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nexedi
erp5
Commits
3a9d947c
Commit
3a9d947c
authored
Oct 02, 2023
by
Roque
Browse files
Options
Browse Files
Download
Plain Diff
Capture the flag game new features
See merge request
nexedi/erp5!1824
parents
41270486
36b5ce60
Pipeline
#30188
failed with stage
in 0 seconds
Changes
22
Pipelines
1
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22 changed files
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2320 additions
and
698 deletions
+2320
-698
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_enemydrone_js.js
...eItem/web_page_module/drone_capture_flag_enemydrone_js.js
+13
-28
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_enemydrone_js.xml
...Item/web_page_module/drone_capture_flag_enemydrone_js.xml
+2
-2
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_fixedwingdrone_js.js
...m/web_page_module/drone_capture_flag_fixedwingdrone_js.js
+20
-12
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_fixedwingdrone_js.xml
.../web_page_module/drone_capture_flag_fixedwingdrone_js.xml
+2
-2
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.js
...mplateItem/web_page_module/drone_capture_flag_logic_js.js
+138
-185
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.xml
...plateItem/web_page_module/drone_capture_flag_logic_js.xml
+2
-2
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_map_utils_js.js
...teItem/web_page_module/drone_capture_flag_map_utils_js.js
+389
-0
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_map_utils_js.xml
...eItem/web_page_module/drone_capture_flag_map_utils_js.xml
+344
-0
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_API_page_css.css
...m/web_page_module/ojs_drone_capture_flag_API_page_css.css
+4
-1
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_API_page_css.xml
...m/web_page_module/ojs_drone_capture_flag_API_page_css.xml
+2
-2
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_API_page_html.html
...web_page_module/ojs_drone_capture_flag_API_page_html.html
+136
-1
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_API_page_html.xml
.../web_page_module/ojs_drone_capture_flag_API_page_html.xml
+2
-2
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_css.css
...eb_page_module/ojs_drone_capture_flag_script_page_css.css
+23
-0
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_css.xml
...eb_page_module/ojs_drone_capture_flag_script_page_css.xml
+344
-0
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_html.html
..._page_module/ojs_drone_capture_flag_script_page_html.html
+6
-17
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_html.xml
...b_page_module/ojs_drone_capture_flag_script_page_html.xml
+2
-2
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_js.js
.../web_page_module/ojs_drone_capture_flag_script_page_js.js
+881
-434
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_js.xml
...web_page_module/ojs_drone_capture_flag_script_page_js.xml
+2
-2
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_site_module/officejs_drone_capture_flag.xml
...plateItem/web_site_module/officejs_drone_capture_flag.xml
+3
-3
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_site_module/officejs_drone_capture_flag/app.xml
...eItem/web_site_module/officejs_drone_capture_flag/app.xml
+3
-3
bt5/erp5_officejs_drone_capture_flag/SkinTemplateItem/portal_skins/erp5_drone_capture_flag/assets/map/terrain.jpg.jpg
..._skins/erp5_drone_capture_flag/assets/map/terrain.jpg.jpg
+0
-0
bt5/erp5_officejs_drone_capture_flag/SkinTemplateItem/portal_skins/erp5_officejs_drone_capture_flag/WebSection_getDroneCaptureFlagPrecacheManifestList.py
...lag/WebSection_getDroneCaptureFlagPrecacheManifestList.py
+2
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bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_enemydrone_js.js
View file @
3a9d947c
...
...
@@ -6,10 +6,11 @@ var EnemyDroneAPI = /** @class */ (function () {
"
use strict
"
;
var
DEFAULT_ACCELERATION
=
1
,
VIEW_SCOPE
=
50
,
VIEW_SCOPE
=
25
,
DEFAULT_SPEED
=
16.5
,
MIN_SPEED
=
12
,
MAX_SPEED
=
26
;
MAX_SPEED
=
26
,
COLLISION_SECTOR
=
10
;
//** CONSTRUCTOR
function
EnemyDroneAPI
(
gameManager
,
drone_info
,
flight_parameters
,
id
)
{
...
...
@@ -21,6 +22,7 @@ var EnemyDroneAPI = /** @class */ (function () {
this
.
_drone_info
=
drone_info
;
this
.
_drone_dict_list
=
[];
this
.
_acceleration
=
DEFAULT_ACCELERATION
;
this
.
_collision_sector
=
COLLISION_SECTOR
;
}
/*
** Function called on start phase of the drone, just before onStart AI script
...
...
@@ -189,15 +191,16 @@ var EnemyDroneAPI = /** @class */ (function () {
EnemyDroneAPI
.
prototype
.
getDroneViewInfo
=
function
(
drone
)
{
var
context
=
this
,
result
=
[],
distance
,
drone_position
=
drone
.
position
,
other_position
;
function
calculateDistance
(
a
,
b
)
{
return
Math
.
sqrt
(
Math
.
pow
((
a
.
x
-
b
.
x
),
2
)
+
Math
.
pow
((
a
.
y
-
b
.
y
),
2
)
+
Math
.
pow
((
a
.
z
-
b
.
z
),
2
)
);
function
calculateDistance
(
a
,
b
,
_3D
)
{
var
z
=
(
_3D
?
Math
.
pow
((
a
.
z
-
b
.
z
),
2
)
:
0
);
return
Math
.
sqrt
(
Math
.
pow
((
a
.
x
-
b
.
x
),
2
)
+
Math
.
pow
((
a
.
y
-
b
.
y
),
2
)
+
z
);
}
context
.
_gameManager
.
_droneList_user
.
forEach
(
function
(
other
)
{
if
(
other
.
can_play
)
{
other_position
=
other
.
position
;
distance
=
calculateDistance
(
drone_position
,
other_position
);
if
(
distance
<=
VIEW_SCOPE
)
{
//the higher the drone, the easier to detect
if
(
distance
/
(
other_position
.
z
*
0.05
)
<=
VIEW_SCOPE
)
{
result
.
push
({
position
:
other_position
,
direction
:
other
.
direction
,
...
...
@@ -213,8 +216,7 @@ var EnemyDroneAPI = /** @class */ (function () {
};
EnemyDroneAPI
.
prototype
.
getDroneAI
=
function
()
{
//interception math based on https://www.codeproject.com/Articles/990452/Interception-of-Two-Moving-Objects-in-D-Space
return
'
var BASE_DISTANCE = 300;
\n
'
+
'
function calculateInterception(hunter_position, prey_position, hunter_speed, prey_speed, prey_velocity_vector) {
\n
'
+
return
'
function calculateInterception(hunter_position, prey_position, hunter_speed, prey_speed, prey_velocity_vector) {
\n
'
+
'
var vector_from_drone, distance_to_prey, distance_to_prey_vector, a, b, c, t1, t2, interception_time, interception_point;
\n
'
+
'
function dot(a, b) {
\n
'
+
'
return a.map((x, i) => a[i] * b[i]).reduce((m, n) => m + n);
\n
'
+
...
...
@@ -242,7 +244,6 @@ var EnemyDroneAPI = /** @class */ (function () {
'
}
\n
'
+
'
\n
'
+
'
me.onStart = function () {
\n
'
+
'
me.base = me.position;
\n
'
+
'
me.setDirection(0,0,0);
\n
'
+
'
return;
\n
'
+
'
\n
'
+
...
...
@@ -251,20 +252,6 @@ var EnemyDroneAPI = /** @class */ (function () {
'
me.onUpdate = function (timestamp) {
\n
'
+
'
me.current_position = me.position;
\n
'
+
'
var drone_position, drone_velocity_vector, interception_point, drone_view,
\n
'
+
'
dist = distance(
\n
'
+
'
me.current_position,
\n
'
+
'
me.base
\n
'
+
'
);
\n
'
+
// return to base point if drone is too far
'
if (dist >= BASE_DISTANCE) {
\n
'
+
'
me.chasing = false;
\n
'
+
'
me.setTargetCoordinates(
\n
'
+
'
me.base.x,
\n
'
+
'
me.base.y,
\n
'
+
'
me.base.z
\n
'
+
'
);
\n
'
+
'
return;
\n
'
+
'
}
\n
'
+
'
drone_view = me.getDroneViewInfo();
\n
'
+
'
if (drone_view.length) {
\n
'
+
'
drone_position = drone_view[0].position;
\n
'
+
...
...
@@ -273,13 +260,8 @@ var EnemyDroneAPI = /** @class */ (function () {
'
if (!interception_point) {
\n
'
+
'
return;
\n
'
+
'
}
\n
'
+
'
me.chasing = true;
\n
'
+
'
me.setTargetCoordinates(interception_point[0], interception_point[1], interception_point[2]);
\n
'
+
'
}
\n
'
+
// return to base point if drone is too far
'
if (!me.chasing && dist <= 10) {
\n
'
+
'
me.setDirection(0,0,0);
\n
'
+
'
}
\n
'
+
'
};
'
;
};
EnemyDroneAPI
.
prototype
.
getMinSpeed
=
function
()
{
...
...
@@ -330,5 +312,8 @@ var EnemyDroneAPI = /** @class */ (function () {
EnemyDroneAPI
.
prototype
.
getFlightParameters
=
function
()
{
return
this
.
_flight_parameters
;
};
EnemyDroneAPI
.
prototype
.
getCollisionSector
=
function
()
{
return
this
.
_collision_sector
;
};
return
EnemyDroneAPI
;
}());
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_enemydrone_js.xml
View file @
3a9d947c
...
...
@@ -246,7 +246,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
10
09.37360.49772.3874
</string>
</value>
<value>
<string>
10
11.20054.25134.60962
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>
16
88571911.82
</float>
<float>
16
95397984.38
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_fixedwingdrone_js.js
View file @
3a9d947c
...
...
@@ -36,7 +36,6 @@ var FixedWingDroneAPI = /** @class */ (function () {
** Function called on start phase of the drone, just before onStart AI script
*/
FixedWingDroneAPI
.
prototype
.
internal_start
=
function
(
drone
)
{
drone
.
_targetCoordinates
=
drone
.
getCurrentPosition
();
drone
.
_maxDeceleration
=
this
.
getMaxDeceleration
();
if
(
drone
.
_maxDeceleration
<=
0
)
{
throw
new
Error
(
'
max deceleration must be superior to 0
'
);
...
...
@@ -194,6 +193,7 @@ var FixedWingDroneAPI = /** @class */ (function () {
distance
,
distanceCos
,
distanceSin
,
distanceToTarget
,
currentSinLat
,
currentLonRad
,
groundSpeed
,
...
...
@@ -205,11 +205,19 @@ var FixedWingDroneAPI = /** @class */ (function () {
verticalSpeed
,
yawToDirection
;
if
(
this
.
_loiter_mode
&&
Math
.
sqrt
(
Math
.
pow
(
drone
.
_targetCoordinates
.
x
-
drone
.
position
.
x
,
2
)
+
Math
.
pow
(
drone
.
_targetCoordinates
.
y
-
drone
.
position
.
y
,
2
)
)
<=
this
.
_loiter_radius
)
{
if
(
this
.
_loiter_mode
)
{
distanceToTarget
=
Math
.
sqrt
(
Math
.
pow
(
drone
.
_targetCoordinates
.
x
-
drone
.
position
.
x
,
2
)
+
Math
.
pow
(
drone
.
_targetCoordinates
.
y
-
drone
.
position
.
y
,
2
)
);
if
(
Math
.
abs
(
distanceToTarget
-
this
.
_loiter_radius
)
<=
1
)
{
newYaw
=
bearing
-
90
;
}
else
if
(
distanceToTarget
<
this
.
_loiter_radius
)
{
newYaw
=
bearing
-
135
;
}
else
{
newYaw
=
this
.
_getNewYaw
(
drone
,
bearing
,
delta_time
);
}
}
else
{
newYaw
=
this
.
_getNewYaw
(
drone
,
bearing
,
delta_time
);
}
...
...
@@ -414,16 +422,16 @@ var FixedWingDroneAPI = /** @class */ (function () {
distance
=
calculateDistance
(
drone_position
,
other_position
,
context
);
if
(
distance
<=
VIEW_SCOPE
)
{
result
.
drones
.
push
({
position
:
drone
.
getCurrentPosition
(),
direction
:
drone
.
direction
,
rotation
:
drone
.
rotation
,
speed
:
drone
.
speed
,
team
:
drone
.
team
position
:
other
.
getCurrentPosition
(),
direction
:
other
.
direction
,
rotation
:
other
.
rotation
,
speed
:
other
.
speed
,
team
:
other
.
team
});
}
}
});
context
.
_map_dict
.
geo_
obstacle_list
.
forEach
(
function
(
obstacle
)
{
context
.
_map_dict
.
obstacle_list
.
forEach
(
function
(
obstacle
)
{
distance
=
calculateDistance
(
drone_position
,
obstacle
.
position
,
context
);
if
(
distance
<=
VIEW_SCOPE
)
{
result
.
obstacles
.
push
(
obstacle
);
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_fixedwingdrone_js.xml
View file @
3a9d947c
...
...
@@ -246,7 +246,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
101
0.35063.25322.10700
</string>
</value>
<value>
<string>
101
1.5610.25987.56473
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>
169
2366624.83
</float>
<float>
169
5395371.67
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.js
View file @
3a9d947c
/*global BABYLON, RSVP, console, FixedWingDroneAPI, EnemyDroneAPI, document*/
/*global BABYLON, RSVP, console, FixedWingDroneAPI, EnemyDroneAPI, document
, MapUtils
*/
/*jslint nomen: true, indent: 2, maxlen: 80, todo: true,
unparam: true */
...
...
@@ -135,6 +135,7 @@ var DroneManager = /** @class */ (function () {
configurable
:
true
});
DroneManager
.
prototype
.
internal_start
=
function
()
{
this
.
_targetCoordinates
=
this
.
position
;
this
.
_API
.
internal_start
(
this
);
this
.
_canPlay
=
true
;
this
.
_canCommunicate
=
true
;
...
...
@@ -175,14 +176,15 @@ var DroneManager = /** @class */ (function () {
return
;
};
DroneManager
.
prototype
.
internal_update
=
function
(
delta_time
)
{
var
context
=
this
;
var
context
=
this
,
milliseconds
;
if
(
this
.
_controlMesh
)
{
context
.
_API
.
internal_update
(
context
,
delta_time
);
if
(
context
.
_canUpdate
)
{
context
.
_canUpdate
=
false
;
return
new
RSVP
.
Queue
()
.
push
(
function
()
{
return
context
.
onUpdate
(
context
.
_API
.
_gameManager
.
_game_duration
);
milliseconds
=
Math
.
floor
(
context
.
_API
.
_gameManager
.
_game_duration
);
return
context
.
onUpdate
(
milliseconds
);
})
.
push
(
function
()
{
context
.
_canUpdate
=
true
;
...
...
@@ -288,6 +290,9 @@ var DroneManager = /** @class */ (function () {
DroneManager
.
prototype
.
getInitialAltitude
=
function
()
{
return
this
.
_API
.
getInitialAltitude
();
};
DroneManager
.
prototype
.
getCollisionSector
=
function
()
{
return
this
.
_API
.
getCollisionSector
();
};
DroneManager
.
prototype
.
getAltitudeAbs
=
function
()
{
if
(
this
.
_controlMesh
)
{
var
altitude
=
this
.
_controlMesh
.
position
.
y
;
...
...
