;
} else {
list_del_init(&view->cotable_head);
list_del_init(&view->srf_head);
view->committed = false;
res->id = -1;
}
mutex_unlock(&dev_priv->binding_mutex);
}
/**
* vmw_view_create - Create a hardware view.
*
* @res: Pointer to the view resource.
*
* Create a hardware view. Typically used if that view has previously been
* destroyed by an eviction operation.
*/
static int vmw_view_create(struct vmw_resource *res)
{
struct vmw_view *view = vmw_view(res);
struct vmw_surface *srf = vmw_res_to_srf(view->srf);
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
struct vmw_view_define body;
} *cmd;
mutex_lock(&dev_priv->binding_mutex);
if (!view->committed) {
mutex_unlock(&dev_priv->binding_mutex);
return 0;
}
cmd = vmw_fifo_reserve_dx(res->dev_priv, view->cmd_size,
view->ctx->id);
if (!cmd) {
DRM_ERROR("Failed reserving FIFO space for view creation.\n");
mutex_unlock(&dev_priv->binding_mutex);
return -ENOMEM;
}
memcpy(cmd, &view->cmd, view->cmd_size);
WARN_ON(cmd->body.view_id != view->view_id);
/* Sid may have changed due to surface eviction. */
WARN_ON(view->srf->id == SVGA3D_INVALID_ID);
cmd->body.sid = view->srf->id;
vmw_fifo_commit(res->dev_priv, view->cmd_size);
res->id = view->view_id;
list_add_tail(&view->srf_head, &srf->view_list);
vmw_cotable_add_resource(view->cotable, &view->cotable_head);
mutex_unlock(&dev_priv->binding_mutex);
return 0;
}
/**
* vmw_view_destroy - Destroy a hardware view.
*
* @res: Pointer to the view resource.
*
* Destroy a hardware view. Typically used on unexpected termination of the
* owning process or if the surface the view is pointing to is destroyed.
*/
static int vmw_view_destroy(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_view *view = vmw_view(res);
struct {
SVGA3dCmdHeader header;
union vmw_view_destroy body;
} *cmd;
WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
vmw_binding_res_list_scrub(&res->binding_head);
if (!view->committed || res->id == -1)
return 0;
cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), view->ctx->id);
if (!cmd) {
DRM_ERROR("Failed reserving FIFO space for view "
"destruction.\n");
return -ENOMEM;
}
cmd->header.id = vmw_view_destroy_cmds[view->view_type];
cmd->header.size = sizeof(cmd->body);
cmd->body.view_id = view->view_id;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
res->id = -1;
list_del_init(&view->cotable_head);
list_del_init(&view->srf_head);
return 0;
}
/**
* vmw_hw_view_destroy - Destroy a hardware view as part of resource cleanup.
*
* @res: Pointer to the view resource.
*
* Destroy a hardware view if it's still present.
*/
static void vmw_hw_view_destroy(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
mutex_lock(&dev_priv->binding_mutex);
WARN_ON(vmw_view_destroy(res));
res->id = -1;
mutex_unlock(&dev_priv->binding_mutex);
}
/**
* vmw_view_key - Compute a view key suitable for the cmdbuf resource manager
*
* @user_key: The user-space id used for the view.
* @view_type: The view type.
*
* Destroy a hardware view if it's still present.
*/
static u32 vmw_view_key(u32 user_key, enum vmw_view_type view_type)
{
return user_key | (view_type << 20);
}
/**
* vmw_view_id_ok - Basic view id and type range checks.
*
* @user_key: The user-space id used for the view.
* @view_type: The view type.
*
* Checks that the view id and type (typically provided by user-space) is
* valid.
*/
static bool vmw_view_id_ok(u32 user_key, enum vmw_view_type view_type)
{
return (user_key < SVGA_COTABLE_MAX_IDS &&
view_type < vmw_view_max);
}
/**
* vmw_view_res_free - resource res_free callback for view resources
*
* @res: Pointer to a struct vmw_resource
*
* Frees memory and memory accounting held by a struct vmw_view.
