Commit 28b9d317 authored by Romain Courteaud's avatar Romain Courteaud

erp5_document_scanner: add glfx support

Use the GPU to speed up the image manipulation process.
parent 9e8adf0f
......@@ -19,6 +19,7 @@
<script type="text/javascript" src="cropper.min.js"></script>
<script type="text/javascript" src="domsugar.js"></script>
<script type="text/javascript" src="caman.full.min.js"></script>
<script type="text/javascript" src="glfx.js"></script>
<script type="text/javascript" src="gadget_document_scanner.js"></script>
<title>Gadget Document Scanner</title>
</head>
......
......@@ -242,7 +242,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>982.7390.34742.27767</string> </value>
<value> <string>982.46775.50354.51694</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -260,7 +260,7 @@
</tuple>
<state>
<tuple>
<float>1582765422.37</float>
<float>1585665387.68</float>
<string>UTC</string>
</tuple>
</state>
......
/*jslint indent: 2, unparam: true, bitwise: true */
/*global rJS, RSVP, window, document, navigator, Cropper, Promise, JSON, jIO,
promiseEventListener, domsugar, createImageBitmap, FormData, Caman,
FileReader, DataView, URL*/
FileReader, DataView, URL, fx*/
(function (rJS, RSVP, window, document, navigator, Cropper, Promise, JSON, jIO,
promiseEventListener, domsugar, createImageBitmap, FormData, caman,
FileReader, DataView, URL) {
FileReader, DataView, URL, fx) {
"use strict";
//////////////////////////////////////////////////
......@@ -109,6 +109,29 @@
return new RSVP.Promise(waitForStream, canceller);
}
function handleGfx(canvas, settings) {
  • @romain

    Did you run "Test memory exhausted issue on mobile" on mobile?

    If I run, it crashes and mobile becomes unsable.

  • So, testing a bit more. The issue is here:

    https://lab.nexedi.com/nexedi/erp5/blob/master/bt5/erp5_document_scanner/PathTemplateItem/web_page_module/scanner_gadget_document_scanner_js.js#L71

    canvas.toBlob(resolve, 'image/jpeg', compression);

    But, I can not find how to compare canvas from caman and canvas from gfx.

  • Yes, I add this issue.

    The only workaround I found was to decrease the size of the image (a max of 3000px for example) in the preference.

    Please also note that the size is also limited automatically by the webgl MAX_TEXTURE_SIZE

Please register or sign in to reply
var webgl_canvas = fx.canvas(),
texture = webgl_canvas.texture(canvas),
tmp;
// apply the ink filter
tmp = webgl_canvas.draw(texture);
if ((settings.brightness && settings.brightness !== 0) ||
(settings.contrast && settings.contrast !== 0)) {
tmp.brightnessContrast(
(settings.brightness || 0) / 100,
(settings.contrast || 0) / 100
);
}
if (settings.enable_greyscale) {
tmp.hueSaturation(0, -1);
}
tmp.update();
return webgl_canvas;
}
function handleCaman(canvas, settings) {
var local_caman;
......@@ -142,7 +165,7 @@
this.render(function () {
// XXX canceller should be called automatically ?