@@ -403,20 +408,44 @@ var DroneManager = /** @class */ (function () {
/******************************************************************************/
/******************************** MAP MANAGER *********************************/
var
MapManager
=
/** @class */
(
function
()
{
"
use strict
"
;
var
EPSILON
=
9.9
,
START_Z
=
15
,
R
=
6371
e3
;
var
SEED
=
'
6!
'
,
//default square map
MAP_HEIGHT
=
700
,
START_AMSL
=
595
,
MIN_LAT
=
45.6419
,
MAX_LAT
=
45.65
,
MIN_LON
=
14.265
,
MAX_LON
=
14.2766
,
MAP
=
{
"
height
"
:
MAP_HEIGHT
,
"
start_AMSL
"
:
START_AMSL
,
"
map_seed
"
:
SEED
,
"
min_lat
"
:
MIN_LAT
,
"
max_lat
"
:
MAX_LAT
,
"
min_lon
"
:
MIN_LON
,
"
max_lon
"
:
MAX_LON
};
//** CONSTRUCTOR
function
MapManager
(
scene
)
{
function
MapManager
(
scene
,
map_param
)
{
var
_this
=
this
,
max_sky
,
skybox
,
skyboxMat
,
largeGroundMat
,
flag_material
,
largeGroundBottom
,
width
,
depth
,
terrain
,
max
,
flag_a
,
flag_b
,
mast
,
flag
,
count
=
0
,
new_obstacle
;
this
.
setMapInfo
(
GAMEPARAMETERS
.
map
,
GAMEPARAMETERS
.
initialPosition
);
count
=
0
,
new_obstacle
,
obstacle
,
flag_info
,
enemy
;
if
(
!
map_param
)
{
// Use default map base parameters
map_param
=
MAP
;
}
_this
.
mapUtils
=
new
MapUtils
(
map_param
);
_this
.
map_info
=
map_param
;
Object
.
assign
(
_this
.
map_info
,
_this
.
mapUtils
.
map_info
);
_this
.
map_info
.
initial_position
=
_this
.
mapUtils
.
convertToLocalCoordinates
(
_this
.
map_info
.
initial_position
.
x
,
_this
.
map_info
.
initial_position
.
y
,
_this
.
map_info
.
initial_position
.
z
);
max
=
_this
.
map_info
.
width
;
if
(
_this
.
map_info
.
depth
>
max
)
{
max
=
_this
.
map_info
.
depth
;
...
...
@@ -459,9 +488,26 @@ var MapManager = /** @class */ (function () {
terrain
.
position
=
BABYLON
.
Vector3
.
Zero
();
terrain
.
scaling
=
new
BABYLON
.
Vector3
(
depth
/
50000
,
depth
/
50000
,
width
/
50000
);
// Enemies
_this
.
_enemy_list
=
[];
_this
.
map_info
.
enemy_list
.
forEach
(
function
(
geo_enemy
)
{
enemy
=
{};
Object
.
assign
(
enemy
,
geo_enemy
);
enemy
.
position
=
_this
.
mapUtils
.
convertToLocalCoordinates
(
geo_enemy
.
position
.
x
,
geo_enemy
.
position
.
y
,
geo_enemy
.
position
.
z
);
_this
.
_enemy_list
.
push
(
enemy
);
});
// Obstacles
_this
.
_obstacle_list
=
[];
_this
.
map_info
.
obstacle_list
.
forEach
(
function
(
obstacle
)
{
_this
.
map_info
.
obstacle_list
.
forEach
(
function
(
geo_obstacle
)
{
obstacle
=
{};
Object
.
assign
(
obstacle
,
geo_obstacle
);
obstacle
.
position
=
_this
.
mapUtils
.
convertToLocalCoordinates
(
geo_obstacle
.
position
.
x
,
geo_obstacle
.
position
.
y
,
geo_obstacle
.
position
.
z
);
switch
(
obstacle
.
type
)
{
case
"
box
"
:
new_obstacle
=
BABYLON
.
MeshBuilder
.
CreateBox
(
"
obs_
"
+
count
,
...
...
@@ -513,7 +559,13 @@ var MapManager = /** @class */ (function () {
'
y
'
:
1
,
'
z
'
:
6
};
_this
.
map_info
.
flag_list
.
forEach
(
function
(
flag_info
,
index
)
{
_this
.
map_info
.
flag_list
.
forEach
(
function
(
geo_flag
,
index
)
{
flag_info
=
{};
Object
.
assign
(
flag_info
,
geo_flag
);
flag_info
.
position
=
_this
.
mapUtils
.
convertToLocalCoordinates
(
geo_flag
.
position
.
x
,
geo_flag
.
position
.
y
,
geo_flag
.
position
.
z
);
flag_material
=
new
BABYLON
.
StandardMaterial
(
"
flag_mat_
"
+
index
,
scene
);
flag_material
.
alpha
=
1
;
flag_material
.
diffuseColor
=
BABYLON
.
Color3
.
Green
();
...
...
@@ -523,7 +575,7 @@ var MapManager = /** @class */ (function () {
flag_a
.
material
=
flag_material
;
flag_a
.
position
=
new
BABYLON
.
Vector3
(
flag_info
.
position
.
x
+
1
,
FLAG_SIZE
.
z
+
1
,
//swap
flag_info
.
position
.
z
+
FLAG_SIZE
.
z
+
1
,
//swap
flag_info
.
position
.
y
-
1
);
flag_a
.
rotation
=
new
BABYLON
.
Vector3
(
0
,
1
,
0
);
...
...
@@ -533,7 +585,7 @@ var MapManager = /** @class */ (function () {
flag_b
.
material
=
flag_material
;
flag_b
.
position
=
new
BABYLON
.
Vector3
(
flag_info
.
position
.
x
-
1
,
FLAG_SIZE
.
z
+
1
,
//swap
flag_info
.
position
.
z
+
FLAG_SIZE
.
z
+
1
,
//swap
flag_info
.
position
.
y
+
1
);
flag_b
.
rotation
=
new
BABYLON
.
Vector3
(
0
,
4
,
0
);
...
...
@@ -541,7 +593,7 @@ var MapManager = /** @class */ (function () {
{
'
size
'
:
1
},
scene
);
mast
.
position
=
new
BABYLON
.
Vector3
(
flag_info
.
position
.
x
,
FLAG_SIZE
.
z
/
2
,
//swap
flag_info
.
position
.
z
+
FLAG_SIZE
.
z
/
2
,
//swap
flag_info
.
position
.
y
);
mast
.
scaling
=
new
BABYLON
.
Vector3
(
...
...
@@ -551,117 +603,32 @@ var MapManager = /** @class */ (function () {
mast
.
material
=
flag_material
;
flag
=
BABYLON
.
Mesh
.
MergeMeshes
([
flag_a
,
flag_b
,
mast
]);
flag
.
id
=
index
;
//flag.weight = _this.map_info.flag_weight;
flag
.
location
=
flag_info
.
position
;
flag
.
drone_collider_list
=
[];
flag
.
weight
=
flag_info
.
weight
;
flag
.
score
=
flag_info
.
score
;
flag
.
id
=
index
;
_this
.
_flag_list
.
push
(
flag
);
});
}
MapManager
.
prototype
.
setMapInfo
=
function
(
map_dict
,
initial_position
)
{
var
max_width
=
this
.
latLonDistance
([
map_dict
.
min_lat
,
map_dict
.
min_lon
],
[
map_dict
.
min_lat
,
map_dict
.
max_lon
]),
max_height
=
this
.
latLonDistance
([
map_dict
.
min_lat
,
map_dict
.
min_lon
],
[
map_dict
.
max_lat
,
map_dict
.
min_lon
]),
map_size
=
Math
.
ceil
(
Math
.
max
(
max_width
,
max_height
)),
starting_point
=
map_size
/
2
*
-
0.75
;
this
.
map_info
=
{
"
depth
"
:
map_size
,
"
height
"
:
map_dict
.
height
,
"
width
"
:
map_size
,
"
map_size
"
:
map_size
,
"
start_AMSL
"
:
map_dict
.
start_AMSL
,
"
flag_list
"
:
map_dict
.
flag_list
,
"
geo_flag_list
"
:
[],
"
flag_distance_epsilon
"
:
map_dict
.
flag_distance_epsilon
||
EPSILON
,
"
obstacle_list
"
:
map_dict
.
obstacle_list
,
"
geo_obstacle_list
"
:
[],
"
initial_position
"
:
{
"
x
"
:
0
,
"
y
"
:
starting_point
,
"
z
"
:
START_Z
}
};
this
.
map_info
.
min_x
=
this
.
longitudToX
(
map_dict
.
min_lon
);
this
.
map_info
.
min_y
=
this
.
latitudeToY
(
map_dict
.
min_lat
);
this
.
map_info
.
max_x
=
this
.
longitudToX
(
map_dict
.
max_lon
);
this
.
map_info
.
max_y
=
this
.
latitudeToY
(
map_dict
.
max_lat
);
var
map
=
this
;
map_dict
.
flag_list
.
forEach
(
function
(
flag_info
,
index
)
{
map
.
map_info
.
geo_flag_list
.
push
(
map
.
convertToGeoCoordinates
(
flag_info
.
position
.
x
,
flag_info
.
position
.
y
,
flag_info
.
position
.
z
));
});
map_dict
.
obstacle_list
.
forEach
(
function
(
obstacle_info
,
index
)
{
var
geo_obstacle
=
{};
Object
.
assign
(
geo_obstacle
,
obstacle_info
);
geo_obstacle
.
position
=
map
.
convertToGeoCoordinates
(
obstacle_info
.
position
.
x
,
obstacle_info
.
position
.
y
,
obstacle_info
.
position
.
z
);
map
.
map_info
.
geo_obstacle_list
.
push
(
geo_obstacle
);
});
};
MapManager
.
prototype
.
getMapInfo
=
function
()
{
return
this
.
map_info
;
};
MapManager
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
return
this
.
mapUtils
.
latLonDistance
(
c1
,
c2
);
};
MapManager
.
prototype
.
longitudToX
=
function
(
lon
)
{
return
(
this
.
map_info
.
map_size
/
360.0
)
*
(
180
+
lon
);
return
this
.
mapUtils
.
longitudToX
(
lon
);
};
MapManager
.
prototype
.
latitudeToY
=
function
(
lat
)
{
return
(
this
.
map_info
.
map_size
/
180.0
)
*
(
90
-
lat
);
};
//TODO refactor latLonOffset, should be the reverse of lat-lon distance
//then map_size can be used as parameter (get max lat-lon from map_size)
/*MapManager.prototype.latLonOffset = function (lat, lon, offset_in_mt) {
var R = 6371e3, //Earth radius
lat_offset = offset_in_mt / R,
lon_offset = offset_in_mt / (R * Math.cos(Math.PI * lat / 180));
return [lat + lat_offset * 180 / Math.PI,
lon + lon_offset * 180 / Math.PI];
};*/
MapManager
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
var
q1
=
c1
[
0
]
*
Math
.
PI
/
180
,
q2
=
c2
[
0
]
*
Math
.
PI
/
180
,
dq
=
(
c2
[
0
]
-
c1
[
0
])
*
Math
.
PI
/
180
,
dl
=
(
c2
[
1
]
-
c1
[
1
])
*
Math
.
PI
/
180
,
a
=
Math
.
sin
(
dq
/
2
)
*
Math
.
sin
(
dq
/
2
)
+
Math
.
cos
(
q1
)
*
Math
.
cos
(
q2
)
*
Math
.
sin
(
dl
/
2
)
*
Math
.
sin
(
dl
/
2
),
c
=
2
*
Math
.
atan2
(
Math
.
sqrt
(
a
),
Math
.
sqrt
(
1
-
a
));
return
R
*
c
;
return
this
.
mapUtils
.
latitudeToY
(
lat
);
};
MapManager
.
prototype
.
convertToLocalCoordinates
=
function
(
latitude
,
longitude
,
altitude
)
{
var
map_info
=
this
.
map_info
,
x
=
this
.
longitudToX
(
longitude
),
y
=
this
.
latitudeToY
(
latitude
);
return
{
x
:
((
x
-
map_info
.
min_x
)
/
(
map_info
.
max_x
-
map_info
.
min_x
))
*
1000
-
map_info
.
width
/
2
,
y
:
((
y
-
map_info
.
min_y
)
/
(
map_info
.
max_y
-
map_info
.
min_y
))
*
1000
-
map_info
.
depth
/
2
,
z
:
altitude
};
return
this
.
mapUtils
.
convertToLocalCoordinates
(
latitude
,
longitude
,
altitude
);
};
MapManager
.
prototype
.
convertToGeoCoordinates
=
function
(
x
,
y
,
z
)
{
var
lon
=
x
+
this
.
map_info
.
width
/
2
,
lat
=
y
+
this
.
map_info
.
depth
/
2
;
lon
=
lon
/
1000
;
lon
=
lon
*
(
this
.
map_info
.
max_x
-
this
.
map_info
.
min_x
)
+
this
.
map_info
.
min_x
;
lon
=
lon
/
(
this
.
map_info
.
map_size
/
360.0
)
-
180
;
lat
=
lat
/
1000
;
lat
=
lat
*
(
this
.
map_info
.
max_y
-
this
.
map_info
.
min_y
)
+
this
.
map_info
.
min_y
;
lat
=
90
-
lat
/
(
this
.
map_info
.
map_size
/
180.0
);
return
{
x
:
lat
,
y
:
lon
,
z
:
z
};
return
this
.
mapUtils
.
convertToGeoCoordinates
(
x
,
y
,
z
);
};
return
MapManager
;
}());
...
...
@@ -701,8 +668,7 @@ var GameManager = /** @class */ (function () {
header_list
=
[
"
timestamp (ms)
"
,
"
latitude (°)
"
,
"
longitude (°)
"
,
"
AMSL (m)
"
,
"
rel altitude (m)
"
,
"
yaw (°)
"
,
"
ground speed (m/s)
"
,
"
climb rate (m/s)
"
];
drone_count
=
GAMEPARAMETERS
.
map
.
drones
.
user
.
length
+
GAMEPARAMETERS
.
map
.
drones
.
enemy
.
length
;
drone_count
=
GAMEPARAMETERS
.
drone
.
list
.
length
;
for
(
drone
=
0
;
drone
<
drone_count
;
drone
+=
1
)
{
this
.
_flight_log
[
drone
]
=
[];
this
.
_flight_log
[
drone
].
push
(
header_list
);
...
...
@@ -801,7 +767,9 @@ var GameManager = /** @class */ (function () {
};
GameManager
.
prototype
.
logError
=
function
(
drone
,
error
)
{
if
(
drone
.
_id
<
this
.
_flight_log
.
length
)
{
// don't log enemies
this
.
_flight_log
[
drone
.
_id
].
push
(
error
.
stack
);
}
};
GameManager
.
prototype
.
_checkDroneOut
=
function
(
drone
)
{
...
...
@@ -854,45 +822,48 @@ var GameManager = /** @class */ (function () {
//there is not a proper collision
if
(
distance
(
drone
.
position
,
flag
.
location
)
<=
this
.
_mapManager
.
getMapInfo
().
flag_distance_epsilon
)
{
if
(
!
flag
.
drone_collider_list
.
includes
(
drone
.
id
))
{
//TODO notify the drone somehow? Or the AI script is in charge?
//console.log("flag " + flag.id + " hit by drone " + drone.id);
drone
.
_internal_crash
(
new
Error
(
'
Drone
'
+
drone
.
id
+
'
touched a flag.