*/
static void vmw_view_res_free(struct vmw_resource *res)
{
struct vmw_view *view = vmw_view(res);
size_t size = offsetof(struct vmw_view, cmd) + view->cmd_size;
struct vmw_private *dev_priv = res->dev_priv;
vmw_resource_unreference(&view->cotable);
vmw_resource_unreference(&view->srf);
kfree_rcu(view, rcu);
ttm_mem_global_free(vmw_mem_glob(dev_priv), size);
}
/**
* vmw_view_add - Create a view resource and stage it for addition
* as a command buffer managed resource.
*
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @ctx: Pointer to a struct vmw_resource identifying the active context.
* @srf: Pointer to a struct vmw_resource identifying the surface the view
* points to.
* @view_type: The view type deduced from the view create command.
* @user_key: The key that is used to identify the shader. The key is
* unique to the view type and to the context.
* @cmd: Pointer to the view create command in the command stream.
* @cmd_size: Size of the view create command in the command stream.
* @list: Caller's list of staged command buffer resource actions.
*/
int vmw_view_add(struct vmw_cmdbuf_res_manager *man,
struct vmw_resource *ctx,
struct vmw_resource *srf,
enum vmw_view_type view_type,
u32 user_key,
const void *cmd,
size_t cmd_size,
struct list_head *list)
{
static const size_t vmw_view_define_sizes[] = {
[vmw_view_sr] = sizeof(SVGA3dCmdDXDefineShaderResourceView),
[vmw_view_rt] = sizeof(SVGA3dCmdDXDefineRenderTargetView),
[vmw_view_ds] = sizeof(SVGA3dCmdDXDefineDepthStencilView)
};
struct vmw_private *dev_priv = ctx->dev_priv;
struct vmw_resource *res;
struct vmw_view *view;
size_t size;
int ret;
if (cmd_size != vmw_view_define_sizes[view_type] +
sizeof(SVGA3dCmdHeader)) {
DRM_ERROR("Illegal view create command size.\n");
return -EINVAL;
}
if (!vmw_view_id_ok(user_key, view_type)) {
DRM_ERROR("Illegal view add view id.\n");
return -EINVAL;
}
size = offsetof(struct vmw_view, cmd) + cmd_size;
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), size, false, true);
if (ret) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Out of graphics memory for view"
" creation.\n");
return ret;
}
view = kmalloc(size, GFP_KERNEL);
if (!view) {
ttm_mem_global_free(vmw_mem_glob(dev_priv), size);
return -ENOMEM;
}
res = &view->res;
view->ctx = ctx;
view->srf = vmw_resource_reference(srf);
view->cotable = vmw_context_cotable(ctx, vmw_view_cotables[view_type]);
view->view_type = view_type;
view->view_id = user_key;
view->cmd_size = cmd_size;
view->committed = false;
INIT_LIST_HEAD(&view->srf_head);
INIT_LIST_HEAD(&view->cotable_head);
memcpy(&view->cmd, cmd, cmd_size);
ret = vmw_resource_init(dev_priv, res, true,
vmw_view_res_free, &vmw_view_func);
if (ret)
goto out_resource_init;
ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_view,
vmw_view_key(user_key, view_type),
res, list);
if (ret)
goto out_resource_init;
res->id = view->view_id;
vmw_resource_activate(res, vmw_hw_view_destroy);
out_resource_init:
vmw_resource_unreference(&res);
return ret;
}
/**
* vmw_view_remove - Stage a view for removal.
*
* @man: Pointer to the view manager identifying the shader namespace.
* @user_key: The key that is used to identify the view. The key is
* unique to the view type.
* @view_type: View type
* @list: Caller's list of staged command buffer resource actions.
* @res_p: If the resource is in an already committed state, points to the
* struct vmw_resource on successful return. The pointer will be
* non ref-counted.
*/
int vmw_view_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, enum vmw_view_type view_type,
struct list_head *list,
struct vmw_resource **res_p)
{
if (!vmw_view_id_ok(user_key, view_type)) {
DRM_ERROR("Illegal view remove view id.\n");
return -EINVAL;
}
return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_view,
vmw_view_key(user_key, view_type),
list, res_p);
}
/**
* vmw_view_cotable_list_destroy - Evict all views belonging to a cotable.
