Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
erp5
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Labels
Merge Requests
138
Merge Requests
138
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Jobs
Commits
Open sidebar
nexedi
erp5
Commits
71fa7636
Commit
71fa7636
authored
Jun 18, 2024
by
Léo-Paul Géneau
👾
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
erp5_officejs_drone_capture_flag: fix camera zoom in for small maps
parent
a4b99d99
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
168 additions
and
78 deletions
+168
-78
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.js
...mplateItem/web_page_module/drone_capture_flag_logic_js.js
+10
-3
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.xml
...plateItem/web_page_module/drone_capture_flag_logic_js.xml
+2
-2
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
...hTemplateItem/web_page_module/drone_simulator_logic_js.js
+154
-71
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
...TemplateItem/web_page_module/drone_simulator_logic_js.xml
+2
-2
No files found.
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.js
View file @
71fa7636
...
...
@@ -1152,7 +1152,12 @@ var GameManager = /** @class */ (function () {
GameManager
.
prototype
.
_init
=
function
()
{
var
_this
=
this
,
canvas
,
hemi_north
,
hemi_south
,
camera
,
cam_radius
,
on3DmodelsReady
,
map_size
=
900
;
//GAMEPARAMETERS.map.map_size
on3DmodelsReady
,
mapUtils
=
new
MapUtils
(
GAMEPARAMETERS
.
map
),
map_size
=
Math
.
max
(
mapUtils
.
map_info
.
depth
,
mapUtils
.
map_info
.
height
,
mapUtils
.
map_info
.
width
);
canvas
=
this
.
_canvas
;
this
.
_delayed_defer_list
=
[];
this
.
_dispose
();
...
...
@@ -1189,9 +1194,11 @@ var GameManager = /** @class */ (function () {
this
.
_scene
);
hemi_south
.
intensity
=
0.75
;
//HARDCODE camera to a hardcoded map_size
//skybox scene limit
cam_radius
=
(
map_size
*
1.10
<
6000
)
?
map_size
*
1.10
:
6000
;
cam_radius
=
Math
.
min
(
1.10
*
Math
.
sqrt
(
mapUtils
.
map_info
.
width
*
mapUtils
.
map_info
.
depth
),
6000
);
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
cam_radius
,
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
camera
.
wheelPrecision
=
10
;
...
...
bt5/erp5_officejs_drone_capture_flag/PathTemplateItem/web_page_module/drone_capture_flag_logic_js.xml
View file @
71fa7636
...
...
@@ -246,7 +246,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1017.22
488.12960.6280
</string>
</value>
<value>
<string>
1017.22
725.640.819
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>
17187
05497.6
</float>
<float>
17187
19147.27
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
View file @
71fa7636
...
...
@@ -425,25 +425,140 @@ var DroneManager = /** @class */ (function () {
/******************************** MAP UTILIS **********************************/
var
MapUtils
=
/** @class */
(
function
()
{
"
use strict
"
;
var
R
=
6371
e3
;
//** CONSTRUCTOR
function
MapUtils
(
map_param
)
{
var
_this
=
this
;
_this
.
map_param
=
{};
_this
.
map_param
.
height
=
map_param
.
height
;
_this
.
map_param
.
start_AMSL
=
map_param
.
start_AMSL
;
_this
.
map_param
.
min_lat
=
map_param
.
min_lat
;
_this
.
map_param
.
max_lat
=
map_param
.
max_lat
;
_this
.
map_param
.
min_lon
=
map_param
.
min_lon
;
_this
.
map_param
.
max_lon
=
map_param
.
max_lon
;
_this
.
map_param
.
depth
=
_this
.
latLonDistance
(
[
map_param
.
min_lat
,
map_param
.
min_lon
],
[
map_param
.
max_lat
,
map_param
.
min_lon
]
);
_this
.
map_param
.
width
=
_this
.
latLonDistance
(
[
map_param
.
min_lat
,
map_param
.
min_lon
],
[
map_param
.