'
));
if
(
flag
.
drone_collider_list
.
length
===
0
)
{
drone
.
score
++
;
flag
.
drone_collider_list
.
push
(
drone
.
id
);
}
'
touched flag
'
+
flag
.
id
));
if
(
flag
.
weight
>
0
)
{
flag
.
weight
-=
1
;
drone
.
score
+=
flag
.
score
;
// move score to a global place? GM, MM?
}
}
}
};
GameManager
.
prototype
.
_checkCollision
=
function
(
drone
,
other
)
{
if
(
drone
.
colliderMesh
&&
other
.
colliderMesh
&&
drone
.
colliderMesh
.
intersectsMesh
(
other
.
colliderMesh
,
false
))
{
var
angle
=
Math
.
acos
(
BABYLON
.
Vector3
.
Dot
(
drone
.
worldDirection
,
other
.
worldDirection
)
/
(
drone
.
worldDirection
.
length
()
*
other
.
worldDirection
.
length
()));
//TODO is this parameter set? keep it or make 2 drones die when intersect?
if
(
angle
<
GAMEPARAMETERS
.
drone
.
collisionSector
)
{
if
(
drone
.
speed
>
other
.
speed
)
{
other
.
_internal_crash
(
new
Error
(
'
Drone
'
+
drone
.
id
+
'
bump drone
'
+
other
.
id
+
'
.
'
));
if
(
drone
.
team
==
TEAM_ENEMY
&&
other
.
team
==
TEAM_ENEMY
)
return
;
function
distance
(
a
,
b
)
{
return
Math
.
sqrt
(
Math
.
pow
((
a
.
x
-
b
.
x
),
2
)
+
Math
.
pow
((
a
.
y
-
b
.
y
),
2
)
+
Math
.
pow
((
a
.
z
-
b
.
z
),
2
));
}
else
{
drone
.
_internal_crash
(
new
Error
(
'
Drone
'
+
other
.
id
+
'
bumped drone
'
+
drone
.
id
+
'
.
'
));
if
(
drone
.
team
!=
other
.
team
)
{
var
enemy
,
prey
;
if
(
drone
.
team
==
TEAM_ENEMY
)
{
enemy
=
drone
;
prey
=
other
;
}
else
if
(
other
.
team
==
TEAM_ENEMY
)
{
enemy
=
other
;
prey
=
drone
;
}
if
(
drone
.
position
&&
other
.
position
)
{
if
(
distance
(
drone
.
position
,
other
.
position
)
<
enemy
.
getCollisionSector
())
{
drone
.
_internal_crash
(
new
Error
(
'
enemy drone
'
+
enemy
.
id
+
'
bumped drone
'
+
prey
.
id
+
'
.
'
));
other
.
_internal_crash
(
new
Error
(
'
enemy drone
'
+
enemy
.
id
+
'
bumped drone
'
+
prey
.
id
+
'
.
'
));
}
else
{
drone
.
_internal_crash
(
new
Error
(
'
Drone
'
+
drone
.
id
+
}
}
if
(
drone
.
colliderMesh
&&
other
.
colliderMesh
&&
drone
.
colliderMesh
.
intersectsMesh
(
other
.
colliderMesh
,
false
))
{
drone
.
_internal_crash
(
new
Error
(
'
drone
'
+
drone
.
id
+
'
touched drone
'
+
other
.
id
+
'
.
'
));
other
.
_internal_crash
(
new
Error
(
'
D
rone
'
+
drone
.
id
+
other
.
_internal_crash
(
new
Error
(
'
d
rone
'
+
drone
.
id
+
'
touched drone
'
+
other
.
id
+
'
.
'
));
}
}
};
GameManager
.
prototype
.
_update
=
function
(
delta_time
,
fullscreen
)
{
...
...
@@ -968,11 +939,11 @@ var GameManager = /** @class */ (function () {
_this
.
_result_message
+=
"
ALL DRONES DOWN!
"
;
return
_this
.
_finish
();
}
if
(
_this
.
_allFlagsCaptured
())
{
/*
if (_this._allFlagsCaptured()) {
console.log("ALL FLAGS CAPTURED");
_this._result_message += "ALL FLAGS CAPTURED!";
return _this._finish();
}
}
*/
});
};
...
...
@@ -1061,24 +1032,10 @@ var GameManager = /** @class */ (function () {
return
finish
;
};
GameManager
.
prototype
.
_allFlagsCaptured
=
function
()
{
var
finish
=
true
;
this
.
_mapManager
.
_flag_list
.
forEach
(
function
(
flag
)
{
//do not use flag weight for now, just 1 hit is enough
if
(
flag
.
drone_collider_list
.
length
===
0
)
{
//if (flag.drone_collider_list.length < flag.weight) {
finish
=
false
;
}
});
return
finish
;
};
GameManager
.
prototype
.
_calculateUserScore
=
function
()
{
var
score
=
0
;
this
.
_droneList_user
.
forEach
(
function
(
drone
)
{
//if (drone.can_play) {
score
+=
drone
.
score
;
//}
});
return
score
;
};
...
...
@@ -1135,13 +1092,15 @@ var GameManager = /** @class */ (function () {
this
.
_scene
);
hemi_south
.
intensity
=
0.75
;
cam_radius
=
(
GAMEPARAMETERS
.
map
.
map_size
*
1.10
<
6000
)
?
GAMEPARAMETERS
.
map
.
map_size
*
1.10
:
6000
;
//skybox scene limit
//HARDCODE camera to a hardcoded map_size
var
map_size
=
900
;
//GAMEPARAMETERS.map.map_size
//skybox scene limit
cam_radius
=
(
map_size
*
1.10
<
6000
)
?
map_size
*
1.10
:
6000
;
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
cam_radius
,
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
camera
.
wheelPrecision
=
10
;
//zoom out limit
camera
.
upperRadiusLimit
=
GAMEPARAMETERS
.
map
.
map_size
*
10
;
camera
.
upperRadiusLimit
=
map_size
*
10
;
//scene.activeCamera.upperRadiusLimit = max * 4;
//changed for event handling
//camera.attachControl(this._scene.getEngine().getRenderingCanvas()); //orig
...
...
@@ -1161,10 +1120,10 @@ var GameManager = /** @class */ (function () {
ctx
.
_map_swapped
=
true
;
}
// Init the map
_this
.
_mapManager
=
new
MapManager
(
ctx
.
_scene
);
_this
.
_mapManager
=
new
MapManager
(
ctx
.
_scene
,
GAMEPARAMETERS
.
map
);
ctx
.
_spawnDrones
(
_this
.
_mapManager
.
getMapInfo
().
initial_position
,
GAMEPARAMETERS
.
map
.
drones
.
user
,
TEAM_USER
,
ctx
);
ctx
.
_spawnDrones
(
null
,
GAMEPARAMETERS
.
map
.
drones
.
enemy
,
TEAM_ENEMY
,
ctx
);
GAMEPARAMETERS
.
drone
.
list
,
TEAM_USER
,
ctx
);
ctx
.
_spawnDrones
(
null
,
_this
.
_mapManager
.
_enemy_list
,
TEAM_ENEMY
,
ctx
);
// Hide the drone prefab
DroneManager
.
Prefab
.
isVisible
=
false
;
//Hack to make advanced texture work
...
...
@@ -1246,9 +1205,7 @@ var GameManager = /** @class */ (function () {
drone
.
_tick
=
0
;
promise_list
.
push
(
drone
.
internal_start
());
});
start_msg
=
{
'
flag_positions
'
:
_this
.
_mapManager
.
getMapInfo
().
geo_flag_list
};
start_msg
=
GAMEPARAMETERS
.
operator_init_msg
;
promise_list
.
push
(
_this
.
_droneList_user
[
0
].
sendMsg
(
start_msg
));
_this
.
_droneList_enemy
.
forEach
(
function
(
drone
)
{
drone
.
_tick
=
0
;
...
...
@@ -1259,6 +1216,8 @@ var GameManager = /** @class */ (function () {
.
push
(
function
()
{
_this
.
_canUpdate
=
true
;
return
_this
.
finish_deferred
.
promise
;
},
function
(
error
)
{
throw
new
Error
(
'
Error on drone initialization msg -
'
+
error
.
message
);
});
};
...
...
@@ -1321,15 +1280,14 @@ var GameManager = /** @class */ (function () {
return
false
;
}
function
spawnDrone
(
x
,
y
,
z
,
index
,
drone_info
,
api
,
team
)
{
var
default_drone_AI
=
api
.
getDroneAI
(),
code
,
base
,
code_eval
,
trim
;
var
default_drone_AI
=
api
.
getDroneAI
(),
code
,
code_eval
;
if
(
default_drone_AI
)
{
code
=
default_drone_AI
;
}
else
{
code
=
drone_info
.
script_content
;
}
trim
=
code
.
trim
();
if
(
!
trim
)
{
code
=
"
me.onStart = function () { forcedErrorEmptyScript };
"
;
if
(
!
code
.
includes
(
"
me.onStart
"
))
{
code
=
"
me.onStart = function () { me.exit(); };
"
;
}
code_eval
=
"
let drone = new DroneManager(ctx._scene,
"
+
index
+
'
, api, team);
'
+
...
...
@@ -1349,17 +1307,18 @@ var GameManager = /** @class */ (function () {
if
(
x
!==
null
&&
y
!==
null
&&
z
!==
null
)
{
code_eval
+=
"
me.setStartingPosition(
"
+
x
+
"
,
"
+
y
+
"
,
"
+
z
+
"
);
"
;
}
base
=
code_eval
;
//
base = code_eval;
code_eval
+=
code
+
"
}; droneMe(Date, drone, Math, {});
"
;
base
+=
"
};ctx._droneList_
"
+
team
+
"
.push(drone)
"
;
//
base += "};ctx._droneList_" + team + ".push(drone)";
code_eval
+=
"
ctx._droneList_
"
+
team
+
"
.push(drone)
"
;
/*jslint evil: true*/
try
{
eval
(
code_eval
);
/*jslint evil: false*/
/*try {
eval(code_eval);
} catch (error) {
eval(base);
}
/*jslint evil: false*/
}*/
}
function
randomSpherePoint
(
x0
,
y0
,
z0
,
rx0
,
ry0
,
rz0
)
{
var
u
=
Math
.
random
(),
v
=
Math
.
random
(),
...
...
@@ -1388,7 +1347,7 @@ var GameManager = /** @class */ (function () {
position_list
.
push
(
position
);
var
id_offset
=
0
;
if
(
team
==
TEAM_ENEMY
)
{
id_offset
=
GAMEPARAMETERS
.
map
.
drones
.
user
.
length
;
id_offset
=
GAMEPARAMETERS
.
drone
.
list
.
length
;
}
api
=
new
this
.
APIs_dict
[
drone_list
[
i
].
type
](
this
,
...
...
@@ -1429,12 +1388,6 @@ var runGame, updateGame;
}
};
/*// Resize canvas on window resize
window.addEventListener('resize', function () {
game_manager_instance._engine.resize();
});*/
}(
this
));
/******************************************************************************/
\ No newline at end of file
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.xml
View file @
3a9d947c
...
...
@@ -246,7 +246,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
101
0.23697.26501.43008
</string>
</value>
<value>
<string>
101
1.18882.27011.1501
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>
169
1684378.73
</float>
<float>
169
5327797.6
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_map_utils_js.js
0 → 100644
View file @
3a9d947c
/******************************* MAP UTILS ************************************/
var
MapUtils
=
/** @class */
(
function
()
{
"
use strict
"
;
var
FLAG_EPSILON
=
15
,
R
=
6371
e3
;
//** CONSTRUCTOR
function
MapUtils
(
map_param
)
{
var
_this
=
this
,
max_width
=
_this
.
latLonDistance
(
[
map_param
.
min_lat
,
map_param
.
min_lon
],
[
map_param
.
min_lat
,
map_param
.
max_lon
]),
max_depth
=
_this
.
latLonDistance
(
[
map_param
.
min_lat
,
map_param
.
min_lon
],
[
map_param
.
max_lat
,
map_param
.
min_lon
]),
map_size
=
Math
.
ceil
(
Math
.
max
(
max_width
,
max_depth
));
_this
.
map_param
=
{};
_this
.
map_param
.
height
=
map_param
.
height
;
_this
.
map_param
.
start_AMSL
=
map_param
.
start_AMSL
;
_this
.
map_param
.
min_lat
=
map_param
.
min_lat
;
_this
.
map_param
.
max_lat
=
map_param
.
max_lat
;
_this
.
map_param
.
min_lon
=
map_param
.
min_lon
;
_this
.
map_param
.
max_lon
=
map_param
.
max_lon
;
_this
.
map_param
.
depth
=
map_size
;
_this
.
map_param
.
width
=
map_size
;
_this
.
map_param
.
map_size
=
map_size
;
_this
.
map_info
=
{
"
depth
"
:
_this
.
map_param
.
depth
,
"
width
"
:
_this
.
map_param
.
width
,
"
flag_distance_epsilon
"
:
map_param
.
flag_distance_epsilon
||
FLAG_EPSILON
};
_this
.
map_info
.
map_size
=
_this
.
map_param
.
map_size
;
_this
.
map_info
.
height
=
_this
.
map_param
.
height
;
_this
.
map_info
.
start_AMSL
=
_this
.
map_param
.
start_AMSL
;
_this
.
map_info
.
min_x
=
_this
.
longitudToX
(
map_param
.
min_lon
);
_this
.
map_info
.
min_y
=
_this
.
latitudeToY
(
map_param
.
min_lat
);
_this
.
map_info
.
max_x
=
_this
.
longitudToX
(
map_param
.
max_lon
);
_this
.
map_info
.
max_y
=
_this
.
latitudeToY
(
map_param
.
max_lat
);
}
MapUtils
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
var
q1
=
c1
[
0
]
*
Math
.
PI
/
180
,
q2
=
c2
[
0
]
*
Math
.
PI
/
180
,
dq
=
(
c2
[
0
]
-
c1
[
0
])
*
Math
.
PI
/
180
,
dl
=
(
c2
[
1
]
-
c1
[
1
])
*
Math
.