*
* @dev_priv: Pointer to a device private struct.
* @list: List of views belonging to a cotable.
* @readback: Unused. Needed for function interface only.
*
* This function evicts all views belonging to a cotable.
* It must be called with the binding_mutex held, and the caller must hold
* a reference to the view resource. This is typically called before the
* cotable is paged out.
*/
void vmw_view_cotable_list_destroy(struct vmw_private *dev_priv,
struct list_head *list,
bool readback)
{
struct vmw_view *entry, *next;
WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
list_for_each_entry_safe(entry, next, list, cotable_head)
WARN_ON(vmw_view_destroy(&entry->res));
}
/**
* vmw_view_surface_list_destroy - Evict all views pointing to a surface
*
* @dev_priv: Pointer to a device private struct.
* @list: List of views pointing to a surface.
*
* This function evicts all views pointing to a surface. This is typically
* called before the surface is evicted.
*/
void vmw_view_surface_list_destroy(struct vmw_private *dev_priv,
struct list_head *list)
{
struct vmw_view *entry, *next;
WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
list_for_each_entry_safe(entry, next, list, srf_head)
WARN_ON(vmw_view_destroy(&entry->res));
}
/**
* vmw_view_srf - Return a non-refcounted pointer to the surface a view is
* pointing to.
*
* @res: pointer to a view resource.
*
* Note that the view itself is holding a reference, so as long
* the view resource is alive, the surface resource will be.
*/
struct vmw_resource *vmw_view_srf(struct vmw_resource *res)
{
return vmw_view(res)->srf;
}
/**
* vmw_view_lookup - Look up a view.
*
* @man: The context's cmdbuf ref manager.
* @view_type: The view type.
* @user_key: The view user id.
*
* returns a refcounted pointer to a view or an error pointer if not found.
*/
struct vmw_resource *vmw_view_lookup(struct vmw_cmdbuf_res_manager *man,
enum vmw_view_type view_type,
u32 user_key)
{
return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_view,
vmw_view_key(user_key, view_type));
}
const u32 vmw_view_destroy_cmds[] = {
[vmw_view_sr] = SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW,
[vmw_view_rt] = SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW,
[vmw_view_ds] = SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW,
};
const SVGACOTableType vmw_view_cotables[] = {
[vmw_view_sr] = SVGA_COTABLE_SRVIEW,
[vmw_view_rt] = SVGA_COTABLE_RTVIEW,
[vmw_view_ds] = SVGA_COTABLE_DSVIEW,
};
const SVGACOTableType vmw_so_cotables[] = {
[vmw_so_el] = SVGA_COTABLE_ELEMENTLAYOUT,
[vmw_so_bs] = SVGA_COTABLE_BLENDSTATE,
[vmw_so_ds] = SVGA_COTABLE_DEPTHSTENCIL,
[vmw_so_rs] = SVGA_COTABLE_RASTERIZERSTATE,
[vmw_so_ss] = SVGA_COTABLE_SAMPLER,
[vmw_so_so] = SVGA_COTABLE_STREAMOUTPUT
};
/* To remove unused function warning */
static void vmw_so_build_asserts(void) __attribute__((used));
/*
* This function is unused at run-time, and only used to dump various build
* asserts important for code optimization assumptions.
*/
static void vmw_so_build_asserts(void)
{
/* Assert that our vmw_view_cmd_to_type() function is correct. */
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 1);
BUILD_BUG_ON(SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 2);
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 3);
BUILD_BUG_ON(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 4);
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 5);
/* Assert that our "one body fits all" assumption is valid */
BUILD_BUG_ON(sizeof(union vmw_view_destroy) != sizeof(u32));
/* Assert that the view key space can hold all view ids. */
BUILD_BUG_ON(SVGA_COTABLE_MAX_IDS >= ((1 << 20) - 1));
/*
* Assert that the offset of sid in all view define commands
* is what we assume it to be.
