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---
# Design Anti-patterns
Anti-patterns may seem like good approaches at first, but it has been shown that they bring more ills than benefits. These should
generally be avoided.
Throughout the GitLab codebase, there may be historic uses of these anti-patterns. Please [use descretion](https://about.gitlab.com/handbook/engineering/#balance-refactoring-and-velocity)
when figuring out whether or not to refactor, when touching code that uses one of these legacy patterns.
**Please note:** For new features, anti-patterns are not necessarily prohibited, but it is **strongly suggested** to find another approach.
## Shared Global Object (Anti-pattern)
A shared global object is an instance of something that can be accessed from anywhere and therefore has no clear owner.
Here's an example of this pattern applied to a Vuex Store:
```javascript
constcreateStore=()=>newVuex.Store({
actions,
state,
mutations
});
// Notice that we are forcing all references to this module to use the same single instance of the store.
// We are also creating the store at import-time and there is nothing which can automatically dispose of it.
//
// As an alternative, we should simply export the `createStore` and let the client manage the
// lifecycle and instance of the store.
exportdefaultcreateStore();
```
### What problems do Shared Global Objects cause?
Shared Global Objects are convenient because they can be accessed from anywhere. However,
the convenience does not always outweigh their heavy cost:
-**No ownership.** There is no clear owner to these objects and therefore they assume a non-deterministic
and permanent lifecycle. This can be especially problematic for tests.
-**No access control.** When Shared Global Objects manage some state, this can create some very buggy and difficult
coupling situations because there is no access control to this object.
-**Possible circular references.** Shared Global Objects can also create some circular referencing situations since submodules
of the Shared Global Object can reference modules that reference itself (see
[this MR for an example](https://gitlab.com/gitlab-org/gitlab/-/merge_requests/33366)).
Here are some historic examples where this pattern was identified to be problematic:
-[Reference to global Vuex store in IDE](https://gitlab.com/gitlab-org/gitlab/-/merge_requests/36401)
-[Docs update to discourage singleton Vuex store](https://gitlab.com/gitlab-org/gitlab/-/merge_requests/36952)
### When could the Shared Global Object pattern be actually appropriate?
Shared Global Object's solve the problem of making something globally accessible. This pattern
could be appropriate:
- When a responsibility is truly global and should be referenced across the application
(e.g., an application-wide Event Bus).
Even in these scenarios, please consider avoiding the Shared Global Object pattern because the
side-effects can be notoriously difficult to reason with.
### References
To read more on this topic, check out the following references:
-[GlobalVariablesAreBad from C2 wiki](https://wiki.c2.com/?GlobalVariablesAreBad)
## Singleton (Anti-pattern)
The classic [Singleton pattern](https://en.wikipedia.org/wiki/Singleton_pattern) is an approach to ensure that only one
instance of a thing exists.
Here's an example of this pattern:
```javascript
classMyThing{
constructor(){
// ...
}
// ...
}
MyThing.instance=null;
exportconstgetThingInstance=()=>{
if(MyThing.instance){
returnMyThing.instance;
}
constinstance=newMyThing();
MyThing.instance=instance;
returninstance;
};
```
### What problems do Singletons cause?
It is a big assumption that only one instance of a thing should exist. More often than not,
a Singleton is misused and causes very tight coupling amongst itself and the modules that reference it.
Here are some historic examples where this pattern was identified to be problematic:
-[Test issues caused by singleton class in IDE](https://gitlab.com/gitlab-org/gitlab/-/merge_requests/30398#note_331174190)
-[Implicit Singleton created by module's shared variables](https://gitlab.com/gitlab-org/gitlab-vscode-extension/-/merge_requests/97#note_417515776)
-[Complexity caused by Singletons](https://gitlab.com/gitlab-org/gitlab/-/merge_requests/29461#note_324585814)
Here are some ills that Singletons often produce:
1.**Non-deterministic tests.** Singletons encourage non-deterministic tests because the single instance is shared across
individual tests, often causing the state of one test to bleed into another.
1.**High coupling.** Under the hood, clients of a singleton class all share a single specific
instance of an object, which means this pattern inherits all the [problems of Shared Global Object](#what-problems-do-shared-global-objects-cause)
such as no clear ownership and no access control. These leads to high coupling situations that can
be buggy and difficult to untangle.