PI
/
180
,
a
=
Math
.
sin
(
dq
/
2
)
*
Math
.
sin
(
dq
/
2
)
+
Math
.
cos
(
q1
)
*
Math
.
cos
(
q2
)
*
Math
.
sin
(
dl
/
2
)
*
Math
.
sin
(
dl
/
2
),
c
=
2
*
Math
.
atan2
(
Math
.
sqrt
(
a
),
Math
.
sqrt
(
1
-
a
));
return
R
*
c
;
};
MapUtils
.
prototype
.
longitudToX
=
function
(
lon
)
{
return
(
this
.
map_info
.
map_size
/
360.0
)
*
(
180
+
lon
);
};
MapUtils
.
prototype
.
latitudeToY
=
function
(
lat
)
{
return
(
this
.
map_info
.
map_size
/
180.0
)
*
(
90
-
lat
);
};
MapUtils
.
prototype
.
convertToLocalCoordinates
=
function
(
latitude
,
longitude
,
altitude
)
{
var
map_info
=
this
.
map_info
,
x
=
this
.
longitudToX
(
longitude
),
y
=
this
.
latitudeToY
(
latitude
);
return
{
x
:
((
x
-
map_info
.
min_x
)
/
(
map_info
.
max_x
-
map_info
.
min_x
))
*
1000
-
map_info
.
width
/
2
,
y
:
((
y
-
map_info
.
min_y
)
/
(
map_info
.
max_y
-
map_info
.
min_y
))
*
1000
-
map_info
.
depth
/
2
,
z
:
altitude
};
};
MapUtils
.
prototype
.
convertToGeoCoordinates
=
function
(
x
,
y
,
z
)
{
var
lon
=
x
+
this
.
map_info
.
width
/
2
,
lat
=
y
+
this
.
map_info
.
depth
/
2
;
lon
=
lon
/
1000
;
lon
=
lon
*
(
this
.
map_info
.
max_x
-
this
.
map_info
.
min_x
)
+
this
.
map_info
.
min_x
;
lon
=
lon
/
(
this
.
map_info
.
map_size
/
360.0
)
-
180
;
lat
=
lat
/
1000
;
lat
=
lat
*
(
this
.
map_info
.
max_y
-
this
.
map_info
.
min_y
)
+
this
.
map_info
.
min_y
;
lat
=
90
-
lat
/
(
this
.
map_info
.
map_size
/
180.0
);
return
{
x
:
lat
,
y
:
lon
,
z
:
z
};
};
/*
** Randomizes all map elements: starting point, enemies, flags, obstacles
*/
MapUtils
.
prototype
.
randomizeByBlockTemplates
=
function
(
seed
)
{
function
normalize
(
x
,
min
,
max
)
{
return
min
+
(
max
-
min
)
*
x
/
100
;
}
function
fillTemplate
(
template
,
min_x
,
min_y
,
max_x
,
max_y
)
{
function
fillFlagList
(
list
,
min_x
,
min_y
,
max_x
,
max_y
)
{
var
i
,
el
,
result_list
=
[];
for
(
i
=
0
;
i
<
list
.
length
;
i
+=
1
)
{
el
=
{
"
position
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
},
"
score
"
:
list
[
i
].
score
,
"
weight
"
:
list
[
i
].
weight
};
el
.
position
.
x
=
normalize
(
list
[
i
].
position
.
x
,
min_x
,
max_x
);
el
.
position
.
y
=
normalize
(
list
[
i
].
position
.
y
,
min_y
,
max_y
);
//TODO normalize z to map height?
el
.
position
.
z
=
list
[
i
].
position
.
z
;
result_list
.
push
(
el
);
}
return
result_list
;
}
function
fillEnemyList
(
list
,
min_x
,
min_y
,
max_x
,
max_y
)
{
var
i
,
el
,
result_list
=
[];
for
(
i
=
0
;
i
<
list
.
length
;
i
+=
1
)
{
el
=
{
"
position
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
},
"
type
"
:
list
[
i
].
type
};
el
.
position
.
x
=
normalize
(
list
[
i
].
position
.
x
,
min_x
,
max_x
);
el
.
position
.
y
=
normalize
(
list
[
i
].
position
.
y
,
min_y
,
max_y
);
//TODO normalize z to map height?
el
.
position
.
z
=
list
[
i
].
position
.
z
;
result_list
.
push
(
el
);
}
return
result_list
;
}
function
fillObstacleList
(
list
,
min_x
,
min_y
,
max_x
,
max_y
)
{
var
i
,
el
,
result_list
=
[];
for
(
i
=
0
;
i
<
list
.
length
;
i
+=
1
)
{
el
=
{
"
position
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
},
"
scale
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
},
"
type
"
:
list
[
i
].
type
};
if
(
list
[
i
].
rotation
)
{
el
.
rotation
=
{
"
x
"
:
list
[
i
].
rotation
.
x
,
"
y
"
:
list
[
i
].
rotation
.
y
,
"
z
"
:
list
[
i
].
rotation
.
z
};
}
el
.
position
.
x
=
normalize
(
list
[
i
].
position
.
x
,
min_x
,
max_x
);
el
.
position
.
y
=
normalize
(
list
[
i
].
position
.
y
,
min_y
,
max_y
);
//TODO normalize z to map height?
el
.
position
.
z
=
list
[
i
].
position
.
z
;
el
.
scale
.
x
=
normalize
(
list
[
i
].
scale
.
x
,
0
,
Math
.
abs
(
max_x
-
min_x
));
el
.
scale
.
y
=
normalize
(
list
[
i
].
scale
.
y
,
0
,
Math
.
abs
(
max_x
-
min_x
));
//TODO normalize z to map height?
el
.
scale
.
z
=
list
[
i
].
scale
.
z
;
result_list
.
push
(
el
);
}
return
result_list
;
}
return
{
"
flag_list
"
:
fillFlagList
(
template
.
flag_list
,
min_x
,
min_y
,
max_x
,
max_y
),
"
obstacle_list
"
:
fillObstacleList
(
template
.
obstacle_list
,
min_x
,
min_y
,
max_x
,
max_y
),
"
enemy_list
"
:
fillEnemyList
(
template
.
enemy_list
,
min_x
,
min_y
,
max_x
,
max_y
)
};
}
// 4x4 grid
var
GRID
=
4
,
i
,
j
,
map_size
=
this
.
map_info
.
map_size
,
initial_block
,
x1
,
y1
,
x2
,
y2
,
block_result
,
index
,
block_size
=
map_size
/
GRID
,
result_map
,
BLOCK_TEMPLATE_LIST
=
[{
"
flag_list
"
:
[{
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
50
,
"
z
"
:
10
},
"
score
"
:
1
,
"
weight
"
:
1
}],
"
obstacle_list
"
:
[{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
70
,
"
z
"
:
20
},
"
scale
"
:
{
"
x
"
:
80
,
"
y
"
:
4
,
"
z
"
:
40
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}}],
"
enemy_list
"
:
[{
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
30
,
"
z
"
:
10
}}
]
},
{
"
flag_list
"
:
[],
"
obstacle_list
"
:
[{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
20
,
"
y
"
:
65
,
"
z
"
:
20
},
"
scale
"
:
{
"
x
"
:
4
,
"
y
"
:
70
,
"
z
"
:
40
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}},
{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
35
,
"
z
"
:
20
},
"
scale
"
:
{
"
x
"
:
4
,
"
y
"
:
70
,
"
z
"
:
40
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}},
{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
80
,
"
y
"
:
65
,
"
z
"
:
20
},
"
scale
"
:
{
"
x
"
:
4
,
"
y
"
:
70
,
"
z
"
:
40
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}}],
"
enemy_list
"
:
[]
},
{
"
flag_list
"
:
[],
"
obstacle_list
"
:
[{
"
type
"
:
"
mountain
"
,
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
50
,
"
z
"
:
200
},
"
scale
"
:
{
"
x
"
:
80
,
"
y
"
:
80
,
"
z
"
:
400
}
//this.map_info.height?
}],
"
enemy_list
"
:
[]
},
{
"
flag_list
"
:
[],
"
obstacle_list
"
:
[],
"
enemy_list
"
:
[{
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
20
,
"
y
"
:
20
,
"
z
"
:
10
}},
{
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
20
,
"
y
"
:
80
,
"
z
"
:
10
}},
{
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
80
,
"
y
"
:
20
,
"
z
"
:
10
}},
{
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
80
,
"
y
"
:
80
,
"
z
"
:
10
}}]
},
{
"
flag_list
"
:
[{
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
50
,
"
z
"
:
10
},
"
score
"
:
1
,
"
weight
"
:
1
}],
"
obstacle_list
"
:
[],
"
enemy_list
"
:
[]
},
{
"
flag_list
"
:
[{
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
50
,
"
z
"
:
10
},
"
score
"
:
1
,
"
weight
"
:
1
}],
"
obstacle_list
"
:
[],
"
enemy_list
"
:
[{
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
20
,
"
z
"
:
10
}},
{
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
80
,
"
z
"
:
10
}}]
},
{
"
flag_list
"
:
[{
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
50
,
"
z
"
:
10
},
"
score
"
:
1
,
"
weight
"
:
1
}],
"
obstacle_list
"
:
[{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
10
,
"
z
"
:
25
},
"
scale
"
:
{
"
x
"
:
80
,
"
y
"
:
2
,
"
z
"
:
50
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}},
{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
10
,
"
y
"
:
50
,
"
z
"
:
25
},
"
scale
"
:
{
"
x
"
:
2
,
"
y
"
:
80
,
"
z
"
:
50
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}},
{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
50
,
"
y
"
:
90
,
"
z
"
:
25
},
"
scale
"
:
{
"
x
"
:
80
,
"
y
"
:
2
,
"
z
"
:
50
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}},
{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
90
,
"
y
"
:
50
,
"
z
"
:
25
},
"
scale
"
:
{
"
x
"
:
2
,
"
y
"
:
80
,
"
z
"
:
50
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}}],
"
enemy_list
"
:
[]
},
{
"
flag_list
"
:
[],
"
obstacle_list
"
:
[],
"
enemy_list
"
:
[]
}];
function
getInitialBlock
(
GRID
)
{
var
x
,
y
;
do
{
x
=
Math
.
floor
(
seed
.
quick
()
*
GRID
);
y
=
Math
.
floor
(
seed
.
quick
()
*
GRID
);
//ensure intial block is in the edge of map
}
while
(
x
!==
0
&&
x
!==
GRID
-
1
&&
y
!==
0
&&
y
!==
GRID
-
1
);
return
{
x
:
x
,
y
:
y
};
}
initial_block
=
getInitialBlock
(
GRID
);
function
checkConditions
(
json_map
,
GRID
)
{
if
(
!
json_map
)
return
false
;
// set ~20% of the blocks with flags
if
(
json_map
.
flag_list
.
length
!==
Math
.
round
(
GRID
*
GRID
*
0.2
))
return
false
;
// limit n_mountains
if
(
json_map
.
obstacle_list
.
length
>
3
)
{
var
i
,
n_mountains
=
0
;
for
(
i
=
0
;
i
<
json_map
.
obstacle_list
.
length
;
i
+=
1
)
{
if
(
json_map
.
obstacle_list
[
i
].
type
===
"
mountain
"
)
{
n_mountains
+=
1
;
if
(
n_mountains
>
3
)
{
return
false
;
}
json_map
.
obstacle_list
[
i
].
type
=
"
box
"
;
}
}
}
var
f
;
// at least one flag in the oposite side of drones initial position
for
(
f
=
0
;
f
<
json_map
.
flag_list
.
length
;
f
+=
1
)
{
if
((
json_map
.
flag_list
[
f
].
position
.
x
*
json_map
.
initial_position
.
x
)
<
0
||
(
json_map
.
flag_list
[
f
].
position
.
y
*
json_map
.
initial_position
.
y
)
<
0
)
{
return
true
;
}
}
return
false
;
}
do
{
result_map
=
{
"
flag_list
"
:
[],
"
obstacle_list
"
:
[],
"
enemy_list
"
:
[]
};
for
(
i
=
0
;
i
<
GRID
;
i
+=
1
)
{
for
(
j
=
0
;
j
<
GRID
;
j
+=
1
)
{
index
=
Math
.
floor
(
seed
.
quick
()
*
BLOCK_TEMPLATE_LIST
.
length
);
x1
=
block_size
*
i
-
map_size
/
2
;
y1
=
block_size
*
j
-
map_size
/
2
;
x2
=
block_size
*
i
+
block_size
-
map_size
/
2
;
y2
=
block_size
*
j
+
block_size
-
map_size
/
2
;
if
(
initial_block
.
x
===
i
&&
initial_block
.
y
===
j
)
{
result_map
.
initial_position
=
{
x
:
normalize
(
50
,
x1
,
x2
),
y
:
normalize
(
50
,
y1
,
y2
),
z
:
15
};
}
else
{
block_result
=
fillTemplate
(
BLOCK_TEMPLATE_LIST
[
index
],
x1
,
y1
,
x2
,
y2
);
result_map
.
flag_list
=
result_map
.
flag_list
.
concat
(
block_result
.
flag_list
);
result_map
.
obstacle_list
=
result_map
.
obstacle_list
.
concat
(
block_result
.
obstacle_list
);
result_map
.
enemy_list
=
result_map
.
enemy_list
.
concat
(
block_result
.
enemy_list
);
}
}
}
}
while
(
!
checkConditions
(
result_map
,
GRID
));
return
result_map
;
};
/*
** Generates a random map json
*/
MapUtils
.
prototype
.
randomize
=
function
(
seed
)
{
//TODO randomize start_ASML, map height, depth and width?
var
_this
=
this
,
flag_list
,
obstacle_list
,
enemy_list
,
geo_flag_info
,
geo_obstacle
,
geo_enemy
,
coordinates
,
random_seed
=
new
Math
.
seedrandom
(
seed
),
randomized_map
=
_this
.
randomizeByBlockTemplates
(
random_seed
);
obstacle_list
=
randomized_map
.
obstacle_list
;
enemy_list
=
randomized_map
.
enemy_list
;
flag_list
=
randomized_map
.
flag_list
;
_this
.
map_param
.
obstacle_list
=
[];
_this
.
map_param
.
enemy_list
=
[];
_this
.
map_param
.
flag_list
=
[];
//convert all map elements positions to geo coordinates
_this
.
map_info
.
initial_position
=
_this
.
convertToGeoCoordinates
(
randomized_map
.
initial_position
.
x
,
randomized_map
.
initial_position
.
y
,
randomized_map
.
initial_position
.
z
);
Object
.
assign
(
_this
.
map_info
,
_this
.
map_param
);
flag_list
.
forEach
(
function
(
flag_info
,
index
)
{
coordinates
=
_this
.
convertToGeoCoordinates
(
flag_info
.
position
.
x
,
flag_info
.
position
.
y
,
flag_info
.
position
.
z
);
geo_flag_info
=
{
'
id
'
:
flag_info
.
id
,
'
score
'
:
flag_info
.
score
,
'
weight
'
:
flag_info
.
weight
,
'
position
'
:
{
'
x
'
:
coordinates
.
x
,
'
y
'
:
coordinates
.
y
,
'
z
'
:
coordinates
.
z
}
};
_this
.
map_info
.
flag_list
.
push
(
geo_flag_info
);
});
obstacle_list
.
forEach
(
function
(
obstacle_info
,
index
)
{
geo_obstacle
=
{};
Object
.
assign
(
geo_obstacle
,
obstacle_info
);
geo_obstacle
.
position
=
_this
.
convertToGeoCoordinates
(
obstacle_info
.
position
.
x
,
obstacle_info
.
position
.
y
,
obstacle_info
.
position
.
z
);
_this
.
map_info
.
obstacle_list
.
push
(
geo_obstacle
);
});
enemy_list
.
forEach
(
function
(
enemy_info
,
index
)
{
geo_enemy
=
{};
Object
.
assign
(
geo_enemy
,
enemy_info
);
geo_enemy
.
position
=
_this
.
convertToGeoCoordinates
(
enemy_info
.
position
.
x
,
enemy_info
.
position
.
y
,
enemy_info
.
position
.
z
);
_this
.
map_info
.
enemy_list
.
push
(
geo_enemy
);
});
//return only base parameters
randomized_map
.
min_lat
=
_this
.
map_info
.
min_lat
;
randomized_map
.
max_lat
=
_this
.
map_info
.
max_lat
;
randomized_map
.
min_lon
=
_this
.
map_info
.
min_lon
;
randomized_map
.
max_lon
=
_this
.
map_info
.
max_lon
;
randomized_map
.
height
=
_this
.
map_info
.
height
;
randomized_map
.
start_AMSL
=
_this
.
map_info
.
start_AMSL
;
randomized_map
.
flag_list
=
_this
.
map_info
.
flag_list
;
randomized_map
.
obstacle_list
=
_this
.
map_info
.
obstacle_list
;
randomized_map
.
enemy_list
=
_this
.
map_info
.
enemy_list
;
randomized_map
.
initial_position
=
_this
.
map_info
.
initial_position
;
return
randomized_map
;
};
return
MapUtils
;
}());
/******************************************************************************/
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_map_utils_js.xml
0 → 100644
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3a9d947c
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bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_API_page_css.css
View file @
3a9d947c
...
...
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margin
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...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_API_page_css.xml
View file @
3a9d947c
...
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bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_API_page_html.html
View file @
3a9d947c
...
...
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Game specifications
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Map dictionary entries
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Key
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Min and max latitude and longitude coordinates of the map
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Map width and depth in meters (calculated from coordinates)
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Map height in meters
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Map height above mean sea level in meters
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Drones starting point coordinates
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{
<br>
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<br>
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<br>
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score: number
<br>
weight: number
<br>
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<br>
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<p
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>
{
<br>
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<br>
latitude, longitude and altitude
<br>
type: [box, cilinder, sphere]
<br>
scale: {x,y,z}
<br>
rotation: {x,y,z}
<br>
}
<br>
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</div>
<div>
<p
class=
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>
enemy_list: list
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<p
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>
List of enemies, each element:
</p>
<p
class=
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>
{
<br>
position {x,y,z}:
<br>
latitude, longitude and altitude
<br>
type: drone-type
<br>
id: number
<br>
}
<br>
</p>
</div>
<div
class=
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></div>
<h3>
Operator script
</h3>
<!-- Operator script -->
<h4
class=
"item-name"
id=
"scoring"
><span>
Operator
</span></h4>
<p
class=
"item-descr"
>
The purpose of this script is to set the initial message that all the drones will get at the beginning of the game.
</p>
<p
class=
"item-descr"
>
The map parameter dictionary can be accessed to get any relevant info.
</p>
<p
class=
"item-descr"
>
An API is provided through the object
<em>
operator
</em>
that allows to get the map json and set the intial message.
</p>
<h4
class=
"item-name"
id=
"scoring"
><span>
API
</span></h4>
<div>
<p
class=
"item-param-1"
>
getMapJSON(): dictionary
</p>
<p
class=
"item-param-2"
>
Get the map JSON dictionary
</p>
</div>
<div>
<p
class=
"item-param-1"
>
sendMsg(msg): void
</p>
<p
class=
"item-param-2"
>
Set the initial msg all the drones will get at the start.
</p>
<p
class=
"item-param-2"
>
Message parameter msg must be a dictionary
</p>
</div>
<h5
class=
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>
Example
</h5>
<p
class=
"item-example"
>
var map = operator.getMapJSON();
<br>
operator.sendMsg({flag_positions: map.flag_list});
</p>
<div
class=
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Game scoring
</h3>
<!-- Scoring -->
<h4
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"scoring"
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Score
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>
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</p>
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>
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</p>
<p
class=
"item-descr"
>
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</p>
<h5
class=
"item-param-1"
>
Example
</h5>
<p
class=
"item-example"
>
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<div
class=
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Fixed Wings Drone API
</h1>
<h3>
API functions
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...
...
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Drone unique numeric identifier
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Drone unique numeric identifier.
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Example
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...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_API_page_html.xml
View file @
3a9d947c
...
...
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bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_css.css
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:disabled
,
div
[
data-gadget-url
$
=
"gadget_erp5_page_drone_capture_flag_script_page.html"
]
button
[
disabled
]
{
color
:
#999999
;
}
div
[
data-gadget-url
$
=
"gadget_erp5_page_drone_capture_flag_script_page.html"
]
button
:before
{
padding-right
:
0.2em
;
}
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_css.xml
0 → 100644
View file @
3a9d947c
<?xml version="1.0"?>
<ZopeData>
<record
id=
"1"
aka=
"AAAAAAAAAAE="
>
<pickle>
<global
name=
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module=
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/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
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</key>
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<tuple>
<string>
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<string>
Assignor
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Auditor
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<value>
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gadget_erp5_page_drone_capture_flag_script_page.css
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<string>
description
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<value>
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<value>
<string>
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<key>
<string>
language
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<value>
<none/>
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short_title
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</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
title
</string>
</key>
<value>
<string>
Drone Capture Flag Script Page CSS
</string>
</value>
</item>
<item>
<key>
<string>
version
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
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<string>
workflow_history
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<value>
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AAAAAAAAAAI=
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<record
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aka=
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<pickle>
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name=
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module=
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/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
data
</string>
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<value>
<dictionary>
<item>
<key>
<string>
document_publication_workflow
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</key>
<value>
<persistent>
<string
encoding=
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>
AAAAAAAAAAM=
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<item>
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<string>
edit_workflow
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<persistent>
<string
encoding=
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>
AAAAAAAAAAQ=
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</persistent>
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<item>
<key>
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processing_status_workflow
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AAAAAAAAAAU=
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id=
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aka=
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>
<pickle>
<global
name=
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module=
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/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
publish_alive
</string>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<unicode>
zope
</unicode>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
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error_message
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<object>
<klass>
<global
name=
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module=
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/>
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<tuple>
<global
name=
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module=
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/>
<global
name=
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module=
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<none/>
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<state>
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<float>
1693841614.38
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<string>
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</string>
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validation_state
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published_alive
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id=
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module=
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/>
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<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<string>
edit
</string>
</value>
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<item>
<key>
<string>
actor
</string>
</key>
<value>
<unicode>
zope
</unicode>
</value>
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<item>
<key>
<string>
comment
</string>
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</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
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<item>
<key>
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serial
</string>
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<value>
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1010.65016.4453.48725
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<item>
<key>
<string>
state
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<value>
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current
</string>
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<string>
time
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<object>
<klass>
<global
name=
"_reconstructor"
module=
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/>
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<tuple>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
<global
name=
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module=
"__builtin__"
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<none/>
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<state>
<tuple>
<float>
1694183879.39
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<string>
UTC
</string>
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id=
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aka=
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>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<unicode>
zope
</unicode>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
external_processing_state
</string>
</key>
<value>
<string>
empty
</string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
0.0.0.0
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"_reconstructor"
module=
"copy_reg"
/>
</klass>
<tuple>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
<global
name=
"object"
module=
"__builtin__"
/>
<none/>
</tuple>
<state>
<tuple>
<float>
1693841589.15
</float>
<string>
UTC
</string>
</tuple>
</state>
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bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_html.html
View file @
3a9d947c
<!DOCTYPE html>
<html>
<!--
data-i18n=Others
data-i18n=Tools
-->
<head>
<meta
http-equiv=
"Content-type"
content=
"text/html; charset=utf-8"
/>
<meta
name=
"viewport"
content=
"width=device-width"
/>
<title>
Drone Capture Flag Script Page
</title>
<link
rel=
"http://www.renderjs.org/rel/interface"
href=
"interface_page.html"
>
<link
rel=
"stylesheet"
type=
"text/css"
href=
"gadget_erp5_page_drone_capture_flag_script_page.css"
>
<!-- renderjs -->
<script
src=
"rsvp.js"
type=
"text/javascript"
></script>
...
...
@@ -18,24 +15,16 @@
<script
src=
"jiodev.js"
type=
"text/javascript"
></script>
<script
src=
"gadget_global.js"
type=
"text/javascript"
></script>
<script
src=
"domsugar.js"
type=
"text/javascript"
></script>
<script
type=
"text/javascript"
src=
"./libraries/seedrandom.min.js"
></script>
<script
src=
"gadget_erp5_page_drone_capture_map_utils.js"
type=
"text/javascript"
></script>
<script
src=
"gadget_erp5_page_drone_capture_flag_script_page.js"
type=
"text/javascript"
></script>
</head>
<body>
<form>
<div
data-gadget-url=
"gadget_erp5_form.html"
data-gadget-scope=
"form_view"
data-gadget-sandbox=
"public"
>
</div>
<input
name=
"action_run"
class=
"dialogconfirm"
type=
"submit"
value=
"Run"
style=
"margin-bottom: 20pt;margin-top: 20pt;"
>
<a
data-i18n=
"Storages"
></a>
<!-- for zelenium test common macro -->
<div
class=
"simulator_div"
></div>
<div
data-gadget-url=
"gadget_erp5_form.html"
data-gadget-scope=
"form_view_babylonjs"
data-gadget-sandbox=
"public"
>
</div>
</form>
<div
class=
"captureflagpageheader"
></div>
<div
class=
"captureflagpagebody"
></div>
</body>
</html>
\ No newline at end of file
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_html.xml
View file @
3a9d947c
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
10
08.22253.2281.60074
</string>
</value>
<value>
<string>
10
10.65526.46361.27613
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -264,7 +264,7 @@
</tuple>
<state>
<tuple>
<float>
16
83820259.6
</float>
<float>
16
94194019.23
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_js.js
View file @
3a9d947c
/*jslint indent: 2, maxlen: 100*/
/*global window, rJS, domsugar, document, URLSearchParams, Blob*/
(
function
(
window
,
rJS
,
domsugar
,
document
,
URLSearchParams
,
Blob
)
{
/*global window, rJS, domsugar, document, Blob, MapUtils, RSVP*/
/******************************* OPERATOR API ********************************/
var
OperatorAPI
=
/** @class */
(
function
()
{
"
use strict
"
;
//** CONSTRUCTOR
function
OperatorAPI
(
json_map
)
{
this
.
message
=
"
default init message
"
;
this
.
json_map
=
json_map
;
}
OperatorAPI
.
prototype
.
getMapJSON
=
function
()
{
return
this
.
json_map
;
};
OperatorAPI
.
prototype
.
sendMsg
=
function
(
msg
)
{
this
.
message
=
msg
;
};
OperatorAPI
.
prototype
.
getDroneStartMessage
=
function
()
{
return
this
.
message
;
};
return
OperatorAPI
;
}());
(
function
(
window
,
rJS
,
domsugar
,
document
,
Blob
,
MapUtils
,
RSVP
)
{
"
use strict
"
;
//Drone default values - TODO: get them from the drone API
var
SIMULATION_SPEED
=
1
0
,
var
SIMULATION_SPEED
=
6
0
,
SIMULATION_TIME
=
270
,
//HARDCODED map size: it is defined by min-max lat-lon distance
//this is done by the map manager (latLonDistance)
//but map_size is needed here for map randomization (location of objects)
//TODO refactor: or randomization is moved to map manager (seed as param)
//or randomization is done here but with geo-coordinates (not meters)
MAP_SIZE
=
900
,
//square map
min_lat
=
45.6419
,
max_lat
=
45.65
,
min_lon
=
14.265
,
max_lon
=
14.2766
,
map_height
=
700
,
start_AMSL
=
595
,
//default square map
MAP_HEIGHT
=
700
,
START_AMSL
=
595
,
MIN_LAT
=
45.6419
,
MAX_LAT
=
45.65
,
MIN_LON
=
14.265
,
MAX_LON
=
14.2766
,
//seed
//url_sp = new URLSearchParams(window.location.hash),
//url_seed = url_sp.get("seed"),
SEED
=
'
123
'
,
//'6!',
MAP
=
{
"
height
"
:
MAP_HEIGHT
,
"
start_AMSL
"
:
START_AMSL
,
"
min_lat
"
:
MIN_LAT
,
"
max_lat
"
:
MAX_LAT
,
"
min_lon
"
:
MIN_LON
,
"
max_lon
"
:
MAX_LON
,
"
flag_list
"
:
[{
"
position
"
:
{
"
x
"
:
45.6464947316632
,
"
y
"
:
14.270747186236491
,
"
z
"
:
10
},
"
score
"
:
1
,
"
weight
"
:
1
}],
"
obstacle_list
"
:
[{
"
type
"
:
"
box
"
,
"
position
"
:
{
"
x
"
:
45.6456815316444
,
"
y
"
:
14.274667031215898
,
"
z
"
:
15
},
"
scale
"
:
{
"
x
"
:
132
,
"
y
"
:
56
,
"
z
"
:
10
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
}}],
"
enemy_list
"
:
[{
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
45.6455531
,
"
y
"
:
14.270747186236491
,
"
z
"
:
15
}}],
"
initial_position
"
:
{
"
x
"
:
45.642813275
,
"
y
"
:
14.270231599999988
,
"
z
"
:
15
}
},
DEFAULT_SPEED
=
16
,
MAX_ACCELERATION
=
6
,
MAX_DECELERATION
=
1
,
...
...
@@ -29,15 +75,16 @@
MAX_PITCH
=
25
,
MAX_CLIMB_RATE
=
8
,
MAX_SINK_RATE
=
3
,
NUMBER_OF_DRONES
=
10
,
FLAG_WEIGHT
=
5
,
SEED
=
'
6
'
,
NUMBER_OF_DRONES
=
5
,
// Non-inputs parameters
EPSILON
=
"
15
"
,
DEFAULT_OPERATOR_SCRIPT
=
'
var map = operator.getMapJSON();
\n
'
+
'
operator.sendMsg({flag_positions: map.flag_list});
\n
'
,
DEFAULT_SCRIPT_CONTENT
=
'
var EPSILON =
15
,
\n
'
+
'
var EPSILON =
'
+
EPSILON
+
'
,
\n
'
+
'
DODGE_DISTANCE = 100;
\n
'
+
'
\n
'
+
'
function distance(a, b) {
\n
'
+
'
function distance
2D
(a, b) {
\n
'
+
'
var R = 6371e3, // meters
\n
'
+
'
la1 = a.x * Math.PI / 180, // lat, lon in radians
\n
'
+
'
la2 = b.x * Math.PI / 180,
\n
'
+
...
...
@@ -49,6 +96,12 @@
'
return 2 * R * Math.asin(Math.sqrt(h));
\n
'
+
'
}
\n
'
+
'
\n
'
+
'
function distance(a, b) {
\n
'
+
'
return Math.sqrt(
\n
'
+
'
Math.pow(a.z - b.z, 2) + Math.pow(distance2D(a, b), 2)
\n
'
+
'
);
\n
'
+
'
}
\n
'
+
'
\n
'
+
'
me.onStart = function () {
\n
'
+
'
me.direction_set = false;
\n
'
+
'
me.dodging = false;
\n
'
+
...
...
@@ -57,7 +110,7 @@
'
\n
'
+
'
me.onGetMsg = function (msg) {
\n
'
+
'
if (msg && msg.flag_positions) {
\n
'
+
'
me.flag_positions = msg.flag_positions
\n
'
+
'
me.flag_positions = msg.flag_positions
;
\n
'
+
'
me.next_checkpoint = me.id % me.flag_positions.length;
\n
'
+
'
}
\n
'
+
'
};
\n
'
+
...
...
@@ -79,9 +132,9 @@
'
if (!me.direction_set) {
\n
'
+
'
if (me.next_checkpoint < me.flag_positions.length) {
\n
'
+
'
me.setTargetCoordinates(
\n
'
+
'
me.flag_positions[me.next_checkpoint].x,
\n
'
+
'
me.flag_positions[me.next_checkpoint].y,
\n
'
+
'
me.flag_positions[me.next_checkpoint].z + me.id
\n
'
+
'
me.flag_positions[me.next_checkpoint].
position.
x,
\n
'
+
'
me.flag_positions[me.next_checkpoint].
position.
y,
\n
'
+
'
me.flag_positions[me.next_checkpoint].
position.
z + me.id
\n
'
+
'
);
\n
'
+
//' console.log("[DEMO] Going to Checkpoint %d", me.next_checkpoint);\n' +
'
}
\n
'
+
...
...
@@ -98,7 +151,7 @@
'
me.current_position = me.getCurrentPosition();
\n
'
+
'
me.distance = distance(
\n
'
+
'
me.current_position,
\n
'
+
'
me.flag_positions[me.next_checkpoint]
\n
'
+
'
me.flag_positions[me.next_checkpoint]
.position
\n
'
+
'
);
\n
'
+
'
if (me.distance <= EPSILON) {
\n
'
+
//' console.log("[DEMO] Reached Checkpoint %d", me.next_checkpoint);\n' +
...
...
@@ -107,6 +160,12 @@
'
}
\n
'
+
'
return;
\n
'
+
'
}
\n
'
+
'
if (me.next_checkpoint == me.flag_positions.length) {
\n
'
+
'
me.triggerParachute();
\n
'
+
'
}
\n
'
+
'
if (me.landed()) {
\n
'
+
'
me.exit();
\n
'
+
'
}
\n
'
+
'
};
\n
'
+
'
\n
'
+
'
me.onDroneViewInfo = function (drone_view) {
\n
'
+
...
...
@@ -115,7 +174,7 @@
'
me.dodging = drone_view.obstacles[0];
\n
'
+
'
me.direction_set = false;
\n
'
+
'
var random = Math.random() < 0.5, dodge_point = {};
\n
'
+
'
Object.assign(dodge_point, me.flag_positions[me.next_checkpoint]);
\n
'
+
'
Object.assign(dodge_point, me.flag_positions[me.next_checkpoint]
.position
);
\n
'
+
'
if (random) {
\n
'
+
'
dodge_point.x = dodge_point.x * -1;
\n
'
+
'
} else {
\n
'
+
...
...
@@ -128,51 +187,348 @@
DRAW
=
true
,
LOG
=
true
,
LOG_TIME
=
1662.7915426540285
,
DRONE_LIST
=
[],
LOGIC_FILE_LIST
=
[
'
gadget_erp5_page_drone_capture_flag_logic.js
'
,
'
gadget_erp5_page_drone_capture_map_utils.js
'
,
'
gadget_erp5_page_drone_capture_flag_fixedwingdrone.js
'
,
'
gadget_erp5_page_drone_capture_flag_enemydrone.js
'
];
],
DISPLAY_MAP_PARAMETER
=
'
display_map_parameter
'
,
DISPLAY_RANDOMIZE
=
'
display_randomize
'
,
DISPLAY_OPERATOR_PARAMETER
=
'
display_operator_parameter
'
,
DISPLAY_DRONE_PARAMETER
=
'
display_drone_parameter
'
,
DISPLAY_GAME_PARAMETER
=
'
display_game_parameter
'
,
DISPLAY_PLAY
=
"
display_play
"
;
rJS
(
window
)
/////////////////////////////////////////////////////////////////
// Acquired methods
/////////////////////////////////////////////////////////////////
.
declareAcquiredMethod
(
"
updateHeader
"
,
"
updateHeader
"
)
.
declareAcquiredMethod
(
"
notifySubmitted
"
,
"
notifySubmitted
"
)
function
renderGadgetHeader
(
gadget
,
loading
)
{
var
element_list
=
[],
game_map_icon
=
'
ui-icon-map-marker
'
,
game_randomize_icon
=
'
ui-icon-random
'
,
game_operator_icon
=
'
ui-icon-rss
'
,
game_drone_icon
=
'
ui-icon-paper-plane
'
,
game_parameter_icon
=
'
ui-icon-gears
'
,
game_play_icon
=
'
ui-icon-play
'
;
.
allowPublicAcquisition
(
'
notifySubmit
'
,
function
()
{
return
this
.
triggerSubmit
();
})
.
declareMethod
(
"
triggerSubmit
"
,
function
()
{
return
this
.
element
.
querySelector
(
'
input[type="submit"]
'
).
click
();
if
(
loading
)
{
if
(
gadget
.
state
.
display_step
===
DISPLAY_MAP_PARAMETER
)
{
game_map_icon
=
'
ui-icon-spinner
'
;
}
else
if
(
gadget
.
state
.
display_step
===
DISPLAY_RANDOMIZE
)
{
game_randomize_icon
=
'
ui-icon-spinner
'
;
}
else
if
(
gadget
.
state
.
display_step
===
DISPLAY_OPERATOR_PARAMETER
)
{
game_operator_icon
=
'
ui-icon-spinner
'
;
}
else
if
(
gadget
.
state
.
display_step
===
DISPLAY_DRONE_PARAMETER
)
{
game_drone_icon
=
'
ui-icon-spinner
'
;
}
else
if
(
gadget
.
state
.
display_step
===
DISPLAY_GAME_PARAMETER
)
{
game_parameter_icon
=
'
ui-icon-spinner
'
;
}
else
if
(
gadget
.
state
.
display_step
===
DISPLAY_PLAY
)
{
game_play_icon
=
'
ui-icon-spinner
'
;
}
else
{
throw
new
Error
(
"
Can't render header state
"
+
gadget
.
state
.
display_step
);
}
}
element_list
.
push
(
domsugar
(
'
button
'
,
{
type
:
'
button
'
,
text
:
"
Map
"
,
disabled
:
(
gadget
.
state
.
display_step
===
DISPLAY_MAP_PARAMETER
),
'
class
'
:
'
display-map-parameter-btn ui-btn-icon-left
'
+
game_map_icon
}),
domsugar
(
'
button
'
,
{
type
:
'
button
'
,
text
:
"
Randomize
"
,
disabled
:
(
gadget
.
state
.
display_step
===
DISPLAY_RANDOMIZE
),
'
class
'
:
'
display-randomize-btn ui-btn-icon-left
'
+
game_randomize_icon
}),
domsugar
(
'
button
'
,
{
type
:
'
button
'
,
text
:
"
Parameters
"
,
disabled
:
(
gadget
.
state
.
display_step
===
DISPLAY_GAME_PARAMETER
),
'
class
'
:
'
display-game-parameter-btn ui-btn-icon-left
'
+
game_parameter_icon
}),
domsugar
(
'
button
'
,
{
type
:
'
button
'
,
text
:
"
Operator Script
"
,
disabled
:
(
gadget
.
state
.
display_step
===
DISPLAY_OPERATOR_PARAMETER
),
'
class
'
:
'
display-operator-script-btn ui-btn-icon-left
'
+
game_operator_icon
}),
domsugar
(
'
button
'
,
{
type
:
'
button
'
,
text
:
"
Drone Script
"
,
disabled
:
(
gadget
.
state
.
display_step
===
DISPLAY_DRONE_PARAMETER
),
'
class
'
:
'
display-drone-script-btn ui-btn-icon-left
'
+
game_drone_icon
}),
domsugar
(
'
button
'
,
{
type
:
'
button
'
,
text
:
"
Run
"
,
// Always make this button clickable, so that user can run it twice
// disabled: (gadget.state.display_step === DISPLAY_PLAY),
'
class
'
:
'
display-play-btn ui-btn-icon-left
'
+
game_play_icon
})
);
.
onEvent
(
'
submit
'
,
function
()
{
var
gadget
=
this
;
return
gadget
.
getDeclaredGadget
(
'
form_view
'
)
domsugar
(
gadget
.
element
.
querySelector
(
'
div.captureflagpageheader
'
),
element_list
);
}
function
getContentFromParameterForm
(
gadget
)
{
return
gadget
.
getDeclaredGadget
(
'
parameter_form
'
)
.
push
(
function
(
form_gadget
)
{
return
form_gadget
.
getContent
();
})
.
push
(
function
(
input
)
{
gadget
.
runGame
(
input
);
.
push
(
function
(
content_dict
)
{
var
key
;
for
(
key
in
content_dict
)
{
if
(
content_dict
.
hasOwnProperty
(
key
))
{
gadget
.
state
[
key
]
=
content_dict
[
key
];
}
}
});
}
//////////////////////////////////////////////////
// Map parameters
//////////////////////////////////////////////////
function
renderMapParameterView
(
gadget
)
{
var
form_gadget
;
renderGadgetHeader
(
gadget
,
true
);
return
gadget
.
declareGadget
(
"
gadget_erp5_form.html
"
,
{
scope
:
"
parameter_form
"
})
.
push
(
function
(
sub_gadget
)
{
form_gadget
=
sub_gadget
;
return
form_gadget
.
render
({
erp5_document
:
{
"
_embedded
"
:
{
"
_view
"
:
{
"
my_map_json
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Map JSON
"
,
"
default
"
:
gadget
.
state
.
map_json
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
"
key
"
:
"
map_json
"
,
"
hidden
"
:
0
,
"
url
"
:
"
gadget_editor.html
"
,
"
renderjs_extra
"
:
JSON
.
stringify
({
"
maximize
"
:
true
,
"
language
"
:
"
en
"
,
"
editor
"
:
"
codemirror
"
}),
"
type
"
:
"
GadgetField
"
}
}},
"
_links
"
:
{
"
type
"
:
{
name
:
""
}
}
},
form_definition
:
{
group_list
:
[[
"
bottom
"
,
[[
"
my_map_json
"
]]
]]
}
});
})
.
push
(
function
()
{
renderGadgetHeader
(
gadget
,
false
);
// Attach the form to the page
domsugar
(
gadget
.
element
.
querySelector
(
'
div.captureflagpagebody
'
),
[
form_gadget
.
element
]);
});
}
//////////////////////////////////////////////////
// Map parameters
//////////////////////////////////////////////////
function
renderRandomizeView
(
gadget
)
{
var
form_gadget
;
renderGadgetHeader
(
gadget
,
true
);
return
gadget
.
declareGadget
(
"
gadget_erp5_form.html
"
,
{
scope
:
"
parameter_form
"
})
.
push
(
function
(
sub_gadget
)
{
form_gadget
=
sub_gadget
;
return
form_gadget
.
render
({
erp5_document
:
{
"
_embedded
"
:
{
"
_view
"
:
{
"
my_map_seed
"
:
{
"
description
"
:
"
Seed value to randomize the map
"
,
"
title
"
:
"
Seed value (ex:
"
+
SEED
+
"
)
"
,
"
default
"
:
gadget
.
state
.
map_seed
,
"
placeholder
"
:
SEED
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
map_seed
"
,
"
hidden
"
:
0
,
"
type
"
:
"
StringField
"
}
}},
"
_links
"
:
{
"
type
"
:
{
name
:
""
}
}
},
form_definition
:
{
group_list
:
[[
"
center
"
,
[[
"
my_map_seed
"
]]
]]
}
});
})
.
push
(
function
()
{
renderGadgetHeader
(
gadget
,
false
);
// Attach the form to the page
domsugar
(
gadget
.
element
.
querySelector
(
'
div.captureflagpagebody
'
),
[
/*
domsugar('label', {
'class': 'item-label',
text: 'Map'
}),*/
form_gadget
.
element
]);
});
}
//////////////////////////////////////////////////
// Operator parameters
//////////////////////////////////////////////////
function
renderOperatorParameterView
(
gadget
)
{
var
form_gadget
;
renderGadgetHeader
(
gadget
,
true
);
return
gadget
.
declareGadget
(
"
gadget_erp5_form.html
"
,
{
scope
:
"
parameter_form
"
})
.
push
(
function
(
sub_gadget
)
{
form_gadget
=
sub_gadget
;
return
form_gadget
.
render
({
erp5_document
:
{
"
_embedded
"
:
{
"
_view
"
:
{
"
my_operator_script
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Operator script
"
,
"
default
"
:
gadget
.
state
.
operator_script
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
"
key
"
:
"
operator_script
"
,
"
hidden
"
:
0
,
"
url
"
:
"
gadget_editor.html
"
,
"
renderjs_extra
"
:
JSON
.
stringify
({
"
maximize
"
:
true
,
"
language
"
:
"
en
"
,
"
portal_type
"
:
"
Web Script
"
,
"
editor
"
:
"
codemirror
"
}),
"
type
"
:
"
GadgetField
"
}
}},
"
_links
"
:
{
"
type
"
:
{
name
:
""
}
}
},
form_definition
:
{
group_list
:
[[
"
bottom
"
,
[[
"
my_operator_script
"
]]
]]
}
});
})
.
push
(
function
()
{
renderGadgetHeader
(
gadget
,
false
);
// Attach the form to the page
domsugar
(
gadget
.
element
.
querySelector
(
'
div.captureflagpagebody
'
),
[
form_gadget
.
element
]);
});
}
//////////////////////////////////////////////////
// Drone script parameter
//////////////////////////////////////////////////
function
renderDroneParameterView
(
gadget
)
{
var
form_gadget
;
renderGadgetHeader
(
gadget
,
true
);
return
gadget
.
declareGadget
(
"
gadget_erp5_form.html
"
,
{
scope
:
"
parameter_form
"
})
.
push
(
function
(
sub_gadget
)
{
form_gadget
=
sub_gadget
;
return
form_gadget
.
render
({
erp5_document
:
{
"
_embedded
"
:
{
"
_view
"
:
{
"
my_drone_script
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone script
"
,
"
default
"
:
gadget
.
state
.
drone_script
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
"
key
"
:
"
drone_script
"
,
"
hidden
"
:
0
,
"
url
"
:
"
gadget_editor.html
"
,
"
renderjs_extra
"
:
JSON
.
stringify
({
"
maximize
"
:
true
,
"
language
"
:
"
en
"
,
"
portal_type
"
:
"
Web Script
"
,
"
editor
"
:
"
codemirror
"
}),
"
type
"
:
"
GadgetField
"
}
}},
"
_links
"
:
{
"
type
"
:
{
name
:
""
}
}
},
form_definition
:
{
group_list
:
[[
"
bottom
"
,
[[
"
my_drone_script
"
]]
]]
}
});
})
.
push
(
function
()
{
renderGadgetHeader
(
gadget
,
false
);
// Attach the form to the page
domsugar
(
gadget
.
element
.
querySelector
(
'
div.captureflagpagebody
'
),
[
form_gadget
.
element
]);
});
}
//////////////////////////////////////////////////
// Game parameters
//////////////////////////////////////////////////
function
renderGameParameterView
(
gadget
)
{
var
form_gadget
;
renderGadgetHeader
(
gadget
,
true
);
return
gadget
.
declareGadget
(
"
gadget_erp5_form.html
"
,
{
scope
:
"
parameter_form
"
})
.
push
(
function
(
sub_gadget
)
{
form_gadget
=
sub_gadget
;
.
declareMethod
(
'
render
'
,
function
render
()
{
var
gadget
=
this
,
url_sp
=
new
URLSearchParams
(
window
.
location
.
hash
),
url_seed
=
url_sp
.
get
(
"
seed
"
);
return
gadget
.
getDeclaredGadget
(
'
form_view
'
)
.
push
(
function
(
form_gadget
)
{
return
form_gadget
.
render
({
erp5_document
:
{
"
_embedded
"
:
{
"
_view
"
:
{
"
my_simulation_speed
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Simulation Speed
"
,
"
default
"
:
SIMULATION_SPEED
,
"
default
"
:
gadget
.
state
.
simulation_speed
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -183,7 +539,7 @@
"
my_simulation_time
"
:
{
"
description
"
:
"
Duration of the simulation (in seconds)
"
,
"
title
"
:
"
Simulation Time
"
,
"
default
"
:
SIMULATION_TIME
,
"
default
"
:
gadget
.
state
.
simulation_time
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -194,7 +550,7 @@
"
my_drone_min_speed
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone min speed
"
,
"
default
"
:
MIN_SPEED
,
"
default
"
:
gadget
.
state
.
drone_min_speed
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -205,7 +561,7 @@
"
my_drone_speed
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone speed
"
,
"
default
"
:
DEFAULT_SPEED
,
"
default
"
:
gadget
.
state
.
drone_speed
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -216,7 +572,7 @@
"
my_drone_max_speed
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max speed
"
,
"
default
"
:
MAX_SPEED
,
"
default
"
:
gadget
.
state
.
drone_max_speed
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -227,7 +583,7 @@
"
my_drone_max_acceleration
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max Acceleration
"
,
"
default
"
:
MAX_ACCELERATION
,
"
default
"
:
gadget
.
state
.
drone_max_acceleration
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -238,7 +594,7 @@
"
my_drone_max_deceleration
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max Deceleration
"
,
"
default
"
:
MAX_DECELERATION
,
"
default
"
:
gadget
.
state
.
drone_max_deceleration
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -249,7 +605,7 @@
"
my_drone_max_roll
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max roll
"
,
"
default
"
:
MAX_ROLL
,
"
default
"
:
gadget
.
state
.
drone_max_roll
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -260,7 +616,7 @@
"
my_drone_min_pitch
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone min pitch
"
,
"
default
"
:
MIN_PITCH
,
"
default
"
:
gadget
.
state
.
drone_min_pitch
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -271,7 +627,7 @@
"
my_drone_max_pitch
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max pitch
"
,
"
default
"
:
MAX_PITCH
,
"
default
"
:
gadget
.
state
.
drone_max_pitch
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -282,7 +638,7 @@
"
my_drone_max_sink_rate
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max sink rate
"
,
"
default
"
:
MAX_SINK_RATE
,
"
default
"
:
gadget
.
state
.
drone_max_sink_rate
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -293,7 +649,7 @@
"
my_drone_max_climb_rate
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max climb rate
"
,
"
default
"
:
MAX_CLIMB_RATE
,
"
default
"
:
gadget
.
state
.
drone_max_climb_rate
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
...