*/
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
offsetof(SVGA3dCmdDXDefineShaderResourceView, sid));
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
offsetof(SVGA3dCmdDXDefineRenderTargetView, sid));
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
offsetof(SVGA3dCmdDXDefineDepthStencilView, sid));
}
/**************************************************************************
* Copyright © 2014 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef VMW_SO_H
#define VMW_SO_H
enum vmw_view_type {
vmw_view_sr,
vmw_view_rt,
vmw_view_ds,
vmw_view_max,
};
enum vmw_so_type {
vmw_so_el,
vmw_so_bs,
vmw_so_ds,
vmw_so_rs,
vmw_so_ss,
vmw_so_so,
vmw_so_max,
};
/**
* union vmw_view_destroy - view destruction command body
*
* @rtv: RenderTarget view destruction command body
* @srv: ShaderResource view destruction command body
* @dsv: DepthStencil view destruction command body
* @view_id: A single u32 view id.
*
* The assumption here is that all union members are really represented by a
* single u32 in the command stream. If that's not the case,
* the size of this union will not equal the size of an u32, and the
* assumption is invalid, and we detect that at compile time in the
* vmw_so_build_asserts() function.
*/
union vmw_view_destroy {
struct SVGA3dCmdDXDestroyRenderTargetView rtv;
struct SVGA3dCmdDXDestroyShaderResourceView srv;
struct SVGA3dCmdDXDestroyDepthStencilView dsv;
u32 view_id;
};
/* Map enum vmw_view_type to view destroy command ids*/
extern const u32 vmw_view_destroy_cmds[];
/* Map enum vmw_view_type to SVGACOTableType */
extern const SVGACOTableType vmw_view_cotables[];
/* Map enum vmw_so_type to SVGACOTableType */
extern const SVGACOTableType vmw_so_cotables[];
/*
* vmw_view_cmd_to_type - Return the view type for a create or destroy command
*
* @id: The SVGA3D command id.
*
* For a given view create or destroy command id, return the corresponding
* enum vmw_view_type. If the command is unknown, return vmw_view_max.
* The validity of the simplified calculation is verified in the
* vmw_so_build_asserts() function.
*/
static inline enum vmw_view_type vmw_view_cmd_to_type(u32 id)
{
u32 tmp = (id - SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW) / 2;
if (tmp > (u32)vmw_view_max)
return vmw_view_max;
return (enum vmw_view_type) tmp;
}
/*
* vmw_so_cmd_to_type - Return the state object type for a
* create or destroy command
*
* @id: The SVGA3D command id.
*
* For a given state object create or destroy command id,
* return the corresponding enum vmw_so_type. If the command is uknown,
* return vmw_so_max. We should perhaps optimize this function using
* a similar strategy as vmw_view_cmd_to_type().
*/
static inline enum vmw_so_type vmw_so_cmd_to_type(u32 id)
{
switch (id) {
case SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT:
case SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT:
return vmw_so_el;
case SVGA_3D_CMD_DX_DEFINE_BLEND_STATE:
case SVGA_3D_CMD_DX_DESTROY_BLEND_STATE:
return vmw_so_bs;
case SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE:
case SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE:
return vmw_so_ds;
case SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE:
case SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE:
return vmw_so_rs;
case SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE:
case SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE:
return vmw_so_ss;
case SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT:
case SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT:
return vmw_so_so;
default:
break;
}
return vmw_so_max;
}
/*
* View management - vmwgfx_so.c
*/
extern int vmw_view_add(struct vmw_cmdbuf_res_manager *man,
struct vmw_resource *ctx,
struct vmw_resource *srf,
enum vmw_view_type view_type,
u32 user_key,
const void *cmd,
size_t cmd_size,
struct list_head *list);
extern int vmw_view_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, enum vmw_view_type view_type,
struct list_head *list,
struct vmw_resource **res_p);
extern void vmw_view_surface_list_destroy(struct vmw_private *dev_priv,
struct list_head *view_list);
extern void vmw_view_cotable_list_destroy(struct vmw_private *dev_priv,
struct list_head *list,
bool readback);
extern struct vmw_resource *vmw_view_srf(struct vmw_resource *res);
extern struct vmw_resource *vmw_view_lookup(struct vmw_cmdbuf_res_manager *man,
enum vmw_view_type view_type,
u32 user_key);
#endif
......@@ -561,6 +561,7 @@ static int vmw_stdu_crtc_set_config(struct drm_mode_set *set)
true, /* a scanout buffer */
content_srf.mip_levels[0],
content_srf.multisample_count,
0,
display_base_size,
&display_srf);
if (unlikely(ret != 0)) {
......
