Commit 12d7d9fd authored by Douwe Maan's avatar Douwe Maan

Merge branch 'tc-add-ee-feature-docs' into 'master'

Extend documentation on writing EE features

See merge request !2248
parents 41964f02 61a229e8
......@@ -7,15 +7,39 @@
- **Submit a MR to the `www-gitlab-com` project.**: Add the new feature to the
[EE features list][ee-features-list].
## Act as CE when unlicensed
Since the implementation of [GitLab CE features to work with unlicensed EE instance][ee-as-ce]
GitLab Enterprise Edition should work like GitLab Community Edition
when no license is active. So EE features always should be guarded by
`project.feature_available?` or `group.feature_available?` (or
`License.feature_available?` if it is a system-wide feature).
CE specs should remain untouched as much as possible and extra specs
should be added for EE. Licensed features can be stubbed using the
spec helper `stub_licensed_features` in `EE::LicenseHelpers`.
[ee-as-ce]: https://gitlab.com/gitlab-org/gitlab-ee/issues/2500
## Separation of EE code
Merging changes from GitLab CE to EE can result in numerous conflicts.
To reduce conflicts, EE code should be separated in to the `EE` module
as much as possible.
### Code in `app/`
### Classes vs. Module Mixins
If the feature being developed is not present in any form in CE,
separation is easy - build the class entirely in the `EE` namespace.
For features that build on existing CE features, write a module in the
`EE` namespace and `prepend` it in the CE class. This makes conflicts
less likely to happen during CE to EE merges because only one line is
added to the CE class - the `prepend` line.
### Adding EE-only files
Place EE-specific controllers, finders, helpers, mailers, models, policies,
Place EE-only controllers, finders, helpers, mailers, models, policies,
serializers/entities, services, validators and workers in the top-level
`EE` module namespace, and in the `ee/` specific sub-directory:
......@@ -31,8 +55,26 @@ serializers/entities, services, validators and workers in the top-level
- `ee/app/validators/ee/foo_attr_validator.rb`
- `ee/app/workers/ee/foo_worker.rb`
If you modify an existing part of a CE controller, model, service, worker etc.
one simple solution is to use the `prepend` strategy ([presented below](#overriding-ce-methods)).
This applies to both EE-only classes and EE module mixins.
#### Overriding CE methods
To override a method present in the CE codebase, use `prepend`. It
lets you override a method in a class with a method from a module, while
still having access the class's implementation with `super`.
There are a few gotchas with it:
- you should always add a `raise NotImplementedError unless defined?(super)`
guard clause in the "overrider" method to ensure that if the method gets
renamed in CE, the EE override won't be silently forgotten.
- when the "overrider" would add a line in the middle of the CE
implementation, you should refactor the CE method and split it in
smaller methods. Or create a "hook" method that is empty in CE,
and with the EE-specific implementation in EE.
When prepending, place them in the `ee/` specific sub-directory, and
wrap class or module in `module EE` to avoid naming conflicts.
For example to override the CE implementation of
`ApplicationController#after_sign_out_path_for`:
......@@ -43,20 +85,26 @@ def after_sign_out_path_for(resource)
end
```
Instead of modifying the method in place, you should do the following:
Instead of modifying the method in place, you should add `prepend` to
the existing file:
```ruby
class ApplicationController < ActionController::Base
prepend EE::ApplicationController
[...]
# ...
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
[...]
# ...
end
```
And create a new file in the `ee/` sub-directory with the altered
implementation:
```ruby
module EE
class ApplicationController
def after_sign_out_path_for(resource)
......@@ -72,7 +120,50 @@ module EE
end
```
#### Code in `app/controllers/`
#### Use self-descriptive wrapper methods
When it's not possible/logical to modify the implementation of a
method. Wrap it in a self-descriptive method and use that method.
For example, in CE only an `admin` is allowed to access all private
projects/groups, but in EE also an `auditor` has full private
access. It would be incorrect to override the implementation of
`User#admin?`, so instead add a method `full_private_access?` to
`app/models/users.rb`. The implementation in CE will be:
```ruby
def full_private_access?
admin?
end
```
In EE, the implementation `ee/app/models/ee/users.rb` would be:
```ruby
def full_private_access?
raise NotImplementedError unless defined?(super)
super || auditor?
end
```
In `lib/gitlab/visibility_level.rb` this method is used to return the
allowed visibilty levels:
```ruby
def levels_for_user(user = nil)
if user.full_private_access?
[PRIVATE, INTERNAL, PUBLIC]
elsif # ...
end
```
See [CE MR][ce-mr-full-private] and [EE MR][ee-mr-full-private] for
full implementation details.
[ce-mr-full-private]: https://gitlab.com/gitlab-org/gitlab-ce/merge_requests/12373
[ee-mr-full-private]: https://gitlab.com/gitlab-org/gitlab-ee/merge_requests/2199
### Code in `app/controllers/`
In controllers, the most common type of conflict is with `before_action` that
has a list of actions in CE but EE adds some actions to that list.
......@@ -86,14 +177,12 @@ Separate CE and EE actions/keywords. For instance for `params.require` in
```ruby
def project_params
params.require(:project).permit(project_params_ce)
# On EE, this is always:
# params.require(:project).permit(project_params_ce << project_params_ee)
params.require(:project).permit(project_params_attributes)
end
# Always returns an array of symbols, created however best fits the use case.
# It _should_ be sorted alphabetically.
def project_params_ce
def project_params_attributes
%i[
description
name
......@@ -101,8 +190,16 @@ def project_params_ce
]
end
# (On EE)
def project_params_ee
```
In the `EE::ProjectsController` module:
```ruby
def project_params_attributes
super + project_params_attributes_ee
end
def project_params_attributes_ee
%i[
approvals_before_merge
approver_group_ids
......@@ -112,23 +209,26 @@ def project_params_ee
end
```
