Commit 39843379 authored by Grégory Wisniewski's avatar Grégory Wisniewski

Move client's connection pool out of client's app.

git-svn-id: https://svn.erp5.org/repos/neo/trunk@1598 71dcc9de-d417-0410-9af5-da40c76e7ee4
parent acf308ba
...@@ -32,7 +32,7 @@ from neo import protocol ...@@ -32,7 +32,7 @@ from neo import protocol
from neo.protocol import NodeTypes, Packets from neo.protocol import NodeTypes, Packets
from neo.event import EventManager from neo.event import EventManager
from neo.util import makeChecksum, dump from neo.util import makeChecksum, dump
from neo.locking import RLock, Lock from neo.locking import Lock
from neo.connection import MTClientConnection from neo.connection import MTClientConnection
from neo.node import NodeManager from neo.node import NodeManager
from neo.connector import getConnectorHandler from neo.connector import getConnectorHandler
...@@ -44,135 +44,10 @@ from neo.dispatcher import Dispatcher ...@@ -44,135 +44,10 @@ from neo.dispatcher import Dispatcher
from neo.client.poll import ThreadedPoll from neo.client.poll import ThreadedPoll
from neo.client.iterator import Iterator from neo.client.iterator import Iterator
from neo.client.mq import MQ from neo.client.mq import MQ
from neo.client.pool import ConnectionPool
from neo.util import u64, parseMasterList from neo.util import u64, parseMasterList
class ConnectionPool(object):
"""This class manages a pool of connections to storage nodes."""
def __init__(self, app, max_pool_size = 25):
self.app = app
self.max_pool_size = max_pool_size
self.connection_dict = {}
# Define a lock in order to create one connection to
# a storage node at a time to avoid multiple connections
# to the same node.
l = RLock()
self.connection_lock_acquire = l.acquire
self.connection_lock_release = l.release
def _initNodeConnection(self, node):
"""Init a connection to a given storage node."""
addr = node.getAddress()
if addr is None:
return None
app = self.app
# Loop until a connection is obtained.
while True:
logging.debug('trying to connect to %s - %s', node, node.getState())
app.setNodeReady()
conn = MTClientConnection(app.em, app.storage_event_handler, addr,
connector_handler=app.connector_handler,
dispatcher=app.dispatcher)
conn.lock()
try:
if conn.getConnector() is None:
# This happens, if a connection could not be established.
logging.error('Connection to storage node %s failed', node)
return None
p = Packets.RequestIdentification(NodeTypes.CLIENT,
app.uuid, None, app.name)
msg_id = conn.ask(app.local_var.queue, p)
finally:
conn.unlock()
try:
app._waitMessage(conn, msg_id,
handler=app.storage_bootstrap_handler)
except ConnectionClosed:
logging.error('Connection to storage node %s failed', node)
return None
if app.isNodeReady():
logging.info('connected to storage node %s', node)
return conn
else:
logging.info('Storage node %s not ready', node)
return None
def _dropConnections(self):
"""Drop connections."""
for node_uuid, conn in self.connection_dict.items():
# Drop first connection which looks not used
conn.lock()
try:
if not conn.pending() and \
not self.app.dispatcher.registered(conn):
del self.connection_dict[conn.getUUID()]
conn.close()
logging.debug('_dropConnections : connection to storage ' \
'node %s:%d closed', *(conn.getAddress()))
if len(self.connection_dict) <= self.max_pool_size:
break
finally:
conn.unlock()
def _createNodeConnection(self, node):
"""Create a connection to a given storage node."""
if len(self.connection_dict) > self.max_pool_size:
# must drop some unused connections
self._dropConnections()
self.connection_lock_release()
try:
conn = self._initNodeConnection(node)
finally:
self.connection_lock_acquire()
if conn is None:
return None
self.connection_dict[node.getUUID()] = conn
conn.lock()
return conn
def getConnForCell(self, cell):
return self.getConnForNode(cell.getNode())
def getConnForNode(self, node):
"""Return a locked connection object to a given node
If no connection exists, create a new one"""
if not node.isRunning():
return None
uuid = node.getUUID()
self.connection_lock_acquire()
try:
try:
conn = self.connection_dict[uuid]
# Already connected to node
conn.lock()
return conn
except KeyError:
# Create new connection to node
return self._createNodeConnection(node)
finally:
self.connection_lock_release()
def removeConnection(self, node):
"""Explicitly remove connection when a node is broken."""