...
@@ -301,83 +657,16 @@
"
hidden
"
:
0
,
"
type
"
:
"
FloatField
"
},
/*"my_map_size": {
"description": "",
"title": "Map size",
"default": MAP_SIZE,
"css_class": "",
"required": 1,
"editable": 1,
"key": "map_size",
"hidden": 0,
"type": "FloatField"
},*/
"
my_start_AMSL
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Start AMSL
"
,
"
default
"
:
start_AMSL
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
"
key
"
:
"
start_AMSL
"
,
"
hidden
"
:
0
,
"
type
"
:
"
FloatField
"
},
"
my_map_seed
"
:
{
"
description
"
:
"
Seed value to randomize the map
"
,
"
title
"
:
"
Seed value
"
,
"
default
"
:
url_seed
?
url_seed
:
SEED
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
"
key
"
:
"
map_seed
"
,
"
hidden
"
:
0
,
"
type
"
:
"
StringField
"
},
"
my_map_height
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Map Height
"
,
"
default
"
:
map_height
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
"
key
"
:
"
map_height
"
,
"
hidden
"
:
0
,
"
type
"
:
"
IntegerField
"
},
/*"my_flag_weight": {
"description": "",
"title": "Flag Weight",
"default": FLAG_WEIGHT,
"css_class": "",
"required": 1,
"editable": 1,
"key": "flag_weight",
"hidden": 0,
"type": "IntegerField"
},*/
"
my_number_of_drones
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Number of drones
"
,
"
default
"
:
NUMBER_OF_DRONES
,
"
default
"
:
gadget
.
state
.
number_of_drones
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
"
key
"
:
"
number_of_drones
"
,
"
hidden
"
:
0
,
"
type
"
:
"
IntegerField
"
},
"
my_script
"
:
{
"
default
"
:
DEFAULT_SCRIPT_CONTENT
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
editable
"
:
1
,
"
key
"
:
"
script
"
,
"
hidden
"
:
0
,
"
type
"
:
"
GadgetField
"
,
"
renderjs_extra
"
:
'
{"editor": "codemirror", "maximize": true}
'
,
"
url
"
:
"
gadget_editor.html
"
,
"
sandbox
"
:
"
public
"
}
}},
"
_links
"
:
{
...
...
@@ -389,170 +678,125 @@
form_definition
:
{
group_list
:
[[
"
left
"
,
[[
"
my_simulation_speed
"
],
[
"
my_simulation_time
"
],
[
"
my_number_of_drones
"
],
/*["my_map_size"], */
[
"
my_map_height
"
],
// ["my_flag_weight"],
[
"
my_start_AMSL
"
],
[
"
my_map_seed
"
]]
[[
"
my_simulation_speed
"
],
[
"
my_simulation_time
"
],
[
"
my_number_of_drones
"
],
[
"
my_map_seed
"
]]
],
[
"
right
"
,
[[
"
my_drone_min_speed
"
],
[
"
my_drone_speed
"
],
[
"
my_drone_max_speed
"
],
[
"
my_drone_max_acceleration
"
],
[
"
my_drone_max_deceleration
"
],
[
"
my_drone_max_roll
"
],
[
"
my_drone_min_pitch
"
],
[
"
my_drone_max_pitch
"
],
[
"
my_drone_max_sink_rate
"
],
[
"
my_drone_max_climb_rate
"
]]
],
[
"
bottom
"
,
[[
"
my_script
"
]]
]]
}
});
})
.
push
(
function
()
{
return
gadget
.
updateHeader
({
page_title
:
'
Drone Capture Flag
'
,
page_icon
:
'
puzzle-piece
'
});
renderGadgetHeader
(
gadget
,
false
);
// Attach the form to the page
domsugar
(
gadget
.
element
.
querySelector
(
'
div.captureflagpagebody
'
),
[
form_gadget
.
element
]);
});
})
.
declareJob
(
'
runGame
'
,
function
runGame
(
options
)
{
var
gadget
=
this
,
i
,
fragment
=
gadget
.
element
.
querySelector
(
'
.simulator_div
'
),
game_parameters_json
,
map_json
;
options
.
map_size
=
MAP_SIZE
;
DRONE_LIST
=
[];
fragment
=
domsugar
(
gadget
.
element
.
querySelector
(
'
.simulator_div
'
),
[
domsugar
(
'
div
'
)]).
firstElementChild
;
for
(
i
=
0
;
i
<
options
.
number_of_drones
;
i
+=
1
)
{
DRONE_LIST
[
i
]
=
{
"
id
"
:
i
,
"
type
"
:
"
FixedWingDroneAPI
"
,
"
script_content
"
:
options
.
script
};
}
function
randomizeMap
(
json_map
)
{
function
randomIntFromInterval
(
min
,
max
,
random_seed
)
{
return
Math
.
floor
(
random_seed
.
quick
()
*
(
max
-
min
+
1
)
+
min
);
}
function
randomPosition
(
random_seed
,
map_size
)
{
var
sign_x
=
random_seed
.
quick
()
<
0.5
?
-
1
:
1
,
sign_y
=
random_seed
.
quick
()
<
0.5
?
-
1
:
1
,
pos_x
=
sign_x
*
random_seed
.
quick
()
*
map_size
/
2
,
pos_y
=
sign_y
*
random_seed
.
quick
()
*
map_size
/
2
;
return
[
pos_x
,
pos_y
];
}
var
seed_value
=
options
.
map_seed
,
random_seed
=
new
Math
.
seedrandom
(
seed_value
),
i
,
n_enemies
=
randomIntFromInterval
(
5
,
10
,
random_seed
),
n_flags
=
randomIntFromInterval
(
5
,
10
,
random_seed
),
n_obstacles
=
randomIntFromInterval
(
5
,
15
,
random_seed
),
flag_list
=
[],
obstacle_list
=
[],
enemy_list
=
[],
random_position
,
obstacles_types
=
[
"
box
"
/*, "sphere"*/
,
"
cylinder
"
],
type
,
obstacle_limit
=
[
options
.
map_size
/
6
,
options
.
map_size
/
100
,
options
.
map_size
/
6
,
30
];
//enemies
for
(
i
=
0
;
i
<
n_enemies
;
i
+=
1
)
{
random_position
=
randomPosition
(
random_seed
,
options
.
map_size
);
enemy_list
.
push
({
"
id
"
:
i
+
parseInt
(
options
.
number_of_drones
),
"
type
"
:
"
EnemyDroneAPI
"
,
"
position
"
:
{
"
x
"
:
random_position
[
0
],
"
y
"
:
random_position
[
1
],
"
z
"
:
15
//TODO random z?
}
});
}
//flags
for
(
i
=
0
;
i
<
n_flags
;
i
+=
1
)
{
//avoid flags near the limits
random_position
=
randomPosition
(
random_seed
,
options
.
map_size
*
0.75
);
flag_list
.
push
({
"
position
"
:
{
"
x
"
:
random_position
[
0
],
"
y
"
:
random_position
[
1
],
"
z
"
:
10
}
});
}
function
checkDistance
(
position
,
position_list
)
{
function
distance
(
a
,
b
)
{
return
Math
.
sqrt
((
a
.
x
-
b
.
x
)
**
2
+
(
a
.
y
-
b
.
y
)
**
2
);
}
var
el
;
for
(
el
=
0
;
el
<
position_list
.
length
;
el
+=
1
)
{
if
(
distance
(
position
,
position_list
[
el
].
position
)
<
options
.
map_size
/
6
)
{
return
true
;
}
}
return
false
;
}
//obstacles
for
(
i
=
0
;
i
<
n_obstacles
;
i
+=
1
)
{
random_position
=
randomPosition
(
random_seed
,
options
.
map_size
);
if
(
checkDistance
({
'
x
'
:
random_position
[
0
],
'
y
'
:
random_position
[
1
]},
flag_list
))
{
i
-=
1
;
}
else
{
type
=
randomIntFromInterval
(
0
,
2
,
random_seed
);
obstacle_list
.
push
({
"
type
"
:
obstacles_types
[
type
],
"
position
"
:
{
"
x
"
:
random_position
[
0
],
"
y
"
:
random_position
[
1
],
"
z
"
:
15
//TODO random z?
},
"
scale
"
:
{
"
x
"
:
randomIntFromInterval
(
20
,
obstacle_limit
[
type
],
random_seed
),
"
y
"
:
randomIntFromInterval
(
20
,
obstacle_limit
[
type
],
random_seed
),
"
z
"
:
randomIntFromInterval
(
5
,
obstacle_limit
[
3
],
random_seed
)
},
"
rotation
"
:
{
"
x
"
:
0
,
"
y
"
:
0
,
"
z
"
:
0
//////////////////////////////////////////////////
// Play
//////////////////////////////////////////////////
function
renderPlayView
(
gadget
)
{
renderGadgetHeader
(
gadget
,
true
);
// XXX Load babylonjs and run game
return
gadget
.
declareGadget
(
"
gadget_erp5_form.html
"
,
{
scope
:
"
form_view_babylonjs
"
})
.
push
(
function
(
sub_gadget
)
{
renderGadgetHeader
(
gadget
,
false
);
// Attach the form to the page
domsugar
(
gadget
.
element
.
querySelector
(
'
div.captureflagpagebody
'
),
[
domsugar
(
'
div
'
,
{
'
class
'
:
'
simulator_div
'
}),
sub_gadget
.
element
]);
var
operator_code
=
"
let operator = function(operator){
"
+
gadget
.
state
.
operator_script
+
"
return operator.getDroneStartMessage();
"
+
"
}; return operator(new OperatorAPI(
"
+
gadget
.
state
.
map_json
+
"
));
"
;
/*jslint evil: true*/
try
{
gadget
.
state
.
operator_init_msg
=
new
Function
(
operator_code
)();
}
catch
(
error
)
{
return
gadget
.
notifySubmitted
({
message
:
"
Error in operator script:
"
+
error
.
message
,
status
:
'
error
'
});
}
/*jslint evil: false*/
gadget
.
runGame
();
});
}
rJS
(
window
)
/////////////////////////////////////////////////////////////////
// Acquired methods
/////////////////////////////////////////////////////////////////
.
declareAcquiredMethod
(
"
updateHeader
"
,
"
updateHeader
"
)
.
declareAcquiredMethod
(
"
notifySubmitted
"
,
"
notifySubmitted
"
)
.
allowPublicAcquisition
(
'
notifySubmit
'
,
function
()
{
return
this
.
triggerSubmit
();
})
.
declareMethod
(
"
triggerSubmit
"
,
function
()
{
return
;
})
.
declareJob
(
'
runGame
'
,
function
runGame
(
do_nothing
)
{
if
(
do_nothing
)
{
// Cancel the previous job execution
return
;
}
json_map
.
obstacle_list
=
obstacle_list
;
json_map
.
drones
.
enemy
=
enemy_list
;
json_map
.
flag_list
=
flag_list
;
return
json_map
;
var
gadget
=
this
,
i
,
parsed_map
,
fragment
=
gadget
.
element
.
querySelector
(
'
.simulator_div
'
),
game_parameters_json
,
drone_list
=
[];
fragment
=
domsugar
(
gadget
.
element
.
querySelector
(
'
.simulator_div
'
),
[
domsugar
(
'
div
'
)]).
firstElementChild
;
for
(
i
=
0
;
i
<
gadget
.
state
.
number_of_drones
;
i
+=
1
)
{
drone_list
[
i
]
=
{
"
id
"
:
i
,
"
type
"
:
"
FixedWingDroneAPI
"
,
"
script_content
"
:
gadget
.
state
.
drone_script
};
}
map_json
=
{
"
map_size
"
:
parseFloat
(
options
.
map_size
),
"
height
"
:
parseInt
(
options
.
map_height
,
10
),
"
start_AMSL
"
:
parseFloat
(
options
.
start_AMSL
),
"
min_lat
"
:
parseFloat
(
min_lat
),
"
max_lat
"
:
parseFloat
(
max_lat
),
"
min_lon
"
:
parseFloat
(
min_lon
),
"
max_lon
"
:
parseFloat
(
max_lon
),
"
flag_list
"
:
[],
"
obstacle_list
"
:
[],
"
drones
"
:
{
"
user
"
:
DRONE_LIST
,
"
enemy
"
:
[]
try
{
parsed_map
=
JSON
.
parse
(
gadget
.
state
.
map_json
);
}
catch
(
error
)
{
return
gadget
.
notifySubmitted
({
message
:
"
Error:
"
+
error
.
message
,
status
:
'
error
'
});
}
};
game_parameters_json
=
{
"
drone
"
:
{
"
maxAcceleration
"
:
parseInt
(
options
.
drone_max_acceleration
,
10
),
"
maxDeceleration
"
:
parseInt
(
options
.
drone_max_deceleration
,
10
),
"
minSpeed
"
:
parseInt
(
options
.
drone_min_speed
,
10
),
"
speed
"
:
parseFloat
(
options
.
drone_speed
),
"
maxSpeed
"
:
parseInt
(
options
.
drone_max_speed
,
10
),
"
maxRoll
"
:
parseFloat
(
options
.
drone_max_roll
),
"
minPitchAngle
"
:
parseFloat
(
options
.
drone_min_pitch
),
"
maxPitchAngle
"
:
parseFloat
(
options
.
drone_max_pitch
),
"
maxSinkRate
"
:
parseFloat
(
options
.
drone_max_sink_rate
),
"
maxClimbRate
"
:
parseFloat
(
options
.
drone_max_climb_rate
)
"
maxAcceleration
"
:
parseInt
(
gadget
.
state
.
drone_max_acceleration
,
10
),
"
maxDeceleration
"
:
parseInt
(
gadget
.
state
.
drone_max_deceleration
,
10
),
"
minSpeed
"
:
parseInt
(
gadget
.
state
.
drone_min_speed
,
10
),
"
speed
"
:
parseFloat
(
gadget
.
state
.
drone_speed
),
"
maxSpeed
"
:
parseInt
(
gadget
.
state
.
drone_max_speed
,
10
),
"
maxRoll
"
:
parseFloat
(
gadget
.
state
.
drone_max_roll
),
"
minPitchAngle
"
:
parseFloat
(
gadget
.
state
.
drone_min_pitch
),
"
maxPitchAngle
"
:
parseFloat
(
gadget
.
state
.
drone_max_pitch
),
"
maxSinkRate
"
:
parseFloat
(
gadget
.
state
.
drone_max_sink_rate
),
"
maxClimbRate
"
:
parseFloat
(
gadget
.
state
.
drone_max_climb_rate
),
"
list
"
:
drone_list
},
"
gameTime
"
:
parseInt
(
options
.
simulation_time
,
10
),
"
simulation_speed
"
:
parseInt
(
options
.
simulation_speed
,
10
),
"
gameTime
"
:
parseInt
(
gadget
.
state
.
simulation_time
,
10
),
"
simulation_speed
"
:
parseInt
(
gadget
.
state
.
simulation_speed
,
10
),
"
latency
"
:
{
"
information
"
:
0
,
"
communication
"
:
0
},
"
map
"
:
randomizeMap
(
map_json
),
"
map
"
:
parsed_map
,
"
operator_init_msg
"
:
gadget
.
state
.
operator_init_msg
,
"
draw_flight_path
"
:
DRAW
,
"
temp_flight_path
"
:
true
,
"
log_drone_flight
"
:
LOG
,
...