min_lat
,
map_param
.
max_lon
]
);
_this
.
map_info
=
{
"
depth
"
:
_this
.
map_param
.
depth
,
"
width
"
:
_this
.
map_param
.
width
};
_this
.
map_info
.
height
=
_this
.
map_param
.
height
;
_this
.
map_info
.
start_AMSL
=
_this
.
map_param
.
start_AMSL
;
_this
.
map_info
.
min_x
=
_this
.
longitudToX
(
map_param
.
min_lon
);
_this
.
map_info
.
min_y
=
_this
.
latitudeToY
(
map_param
.
min_lat
);
_this
.
map_info
.
max_x
=
_this
.
longitudToX
(
map_param
.
max_lon
);
_this
.
map_info
.
max_y
=
_this
.
latitudeToY
(
map_param
.
max_lat
);
}
MapUtils
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
var
q1
=
c1
[
0
]
*
Math
.
PI
/
180
,
q2
=
c2
[
0
]
*
Math
.
PI
/
180
,
dq
=
(
c2
[
0
]
-
c1
[
0
])
*
Math
.
PI
/
180
,
dl
=
(
c2
[
1
]
-
c1
[
1
])
*
Math
.
PI
/
180
,
a
=
Math
.
sin
(
dq
/
2
)
*
Math
.
sin
(
dq
/
2
)
+
Math
.
cos
(
q1
)
*
Math
.
cos
(
q2
)
*
Math
.
sin
(
dl
/
2
)
*
Math
.
sin
(
dl
/
2
),
c
=
2
*
Math
.
atan2
(
Math
.
sqrt
(
a
),
Math
.
sqrt
(
1
-
a
));
return
R
*
c
;
};
MapUtils
.
prototype
.
longitudToX
=
function
(
lon
)
{
return
(
this
.
map_info
.
width
/
360.0
)
*
(
180
+
lon
);
};
MapUtils
.
prototype
.
latitudeToY
=
function
(
lat
)
{
return
(
this
.
map_info
.
depth
/
180.0
)
*
(
90
-
lat
);
};
MapUtils
.
prototype
.
convertToLocalCoordinates
=
function
(
latitude
,
longitude
,
altitude
)
{
var
map_info
=
this
.
map_info
,
x
=
this
.
longitudToX
(
longitude
),
y
=
this
.
latitudeToY
(
latitude
);
return
{
x
:
(((
x
-
map_info
.
min_x
)
/
(
map_info
.
max_x
-
map_info
.
min_x
))
-
0.5
)
*
map_info
.
width
,
y
:
(((
y
-
map_info
.
min_y
)
/
(
map_info
.
max_y
-
map_info
.
min_y
))
-
0.5
)
*
map_info
.
depth
,
z
:
altitude
};
};
MapUtils
.
prototype
.
convertToGeoCoordinates
=
function
(
x
,
y
,
z
)
{
var
lon
=
(
x
/
this
.
map_info
.
width
)
+
0.5
,
lat
=
(
y
/
this
.
map_info
.
depth
)
+
0.5
;
lon
=
lon
*
(
this
.
map_info
.
max_x
-
this
.
map_info
.
min_x
)
+
this
.
map_info
.
min_x
;
lon
=
lon
/
(
this
.
map_info
.
width
/
360.0
)
-
180
;
lat
=
lat
*
(
this
.
map_info
.
max_y
-
this
.
map_info
.
min_y
)
+
this
.
map_info
.
min_y
;
lat
=
90
-
lat
/
(
this
.
map_info
.
