Commit 71fa7636 authored by Léo-Paul Géneau's avatar Léo-Paul Géneau 👾

erp5_officejs_drone_capture_flag: fix camera zoom in for small maps

parent a4b99d99
......@@ -1152,7 +1152,12 @@ var GameManager = /** @class */ (function () {
GameManager.prototype._init = function () {
var _this = this, canvas, hemi_north, hemi_south, camera, cam_radius,
on3DmodelsReady, map_size = 900; //GAMEPARAMETERS.map.map_size
on3DmodelsReady, mapUtils = new MapUtils(GAMEPARAMETERS.map),
map_size = Math.max(
mapUtils.map_info.depth,
mapUtils.map_info.height,
mapUtils.map_info.width
);
canvas = this._canvas;
this._delayed_defer_list = [];
this._dispose();
......@@ -1189,9 +1194,11 @@ var GameManager = /** @class */ (function () {
this._scene
);
hemi_south.intensity = 0.75;
//HARDCODE camera to a hardcoded map_size
//skybox scene limit
cam_radius = (map_size * 1.10 < 6000) ? map_size * 1.10 : 6000;
cam_radius = Math.min(
1.10 * Math.sqrt(mapUtils.map_info.width * mapUtils.map_info.depth),
6000
);
camera = new BABYLON.ArcRotateCamera("camera", 0, 1.25, cam_radius,
BABYLON.Vector3.Zero(), this._scene);
camera.wheelPrecision = 10;
......
......@@ -246,7 +246,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1017.22488.12960.6280</string> </value>
<value> <string>1017.22725.640.819</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>1718705497.6</float>
<float>1718719147.27</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -425,25 +425,140 @@ var DroneManager = /** @class */ (function () {
/******************************** MAP UTILIS **********************************/
var MapUtils = /** @class */ (function () {
"use strict";
var R = 6371e3;
//** CONSTRUCTOR
function MapUtils(map_param) {
var _this = this;
_this.map_param = {};
_this.map_param.height = map_param.height;
_this.map_param.start_AMSL = map_param.start_AMSL;
_this.map_param.min_lat = map_param.min_lat;
_this.map_param.max_lat = map_param.max_lat;
_this.map_param.min_lon = map_param.min_lon;
_this.map_param.max_lon = map_param.max_lon;
_this.map_param.depth = _this.latLonDistance(
[map_param.min_lat, map_param.min_lon],
[map_param.max_lat, map_param.min_lon]
);
_this.map_param.width = _this.latLonDistance(
[map_param.min_lat, map_param.min_lon],
[map_param.min_lat, map_param.max_lon]
);
_this.map_info = {
"depth": _this.map_param.depth,
"width": _this.map_param.width
};
_this.map_info.height = _this.map_param.height;
_this.map_info.start_AMSL = _this.map_param.start_AMSL;
_this.map_info.min_x = _this.longitudToX(map_param.min_lon);
_this.map_info.min_y = _this.latitudeToY(map_param.min_lat);
_this.map_info.max_x = _this.longitudToX(map_param.max_lon);
_this.map_info.max_y = _this.latitudeToY(map_param.max_lat);
}
MapUtils.prototype.latLonDistance = function (c1, c2) {
var q1 = c1[0] * Math.PI / 180,
q2 = c2[0] * Math.PI / 180,
dq = (c2[0] - c1[0]) * Math.PI / 180,
dl = (c2[1] - c1[1]) * Math.PI / 180,
a = Math.sin(dq / 2) * Math.sin(dq / 2) +
Math.cos(q1) * Math.cos(q2) *
Math.sin(dl / 2) * Math.sin(dl / 2),
c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return R * c;
};
MapUtils.prototype.longitudToX = function (lon) {
return (this.map_info.width / 360.0) * (180 + lon);
};
MapUtils.prototype.latitudeToY = function (lat) {
return (this.map_info.depth / 180.0) * (90 - lat);
};
MapUtils.prototype.convertToLocalCoordinates =
function (latitude, longitude, altitude) {
var map_info = this.map_info,
x = this.longitudToX(longitude),
y = this.latitudeToY(latitude);
return {
x: (((x - map_info.min_x) / (map_info.max_x - map_info.min_x)) - 0.5)
* map_info.width,
y: (((y - map_info.min_y) / (map_info.max_y - map_info.min_y)) - 0.5)
* map_info.depth,
z: altitude
};
};
MapUtils.prototype.convertToGeoCoordinates = function (x, y, z) {
var lon = (x / this.map_info.width) + 0.5,
lat = (y / this.map_info.depth) + 0.5;