canceller();
resolve();
resolve(canvas);
});
} catch (error) {
canceller();
......@@ -427,30 +450,57 @@
orientation = result;
var expected_width = settings.maximum_width,
bitmap_options,
div;
bitmap_options;
// If orientation is correct, return the original blob
// and size is small
// no color correction is expected
// and no color correction is expected
if (((orientation < 2) || (8 < orientation)) &&
((!expected_width) || (original_width < expected_width)) &&
((!expected_width) ||
((original_width < expected_width) && (original_height < expected_width))) &&
(!(settings.brightness || settings.contrast || settings.enable_greyscale))) {
return blob;
}
if ((!!expected_width) && (expected_width < original_width)) {
bitmap_options = {
resizeWidth: expected_width,
// resizeHeight: expected_height,
resizeQuality: 'high'
};
}
// Else, transform the image
return new RSVP.Queue(createImageBitmap(blob, bitmap_options))
return new RSVP.Queue(createImageBitmap(blob))
.push(function (bitmap) {
// Check if image dimension must be changed
// It is mandatory to check the bitmap info,
// as the image could be rotated
var canvas,
webgl_context,
higher_dimension_key,
higher_dimension_value;
if (bitmap.width < bitmap.height) {
higher_dimension_key = 'resizeHeight';
higher_dimension_value = bitmap.height;
} else {
higher_dimension_key = 'resizeWidth';
higher_dimension_value = bitmap.width;
}
canvas = document.createElement('canvas');
webgl_context = canvas.getContext('webgl');
expected_width = Math.min(
expected_width || webgl_context.getParameter(webgl_context.MAX_TEXTURE_SIZE),
webgl_context.getParameter(webgl_context.MAX_TEXTURE_SIZE) - 1
);
if ((!!expected_width) && (expected_width < higher_dimension_value)) {
bitmap_options = {
resizeQuality: 'high'
};
bitmap_options[higher_dimension_key] = expected_width;
return createImageBitmap(blob, bitmap_options);
}
return bitmap;
})
.push(function (bitmap) {
var height = bitmap.height,
width = bitmap.width,
canvas = domsugar('canvas'),
......@@ -458,9 +508,9 @@
// Caman expect the canvas to be in a container
// in order to replace it when resizing
div = domsugar('div', [canvas]);
domsugar('div', [canvas]);
if (4 < orientation && orientation < 9) {
if ((4 < orientation) && (orientation < 9)) {
canvas.width = height;
canvas.height = width;
} else {
......@@ -499,11 +549,13 @@
ctx.drawImage(bitmap, 0, 0);
if (settings.brightness || settings.contrast || settings.enable_greyscale) {
return handleCaman(canvas, settings);
return handleGfx(canvas, settings);
// return handleCaman(canvas, settings);
}
return canvas;
})
.push(function () {
return promiseCanvasToBlob(div.firstElementChild);
.push(function (final_canvas) {
return promiseCanvasToBlob(final_canvas);
});
});
}
......@@ -951,4 +1003,4 @@
}(rJS, RSVP, window, document, navigator, Cropper, Promise, JSON, jIO,
promiseEventListener, domsugar, createImageBitmap, FormData, Caman,
FileReader, DataView, URL));
\ No newline at end of file
FileReader, DataView, URL, fx));
\ No newline at end of file
......@@ -244,7 +244,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>982.58526.37480.14609</string> </value>
<value> <string>982.59651.45192.29798</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>1585660747.23</float>
<float>1585728228.5</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -7,6 +7,8 @@ url_list = [
"cropper.min.css",
"cropper.min.js",
"caman.full.min.js"
"caman.full.min.js",
"glfx.js"
]
return url_list
/*
* glfx.js
* http://evanw.github.com/glfx.js/
*
* Copyright 2011 Evan Wallace