depth
/
180.0
);
return
{
latitude
:
lat
,
longitude
:
lon
,
altitude
:
z
};
};
return
MapUtils
;
}());
/******************************************************************************/
/******************************** MAP MANAGER *********************************/
var
MapManager
=
/** @class */
(
function
()
{
"
use strict
"
;
//default square map
var
MAP_HEIGHT
=
700
,
START_AMSL
=
595
,
MIN_LAT
=
45.6419
,
MAX_LAT
=
45.65
,
MIN_LON
=
14.265
,
MAX_LON
=
14.2766
,
MAP
=
{
"
height
"
:
MAP_HEIGHT
,
"
start_AMSL
"
:
START_AMSL
,
"
min_lat
"
:
MIN_LAT
,
"
max_lat
"
:
MAX_LAT
,
"
min_lon
"
:
MIN_LON
,
"
max_lon
"
:
MAX_LON
};
//** CONSTRUCTOR
function
MapManager
(
scene
)
{
function
MapManager
(
scene
,
map_param
,
initial_position
)
{
var
_this
=
this
,
max_sky
,
skybox
,
skyboxMat
,
largeGroundMat
,
largeGroundBottom
,
width
,
depth
,
terrain
,
max
;
this
.
setMapInfo
(
GAMEPARAMETERS
.
map
,
GAMEPARAMETERS
.
initialPosition
);
if
(
!
map_param
)
{
// Use default map base parameters
map_param
=
MAP
;
}
_this
.
mapUtils
=
new
MapUtils
(
map_param
);
_this
.
map_info
=
map_param
;
Object
.
assign
(
_this
.
map_info
,
_this
.
mapUtils
.
map_info
);
_this
.
map_info
.
initial_position
=
_this
.
mapUtils
.
convertToLocalCoordinates
(
initial_position
.
latitude
,
initial_position
.
longitude
,
initial_position
.
altitude
);
max
=
Math
.
max
(
_this
.
map_info
.
depth
,
_this
.
map_info
.
height
,
_this
.
map_info
.
width
);
// Skybox
max_sky
=
(
max
*
10
<
20000
)
?
max
*
10
:
20000
;
skybox
=
BABYLON
.
Mesh
.
CreateBox
(
"
skyBox
"
,
max_sky
,
scene
);
skybox
.
infiniteDistance
=
true
;
skybox
.
renderingGroupId
=
0
;
max_sky
=
(
max
*
15
<
20000
)
?
max
*
15
:
20000
;
//skybox scene limit
skybox
=
BABYLON
.
MeshBuilder
.
CreateBox
(
"
skyBox
"
,
{
size
:
max_sky
},
scene
);
skyboxMat
=
new
BABYLON
.
StandardMaterial
(
"
skybox
"
,
scene
);
skyboxMat
.
backFaceCulling
=
false
;
skyboxMat
.
disableLighting
=
true
;
...
...
@@ -452,18 +567,23 @@ var MapManager = /** @class */ (function () {
skyboxMat
.
reflectionTexture
.
coordinatesMode
=
BABYLON
.
Texture
.
SKYBOX_MODE
;
skyboxMat
.
infiniteDistance
=
true
;
skybox
.
material
=
skyboxMat
;
skybox
.
infiniteDistance
=
true
;
skyboxMat
.
disableLighting
=
true
;
skyboxMat
.
reflectionTexture
=
new
BABYLON
.
CubeTexture
(
"
./assets/skybox/sky
"
,
scene
);
skyboxMat
.
reflectionTexture
.
coordinatesMode
=
BABYLON
.
Texture
.
SKYBOX_MODE
;
skybox
.
renderingGroupId
=
0
;
// Plane from bottom
largeGroundMat
=
new
BABYLON
.
StandardMaterial
(
"
largeGroundMat
"
,
scene
);
largeGroundMat
.
specularColor
=
BABYLON
.
Color3
.
Black
();
largeGroundMat
.
alpha
=
0.4
;
largeGroundBottom
=
BABYLON
.
Mesh
.
CreatePlane
(
"
largeGroundBottom
"
,
max
*
11
,
scene
);
max
*
11
,
scene
);
largeGroundBottom
.
position
.
y
=
-
0.01
;
largeGroundBottom
.
rotation
.
x
=
-
Math
.
PI
/
2
;
largeGroundBottom
.
rotation
.
y
=
Math
.