self.connection_lock_acquire()
try:
try:
del self.connection_dict[node.getUUID()]
except KeyError:
pass
finally:
self.connection_lock_release()
class ThreadContext(object): class ThreadContext(object):
_threads_dict = {} _threads_dict = {}
......
#
# Copyright (C) 2006-2010 Nexedi SA
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
from neo import logging
from neo.locking import RLock
from neo.protocol import NodeTypes, Packets
from neo.connection import MTClientConnection
from neo.client.exception import ConnectionClosed
class ConnectionPool(object):
"""This class manages a pool of connections to storage nodes."""
def __init__(self, app, max_pool_size = 25):
self.app = app
self.max_pool_size = max_pool_size
self.connection_dict = {}
# Define a lock in order to create one connection to
# a storage node at a time to avoid multiple connections
# to the same node.
l = RLock()
self.connection_lock_acquire = l.acquire
self.connection_lock_release = l.release
def _initNodeConnection(self, node):
"""Init a connection to a given storage node."""
addr = node.getAddress()
if addr is None:
return None
app = self.app
# Loop until a connection is obtained.
while True:
logging.debug('trying to connect to %s - %s', node, node.getState())
app.setNodeReady()
conn = MTClientConnection(app.em, app.storage_event_handler, addr,
connector_handler=app.connector_handler,
dispatcher=app.dispatcher)
conn.lock()
try:
if conn.getConnector() is None:
# This happens, if a connection could not be established.
logging.error('Connection to storage node %s failed', node)
return None
p = Packets.RequestIdentification(NodeTypes.CLIENT,
app.uuid, None, app.name)
msg_id = conn.ask(app.local_var.queue, p)
finally:
conn.unlock()
try:
app._waitMessage(conn, msg_id,
handler=app.storage_bootstrap_handler)
except ConnectionClosed:
logging.error('Connection to storage node %s failed', node)
return None
if app.isNodeReady():
logging.info('connected to storage node %s', node)
return conn
else:
logging.info('Storage node %s not ready', node)
return None
def _dropConnections(self):
"""Drop connections."""
for node_uuid, conn in self.connection_dict.items():
# Drop first connection which looks not used
conn.lock()
try:
if not conn.pending() and \
not self.app.dispatcher.registered(conn):
del self.connection_dict[conn.getUUID()]
conn.close()
logging.debug('_dropConnections : connection to storage ' \
'node %s:%d closed', *(conn.getAddress()))
if len(self.connection_dict) <= self.max_pool_size:
break
finally:
conn.unlock()
def _createNodeConnection(self, node):
"""Create a connection to a given storage node."""
if len(self.connection_dict) > self.max_pool_size:
# must drop some unused connections
self._dropConnections()
self.connection_lock_release()
try:
conn = self._initNodeConnection(node)
finally:
self.connection_lock_acquire()
if conn is None:
return None
self.connection_dict[node.getUUID()] = conn
conn.lock()
return conn
def getConnForCell(self, cell):
return self.getConnForNode(cell.getNode())
def getConnForNode(self, node):
"""Return a locked connection object to a given node
If no connection exists, create a new one"""
if not node.isRunning():
return None
uuid = node.getUUID()
self.connection_lock_acquire()
try:
try:
conn = self.connection_dict[uuid]
# Already connected to node
conn.lock()
return conn
except KeyError:
# Create new connection to node
return self._createNodeConnection(node)
finally:
self.connection_lock_release()
def removeConnection(self, node):
"""Explicitly remove connection when a node is broken."""
self.connection_lock_acquire()
try:
try:
del self.connection_dict[node.getUUID()]
except KeyError:
pass
finally:
self.connection_lock_release()
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