* Released under the MIT license
*/
var fx=function(){function q(a,d,c){return Math.max(a,Math.min(d,c))}function w(b){return{_:b,loadContentsOf:function(b){a=this._.gl;this._.loadContentsOf(b)},destroy:function(){a=this._.gl;this._.destroy()}}}function A(a){return w(r.fromElement(a))}function B(b,d){var c=a.UNSIGNED_BYTE;if(a.getExtension("OES_texture_float")&&a.getExtension("OES_texture_float_linear")){var e=new r(100,100,a.RGBA,a.FLOAT);try{e.drawTo(function(){c=a.FLOAT})}catch(g){}e.destroy()}this._.texture&&this._.texture.destroy();
this._.spareTexture&&this._.spareTexture.destroy();this.width=b;this.height=d;this._.texture=new r(b,d,a.RGBA,c);this._.spareTexture=new r(b,d,a.RGBA,c);this._.extraTexture=this._.extraTexture||new r(0,0,a.RGBA,c);this._.flippedShader=this._.flippedShader||new h(null,"uniform sampler2D texture;varying vec2 texCoord;void main(){gl_FragColor=texture2D(texture,vec2(texCoord.x,1.0-texCoord.y));}");this._.isInitialized=!0}function C(a,d,c){this._.isInitialized&&
a._.width==this.width&&a._.height==this.height||B.call(this,d?d:a._.width,c?c:a._.height);a._.use();this._.texture.drawTo(function(){h.getDefaultShader().drawRect()});return this}function D(){this._.texture.use();this._.flippedShader.drawRect();return this}function f(a,d,c,e){(c||this._.texture).use();this._.spareTexture.drawTo(function(){a.uniforms(d).drawRect()});this._.spareTexture.swapWith(e||this._.texture)}function E(a){a.parentNode.insertBefore(this,a);a.parentNode.removeChild(a);return this}
function F(){var b=new r(this._.texture.width,this._.texture.height,a.RGBA,a.UNSIGNED_BYTE);this._.texture.use();b.drawTo(function(){h.getDefaultShader().drawRect()});return w(b)}function G(){var b=this._.texture.width,d=this._.texture.height,c=new Uint8Array(4*b*d);this._.texture.drawTo(function(){a.readPixels(0,0,b,d,a.RGBA,a.UNSIGNED_BYTE,c)});return c}function k(b){return function(){a=this._.gl;return b.apply(this,arguments)}}function x(a,d,c,e,g,l,n,p){var m=c-g,h=e-l,f=n-g,k=p-l;g=a-c+g-n;l=
d-e+l-p;var q=m*k-f*h,f=(g*k-f*l)/q,m=(m*l-g*h)/q;return[c-a+f*c,e-d+f*e,f,n-a+m*n,p-d+m*p,m,a,d,1]}function y(a){var d=a[0],c=a[1],e=a[2],g=a[3],l=a[4],n=a[5],p=a[6],m=a[7];a=a[8];var f=d*l*a-d*n*m-c*g*a+c*n*p+e*g*m-e*l*p;return[(l*a-n*m)/f,(e*m-c*a)/f,(c*n-e*l)/f,(n*p-g*a)/f,(d*a-e*p)/f,(e*g-d*n)/f,(g*m-l*p)/f,(c*p-d*m)/f,(d*l-c*g)/f]}function z(a){var d=a.length;this.xa=[];this.ya=[];this.u=[];this.y2=[];a.sort(function(a,b){return a[0]-b[0]});for(var c=0;c<d;c++)this.xa.push(a[c][0]),this.ya.push(a[c][1]);
this.u[0]=0;this.y2[0]=0;for(c=1;c<d-1;++c){a=this.xa[c+1]-this.xa[c-1];var e=(this.xa[c]-this.xa[c-1])/a,g=e*this.y2[c-1]+2;this.y2[c]=(e-1)/g;this.u[c]=(6*((this.ya[c+1]-this.ya[c])/(this.xa[c+1]-this.xa[c])-(this.ya[c]-this.ya[c-1])/(this.xa[c]-this.xa[c-1]))/a-e*this.u[c-1])/g}this.y2[d-1]=0;for(c=d-2;0<=c;--c)this.y2[c]=this.y2[c]*this.y2[c+1]+this.u[c]}function u(a,d){return new h(null,a+"uniform sampler2D texture;uniform vec2 texSize;varying vec2 texCoord;void main(){vec2 coord=texCoord*texSize;"+
d+"gl_FragColor=texture2D(texture,coord/texSize);vec2 clampedCoord=clamp(coord,vec2(0.0),texSize);if(coord!=clampedCoord){gl_FragColor.a*=max(0.0,1.0-length(coord-clampedCoord));}}")}function H(b,d){a.brightnessContrast=a.brightnessContrast||new h(null,"uniform sampler2D texture;uniform float brightness;uniform float contrast;varying vec2 texCoord;void main(){vec4 color=texture2D(texture,texCoord);color.rgb+=brightness;if(contrast>0.0){color.rgb=(color.rgb-0.5)/(1.0-contrast)+0.5;}else{color.rgb=(color.rgb-0.5)*(1.0+contrast)+0.5;}gl_FragColor=color;}");