......@@ -27,9 +27,12 @@
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
#include "vmwgfx_so.h"
#include "vmwgfx_binding.h"
#include <ttm/ttm_placement.h>
#include "device_include/svga3d_surfacedefs.h"
/**
* struct vmw_user_surface - User-space visible surface resource
*
......@@ -593,6 +596,7 @@ static int vmw_surface_init(struct vmw_private *dev_priv,
* surface validate.
*/
INIT_LIST_HEAD(&srf->view_list);
vmw_resource_activate(res, vmw_hw_surface_destroy);
return ret;
}
......@@ -723,6 +727,7 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data,
desc = svga3dsurface_get_desc(req->format);
if (unlikely(desc->block_desc == SVGA3DBLOCKDESC_NONE)) {
DRM_ERROR("Invalid surface format for surface creation.\n");
DRM_ERROR("Format requested is: %d\n", req->format);
return -EINVAL;
}
......@@ -1018,12 +1023,16 @@ static int vmw_gb_surface_create(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_surface *srf = vmw_res_to_srf(res);
uint32_t cmd_len, submit_len;
uint32_t cmd_len, cmd_id, submit_len;
int ret;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDefineGBSurface body;
} *cmd;
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDefineGBSurface_v2 body;
} *cmd2;
if (likely(res->id != -1))
return 0;
......@@ -1040,9 +1049,19 @@ static int vmw_gb_surface_create(struct vmw_resource *res)
goto out_no_fifo;
}
cmd_len = sizeof(cmd->body);
submit_len = sizeof(*cmd);
if (srf->array_size > 0) {
/* has_dx checked on creation time. */
cmd_id = SVGA_3D_CMD_DEFINE_GB_SURFACE_V2;
cmd_len = sizeof(cmd2->body);
submit_len = sizeof(*cmd2);
} else {
cmd_id = SVGA_3D_CMD_DEFINE_GB_SURFACE;
cmd_len = sizeof(cmd->body);
submit_len = sizeof(*cmd);
}
cmd = vmw_fifo_reserve(dev_priv, submit_len);
cmd2 = (typeof(cmd2))cmd;
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving FIFO space for surface "
"creation.\n");
......@@ -1050,17 +1069,33 @@ static int vmw_gb_surface_create(struct vmw_resource *res)
goto out_no_fifo;
}
cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SURFACE;
cmd->header.size = cmd_len;
cmd->body.sid = srf->res.id;
cmd->body.surfaceFlags = srf->flags;
cmd->body.format = srf->format;
cmd->body.numMipLevels = srf->mip_levels[0];
cmd->body.multisampleCount = srf->multisample_count;
cmd->body.autogenFilter = srf->autogen_filter;
cmd->body.size.width = srf->base_size.width;
cmd->body.size.height = srf->base_size.height;
cmd->body.size.depth = srf->base_size.depth;
if (srf->array_size > 0) {
cmd2->header.id = cmd_id;
cmd2->header.size = cmd_len;
cmd2->body.sid = srf->res.id;
cmd2->body.surfaceFlags = srf->flags;
cmd2->body.format = cpu_to_le32(srf->format);
cmd2->body.numMipLevels = srf->mip_levels[0];
cmd2->body.multisampleCount = srf->multisample_count;
cmd2->body.autogenFilter = srf->autogen_filter;
cmd2->body.size.width = srf->base_size.width;
cmd2->body.size.height = srf->base_size.height;
cmd2->body.size.depth = srf->base_size.depth;