PI
;
largeGroundBottom
.
material
=
largeGroundMat
;
// Camera
scene
.
activeCamera
.
upperRadiusLimit
=
max
*
4
;
largeGroundBottom
.
renderingGroupId
=
1
;
// Terrain
// Give map some margin from the flight limits
width
=
_this
.
map_info
.
width
*
1.10
;
...
...
@@ -475,73 +595,22 @@ var MapManager = /** @class */ (function () {
terrain
.
scaling
=
new
BABYLON
.
Vector3
(
depth
/
50000
,
_this
.
map_info
.
height
/
50000
,
width
/
50000
);
}
MapManager
.
prototype
.
setMapInfo
=
function
(
map_dict
,
initial_position
)
{
this
.
map_info
=
{
"
depth
"
:
this
.
latLonDistance
([
map_dict
.
min_lat
,
map_dict
.
min_lon
],
[
map_dict
.
max_lat
,
map_dict
.
min_lon
]),
"
height
"
:
map_dict
.
height
,
"
width
"
:
this
.
latLonDistance
([
map_dict
.
min_lat
,
map_dict
.
min_lon
],
[
map_dict
.
min_lat
,
map_dict
.
max_lon
]),
"
start_AMSL
"
:
map_dict
.
start_AMSL
};
this
.
map_info
.
min_x
=
this
.
longitudToX
(
map_dict
.
min_lon
);
this
.
map_info
.
min_y
=
this
.
latitudeToY
(
map_dict
.
min_lat
);
this
.
map_info
.
max_x
=
this
.
longitudToX
(
map_dict
.
max_lon
);
this
.
map_info
.
max_y
=
this
.
latitudeToY
(
map_dict
.
max_lat
);
this
.
map_info
.
initial_position
=
this
.
convertToLocalCoordinates
(
initial_position
.
latitude
,
initial_position
.
longitude
,
initial_position
.
altitude
);
};
MapManager
.
prototype
.
getMapInfo
=
function
()
{
return
this
.
map_info
;
};
MapManager
.
prototype
.
longitudToX
=
function
(
lon
)
{
return
(
this
.
map_info
.
width
/
360.0
)
*
(
180
+
lon
);
};
MapManager
.
prototype
.
latitudeToY
=
function
(
lat
)
{
return
(
this
.
map_info
.
depth
/
180.0
)
*
(
90
-
lat
);
};
MapManager
.
prototype
.
latLonDistance
=
function
(
c1
,
c2
)
{
var
R
=
6371
e3
,
q1
=
c1
[
0
]
*
Math
.
PI
/
180
,
q2
=
c2
[
0
]
*
Math
.
PI
/
180
,
dq
=
(
c2
[
0
]
-
c1
[
0
])
*
Math
.
PI
/
180
,
dl
=
(
c2
[
1
]
-
c1
[
1
])
*
Math
.
PI
/
180
,
a
=
Math
.
sin
(
dq
/
2
)
*
Math
.
sin
(
dq
/
2
)
+
Math
.
cos
(
q1
)
*
Math
.
cos
(
q2
)
*
Math
.
sin
(
dl
/
2
)
*
Math
.
sin
(
dl
/
2
),
c
=
2
*
Math
.
atan2
(
Math
.
sqrt
(
a
),
Math
.
sqrt
(
1
-
a
));
return
R
*
c
;
return
this
.
mapUtils
.
latLonDistance
(
c1
,
c2
);
};
MapManager
.
prototype
.
convertToLocalCoordinates
=
function
(
latitude
,
longitude
,
altitude
)
{
var
map_info
=
this
.
map_info
,
x
=
this
.
longitudToX
(
longitude
),
y
=
this
.
latitudeToY
(
latitude
);
return
{
x
:
(((
x
-
map_info
.
min_x
)
/
(
map_info
.
max_x
-
map_info
.
min_x
))
-
0.5
)
*
map_info
.
width
,
y
:
(((
y
-
map_info
.