f.call(this,a.brightnessContrast,{brightness:q(-1,b,1),contrast:q(-1,d,1)});return this}function t(a){a=new z(a);for(var d=[],c=0;256>c;c++)d.push(q(0,Math.floor(256*a.interpolate(c/255)),255));return d}function I(b,d,c){b=t(b);1==arguments.length?d=c=b:(d=t(d),c=t(c));for(var e=[],g=0;256>g;g++)e.splice(e.length,0,b[g],d[g],c[g],255);this._.extraTexture.initFromBytes(256,1,e);this._.extraTexture.use(1);a.curves=a.curves||new h(null,"uniform sampler2D texture;uniform sampler2D map;varying vec2 texCoord;void main(){vec4 color=texture2D(texture,texCoord);color.r=texture2D(map,vec2(color.r)).r;color.g=texture2D(map,vec2(color.g)).g;color.b=texture2D(map,vec2(color.b)).b;gl_FragColor=color;}");
a.curves.textures({map:1});f.call(this,a.curves,{});return this}function J(b){a.denoise=a.denoise||new h(null,"uniform sampler2D texture;uniform float exponent;uniform float strength;uniform vec2 texSize;varying vec2 texCoord;void main(){vec4 center=texture2D(texture,texCoord);vec4 color=vec4(0.0);float total=0.0;for(float x=-4.0;x<=4.0;x+=1.0){for(float y=-4.0;y<=4.0;y+=1.0){vec4 sample=texture2D(texture,texCoord+vec2(x,y)/texSize);float weight=1.0-abs(dot(sample.rgb-center.rgb,vec3(0.25)));weight=pow(weight,exponent);color+=sample*weight;total+=weight;}}gl_FragColor=color/total;}");
for(var d=0;2>d;d++)f.call(this,a.denoise,{exponent:Math.max(0,b),texSize:[this.width,this.height]});return this}function K(b,d){a.hueSaturation=a.hueSaturation||new h(null,"uniform sampler2D texture;uniform float hue;uniform float saturation;varying vec2 texCoord;void main(){vec4 color=texture2D(texture,texCoord);float angle=hue*3.14159265;float s=sin(angle),c=cos(angle);vec3 weights=(vec3(2.0*c,-sqrt(3.0)*s-c,sqrt(3.0)*s-c)+1.0)/3.0;float len=length(color.rgb);color.rgb=vec3(dot(color.rgb,weights.xyz),dot(color.rgb,weights.zxy),dot(color.rgb,weights.yzx));float average=(color.r+color.g+color.b)/3.0;if(saturation>0.0){color.rgb+=(average-color.rgb)*(1.0-1.0/(1.001-saturation));}else{color.rgb+=(average-color.rgb)*(-saturation);}gl_FragColor=color;}");
f.call(this,a.hueSaturation,{hue:q(-1,b,1),saturation:q(-1,d,1)});return this}function L(b){a.noise=a.noise||new h(null,"uniform sampler2D texture;uniform float amount;varying vec2 texCoord;float rand(vec2 co){return fract(sin(dot(co.xy,vec2(12.9898,78.233)))*43758.5453);}void main(){vec4 color=texture2D(texture,texCoord);float diff=(rand(texCoord)-0.5)*amount;color.r+=diff;color.g+=diff;color.b+=diff;gl_FragColor=color;}");
f.call(this,a.noise,{amount:q(0,b,1)});return this}function M(b){a.sepia=a.sepia||new h(null,"uniform sampler2D texture;uniform float amount;varying vec2 texCoord;void main(){vec4 color=texture2D(texture,texCoord);float r=color.r;float g=color.g;float b=color.b;color.r=min(1.0,(r*(1.0-(0.607*amount)))+(g*(0.769*amount))+(b*(0.189*amount)));color.g=min(1.0,(r*0.349*amount)+(g*(1.0-(0.314*amount)))+(b*0.168*amount));color.b=min(1.0,(r*0.272*amount)+(g*0.534*amount)+(b*(1.0-(0.869*amount))));gl_FragColor=color;}");
f.call(this,a.sepia,{amount:q(0,b,1)});return this}function N(b,d){a.unsharpMask=a.unsharpMask||new h(null,"uniform sampler2D blurredTexture;uniform sampler2D originalTexture;uniform float strength;uniform float threshold;varying vec2 texCoord;void main(){vec4 blurred=texture2D(blurredTexture,texCoord);vec4 original=texture2D(originalTexture,texCoord);gl_FragColor=mix(blurred,original,1.0+strength);}");
this._.extraTexture.ensureFormat(this._.texture);this._.texture.use();this._.extraTexture.drawTo(function(){h.getDefaultShader().drawRect()});this._.extraTexture.use(1);this.triangleBlur(b);a.unsharpMask.textures({originalTexture:1});f.call(this,a.unsharpMask,{strength:d});this._.extraTexture.unuse(1);return this}function O(b){a.vibrance=a.vibrance||new h(null,"uniform sampler2D texture;uniform float amount;varying vec2 texCoord;void main(){vec4 color=texture2D(texture,texCoord);float average=(color.r+color.g+color.b)/3.0;float mx=max(color.r,max(color.g,color.b));float amt=(mx-average)*(-amount*3.0);color.rgb=mix(color.rgb,vec3(mx),amt);gl_FragColor=color;}");
f.call(this,a.vibrance,{amount:q(-1,b,1)});return this}function P(b,d){a.vignette=a.vignette||new h(null,"uniform sampler2D texture;uniform float size;uniform float amount;varying vec2 texCoord;void main(){vec4 color=texture2D(texture,texCoord);float dist=distance(texCoord,vec2(0.5,0.5));color.rgb*=smoothstep(0.8,size*0.799,dist*(amount+size));gl_FragColor=color;}");
f.call(this,a.vignette,{size:q(0,b,1),amount:q(0,d,1)});return this}function Q(b,d,c){a.lensBlurPrePass=a.lensBlurPrePass||new h(null,"uniform sampler2D texture;uniform float power;varying vec2 texCoord;void main(){vec4 color=texture2D(texture,texCoord);color=pow(color,vec4(power));gl_FragColor=vec4(color);}");var e="uniform sampler2D texture0;uniform sampler2D texture1;uniform vec2 delta0;uniform vec2 delta1;uniform float power;varying vec2 texCoord;"+
s+"vec4 sample(vec2 delta){float offset=random(vec3(delta,151.7182),0.0);vec4 color=vec4(0.0);float total=0.0;for(float t=0.0;t<=30.0;t++){float percent=(t+offset)/30.0;color+=texture2D(texture0,texCoord+delta*percent);total+=1.0;}return color/total;}";
a.lensBlur0=a.lensBlur0||new h(null,e+"void main(){gl_FragColor=sample(delta0);}");a.lensBlur1=a.lensBlur1||new h(null,e+"void main(){gl_FragColor=(sample(delta0)+sample(delta1))*0.5;}");a.lensBlur2=a.lensBlur2||(new h(null,e+"void main(){vec4 color=(sample(delta0)+2.0*texture2D(texture1,texCoord))/3.0;gl_FragColor=pow(color,vec4(power));}")).textures({texture1:1});for(var e=
[],g=0;3>g;g++){var l=c+2*g*Math.PI/3;e.push([b*Math.sin(l)/this.width,b*Math.cos(l)/this.height])}b=Math.pow(10,q(-1,d,1));f.call(this,a.lensBlurPrePass,{power:b});this._.extraTexture.ensureFormat(this._.texture);f.call(this,a.lensBlur0,{delta0:e[0]},this._.texture,this._.extraTexture);f.call(this,a.lensBlur1,{delta0:e[1],delta1:e[2]},this._.extraTexture,this._.extraTexture);f.call(this,a.lensBlur0,{delta0:e[1]});this._.extraTexture.use(1);f.call(this,a.lensBlur2,{power:1/b,delta0:e[2]});return this}
function R(b,d,c,e,g,l){a.tiltShift=a.tiltShift||new h(null,"uniform sampler2D texture;uniform float blurRadius;uniform float gradientRadius;uniform vec2 start;uniform vec2 end;uniform vec2 delta;uniform vec2 texSize;varying vec2 texCoord;"+s+"void main(){vec4 color=vec4(0.0);float total=0.0;float offset=random(vec3(12.9898,78.233,151.7182),0.0);vec2 normal=normalize(vec2(start.y-end.y,end.x-start.x));float radius=smoothstep(0.0,1.0,abs(dot(texCoord*texSize-start,normal))/gradientRadius)*blurRadius;for(float t=-30.0;t<=30.0;t++){float percent=(t+offset-0.5)/30.0;float weight=1.0-abs(percent);vec4 sample=texture2D(texture,texCoord+delta/texSize*percent*radius);sample.rgb*=sample.a;color+=sample*weight;total+=weight;}gl_FragColor=color/total;gl_FragColor.rgb/=gl_FragColor.a+0.00001;}");
var n=c-b,p=e-d,m=Math.sqrt(n*n+p*p);f.call(this,a.tiltShift,{blurRadius:g,gradientRadius:l,start:[b,d],end:[c,e],delta:[n/m,p/m],texSize:[this.width,this.height]});f.call(this,a.tiltShift,{blurRadius:g,gradientRadius:l,start:[b,d],end:[c,e],delta:[-p/m,n/m],texSize:[this.width,this.height]});return this}function S(b){a.triangleBlur=a.triangleBlur||new h(null,"uniform sampler2D texture;uniform vec2 delta;varying vec2 texCoord;"+s+"void main(){vec4 color=vec4(0.0);float total=0.0;float offset=random(vec3(12.9898,78.233,151.7182),0.0);for(float t=-30.0;t<=30.0;t++){float percent=(t+offset-0.5)/30.0;float weight=1.0-abs(percent);vec4 sample=texture2D(texture,texCoord+delta*percent);sample.rgb*=sample.a;color+=sample*weight;total+=weight;}gl_FragColor=color/total;gl_FragColor.rgb/=gl_FragColor.a+0.00001;}");
f.call(this,a.triangleBlur,{delta:[b/this.width,0]});f.call(this,a.triangleBlur,{delta:[0,b/this.height]});return this}function T(b,d,c){a.zoomBlur=a.zoomBlur||new h(null,"uniform sampler2D texture;uniform vec2 center;uniform float strength;uniform vec2 texSize;varying vec2 texCoord;"+s+"void main(){vec4 color=vec4(0.0);float total=0.0;vec2 toCenter=center-texCoord*texSize;float offset=random(vec3(12.9898,78.233,151.7182),0.0);for(float t=0.0;t<=40.0;t++){float percent=(t+offset)/40.0;float weight=4.0*(percent-percent*percent);vec4 sample=texture2D(texture,texCoord+toCenter*percent*strength/texSize);sample.rgb*=sample.a;color+=sample*weight;total+=weight;}gl_FragColor=color/total;gl_FragColor.rgb/=gl_FragColor.a+0.00001;}");
f.call(this,a.zoomBlur,{center:[b,d],strength:c,texSize:[this.width,this.height]});return this}function U(b,d,c,e){a.colorHalftone=a.colorHalftone||new h(null,"uniform sampler2D texture;uniform vec2 center;uniform float angle;uniform float scale;uniform vec2 texSize;varying vec2 texCoord;float pattern(float angle){float s=sin(angle),c=cos(angle);vec2 tex=texCoord*texSize-center;vec2 point=vec2(c*tex.x-s*tex.y,s*tex.x+c*tex.y)*scale;return(sin(point.x)*sin(point.y))*4.0;}void main(){vec4 color=texture2D(texture,texCoord);vec3 cmy=1.0-color.rgb;float k=min(cmy.x,min(cmy.y,cmy.z));cmy=(cmy-k)/(1.0-k);cmy=clamp(cmy*10.0-3.0+vec3(pattern(angle+0.26179),pattern(angle+1.30899),pattern(angle)),0.0,1.0);k=clamp(k*10.0-5.0+pattern(angle+0.78539),0.0,1.0);gl_FragColor=vec4(1.0-cmy-k,color.a);}");
f.call(this,a.colorHalftone,{center:[b,d],angle:c,scale:Math.PI/e,texSize:[this.width,this.height]});return this}function V(b,d,c,e){a.dotScreen=a.dotScreen||new h(null,"uniform sampler2D texture;uniform vec2 center;uniform float angle;uniform float scale;uniform vec2 texSize;varying vec2 texCoord;float pattern(){float s=sin(angle),c=cos(angle);vec2 tex=texCoord*texSize-center;vec2 point=vec2(c*tex.x-s*tex.y,s*tex.x+c*tex.y)*scale;return(sin(point.x)*sin(point.y))*4.0;}void main(){vec4 color=texture2D(texture,texCoord);float average=(color.r+color.g+color.b)/3.0;gl_FragColor=vec4(vec3(average*10.0-5.0+pattern()),color.a);}");
f.call(this,a.dotScreen,{center:[b,d],angle:c,scale:Math.PI/e,texSize:[this.width,this.height]});return this}function W(b){a.edgeWork1=a.edgeWork1||new h(null,"uniform sampler2D texture;uniform vec2 delta;varying vec2 texCoord;"+s+"void main(){vec2 color=vec2(0.0);vec2 total=vec2(0.0);float offset=random(vec3(12.9898,78.233,151.7182),0.0);for(float t=-30.0;t<=30.0;t++){float percent=(t+offset-0.5)/30.0;float weight=1.0-abs(percent);vec3 sample=texture2D(texture,texCoord+delta*percent).rgb;float average=(sample.r+sample.g+sample.b)/3.0;color.x+=average*weight;total.x+=weight;if(abs(t)<15.0){weight=weight*2.0-1.0;color.y+=average*weight;total.y+=weight;}}gl_FragColor=vec4(color/total,0.0,1.0);}");