#### Code in `app/models/`
### Code in `app/models/`
EE-specific models should `extend EE::Model`.
For example, if EE has a specific `Tanuki` model, you would
place it in `ee/app/models/ee/tanuki.rb`.
#### Code in `app/views/`
### Code in `app/views/`
It's a very frequent problem that EE is adding some specific view code in a CE
view. For instance the approval code in the project's settings page.
**Mitigations**
Blocks of code that are EE-specific should be moved to partials as much as
possible to avoid conflicts with big chunks of HAML code that that are not
fun to resolve when you add the indentation to the equation.
Blocks of code that are EE-specific should be moved to partials. This
avoids conflicts with big chunks of HAML code that that are not fun to
resolve when you add the indentation to the equation.
EE-specific views should be placed in `ee/app/views/ee/`, using extra
sub-directories if appropriate.
### Code in `lib/`
......@@ -138,38 +238,77 @@ class beneath the `EE` module just as you would normally.
For example, if CE has LDAP classes in `lib/gitlab/ldap/` then you would place
EE-specific LDAP classes in `ee/lib/ee/gitlab/ldap`.
### Classes vs. Module Mixins
### Code in `spec/`
If the feature being developed is not present in any form in CE, separation is
easier - build the class entirely in the `EE` namespace. For features that build
on existing CE features, write a module in the `EE` namespace and include it
in the CE class. This makes conflicts less likely during CE to EE merges
because only one line is added to the CE class - the `include` statement.
When you're testing EE-only features, avoid adding examples to the
existing CE specs. Also do no change existing CE examples, since they
should remain working as-is when EE is running without a license.
#### Overriding CE methods
Instead place EE specs in the `spec/ee/spec` folder.
There are two ways for overriding a method that's defined in CE:
## JavaScript code in `assets/javascripts/`
- changing the method's body in place
- override the method's body by using `prepend` which lets you override a
method in a class with a method from a module, and still access the class's
implementation with `super`.
To separate EE-specific JS-files we can also move the files into an `ee` folder.
The `prepend` method should always be preferred but there are a few gotchas with it:
For example there can be an
`app/assets/javascripts/protected_branches/protected_branches_bundle.js` and an
EE counterpart
`ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js`.
- you should always add a `raise NotImplementedError unless defined?(super)`
guard clause in the "overrider" method to ensure that if the method gets
renamed in CE, the EE override won't be silently forgotten.
- when the "overrider" would add a line in the middle of the CE implementation,
it usually means that you'd better refactor the method to split it in
smaller methods that can be more easily and automatically overriden.
- when the original implementation contains a guard clause (e.g.
`return unless condition`), it doesn't return from the overriden method (it's
actually the same behavior as with method overridding via inheritance). In
this case, it's usually better to create a "hook" method that is empty in CE,
and with the EE-specific implementation in EE
- sometimes for one-liner methods that don't change often it can be more
pragmatic to just change the method in place since conflicts resolution
should be trivial in this case. Use your best judgement!
[ee-features-list]: https://gitlab.com/gitlab-com/www-gitlab-com/blob/master/data/features.yml
That way we can create a separate webpack bundle in `webpack.config.js`:
```javascript
protected_branches: '~/protected_branches',
ee_protected_branches: 'ee/protected_branches/protected_branches_bundle.js',
```
With the separate bundle in place, we can decide which bundle to load inside the
view, using the `page_specific_javascript_bundle_tag` helper.
```haml
- content_for :page_specific_javascripts do
= page_specific_javascript_bundle_tag('protected_branches')
```
## SCSS code in `assets/stylesheets`
To separate EE-specific styles in SCSS files, if a component you're adding styles for
is limited to only EE, it is better to have a separate SCSS file in appropriate directory
within `app/assets/stylesheets`.
In some cases, this is not entirely possible or creating dedicated SCSS file is an overkill,
e.g. a text style of some component is different for EE. In such cases,
styles are usually kept in stylesheet that is common for both CE and EE, and it is wise
to isolate such ruleset from rest of CE rules (along with adding comment describing the same)
to avoid conflicts during CE to EE merge.
#### Bad
```scss
.section-body {
.section-title {
background: $gl-header-color;
}
&.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
}
```
#### Good
```scss
.section-body {
.section-title {
background: $gl-header-color;
}
}
/* EE-specific styles */
.section-body.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
```
......@@ -2,6 +2,10 @@
This guide contains best-practices for avoiding conflicts between CE and EE.
## Implementing EE feature
Follow the [guidelines](ee_features.md) on how to implement a EE feature.
## Daily CE Upstream merge
GitLab Community Edition is merged daily into the Enterprise Edition (look for
......@@ -78,14 +82,12 @@ Separate CE and EE actions/keywords. For instance for `params.require` in
```ruby
def project_params
params.require(:project).permit(project_params_ce)
# On EE, this is always:
# params.require(:project).permit(project_params_ce << project_params_ee)
params.require(:project).permit(project_params_attributes)
end
# Always returns an array of symbols, created however best fits the use case.
# It _should_ be sorted alphabetically.
def project_params_ce
def project_params_attributes
%i[
description
name
......@@ -93,8 +95,16 @@ def project_params_ce
]
end
# (On EE)
def project_params_ee
```
In the `EE::ProjectsController` module:
```ruby
def project_params_attributes
super + project_params_attributes_ee
end
def project_params_attributes_ee
%i[
approvals_before_merge
approver_group_ids
......
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