1.**Infectious.** Singletons are infectious, especially when they manage state. Consider the component
used in the Web IDE. This component interfaces with a Singleton [Editor](https://gitlab.com/gitlab-org/gitlab/blob/862ad57c44ec758ef3942ac2e7a2bd40a37a9c59/app%2Fassets%2Fjavascripts%2Fide%2Flib%2Feditor.js#L21)
which manages some state for working with Monaco. Because of the Singleton nature of the Editor class,
the component `RepoEditor` is now forced to be a Singleton as well. Multiple instances of this component
would cause production issues because no one truly owns the instance of `Editor`.
### Why is the Singleton pattern popular in other languages like Java?
This is because of the limitations of languages like Java where everything has to be wrapped
in a class. In JavaScript we have things like object and function literals where we can solve
many problems with a module that simply exports utility functions.
### When could the Singleton pattern be actually appropriate?**
Singletons solve the problem of enforcing there to be only 1 instance of a thing. It's possible
that a Singleton could be appropriate in the following rare cases:
- We need to manage some resource that **MUST** have just 1 instance (i.e. some hardware restriction).
- There is a real [cross-cutting concern](https://en.wikipedia.org/wiki/Cross-cutting_concern)(e.g., logging) and a Singleton provides the simplest API.
Even in these scenarios, please consider avoiding the Singleton pattern.
### What alternatives are there to the Singleton pattern?
#### Utility Functions
When no state needs to be managed, we can simply export utility functions from a module without
messing with any class instantiation.
```javascript
// bad - Singleton
exportclassThingUtils{
staticcreate(){
if(this.instance){
returnthis.instance;
}
this.instance=newThingUtils();
returnthis.instance;
}
bar(){/* ... */}
fuzzify(id){/* ... */}
}
// good - Utility functions
exportconstbar=()=>{/* ... */};
exportconstfuzzify=(id)=>{/* ... */};
```
#### Dependency Injection
[Dependency Injection](https://en.wikipedia.org/wiki/Dependency_injection) is an approach which breaks
coupling by declaring a module's dependencies to be injected from outside the module (e.g., through constructor parameters, a bon-a-fide Dependency Injection framework, and even Vue's `provide/inject`).
```javascript
// bad - Vue component coupled to Singleton
exportdefault{
created(){
this.mediator=MyFooMediator.getInstance();
},
};
// good - Vue component declares dependency
exportdefault{
inject:['mediator']
};
```
```javascript
// bad - We're not sure where the singleton is in it's lifecycle so we init it here.
exportclassFoo{
constructor(){
Bar.getInstance().init();
}
stuff(){
returnBar.getInstance().doStuff();
}
}
// good - Lets receive this dependency as a constructor argument.
// It's also not our responsibility to manage the lifecycle.
exportclassFoo{
constructor(bar){
this.bar=bar;
}
stuff(){
returnthis.bar.doStuff();
}
}
```
In this example, the lifecycle and implementation details of `mediator` are all managed
**outside** the component (most likely the page entrypoint).
@@ -6,79 +6,11 @@ info: To determine the technical writer assigned to the Stage/Group associated w
# Design Patterns
## Singletons
The following design patterns are suggested approaches for solving common problems. Use discretion when evaluating
if a certain pattern makes sense in your situation. Just because it is a pattern, doesn't mean it is a good one for your problem.
When exactly one object is needed for a given task, prefer to define it as a
`class` rather than as an object literal. Prefer also to explicitly restrict
instantiation, unless flexibility is important (such as for testing).
**Please note:** When adding a design pattern to this document, be sure to clearly state the **problem it solves**.
```javascript
// bad
## TBD
constMyThing={
prop1:'hello',
method1:()=>{}
};
exportdefaultMyThing;
// good
classMyThing{
constructor(){
this.prop1='hello';
}
method1(){}
}
exportdefaultnewMyThing();
// best
exportdefaultclassMyThing{
constructor(){
if(!MyThing.prototype.singleton){
this.init();
MyThing.prototype.singleton=this;
}
returnMyThing.prototype.singleton;
}
init(){
this.prop1='hello';
}
method1(){}
}
```
## Manipulating the DOM in a JS Class
When writing a class that needs to manipulate the DOM guarantee a container option is provided.
This can be used when we need that class to be instantiated more than once in the same page.
Bad:
```javascript
classFoo{
constructor(){
document.querySelector('.bar');
}
}
newFoo();
```
Good:
```javascript
classFoo{
constructor(opts){
document.querySelector(`${opts.container} .bar`);
}
}
newFoo({container:'.my-element'});
```
You can find an example of the above in this [class](https://gitlab.com/gitlab-org/gitlab/blob/master/app/assets/javascripts/mini_pipeline_graph_dropdown.js);