Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Z
ZEO
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nexedi
ZEO
Commits
daed384f
Commit
daed384f
authored
Jun 29, 2016
by
Jim Fulton
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
docs
parent
11fdfd1e
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
82 additions
and
2 deletions
+82
-2
src/ZEO/asyncio/README.rst
src/ZEO/asyncio/README.rst
+78
-0
src/ZEO/asyncio/mtacceptor.py
src/ZEO/asyncio/mtacceptor.py
+4
-2
No files found.
src/ZEO/asyncio/README.rst
0 → 100644
View file @
daed384f
================================
asyncio-based networking for ZEO
================================
This package provides the networking interface for ZEO. It provides a
somewhat RPC-like API.
Notes
=====
Sending data immediately: ayncio vs asyncore
--------------------------------------------
The previous ZEO networking implementation used the ``asyncore`` library.
When writing with asyncore, writes were done only from the event loop.
This meant that when sending data, code would have to "wake up" the
event loop, typically after adding data to some sort of output buffer.
Asyncio takes an entirely different and saner approach. When an
application wants to send data, it writes to a transport. All
interactions with a transport (in a correct application) are from the
same thread, which is also the thread running any event loop.
Transports are always either idle or sending data. When idle, the
transport writes to the outout socket immediately. If not all data
isn't sent, then it buffers it and becomes sending. If a transport is
sending, then we know that the socket isn't ready for more data, so
``write`` can just buffer the data. There's no point in waking up the
event loop, because the socket will do so when it's ready for more
data.
An exception to the paragraph above occurs when operations cross
threads, as occures for most client operations and when a transaction
commits on the server and results have to be sent to other clients. In
these cases, a call_soon_threadsafe method is used which queues an
operation and has to wake up an event loop to process it.
Server threading
----------------
There are currently two server implementations, an implementation that
used a thread per client (and a thread to listen for connections),
``ZEO.asyncio.mtacceptor.Acceptor``, and an implementation that uses a
single networking thread, ``ZEO.asyncio.server.Acceptor``. The
implementation is selected by changing an import in
``ZEO.StorageServer``. The currently-used implementation is
``ZEO.asyncio.server.Acceptor``, although this sentance is likely to
rot, so check the import to be sure. (Maybe this should be configurable.)
ZEO switched to a multi-threaded implementation several years ago
because it was found to improve performance for large databases using
magnetic disks. Because client threads are always working on behalf of
a single client, there's not really an issue with making blocking
calls, such as executing slow I/O operations.
Initially, the asyncio-based implementation used a multi-threaded
server. A simple thread accepted connections and handed accepted
sockets to ``create_connection``. This became a problem when SSL was
added because ``create_connection`` sets up SSL conections as client
connections, and doesn't provide an option to create server
connections.
In response, I created an ``asyncio.Server``-based implementation.
This required using a single thread. This was a pretty trivial
change, however, it led to the tests becoming unstable to the point
that it was impossible to run all tests without some failing. One
test was broken due to a ``asyncio.Server`` `bug
<http://bugs.python.org/issue27386>`_. It's unclear whether the test
instability is due to ``asyncio.Server`` problems or due to latent
test (or ZEO) bugs, but even after beating the tests mostly into
submission, tests failures are more likely when using
``asyncio.Server``. Beatings will continue.
While fighting test failures using ``asyncio.Server``, the
multi-threaded implementation was updated to use a monkey patch to
allow it to create SSL server connections. Aside from the real risk of a
monkey patch, this works very well.
Both implementations seem to perform about the same.
src/ZEO/asyncio/mtacceptor.py
View file @
daed384f
...
@@ -26,8 +26,10 @@ worked on Mac OS X for some reason.)
...
@@ -26,8 +26,10 @@ worked on Mac OS X for some reason.)
SSL + non-blocking sockets requires special care, which asyncio
SSL + non-blocking sockets requires special care, which asyncio
provides. Unfortunately, create_connection, assumes it's creating a
provides. Unfortunately, create_connection, assumes it's creating a
client connection. It would be easy to fix this, but it's hard to
client connection. It would be easy to fix this,
justify the fix to get it accepted, so we won't bother for now.
http://bugs.python.org/issue27392, but it's hard to justify the fix to
get it accepted, so we won't bother for now. This currently uses a
horrible monley patch to work with SSL.
To use this module, replace::
To use this module, replace::
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment