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Boris Kocherov
sdkjs
Commits
11261fd8
Commit
11261fd8
authored
Nov 30, 2016
by
GoshaZotov
Browse files
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Plain Diff
change calculations perspective angles
parent
6ebae178
Changes
1
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1 changed file
with
48 additions
and
132 deletions
+48
-132
common/Charts/ChartsDrawer.js
common/Charts/ChartsDrawer.js
+48
-132
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common/Charts/ChartsDrawer.js
View file @
11261fd8
...
...
@@ -8531,170 +8531,86 @@ drawPieChart.prototype =
var
numCache
=
this
.
_getFirstRealNumCache
();
var
sumData
=
this
.
cChartDrawer
.
_getSumArray
(
numCache
,
true
);
var
startAngle
=
this
.
cChartDrawer
.
processor3D
.
angleOy
?
this
.
cChartDrawer
.
processor3D
.
angleOy
:
0
;
//startAngle = this.cChartSpace.chart.view3D && this.cChartSpace.chart.view3D.rotY ? (- this.cChartSpace.chart.view3D.rotY / 360) * (Math.PI * 2) : 0
startAngle
=
startAngle
+
Math
.
PI
/
2
;
var
newStartAngle
=
startAngle
;
var
tStartAngle
=
this
.
cChartSpace
.
chart
.
view3D
&&
this
.
cChartSpace
.
chart
.
view3D
.
rotY
?
(
-
this
.
cChartSpace
.
chart
.
view3D
.
rotY
/
360
)
*
(
Math
.
PI
*
2
)
:
0
;
tStartAngle
+=
Math
.
PI
/
2
;
var
widthCanvas
=
this
.
chartProp
.
widthCanvas
;
var
heightCanvas
=
this
.
chartProp
.
heightCanvas
;
var
angles
=
[];
var
x22
,
y22
;
for
(
var
i
=
numCache
.
length
-
1
;
i
>=
0
;
i
--
)
{
var
val
=
numCache
[
i
].
val
;
var
partOfSum
=
numCache
[
i
].
val
/
sumData
;
var
swapAngle
=
Math
.
abs
((
parseFloat
(
partOfSum
))
*
(
Math
.
PI
*
2
));
var
point1
=
this
.
cChartDrawer
.
_convertAndTurnPoint
(
center3D1
.
x
+
radius3D1
*
Math
.
cos
(
startAngle
),
center3D1
.
y
,
center3D1
.
z
+
radius3D1
*
Math
.
sin
(
startAngle
));
var
point2
=
this
.
cChartDrawer
.
_convertAndTurnPoint
(
center3D1
.
x
+
radius3D1
*
Math
.
cos
(
startAngle
+
swapAngle
),
center3D1
.
y
,
center3D1
.
z
+
radius3D1
*
Math
.
sin
(
startAngle
+
swapAngle
));
if
(
x22
!==
undefined
)
{
x1
=
x22
;
y1
=
y22
;
}
else
{
var
y1
=
point1
.
y
;
var
x1
=
Math
.
sqrt
(
Math
.
abs
(
Math
.
pow
(
radius1
,
2
)
*
(
1
-
(
Math
.
pow
(
y1
-
(
yCenter
),
2
)
/
Math
.
pow
(
radius2
,
2
)))));
if
(
newStartAngle
<=
3
*
Math
.
PI
/
2
)
{
x1
=
xCenter
-
x1
;
}
else
{
x1
=
widthCanvas
-
(
xCenter
-
x1
)
}
}
var
y2
=
point2
.
y
;
var
x2
=
Math
.
sqrt
(
Math
.
abs
(
Math
.
pow
(
radius1
,
2
)
*
(
1
-
(
Math
.
pow
(
y2
-
(
yCenter
),
2
)
/
Math
.
pow
(
radius2
,
2
)))));
if
(
newStartAngle
+
swapAngle
<=
3
*
Math
.
PI
/
2
)
{
x2
=
xCenter
-
x2
;
}
else
{
x2
=
widthCanvas
-
(
xCenter
-
x2
)
}
var
a
=
Math
.
sqrt
(
Math
.
pow
(
x2
-
x1
,
2
)
+
Math
.
pow
(
y2
-
y1
,
2
));
var
b
=
Math
.
sqrt
(
Math
.
pow
(
xCenter
-
x1
,
2
)
+
Math
.
pow
(
yCenter
-
y1
,
2
));
var
c
=
Math
.
sqrt
(
Math
.
pow
(
xCenter
-
x2
,
2
)
+
Math
.
pow
(
yCenter
-
y2
,
2
));
//var newSwapAngle1 = Math.acos((Math.pow(a, 2) + Math.pow(b, 2) - Math.pow(c, 2)) / (2 * a * b));
//var newSwapAngle2 = Math.acos((Math.pow(a, 2) + Math.pow(c, 2) - Math.pow(b, 2)) / (2 * a * c));
var
tempSwap
=
Math
.
acos
((
Math
.
pow
(
b
,
2
)
+
Math
.
pow
(
c
,
2
)
-
Math
.
pow
(
a
,
2
))
/
(
2
*
b
*
c
));
//рассчитываем угол
var
tempSwapAngle
=
0
;
var
tempStartAngle
=
startAngle
;
var
tempAngle3d
;
var
newSwapAngle3
=
0
;
var
newSwapAngle
=
0
;
while
(
true
)
{
if
(
tempStartAngle
+
Math
.
PI
/
2
<
startAngle
+
swapAngle
)
{
tempSwapAngle
=
Math
.
PI
/
2
;
var
point1
=
this
.
cChartDrawer
.
_convertAndTurnPoint
(
center3D1
.
x
+
radius3D1
*
Math
.
cos
(
tempStartAngle
),
center3D1
.
y
,
center3D1
.
z
+
radius3D1
*
Math
.
sin
(
tempStartAngle
));
var
point2
=
this
.
cChartDrawer
.
_convertAndTurnPoint
(
center3D1
.
x
+
radius3D1
*
Math
.
cos
(
tempStartAngle
+
tempSwapAngle
),
center3D1
.
y
,
center3D1
.
z
+
radius3D1
*
Math
.
sin
(
tempStartAngle
+
tempSwapAngle
));
var
y11
=
point1
.
y
;
var
x11
=
Math
.
sqrt
(
Math
.
abs
(
Math
.
pow
(
radius1
,
2
)
*
(
1
-
(
Math
.
pow
(
y11
-
(
yCenter
),
2
)
/
Math
.
pow
(
radius2
,
2
)))));
if
(
newStartAngle
<=
3
*
Math
.
PI
/
2
)
{
x11
=
xCenter
-
x11
;
}
else
{
x11
=
widthCanvas
-
(
xCenter
-
x11
)
}
y22
=
point2
.
y
;
x22
=
Math
.
sqrt
(
Math
.
abs
(
Math
.
pow
(
radius1
,
2
)
*
(
1
-
(
Math
.
pow
(
y22
-
(
yCenter
),
2
)
/
Math
.
pow
(
radius2
,
2
)))));
if
(
tempStartAngle
+
tempSwapAngle
<=
3
*
Math
.
PI
/
2
)
{
x22
=
xCenter
-
x22
;
}
else
{
x22
=
widthCanvas
-
(
xCenter
-
x22
)
}
var
a
=
Math
.
sqrt
(
Math
.
pow
(
x22
-
x11
,
2
)
+
Math
.
pow
(
y22
-
y11
,
2
));
var
b
=
Math
.
sqrt
(
Math
.
pow
(
xCenter
-
x11
,
2
)
+
Math
.
pow
(
yCenter
-
y11
,
2
));
var
c
=
Math
.
sqrt
(
Math
.
pow
(
xCenter
-
x22
,
2
)
+
Math
.
pow
(
yCenter
-
y22
,
2
));
//var newSwapAngle1 = Math.acos((Math.pow(a, 2) + Math.pow(b, 2) - Math.pow(c, 2)) / (2 * a * b));
//var newSwapAngle2 = Math.acos((Math.pow(a, 2) + Math.pow(c, 2) - Math.pow(b, 2)) / (2 * a * c));
tempStartAngle
+=
Math
.
PI
/
2
;
newSwapAngle3
+=
Math
.
acos
((
Math
.
pow
(
b
,
2
)
+
Math
.
pow
(
c
,
2
)
-
Math
.
pow
(
a
,
2
))
/
(
2
*
b
*
c
));
}
else
{
tempSwapAngle
=
(
startAngle
+
swapAngle
)
-
tempStartAngle
;
var
point1
=
this
.
cChartDrawer
.
_convertAndTurnPoint
(
center3D1
.
x
+
radius3D1
*
Math
.
cos
(
tempStartAngle
),
center3D1
.
y
,
center3D1
.
z
+
radius3D1
*
Math
.
sin
(
tempStartAngle
));
var
point2
=
this
.
cChartDrawer
.
_convertAndTurnPoint
(
center3D1
.
x
+
radius3D1
*
Math
.
cos
(
tempStartAngle
+
tempSwapAngle
),
center3D1
.
y
,
center3D1
.
z
+
radius3D1
*
Math
.
sin
(
tempStartAngle
+
tempSwapAngle
));
var
y11
=
point1
.
y
;
var
x11
=
Math
.
sqrt
(
Math
.
abs
(
Math
.
pow
(
radius1
,
2
)
*
(
1
-
(
Math
.
pow
(
y11
-
(
yCenter
),
2
)
/
Math
.
pow
(
radius2
,
2
)))));
if
(
tempStartAngle
<=
3
*
Math
.
PI
/
2
)
{
x11
=
xCenter
-
x11
;
}
else
{
x11
=
widthCanvas
-
(
xCenter
-
x11
)
}
y22
=
point2
.
y
;
x22
=
Math
.
sqrt
(
Math
.
abs
(
Math
.
pow
(
radius1
,
2
)
*
(
1
-
(
Math
.
pow
(
y22
-
(
yCenter
),
2
)
/
Math
.
pow
(
radius2
,
2
)))));
if
(
tempStartAngle
+
tempSwapAngle
<=
3
*
Math
.
PI
/
2
)
{
x22
=
xCenter
-
x22
;
}
else
{
x22
=
widthCanvas
-
(
xCenter
-
x22
)
}
var
a
=
Math
.
sqrt
(
Math
.
pow
(
x22
-
x11
,
2
)
+
Math
.
pow
(
y22
-
y11
,
2
));
var
b
=
Math
.
sqrt
(
Math
.
pow
(
xCenter
-
x11
,
2
)
+
Math
.
pow
(
yCenter
-
y11
,
2
));
var
c
=
Math
.
sqrt
(
Math
.
pow
(
xCenter
-
x22
,
2
)
+
Math
.
pow
(
yCenter
-
y22
,
2
));
//var newSwapAngle1 = Math.acos((Math.pow(a, 2) + Math.pow(b, 2) - Math.pow(c, 2)) / (2 * a * b));
//var newSwapAngle2 = Math.acos((Math.pow(a, 2) + Math.pow(c, 2) - Math.pow(b, 2)) / (2 * a * c));
newSwapAngle3
+=
Math
.
acos
((
Math
.
pow
(
b
,
2
)
+
Math
.
pow
(
c
,
2
)
-
Math
.
pow
(
a
,
2
))
/
(
2
*
b
*
c
));
angles
.
push
({
start
:
newStartAngle
,
swap
:
newSwapAngle3
,
end
:
newStartAngle
+
newSwapAngle3
});
}
var
point1
=
this
.
cChartDrawer
.
_convertAndTurnPoint
(
center3D1
.
x
+
radius3D1
*
Math
.
cos
(
tempStartAngle
),
center3D1
.
y
,
center3D1
.
z
+
radius3D1
*
Math
.
sin
(
tempStartAngle
));
var
point2
=
this
.
cChartDrawer
.
_convertAndTurnPoint
(
center3D1
.
x
+
radius3D1
*
Math
.
cos
(
tempStartAngle
+
tempSwapAngle
),
center3D1
.
y
,
center3D1
.
z
+
radius3D1
*
Math
.
sin
(
tempStartAngle
+
tempSwapAngle
));
var
y11
=
point1
.
y
;
var
x11
=
Math
.
sqrt
(
Math
.
abs
(
Math
.
pow
(
radius1
,
2
)
*
(
1
-
(
Math
.
pow
(
y11
-
(
yCenter
),
2
)
/
Math
.
pow
(
radius2
,
2
)))));
if
(
tempStartAngle
<=
3
*
Math
.
PI
/
2
)
{
x11
=
xCenter
-
x11
;
}
else
{
x11
=
widthCanvas
-
(
xCenter
-
x11
)
}
var
y22
=
point2
.
y
;
var
x22
=
Math
.
sqrt
(
Math
.
abs
(
Math
.
pow
(
radius1
,
2
)
*
(
1
-
(
Math
.
pow
(
y22
-
(
yCenter
),
2
)
/
Math
.
pow
(
radius2
,
2
)))));
if
(
tempStartAngle
+
tempSwapAngle
<=
3
*
Math
.
PI
/
2
)
{
x22
=
xCenter
-
x22
;
}
else
{
x22
=
widthCanvas
-
(
xCenter
-
x22
)
}
var
a
=
Math
.
sqrt
(
Math
.
pow
(
x22
-
x11
,
2
)
+
Math
.
pow
(
y22
-
y11
,
2
));
var
b
=
Math
.
sqrt
(
Math
.
pow
(
xCenter
-
x11
,
2
)
+
Math
.
pow
(
yCenter
-
y11
,
2
));
var
c
=
Math
.
sqrt
(
Math
.
pow
(
xCenter
-
x22
,
2
)
+
Math
.
pow
(
yCenter
-
y22
,
2
));
newSwapAngle
+=
Math
.
acos
((
Math
.
pow
(
b
,
2
)
+
Math
.
pow
(
c
,
2
)
-
Math
.
pow
(
a
,
2
))
/
(
2
*
b
*
c
));
if
(
tempStartAngle
+
Math
.
PI
/
2
<
startAngle
+
swapAngle
)
{
tempStartAngle
+=
Math
.
PI
/
2
;
}
else
{
angles
.
push
({
start
:
newStartAngle
,
swap
:
newSwapAngle
,
end
:
newStartAngle
+
newSwapAngle
});
break
;
}
}
startAngle
+=
swapAngle
;
newStartAngle
+=
newSwapAngle
3
;
newStartAngle
+=
newSwapAngle
;
}
return
angles
;
...
...
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