min_y
)
/
(
map_info
.
max_y
-
map_info
.
min_y
))
-
0.5
)
*
map_info
.
depth
,
z
:
altitude
};
return
this
.
mapUtils
.
convertToLocalCoordinates
(
latitude
,
longitude
,
altitude
);
};
MapManager
.
prototype
.
convertToGeoCoordinates
=
function
(
x
,
y
,
z
)
{
var
lon
=
(
x
/
this
.
map_info
.
width
)
+
0.5
,
lat
=
(
y
/
this
.
map_info
.
depth
)
+
0.5
;
lon
=
lon
*
(
this
.
map_info
.
max_x
-
this
.
map_info
.
min_x
)
+
this
.
map_info
.
min_x
;
lon
=
lon
/
(
this
.
map_info
.
width
/
360.0
)
-
180
;
lat
=
lat
*
(
this
.
map_info
.
max_y
-
this
.
map_info
.
min_y
)
+
this
.
map_info
.
min_y
;
lat
=
90
-
lat
/
(
this
.
map_info
.
depth
/
180.0
);
return
{
latitude
:
lat
,
longitude
:
lon
,
altitude
:
z
};
return
this
.
mapUtils
.
convertToGeoCoordinates
(
x
,
y
,
z
);
};
return
MapManager
;
}());
...
...
@@ -847,7 +916,14 @@ var GameManager = /** @class */ (function () {
};
GameManager
.
prototype
.
_init
=
function
()
{
var
_this
=
this
,
canvas
,
hemi_north
,
hemi_south
,
camera
,
on3DmodelsReady
;
var
_this
=
this
,
canvas
,
hemi_north
,
hemi_south
,
camera
,
cam_radius
,
on3DmodelsReady
,
mapUtils
=
new
MapUtils
(
GAMEPARAMETERS
.
map
),
map_size
=
Math
.
max
(
mapUtils
.
map_info
.
depth
,
mapUtils
.
map_info
.
height
,
mapUtils
.
map_info
.
width
);
canvas
=
this
.
_canvas
;
this
.
_delayed_defer_list
=
[];
this
.
_dispose
();
...
...
@@ -881,9 +957,15 @@ var GameManager = /** @class */ (function () {
this
.
_scene
);
hemi_south
.
intensity
=
0.75
;
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
800
,
cam_radius
=
Math
.
min
(
1.10
*
Math
.
sqrt
(
mapUtils
.
map_info
.
width
*
mapUtils
.
map_info
.
depth
),
6000
);
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
cam_radius
,
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
camera
.
wheelPrecision
=
10
;
//zoom out limit
camera
.
upperRadiusLimit
=
map_size
*
10
;
//changed for event handling
//camera.attachControl(this._scene.getEngine().getRenderingCanvas()); //orig
camera
.
attachControl
(
canvas
,
true
);
...
...
@@ -902,8 +984,9 @@ var GameManager = /** @class */ (function () {
ctx
.
_map_swapped
=
true
;
}
// Init the map
_this
.
_mapManager
=
new
MapManager
(
ctx
.
_scene
);
ctx
.
_spawnDrones
(
_this
.
_mapManager
.
map_info
.
initial_position
,
_this
.
_mapManager
=
new
MapManager
(
ctx
.
_scene
,
GAMEPARAMETERS
.
map
,
GAMEPARAMETERS
.
initialPosition
);
ctx
.
_spawnDrones
(
_this
.
_mapManager
.
getMapInfo
().
initial_position
,
GAMEPARAMETERS
.
droneList
,
ctx
);
// Hide the drone prefab
DroneManager
.
Prefab
.
isVisible
=
false
;
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
View file @
71fa7636
...
...
@@ -240,7 +240,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1017.22
507.46137.47957
</string>
</value>
<value>
<string>
1017.22
776.41595.21691
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -260,7 +260,7 @@
</tuple>
<state>
<tuple>
<float>
17187
06020.19
</float>
<float>
17187
22125.71
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment