Commit 0839775b authored by Jérome Perrin's avatar Jérome Perrin

graph_editor: partially revert changes from ERP5 Workflows

 - We don't care about a stable random layout, we want to include the
manual layout in business templates
 - Re-add edge edition dialog that was removed
 - Drop a wrong CSS that was removed long time ago but re-added by mistake
 - Don't do CSS in the javascript, the graph model allows to have CSS in
the model
parent 2b4f0e53
......@@ -18,7 +18,6 @@
<script src="../lib/jquery-ui.js" type="text/javascript"></script>
<script src="../lib/jquery.jsplumb.js" type="text/javascript"></script>
<script src="../lib/handlebars.min.js" type="text/javascript"></script>
<script src="seedrandom.js" type="text/javascript"></script>
<script src="../lib/springy.js" type="text/javascript"></script>
<script src="../dream/mixin_promise.js" type="text/javascript"></script>
......@@ -28,7 +27,7 @@
<div class="window {{class}}"
id="{{element_id}}"
title="{{title}}">
<a href="{{name_href}}">{{name}}</a>
{{name}}
<div class="ep"></div>
</div>
</script>
......
......@@ -4,17 +4,13 @@
border: 1px solid #999;
min-width: 400px;
min-height: 1200px;
min-height: 400px;
overflow: hidden;
background-color: #eaedef;
text-align: center;
}
.selected {
color: #bd0b0b!important
}
.window,
.label {
background-color: #fff;
......
......@@ -353,25 +353,11 @@
function addEdge(gadget, edge_id, edge_data) {
var overlays = [];
var connection;
var label = '';
if (edge_data.name) {
label = edge_data.name;
if (edge_data.path) {
label = label.link(edge_data.path);
}
}
if (edge_data.name_path_dict) {
var linked_name_list = [];
for (var name in edge_data.name_path_dict) {
linked_name_list.push(name.link(edge_data.name_path_dict[name]));
}
label = linked_name_list.join(', ');
}
if (label) {
overlays = [
["Label", {
cssClass: "l1 component label",
label: label
label: edge_data.name
}]
];
}
......@@ -491,6 +477,78 @@
return clone(expanded_class_definition);
}
function openEdgeEditionDialog(gadget, connection) {
var edge_id = connection.id;
var edge_data = gadget.props.data.graph.edge[edge_id];
var edit_popup = $(gadget.props.element).find("#popup-edit-template");
var schema;
var fieldset_element;
var delete_promise;
schema = expandSchema(gadget.props.data.class_definition[edge_data._class], gadget.props.data);
// We do not edit source & destination on edge this way.
delete schema.properties.source;
delete schema.properties.destination;
gadget.props.element.insertAdjacentHTML("beforeend", popup_edit_template);
edit_popup = $(gadget.props.element).find("#edit-popup");
edit_popup.find(".node_class").text(connection.name || connection._class);
fieldset_element = edit_popup.find("fieldset")[0];
edit_popup.dialog();
edit_popup.show();
function save_promise(fieldset_gadget) {
return new RSVP.Queue().push(function () {
return promiseEventListener(edit_popup.find(".graph_editor_validate_button")[0], "click", false);
}).push(function (evt) {
var data = {
id: $(evt.target[1]).val(),
data: {}
};
return fieldset_gadget.getContent().then(function (r) {
$.extend(data.data, gadget.props.data.graph.edge[connection.id]);
$.extend(data.data, r);
// to redraw, we remove the edge and add again.