...
@@ -604,9 +848,12 @@
return
form_gadget
.
getContent
();
})
.
push
(
function
(
result
)
{
var
a
,
blob
,
div
,
key
,
log
,
log_content
,
aux
;
var
a
,
blob
,
div
,
key
,
log
,
log_content
,
label
;
i
=
0
;
div
=
domsugar
(
'
div
'
,
{
text
:
result
.
message
});
label
=
domsugar
(
'
label
'
,
{
text
:
"
Results
"
});
label
.
classList
.
add
(
"
item-label
"
);
document
.
querySelector
(
'
.container
'
).
parentNode
.
appendChild
(
label
);
document
.
querySelector
(
'
.container
'
).
parentNode
.
appendChild
(
div
);
for
(
key
in
result
.
content
)
{
if
(
result
.
content
.
hasOwnProperty
(
key
))
{
...
...
@@ -636,7 +883,7 @@
document
.
querySelector
(
'
.container
'
).
parentNode
.
appendChild
(
div
);
document
.
querySelector
(
'
.container
'
).
parentNode
.
appendChild
(
log
);
i
+=
1
;
if
(
i
===
DRONE_LIST
.
length
)
{
if
(
i
===
drone_list
.
length
)
{
break
;
//Do not show enemy drone logs for now
/*aux = domsugar('div', { text: "Enemy drones logs:" });
...
...
@@ -648,6 +895,206 @@
return
gadget
.
notifySubmitted
({
message
:
"
Error:
"
+
error
.
message
,
status
:
'
error
'
});
});
})
.
setState
({
operator_script
:
DEFAULT_OPERATOR_SCRIPT
,
drone_script
:
DEFAULT_SCRIPT_CONTENT
,
number_of_drones
:
NUMBER_OF_DRONES
,
drone_max_climb_rate
:
MAX_CLIMB_RATE
,
drone_max_sink_rate
:
MAX_SINK_RATE
,
drone_max_pitch
:
MAX_PITCH
,
drone_min_pitch
:
MIN_PITCH
,
drone_max_roll
:
MAX_ROLL
,
drone_max_deceleration
:
MAX_DECELERATION
,
drone_max_acceleration
:
MAX_ACCELERATION
,
drone_max_speed
:
MAX_SPEED
,
drone_speed
:
DEFAULT_SPEED
,
drone_min_speed
:
MIN_SPEED
,
simulation_time
:
SIMULATION_TIME
,
simulation_speed
:
SIMULATION_SPEED
,
operator_init_msg
:
{},
// Force user to fill a value, to prevent
// deleting the map by accident
map_seed
:
null
,
map_json
:
JSON
.
stringify
(
MAP
,
undefined
,
4
)
})
.
declareMethod
(
'
render
'
,
function
render
()
{
var
gadget
=
this
;
return
gadget
.
changeState
({
display_step
:
DISPLAY_PLAY
})
.
push
(
function
()
{
return
gadget
.
updateHeader
({
page_title
:
'
Drone Capture Flag
'
,
page_icon
:
'
puzzle-piece
'
});
});
})
.
onStateChange
(
function
(
modification_dict
)
{
var
gadget
=
this
;
if
(
gadget
.
state
.
display_step
===
DISPLAY_MAP_PARAMETER
)
{
if
(
modification_dict
.
hasOwnProperty
(
'
display_step
'
))
{
// do not update the form if it is already displayed
return
renderMapParameterView
(
gadget
);
}
}
if
(
gadget
.
state
.
display_step
===
DISPLAY_RANDOMIZE
)
{
if
(
modification_dict
.
hasOwnProperty
(
'
display_step
'
))
{
// do not update the form if it is already displayed
return
renderRandomizeView
(
gadget
);
}
}
if
(
gadget
.
state
.
display_step
===
DISPLAY_GAME_PARAMETER
)
{
if
(
modification_dict
.
hasOwnProperty
(
'
display_step
'
))
{
// do not update the form if it is already displayed
return
renderGameParameterView
(
gadget
);
}
}
if
(
gadget
.
state
.
display_step
===
DISPLAY_OPERATOR_PARAMETER
)
{
if
(
modification_dict
.
hasOwnProperty
(
'
display_step
'
))
{
// do not update the form if it is already displayed
return
renderOperatorParameterView
(
gadget
);
}
}
if
(
gadget
.
state
.
display_step
===
DISPLAY_DRONE_PARAMETER
)
{
if
(
modification_dict
.
hasOwnProperty
(
'
display_step
'
))
{
// do not update the form if it is already displayed
return
renderDroneParameterView
(
gadget
);
}
}
if
(
gadget
.
state
.
display_step
===
DISPLAY_PLAY
)
{
return
renderPlayView
(
gadget
);
}
if
(
modification_dict
.
hasOwnProperty
(
'
display_step
'
))
{
throw
new
Error
(
'
Unhandled display step:
'
+
gadget
.
state
.
display_step
);
}
})
//////////////////////////////////////////////////
// Used when submitting the form
//////////////////////////////////////////////////
.
declareMethod
(
'
getContent
'
,
function
()
{
var
gadget
=
this
,
display_step
=
gadget
.
state
.
display_step
,
queue
;
if
([
DISPLAY_OPERATOR_PARAMETER
,
DISPLAY_DRONE_PARAMETER
,
DISPLAY_MAP_PARAMETER
,
DISPLAY_GAME_PARAMETER
].
indexOf
(
gadget
.
state
.
display_step
)
!==
-
1
)
{
queue
=
new
RSVP
.
Queue
(
getContentFromParameterForm
(
gadget
));
}
else
if
(
gadget
.
state
.
display_step
===
DISPLAY_RANDOMIZE
)
{
// Randomizing function is called, only if user entered a feed
queue
=
new
RSVP
.
Queue
(
getContentFromParameterForm
(
gadget
))
.
push
(
function
()
{
if
(
gadget
.
state
.
map_seed
)
{
gadget
.
state
.
map_json
=
JSON
.
stringify
(
new
MapUtils
(
MAP
).
randomize
(
gadget
.
state
.
map_seed
),
undefined
,
4
);
}
});
}
else
if
(
gadget
.
state
.
display_step
===
DISPLAY_PLAY
)
{
// Cancel the run execution, by triggering the job again
// Out job does nothing if no parameter is passed
gadget
.
runGame
(
true
);
// Nothing to store in the play view
queue
=
new
RSVP
.
Queue
();
}
else
{
throw
new
Error
(
'
getContent form not handled:
'
+
display_step
);
}
return
queue
;
},
{
mutex
:
'
changestate
'
})
.
onEvent
(
"
click
"
,
function
(
evt
)
{
// Only handle click on BUTTON element
var
gadget
=
this
,
tag_name
=
evt
.
target
.
tagName
,
queue
;
if
(
tag_name
!==
'
BUTTON
'
)
{
return
;
}
// Disable any button. It must be managed by this gadget
evt
.
preventDefault
();
// Always get content to ensure the possible displayed form
// is checked and content propagated to the gadget state value
queue
=
gadget
.
getContent
();
if
(
evt
.
target
.
className
.
indexOf
(
"
display-map-parameter-btn
"
)
!==
-
1
)
{
return
queue
.
push
(
function
()
{
return
gadget
.
changeState
({
display_step
:
DISPLAY_MAP_PARAMETER
});
});
}
if
(
evt
.
target
.
className
.
indexOf
(
"
display-randomize-btn
"
)
!==
-
1
)
{
return
queue
.
push
(
function
()
{
return
gadget
.
changeState
({
display_step
:
DISPLAY_RANDOMIZE
});
});
}
if
(
evt
.
target
.
className
.
indexOf
(
"
display-operator-script-btn
"
)
!==
-
1
)
{
return
queue
.
push
(
function
()
{
return
gadget
.
changeState
({
display_step
:
DISPLAY_OPERATOR_PARAMETER
});
});
}
if
(
evt
.
target
.
className
.
indexOf
(
"
display-drone-script-btn
"
)
!==
-
1
)
{
return
queue
.
push
(
function
()
{
return
gadget
.
changeState
({
display_step
:
DISPLAY_DRONE_PARAMETER
});
});
}
if
(
evt
.
target
.
className
.
indexOf
(
"
display-game-parameter-btn
"
)
!==
-
1
)
{
return
queue
.
push
(
function
()
{
return
gadget
.
changeState
({
display_step
:
DISPLAY_GAME_PARAMETER
});
});
}
if
(
evt
.
target
.
className
.
indexOf
(
"
display-play-btn
"
)
!==
-
1
)
{
return
queue
.
push
(
function
()
{
return
gadget
.
changeState
({
display_step
:
DISPLAY_PLAY
,
force_timestamp
:
new
Date
()
});
});
}
throw
new
Error
(
'
Unhandled button:
'
+
evt
.
target
.
textContent
);
},
false
,
false
);
}(
window
,
rJS
,
domsugar
,
document
,
URLSearchParams
,
Blob
));
\ No newline at end of file
}(
window
,
rJS
,
domsugar
,
document
,
Blob
,
MapUtils
,
RSVP
));
\ No newline at end of file
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/ojs_drone_capture_flag_script_page_js.xml
View file @
3a9d947c
...
...
@@ -246,7 +246,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
101
0.23654.50890.2036
0
</string>
</value>
<value>
<string>
101
1.18818.32686.3258
0
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>
169
1681704.91
</float>
<float>
169
5397751.99
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_site_module/officejs_drone_capture_flag.xml
View file @
3a9d947c
...
...
@@ -277,7 +277,7 @@
</item>
<item>
<key>
<string>
configuration_content_security_policy
</string>
</key>
<value>
<string>
default-src \'self\'; img-src \'self\' data:; media-src \'self\' blob:;
connect-src \'self\' https://content.dropboxapi.com https://api.dropboxapi.com mail.tiolive.com data: *.host.vifib.net *.node.vifib.com *.erp5.net *.nexedi.net https://netdna.bootstrapcdn.com; script-src \'self\' \'unsafe-eval\' \'unsafe-inline\'; font-src \'self\' netdna.bootstrapcdn.com; style-src \'self\' netdna.bootstrapcdn.com \'unsafe-inline\' data:; frame-src \'self\' data:
</string>
</value>
<value>
<string>
default-src \'self\'; img-src \'self\' data:; media-src \'self\' blob:;
script-src \'self\' \'unsafe-eval\';
</string>
</value>
</item>
<item>
<key>
<string>
configuration_latest_document_version
</string>
</key>
...
...
@@ -538,7 +538,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
10
07.63243.40091.31010
</string>
</value>
<value>
<string>
10
10.35278.59853.35635
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -558,7 +558,7 @@
</tuple>
<state>
<tuple>
<float>
16
82433351.46
</float>
<float>
16
92976685.9
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_site_module/officejs_drone_capture_flag/app.xml
View file @
3a9d947c
...
...
@@ -246,7 +246,7 @@
</item>
<item>
<key>
<string>
configuration_content_security_policy
</string>
</key>
<value>
<string>
default-src \'self\'; img-src \'self\' data:; media-src \'self\' blob:;
connect-src \'self\' https://content.dropboxapi.com https://api.dropboxapi.com mail.tiolive.com data: *.host.vifib.net *.node.vifib.com *.erp5.net *.nexedi.net https://netdna.bootstrapcdn.com; script-src \'self\' \'unsafe-eval\' \'unsafe-inline\'; font-src \'self\' netdna.bootstrapcdn.com; style-src \'self\' netdna.bootstrapcdn.com \'unsafe-inline\' data:; frame-src \'self\' data:
</string>
</value>
<value>
<string>
default-src \'self\'; img-src \'self\' data:; media-src \'self\' blob:;
script-src \'self\' \'unsafe-eval\';
</string>
</value>
</item>
<item>
<key>
<string>
configuration_default_view_action_reference
</string>
</key>
...
...
@@ -502,7 +502,7 @@ WebSection_getDroneCaptureFlagPrecacheManifestList</string> </value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
10
07.63247.30934.52258
</string>
</value>
<value>
<string>
10
10.35278.59853.35635
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -522,7 +522,7 @@ WebSection_getDroneCaptureFlagPrecacheManifestList</string> </value>
</tuple>
<state>
<tuple>
<float>
16
82433685.5
</float>
<float>
16
92976699.18
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_capture_flag/SkinTemplateItem/portal_skins/erp5_drone_capture_flag/assets/map/terrain.jpg.jpg
View replaced file @
41270486
View file @
3a9d947c
264 KB
|
W:
|
H:
74.5 KB
|
W:
|
H:
2-up
Swipe
Onion skin
bt5/erp5_officejs_drone_capture_flag/SkinTemplateItem/portal_skins/erp5_officejs_drone_capture_flag/WebSection_getDroneCaptureFlagPrecacheManifestList.py
View file @
3a9d947c
...
...
@@ -4,8 +4,10 @@ url_list = [
"gadget_erp5_page_drone_capture_flag_logic.js"
,
"gadget_erp5_page_drone_capture_flag_script_page.html"
,
"gadget_erp5_page_drone_capture_flag_script_page.js"
,
"gadget_erp5_page_drone_capture_flag_script_page.css"
,
"gadget_erp5_panel_drone_capture_flag.html"
,
"gadget_erp5_panel_drone_capture_flag.js"
,
"gadget_erp5_page_drone_capture_map_utils.js"
,
"gadget_erp5_page_drone_capture_flag_fixedwingdrone.js"
,
"gadget_erp5_page_drone_capture_flag_enemydrone.js"
,
"gadget_erp5_page_drone_capture_flag_api_page.html"
,
...
...
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