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Romain Courteaud
erp5
Commits
81707283
Commit
81707283
authored
Nov 23, 2022
by
Romain Courteaud
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erp5_drone_simulator: jslint
parent
fecbc426
Changes
4
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Showing
4 changed files
with
25 additions
and
22 deletions
+25
-22
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.js
...tem/web_page_module/drone_simulator_droneaaailefixe_js.js
+5
-4
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.xml
...em/web_page_module/drone_simulator_droneaaailefixe_js.xml
+2
-2
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
...hTemplateItem/web_page_module/drone_simulator_logic_js.js
+16
-14
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
...TemplateItem/web_page_module/drone_simulator_logic_js.xml
+2
-2
No files found.
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.js
View file @
81707283
...
...
@@ -2,14 +2,14 @@
/*jslint nomen: true, indent: 2, maxlen: 80, white: true */
/************************** DRONE A AILE FIXE API ****************************/
var
DroneAaileFixeAPI
=
/** @class */
(
function
()
{
"
use strict
"
;
var
TAKEOFF_RADIUS
=
60
,
LOITER_LIMIT
=
30
,
//
var TAKEOFF_RADIUS = 60,
var
LOITER_LIMIT
=
30
,
LOITER_RADIUS_FACTOR
=
0.60
,
LOITER_SPEED_FACTOR
=
1.5
;
var
DroneAaileFixeAPI
=
/** @class */
(
function
()
{
"
use strict
"
;
//** CONSTRUCTOR
function
DroneAaileFixeAPI
(
gameManager
,
drone_info
,
flight_parameters
,
id
)
{
this
.
_gameManager
=
gameManager
;
...
...
@@ -29,6 +29,7 @@ var DroneAaileFixeAPI = /** @class */ (function () {
** Function called on start phase of the drone, just before onStart AI script
*/
DroneAaileFixeAPI
.
prototype
.
internal_start
=
function
()
{
return
;
};
/*
** Function called on every drone update, right after onUpdate AI script
...
...
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.xml
View file @
81707283
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.
25224.30173.1314
</string>
</value>
<value>
<string>
1004.
32328.6567.2218
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
166
8701317.95
</float>
<float>
166
9127569.3
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
View file @
81707283
/*global BABYLON, RSVP, console, DroneAaileFixeAPI, DroneLogAPI*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true, evil: false */
/******************************* DRONE MANAGER ********************************/
/*global BABYLON, RSVP, console, DroneAaileFixeAPI, DroneLogAPI, document*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true, todo: true,
unparam: true */
var
GAMEPARAMETERS
=
{};
/******************************* DRONE MANAGER ********************************/
var
DroneManager
=
/** @class */
(
function
()
{
"
use strict
"
;
//** CONSTRUCTOR
function
DroneManager
(
scene
,
id
,
API
)
{
this
.
_mesh
=
null
;
...
...
@@ -224,8 +224,7 @@ var DroneManager = /** @class */ (function () {
if
(
!
this
.
_canCommunicate
)
{
return
;
}
if
(
id
>=
0
)
{
}
else
{
if
(
id
<
0
)
{
id
=
-
1
;
}
if
(
_this
.
infosMesh
)
{
...
...
@@ -322,20 +321,21 @@ var DroneManager = /** @class */ (function () {
/**
* Function called on game start
*/
DroneManager
.
prototype
.
onStart
=
function
()
{
};
DroneManager
.
prototype
.
onStart
=
function
()
{
return
;
};
/**
* Function called on game update
* @param timestamp The tic value
*/
DroneManager
.
prototype
.
onUpdate
=
function
(
timestamp
)
{
};
DroneManager
.
prototype
.
onUpdate
=
function
(
)
{
return
;
};
/**
* Function called when drone crashes
*/
DroneManager
.
prototype
.
onTouched
=
function
()
{
};
DroneManager
.
prototype
.
onTouched
=
function
()
{
return
;
};
/**
* Function called when a message is received
* @param msg The message
*/
DroneManager
.
prototype
.
onGetMsg
=
function
(
msg
)
{
};
DroneManager
.
prototype
.
onGetMsg
=
function
(
)
{
return
;
};
return
DroneManager
;
}());
...
...
@@ -592,7 +592,7 @@ var GameManager = /** @class */ (function () {
GameManager
.
prototype
.
_update
=
function
(
delta_time
)
{
var
_this
=
this
,
queue
=
new
RSVP
.
Queue
(),
i
,
drone_position
;
i
;
this
.
_updateTimeAndLog
(
delta_time
);
// trigger all deferred calls if it is time
...
...
@@ -652,7 +652,7 @@ var GameManager = /** @class */ (function () {
}
if
(
GAMEPARAMETERS
.
draw_flight_path
)
{
//draw drone position every some seconds
if
(
seconds
-
this
.
_last_position_drawn
[
drone
]
>
3
)
{
if
(
seconds
-
this
.
_last_position_drawn
[
drone
]
>
0.2
)
{
this
.
_last_position_drawn
[
drone
]
=
seconds
;
position_obj
=
BABYLON
.
MeshBuilder
.
CreateBox
(
"
obs_
"
+
seconds
,
{
size
:
1
},
...
...
@@ -670,7 +670,7 @@ var GameManager = /** @class */ (function () {
material
.
diffuseColor
=
color
;
position_obj
.
material
=
material
;
if
(
GAMEPARAMETERS
.
temp_flight_path
)
{
if
(
this
.
_trace_objects_per_drone
[
drone
].
length
===
2
0
)
{
if
(
this
.
_trace_objects_per_drone
[
drone
].
length
===
1
0
)
{
this
.
_trace_objects_per_drone
[
drone
][
0
].
dispose
();
this
.
_trace_objects_per_drone
[
drone
].
splice
(
0
,
1
);
}
...
...
@@ -914,12 +914,14 @@ var GameManager = /** @class */ (function () {
code_eval
+=
code
+
"
}; droneMe(Date, drone, Math, {});
"
;
base
+=
"
};ctx._droneList.push(drone)
"
;
code_eval
+=
"
ctx._droneList.push(drone)
"
;
/*jslint evil: true*/
try
{
eval
(
code_eval
);
}
catch
(
error
)
{
eval
(
base
);
}
/*jslint evil: false*/
}
function
randomSpherePoint
(
x0
,
y0
,
z0
,
rx0
,
ry0
,
rz0
)
{
var
u
=
Math
.
random
(),
v
=
Math
.
random
(),
...
...
bt5/erp5_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
View file @
81707283
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1004.
26851.10414.26504
</string>
</value>
<value>
<string>
1004.
32347.13889.60603
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
166
8798987.44
</float>
<float>
166
9128788.73
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
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