cmd2->body.arraySize = srf->array_size;
} else {
cmd->header.id = cmd_id;
cmd->header.size = cmd_len;
cmd->body.sid = srf->res.id;
cmd->body.surfaceFlags = srf->flags;
cmd->body.format = cpu_to_le32(srf->format);
cmd->body.numMipLevels = srf->mip_levels[0];
cmd->body.multisampleCount = srf->multisample_count;
cmd->body.autogenFilter = srf->autogen_filter;
cmd->body.size.width = srf->base_size.width;
cmd->body.size.height = srf->base_size.height;
cmd->body.size.depth = srf->base_size.depth;
}
vmw_fifo_commit(dev_priv, submit_len);
return 0;
......@@ -1188,6 +1223,7 @@ static int vmw_gb_surface_unbind(struct vmw_resource *res,
static int vmw_gb_surface_destroy(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_surface *srf = vmw_res_to_srf(res);
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDestroyGBSurface body;
......@@ -1197,7 +1233,8 @@ static int vmw_gb_surface_destroy(struct vmw_resource *res)
return 0;
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_res_list_scrub(&res->binding_head);
vmw_view_surface_list_destroy(dev_priv, &srf->view_list);
vmw_binding_res_list_scrub(&res->binding_head);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
......@@ -1259,6 +1296,7 @@ int vmw_gb_surface_define_ioctl(struct drm_device *dev, void *data,
req->drm_surface_flags & drm_vmw_surface_flag_scanout,
req->mip_levels,
req->multisample_count,
req->array_size,
req->base_size,
&srf);
if (unlikely(ret != 0))
......@@ -1275,10 +1313,17 @@ int vmw_gb_surface_define_ioctl(struct drm_device *dev, void *data,
res = &user_srf->srf.res;
if (req->buffer_handle != SVGA3D_INVALID_ID)
if (req->buffer_handle != SVGA3D_INVALID_ID) {
ret = vmw_user_dmabuf_lookup(tfile, req->buffer_handle,
&res->backup);
else if (req->drm_surface_flags & drm_vmw_surface_flag_create_buffer)
if (ret == 0 && res->backup->base.num_pages * PAGE_SIZE <
res->backup_size) {
DRM_ERROR("Surface backup buffer is too small.\n");
vmw_dmabuf_unreference(&res->backup);
ret = -EINVAL;
goto out_unlock;
}
} else if (req->drm_surface_flags & drm_vmw_surface_flag_create_buffer)
ret = vmw_user_dmabuf_alloc(dev_priv, tfile,
res->backup_size,
req->drm_surface_flags &
......@@ -1378,6 +1423,7 @@ int vmw_gb_surface_reference_ioctl(struct drm_device *dev, void *data,
rep->creq.drm_surface_flags = 0;
rep->creq.multisample_count = srf->multisample_count;
rep->creq.autogen_filter = srf->autogen_filter;
rep->creq.array_size = srf->array_size;
rep->creq.buffer_handle = backup_handle;
rep->creq.base_size = srf->base_size;
rep->crep.handle = user_srf->prime.base.hash.key;
......@@ -1404,6 +1450,7 @@ int vmw_gb_surface_reference_ioctl(struct drm_device *dev, void *data,
* @for_scanout: true if inteded to be used for scanout buffer
* @num_mip_levels: number of MIP levels
* @multisample_count:
* @array_size: Surface array size.
* @size: width, heigh, depth of the surface requested
* @user_srf_out: allocated user_srf. Set to NULL on failure.