a.edgeWork2=a.edgeWork2||new h(null,"uniform sampler2D texture;uniform vec2 delta;varying vec2 texCoord;"+s+"void main(){vec2 color=vec2(0.0);vec2 total=vec2(0.0);float offset=random(vec3(12.9898,78.233,151.7182),0.0);for(float t=-30.0;t<=30.0;t++){float percent=(t+offset-0.5)/30.0;float weight=1.0-abs(percent);vec2 sample=texture2D(texture,texCoord+delta*percent).xy;color.x+=sample.x*weight;total.x+=weight;if(abs(t)<15.0){weight=weight*2.0-1.0;color.y+=sample.y*weight;total.y+=weight;}}float c=clamp(10000.0*(color.y/total.y-color.x/total.x)+0.5,0.0,1.0);gl_FragColor=vec4(c,c,c,1.0);}");
f.call(this,a.edgeWork1,{delta:[b/this.width,0]});f.call(this,a.edgeWork2,{delta:[0,b/this.height]});return this}function X(b,d,c){a.hexagonalPixelate=a.hexagonalPixelate||new h(null,"uniform sampler2D texture;uniform vec2 center;uniform float scale;uniform vec2 texSize;varying vec2 texCoord;void main(){vec2 tex=(texCoord*texSize-center)/scale;tex.y/=0.866025404;tex.x-=tex.y*0.5;vec2 a;if(tex.x+tex.y-floor(tex.x)-floor(tex.y)<1.0)a=vec2(floor(tex.x),floor(tex.y));else a=vec2(ceil(tex.x),ceil(tex.y));vec2 b=vec2(ceil(tex.x),floor(tex.y));vec2 c=vec2(floor(tex.x),ceil(tex.y));vec3 TEX=vec3(tex.x,tex.y,1.0-tex.x-tex.y);vec3 A=vec3(a.x,a.y,1.0-a.x-a.y);vec3 B=vec3(b.x,b.y,1.0-b.x-b.y);vec3 C=vec3(c.x,c.y,1.0-c.x-c.y);float alen=length(TEX-A);float blen=length(TEX-B);float clen=length(TEX-C);vec2 choice;if(alen<blen){if(alen<clen)choice=a;else choice=c;}else{if(blen<clen)choice=b;else choice=c;}choice.x+=choice.y*0.5;choice.y*=0.866025404;choice*=scale/texSize;gl_FragColor=texture2D(texture,choice+center/texSize);}");
f.call(this,a.hexagonalPixelate,{center:[b,d],scale:c,texSize:[this.width,this.height]});return this}function Y(b){a.ink=a.ink||new h(null,"uniform sampler2D texture;uniform float strength;uniform vec2 texSize;varying vec2 texCoord;void main(){vec2 dx=vec2(1.0/texSize.x,0.0);vec2 dy=vec2(0.0,1.0/texSize.y);vec4 color=texture2D(texture,texCoord);float bigTotal=0.0;float smallTotal=0.0;vec3 bigAverage=vec3(0.0);vec3 smallAverage=vec3(0.0);for(float x=-2.0;x<=2.0;x+=1.0){for(float y=-2.0;y<=2.0;y+=1.0){vec3 sample=texture2D(texture,texCoord+dx*x+dy*y).rgb;bigAverage+=sample;bigTotal+=1.0;if(abs(x)+abs(y)<2.0){smallAverage+=sample;smallTotal+=1.0;}}}vec3 edge=max(vec3(0.0),bigAverage/bigTotal-smallAverage/smallTotal);gl_FragColor=vec4(color.rgb-dot(edge,edge)*strength*100000.0,color.a);}");
f.call(this,a.ink,{strength:b*b*b*b*b,texSize:[this.width,this.height]});return this}function Z(b,d,c,e){a.bulgePinch=a.bulgePinch||u("uniform float radius;uniform float strength;uniform vec2 center;","coord-=center;float distance=length(coord);if(distance<radius){float percent=distance/radius;if(strength>0.0){coord*=mix(1.0,smoothstep(0.0,radius/distance,percent),strength*0.75);}else{coord*=mix(1.0,pow(percent,1.0+strength*0.75)*radius/distance,1.0-percent);}}coord+=center;");
f.call(this,a.bulgePinch,{radius:c,strength:q(-1,e,1),center:[b,d],texSize:[this.width,this.height]});return this}function $(b,d,c){a.matrixWarp=a.matrixWarp||u("uniform mat3 matrix;uniform bool useTextureSpace;","if(useTextureSpace)coord=coord/texSize*2.0-1.0;vec3 warp=matrix*vec3(coord,1.0);coord=warp.xy/warp.z;if(useTextureSpace)coord=(coord*0.5+0.5)*texSize;");b=Array.prototype.concat.apply([],b);if(4==b.length)b=
[b[0],b[1],0,b[2],b[3],0,0,0,1];else if(9!=b.length)throw"can only warp with 2x2 or 3x3 matrix";f.call(this,a.matrixWarp,{matrix:d?y(b):b,texSize:[this.width,this.height],useTextureSpace:c|0});return this}function aa(a,d){var c=x.apply(null,d),e=x.apply(null,a),c=y(c);return this.matrixWarp([c[0]*e[0]+c[1]*e[3]+c[2]*e[6],c[0]*e[1]+c[1]*e[4]+c[2]*e[7],c[0]*e[2]+c[1]*e[5]+c[2]*e[8],c[3]*e[0]+c[4]*e[3]+c[5]*e[6],c[3]*e[1]+c[4]*e[4]+c[5]*e[7],c[3]*e[2]+c[4]*e[5]+c[5]*e[8],c[6]*e[0]+c[7]*e[3]+c[8]*e[6],
