Commit daa1654d authored by Guus der Kinderen's avatar Guus der Kinderen

#1257: Prefer 'probably' over 'maybe' when evaluating Audio support.

parent c684105f
# Changelog
- #1257: Prefer 'probably' over 'maybe' when evaluating audio play support.
## 4.0.3 (2018-10-22)
- New translations: Arabic, Basque, Czech, French, German, Hungarian, Japanese, Norwegian Bokmål, Polish, Romanian, Spanish
......
......@@ -109,16 +109,22 @@
// XXX Eventually this can be refactored to use Notification's sound
// feature, but no browser currently supports it.
// https://developer.mozilla.org/en-US/docs/Web/API/notification/sound
let audio;
let audioOgg, audioMp3, canPlayOgg, canPlayMp3;
if (_converse.play_sounds && !_.isUndefined(window.Audio)) {
audio = new Audio(_converse.sounds_path+"msg_received.ogg");
if (audio.canPlayType('audio/ogg')) {
audio.play();
} else {
audio = new Audio(_converse.sounds_path+"msg_received.mp3");
if (audio.canPlayType('audio/mp3')) {
audio.play();
}
audioOgg = new Audio(_converse.sounds_path+"msg_received.ogg");
canPlayOgg = audioOgg.canPlayType('audio/ogg');
audioMp3 = new Audio(_converse.sounds_path+"msg_received.mp3");
canPlayMp3 = audioMp3.canPlayType('audio/mp3');
// Prefer 'probably' over 'maybe'.
if ( canPlayOgg === 'probably') {
audioOgg.play();
} else if ( canPlayMp3 === 'probably' ) {
audioMp3.play();
} else if ( canPlayOgg === 'maybe' ) {
audioOgg.play();
} else if ( canPlayMp3 === 'maybe' ) {
audioMp3.play();
}
}
};
......
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