*
......@@ -1419,6 +1466,7 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
bool for_scanout,
uint32_t num_mip_levels,
uint32_t multisample_count,
uint32_t array_size,
struct drm_vmw_size size,
struct vmw_surface **srf_out)
{
......@@ -1426,7 +1474,7 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
struct vmw_user_surface *user_srf;
struct vmw_surface *srf;
int ret;
u32 num_layers;
*srf_out = NULL;
......@@ -1445,6 +1493,12 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
}
}
/* array_size must be null for non-GL3 host. */
if (array_size > 0 && !dev_priv->has_dx) {
DRM_ERROR("Tried to create DX surface on non-DX host.\n");
return -EINVAL;
}
ret = ttm_read_lock(&dev_priv->reservation_sem, true);
if (unlikely(ret != 0))
return ret;
......@@ -1481,10 +1535,21 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
srf->autogen_filter = SVGA3D_TEX_FILTER_NONE;
srf->multisample_count = multisample_count;
srf->res.backup_size = svga3dsurface_get_serialized_size(srf->format,
srf->base_size,
srf->mip_levels[0],
srf->flags & SVGA3D_SURFACE_CUBEMAP);
if (array_size)
num_layers = array_size;
else if (svga3d_flags & SVGA3D_SURFACE_CUBEMAP)
num_layers = SVGA3D_MAX_SURFACE_FACES;
else
num_layers = 1;
srf->res.backup_size =
svga3dsurface_get_serialized_size(srf->format,
srf->base_size,
srf->mip_levels[0],
num_layers);
if (srf->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
srf->res.backup_size += sizeof(SVGA3dDXSOState);
if (dev_priv->active_display_unit == vmw_du_screen_target &&
for_scanout)
......
......@@ -64,6 +64,7 @@
#define DRM_VMW_GB_SURFACE_CREATE 23
#define DRM_VMW_GB_SURFACE_REF 24
#define DRM_VMW_SYNCCPU 25
#define DRM_VMW_CREATE_EXTENDED_CONTEXT 26
/*************************************************************************/
/**
......@@ -89,6 +90,7 @@
#define DRM_VMW_PARAM_MAX_MOB_MEMORY 9
#define DRM_VMW_PARAM_MAX_MOB_SIZE 10
#define DRM_VMW_PARAM_SCREEN_TARGET 11
#define DRM_VMW_PARAM_DX 12
/**
* enum drm_vmw_handle_type - handle type for ref ioctls
......@@ -297,7 +299,7 @@ union drm_vmw_surface_reference_arg {
* Argument to the DRM_VMW_EXECBUF Ioctl.
*/
#define DRM_VMW_EXECBUF_VERSION 1
#define DRM_VMW_EXECBUF_VERSION 2
struct drm_vmw_execbuf_arg {
uint64_t commands;
......@@ -306,6 +308,8 @@ struct drm_vmw_execbuf_arg {
uint64_t fence_rep;
uint32_t version;
uint32_t flags;
uint32_t context_handle;
uint32_t pad64;
};
/**
......@@ -826,7 +830,6 @@ struct drm_vmw_update_layout_arg {
enum drm_vmw_shader_type {
drm_vmw_shader_type_vs = 0,
drm_vmw_shader_type_ps,
drm_vmw_shader_type_gs
};
......@@ -908,6 +911,8 @@ enum drm_vmw_surface_flags {
* @buffer_handle Buffer handle of backup buffer. SVGA3D_INVALID_ID
* if none.
* @base_size Size of the base mip level for all faces.
* @array_size Must be zero for non-DX hardware, and if non-zero
* svga3d_flags must have proper bind flags setup.
*
* Input argument to the DRM_VMW_GB_SURFACE_CREATE Ioctl.
* Part of output argument for the DRM_VMW_GB_SURFACE_REF Ioctl.
......@@ -920,7 +925,7 @@ struct drm_vmw_gb_surface_create_req {
uint32_t multisample_count;
uint32_t autogen_filter;
uint32_t buffer_handle;
uint32_t pad64;
uint32_t array_size;
struct drm_vmw_size base_size;
};
......@@ -1060,4 +1065,28 @@ struct drm_vmw_synccpu_arg {
uint32_t pad64;
};
/*************************************************************************/
/**
* DRM_VMW_CREATE_EXTENDED_CONTEXT - Create a host context.
*
* Allocates a device unique context id, and queues a create context command
* for the host. Does not wait for host completion.
*/
enum drm_vmw_extended_context {
drm_vmw_context_legacy,
drm_vmw_context_dx
};
/**
* union drm_vmw_extended_context_arg
*
* @req: Context type.
* @rep: Context identifier.
*
* Argument to the DRM_VMW_CREATE_EXTENDED_CONTEXT Ioctl.
*/
union drm_vmw_extended_context_arg {
enum drm_vmw_extended_context req;
struct drm_vmw_context_arg rep;
};
#endif
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