lon = lon * (this.map_info.max_x - this.map_info.min_x) +
this.map_info.min_x;
lon = lon / (this.map_info.width / 360.0) - 180;
lat = lat * (this.map_info.max_y - this.map_info.min_y) +
this.map_info.min_y;
lat = 90 - lat / (this.map_info.depth / 180.0);
return {
latitude: lat,
longitude: lon,
altitude: z
};
};
return MapUtils;
}());
/******************************************************************************/
/******************************** MAP MANAGER *********************************/
var MapManager = /** @class */ (function () {
"use strict";
//default square map
var MAP_HEIGHT = 700,
START_AMSL = 595,
MIN_LAT = 45.6419,
MAX_LAT = 45.65,
MIN_LON = 14.265,
MAX_LON = 14.2766,
MAP = {
"height": MAP_HEIGHT,
"start_AMSL": START_AMSL,
"min_lat": MIN_LAT,
"max_lat": MAX_LAT,
"min_lon": MIN_LON,
"max_lon": MAX_LON
};
//** CONSTRUCTOR
function MapManager(scene) {
function MapManager(scene, map_param, initial_position) {
var _this = this, max_sky, skybox, skyboxMat, largeGroundMat,
largeGroundBottom, width, depth, terrain, max;
this.setMapInfo(GAMEPARAMETERS.map, GAMEPARAMETERS.initialPosition);
if (!map_param) {
// Use default map base parameters
map_param = MAP;
}
_this.mapUtils = new MapUtils(map_param);
_this.map_info = map_param;
Object.assign(_this.map_info, _this.mapUtils.map_info);
_this.map_info.initial_position = _this.mapUtils.convertToLocalCoordinates(
initial_position.latitude,
initial_position.longitude,
initial_position.altitude
);
max = Math.max(
_this.map_info.depth,
_this.map_info.height,
_this.map_info.width
);
// Skybox
max_sky = (max * 10 < 20000) ? max * 10 : 20000;
skybox = BABYLON.Mesh.CreateBox("skyBox", max_sky, scene);
skybox.infiniteDistance = true;
skybox.renderingGroupId = 0;
max_sky = (max * 15 < 20000) ? max * 15 : 20000; //skybox scene limit
skybox = BABYLON.MeshBuilder.CreateBox("skyBox", { size: max_sky }, scene);
skyboxMat = new BABYLON.StandardMaterial("skybox", scene);
skyboxMat.backFaceCulling = false;
skyboxMat.disableLighting = true;
......@@ -452,6 +567,12 @@ var MapManager = /** @class */ (function () {
skyboxMat.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
skyboxMat.infiniteDistance = true;
skybox.material = skyboxMat;
skybox.infiniteDistance = true;
skyboxMat.disableLighting = true;
skyboxMat.reflectionTexture = new BABYLON.CubeTexture("./assets/skybox/sky",
scene);
skyboxMat.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
skybox.renderingGroupId = 0;
// Plane from bottom
largeGroundMat = new BABYLON.StandardMaterial("largeGroundMat", scene);
largeGroundMat.specularColor = BABYLON.Color3.Black();
......@@ -462,8 +583,7 @@ var MapManager = /** @class */ (function () {
largeGroundBottom.rotation.x = -Math.PI / 2;
largeGroundBottom.rotation.y = Math.PI;
largeGroundBottom.material = largeGroundMat;
// Camera
scene.activeCamera.upperRadiusLimit = max * 4;
largeGroundBottom.renderingGroupId = 1;
// Terrain
// Give map some margin from the flight limits
width = _this.map_info.width * 1.10;
......@@ -475,73 +595,22 @@ var MapManager = /** @class */ (function () {
terrain.scaling = new BABYLON.Vector3(depth / 50000, _this.map_info.height / 50000,
width / 50000);
}
MapManager.prototype.setMapInfo = function (map_dict, initial_position) {
this.map_info = {
"depth": this.latLonDistance([map_dict.min_lat, map_dict.min_lon],
[map_dict.max_lat, map_dict.min_lon]),
"height": map_dict.height,
"width": this.latLonDistance([map_dict.min_lat, map_dict.min_lon],
[map_dict.min_lat, map_dict.max_lon]),
"start_AMSL": map_dict.start_AMSL
};
this.map_info.min_x = this.longitudToX(map_dict.min_lon);
this.map_info.min_y = this.latitudeToY(map_dict.min_lat);
this.map_info.max_x = this.longitudToX(map_dict.max_lon);
this.map_info.max_y = this.latitudeToY(map_dict.max_lat);
this.map_info.initial_position = this.convertToLocalCoordinates(
initial_position.latitude,
initial_position.longitude,
initial_position.altitude
);
};
MapManager.prototype.getMapInfo = function () {
return this.map_info;
};
MapManager.prototype.longitudToX = function (lon) {
return (this.map_info.width / 360.0) * (180 + lon);
};
MapManager.prototype.latitudeToY = function (lat) {
return (this.map_info.depth / 180.0) * (90 - lat);
};
MapManager.prototype.latLonDistance = function (c1, c2) {
var R = 6371e3,
q1 = c1[0] * Math.PI / 180,
q2 = c2[0] * Math.PI / 180,
dq = (c2[0] - c1[0]) * Math.PI / 180,
dl = (c2[1] - c1[1]) * Math.PI / 180,
a = Math.sin(dq / 2) * Math.sin(dq / 2) +
Math.cos(q1) * Math.cos(q2) *
Math.sin(dl / 2) * Math.sin(dl / 2),
c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return R * c;
return this.mapUtils.latLonDistance(c1, c2);
};
MapManager.prototype.convertToLocalCoordinates =
function (latitude, longitude, altitude) {
var map_info = this.map_info,
x = this.longitudToX(longitude),
y = this.latitudeToY(latitude);
return {
x: (((x - map_info.min_x) / (map_info.max_x - map_info.min_x)) - 0.5)
* map_info.width,
y: (((y - map_info.min_y) / (map_info.max_y - map_info.min_y)) - 0.5)
* map_info.depth,
z: altitude
};
return this.mapUtils.convertToLocalCoordinates(
latitude,
longitude,
altitude
);
};
MapManager.prototype.convertToGeoCoordinates = function (x, y, z) {
var lon = (x / this.map_info.width) + 0.5,
lat = (y / this.map_info.depth) + 0.5;
lon = lon * (this.map_info.max_x - this.map_info.min_x) +
this.map_info.min_x;
lon = lon / (this.map_info.width / 360.0) - 180;
lat = lat * (this.map_info.max_y - this.map_info.min_y) +
this.map_info.min_y;
lat = 90 - lat / (this.map_info.depth / 180.0);
return {
latitude: lat,
longitude: lon,
altitude: z
};
return this.mapUtils.convertToGeoCoordinates(x, y, z);
};
return MapManager;
}());
......@@ -847,7 +916,14 @@ var GameManager = /** @class */ (function () {
};
GameManager.prototype._init = function () {
var _this = this, canvas, hemi_north, hemi_south, camera, on3DmodelsReady;
var _this = this, canvas, hemi_north, hemi_south, camera, cam_radius,
on3DmodelsReady,
mapUtils = new MapUtils(GAMEPARAMETERS.map),
map_size = Math.max(
mapUtils.map_info.depth,
mapUtils.map_info.height,
mapUtils.map_info.width
);
canvas = this._canvas;
this._delayed_defer_list = [];
this._dispose();
......@@ -881,9 +957,15 @@ var GameManager = /** @class */ (function () {
this._scene
);
hemi_south.intensity = 0.75;
camera = new BABYLON.ArcRotateCamera("camera", 0, 1.25, 800,
cam_radius = Math.min(
1.10 * Math.sqrt(mapUtils.map_info.width * mapUtils.map_info.depth),
6000
);
camera = new BABYLON.ArcRotateCamera("camera", 0, 1.25, cam_radius,
BABYLON.Vector3.Zero(), this._scene);
camera.wheelPrecision = 10;
//zoom out limit
camera.upperRadiusLimit = map_size * 10;
//changed for event handling
//camera.attachControl(this._scene.getEngine().getRenderingCanvas()); //orig
camera.attachControl(canvas, true);
......@@ -902,8 +984,9 @@ var GameManager = /** @class */ (function () {
ctx._map_swapped = true;
}
// Init the map
_this._mapManager = new MapManager(ctx._scene);
ctx._spawnDrones(_this._mapManager.map_info.initial_position,
_this._mapManager = new MapManager(ctx._scene, GAMEPARAMETERS.map,
GAMEPARAMETERS.initialPosition);
ctx._spawnDrones(_this._mapManager.getMapInfo().initial_position,
GAMEPARAMETERS.droneList, ctx);
// Hide the drone prefab
DroneManager.Prefab.isVisible = false;
......
......@@ -240,7 +240,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1017.22507.46137.47957</string> </value>
<value> <string>1017.22776.41595.21691</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -260,7 +260,7 @@
</tuple>
<state>
<tuple>
<float>1718706020.19</float>
<float>1718722125.71</float>
<string>UTC</string>
</tuple>
</state>
......
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