// but we want to disable events on connection, since event
// handling promise are executed asynchronously in undefined order,
// we cannot just remove and /then/ add, because the new edge is
// added before the old is removed.
connection.ignoreEvent = true;
gadget.props.jsplumb_instance.detach(connection);
addEdge(gadget, r.id, data.data);
});
});
}
delete_promise = new RSVP.Queue().push(function () {
return promiseEventListener(edit_popup.find(".graph_editor_delete_button")[0], "click", false);
}).push(function () {
// connectionDetached event will remove the edge from data
gadget.props.jsplumb_instance.detach(connection);
});
return gadget.declareGadget("../fieldset/index.html", {
element: fieldset_element,
scope: "fieldset"
}).push(function (fieldset_gadget) {
return RSVP.all([fieldset_gadget, fieldset_gadget.render({
value: edge_data,
property_definition: schema
}, edge_id)]);
}).push(function (fieldset_gadget) {
edit_popup.dialog("open");
return fieldset_gadget[0];
}).push(function (fieldset_gadget) {
fieldset_gadget.startService(); // XXX
return fieldset_gadget;
}).push(function (fieldset_gadget) {
// Expose the dialog handling promise so that we can wait for it in
// test.
gadget.props.dialog_promise = RSVP.any([save_promise(fieldset_gadget, edge_id), delete_promise]);
return gadget.props.dialog_promise;
}).push(function () {
edit_popup.dialog("close");
edit_popup.remove();
delete gadget.props.dialog_promise;
});
}
function openNodeEditionDialog(gadget, element) {
var node_id = getNodeId(gadget, element.id);
var node_data = gadget.props.data.graph.node[node_id];
......@@ -588,6 +646,12 @@
});
}
function waitForConnectionClick(gadget) {
return loopJsplumbBind(gadget, "click", function (connection) {
return openEdgeEditionDialog(gadget, connection);
});
}
function addNode(gadget, node_id, node_data) {
var render_element = $(gadget.props.main);
var class_definition = gadget.props.data.class_definition[node_data._class];
......@@ -612,8 +676,7 @@
"class": node_data._class.replace(".", "-"),
element_id: dom_element_id,
title: node_data.name || node_data.id,
name: node_data.name || node_data.id,
name_href: node_data.path
name: node_data.name || node_data.id
}), "text/html").querySelector(".window");
render_element.append(domElement);
box = $(gadget.props.element).find("#" + dom_element_id);
......@@ -623,10 +686,6 @@
}
box.css("top", absolute_position[1]);
box.css("left", absolute_position[0]);
if (node_data.is_initial_state) {
box.css("border", "double #000000");
box.css("font-weight", "bold");
}
updateNodeStyle(gadget, dom_element_id);
draggable(gadget);
// XXX make only this element draggable.
......@@ -803,7 +862,8 @@
return RSVP.all([
waitForDrop(gadget),
waitForConnection(gadget),
waitForConnectionDetached(gadget)
waitForConnectionDetached(gadget),
waitForConnectionClick(gadget)
]);
});
......
/**
seedrandom.js
=============
Seeded random number generator for Javascript.
version 2.3.10
Author: David Bau
Date: 2014 Sep 20
Can be used as a plain script, a node.js module or an AMD module.
Script tag usage
----------------
<script src="//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.10/seedrandom.min.js">
</script>
// Sets Math.random to a PRNG initialized using the given explicit seed.
Math.seedrandom('hello.');
console.log(Math.random()); // Always 0.9282578795792454
console.log(Math.random()); // Always 0.3752569768646784
// Sets Math.random to an ARC4-based PRNG that is autoseeded using the
// current time, dom state, and other accumulated local entropy.
// The generated seed string is returned.
Math.seedrandom();
console.log(Math.random()); // Reasonably unpredictable.
// Seeds using the given explicit seed mixed with accumulated entropy.
Math.seedrandom('added entropy.', { entropy: true });
console.log(Math.random()); // As unpredictable as added entropy.
// Use "new" to create a local prng without altering Math.random.
var myrng = new Math.seedrandom('hello.');
console.log(myrng()); // Always 0.9282578795792454
Node.js usage
-------------
npm install seedrandom
// Local PRNG: does not affect Math.random.
var seedrandom = require('seedrandom');
var rng = seedrandom('hello.');
console.log(rng()); // Always 0.9282578795792454
// Autoseeded ARC4-based PRNG.
rng = seedrandom();
console.log(rng()); // Reasonably unpredictable.
// Global PRNG: set Math.random.
seedrandom('hello.', { global: true });
console.log(Math.random()); // Always 0.9282578795792454
// Mixing accumulated entropy.
rng = seedrandom('added entropy.', { entropy: true });
console.log(rng()); // As unpredictable as added entropy.
Require.js usage
----------------
Similar to node.js usage:
bower install seedrandom
require(['seedrandom'], function(seedrandom) {
var rng = seedrandom('hello.');
console.log(rng()); // Always 0.9282578795792454
});
Network seeding
---------------
<script src="//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.10/seedrandom.min.js">
</script>
<!-- Seeds using urandom bits from a server. -->
<script src="//jsonlib.appspot.com/urandom?callback=Math.seedrandom">
</script>
<!-- Seeds mixing in random.org bits -->
<script>
(function(x, u, s){
try {
// Make a synchronous request to random.org.
x.open('GET', u, false);
x.send();
s = unescape(x.response.trim().replace(/^|\s/g, '%'));
} finally {
// Seed with the response, or autoseed on failure.
Math.seedrandom(s, !!s);
}
})(new XMLHttpRequest, 'https://www.random.org/integers/' +
'?num=256&min=0&max=255&col=1&base=16&format=plain&rnd=new');
</script>
Reseeding using user input
--------------------------
var seed = Math.seedrandom(); // Use prng with an automatic seed.
document.write(Math.random()); // Pretty much unpredictable x.
var rng = new Math.seedrandom(seed); // A new prng with the same seed.
document.write(rng()); // Repeat the 'unpredictable' x.
function reseed(event, count) { // Define a custom entropy collector.
var t = [];
function w(e) {
t.push([e.pageX, e.pageY, +new Date]);
if (t.length &lt; count) { return; }
document.removeEventListener(event, w);
Math.seedrandom(t, { entropy: true });
}
document.addEventListener(event, w);
}
reseed('mousemove', 100); // Reseed after 100 mouse moves.
The "pass" option can be used to get both the prng and the seed.
The following returns both an autoseeded prng and the seed as an object,
without mutating Math.random:
var obj = Math.seedrandom(null, { pass: function(prng, seed) {
return { random: prng, seed: seed };
}});
Version notes
-------------
The random number sequence is the same as version 1.0 for string seeds.
* Version 2.0 changed the sequence for non-string seeds.
* Version 2.1 speeds seeding and uses window.crypto to autoseed if present.
* Version 2.2 alters non-crypto autoseeding to sweep up entropy from plugins.
* Version 2.3 adds support for "new", module loading, and a null seed arg.
* Version 2.3.1 adds a build environment, module packaging, and tests.
* Version 2.3.4 fixes bugs on IE8, and switches to MIT license.
* Version 2.3.6 adds a readable options object argument.
* Version 2.3.10 adds support for node.js crypto (contributed by ctd1500).
The standard ARC4 key scheduler cycles short keys, which means that
seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'.
Therefore it is a good idea to add a terminator to avoid trivial
equivalences on short string seeds, e.g., Math.seedrandom(str + '\0').
Starting with version 2.0, a terminator is added automatically for
non-string seeds, so seeding with the number 111 is the same as seeding
with '111\0'.
When seedrandom() is called with zero args or a null seed, it uses a
seed drawn from the browser crypto object if present. If there is no
crypto support, seedrandom() uses the current time, the native rng,
and a walk of several DOM objects to collect a few bits of entropy.
Each time the one- or two-argument forms of seedrandom are called,
entropy from the passed seed is accumulated in a pool to help generate
future seeds for the zero- and two-argument forms of seedrandom.
On speed - This javascript implementation of Math.random() is several
times slower than the built-in Math.random() because it is not native
code, but that is typically fast enough. Some details (timings on
Chrome 25 on a 2010 vintage macbook):
* seeded Math.random() - avg less than 0.0002 milliseconds per call
* seedrandom('explicit.') - avg less than 0.2 milliseconds per call
* seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call
* seedrandom() with crypto - avg less than 0.2 milliseconds per call
Autoseeding without crypto is somewhat slower, about 20-30 milliseconds on
a 2012 windows 7 1.5ghz i5 laptop, as seen on Firefox 19, IE 10, and Opera.
Seeded rng calls themselves are fast across these browsers, with slowest
numbers on Opera at about 0.0005 ms per seeded Math.random().
LICENSE (MIT)
-------------
Copyright 2014 David Bau.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* All code is in an anonymous closure to keep the global namespace clean.
*/
(function (
global, pool, math, width, chunks, digits, module, define, rngname) {
//
// The following constants are related to IEEE 754 limits.
//
var startdenom = math.pow(width, chunks),
significance = math.pow(2, digits),
overflow = significance * 2,
mask = width - 1,
nodecrypto;
//
// seedrandom()
// This is the seedrandom function described above.
//
var impl = math['seed' + rngname] = function(seed, options, callback) {
var key = [];
options = (options == true) ? { entropy: true } : (options || {});
// Flatten the seed string or build one from local entropy if needed.
var shortseed = mixkey(flatten(
options.entropy ? [seed, tostring(pool)] :
(seed == null) ? autoseed() : seed, 3), key);
// Use the seed to initialize an ARC4 generator.
var arc4 = new ARC4(key);
// Mix the randomness into accumulated entropy.
mixkey(tostring(arc4.S), pool);
// Calling convention: what to return as a function of prng, seed, is_math.
return (options.pass || callback ||
// If called as a method of Math (Math.seedrandom()), mutate Math.random
// because that is how seedrandom.js has worked since v1.0. Otherwise,
// it is a newer calling convention, so return the prng directly.
function(prng, seed, is_math_call) {
if (is_math_call) { math[rngname] = prng; return seed; }
else return prng;
})(
// This function returns a random double in [0, 1) that contains
// randomness in every bit of the mantissa of the IEEE 754 value.
function() {
var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48
d = startdenom, // and denominator d = 2 ^ 48.
x = 0; // and no 'extra last byte'.
while (n < significance) { // Fill up all significant digits by
n = (n + x) * width; // shifting numerator and
d *= width; // denominator and generating a
x = arc4.g(1); // new least-significant-byte.
}
while (n >= overflow) { // To avoid rounding up, before adding
n /= 2; // last byte, shift everything
d /= 2; // right using integer math until
x >>>= 1; // we have exactly the desired bits.
}
return (n + x) / d; // Form the number within [0, 1).
}, shortseed, 'global' in options ? options.global : (this == math));
};
//
// ARC4
//
// An ARC4 implementation. The constructor takes a key in the form of
// an array of at most (width) integers that should be 0 <= x < (width).
//
// The g(count) method returns a pseudorandom integer that concatenates
// the next (count) outputs from ARC4. Its return value is a number x
// that is in the range 0 <= x < (width ^ count).
//
/** @constructor */
function ARC4(key) {
var t, keylen = key.length,
me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
// The empty key [] is treated as [0].
if (!keylen) { key = [keylen++]; }
// Set up S using the standard key scheduling algorithm.
while (i < width) {
s[i] = i++;
}
for (i = 0; i < width; i++) {
s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
s[j] = t;
}
// The "g" method returns the next (count) outputs as one number.
(me.g = function(count) {
// Using instance members instead of closure state nearly doubles speed.
var t, r = 0,
i = me.i, j = me.j, s = me.S;
while (count--) {
t = s[i = mask & (i + 1)];
r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
}
me.i = i; me.j = j;
return r;
// For robust unpredictability, the function call below automatically
// discards an initial batch of values. This is called RC4-drop[256].
// See http://google.com/search?q=rsa+fluhrer+response&btnI
})(width);
}
//
// flatten()
// Converts an object tree to nested arrays of strings.
//
function flatten(obj, depth) {
var result = [], typ = (typeof obj), prop;
if (depth && typ == 'object') {
for (prop in obj) {
try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
}
}
return (result.length ? result : typ == 'string' ? obj : obj + '\0');
}
//
// mixkey()
// Mixes a string seed into a key that is an array of integers, and
// returns a shortened string seed that is equivalent to the result key.
//
function mixkey(seed, key) {
var stringseed = seed + '', smear, j = 0;
while (j < stringseed.length) {
key[mask & j] =
mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
}
return tostring(key);
}
//
// autoseed()
// Returns an object for autoseeding, using window.crypto if available.
//
/** @param {Uint8Array|Navigator=} seed */
function autoseed(seed) {
try {
if (nodecrypto) return tostring(nodecrypto.randomBytes(width));
global.crypto.getRandomValues(seed = new Uint8Array(width));
return tostring(seed);
} catch (e) {
return [+new Date, global, (seed = global.navigator) && seed.plugins,
global.screen, tostring(pool)];
}
}
//
// tostring()
// Converts an array of charcodes to a string
//
function tostring(a) {
return String.fromCharCode.apply(0, a);
}
//
// When seedrandom.js is loaded, we immediately mix a few bits
// from the built-in RNG into the entropy pool. Because we do
// not want to interfere with deterministic PRNG state later,
// seedrandom will not call math.random on its own again after
// initialization.
//
mixkey(math[rngname](), pool);
//
// Nodejs and AMD support: export the implementation as a module using
// either convention.
//
if (module && module.exports) {
module.exports = impl;
try {
// When in node.js, try using crypto package for autoseeding.
nodecrypto = require('crypto');
} catch (ex) {}
} else if (define && define.amd) {
define(function() { return impl; });
}
//
// Node.js native crypto support.
//
// End anonymous scope, and pass initial values.
})(
this, // global window object
[], // pool: entropy pool starts empty
Math, // math: package containing random, pow, and seedrandom
256, // width: each RC4 output is 0 <= x < 256
6, // chunks: at least six RC4 outputs for each double
52, // digits: there are 52 significant digits in a double
(typeof module) == 'object' && module, // present in node.js
(typeof define) == 'function' && define, // present with an AMD loader
'random'// rngname: name for Math.random and Math.seedrandom
);
\ No newline at end of file
<?xml version="1.0"?>
<ZopeData>
<record id="1" aka="AAAAAAAAAAE=">
<pickle>
<global name="File" module="OFS.Image"/>
</pickle>
<pickle>
<dictionary>
<item>
<key> <string>_Cacheable__manager_id</string> </key>
<value> <string>http_cache</string> </value>
</item>
<item>
<key> <string>__name__</string> </key>
<value> <string>seedrandom.js</string> </value>
</item>
<item>
<key> <string>content_type</string> </key>
<value> <string>application/javascript</string> </value>
</item>
<item>
<key> <string>precondition</string> </key>
<value> <string></string> </value>
</item>
<item>
<key> <string>title</string> </key>
<value> <string></string> </value>
</item>
</dictionary>
</pickle>
</record>
</ZopeData>
......@@ -24,13 +24,6 @@
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
// Nexedi patch: use seedrandom instead of Math.random to always get the same
// graph representation this will in order to be able to use seed and thus
// get the same set of random number, used to set the place of the graph nodes
var seeded_random = new Math.seedrandom('Using seedrandom for getting same set'
+ 'of pseudorandom numbers.');
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
......@@ -584,7 +577,7 @@ var seeded_random = new Math.seedrandom('Using seedrandom for getting same set'
};
Vector.random = function() {
return new Vector(10.0 * (seeded_random() - 0.5), 10.0 * (seeded_random() - 0.5));
return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
};
Vector.prototype.add = function(v2) {
......
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