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f.call(this,a.swirl,{radius:c,center:[b,d],angle:e,texSize:[this.width,this.height]});return this}var v={};(function(){function a(b){if(!b.getExtension("OES_texture_float"))return!1;var c=b.createFramebuffer(),e=b.createTexture();b.bindTexture(b.TEXTURE_2D,e);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
b.texImage2D(b.TEXTURE_2D,0,b.RGBA,1,1,0,b.RGBA,b.UNSIGNED_BYTE,null);b.bindFramebuffer(b.FRAMEBUFFER,c);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,e,0);c=b.createTexture();b.bindTexture(b.TEXTURE_2D,c);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texImage2D(b.TEXTURE_2D,
0,b.RGBA,2,2,0,b.RGBA,b.FLOAT,new Float32Array([2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]));var e=b.createProgram(),d=b.createShader(b.VERTEX_SHADER),g=b.createShader(b.FRAGMENT_SHADER);b.shaderSource(d,"attribute vec2 vertex;void main(){gl_Position=vec4(vertex,0.0,1.0);}");b.shaderSource(g,"uniform sampler2D texture;void main(){gl_FragColor=texture2D(texture,vec2(0.5));}");b.compileShader(d);b.compileShader(g);b.attachShader(e,d);b.attachShader(e,
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WebGLRenderingContext.prototype.getExtension=c;WebGLRenderingContext.prototype.getSupportedExtensions=e}})();var a;v.canvas=function(){var b=document.createElement("canvas");try{a=b.getContext("experimental-webgl",{premultipliedAlpha:!1})}catch(d){a=null}if(!a)throw"This browser does not support WebGL";b._={gl:a,isInitialized:!1,texture:null,spareTexture:null,flippedShader:null};b.texture=k(A);b.draw=k(C);b.update=k(D);b.replace=k(E);b.contents=k(F);b.getPixelArray=k(G);b.brightnessContrast=k(H);
b.hexagonalPixelate=k(X);b.hueSaturation=k(K);b.colorHalftone=k(U);b.triangleBlur=k(S);b.unsharpMask=k(N);b.perspective=k(aa);b.matrixWarp=k($);b.bulgePinch=k(Z);b.tiltShift=k(R);b.dotScreen=k(V);b.edgeWork=k(W);b.lensBlur=k(Q);b.zoomBlur=k(T);b.noise=k(L);b.denoise=k(J);b.curves=k(I);b.swirl=k(ba);b.ink=k(Y);b.vignette=k(P);b.vibrance=k(O);b.sepia=k(M);return b};v.splineInterpolate=t;var h=function(){function b(b,c){var e=a.createShader(b);a.shaderSource(e,c);a.compileShader(e);if(!a.getShaderParameter(e,
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e="uniform sampler2D texture;varying vec2 texCoord;void main(){gl_FragColor=texture2D(texture,texCoord);}";d.prototype.destroy=function(){a.deleteProgram(this.program);this.program=null};d.prototype.uniforms=function(b){a.useProgram(this.program);for(var e in b)if(b.hasOwnProperty(e)){var c=a.getUniformLocation(this.program,e);if(null!==c){var d=b[e];if("[object Array]"==Object.prototype.toString.call(d))switch(d.length){case 1:a.uniform1fv(c,new Float32Array(d));break;
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this.xa[d],g=(this.xa[c]-a)/e;a=(a-this.xa[d])/e;return g*this.ya[d]+a*this.ya[c]+((g*g*g-g)*this.y2[d]+(a*a*a-a)*this.y2[c])*e*e/6};var r=function(){function b(b,c,d,f){this.gl=a;this.id=a.createTexture();this.width=b;this.height=c;this.format=d;this.type=f;a.bindTexture(a.TEXTURE_2D,this.id);a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,a.LINEAR);a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,a.LINEAR);a.texParameteri(a.TEXTURE_2D,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE);a.texParameteri(a.TEXTURE_2D,
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